In celebration of finishing Metroid Prime: Federation Force, and because my Space Pirate respect thread is still taking a while, I decided to make this! I hope it belongs in Gen. Discussion, since I looked up Star Wars tier threads and found them in Gen. Discussion.
The numeric value system is somewhat arbitrary, and I'd love to hear suggestions to improve it! The rocks-paper-scissors effect makes comparisons difficult, too!
This thread, unlike my former top 70 most powerful Metroid characters list, takes into account mostly combat-related areas. Besides, opinions can change! Also, other versions of characters are being counted, within reason. (I'm not taking into account, say, Zero Mission Samus with 9 energy tanks compared to Samus with 10, etc).
Suggestions on changes/additions are welcome!
Now, one might wonder, "Gorea was beaten by Metroid Prime Hunters Samus, a relatively weaker version! Why is Gorea up so high?"
The primary reason is Gorea's telepathic powers. Samus can't be used to scale against Gorea's TP, since Samus has resisted all other forms of mind control, including Dark Samus's multiplanetary+ Phazon corruption (though Federation Force may have disregarded Samus's mental resistance. It's kind of ambiguous.).
Seeing as how even when the Alimbics sacrificed the entire remnant of their race to seal Gorea's psionic powers away, and it was still the most likely source of an intergalactic message translated to thousands of worlds, Gorea without the active Seal Sphere should be galactic+ in terms of telepathy. Even if a different source in the Alimbic Cluster sent out the message, despite common sense, it would still have to be inferior to Gorea, seeing as how Gorea's psychic power was declared "unfathomable" by the Alimbics, who only as a collective were able to match Gorea. Add to that how Gorea absorbed many Alimbic life forces before its sealing, and afterwards absorbed their power in the Seal Sphere.
Aside from insane TP, which might honestly put Gorea above Samus, Gorea's raw psychokinetic power seems to be at least moon+, given how it consumes far more than the Oubliette when released, especially when the solar system map is used to scale the size of the region with Alinos and Arcterra. While Gorea can't seem to utilize all of this power offensively at once, it still has reserves unmatched by any other character, except with two possible exceptions...
Durability of being able to no-sell the Alimbic/affinity weapons is insane, though perhaps only on the level of the SA-X. The Omega Cannon can't really be used against Gorea, seeing as how its feat is damaging the creature. Also, I find it unlikely that the Alimbics lacked anything above their small-arms fire to use, and Gorea's durability might have to be enough to contain it's psychokinetic power.
Accolades put it as a threat to galactic and even universal civilization. TK, shapeshifting, life-drain, and a varied arsenal are a plus, too!
As the central body of all Phazon in the universe (and other dimensions, like Dark Aether), Planet Phaaze has the power of at least a planetary body. With leviathans that put even regular intergalactic FTL travel to shame, Phaaze can infect planets throughout vast sections of the cosmos, corrupting them with incredible hax.
The main reason why I would hesitate to put Phaaze too high is that Dark Samus was able to mentally dominate it (though that's also a great feat for Dark Samus).
Her reflex feats are, in my opinion, the best in the entire series. Her ability to process information at near-lightspeed, as well as her ability to make hypersonic objects seem in slow motion, even while mentally hindered, gives her an advantage few characters in the series can hope to match.
Her raw offensive power is difficult to determine, seeing as how Samus can't exactly unleash all of it. However, her ability to harm the SA-X and the Omega Metroid, as well as scaling with creatures that no-sell magma, plasma, and other powerful attacks puts her offense extremely high as well.
Defensively, she is more durable than the SA-X when compared against the Omega Metroid. The SA-X could no-sell all of her earlier attacks, including the supersonic speedbooster and her missiles, which is above even Samus with the gravity suit. Thus, Samus scales off her durability feats with the normal, Varia, and Gravity Suits, which have great feats in the manuals and the manga.
However, it's probably her resistance to hax that lands her as a top tier. Despite facing foes with mind control, corruption of essence, technopathy, intangibility, telepathy, telekinesis, gravity control, dimensional manipulation, and electromagnetic control, she's come out victorious. Energy drain is just another bonus, too!
Accolades put Samus as the defender of the galaxy, to possibly even being the defender of the universe.
The Baby’s ability to defeat a distracted Mother Brain, and presumably Samus earlier, are some of the best combat feats in the series. The durability to absorb/no-sell the laser brain attack and any weapon in Samus’s arsenal is tremendous. The fact that it was able to resist Mother Brain’s telepathy is a large advantage, too.
Dark Samus (Metroid Prime 3: Corruption)
While I feel that the master of Phazon might be hyped a bit too much, she's still definitely a powerhouse. The reason I put her slightly below Post-Fusion Samus and Gorea is due to her powerset being, in my opinion, more useful for conquest, rather than Samus's heroic actions or Gorea's blind destruction.
