Naturally as a vampire and more important a full fledged one not governed by clan like symmetry she possess the full extent of vampiric attributes. Her senses are all more animalistic in sharpness and not dampened by night or climate. Able to easily track one by sent alone through out the span of a nation. Naturally she is also capable of greater strength though not grand in regards to some meta humans out there she can lift up to twenty tons. Her speed is also able to reach up to two thousand miles per hour. With these attributes also comes the power to become mist, hypnotize the weak minded, ascend surfaces others could not and commune with animals. Though there's no indicator Azrael could not shape shift or become an animal it remains a technique she doesn't use. Lastly is telekinesis though it's on a fairly primitive small scale, she could get down to a cellular level but do to being a glutton for gore is rarely precise. She also struggles to target anything with it larger then about twenty feet tall, as she conventionally used her ability against things like catapults and so on. Naturally by consumption of blood she heals do to her age the healing is almost instant. Her own healing factor is still quite rapid able to recover from a decapitation in a matter of minutes.
Lastly comes the ability of blood itself hailing from one of the most innovative vampire legacies the Tepes line is synonymous with the carmine nectar. Az can become a puddle of crimson at her leisure as well as use blood for teleportation in combat. Functioning similar to a magnet blood can also be drawn to her like a stream moving to a river. Lastly is her own blood bending abilities, unlike some Az needs blood to be spilled once it has though even if just a tiny scratch she can manipulate it however she wants. It's not as grand as bullets or armor of blood but rather the genuine brutality and survival of a legacies title.
Mutation: there are half breeds of course who's gifts carry on to their unlife. For the true bloods born of two vampires mutation is rare as the undead are already blessed by the supernatural. On rare occasion however a natural vampire also acquires the title of mutant. Azrael's mutation grants her brief access to the depths of hell. This can be used to summon forth demons as minions to the carmine glutton for genocide. Usually however this power is used for it's basic provision, pyrokinesis. The talent to manipulate fire and lightning as well as the production of the rarely snuffed out flames of hell.
Blades: her heels are infact sharply crafted spikes one might compare them to a Japanese sai blade. As for her swords themselves she calls them simply Kili, a homage to the kilij blade her father used similarly the blades are modeled a very similar way. Resting along her forarms until sprung into position functioning as an under arm blade. The fighting style of such weaponry is truly more like a dance then even other artistic styles. Truly singling her weapon out however is that it is naturally stronger then adamantine and able to cut straight through such metal. Unlike the blades of other vampires no build up to that point is required.
Sword Techniques; unlike other vampires who are new to their distinct swords Azrael is perfectly synchronized and thus not weighted down by limitation.
Move swift as the Wind: this technique fires a barrage of arrows and spears composed of frozen blood. These travel at a thousand mph striking just as hard if not harder then a good FMJ sniper round.
Closely-formed as the Wood: this technique drastically amplifies the senses and brainwave of a user. This leads not to agro but a zen like near precog like understanding of the fight. Making her exceptional at defense.
Attack like the Fire: this style creates shock waves and bursts of air while also leaving a trail of fire with every slashing gesture. Using a variety of overlapping attacks to grind opposition down.
Be still as the Mountain: this technique is a purely defensive one releasing a trinity of hexagon shaped shields composed of hovering frozen blood. Circling her as if in orbit these shields spare her from a variety of harm should pain or opposition be a concern.
Coffin: Azrael never seems to cast a shadow or a reflection a noticable phenomenon for sure. Thus encourages the question why? Especially when this vampire walks in day light amongst the cattle, the answer is simple and how is complex. The answer is just her coffin, which suggests at least some truth to the coffin myth, but how does it work? The tomb of hers lingers in the metaphysical realms. Some mutants have been known to access dimensions that seemingly linger in our reality unseen, like some kind of secret door. It is within that for lack of better word 'space' her coffin lingers around her. Though not visible or physical it's effects reside over the vampire through forgotten mystic teachings and spells. Of course like anything else with Azra the usefulness does not end on this simple defensive measure. Upon night when not used to stave off destructive sun the coffin can bring forth a miles worth of ten foot spears. An act synonymous with the family legacy of impalement.
Powers: Telepathy: The ability to read minds by the use of this her reflexes are amplified. The mind picks up on neural messages for movement which makes her slightly precognitive in combat. Normally though in Azrayne’s sake however it’s just for interrogation fear centered purpose to give her a better strength against the low lives. Though a good telepath she is considered a runt amongst the VLA in telepathy regards.
Telekinesis: The ability to manipulate matter with her mind. The full extent of her capabilities are on the atomic level. Generally however she doesn’t use them to that degree, she originally used it on a low level. While the radiation allowed her to use it fuller she’s kept to the easier natural side. Her general uses were in acrobatics by shielding from harm and popping limps back into place after otherwise impossible moves. The protective nature of this has also been used for force fields.
Radiation: Her mental abilities had been novice when her abilities first developed. Her truest mutant power deals in radiation or to be more exact nuclear energy. This can be used to emit types of radiation or detect said radiation. It can also be used to generate varying levels of nuclear explosions. These can be anywhere from smaller then a grenade to bigger then a modern weapon of mass destruction. Through concentration she can emit just a emp blast but this is a little more strenuous on the body. This can also delve into toxins, because of this her blood saliva and sweat as well are considered irradiated and toxic. Recently she learned that she can store the energy, her skin turning blue indicates a 100 mile diameter explosion waiting. This increases the muscle mass as well to being able to lift up to ten tons and run at 40mph. It is believed if charged further her body would grow green and her potential would quadruple. However such energy could also be harmful to herself.
Weapons and Items: Often makes use of TK(telekinesis)+NE(nuclear energy) to construct potent blades or makes use of tonfa blades. Her VLAE Suit provides mild bullet proof resistance and blade deflection. The suit also shield against harm from environments.
Transportation: Rarely leaves VZ, travels usualy by motorcycle.
Originally Azrayne was just a girl born of a rather drug addicted mother and a political figure father, nothing special. Awkward family sure but nothing to really set her out of the ordinary. During high-school she began to learn of her mutant abilities a small level of telepathic and telekinetic powers mixed with the main mutation. A distinct ability to be able to detect and sense toxins and radiation, on top of that she could produce it with powerful effects. Azrayne was also rather rebellious believing in never abiding by anyones rule but her own. This is what would lead to her most common nicknames like Nukabtch or Duchess Nukem. Despite all this however the woman who bounced back and forth between red and blond hair was generally well behaved. She only acted out if someone had the audacity to tell her what to do.
This changed however when the war over VZ began. The growing conflict saw her family killed. Because of the propaganda like nature of conditional environments her mind was made up for her. Humans were the reason for her loss of everything. This was only further helped by her insistent nature of thinking law and order were bad things. With not much going for her the pyromaniac resorted to taking part in the ‘Spitfire games’ designed by Desiray Devinova aka Spitfire these games were a automotive sport. A series of races and stunts thats danger escalated do to the weapons put to use. It resulted in vehicular warfare in one of the most profitable but deadly endeavors.
Upon the restoration of Venezuela however the Venezuelan Liberation Army took interest in the thermonuclear mutant. She found herself enlisted into the Elite class not long after. Azrayne had a love for the training and conflict but not so much the ‘law’ element. Her abilities were also less then the others slightly which made her think herself the runt of the group. Her misguided thoughts, pride, and lack of regard for authority have made her a unstable element to say the least. Over the past months she had grown to be one of the most revered and feared being of the Liberation Army.
