Diggernaut Respect Thread

While digging through the metallic juggernaut’s feats, one may find some pretty OP stuff buried in the lore regarding the Chozo-made mining machine. Bad puns aside, this is a contender for the physically strongest character in the series so far.

Diggernaut

No Caption Provided

Strength:

From Nintendo

1:42

The Diggernaut was apparently made by the Chozo to excavate tunnels all the way to SR388’s core.

Metroid: Samus Returns

Credit to ShadowMario 3

31:04

Just by reactivating, the Diggernaut destroys massive boulders.

Metroid: Samus Returns

Credit to ShadowMario 3

10:18

Shortly before an encounter with the Diggernaut, Samus experiences a small earthquake and finds a destroyed Chozo statue, both of which likely were the machine’s doing.

10:45

The Diggernaut’s approach causes the ground to shake, and it tears right through the cavern wall with one arm before forcing Samus to retreat.

12:56

The Diggernaut smashes open part of a cavern wall with one arm.

Metroid: Samus Returns

Credit to ShadowMario 3

25:14

While suffering serious sytem failures, the Diggernaut’s arm smashes through a metal barricade.

Durability:

From Nintendo

1:42

The Diggernaut was apparently made by the Chozo to mine deep to the planet’s core, showing great resilience to heat and pressure.

Metroid: Samus Returns

Credit to ShadowMario 3

10:51

The Diggernaut’s arm ignores one charged and several uncharged shots of Samus’s wave spazer beam.

Metroid: Samus Returns

Credit to ShadowMario 3

25:02

Even after suffering massive internal explosions and power surges, the Diggernaut manages to try for one last attack before being finished off by the plasma beam.

Vacuum

From Metroid: Samus Returns

Credit to ShadowMario3

13:01

The Diggernaut expels a Chozo item sphere and debris.

From Metroid: Samus Returns

Credit to ShadowMario3

2:21

The vacuum effect is strong enough to tear apart a Chozo statue and absorb the remainss.

1 Comments

Proteus Ridley (Metroid: Samus Returns) Respect Thread

I was thinking of just adding this to my old Ridley respect thread, but I decided a new thread would work better. After I realized that making a respect thread for the space pirates as a whole was going to take way too long, I chose to make a thread for the infamous pirate commander—one of the few characters to get the better of Samus, nevermind a fully equipped version of the hunter.

This thread contains spoilers for Metroid: Samus Returns, an awesome game! Also, all the clips are from the same video, if you want to just use the timestamps.

Proteus Ridley

No Caption Provided

Speed/Mobility:

From Metroid: Samus Returns

Credit to ShadowMario3

3:15

Ridley is capable of flying through a storm strong enough to fling pebbles through the air, with a tornado in the background. He’s also agile enough to snatch the flying baby Metroid out of the air.

From Metroid: Samus Returns

Credit to ShadowMario3

5:10

The pirate can outspeed Samus’s jet thrusters and snatch her before she can dodge.

Durability:

From Metroid: Samus Returns

Credit to ShadowMario3

3:20

Ridley can fly unharmed in a storm filled with flying debris.

From Metroid: Samus Returns

Credit to ShadowMario3

4:01

Ridley can tank several plasma-wave-spazer beam shots to the chest (which can damage, pierce, bypass, and vaporize various organic/inorganic entities), a charged blast to the wing (which has imploded a damaged Diggernaut’s faceplate), the subsequent collision with the clifface, a large fall, and an avalanche of stone, all of which only made him black out for a few seconds.

From Metroid: Samus Returns

Credit to ShadowMario3

5:12

The dragon’s cybernetic parts can completely no-sell Samus’s plasma beam.

From Metroid: Samus Returns

Credit to ShadowMario3

5:25, 6:04, 6:35

The draconic commander can tank a baby Metroid’s energy drain three times. Even a single baby Metroidcan easily end planetary civilizations and drain Samus, when the hunter can tank drains from planetary+ life drainers like Gorea.

From Metroid: Samus Returns

Credit to ShadowMario3

6:47

Ridley, after sustaining massive damage from his fight with Samus and the baby Metroid, can survive massive internal explosions, though he was knocked unconscious.

Strength/Offensive Power:

From Metroid: Samus Returns

Credit to ShadowMario3

3:59

The pirate general can fling Samus away with his tail.

From Metroid: Samus Returns

Credit to ShadowMario3

4:17

Ridley can casually fling away large boulders covering his body.

From Metroid: Samus Returns

Credit to ShadowMario3

5:13

Ridley, when unencumbered from holding the baby Metroid, can fling Samus dozens of meters into a cliff, pin her to the ground, and make her black out with a single plasma blast. To put this in perspective, Samus’s Gravity Suit can no-sell lava and is twice as efficient as the Varia Suit, which can tank the original Ridley’s mountain-side busting blasts.

3 Comments

Is Jaina Solo on Luke Skywalker's level as a Combatant?

Well, seeing as how Star Wars opinions range all over the place on characters like Revan, Darth Plagueis, Darth Caedus, Darth Sidious, Yoda, Obi-Wan Kenobi, Darth Bane, and many other characters, I thought I'd throw in my two cents about where I feel Jaina Solo stands as a combatant.

I'm not arguing that she is as powerful as Luke or an equal of him, but I am arguing that her performance in combat is on his level, which in my opinion, puts her at least above the level of her brother, Darth Caedus.

ShootingNova's respect thread of Jaina is very thorough, though I shall put in my own thoughts on her showings and accolades.

First of all, some accolades:

"All Luke's team had to do was take out that shield generator.

On most days, that would have been an easy jobs for two Jedi Masters and Jaina Solo, who, as the Sword of the Jedi, had proven time and time again that she was the combat equal of anyone in the Order."

While this might or might not be Luke's personal opinion seems a bit unclear to me, seeing as how the preceding text refers to a general overview of the situation, with some of Luke's thoughts interspersed. However, I think it fits nicely with Jaina's performance against some of the best Sith Sabers on the potent nexus of Ziost:

Luke and Jaina were fighting back-to-back. The Sith attacking them had two advantages. One was the fact that they outnumbered the two Jedi. The second was that they were being reinforced by the emanations of the dark side nexus within the temple. It surged forth like psychic sewage, clogging the Jedi's reflexes as it fueled their enemies.

...

He felt Jaina in the Force, strong and calm, her back to him but not quite touching his. Bonded by blood and the Force itself, they performed a duet of death tot he half dozen Sith pressing in for the attack. They leapt and swung, ducked and kicked in such swift, perfect harmony that an observer might have thought their moves had been choreographed. More than once, an overly confident Saber charged, only to end up slashing at his fellow Sith. In short order two were on the ground, and the odds were now a mere two to one.

Luke could hear the sizzle of lightsabers clashing behind him, only centimeters away, and then the acrid stench of burned flesh and Jaina's blade struck home.

...

Lost in that piercing gaze, Ben heard, as if from a great distance, the sound of lightsabers being extinguished and he knew that his father and Jaina had won their fights.

Source: Fate of the Jedi: Ascension

Credit: ShootingNova

While Wollfmyth209 has suggested that the duo might have used Battle Meld, as they did against Yuuzhan Vong, I don't recall the text making note of that. Besides, Jaina being "the combat equal of anyone in the Order" fits with her fighting "in such swift, perfect harmony." She even takes out their third foe before Luke finishes the fourth, showing that her skill and force augmentation were at least on Luke's tier.

Besides, Troy Denning includes two passages that seem to highlight Jaina's ability:

"Maybe Luke had sensed the danger and forced the issue--or maybe he had been their true target all along. Perhaps they feared Luke Skywalker that much.

And that was a mistake.

Luke Skywalker was not the Sword of the Jedi. Jaina was, and now the Sith had trapped themselves inside a locked Temple with her."

"But Jaina also knew she could never last two and a half-minutes against the Keshiri woman--not anymore. Her entire body felt like it was burning from the inside out, and she was not at all sure her muscles would obey when the time came--as Luke kept ordering--to stand and fight. She thought she might last thirty seconds, maybe even a minute if the Force was with her. But two and a half minutes? In two and a half minutes she would be dead."

From Star Wars: Fate of the Jedi: Apocalypse

While these are clearly from Jaina's point of view, I think two conflicting purposes for Denning to include them are evident: either to highlight Jaina's combative ability, or to portray her as an arrogant fighter. Seeing as how Jaina's humility with her assignment to Jedi Master was later highlighted, I doubt the latter is the case.

As for force power, again, while I don't think Jaina is as powerful as Luke, she still manages to eventually counterract Abeloth's force push here:

"Abeloth's hand flicked, and Jaina found herself tumbling down the duct backward. She saw the dark rectangle of a stack-head flash past beneath her; she slammed down and rolled twice before she could finally use the Force to bring herself to a stop. She came up on her knees, facing back the way she had come, and saw Abeloth leaping across the pit toward her."