Her combative showing of taking down Ghor, Gandrayda, Rundas, and early Prime 3 Samus with contemptuous ease is perhaps one of the best in the series, even if her opponents hadn't displayed their most impressive feats yet. Casually tearing through a pirate Destroyer's crew isn't too shabby, either.
Her loss on planet Phaaze had multiple factors on both sides. For instance, while Samus was literally dying from Phazon corruption, she was also constantly amped, allowing her to deal significant damage to Dark Samus. Dark Samus couldn't abuse her full maneuverability, it seems, since she seemed to be trying to prevent Samus from destroying the Aurora Unit. At the same time, she was able to draw energy directly from Phaaze, though this seemed like more of an active, rather than passive, amplification.
Durability-wise, her ability to tank (and with her shields, no-sell) Samus's hypermode weaponry is incredible, with scaling from Samus's regular weapons.
Firepower, too, is well within Dark Samus's range, though her battle on Phaaze makes it difficult to quantify. Still, one-shotting Samus (and bowling over/2-shotting the rest of the hunters) is insane levels of destructive capability.
Speed-wise, she seems to be around mach 1 at her best. However, her corruption blast did seem pretty swift, seeing as how it blitzed even Prime 3 Samus, who's movement speed by feats seems to be supersonic to hypersonic, based off the manga and Other M's flashback,
However, her hax makes her an insane opponent to deal with. Being able to dominate the Phazon collective is crazy, when Phazon has driven the Chozo of Tallon IV insane. It also puts her in control of corrupted creatures and pirates on Norion, Bryyo, Elysia, the Pirate Homeworld, Phaaze, and Valhalla, which is massively intergalactic in range, and multiplanetary, respecially since she controls Ridley, who seemed to no-sell Mother Brain's biosphere-level telepathy.
Particle intangibility, portal generation, insane regenerative properties, life drain, cryokinesis, and flight are just icing on the cake.
Planet Phaaze is also difficult to rank as a combatant, for sort of obvious reasons.
...why is the Queen Metroid so high, one might ask, when it lost to Other M Samus?
Being able to blitz the wounded clone of Ridley from across a distance of about 30 yards is insane...when considering that even wounded Ridley can dodge near-point blank shots of Samus's beam, and how adolescent Ridley could leap through a hail of bullets. The Queen Metroid seems easily in the hypersonic range.
The ability to one-shot Samus with either a lunge or an energy blast, as per the Prima guide, and I'm guessing through mistakes by the player in game-play, is also incredible damage output, though clearly it takes considerable effort out of the Queen.
Her hide, life drain, fire breath, and regenerative ability are just bonuses for the Queen's case. As for against Other M Samus, the interruption of the engines made the fight circumstantial.
Samus Aran (Metroid: Other M)
Much like Fusion Samus, Other M Samus is very fast and durable, while also having incredible firepower. She seems to have less in terms of durability and firepower, though Concentration might off-set that, since I'm not sure if it can be verified Fusion Samus has it.
Not much more to say, I guess. Her speed feats are basically Fusion Samus's best, and she holds well enough in the other categories.
Samus Aran (Super Metroid)
The hypersonic explosion feat can be attributed to this Samus. Other than that, this Samus is basically Other M Samus, but with slightly different equipment, like Power Bomb combos and Crystal Flash.
Proteus Ridley (Metroid: Samus Returns)
While Proteus Ridley was initially forced to flee from Samus, that was while he was holding the baby metroid. Without that encumbrance, he was able to physically ragdoll Samus and stun her with a fire blast, which puts him far above his Zero Mission version through scaling. He even survived through sessions of Metroid predation (at least 6 energy tanks worth, it seems), though those draining attacks, in concert with Samus's weaponry, cost him the battle.
Samus Aran (Metroid Prime 3: Corruption)
While this Samus might not have Super/Other M's speed feats, she still has Echoes light-beam reaction feats, and manga travel speed feats.
Hypermode grants her an amazing defensive and offensive boost, when used correctly. This advantage is offset by limited mobility options, and an otherwise weaker defense and offense. This Samus might also have one of the best endurance feats, and beating Dark Samus, even with circumstances, is quite an achievement.
This one is difficult to place, since I'm not entirely sure the SA-X has all of Samus's abilities aside from equipment. Thus, her speed and skill feats seem otherwise lacking, especially in her performances against the baby Metroids.
Infection is a bit of a wildcard in a fight, with the rocks-paper-scissor effect coming into play.
Omega Metroid (Metroid Fusion)
One-shotting the SA-X and gravity-suit Samus shows extreme levels of physical strength. No-selling all of Samus’s weapons other than the ice beam reveals incredible durability, too.