Alias: Empress Alezra, Sifu of Shadows, Dragon of Shadows, Duchessa of Tenebra, Widow of Roxom, Syndicates Demon, Pluto's Surpasser, Daughter of Death, Hell Queen, Malal's Slayer
Meanings: Second only to husband Ravek Val'chan of ruling the Keresh Empire. Leader of the League of Shadows, Named for her dragon like aproach to things, General and Second of Comand just below Kain and Lyn, The wife of the Late Kaligar Roxom and war hero and veteran of Symaar not able to hold reign like Kaligar but free to do just about whatever she pleases. Belonged to the Vine Syndicate for a time, Defeated Pluto the Roman ruler of Hell's Equivalent, Born of AZRAEL aka Death and as such is a reaper of souls, Beside Consort Shadow the King of Hell title was given upon death of Kiara Sulivan rules over a vast amout of Hell, Killed and replaced the Warp God of Betrayal
Hair Color: Blood Red(snow white when demon form)
Eye Color: Emerald Green(slightly red when demon form)
Skin Color: Very Pale(grey when demon form)
Race: Demon Goddess(Adopted Keresh and Symaarians)
Birth Place: Infernum(Hell) and Arizona(her human half)
Original Name: Andrea Blair Felklair, forsaked the first and last eartly
Maritial Status: Married to Ravek
Family related: Salem Hex, Reaver, Acolyte D, Serinity, Pratorian (all children) Death(father) Athena(Mother) Angeni(sister) Angeni's children, unnamed human mother sister and father(all three deceased)
Family by Marriage/love: Kaligar Roxom(Husband deceased) Ravek(current husband) Shadow Thief(lover in Hell) Kastiel(stepson) Andromeda(Step Daugther) Kiara Sullivan(lover and previous ruler of hell) Mercy(some what abandoned) Mercy's kids(dont know but would be there if wanted)
Family by Other Means: Eternal Chaos, Lady Death, Naamah, Kayle, Haven, Asylum, Allianete(made by Hex), Umbra Sorcoerer(stole soul fragment), Erebus(stole soul fragment), Malice(seen as a sort of sister) Kameo(adopted pawn)
Ocupation: Queen of Hell, Battle Sister Warmaster, Empress of Keresh, League of Shadows leader, Revolutionary/Terrorist
Powers: Elemental(fire, water, earth, air, allows ice, blood, metal, plant, electricity, sand, glass) on mass levels. Umbrakinesis. Decay/touch of death. Teleportation(red mist includes phasing/intangalable heals some wounds when used). Portals(teleportation and creature sumoning). Mutation(shape shifting, body augments for speed strength stamina and weapons). Healing Factor(high level). Heightend Sences(demon physiology and elemental use, includes a almost danger sense) Flight(bat like wings), Hellfire(can make metalic constructs), twenty ton strength, mix of physiology and elements for various amounts of speed, Soul Reaping and necromancy
Demon Form: When in plains of existance belonging to patheons her abilities of the warp are active. They are lost however on earth and planets unless in demon form. Covered in black helish markings and a darker image the demon form permits warp use and boosts strength to 100 tons. Warp use includes, time manipulation, psychic abilities(lightning telekinesis telepathy etc), chaos magic.
Augmentations and Features: Roxom with flower thorn vine design around it tattoo, nanite moving tattoo. Symaarian Implants: second heart(increase blood flow, give medicine/adrenaline if needed fails if first does though), Biscopea(boosts her five ton to twenty ton strength), Preomnor(helps fight toxins, its incomplete though reducing toxins to about 30%), Modified Occulobe(mixed with Keresh H.U.D optics to provide a h.u.d when waring helmet improves eyesight range, Progenoid Glands(gene seed of ceremonial importance of Symaar is up to Aza if used though unlike others), Black Carapace(interface to armor)
Skills: Master Swordsman, well versed in various fighting styles, marksman, mechanic, leadership, willpower, masochist, tactician, stealth, demolitions, pilot, lying/deception
Immunities: Flashes/blinding lights, heat, cold
Weapons: Arm blades Ruin and Despair, light weight fitting arms without being heavy and rather small when not extended, each is actually a demon and as such can recover most damage done, they are most often the usual metal or chainsword variant but can also go into being laced with plasmic energy to make able to cut through near anything. Lunas Scythe makes black holes and can chanel abilities into chaotic beams. Ceremonial Bolters gold and black skeletal designed guns fireing a exlosive seventy five calibur round, each has a twenty round magazine with a chainsaw bayonete attatchment, generaly has five magazines for both pistols. Of course multiple concealed blades are often. Normaly metalic nails are used to function as claws.
Armor: When worn it provides a optional helmet and its ceramite build can take alot of damage. Along the back is a jet pack with limitless fuel making up for lack of wing use. Each shoulder has a small rocket pack capable of twenty salvos(five rockets) of each shoulder. The gloves are of a chainclaw format riping through most material with ease. It boosts natural speed and strength(a total of 50tons with stress). Roughly twice the bolter ammo and the same amount for two other weapons. With an optimal slot for an added melee weapon.
Weakness: Holy and or devine tactics(naturaly as a demon a priest is a bit more lethal), pride(shes a warrior at heart its easy to get her to play fairer), Limits(while her healing factor can recover most injuries shes still mortal. Heart and mind damage can be fatal), Masochist(while she enjoys pain it also puts her into harms way often)
Bio: Blair started as just a simple woman who enjoyed killing and was a murder at a ripe age of three. And a serial killer around the age of five or six. Violence was her passion she killed and picked fights throughout all her life. This only served to grow as time passed, untill finally she made her way into the Vine Syndicate. It was here she made her first step to full demonhood. Here was also where she become the lover of Kaligar Roxom. They waged wars that helped her reach her full demonic potential. This carried on for quite sometime before joing Shadowlands which would later become Tenebrasque In. Her exploits of course did not end there.
She went on to kill Malal and take his place in the warp higharchy. Upon the death of Kaligar Roxom she slaid both Bloodstompa the grandest of orks and the previous Everchosen. Grieving over the death she grew closer to both Shadow Thief and Kiara, and of course Ravek. Both went from sinful ways of coping to actual affection. Kiara Sullivan was the Queen of hell having near apsolute rule, upon her death that reign was given to her lovers Shadow and Azrael. Then came Ravek who managed to fix the hole left where her small black heart should be. The inspiration to keep going and eventually claim the League of Shadows as her own. Just recently she was made into the Empress of the Keresh Empire.
Back Up:Avraline also known as Dust is her right hand often takes form of a dragon design on clothes or a raven. She is a skilled magic user of a fallen angel. Few no the truth that she is also the guardian of Death and a mighty Dragon breathing hellfire. Noir and Anarcia Baroness two Symaarian cursed demons that serve as her guards. Though Anarcia is rare Noir is often actualy the handmaiden if not shadow of Azrael. Acolytes the primary guards of Aza, Keresh electrical aces with a deep amount of skills. Hellcycle: A gift from ReEnforcer a skeletal bike emiting flames as it rides. Its able to go over water and fly and has a variety of weapons that can be summoned from the Cache. Infernum a skinless demonic horse on fire capable of runing along water and traveling at mach 3 speeds.
Powers: Force(specializing in reflexis telekinesis and mental abilities) Minion: Minion is a eight foot five hundred pound shadowy figure. He functions as a ghost like apparition summoned at Azra's will. Curiously though he carries two lightsabers and pistols even still. Sometimes he is masked sometimes hes other wise human. Both ways though he seams sentient and capable of doing all that Azra can.
Weapons and Items: Underslung Vibroblades lightsabers concealed in handles. In her jacket is another eight handles from previous kills. Along with forty small vibro knives, and six thermal detonaters. On her bealt is another sixteen gernades, eight thermal and eight plasmic. Located in her sleeves are another twelve knives, leggings house another twelve. And on her back she carries twenty gernades, ten thermal ten plasma. The back pack like storage unit has roughly eighty mines as well. Stored in her gauntles as well are grappling hooks and gernade launchers. Total, 2 grappling hooks, 2 gernade launchers, 2 vibro blades, 10 lightsabers, 64 knives, 24 thermal gernades, and 18 plasma gernades. Suit while not special evades the danger of acidental trigger.
Minnion has two lightsabers, and two pistols
Weakness: She relies entirely on explosives for distance making her a bit recklace. She also has a complete lack of order, fealing obligated to be defiant and rebel almost always. Doesnt know how good in the force she could be.