From Star Wars: Fate of the Jedi: Apocalypse

Clearly, Jaina did little more than what Mace Windu did when Sidious nearly pushed him out the window, and obviously Abeloth was extremely hindered, with a lightsaber wound through the gut and her Pagorski aspect having been vaporized. However, seeing as how A: Jaina was suffering from various injuries and Force-based cell overload, B: the lightsaber wound didn't stop this Abeloth from incapacitating Luke with point-blank lightning and one-shot incapacitating Corran with lightning, and C: When Abeloth was injured from Mnemotherapy, she had been able to one-shot nuke a city of Sith, I think it's still a nice feat for Jaina.

Again, I don't claim to be an expert on Jaina or the lore, especially since I haven't read most of NJO, but I wanted to put my two cents out there!

Thanks for reading!

52 Comments

Metroid Character Combative Tier List

In celebration of finishing Metroid Prime: Federation Force, and because my Space Pirate respect thread is still taking a while, I decided to make this! I hope it belongs in Gen. Discussion, since I looked up Star Wars tier threads and found them in Gen. Discussion.

The numeric value system is somewhat arbitrary, and I'd love to hear suggestions to improve it! The rocks-paper-scissors effect makes comparisons difficult, too!

This thread, unlike my former top 70 most powerful Metroid characters list, takes into account mostly combat-related areas. Besides, opinions can change! Also, other versions of characters are being counted, within reason. (I'm not taking into account, say, Zero Mission Samus with 9 energy tanks compared to Samus with 10, etc).

Suggestions on changes/additions are welcome!

Tier 10:

Gorea

Now, one might wonder, "Gorea was beaten by Metroid Prime Hunters Samus, a relatively weaker version! Why is Gorea up so high?"

The primary reason is Gorea's telepathic powers. Samus can't be used to scale against Gorea's TP, since Samus has resisted all other forms of mind control, including Dark Samus's multiplanetary+ Phazon corruption (though Federation Force may have disregarded Samus's mental resistance. It's kind of ambiguous.).

Seeing as how even when the Alimbics sacrificed the entire remnant of their race to seal Gorea's psionic powers away, and it was still the most likely source of an intergalactic message translated to thousands of worlds, Gorea without the active Seal Sphere should be galactic+ in terms of telepathy. Even if a different source in the Alimbic Cluster sent out the message, despite common sense, it would still have to be inferior to Gorea, seeing as how Gorea's psychic power was declared "unfathomable" by the Alimbics, who only as a collective were able to match Gorea. Add to that how Gorea absorbed many Alimbic life forces before its sealing, and afterwards absorbed their power in the Seal Sphere.

Aside from insane TP, which might honestly put Gorea above Samus, Gorea's raw psychokinetic power seems to be at least moon+, given how it consumes far more than the Oubliette when released, especially when the solar system map is used to scale the size of the region with Alinos and Arcterra. While Gorea can't seem to utilize all of this power offensively at once, it still has reserves unmatched by any other character, except with two possible exceptions...

Durability of being able to no-sell the Alimbic/affinity weapons is insane, though perhaps only on the level of the SA-X. The Omega Cannon can't really be used against Gorea, seeing as how its feat is damaging the creature. Also, I find it unlikely that the Alimbics lacked anything above their small-arms fire to use, and Gorea's durability might have to be enough to contain it's psychokinetic power.

Accolades put it as a threat to galactic and even universal civilization. TK, shapeshifting, life-drain, and a varied arsenal are a plus, too!

Planet Phaaze

As the central body of all Phazon in the universe (and other dimensions, like Dark Aether), Planet Phaaze has the power of at least a planetary body. With leviathans that put even regular intergalactic FTL travel to shame, Phaaze can infect planets throughout vast sections of the cosmos, corrupting them with incredible hax.

The main reason why I would hesitate to put Phaaze too high is that Dark Samus was able to mentally dominate it (though that's also a great feat for Dark Samus).

Tier 9.9:

Post-Fusion Samus

Her reflex feats are, in my opinion, the best in the entire series. Her ability to process information at near-lightspeed, as well as her ability to make hypersonic objects seem in slow motion, even while mentally hindered, gives her an advantage few characters in the series can hope to match.

Her raw offensive power is difficult to determine, seeing as how Samus can't exactly unleash all of it. However, her ability to harm the SA-X and the Omega Metroid, as well as scaling with creatures that no-sell magma, plasma, and other powerful attacks puts her offense extremely high as well.

Defensively, she is more durable than the SA-X when compared against the Omega Metroid. The SA-X could no-sell all of her earlier attacks, including the supersonic speedbooster and her missiles, which is above even Samus with the gravity suit. Thus, Samus scales off her durability feats with the normal, Varia, and Gravity Suits, which have great feats in the manuals and the manga.

However, it's probably her resistance to hax that lands her as a top tier. Despite facing foes with mind control, corruption of essence, technopathy, intangibility, telepathy, telekinesis, gravity control, dimensional manipulation, and electromagnetic control, she's come out victorious. Energy drain is just another bonus, too!

Accolades put Samus as the defender of the galaxy, to possibly even being the defender of the universe.

Baby Metroid (Super Metroid)

The Baby’s ability to defeat a distracted Mother Brain, and presumably Samus earlier, are some of the best combat feats in the series. The durability to absorb/no-sell the laser brain attack and any weapon in Samus’s arsenal is tremendous. The fact that it was able to resist Mother Brain’s telepathy is a large advantage, too.

Tier 9.8:

Dark Samus (Metroid Prime 3: Corruption)

While I feel that the master of Phazon might be hyped a bit too much, she's still definitely a powerhouse. The reason I put her slightly below Post-Fusion Samus and Gorea is due to her powerset being, in my opinion, more useful for conquest, rather than Samus's heroic actions or Gorea's blind destruction.

Her combative showing of taking down Ghor, Gandrayda, Rundas, and early Prime 3 Samus with contemptuous ease is perhaps one of the best in the series, even if her opponents hadn't displayed their most impressive feats yet. Casually tearing through a pirate Destroyer's crew isn't too shabby, either.

Her loss on planet Phaaze had multiple factors on both sides. For instance, while Samus was literally dying from Phazon corruption, she was also constantly amped, allowing her to deal significant damage to Dark Samus. Dark Samus couldn't abuse her full maneuverability, it seems, since she seemed to be trying to prevent Samus from destroying the Aurora Unit. At the same time, she was able to draw energy directly from Phaaze, though this seemed like more of an active, rather than passive, amplification.

Durability-wise, her ability to tank (and with her shields, no-sell) Samus's hypermode weaponry is incredible, with scaling from Samus's regular weapons.

Firepower, too, is well within Dark Samus's range, though her battle on Phaaze makes it difficult to quantify. Still, one-shotting Samus (and bowling over/2-shotting the rest of the hunters) is insane levels of destructive capability.

Speed-wise, she seems to be around mach 1 at her best. However, her corruption blast did seem pretty swift, seeing as how it blitzed even Prime 3 Samus, who's movement speed by feats seems to be supersonic to hypersonic, based off the manga and Other M's flashback,

However, her hax makes her an insane opponent to deal with. Being able to dominate the Phazon collective is crazy, when Phazon has driven the Chozo of Tallon IV insane. It also puts her in control of corrupted creatures and pirates on Norion, Bryyo, Elysia, the Pirate Homeworld, Phaaze, and Valhalla, which is massively intergalactic in range, and multiplanetary, respecially since she controls Ridley, who seemed to no-sell Mother Brain's biosphere-level telepathy.

Particle intangibility, portal generation, insane regenerative properties, life drain, cryokinesis, and flight are just icing on the cake.

Planet Phaaze is also difficult to rank as a combatant, for sort of obvious reasons.

Queen Metroid (Metroid: Other M)

...why is the Queen Metroid so high, one might ask, when it lost to Other M Samus?

Being able to blitz the wounded clone of Ridley from across a distance of about 30 yards is insane...when considering that even wounded Ridley can dodge near-point blank shots of Samus's beam, and how adolescent Ridley could leap through a hail of bullets. The Queen Metroid seems easily in the hypersonic range.

The ability to one-shot Samus with either a lunge or an energy blast, as per the Prima guide, and I'm guessing through mistakes by the player in game-play, is also incredible damage output, though clearly it takes considerable effort out of the Queen.

Her hide, life drain, fire breath, and regenerative ability are just bonuses for the Queen's case. As for against Other M Samus, the interruption of the engines made the fight circumstantial.

Samus Aran (Metroid: Other M)

Much like Fusion Samus, Other M Samus is very fast and durable, while also having incredible firepower. She seems to have less in terms of durability and firepower, though Concentration might off-set that, since I'm not sure if it can be verified Fusion Samus has it.

Not much more to say, I guess. Her speed feats are basically Fusion Samus's best, and she holds well enough in the other categories.