One might wonder why U-Mos is so high, seeing as how he lacks combat feats. However, his status as sentinel of the entire Luminoth race, and his position guarding the last portion of the light of Aether and the remaining Luminoth, means he should be one of the best combatants of the Luminoth, aside from possibly A-Kul.
Defensively, his barriers over doors and himself can no-sell all of Prime 2 Samus’s arsenal, as the scan data over the door indicates. This includes her power bombs, which have feats like annihilating large stone structures and vaporizing Ingsmahers. His mental resilience should be comparable/superior to A-Voq, who resisted various Ing control attempts, which even Samus’s scan visor found to be an incredible feat.
Offensively, he has very little showings, though he was able to manipulate the light of Aether to rearrange the energy controller and create the light suit.
His reflexes are off the charts, seeing as how he could react to the beams of light from the other energy controllers before they arrived.
While he lacks many combat feats, his status of being the most powerful member of the Ing Horde is pretty impressive. His wielding of the light of Aether makes his raw power tremendous, especially depending on how you view the statements about the keybearers’ mission, which might mean his portion is actually ½, rather than 1/8, of Aether’s energy.
His durability, regeneration, and shields allow him to deflect most weapons. Shapeshifting, energy projection, and portals grant him powerful offensive capabilities as well, and his final form is hardly sluggish.
It could also be implied that he is superior/rivalling Dark Samus ¾, since she never took the extensive Phazon reserves in his chamber.
I put the Emperor above Tier 9.7 because Samus had a significant edge in having access to both light-based and dark based weaponry. Without such, many opponents would find it difficult to damage the Ing.
Samus (Metroid Prime 2: Echoes)
Her victory over the Ing and Dark Samus is a great feat, and this Samus seems to have near-relativistic perception time.
Her weaponry is pretty hax, though it has ammunition limitations. The screwattack enhances her mobility, and her morph ball equipment and grapple beam also help with mobility.
Dark Samus ¾
The logbook says she is at the highest threat level, putting her as a rival of the Emperor Ing, Metroid Prime, and even Gorea. Her durability and Phazon shields back this up, as does her armament and invisibility.
The most likely original form of Dark Samus has an extensive arsenal and a ridiculous durability that Samus just so happened to be able to bypass in their battle.
Biosphere level telepathy tends to take care of most opponents, though its effect on sentient beings might be questionable. Foes that don’t succumb to her telepathic prowess might fall to her ridiculous levels of firepower, regenerative ability, intelligence, and ability to soak up damage.
However, her success against Super Metroid Samus was in large part due to the confines of the room, allowing her area-of-effect attacks to pin Samus. Against the Baby Metroid, she mostly succeeded due to it giving Samus life-energy, thus weakening it.
Samus (Metroid Prime Hunters, with Omega Cannon)
This Samus is tough to place, seeing as how most of her equipment is rather weak in comparison to other Samus’s. However, her durability with the Varia suit should be comparable/equal to Echoes and Corruption Samus, and the Omega Cannon, as an item leagues above the affinity weapons, should make short-work of perhaps even the most durable of opponents.
Their ability to bypass conventional weapons and defenses is kind of cheap in a battle, but that’s why they’re this high.
Samus (Metroid Prime)
Her durability is pretty good due to the Phazon suit. Her weapons have limits in use, though their lack of ammo helps. She is less mobile than other versions, though.
Samus (Metroid: Zero Mission)
This Samus is one of the more mobile, while also having potent offensive and defensive power. She is the most inexperienced, however, and her ammunition count is relatively low.
Samus (Metroid: Samus Returns)
This Samus should probably have most of the stats as Super Metroid’s given that the intervening time frame is minute. Her equipment grants her good mobility, and her weaponry rivals that of Super Metroid and Zero Mission. Aeon abilities grant her a significant amount of versatility, but it seems like without exposure to SR388, she would be unable to reuse them.
Samus (Metroid Prime Hunters, with affinity weapons)
While overall pretty lacking in comparison to other versions of Samus, this one still has decent stats.
Queen Metroid (Metroid: Samus Returns)
The ability to give a great fight to Samus from Metroid: Samus Returns is really the only combat feat this one has, but it’s pretty good.
Statements from the guides seem to indicate that her striking force is above basically anything else in the game. She should also have some of the strongest life drain, and her plasma attacks should also be above even Omega Metroids.
Phantoon (Metroid: Other M)
There’s no indication that his fight with Samus was anything less than lopsided in the hunter’s favor. However, is physical strength, durability, and firepower is nothing to laugh at.