Transportation: Executioners Song, a Executor Class Star Dreadnaught. Measures at over nineteen killometers long, with 300,000 stationed officer crew. It was designed with one main reactor and dozens of smaller ones. Its engines thirteen Executor 50.x engines. It was said it had more firepower then any other ship catagories. Turbolaser and Heavy Turbolaser cannons each(2000 firelinked by 8) Concussion Missile tubes(250 with 30 missiles each) Heavy Ion cannons(250) Tractor Beams(40) and PD Laser cannons(500). With Its shields equivalent to the total power of a medium star(3.8x10 to the 26 power). It can hold up to 250,000 metric tons with consumables of six years. It houses an additional 35,000 troops 500 of them sith. 5,000 half Aurek class tactical strike fighter, aka AWing with two heavy laser cannons and two proton torpedo launchers. A fast anti fighter bassed ship. The other half were Blades, a even faster ship with same weapons. It was just a flying cannon, but to make up for it its pilots are force adepts. 2 Orbital Garrisons two standard garrisons locked togeter base to base. Eight stories tall each, the first five floors housed the garrage for the vehicles. Level six was for personal quarters and offices, floor seven was for fighters to be launched, eight for deployment chutes and control rooms.It can provide orbital deffence suport for ground troops or fighter squadrons. 5 KT-400 Droid carriers a heavy armored transport with two pairs of laser cannons. Though lacking firepower its armor still lets it deliver a payload of 400 droids. 500 Sith Escort Gunships fast transports with up to 30 passengers and having six autoblasters, 800 Basilisk War Droids which had heavy armor and claws fore and aft sensor clusters, high boost engines, shockwave generator rods, laser cannons, pulse wave cannons, shatter missile launchers, and space mines.
Bio: Little is known about the girl known as Defiance, rumor has it though that she isn't entirely real. That in one of the means of the Sith Lord wanting to never die clones were made. It is believed by many that Defiance is one of those people. What is known though is that when Azrayne woke she fealt a desire to rebel. She adopted her own fighting style, focused the force on what she wanted. Establishment and order were battled at every turn, to a point it was the only name most asociated towards her. Minion is believed to be a Sith Lord, either that of the last lord or perhaps the predecessor. (In CVNU she is a clone of Coven and the Minion is the once Master of Coven)
I have an rpg planed that will remove empires not in use within cv. Id asked for permision and been given the go ahead. The goal being that it will shift the world to a place that we can establish. Instead of right now where nations may or may not be at war, and cities might or might not be destroyed, and the world could or could not have a hole through it. Cannon got shot, the nU left even more holes. So we fix those and make it something worth geting in. Hopefully
When I had first brought up the idea Kratesis and I came to use a pretty good analogy. NU was a functioning bus that took people to the party, where as CVU was a bus that was broken down. Characters transfered to NU or for NU went on, and those in CVU didn't. More importantly it feals that CVU was given more pot holes and road blocks. Its remained static nothing to really do. So I aim to change that. First with a new rule. Assuming the community seams to agree. We don't want to be nU light, but we do need the rule. My version is a more easy going layout that i feal works for cvu.
If you wish to make an empire(kingdom/city/etc) that exists on the world and isn't a made up part of the world one should have a rpg to establish it. That is to say if your location exists in reality claim it in a rp, if its a place such as a floating island(aka doesnt exist in rl) anything goes. A random space station is fine, a take over of NYC needs a rpg. Upon claiming this empire through a open ended rp(open ended means you could win or lose. No garnatee who gets said empire till it ends) one can then make the thread. Should the one owning the thread be inactive with the acount owning location for three weeks the empire is lost. Where it goes into political reform the next two weeks before another can claim it.
1.make rpg to claim land. Should you win move to step two
2. Make thread have fun. Then should you be apsent
3. New reign is made to empire making it unowned.
4. After two weeks of New reign another can take it
The goal is to promote activity and excitment not just a land grab. Its also to avoid half the globe becoming static. We want to keep the world as it was in cvu where anything goes, and damage can be grand. However it also needs to stick, whats the fun in a chance to alter the world if it doesnt alter for most people. So we try and make a more fluid cannon, so things are big fun and consistant.
However if most seem against the empire rule il drop it. Im just trying to help bring back some of cvu. Love nU, but I put alot of work behind cvu I don't want to abandon it all. Im also curious if its even wosrth bothering to try, or is CVU really dead
Dear CV comunity it has been brought to our attention that we are in a slump. Im not sure if this will be clear but im going to try and be of some use. To address what the issue may be and offer one rp that might allow a remedy. Because grumbling wont solve anything nore should a select group work to find a solution. Its long, so if your attention span is short maybe you should ignore me :P
I ask you the simplist of questions why? There are dozens of us, with hundreds possibly thousands of characters. So with infinite possibilites why have we seemingly slowed down? Why is it that we seem so resiliant to do things when we all clearly have some spark of creativity in us? And most importantly, most crucial of all what the Hell does it take to change this! And yes I exagerated that sentance as I feel it is a very important and critical question.
This place when I was first joining had no day old posts on first page, hell there rarely was any on the second page. Now there about eight threads below on the first page. Thats aweful, something has seriously seriously seemed to dampen the outlet of potential here. So I am going to try and figure out why this is. And I am going to try and offer an outlet to finally shape up to what we all want this place to be. So let me first address the alt U in proggress as this is the latest buzz.
I first want it made clear I am not against the idea I am actualy in favor of it. I want to see the vine take off again and this does seem to promote it atleast on some level. Im really excited for it, and excited for the work im going to put into Azra for it later tonight. My complaint is in the junction that its aimed to shake up the community but formulated by a select few. My issue with cliques made me wanting to hear more people were involved. Doors of creativity seamed closed off and that im always against as I feel it is of the utmost importance that people feel free to explore any idea or outlet one desires. That and Ult CV was a big hit, that went nowhere and died off. Im all up for the idea and what im seeing you all do is f_cking briliant. Im against closed doors however and more important this doesnt change cvu. We've all commited time, many years to this site. We all see its needing to be changed and yet none of us are in persuit of changing. Actually let me rephrase that, almost none of us are able to persue this change and fewer still seem to back it. So let me now move to the issues I see.
First off is Complacency. We just kind of nod are heads and stay in our little rroms doing our own things. How does this help any of us? If we don't try and pitch an idea or try and commit to other ideas how do we get further. If you can not offer your support to somebody or have faith in your own how much progress do they make? F_ck wether or not your idea has been done before, the writers will be diffrent and the results will vary so screw that holding back sh_t. As for others, stop just saying "thats cool" and such no seriously enough. Egoes grow if you just say A grade work or bite back your tongue. We grow by knowing what we do write and wrong so please for the love of god or whoever the hell you worship be hounest. If a post sucked try and offer some helpful feedback. And try and actually post in things. I see alot of "this is cool im so in" and then they never show. Or worse yet post once and then almost never again, that not only sucks for ones record but screws up the rpg. Naturaly of course we all have lives outside of here so some is clearly okay, but come on theres no way its a hold up all from rl. Its lazyness and a failure to commit. And again if thats the case f_cking say something and help make it clear what needs doing to keep you going.
Groupies, theres a serious diffrence from fans and a groupie. Fan is good, saying (insert name) is awesome and that you love their work totaly cool and we need that. However thinking the world of them to the point it puts down another user isn't cool. I hate hate hate how the vine seems to fall often into this place where if your not That One Person then you can be ignored. This has alot in similar with Complacency. Try and support others venture out of the groups we sometimes get stuck in. Some of my favorite pieces of works have been brought about by doing things with somebody not on my team or that im at the time familiar with.
Canon Picking, its the most agrevating concept to date! I know some might feel like man that was cheep or man that was dumb. What we see though is "great stuff" at face value and then "what the hells wrong with them" behind doors. Theres alot of "that just didn't happen" which is simply just b_tchy and low to me. Truth Bloodstone was never ever going to have a relationship and certainly not a kid. I hated the idea of her having a relationship, but I made good of it later with the twins beating in Final War and the making of Fera into the Witchblade user im dying to use her more if I could just make the time or find the right place. Good can come from the worst ideas if you just apply some damn effort. Its better then a disregard of them, there isnt a single thread of that which is enjoyable. Find a way to work with things not make a confusing mess where one character is suffering from PTS from a war that another character never says happend. The best way to unify the vine hounestly is to start trying to embrace everything and not just what worked for you.