Samus Aran (Super Metroid)

The hypersonic explosion feat can be attributed to this Samus. Other than that, this Samus is basically Other M Samus, but with slightly different equipment, like Power Bomb combos and Crystal Flash.

Proteus Ridley (Metroid: Samus Returns)

While Proteus Ridley was initially forced to flee from Samus, that was while he was holding the baby metroid. Without that encumbrance, he was able to physically ragdoll Samus and stun her with a fire blast, which puts him far above his Zero Mission version through scaling. He even survived through sessions of Metroid predation (at least 6 energy tanks worth, it seems), though those draining attacks, in concert with Samus's weaponry, cost him the battle.

Samus Aran (Metroid Prime 3: Corruption)

While this Samus might not have Super/Other M's speed feats, she still has Echoes light-beam reaction feats, and manga travel speed feats.

Hypermode grants her an amazing defensive and offensive boost, when used correctly. This advantage is offset by limited mobility options, and an otherwise weaker defense and offense. This Samus might also have one of the best endurance feats, and beating Dark Samus, even with circumstances, is quite an achievement.

SA-X

This one is difficult to place, since I'm not entirely sure the SA-X has all of Samus's abilities aside from equipment. Thus, her speed and skill feats seem otherwise lacking, especially in her performances against the baby Metroids.

Infection is a bit of a wildcard in a fight, with the rocks-paper-scissor effect coming into play.

Omega Metroid (Metroid Fusion)

One-shotting the SA-X and gravity-suit Samus shows extreme levels of physical strength. No-selling all of Samus’s weapons other than the ice beam reveals incredible durability, too.

U-Mos

One might wonder why U-Mos is so high, seeing as how he lacks combat feats. However, his status as sentinel of the entire Luminoth race, and his position guarding the last portion of the light of Aether and the remaining Luminoth, means he should be one of the best combatants of the Luminoth, aside from possibly A-Kul.

Defensively, his barriers over doors and himself can no-sell all of Prime 2 Samus’s arsenal, as the scan data over the door indicates. This includes her power bombs, which have feats like annihilating large stone structures and vaporizing Ingsmahers. His mental resilience should be comparable/superior to A-Voq, who resisted various Ing control attempts, which even Samus’s scan visor found to be an incredible feat.

Offensively, he has very little showings, though he was able to manipulate the light of Aether to rearrange the energy controller and create the light suit.

His reflexes are off the charts, seeing as how he could react to the beams of light from the other energy controllers before they arrived.

Emperor Ing

While he lacks many combat feats, his status of being the most powerful member of the Ing Horde is pretty impressive. His wielding of the light of Aether makes his raw power tremendous, especially depending on how you view the statements about the keybearers’ mission, which might mean his portion is actually ½, rather than 1/8, of Aether’s energy.

His durability, regeneration, and shields allow him to deflect most weapons. Shapeshifting, energy projection, and portals grant him powerful offensive capabilities as well, and his final form is hardly sluggish.

It could also be implied that he is superior/rivalling Dark Samus ¾, since she never took the extensive Phazon reserves in his chamber.

I put the Emperor above Tier 9.7 because Samus had a significant edge in having access to both light-based and dark based weaponry. Without such, many opponents would find it difficult to damage the Ing.

Tier 9.7

Samus (Metroid Prime 2: Echoes)

Her victory over the Ing and Dark Samus is a great feat, and this Samus seems to have near-relativistic perception time.

Her weaponry is pretty hax, though it has ammunition limitations. The screwattack enhances her mobility, and her morph ball equipment and grapple beam also help with mobility.

Dark Samus ¾

The logbook says she is at the highest threat level, putting her as a rival of the Emperor Ing, Metroid Prime, and even Gorea. Her durability and Phazon shields back this up, as does her armament and invisibility.

Metroid Prime

The most likely original form of Dark Samus has an extensive arsenal and a ridiculous durability that Samus just so happened to be able to bypass in their battle.

Mother Brain (Super Metroid)

Biosphere level telepathy tends to take care of most opponents, though its effect on sentient beings might be questionable. Foes that don’t succumb to her telepathic prowess might fall to her ridiculous levels of firepower, regenerative ability, intelligence, and ability to soak up damage.

However, her success against Super Metroid Samus was in large part due to the confines of the room, allowing her area-of-effect attacks to pin Samus. Against the Baby Metroid, she mostly succeeded due to it giving Samus life-energy, thus weakening it.

Samus (Metroid Prime Hunters, with Omega Cannon)

This Samus is tough to place, seeing as how most of her equipment is rather weak in comparison to other Samus’s. However, her durability with the Varia suit should be comparable/equal to Echoes and Corruption Samus, and the Omega Cannon, as an item leagues above the affinity weapons, should make short-work of perhaps even the most durable of opponents.

Most X-parasites

Their ability to bypass conventional weapons and defenses is kind of cheap in a battle, but that’s why they’re this high.

Tier 9.6

Samus (Metroid Prime)

Her durability is pretty good due to the Phazon suit. Her weapons have limits in use, though their lack of ammo helps. She is less mobile than other versions, though.

Samus (Metroid: Zero Mission)

This Samus is one of the more mobile, while also having potent offensive and defensive power. She is the most inexperienced, however, and her ammunition count is relatively low.

Samus (Metroid: Samus Returns)

This Samus should probably have most of the stats as Super Metroid’s given that the intervening time frame is minute. Her equipment grants her good mobility, and her weaponry rivals that of Super Metroid and Zero Mission. Aeon abilities grant her a significant amount of versatility, but it seems like without exposure to SR388, she would be unable to reuse them.

Samus (Metroid Prime Hunters, with affinity weapons)

While overall pretty lacking in comparison to other versions of Samus, this one still has decent stats.

Tier 9.5

Queen Metroid (Metroid: Samus Returns)

The ability to give a great fight to Samus from Metroid: Samus Returns is really the only combat feat this one has, but it’s pretty good.

Statements from the guides seem to indicate that her striking force is above basically anything else in the game. She should also have some of the strongest life drain, and her plasma attacks should also be above even Omega Metroids.

Phantoon (Metroid: Other M)

There’s no indication that his fight with Samus was anything less than lopsided in the hunter’s favor. However, is physical strength, durability, and firepower is nothing to laugh at.

It’s questionable whether this Phantoon can still absorb electrical energy, but his presence by the Bottle Ship might support that. His portals are pretty hax, too, and his ability to A: use them in combat, B: teleport his eyestalk, and C: teleport other creatures could mean that he could BFR or distort opponents who lack resistance to teleportation.

Phantoon’s relationship with telepathy and Mother Brain is also a bit confusing…

Mother Brain (Metroid: Zero Mission)

While she’s pretty durable and has plasma, I’m not sure where to rank her, seeing as how Grey Voice was able to wreck her until Ridley came.

Telepathy as her primary tool makes her pretty reliant on others against those with extensive TP resistance.

Nightmare (Metroid: Other M)

While his durability, firepower, and maneuverability are all good, it’s his gravity manipulation that nets him this spot. I mean, how many characters can really survive one of his black holes?

Omega Ridley/Helios/Mogenar

I’m not sure how to rank these guys, seeing as how their durability is mostly based off their resistance to non-Phazon attacks. It’s also questionable if they need constant proximity to the Leviathan, though like with Emperor Ing, that would already be taken into account.

Quadraxis

The sheer durability and resilience of this machine helps, since without her equipment, Echoes Samus would have had immense trouble in this fight.

The presence of a collection of Ing helps, too!

Diggernaut

The Chozo's mining machine has incredible striking strength, with his silos being capable of tearing through materials that Samus's missiles can't breech and one-shotting the Varia Suit. Lasers and a vacuum grant him long-range power, and the machine's durability can no-sell most of Samus's weapons. However, his damaged form can be one-shotted by a power bomb, so it might not be able to hand extreme heat too well.

Tier 9.4

Ridley (Super Metroid)

This version of Ridley was difficult to place, given how his feats are mostly gameplay. Still, he seems like one of the tougher versions, and he is the most experienced…

Meta Ridley (Metroid Prime)

His stats are some of the best of the Ridleys, in all regards. He’s also a very difficult boss to defeat.

Ridley’s Clone (Metroid: Other M)

His speed feats are pretty good, and his stats are overall pretty solid.

Tier 9.3

Gandrayda

Her immense versatility, as well as overall good offensive and defensive capabilities, get her this spot.

Omega Pirate

His physical strength and durability are immense. The Omega Pirate is pretty sluggish, though, and his regeneration is mostly dependent on nearby sources of Phazon.

Thardus

Environmental control and good stats net Thardus this spot.

Chyyka

I don’t remember much of this boss, but it had some neat tricks.

Tier 9.2

Ghor

His physical strength, long-range power, and defensive abilities are pretty potent.

Rundas

His cryokinesis makes for great offensive and defensive power. He’s also fairly mobile, but while he’s superhumanly durable, in comparison with other Metroid combatants, he’s almost a glass (or ice) cannon.