It’s questionable whether this Phantoon can still absorb electrical energy, but his presence by the Bottle Ship might support that. His portals are pretty hax, too, and his ability to A: use them in combat, B: teleport his eyestalk, and C: teleport other creatures could mean that he could BFR or distort opponents who lack resistance to teleportation.
Phantoon’s relationship with telepathy and Mother Brain is also a bit confusing…
Mother Brain (Metroid: Zero Mission)
While she’s pretty durable and has plasma, I’m not sure where to rank her, seeing as how Grey Voice was able to wreck her until Ridley came.
Telepathy as her primary tool makes her pretty reliant on others against those with extensive TP resistance.
Nightmare (Metroid: Other M)
While his durability, firepower, and maneuverability are all good, it’s his gravity manipulation that nets him this spot. I mean, how many characters can really survive one of his black holes?
I’m not sure how to rank these guys, seeing as how their durability is mostly based off their resistance to non-Phazon attacks. It’s also questionable if they need constant proximity to the Leviathan, though like with Emperor Ing, that would already be taken into account.
The sheer durability and resilience of this machine helps, since without her equipment, Echoes Samus would have had immense trouble in this fight.
The presence of a collection of Ing helps, too!
The Chozo's mining machine has incredible striking strength, with his silos being capable of tearing through materials that Samus's missiles can't breech and one-shotting the Varia Suit. Lasers and a vacuum grant him long-range power, and the machine's durability can no-sell most of Samus's weapons. However, his damaged form can be one-shotted by a power bomb, so it might not be able to hand extreme heat too well.
Ridley (Super Metroid)
This version of Ridley was difficult to place, given how his feats are mostly gameplay. Still, he seems like one of the tougher versions, and he is the most experienced…
Meta Ridley (Metroid Prime)
His stats are some of the best of the Ridleys, in all regards. He’s also a very difficult boss to defeat.
His speed feats are pretty good, and his stats are overall pretty solid.
Her immense versatility, as well as overall good offensive and defensive capabilities, get her this spot.
His physical strength and durability are immense. The Omega Pirate is pretty sluggish, though, and his regeneration is mostly dependent on nearby sources of Phazon.
Environmental control and good stats net Thardus this spot.
I don’t remember much of this boss, but it had some neat tricks.
His physical strength, long-range power, and defensive abilities are pretty potent.
His cryokinesis makes for great offensive and defensive power. He’s also fairly mobile, but while he’s superhumanly durable, in comparison with other Metroid combatants, he’s almost a glass (or ice) cannon.
Dark Samus 2
A bridge buster, she’s fairly mobile, durable, and overall, a powerful foe.
Boost Ball Guardian
I hear this one was quite a pain to fight. Good overall stats, and it is an Ing subguardian.
Ridley (Metroid: Zero Mission)
His feats in the manga are pretty impressive, but he still lost to a fairly weak version of Samus.
His speed, durability, and strength are all pretty decent, and he has long-range offensive power.
Ferocious, powerful, giant tractor beam…
Giant sandworms with energy beams…sure, let’s go with this spot.
Meta Ridley (Metroid Prime 3: Corruption)
Platform busting is good, but when he’s the second boss…
Spider Guardian/Power Bomb Guardian
How do you rate these two?
Kind of like with Mother Brain from Zero Mission, her telepathy takes care of most foes, but the rest are a bit too much. Her supersonic speed and TK can deal with other foes, though.
Dark Samus 1
Great firepower, and pretty mobile. The ability to one-shot a light crystal is pretty impressive, and many of the pirate logs on her seem to detail the troubles of just facing the first form.
Federation Force trooper
Skilled, fairly agile, packs a lot of firepower, significant armament…
The ruler of the Pyrosphere is powerful, I suppose.
Fast, mobile, long-range power, great physical strength, durable…
Incredibly fast, high striking power, durable carapace…
Slenches and Cretaphids
The deadliest bioweapons of the Alimbics make for dangerous opponents.
Space Pirate Commander
Blitzing federation marines and teleporting are fair mobility feats. Red phazite makes for a powerful defensive option, too.
Adolescent Ridley's Clone
Weaving through bullets and no-selling them is quite impressive.
As if I would bother writing a description for each of them, when they’re all depicted on a similar level. A new Prime entry with Sylux might change that.
Good stats, and if he survived that fighter impact…well, I wouldn’t know what to say!
Great against energy weapons, ice powers, durable, etc.
Not much to say. Energy blasts and the like are pretty decent.
Firepower and durability meet in a giant bug.
Lava armor and size produce a challenge!
Icy, dangerous, heavy, strong…
Large, durable, persistent, and with a fairly sizeable arsenal.
8.9 and lower might be done later, but when I have to think if a barbed war wasp should be above or below a himella...
Yeah, more like later, rather than sooner.