Not Retconing what you want to retcon....there could be another person with the name, a cosmic change, a disease anything if you want. I mean lets embrace the fact its your damn character you should do what you want. Over powered might be annoying to alot of us but as long as they sell who are we to say they cant be? Some characters might have exhausted all their potential, and while they should try and avoid butchering other characters history who are we to say they cant revive them in a new way. I personally loath when a character dies epicly and then comes back but if you want to bring them back make a new you whatever do so. No need to not do what you want to do with your character.
Empires, I know some of us love the empires, heres the thing though. Its come to a point where that empire abundance is crippling the vine. So except its doing more harm to us all and let them go. Or better yet actually use it, have the turf wars that kills one side or cripples both. Thought an "empire" liked to expand so why the hell are there so many? Hell one ruler practicaly has empire in his name come on now. Of course that brings me to my last thing....
Sell Sell F_ckn Sell its not as simple as one thinks. Its not just taking a punch, sometimes a punch isn't even the answer it is crucial to also make one look good, This however branches into other elements, such as emotional. Take a loss then run with it, be in a captivating event use it. And most crucial if your some ruler sell the enemy and your allies. Its okay to say your base got leveled by that bad team. Or that the war was lost, its okay to lose some ground. We do this for fun and story. And guess what, the untouchable unbeatable perfectly perfect land of flawless greatness of unconquerable unrivalable epic complexity. Yeah thats boring as f_ck.
Summary of Above
This is not a jab at any of you, Ive commited myself to likely something all of you have done. That said please do not take anything said as something attempting to marking you down. What this is is me pointing out some things I feel are the flaws of the vineand what I think could be done. We all feel that a change is needed so lets work together to make it happen. Alot of people are saying "it just cant be done" why the hell not? We all play a role on this little island so how come we cant change it? And if so many of us can see theres something wrong is it really such a stretch to say we cant all work to fix it? I personally have a little bit more faith in our abilities. If you found the censored language a problem sorry :P
So Heres The Pitch
For the past two years almost all have failed to see that Salem Hex and the right hand of the Secretary of Defense have been calculating the formation of a deadly scheme. They would turn the world back to its original un imperialistic form with everyone changed into a mutant or dead. The catalyst of the change would be carried across the globe by thermo nuclear war. The plans however had been pushed into advance however do to a traumatizing event.
The world catchs wind of this and soon supporters and opponents are visable from every side. They plan for the savior or fall for all humanity on a foriegn and domestic level. No chance to pardon ones self from this rising threat, of course as the zero hour aproaches events drasticaly effect how the original plan was set in motion. To keep this short and also avoid spoilers as I literaly have been building this tale for two years I'll leave it as just whats above. Early in the rp the bombs would be released to insight chance to change things sooner rather quickly. As attention spans can run short and I feel its better to kick things off soon as possible before momentum dies. Cant always be helped but do so if I can. Empires would fall or be damaged in a way that drops them yet still promotes ones involvment with such areas. The best earned empires are of Santo Ray and Tenebra and yet for whatever reason they haven't been able to put them to use. Thats not all their fault mind you, while the most well known was simply claimed and doesn't do much for cv itself. The one with the most work in it is also the most dead. Their all great but they are not working, we all see it and voice it so lets do something.
Heres the thing though Im just one person I don't know what all of you feel is the issue. I dont know what all of you are looking for in an rpg. And while any of us can pitch and even promote change we need the others to make change. I can spend hours working to deliver great stories as can you, but the set up of this game we all love demands that I be there to keep your tale going and you mind. Its a cooperative game and not alot can be done without a person working with us cooperatively. So if your one of the people who think CVU needs a change then step the hell up and lets make that happen. And sense thats the thought it all of our heads at some level then we ALL need to step up. Empires its time we pitch the fall of such its holding us all back it seams so its time we work to remove those or give them new life. Viners you can gripe all you want about it being dead but your complaints only go so far. Screw if the idea slumps if it does you just go back to the drawing board big deal. We all see the issues, allow me to be the one to raise the first fist of Revolution, one fist doesn't go far though. What we need is you
This message is brought to you by Drew, the writer behind Azrael614 and sevral other accounts. With Love I say my dear CV we need to get our sh_t in gear allready ^_~
Insert questions, yays, boos, randomness, and progress below
Acolytes and Spine Eaters retrieve much of the same traaining and have many of the same training and splinter groups. Below is the explaning of their formation ranks etc. With added elements to tell the diffrences of the Keresh troops. Many of the Battle Sisters are apart of this system adopted into being led by Alezra Roxom though obviously not all are among them the empire being very vast. Much is inspited by Warhammer, and some elements of other sci fi.
Blood Duel Trial
To become a Aspirant or student of the tutealage of these militaristic forces children(age varies for Keresh) are taken into arenas. Here they are forced to fight to the brink of death, the victor the one to go on. This dual varies deppending on the world sometimes thhe weapon is changed. Sometimes no weapon is permitted but rather it must be by hand. Often times the fight goes on through victors to also grant a early sense of rank by victors fighting untill all but one stand not on the edge of death. Space Marine Apothecaries and Keresh medics are capable of rebuilding a body and as such the fights tend to be brutal no holds barred conflicts.
Aspirates of the Space Marines and Acolyts are typicaly adolescents or young adults. Normaly children are picked from ages five to eleven where they are tought tactics warfare etc early. At the age of ten to sixteen though sometimes branching out to twenty is when one recieves the various implants. The age is so modifications can coexiste with the body. Careful precaution is taken to insure implants are compatible. Other wise one might become dead or psychotic, the careful steps even go as far as psychic conditioning. This also to help fight risk of being tainted by Chaos.
Organ Procedure is as follows(taken from the sight sources of inspiration) most Keresh dont under go such treatment.
1.Secondary Heart (The Maintainer) - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail. It may also pump steroids and adrenaline into the first, primary heart to give the Astartes an extra "rush" of energy on the battlefield.
2.Ossmodula (The Ironheart) - This implant strengthens and greatly accelerates the growth of the skeleton of a Space Marine by inducing his bones to absorb a ceramic-based mineral administered in every Astartes Neophyte's diet. Within two years after the surgery, the Space Marine's skeleton will be larger and exponentially stronger than a normal man's with growth having topped out at around 7-7.5 feet in height with an equivalent amount of skeleto-muscular mass. An Astartes' rib cage will also be fused into a solid bone plate to provide greater protection from injury for the internal organs.
3.Biscopea (The Forge of Strength) - Implanted into the chest cavity, this implant massively bolsters skeletomuscular development and muscle fiber density throughout the Astartes' body by unleashing a wave of human growth hormones. This gene-seed organ is commonly implanted at the same time as the Ossmodula since it is necessary to successfully regulate the Ossmodula's hormonal secretions and it will also regulate the hormonal changes caused to the new Astartes' body by many of the other gene-seed implants.
4.Haemastamen (The Blood Maker) - Implanted into a main blood vessel like the aorta, femoral artery or the vena cava, the Haemastamen alters an Astartes' blood's biochemical composition to carry oxygen and nutrients more efficiently. The actions of the Haemastamen turn a Space Marine's blood a brighter shade of red than that of normal humans because of its greatly increased oxygen-carrying capacity. It also acts to biochemically regulate the actions of the 2nd and 3rd gene-seed implants, the Ossmodula and Biscopea.
5.Larraman's Organ (The Healer) - Shaped like the human liver but only the size of a golf ball, this gene-seed organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells. Larraman Cells and pumps them into the Astartes' bloodstream. These serve the same purpose as the baseline human body's platelets, but act faster and more effectively. When a Space Marine is wounded, Larraman Cells are released, attached to his leukocytes (white blood cells). At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and the possible infection of the wound.