Dark Samus 2

A bridge buster, she’s fairly mobile, durable, and overall, a powerful foe.

Boost Ball Guardian

I hear this one was quite a pain to fight. Good overall stats, and it is an Ing subguardian.

Ridley (Metroid: Zero Mission)

His feats in the manga are pretty impressive, but he still lost to a fairly weak version of Samus.

Vorash

His speed, durability, and strength are all pretty decent, and he has long-range offensive power.

Grapple Guardian

Ferocious, powerful, giant tractor beam…

Amorbis

Giant sandworms with energy beams…sure, let’s go with this spot.

Meta Ridley (Metroid Prime 3: Corruption)

Platform busting is good, but when he’s the second boss…

Spider Guardian/Power Bomb Guardian

How do you rate these two?

Melissa Bergman

Kind of like with Mother Brain from Zero Mission, her telepathy takes care of most foes, but the rest are a bit too much. Her supersonic speed and TK can deal with other foes, though.

Tier 9.1

Dark Samus 1

Great firepower, and pretty mobile. The ability to one-shot a light crystal is pretty impressive, and many of the pirate logs on her seem to detail the troubles of just facing the first form.

Federation Force trooper

Skilled, fairly agile, packs a lot of firepower, significant armament…

Goyagma

The ruler of the Pyrosphere is powerful, I suppose.

Rhedogian

Fast, mobile, long-range power, great physical strength, durable…

Desbrachian

Incredibly fast, high striking power, durable carapace…

Slenches and Cretaphids

The deadliest bioweapons of the Alimbics make for dangerous opponents.

Space Pirate Commander

Blitzing federation marines and teleporting are fair mobility feats. Red phazite makes for a powerful defensive option, too.

Adolescent Ridley's Clone

Weaving through bullets and no-selling them is quite impressive.

Tier 9

Noxus/Weavel/Kanden/Trace/Spire/Sylux

As if I would bother writing a description for each of them, when they’re all depicted on a similar level. A new Prime entry with Sylux might change that.

Berserker Lord

Good stats, and if he survived that fighter impact…well, I wouldn’t know what to say!

Sheegoth

Great against energy weapons, ice powers, durable, etc.

Jump Guardian

Not much to say. Energy blasts and the like are pretty decent.

Bomb Guardian

Firepower and durability meet in a giant bug.

Cyranon

Lava armor and size produce a challenge!

Sawken

Icy, dangerous, heavy, strong…

Rohkor Beetle

Large, durable, persistent, and with a fairly sizeable arsenal.

8.9 and lower might be done later, but when I have to think if a barbed war wasp should be above or below a himella...

Yeah, more like later, rather than sooner.

12 Comments

Samus Aran Metroid Fusion Respect Thread Part 2

No Caption Provided

Part 2 of Samus Aran's respect thread, containing her durability and firepower feats. Part 1 contains her accolades, reflex feats, energy absorption, visual capabilities, physical strength feats, and combative feats.

Durability/Defenses:

From Metroid Prime Hunters

Credit to ShadowMario3

6:34

Samus receives a gunship transmission translating a telepathic intercept, despite Samus not having been effected by the telepathic message, possibly showing immunity to telepathy.

7:55

Samus sustains 30 damage from Gorea’s life drain and 30 damage from being slammed downward, despite it being capable of draining the six hunters, presumably dealing 199 damage to each hunter, showing that Samus at the time could resist the energy drain.

8:02

Gorea is capable of picking up five trocras with what appears to be telekinesis, but appears unable to influence Samus with the same ability.

“Varia Suit

Reduces the damage suffered from enemy attacks. Nullifies damage from high and low temperatures.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus has greater defenses and can withstand extreme temperatures.

“Gravity Suit

Further reduces damage from enemy attacks. Allows for normal movement in aquatic and other areas. Also protects Samus from lava.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

The Gravity Suit allows Samus freedom from passive impediments to her movement, has greater defenses, and can withstand lava.

From Metroid Fusion

Credit to ShadowMario3

7:32

Samus is immune to X infection.

From Metroid Fusion

Credit to ShadowMario3

4:46

Samus, with only the Fusion suit, can take a hit from the B.O.X., despite it being capable of tearing through a wall.

5:17

Samus, with only the Fusion suit, is unharmed by falling debris.

7:49

The blue X can freeze Samus from within until she acquires the Varia Suit. However,

From Metroid Fusion

Credit to ShadowMario3

0:46

Samus can operate fine after being frozen, suggesting that the suit protects her from internal damage.

5:22

The Varia Suit prevents Samus from being frozen.

From Metroid Fusion

Credit to biospark

18:39

Samus, despite the SA-X’s wave ice plasma beam going through her, is able to run past the SA-X after thawing, suggesting again that the suit protects her from attacks that attack her internally.

1:40:48

The Screw Attack protects Samus from the SA-X’s beam.

From Metroid Fusion

Credit to ShadowMario3

4:16

Samus is unharmed by physically contacting a Metroid, presumably because her Metroid cells prevent energy draining.

From Metroid Fusion

Credit to ShadowMario3

3:30, 3:55

After regaining her suit from the SA-X, Samus is able to take a swipe of the Omega Metroid, despite it previously one-shotting and incapacitating both Samus and the SA-X.

From Metroid Prime 3: Corruption

Credit to ShadowMario3

6:14

Samus, despite being corrupted by Phazon so as to be unable to use her ship and being on Phaaze, is not mentally controlled by Dark Samus or Phazon. Her suit also does not fall under Dark Samus and Phazon’s influence over machinery. The mechanical Elysians described this process as such:

SkyTown Data: Defeat

Logbook entry

“Like the Aurora Unit, we too were infected with a Phazon-based virus. The spreading corruption consumed many of us, putting us under Space Pirate control. It was not long before only a handful of us remained.

During this time there was but a moment that we received aid. Ghor, the Hunter dispatched by the Federation, arrived there to restore the Aurora Unit. Our hope quickly vanished as he too was corrupted by Phazon and lost his own will.”

From Metroid Prime 3: Corruption

Credit to Wikitroid

Thus, Phazon corruption had put under its control the organic Aurora Unit, the sentient Elysians, and the hunter Ghor.

From Metroid Prime 2: Echoes

Credit to ShadowMario3

4:23

Samus, while being injured by Dark Aether’s atmosphere, does not fall under the control of the Ing, and her suit remains under her control as well, though some upgrades are stolen. The Ing's abilities were described by the Luminoth:

The New Terror

Logbook entry

“In time, the Ing began to possess Luminoth as well as creatures. Friends and family members became the enemy, spilling Luminoth blood across the land. Desperate, we devised shielding to prevent Ing possession. It was effective, but not perfect.”

Sanctuary Falls

Logbook entry

“Wave after wave of Ing assaulted the greatest of our fortresses, with one goal in mind: to seize the energy there. The Ing turned the machines of Sanctuary against our warriors, and soon all was lost. The energy of Sanctuary was taken by the Ing.”

From Metroid Prime 2: Echoes

Credit to Wikitroid

From Metroid: Other M

Credit to SplitPlaythru

4:40

The Gravity Suit protects Samus from explosive decompression. This Gravity Suit was presumably regained when Samus absorbs the SA-X, though she also has her Metroid Fusion Gravity Suit.

From Metroid: Other M

Credit to SplitPlaythru

7:07

The Gravity Suit protects Samus from Nightmare’s manipulation of gravity.

From Metroid: Other M

Credit to SplitPlaythru

10:09

The Gravity Suit protects Samus from Nightmare’s artificial black holes.

From Metroid: Other M

Credit to Capoland

6:59, 9:25, 9:36, 9:46

Samus is unaffected by Phantoon’s portals, and considering that he was trying to defeat Samus, the fact that he was unable to teleport Samus herself also indicates resistance to unwanted dimensional manipulation.

From Super Metroid

Credit to Capoland

1:26

Samus’s suit blocks rinkas, which can phase through walls.

From Metroid: Other M

Credit to Terron145

39:37

The Varia Suit can withstand Goyagma's crushing grip, despite how Goyagma is strong enough to keep an artificial volcano from draining of lava.

59:20

The Varia Suit is fine despite several close shaves with Ridley's plasma breath.

1:34:24

Samus manages to shake off a Baby Metroid's attack.

1:36:48

Samus withstands the Queen Metroid's stomach.

From Metroid Prime

Credit to Capoland

1:18

Samus is completely unfazed by the electrical interference of a dying Elite Pirate, which shorted out the force fields in the room.

From Metroid Prime 2: Echoes

Credit to Capoland

6:18

Samus test fires the sonic boom in an enclosed space with no ill-effects, despite the sonic boom’s space-time distorting and sonic wave properties.

From Metroid Prime: Federation Force

Credit to ShadowMario3

13:43

Samus, after experiencing the disorienting effects of the amplification beam and being assaulted by the Federation Force, has metal slabs crush her.