6.Catalepsean Node (The Unsleeping) - Implanted into the back of the cerebrum, this implant allows a Space Marine to avoid sleep, instead entering an almost comatose trance where their minds "recharge". It also allows the resting of half the brain while the other hemisphere remains alert, thus removing the need for the unconsciousness required by normal sleep. The longest any Space Marine has ever been on active combat duty without rest is 328 hours, achieved by a squad of the Crimson Fists Kill-team during the battle against the Orks for Rynn's World.
7.Preomnor (The Neutraliser) - The Preomnor is essentially an organic decontamination chamber that is implanted inside the chest cavity and connected to the digestive system, above the original stomach so that no actual digestion occurrs in the Preomnor. It is capable of biochemically analyzing ingested materials and neutralizing most known biochemical and inorganic toxins. The Preomnor enables the Astartes to eat normally inedible substances and resist any poisons he may ingest.
8.Omophagea (The Remembrancer) - Implanted into the upper spinal cord so that it becomes a component of the central nervous system, this organ is designed to absorb information and any DNA, RNA or protein sequences related to experience or memory. This enables the Space Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world and then experiencing some of what that creature did before its death. Over time, mutations in this implant's gene-seed have given some Chapters an unnatural craving for blood or flesh.
9.Multi-lung (The Imbiber) - The Multi-lung is a third lung implanted into an Astartes' pulmonary and circulatory systems in the chest cavity that is able to absorb oxygen from environments usually too poor in oxygen to allow normal human respiratory functioning. Breathing is accomplished through a sphincter implanted into the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the Multi-lung, which then filters out the poisonous or toxic elements.
10.Occulobe (The Eye of Vengeance) - Essentially, the Occulobe is a gene-seed organ that enhances an Astartes' eyesight after being implanted along the optic nerve and connected to the retina, granting him exceptional vision and the ability to see normally in a low-light environment.
11.Lyman's Ear (The Sentinel) - This gene-seed organ implant renders a Space Marine immune to dizziness and motion-induced nausea, and enables an Astartes to consciously filter out "white noise" or resist other sonic attacks.
12.Sus-an Membrane (The Hibernator) - This implant allows a Space Marine to enter a catatonic or "suspended animation" state and is implanted within the brain near the pituitary gland as a part of the body's endocrine system. It can allow a mortally wounded Astartes to survive his injuries, and bring the metabolism to a standstill until he can receive full medical care. Only the appropriate chemical therapy or hypnotic auto-suggestion can revive a Space Marine from this state. The longest recorded period for this form of hibernation was endured by Battle-Brother Silas Err of the Dark Angels Chapter, who was in Sus-an hibernation for 567 standard years.
13.Melanochrome - Linked into the endocrine system via the lymphatic system, this gene-seed organ alters the pigment cells in the skin, which allows the Astartes' skin to shield him from otherwise dangerous levels of radiation and heat. Different levels of radiation cause variations of skin color in different Chapters due to mutations in the Melanochrome organ's gene-seed. This can be related to the unusually pale skin of the Blood Angels and their Successor Chapters and the dark black skin and red eyes of the Salamanders.
14.Oolitic Kidney (The Purifier) - This gene-seed organ works in conjunction with the Preomnor, filtering the blood to remove toxins that have been ingested or breathed into the body. However, this detoxification process renders the Astartes unconscious once it begins, so it can be very dangerous if required during combat. Under normal circumstances, the Oolitic Kidney also acts as a regulatory organ for the Astartes physiology, maintaining the efficient action of the Space Marine's advanced circulatory system and the proper functioning of his other organs, implanted or otherwise.
15.Neuroglottis (The Devourer) - This gene-seed organ implanted in the mouth allows an Astartes to biochemically assess a wide variety of things simply by taste or smell, biochemically testing various objects for toxicity and nutritional content, essentially determining if the substance is edible or poisonous. From poisons to chemicals to animals, a Space Marine can even track his quarry by taste or smell alone, much like the average canine bred for tracking.
16.Mucranoid (The Weaver) - Altering the Astartes' sweat glands, this endocrine-lined gene-seed organ causes the secretion by an Astartes' body of an oily, waxy substance that coats the skin when necessary, protecting it from extreme temperatures and to some extent, even the extreme cold and lack of pressure of vacuum environments. The gland's operations must first be activated by an external chemical treatment, usually self-administered, before it will activate. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from vacuum and other extremes of temperature.
17.Betcher's Gland (The Poison Bite) - Actually consisting of 2 separate glands implanted into multiple locations inside an Astartes' mouth, including the inside of the lower lip, in the salivary glands or in the hard palette, these two glands work in tandem to transform a Space Marine's saliva into a corrosive, blinding acid when consciously triggered. An Astartes trapped behind iron bars, for example, would be able to chew his way out given a few hours. These implants' more common use is to aid in the digestion of unusually difficult or impossible things to digest, such as cellulose. In the gene-seed of several Primarchs, like that of Rogal Dorn, this organ has atrophied and is no longer as effective or has simply ceased to function entirely in the Astartes of the Chapters that use those Primarchs' gene-seed.
18.Progenoid Glands (The Gene-Seeds) - Implanted into both the neck and the chest cavity, these reproductive glands serve to collect, gestate and maintain the gene-seed from a Space Marine's body, and to safeguard it for the continuity of a Chapter. These organs hormonally respond to the presence of the other Astartes gene-seed implants in the body by creating germ cells with DNA identical to that of those implants through a process very similar to cellular mitosis. These germ cells grow and are stored in the Progenoid organs, much like sperm cells or egg cells are stored in the testes and ovaries of normal men and women. When properly cultured by the Apothecaries of a Space Marine Chapter, these germ cells can be gestated into each of the 19 gene-seed organs needed to create a new Space Marine. Thus, for most Astartes, their Progenoid Glands represent the only form of reproduction they will ever know, though the DNA passed on will be that of their Primarch, not their own. The neck gland can be removed after 5 years, and the chest gland after 10 years; both are then used to create new gene-seed organs for the development of the next generation of Space Marines.
19.The Black Carapace (Interface) - The last and possibly most important of all gene-seed implants, this neuroreactive, fibrous organic material is implanted directly under the skin in the chest area of the hardened and shell-like ribcage of the Astartes Neophyte. Invasive fibre bundles that serve as neuron connectors then grow inward from the implant and interlink with the Space Marine's central nervous system. Points pre-cut into the Carapace before its implantation by the Apothecary are effectively neural connection points, allowing an Astartes to directly interface his central nervous system with his suit of Power Armour's Machine Spirit so that the suit can provide enhanced protection and combat maneuverability unavailable to an unaltered human wearing the same armour.
20. Oposing Seed is a added atribute of Alezra's making one in touch with Chaos. They can sense the ruinous powers and are slightly opposed to its maddening influence.
21. Demon inffection is the second addition of Azra making one able to fight beyond damage taken and able to possibly become bound to their demon rather than to simply die. It also adds more strength durability and other boosts that have been known to very.
Added to the preparations for the gene seeds and service Astartes Neophytes and or Adepts(yong Keresh with amped electric abilities) under go sevral aditional things. Chemical treatment, psychological conditioning, subconcious hypnotherapy all taking place as every waking hour is spent training. An Adept or Neophyte must be submite to constant tests and examinations. Implants monitored carefully all while born anew in continuous combat. As the enhanced body grows new skills are both learned and conditioned in by psychic lessons.
Battle Sisters and Acolytes are not just the super soldier of physical self. Eeach is raised to be able to tap latent powers of the mind. Not psychic but intrinsic, this allows one to push past fatal wounds for example. Also allows almost lightning fast reactions. Many have been taught to a point their mind is photographic. Conditioning also boosts willingness to follow orders first, be resistant to psychics, and encourage great respect. Many have even begun to apsolutly lack any principle of fear. Trained in hellish landscapes constant lethal exercises and wars at constant pace. The conditioning has only helped to forge warrior elite.
Ranks of the Spine Eaters and Acolytes
Being the Chapter Master is to be a stern but kindly Angel of Death. Mother of those serving and the scorn of any opposition. The combat of one of these individuals is a unmatched prowless the Apex of the chapter.They know war inside and out to a point of making conflict and tactics instinctive, able to know battlefields intimately on arival. They are hardest of foes to falter inspiring others to do so as well. Political power is also equaly epic in the impact, free to act frreely answerable only to other of equal rank. Even the Inquisition treads light around them. Like most Masters Alezra has a star spaning fleed of barges, cruisers, navigators, astropaths, armourers, and planetary defence forces.
Honour Guard(Acolyte D and Noir are among them)
Prlongued commendable service makes one a veteran and sometimes awarded chance to serve as Chapter's Honour Guard. They are the example of the desired ideal laid out in the Codex. Stoic and solemn at rest yet standing as ferocious and unyielding in battle. Given some of the highest honours that can be bestown performing deeds some can only dream of. So knowledgeful in the art of war are they that its folly even for Masters to ignore. At the moment Noir is Chapter Champion challenging any enemy commander to single combat sould need arise. If that isnt possible then they seek the most elite. Their gear and weapons are some of the finest of relics.
Captain(Anarcia is one)
In a Chapter is ten companies. Led by a captain a hardened vet and master strategist. Captains are sometimes assigned missions of deployment into elements beyond the Chapters curret capability. Under the right captain a handful of Acolytes or Spine Eaters can be worth dozens of standard forces.
Librarian(Hex is one)
The Imperium of Symaar is ever vigilant of the Chaos taint. The Librarians are the balnace of use and taint not a abomination but a psychic tool of might. Finding and developing nascent psykers is a prime responsibility of the Librarium. Surviving the enhancments and training is hard enough that only grows for Librarians. The teaching of Warp and maintaing the mind is expontentially harder for them. Before even going to war a Librarian has faced thousands of enemies thanks to Warp seeing them as a prize.
Master of the Forge
Is the most senior Techmarine maintaining Chapter's fleet of vehicles. Knowledge astute and rivals even senior Tech priests. Normaly able to spot isues with machines at a single glance, as well as maintain and fix weaponry. Equiped with bionic servoarms to make quick repairs as well as weild a Conversion Beamer. A antimatter projectile weapon, range making it even more potent a weapon.
Spiritual leaders of the Symaarians. Preserving rituals and performing rites and ceremonies. Armor black and adorned with icons of battle and ritual tokens they are daunting to behold. Skull helms whaite and envoking a visage of imortality and above else fear. They remind all of glory and as such mortality the greatest facet of war. They rejoice in slaughter heading for the fiercest and thickest field of war. Most wield a staff, or icon.
These travel with high rank officers though their members and pupose vary. Normaly consist of Banner Bearers, weilding the battle flag a relic symbol and vicious weapon.Then there is the Apothecary a tactician and combat specialist whos also a good surgeon. They also collect the gene seed. Champions who target the mightiest foe for honor. This leaves company captin free to command.
Dreadnought or Terminator armor is the thickest of shells for the most vicious of fighters. The best a marine can have making one impervious to many attacks sent to them. Its durability has even taken tank shells of highest calibur and still been useful. They are sent to bare the imposible as they knowningly can overcome.
1st Company Squad
Veterans of the elite 1st Company deploy to the softest line of the enemy to grind down the prey with cold precise means. They forsake mele for range and precision. The 1st tend to compete with others for glory though this is more good than expected bad.
Tech support put simply
Cyborg single task slaves often heritics or criminals made mindless tools
When death seams close but soldier still willing they may become one of the most feared soldiers. Life granted by servatude to a machine they are bound to. Bound in a cyborganic armored sarcophagus he or she is bound to electro fibre implants. They are often the first wedge to a enemy's defece. A collosus fighhting machine thrice the height of any man usualy. Most damage barely leaves a scratch the weapons brutaly effective.
Specialy asigned squads and standard troop means used versally. Well versed and wisely picking what is best for their task.
The most basic ground level of the ranks the back bone to the mighty muscles of the twin Imperiums finite wrath.
Using jet backs and close weapons they lunge into fights to leave crates in the enemies regime.
They serve as calvary of various means. One is by hover craft or thick wheeled apcs heading in and delivering troops or support. Be it by thick wheel or armor they mow down just about any organism to stand to them. The armor can even allow one to drop from air vessels. Another version is to use the bikes, lightning fast attacks delivering brutal damage. They also work well as scouts. Then there are the various tank forces great for simply laying waste.
One expects the League of Shadows to have a scheme, none though know yet of the one painted so far. Welcome LoS Inner CIrcle to the outlining layer of what plots might be in motion. Those of you not of the Circle of Shadows and have intruded are data ranks, expect death to come for you. These mind you are just what I Alezra and my compatriots have done let alone what else we have going with groups.
Syapt is a inteligent powerful woman who many dont know is active let us look at what she has going for her. And as such us.
Syapt has employed Razors_Edge a member of the Harbingers.
Syapt has employed DecayingRose member of LAS.
Syapt has an eye on Spitfire
Syapt is associated with Clara Mass
Syapt is associated with Skynet
Syapt is beside the Secretary of Defence
Syapt is in relationship with Overkill a member of COP
Syapt runs a multination organization of viral and medical means
Syapt has employed Kayle Rez to train troops
Salem Hex is a alchemist whos also been expanding.
Salem created a black market brief immortality drug
Salem works with Nordok
Salem made Alianette
Salem made the bio weapon of Infestation(rpg)
Salem is considered a celebrity from KOV and has exploited money
Razor is there prime assassin has been made a super weapon
DecayingRose believes Syapt is telling her rightful things to do
Azrael helped Andromeda making her feel somewhat obliged to aid
Azrael granted Roxom family and associates were granted legal immunity
Azrael is said to be in line with Ziev
Azrael is in league with Impero
Azrael is in league with Athens
The list of schemes has been rapidly climbing.........
Affiliation:Formerly Vine Syndicate and Shadowland, Presently Tenebrasque In
Occupation: Crimson Regeant and ruler of Rigus Mortis
Avatar Appearance:Currently Chandra, others have included Typhoid Marry, Rayne, Satana, Battle Sisters and numerous art work
Relatives: Nora Felkair(human mother deceased), Edward Felkair(human father deceased), Amber Felkair(human sister deceased), Death("demon" father), Helena Troy("demon" mother), Angeni("demon" sister), Dark Huntress(half sister), Warsman(Husband), Serenity(duaghter). Kastiel(step son)
Marital status: Married to Warsman, Companion to ReEnforcer
Story So Far: Azrael was the 614th demon born on June 14 at 6:14 pm. At the exact time Andrea Blair Fekair the 614th baby born at the Prescott Humanitarian Hospital was born. This event allowed for Azrael to exsist on earth rather then lay dormant in hell. When she was five she had already killed a dozen people. She started to use her pyrokinesis to "Ash" the bodies so no-one would catch her. After her thirteenth a Blond walked by and said in 15 years she would come back and make her pay for her sins. When she turned 16 she went on a journey to hell. This seemed like a month to her but was no time in the real world hear she was taught the extent of her powers. Do to this she has an instant understanding of the boosts from devouring souls.
At the age of twenty she was aproached by Patrick Back to join the Vine Syndicate. Here she began to meet people with powers as well as people with the darker ambitions she was acustomed to. Her first mission was more a test of skills that had her go head to head with other members seeking to be part of the Syndicate. These members were Madame Rose, Egan the Vile One and Firebrach. Many if not all seemed potentially stronger then her at the time but she held her ground and fought hard enough to own her a spot on the team. While on the Syndicate she quickly made friends with Spectrum. Known as the rogue angel of destruction Az and him had much in common. In her urge to put her abilities to the test she challenged Spectrum to a dule in Tokyo. During the high point of the fight the blond woman from her distant past showed herself. Gabby daughter of Gabriel confronted the two. Sevral members of the superpowered comunity jumped in on the fight. Whether in hopes of stoping the two criminals or joining them, Vermilion a man with surprising strength jumped in though Az had little to do with him. Madame Rose and Aphrodite both of the Syndicate were spoted at one point, as was the hero Lunar Wolf and Arena. Arenea a spider powered hero fought with Spectrum for a time as Azra battled Gabby. When Gabby nearly murdered Azra she was able to gain the upper hand. Giving herself time to heal and then absorbing the souls of the hundreds of dead she was able to grow in power and finish off the angle. Her head was brutally riped apart from the inside out. As the halo disolved and the fight seemed to die down Isotope an old freind of Spectrums came into the fray. After yet another grouling battle the two went back to what they had started. By the time they had finished both were near dead. Preffering to give a victory to a strong warior Blair gave Spectrum the win followed by saying he owed her.