18:00

Minutes later, Samus is recovered.

Firepower:

“Speed Booster

Dash at supersonic speeds and crash through certain barriers and enemies.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can destroy barriers and enemies when the speed booster is engaged.

“Charge

Charge up the normal beam’s energy for a more powerful shot.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can fire a more powerful shot than the normal beam, which can break through parts of floors.

“Wide

Use the Wide Beam to shoot three normal beams at the same time. The possibility of hitting something greatly increases.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can fire three beams at once.

“Plasma

This beam passes through enemies, hitting multiple targets.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus’s shots pass through enemies.

“Wave

Shoot through obstacles with this undulating beam.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can shoot through ceilings, walls, and other obstructions.

“Screw Attack

Hit enemies with Spin Jumps to cause damage.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can deal damage by jumping.

“Bombs

These limitless bombs can only be used in conjunction with the Morph Ball. They cause damage to enemies and can also be used to destroy certain sections of walls and floors.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can damage enemies and destroy parts of walls and floors.”

From Metroid: Other M

Credit to Capoland

14:25

A morph ball bomb destroys a chunk of rock.

“Power Bombs

This is the bomb in its most powerful form. Its explosion encompasses the entire screen, damaging a limited number of enemies.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can hurt multiple enemies.

“Super

Super Missiles are a more powerful version of the normal Missiles.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Super missiles are stronger than ordinary missiles and can damage enemies impervious to normal missiles.

“Ice

Use Ice Missiles to freeze enemies for a limited time. Samus can walk on frozen enemies.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can freeze enemies with the ice missiles.

From Metroid Fusion

Credit to ShadowMario3

7:24

Samus’s ice missile freezes a large namihe-X in a superheated room.

“Diffusion

Fire Diffusion Missiles while charged to release a powerful blast that damages all enemies within a certain radius.”

From Metroid Fusion Instruction Booklet

Credit to Metroid Database

Samus can damage enemies in an area with the diffusion missiles.

From Metroid Fusion

Credit to ShadowMario3

5:56

A diffusion missile’s blast destroys several missile blocks and freezes over enemies.

From Super Metroid

Credit to Capoland

2:32

Samus freezes a Magdolite, a creature covered and submerged in lava.

From Metroid Fusion

Credit to ShadowMario3

6:26

Samus’s plasma beam is capable of penetrating the SA-X’s shielding and armor and dealing damage, which resisted all of the other weapons in Samus's arsenal aside from the Screw Attack.

From Metroid Fusion

Credit to ShadowMario3

6:18

The Shinespark causes a quake.

From Metroid Fusion

Credit to ShadowMario3

4:00

Samus’s beam, with the addition of the ice beam, is capable of firing through the Omega Metroid, despite the previous ineffectiveness of all other weaponry.

From Metroid: Other M

Credit to Terron145

12:30

A basic missile destroys a barrier that resisted the Federation's explosives.

26:50

A charged diffusion beam destroys a large cluster of Kihunters.

40:00

A charged diffusion ice beam freezes over Goyagma's hand.

43:55

Samus blasts a box away with a basic ice beam.

53:28

A charged ice-wave-diffusion beam sends Vorash flying, and missiles defeat the lava whale.

56:11

A super missile destroys a barrier capable of holding back a river of lava.

59:27

A super missile destroys Ridley's protective aura.

1:28:09

The screw attack vaporizes several Super Zebesians.

1:36:53

The power bomb destroys the Queen Metroid.

From Metroid Fusion

Credit to ShadowMario3

0:00

Samus destroys a group of creatures previously immune to her arsenal with a Screw Attack.

“Ice

The Ice Beam freezes enemies for a short time. You can use frozen enemies as platforms.”

“Norfair Enemies

The air in Norfair in unbearably hot for adventurers who are not equipped with a Varia. The creatures of Norfair are equally harsh. Move carefully through this area.”

“Madgollites

Magdollites have the power to turn into magma and change shape at will. They attack by tossing lava.”

“Multiviola

The fier Multiviolas bounce off walls and randomly fly in the face of intruders.”

From Super Metroid Instruction Booklet

Credit to Metroid Recon

“Ice Beam

Adds the ability to freeze enemies. Effective against hot creatures, it also increases the beam’s attack power. You can also fire Charge Beams.”

From Metroid: Other M Instruction Booklet

Credit to Metroid Recon

The Ice Beam, which Samus regains upon absorbing the SA-X, can freeze her enemies, including enemies made of lava and plasma that reside in extremely hot temperatures.

Start the Conversation

Rhedogian Respect Thread

One of the most formidable fodder opponents to Samus in the series, Rhedogians are swift, durable, mobile, and well-armed.

No Caption Provided

Combative Speed:

From Metroid: Other M

Credit to Terron 145

48:30

A Rhedogian dodges a charged wave beam.

From Metroid: Other M

Credit to Capoland

12:40

A Rhedogian lashes out quickly, then dodges a charged wave beam.

From Metroid: Other M

Credit to Capoland

0:45

A Rhedogian hurls through an elevator to try to attack Samus, then quickly dodges around.

From Metroid: Other M

Credit to Capoland

13:47

A Rhedogian dodges a charged plasma shot after firing missiles.

From Metroid: Other M

Credit to Capoland

10:12

A Rhedogian dodges a close-range charged plasma bam and circles around Samus.

10:41

A Rhedogian dodges successive charged plasma shots.

Mobility:

From Metroid: Other M

Credit to Terron 145

48:38

A Rhedogian flies away quickly.

From Metroid: Other M

Credit to Capoland

3:53

A Rhedogian speeds away in the Material Transfer Lift.

From Metroid: Other M

Credit to Capoland

13:28

A Rhedogian rushes through a door to try and surprise Samus.

Physical Strength:

From Metroid: Other M

Credit to Terron 145

48:07

A Rhedogian overpowers Anthony and carries him.

From Metroid: Other M

Credit to Capoland

12:14

A Rhedogian throws Samus off its antennae.

12:36

A Rhedogian’s blow knocks Samus backwards.

From Metroid: Other M

Credit to Capoland

0:45

A Rhedogian smashes through an elevator to try and attack Samus.

From Metroid: Other M

Credit to Capoland

10:14

A Rhedogian throws Samus off its antennae before grabbing her out of the air and smashing her into the ground.

Durability:

From Metroid: Other M

Credit to Terron 145

47:56

A Rhedogian ignores a freeze gun blast, despite the freeze gun being capable of extinguishing fire and freezing magma golems.

48:14

A Rhedogian’s carapace deflects a missile.

48:22

A Rhedogian shrugs off Samus slamming into it and breaking its grip.

48:33

A Rhedogian survives a missile to its eye, as well as wave beam blasts.

48:40

A Rhedogian survives under lava.

From Metroid: Other M

Credit to Capoland

1:07

A Rhedogian’s body deflects a missile.

2:07

A Rhedogian, after being damaged by Samus, survives a missile.

Firepower:

From Metroid: Other M

Credit to Terron 145

47:59

A Rhedogian fires a laser, and then fires a salvo of missiles.

From Metroid: Other M

Credit to Capoland

11:43

A Rhedogian’s laser damages the Varia Suit.

12:45

A Rhedogian’s missiles knock Samus over.

2 Comments

Ridley Respect Thread

The Space Pirate Commander is a long-time nemesis of Samus Aran, notorious for his ability to survive what would appear to be fatal damage.

This thread contains separate sections for the various versions of Ridley. Ridley's clone from Metroid Other M has a separate respect thread, and Neo Ridley is also considered a separate character.

Metroid: Zero Mission

No Caption Provided

Accolades/Accomplishments:

“Samus Aran donned a Chozo-made Power Suit and cut a swath through the Space Pirates’ operation, destroying everything in her path, including the gargantuan mainstays of the Space Pirate army, Ridley and Kraid.”

From Metroid Prime Instruction Booklet

Credit to Metroid Database

Ridley was a key part of the Space Pirates’ forces.

“This is the area where Ridley, leader of the Space Pirates, can be found.”

From Metroid: Zero Mission Instruction Booklet

Credit to Metroid Database

Ridley was the leader of the Space Pirates (presumably under Mother Brain’s authority).

Mobility:

From Metroid: Zero Mission

Credit to Yawn Amethyst

1:53

Ridley flew very quickly through the sky.

From Metroid: Zero Mission

Credit to Yawn Amethyst

0:52

Ridley enters a room quickly.

From Metroid, Volume 1

Credit to Metroid Database

Scan 22

Ridley matches the speed of Space Pirate fighters.

Physical Strength:

From Metroid: Zero Mission

Credit to Yawn Amethyst

1:14

Ridley strikes Samus with his tail.

1:22

Ridley’s tail causes the platform to shake.

From Metroid: Zero Mission

Credit to Agent Hunter

1:05:15

Ridley can grab and lift Samus.