During her run in Vine Syndicate there was a riot not to far away. The earth quake sent the city into chaos and a man named Longshot tried to
bring in more heroes to maintain order. First hero to land in her sights was Black Jacket. Toying with him for awile she was engaged by others before she could end him. The heroes Spur Longshot and Ball and Chain attacked her. Spur and Longshot were quick to leave the seen but BC remained. The fight was in theory a stalemate however seeing as the man left and in her departure she took even more lives then she had before the battle she declared the event a victory for herself. Not to long after the riots Blair went with a man named Kaligar to wage war on countless worlds. It was with him that she felt most at home and thus at the end of the first "Death's War" after climbing to a higher demonhood she maried the man. One of the more cherished memories of the war was when she watched Kaligar die in her hands just to be revived soon after. Once returning back to earth for a time the demons lust for blood demanded more then the events with Vine Syndicate, unsatisfied with the progress of her first team she joined another to add to the oportunities. This team was Shadowland lead by Gambler a man she knew of mostly from Cassidy's hate for him.
Joining the team she took entrest specificly in the woman Malice. Considering her another potential friend Az challenged Mali to a dual. In the midle of the fight Blair received a call from her family she had relativly disowned other then her sister. When they came to the house it was soon discovered it was a ploy. Blair witnessed her family murdered by traitors to Shadowland the two women sought revenge. Rather then weep over the loss Malice and Azrael went out to exicute every soul remotely responsible for what happend. In her long history of blood it was no surprise that after this massacre a group of demons contacted Az to aid in the raid of Myridan. While assaulting the city Az was confronted by the woman Charmix, valiantly defending her home and friends she held of the demon. Blair was out to finish the young sorcoress when she was called to more pressing matters and teleported away. ReEnforcer and Dark Child two alies in Shadowland were holding the next King of the VIne Tournament. She was one of the many willing participants and first fought off with her team member from Vine Syndicate Tank. It was hard to even pose a threat to the living atomic bomb however she successfuly held her ground. Do to her performance and manipulation of the lava in the hellish landscape that was their arena Az was sent to the next round. Shackled to the Necromancer Jake Malcom she was put against the Wolf Pack Member Hawk and the armored cyborg Terran. The two worked well but clearly would of rather rip eachothers throats out rather than the opponents and in the end the cyborg and winged warrior advanced.
Not to long after the KOV the Civil War of 2010 began. Do to the events that happend a gathering was held
to see who stood for which side. Well that was what it became the original plan was to have order. When Hunter executed the politician Azra took a stand behind him. In doing so she took slightly more extreme measures burning the corpse in her hands before the newscameras. This action made it clear who she was to the world, any secret to her standing or matters was washed away. As the speaches broke away into actual fights and confrontations Azra was put against the woman Wildcard. Considered the sister of Blair's freind Spectrum and a manipulater of chaos she thought they would get along but that was hardly the case. Both gave it their all and near the end both impaled eachother. The wound was more grievous for the chaos manipulator who had no healing factor, however Despite the diffrences the two managed to build some sort of partnership over the few small missions isued out. Come time to end the war Az was waiting eager to see the next step, one that never came the war seeming to just fade into the forgoten conflicts of the world.
Gambler vanished and Shadowland was no more and whatever roots in Vine Syndicate seemed lost as it slowly decayed. Stripped of both teams she was out of a job in a way. Fortunantly Darkchild and ReEnforcer were not going to let the chance slip away and Azra was one of the recruits of the new found team by the hands of ReEnforcer. The first goal was to bring down the order of France. Tenebrasque In was to rise and thus darkness was to fall upon the world. Blair was to work with the clone of Cassidy known as Child of Darkness, despite the hospitality and distrust they managed to succeed in the task given. Each member at the time was given a city to call their own. Lille became Rigus Mortis the city was an ever going flame a welcoming warmth to the demoness. The streets were coated with ash of the dead and the city writhed with demons and creatures pulled from hell. On another mission with her husband in what was titled the second Death's War she was able to reach her fullest potential in her current body. She learned of her father and origins and disowned him. Not one for affection in general and never knowing the man she took little entrest that Death was her father other than the principal behind it. Hardly the last crusade of the two wariors Blair returned to the city of devastation she had made. With her new obtained powers she could destroy and rebuild the city as much as she pleased. Towers were to fall just to be rebuilt. Time had shown again and again that the wining sides were built from the ground up and thrived on being built on what was demolished. So what better way to keep her city strong then to have it always improving.
During the off time from her city she was at one point out and about when she met an unlikely hero. Cought up in rage she lashed out at the public something not to uncommon for her. When the hero Tempest took it on himself to go toe to toe with her however the night became an amusing one. Testing her still considerably new powers she fought the hero almost to the point of death. Victory was hers arguably however she chose to let the teen live. He had dropped a building on her, somthing she easly escaped yet was truthfully empressed by. Good challenges were hard to come by and so she let him go. During her apsense at some point Eternal Chaos a team member of hers went off. After some time of being gone Lyn more commonly known as Lady Death seeked Blair's help. The demon began to think of LD as a sister affter the slaughter/rescue mission of EC. The fact that they managed to surpass the fallen angel Samael still makes her laugh.
France in ruin it wasn't going to be to long before somebody wanted to be the savior. Omega Justice entered the City of Darkness and did their best to aid those who survived. EC blacking out the skies a handfull of firelings of ReEns taking hold of Omega's carrier and enough members to match the oposing team it was a given in the young Crimson Queen's mind that her team would be the victor. She fought Lightbright and nearly took her head when she disapeared fleeing Tenebra. In this quarrel Az also got the chance to kill the TI member Gray Fox. Defeated by Solace yet not wanting to die Az crushed his skull and sent his memory banks saved to the chip in his brain to the city Gray Fox controled. Some time passed before the next endevours. ReEnforcer the current Crimson King of Tenebrasque was aproached in a dream by Iceing Death a dragon he once owned. In effort to claim the last of the dragons the team took off to Antartica. It was easy geting into the caves, once there things got bothersome though. Blair fought Crimson Eagle, Boom Boom and Angeni for the egg. At the time Az didn't know Angeni was her sister. She likly would have still tried to kill her anyways however. Azra was about to have what seemed like a killing blow when blinded by Boom for a moment. In that window of oportunity the treo fled. The egg vanished and other then a work out the endevour seemed pointless. The after effects were worth it in the end, once returning to the city it was decided do to growth Dark Child was to be emperor. Blair was not to fond of DC and not necesarily one for orders but it meant less political things to deal with in any near future and made was more inspiring to be apart of.
Serenity was born, do to her demonic nature Blair never showed signs of pregnancy despite likely having
the child since the events back in the Second Death's War. Born into a family that consisted of a demon mother a currently possesed father and an assasin for an aunt it should be no surprise that the two parents departed on another crusade with their child in tow. Kastiel her step son was causing havoc back on the home world of him and his father. In the fight that followed Warsman's sides again changed and he was once again back to being the space marine rather than the member of some team or another. Az liked the idea of Wars, Serenity and her all on Tenebrasque but she was well aware the child would do better strictly under the supervision of Kaligar and herself and of course the training of the Adeptus. When she returned to her city she received a letter from Malice, she followed the directions to join this suposed sisterhood. She was given more abilities by simply agreeing to take part in Mali's scheme/ Chance to be even deadlier Blair went along and played her part. So far since then nothing has happend, a score in the demons book. Later she was to be aproached by the man Knowledge who was seeking to locate an old freind of hers. Spectrum, his whereabouts unknown and predicted dangerous she accepted and took to the stars with her team member tank, a mercenary named Myriad and the woman Wildcard.