From Metroid, Volume 1

Credit to Metroid Database

Scan 19

Ridley knocks Samus over.

From Metroid, Volume 2

Credit to Metroid Database

Scan 8-9, 11

Ridley smashes through the ceiling of Tourian and physically injures Grey Voice.

Durability:

From Metroid: Zero Mission

Credit to Yawn Amethyst

0:54

Ridley lands on the ground with enough force to cause parts of the floor to explode.

1:30

Ridley’s tail deflects missiles and super missiles.

1:48

After a bombardment of concussive weaponry by Samus, Ridley seems to explode. However, the data from Metroid Prime reveals that he survived this encounter.

Pirate Data: Meta Ridley

“The reconstruction of geoform 187, code-named Ridley, was recently completed. After his defeat on Zebes, Command ordered a number of mutagenetic improvements for him.”

From Metroid, Volume 1

Credit to Metroid Database

Scan 28-29

Ridley survives the explosion of his ship. The size of the ship is shown in scan 22.

Firepower:

From Metroid: Zero Mission

Credit to Yawn Amethyst

0:56

Ridley fires a stream of fireballs that can knock Samus backwards.

1:08

Ridley launches a salvo of very large fireballs.

From Metroid, Volume 2

Credit to Metroid Database

Scan 17

Ridley busts the side of a mountain and defeats Grey Voice using his fire breath.

From Metroid, Volume 2

Credit to Metroid Database

Scan 20-21

Ridley damages the walls of his room in Norfair with blast of fire.

Metroid Prime: Meta Ridley

No Caption Provided

Accolades/Accomplishments:

Pirate Data: Meta Ridley

Logbook entry

“The reconstruction of geoform 187, code-named Ridley, was recently completed. After his defeat on Zebes, Command ordered a number of metagenetic improvements for him. Though aggressive, we were able to implement these changes in a cycle. The metamorphosis was painful, but quite successful in the end. Early tests indicate a drastic increase in strength, mobility, and offensive capability. Cybernetic modules and armor plating have been added as well. We believe our creation, now called Meta Ridley, will become the mainstay of our security force, a job he will certainly relish.”

From Metroid Prime

Credit to Wikitroid

Meta Ridley survived his fight with Samus, seemed to be faster and stronger than before, and was considered to be a key part of the Space Pirate security force.

Meta Ridley

Temporary scan

“Morphology: Meta Ridley

Genetically enhanced Ridley metaform.”

Logbook entry

“Reborn and evolved through Pirate technology, Meta Ridley is a fearsome enforcer. Its armored hide is extremely resilient, save for the chest, which has thinner plating. The Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector. Meta Ridley is also a formidable melee combatant, making any sort of engagement a risky proposition.”

From Metroid Prime

Credit to Wikitroid

Ridley is described by the logbook as genetically improved and a potent combatant with powerful weaponry. The logbook also considers him to be a dangerous opponent.

Mobility/Speed:

Pirate Data: Meta Ridley

Logbook entry

“Early tests indicate a drastic increase in strength, mobility, and offensive capability.”

From Metroid Prime

Credit to Wikitroid

Meta Ridley seems to be more mobile than he was in Metroid: Zero Mission.

From Metroid Prime

Credit to Capoland

5:53

Meta Ridley flies through space, escaping pursuit from Samus’s gunship, though Ridley did have a head start.

From Metroid Prime

Credit to Capoland

2:10

Meta Ridley can fly quickly in an atmosphere.

6:11

Even without his wings, Ridley can leap high distances.

6:27

Meta Ridley rushes at Samus.

From Metroid Prime

Credit to RidleysCry

2:12

Ridley can dodge plasma shots.

Physical Strength:

Pirate Data: Meta Ridley

Logbook entry

“The metamorphosis was painful, but quite successful in the end. Early tests indicate a drastic increase in strength, mobility, and offensive capability.”

From Metroid Prime

Credit to Wikitroid

Meta Ridley appears to be stronger than before.

From Metroid Prime

Credit to Capoland

4:11

Meta Ridley seems to smash through part of the Frigate Orpheon, causing an explosion.

From Metroid Prime

Credit to Capoland

2:17

Ridley smashes a stone pillar, which was part of the Chozo teleportation device.

4:55

Ridley can smash through a stone pillar with his claws.

From Metroid Prime

Credit to RidleysCry

5:16

Meta Ridley casually smashes through various stone structures.

Durability:

Pirate Data: Meta Ridley

Logbook entry

“Cybernetic modules and armor plating have been added as well.”

From Metroid Prime

Credit to Wikitroid

Meta Ridley has armor and cybernetic components.

Meta Ridley

Logbook entry

“Its armored hide is extremely resilient, save for the chest, which has thinner plating.”

From Metroid Prime

Credit to Wikitroid

Meta Ridley has armor that is resistant to Samus’s weaponry, though his chest is less durable.

From Metroid Prime

Credit to Capoland

4:15

Meta Ridley flies through an explosion and through a shower of debris.

6:01

Meta Ridley survives in vacuum and through atmospheric reentry.

From Metroid Prime

Credit to Capoland

2:17

Ridley smashes through a stone pillar and is seemingly unharmed.

5:55

After sustaining a beating, Ridley also withstands his wings igniting.

6:04

Ridley’s armor can block plasma bolts.

8:00

After taking significant damage to his chest, Meta Ridley is also shot by Chozo lasers and blasted off a cliff. Despite this, he manages to survive.

Firepower:

Pirate Data: Meta Ridley

Logbook entry

“The metamorphosis was painful, but quite successful in the end. Early tests indicate a drastic increase in strength, mobility, and offensive capability.”

From Metroid Prime

Credit to Wikitroid

Meta Ridley would seem to have more firepower than before.

Meta Ridley

Logbook entry

“The Pirates have fused a number of potent weapons to the creature, including a Multi-Missile System, a Kinetic Breath Weapon, a Meson Bomb Launcher, and an Ultrathermal Flamestrike Projector.”

From Metroid Prime

Credit to Wikitroid

Ridley has various weapons like explosives, fire breath, and a flame wave projector.

From Metroid Prime

Credit to Capoland

2:27

Ridley fires a salvo of meson bombs, which damage the Chozo platform and cause Samus to grunt.

2:38

Ridley can fire a stream of energy from his maw.

2:45

Ridley can fire a salvo missiles.

3:31

Ridley unleashes a wave of flame.

From Metroid Prime

Credit to RidleysCry

5:09

Meta Ridley can create a large shockwave that damages various Chozo structures.

Metroid Prime 3: Corruption: Meta Ridley

No Caption Provided

Mobility:

From Metroid Prime 3: Corruption

Credit to ShadowMario3

7:53

Meta Ridley flew towards a Galactic Federation facility.

From Metroid Prime 3: Corruption

Credit to Capoland

4:08

Ridley can close the distance between himself and Samus when they are falling down a large shaft.

5:00

Meta Ridley can maneuver himself while falling down a large shaft.

Physical Strength:

Meta Ridley

Logbook entry

“Target will use powerful plasma-based ranged attacks, along with potent melee strikes.”

From Metroid Prime 3: Corruption

Credit to Wikitroid

Meta Ridley’s melee attacks are described as potent by the scan visor.

From Metroid Prime 3: Corruption

Credit to Capoland

8:25

Meta Ridley smashes the translucent coating of a morph ball tunnel.

From Metroid Prime 3: Corruption

Credit to Capoland

4:00

Meta Ridley can slows his descent by scraping his limbs against the walls of the generator shaft.

4:11

Meta Ridley grabs Samus.

4:26

One of Ridley’s blows can stagger Samus.

From Metroid Prime 3: Corruption

Credit to ShadowMario3

4:40

Meta Ridley can clamp his jaw around the morph ball.

Durability:

Meta Ridley

Temporary scan

“Morphology: Meta Ridley

Durable armorskin protects body. Fires plasma attacks from mouth.”

Logbook entry

“Target’s body is covered with incredibly durable armorskin, making it difficult to damage. All parts of the body are protected except for the mouth, where Meta Ridley fires his plasma-powered weaponry. Observing target may reveal additional target points.”

From Metroid Prime 3: Corruption

Credit to Wikitroid

Meta Ridley has armor that makes it difficult for Samus’s weapons to damage him.

From Metroid Prime 3: Corruption

Credit to Capoland

8:35

Meta Ridley is merely stunned by morph ball bombs.

From Metroid Prime 3: Corruption

Credit to Capoland

3:34

Meta Ridley shrugs off power beam shots and smashes through a metal structure.

4:00

Meta Ridley can use his claws to slow his descent while falling down a very long shaft.

4:15

Ridley can survive charge shots to the face and hand, and other parts of his body can deflect power beam shots.

6:09

Ridley survived power beam shots to his mouth and a fall of around 16,700 meters.

Firepower:

Meta Ridley

Temporary scan

“Morphology: Meta Ridley

Durable armorskin protects body. Fires plasma attacks from mouth.”

Logbook entry

“Target’s body is covered with incredibly durable armorskin, making it difficult to damage. All parts of the body are protected except for the mouth, where Meta Ridley fires his plasma-powered weaponry. Observing target may reveal additional target points. Target will use powerful plasma-based ranged attacks, along with potent melee strikes.”

From Metroid Prime 3: Corruption

Credit to Wikitroid

Meta Ridley fires plasma.

From Metroid Prime 3: Corruption

Credit to ShadowMario3

7:57

Meta Ridley destroyed a platform of Galactic Federation forces with his fire breath.

From Metroid Prime 3: Corruption

Credit to Capoland

8:29

Meta Ridley fires a beam that leaves the metal glowing for a short amount of time.

From Metroid Prime 3: Corruption

Credit to Capoland

3:57

Meta Ridley fires several explosive bolts.

4:54

Meta Ridley launches a large fireball.

5:06

Ridley launches another type of fireball.

5:50

Ridley can fire a stream of energy.

From Metroid Prime 3: Corruption

Credit to ShadowMario3

10:34

Meta Ridley can fire a salvo of fireballs.

Stealth:

From Metroid Prime 3: Corruption

Credit to Capoland

3:29

Meta Ridley reveals himself after hiding.

Metroid Prime 3: Corruption: Omega Ridley

No Caption Provided

Accolades/Accomplishments:

Omega Ridley

Logbook entry

“Revived and regenerated through Phazon exposure, Omega Ridley has been reenergized to a new combat threat level.”

From Metroid Prime 3: Corruption:

Credit to Wikitroid

Omega Ridley is at a higher threat level than before.

Mobility/Speed:

From Metroid Prime 3: Corruption

Credit to Capoland

3:56

Ridley flies quickly into battle and forces Samus to dodge with his various attacks.

6:45

Omega Ridley can dodge to the side.

From Metroid Prime 3: Corruption

Credit to ShadowMario3

22:25

Ridley can lunge forward at high speed.

22:48

Ridley takes off in flight.

Physical Strength:

From Metroid Prime 3: Corruption

Credit to Capoland

4:48

Ridley can swing his claws quickly.

6:36

Ridley’s bite launches Samus backwards, though she sustains no damage due to hypermode.

Durability:

Omega Ridley

Temporary scan

“Morphology: Omega Ridley

Armored plating protects body.

Fires plasma attacks from mouth.”

Logbook entry

“Revived and regenerated through Phazon exposure, Omega Ridley has been reenergized to a new combat threat level. Target retains extremely durable, Phazon-enhanced armorskin, as well as protective armored plating. Scans indicate that a recent injury has not fully healed: expose and target wound to inflict damage. Target will act to protect this vulnerability: seek ways to stun the enemy and leave it open for deadly attacks.”

From Metroid Prime 3: Corruption:

Credit to Wikitroid

Omega Ridley has been regenerated by Phazon and has enhanced armorskin. His chest injury is susceptible to weapons fire, though it is protected by plating.

From Metroid Prime 3: Corruption

Credit to Capoland

4:27

Ridley’s armor ignores a barrage of nova beam shots.

4:36

Omega Ridley’s chest plating had to be pried open by Samus before she could harm his chest.

4:58

Ridley, after sustaining damage to his chest, grew Phazite plating, forcing Samus to use her nova beam to fire through the armor.

6:55

Omega Ridley somehow survives exploding in a burst of Phazon.

Firepower:

Omega Ridley

Temporary scan

“Morphology: Omega Ridley

Armored plating protects body.

Fires plasma attacks from mouth.”

From Metroid Prime 3: Corruption:

Credit to Wikitroid

Omega Ridley fires plasma.

From Metroid Prime 3: Corruption

Credit to Capoland

4:16

Omega Ridley fires a stream of plasma.

4:31

Ridley can fire a bolt of energy.

5:52

Ridley can bombard the battlefield with explosive blasts.

6:40

Omega Ridley fires various plasma projectiles.

From Metroid Prime 3: Corruption

Credit to ShadowMario3

21:28

Omega Ridley can cause a large energy shockwave.

21:35

Ridley can exhale a large stream of flame.

Super Metroid Ridley

No Caption Provided

Accolades/Accomplishments:

“Ridley

(The Boss of Norfair)

Ridley headed the mission to the Space Colony and stole the Metroid Hatchling.”

From Super Metroid Instruction Booklet

Credit to Metroid Database

Ridley is the boss of Norfair and was in charge of the mission to recover the Baby Metroid.

Mobility/Speed:

“Ridley headed the mission to the Space Colony and stole the Metroid Hatchling. It whips out at enemies with its long tail and spits fire while flying through the air.”

From Super Metroid Instruction Booklet

Credit to Metroid Database

Ridley flies.

From Super Metroid

Credit to Capoland

4:12

Ridley flies quickly towards Samus.

4:53

Ridley flies quickly away from Samus.

From Super Metroid

Credit to Capoland

2:40

Ridley, while holding Samus, can fly quickly to the top of his chamber.

3:08

Ridley flies at Samus to attack her.

3:30

Ridley can fly downwards swiftly, attack with his tail, and fly back upwards quickly.

3:36

Ridley can attack with his tail in quick succession.

Physical Strength:

“Ridley headed the mission to the Space Colony and stole the Metroid Hatchling. It whips out at enemies with its long tail and spits fire while flying through the air.”

From Super Metroid Instruction Booklet

Credit to Metroid Database

Ridley uses his tail as an offensive tool.

From Super Metroid

Credit to Capoland

4:07

Ridley picks up the Metroid hatchling.

4:12

Ridley causes a room to quake by colliding with a wall.

From Super Metroid

Credit to Capoland

2:43

Ridley can strike Samus with his tail.

2:45

Ridley can pick up Samus.

3:34

Ridley’s tail can damage Samus even when she is using the Screw Attack.

Durability:

“Norfair is deep below the surface of Zebes. The lava and heat prove to be too much for unprotected visitors.”

“Ridley

(The Boss of Norfair)"

From Super Metroid Instruction Booklet

Credit to Metroid Database

Ridley, as the boss of Norfair, is protected against both extreme heat and lava.

From Super Metroid

Credit to Capoland

4:45

Ridley can take many hits from the power beam and still escape from Samus with the baby Metroid.

From Super Metroid

Credit to Capoland

2:35

Ridley can survive Super Missiles, and his tail can also deflect Super Missiles.

2:53

Ridley’s tail can survive in lava.

3:18

Ridley can survive shots from the charged plasma beam, with even the plasma and wave effects not allowing it to shoot through his body.

3:30

Ridley can ignore uncharged plasma beam shots.

3:35

Ridley’s tail can block charged plasma beam shots.

3:43

Ridley can ignore the Screw Attack.

Firepower:

“Ridley headed the mission to the Space Colony and stole the Metroid Hatchling. It whips out at enemies with its long tail and spits fire while flying through the air.”

From Super Metroid Instruction Booklet

Credit to Metroid Database

Ridley exhales fire against opponents.

From Super Metroid

Credit to Capoland

4:15

Ridley fires streams of fire.

From Super Metroid

Credit to Capoland

3:35

Ridley’s fire can injure Samus, even when she is equipped with the Gravity Suit and Varia Suit. The suits grant Samus immunity to lava and superheated rooms.

Stealth:

From Super Metroid

Credit to Capoland

4:02

Ridley reveals himself.

From Super Metroid

Credit to Capoland

2:32

Ridley makes himself visible.

9 Comments

Omega Pirate Respect Thread

The most powerful Elite Pirate is the Omega Pirate, infused with Phazon beyond the Space Pirates' restrictions.

No Caption Provided

Accolades:

Pirate Data: Omega Pirate

Logbook entry

“Elite Pirate Upsilon’s propensity for Phazon has enabled our research team to infuse it far beyond our safety restrictions, and the results have been extremely encouraging. Its constant Phazon diet has increased its mass exponentially, but it has retained all mental faculties and shows dexterity with all Elite weaponry, including Plasma incendiary launchers and the chameleon manta issued for cloaking purposes. Elite Pirate Upsilon exhibits miraculous healing abilities; when injured, it seeks out Phazon deposits and coats itself in the substance, which instantly mends the creature’s wounds. The subject, which we are code-naming Omega Pirate based on these developments, shows potential to be a new standard for our armies. Our only concern at this point is its potential overdependence on Phazon.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate was capable of using its weapons well and impressed the science team with its mental ability, healing ability, and overall combative potential.

Omega Pirate

Temporary scan

“Morphology: Omega Pirate

Most powerful of the Elite Pirate Forces.”

Logbook entry

“Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate is considered the most powerful Elite Pirate and a threat that necessitates caution and powerful weaponry.

Pirate Data: Special Forces

Logbook entry

“As we continue to observe the development of Project Helix’s Elite Pirates, it becomes increasingly obvious that these warriors will usher in a new era of Space Pirate dominance. They are incredibly resistant to damage, and their ability to transport and wield so many weapons at once makes them the ideal mainstay of our ground forces. Though they are not as quick as typical Pirates, it makes little difference. With a platoon of Elite Pirates in the vanguard of an army of normal and flying Pirates, we will have a near-indestructible backbone that should turn the tide in any engagement.”

From Metroid Prime

Credit to Wikitroid

The Elite Pirates appeared to be incredible assets for Space Pirate battles.

Elite Pirate

Temporary scan

“Morphology: Elite Pirate

Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed.”

Logbook entry

“Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapons shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance.”

From Metroid Prime

Credit to Wikitroid

Elite Pirates are strong opponents with capabilities for varying ranges.

Firepower:

Pirate Data: Omega Pirate

Logbook entry

“Its constant Phazon diet has increased its mass exponentially, but it has retained all mental faculties and shows dexterity with all Elite weaponry, including Plasma incendiary launchers and the chameleon manta issued for cloaking purposes.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate possesses a plasma launcher, powered through its energy siphon system by energy projectiles.

Pirate Data: Special Forces

Logbook entry

“They are incredibly resistant to damage, and their ability to transport and wield so many weapons at once makes them the ideal mainstay of our ground forces.”

From Metroid Prime

Credit to Wikitroid

The Elite Pirates can carry many weapons to battle, especially compared to other Space Pirate forces.

Elite Pirate

Logbook entry

“Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapons shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance.”

From Metroid Prime

Credit to Wikitroid

Elite Pirates can absorb incoming energy attacks to fire plasma, though their cannon can be destroyed.

From Metroid Prime

Credit to RidleysCry

5:03

The Omega Pirate uses the wave quake generator to create an energy wave.

Durability/Defenses:

Pirate Data: Omega Pirate

Logbook entry

“Its constant Phazon diet has increased its mass exponentially, but it has retained all mental faculties and shows dexterity with all Elite weaponry, including Plasma incendiary launchers and the chameleon manta issued for cloaking purposes. Elite Pirate Upsilon exhibits miraculous healing abilities; when injured, it seeks out Phazon deposits and coats itself in the substance, which instantly mends the creature’s wounds.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate can heal itself with Phazon and can also cloak itself from being seen.

Omega Pirate

Logbook entry

“Omega Pirate can become invisible to normal sight. It is vulnerable when cloaked, as all energy is drawn from defense systems. By exposing itself to Phazon, it can regenerate damaged tissue and organs. Considered the pinnacle of the Elite Pirate program, this enemy should be handled with extreme caution and maximum firepower.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate can cloak itself to visible, thermal, and X-ray scanners, though X-ray scanners can identify it as it heals from a pool of Phazon. Less than Samus’s best firepower is considered insufficient.

Pirate Data: Special Forces

Logbook entry

“They are incredibly resistant to damage, and their ability to transport and wield so many weapons at once makes them the ideal mainstay of our ground forces. Though they are not as quick as typical Pirates, it makes little difference. With a platoon of Elite Pirates in the vanguard of an army of normal and flying Pirates, we will have a near-indestructible backbone that should turn the tide in any engagement.”

From Metroid Prime

Credit to Wikitroid

The Elite Pirates appeared to be very resistant to damage.

Elite Pirate

Logbook entry

“Elite Pirates are potent foes. Their energy-siphon system absorbs Beam weapons shots, which they use to fuel a massive Plasma Artillery Cannon. The nature of this system makes them vulnerable to concussion-based weapons. Well armed, the Elite Pirate is effective in close combat and at a distance.”

From Metroid Prime

Credit to Wikitroid

Elite Pirates can absorb incoming energy attacks to power their plasma cannons.

From Metroid Prime

Credit to Capoland

1:14

The Omega Pirate can survive a power bomb, though not without damage to his organs.

1:25

The Omega Pirate becomes invisible.

1:48

Even with his defenses lowered, the Omega Pirate can survive charged plasma beams.

From Metroid Prime

Credit to RidleysCry

5:14

The Omega Pirate can deflect power beam shots.

Physical Strength:

Pirate Data: Omega Pirate

Logbook entry

“Its constant Phazon diet has increased its mass exponentially, but it has retained all mental faculties and shows dexterity with all Elite weaponry, including Plasma incendiary launchers and the chameleon manta issued for cloaking purposes.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate is a massive combatant with significant muscle mass.

Omega Pirate

Temporary scan

“Morphology: Omega Pirate

Most powerful of the Elite Pirate Forces.”

From Metroid Prime

Credit to Wikitroid

The Omega Pirate is considered stronger than the other Elite Pirates. Another Elite Pirate has done this:

From Metroid Prime

Credit to Capoland

1:19

An elite pirate has smashed through a force field which can resist Samus’s weaponry. Samus’s scans of the Space Pirates’ force fields have said the following:

Force Field (Elite Control)

Temporary scan

“Force Field engaged. Deactivation required for access.”

Interface module (Omega Access)

Temporary scan

“Force field offline. Access granted.”

Thus, these force fields were capable of resisting Samus’s weaponry, which included the Super Missiles and the ice beam.

Pirate Data: Special Forces

Logbook entry

“They are incredibly resistant to damage, and their ability to transport and wield so many weapons at once makes them the ideal mainstay of our ground forces.

From Metroid Prime

Credit to Wikitroid

The Elite Pirates can carry many weapons.

Elite Pirate

Temporary scan

“Morphology: Elite Pirate

Phazon-enhanced Space Pirate. Incredibly strong, armored, and well armed.”

From Metroid Prime

Credit to Wikitroid

Elite Pirates are considered to be incredibly strong.

From Metroid Prime

Credit to Capoland

1:03

The Omega Pirate smashed through its stasis pod easily.

4 Comments

Desbrachians Respect Thread

The minions of Melissa Bergman have potent physical stats, giving them an edge against Galactic Federation soldiers.

No Caption Provided

Combat Speed:

From Metroid: Other M

Credit to Terron145

1:49:44

A Descrachian hurls a Galactic Federation soldier into the air and leaps upward to hit him downwards.

1:50:35

Desbrachians move a little as a freeze bullet flies towards Melissa Bergman. Freeze bullets, as shown in 35:29, travel around the same speed as regular bullets.

1:50: 48

Desbrachians visibly move as bullets are shown in slow motion.

From Metroid: Other M

Credit to Capoland

9:01

A desbrachian dodges a super missile, then leaps towards Samus.

From Metroid: Other M

Credit to Capoland

2:23

A Desbrachian slashes at Samus from various spots.

12:03

A Desbrachian dodges a charge beam.

From Metroid: Other M

Credit to Capoland

13:02

A Desbrachian dodges a near-point-blank missile.

Durability:

From Metroid: Other M

Credit to Terron145

1:49:40

A group of Desbrachians ignore bullet fire.

1:49:57

A Descrachian withstands a plasma shot from Samus.

1:50:11

Various Descrachians survive a barrage of missiles from Samus.

From Metroid: Other M

Credit to Capoland

11:58

A Desbrachian survives two super missiles.

From Metroid: Other M

Credit to Capoland

5:56

The shell of a Desbrachian deflects a super missile.

Physical Strength:

From Metroid: Other M

Credit to Terron145

1:49:44

A Descrachian hurls a Galactic Federation soldier into the air and slams him into the ground.

From Metroid: Other M

Credit to Capoland

1:27

A Desbrachian can deal significant damage to Samus and knock her backwards with its blows.

1 Comments

Vorash Respect Thread

The lava fish who wanted to make Samus its meal displays impressive physical prowess.

No Caption Provided

Physical Capability:

From Metroid: Other M

Credit to Terron145

39:26

Vorash can smash through a metal corridor at a high velocity.

From Metroid: Other M

Credit to Capoland

0:31

Vorash can lunge out of the lava at high speeds, even making consecutive leaps in a small time frame.

0:40

Vorash can smash through stone.

0:51

Vorash can leap through stone pillars.

Durability:

From Metroid: Other M

Credit to Terron145

53:28

Vorash withstands a charged wave-ice-diffusion beam that redirects him, as well as subsequent beam shots. He also can clearly survive in lava.

53:35

Vorash survives being pulled out of the lava by Samus, who uses the grapple beam to pull on a grapple hook lodged in Vorash’s throat, as well as a missile blast.

53:52

Vorash’s hide can block a charged wave beam shot.

From Metroid: Other M

Credit to Capoland

5:40

Vorash can survive a grapple point lodging in his throat.

Firepower:

From Metroid: Other M

Credit to Terron145

53:25

Vorash can fire salvos of fiery projectiles.

From Metroid: Other M

Credit to Capoland

7:16

Vorash can fire an explosive lava blast and can also lob various flame blasts.

7:57

Vorash can spit out lava blasts.

1 Comments
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