The journey to safe Spectrum was chaotic, destructive and paved in blood. None of it was really theirs and in the end Spectrum was liberated. The blood alone was enough for the Demon however the money was a pluss however. Never really free from the violence and chaos considering who she was it was no surprise what followed. Add to that the team the gods seemed to target and it was less surprising. Taken prisoner Az and the rest of T.I was forced to play games of survival. Not long after the grueling tests. Blair traveled with ReEn and the satanist Y Intercept and encountered the other Oni. In the end ReEn took all the Rings of Godai for himself becoming like a god in her eyes.
A week or so went by without drama but then she encountered the rebeling demon Jack and was forced to fight for her home. Then came the war, Kaligar had a mantle the title Warsman and it had been turned against the Roxomm family. A servant to the dark god Nurgle had assaulted the Symarrian worlds. Though not on the best of terms Cassandra who Az considered to be little more than Kastiel's concubine called on her aid. The Wings of Death from there aided in the conquoring of the enemy that assaulted them. Following the brief war Az, Ren, and Kaligar attended what was ti be the hapiest moment in the life of Ethan Starks and cassidy. Darkchild ever the cursed bastard he was lashed out at the woman he lusted for but couldn't have. Ethan perished and in responce Azrael pledged revenge. Rigus Mortis pulled away from the rest of the empire and made into a fortress of demons and artillery. She event went so far as to bargain with Erebus in the end gaining a small piece of his soul granting a few new abilities.
Requiem a angel who had lost her grace desended on Rigus Mortis. It was here by the aid of the allies of the angels, Mr Mercury Charmix and another young wizard being the lesser names of those who attacked, that Az died for the first time. Clara Mass had struck a killing blow to the demon an event leading to Az becoming the demon she song long wished to become. This rise in power was however but one of the many to come, As the angel left after a grueling battle the war soon came to pass. Azrael after a brief enteraction with Naamah and the Last Catalyst followed by one with Final Arrow the demon confronted ReEnforcer though that duel lies as a mystery in the way it played out. Inspired to go forth and make the villains work together she pressued greater power. The conclusion being in the war that would eliminate the gods of Chaos, Through manipulation, seduction and ultimantly betrayal Azra became the neww god of Reebelion.
With such done her actions remained releativly short for a time. That is untill brought into the past before the witch hunts began, During her years in this world she gave birth two her second child the half sister of Serenity. It was not to long after this that Blair faught her counter part from a cross dimension. Alezra Bloodhusk a warp altered xenos was assimulated by the demon adding a new set of skills. Though the side effects of such an action remain unknown At the current moment Salem resides with Erebus and a woman known as Syapt in a project that rivals any to ever be done before, All the while deep in the warp Az has spent much time with Serenity training her faster than the natural world can comprehend.
Eventually war came to Russia and it was here Aza fought off both Sam and Crimson Eagle. It was the redhaired demon who helped declare war on Russian soil. Not long after she engaged in a second match with Umbra Sorceror. After a long hard fought battle she was able to defeat the weather manipulator taking apart of her soul. Her acts were rather quiet for awhile after this untill she journeyed with her lover to Feravius in the Great Reclamation. Aldeon taking hold of her made her turn on her family a seed that allowed Malal to take effect over her body. Over a century was speant in anguish and pain all the while she was forced to watch those days where she butchered her own people. Eventually the crysis was averted and she had a time to reunite with Kiara. A long time friend and partner but all good things come to an end. The war between hevan and hell came. Eventually claiming Kiara in the process, this pain was amplified when soon after the war with Dathron came. Her husband died before her by Bloodstompa and her daughter by Dathron's general. The result was a flood of anger consuming her. At the moment Shadow Thief is the single person who eases her mind and its chaotic mind set. Fealings are developing for him though how things go there are uncertain.
My Super Life
Powers, weapons and other things of the child of Death
Flight: Large leathery bat wings are folded into Blair's back. 40ft in wing span these allow Az to get up to speeds of up to 150mph. Used more for transportation than anything else she is no slouch in arial combat. On at least one ocasion shes been known to use them as shields as well. While hardly a stoping force they have proven effective.
Improved eyesight and hearing: Naturaly adapted to night they also have done so for extensive light. Years of fire and explosions have given her a resistance to tactics aimed to blind an enemy. They also can pick up on minor details even in good distance. Her ears geting acustomed to explosive sounds crashes and gunfire. They also have grown sensative to sounds in general picking up on faint footprints and other small sounds when noise is less abundant.
Speed: Capable of reaching up to 120mph Az is remarkably quick in movments. While again mostly used to cover distance her speed is also the main thing that allows her to pack as many moves into a single action as she dose. Her reflexis are also benefit from this giving her higher odds to avoid harm.
Strength: Able to lift up to six tons if she desired. Her strength is rarely used in an offensive manner however. While she uses it to allow her to block heavy attacks and carry unusually heavy weaponry thats all she uses it for.
Pyrokinesis: Generating hellfire is second nature to the demon. Able to generate it at will and manipulat her fire and other flames around her she has offten blended fire with her attacks. Her hellfire she can also rig to act as an explosion. The combination of her control and its explosive force has allowed for many combinations. The highest mixture being like a solar beem but made of hellfire. Her control of fire also grants the power of being fireproof. The concusive force of an explosion will have effect but the flames wont.
WarpSteel: Various forms of hellfire exsist Azra has the ability to turn her flames into metal. Light as fire yet just as hard as any good common blade. Fire dancing across her fingers then turning into a blade or claws. The heavier attacks have included such things as creating a wave of spikes or turning a large ball of hellfire into a halestorm of blades.
Geokinesis: the power to manipulate the earth to her will. From the simple thrown rock to magma fisures and attacks like that of a meteor. Her greatest feat so far has been ripping a building apart. Her control of fire and earth allow her to also manipulate metal.
Healing factor: Any injury that doesn't kill her will be recovered in a few hours at the latest. Shes far from imortal but definently resiliant to damage. The worst part about Az is arguably her love for pain. Geting a rush of her injuries and others she's been known to keep going dispite serious harm. With the events with Malice her healing abilities were increased. As chaos and destruction accelerate as dose her healing abilities, the grander the carnage the stronger and healthier she feels.
Portals/teleportation: Through ties to the warp she is able to open rifts allowing her to traverse distances in a blink of an eye. Her most common use of this however is in bringing creatures of hell into the world. Her city is filled with monstrosities because of this ability.
Demonic Form: Born of the plains of hell Azrael naturally has a demonic form that sometimes may become pressent. Those with a conection to darkness or the light might see her in this apearence rather than her usual form. Hair a silvery gray and skin the color of ash this form usualy allows easier access to powers and slightly boosts speed and strength. Most important to this change however is the cursed markings that cover her skin. These black tatoos heal any wound instantly upon transformation and allow Az to be more in touch with her demonic self. Relishing in pain and chaos even more when changing.
Darkness Manipulation: Shadows and the apsence of light became tools for the demon thanks to taking part of Erebus' soul with ocult tactics. useing the apsence of light Blair can cast shadows shut out light and creat solid matter made of darkness.
Necromancy after her death and rebirth which led to the meeting with her father she unlocked the abilities that were mostly dormant till now. The first was necromancy which allows her to not only to take souls or hold them in a body but now also bring a corpse back as a zombie to fight at her side.
Cold as Death, hydrokinesis entirely is hard for Az. Controling the seas is more effort than it is worth. To create ice or manipulate blood however is simple for her. With this she is also imune to sub zero temperature and faking her own death. By mixing her knowledge and control of fire with the motions of water she was able to generate lightning.
Ability to control air currents, the ability making her a full elemental. It was claimed from a piece of Umbra Sorcerors soul.
Warp Mutation, Malal the god of rebelion slain by Azra was inherited by the demon. Becoming the new goddess in Malal's place a few additions to her skills were made. Now control of the warp was complete rather then the minimal she recieved earlier on. While in the warp she can control time by whatever extent she wishes. This ability also allows the storation of gear if ever needed. The other talent is in the alteration of her physical form. Mutation of flesh and bone powered by demons has shown caple of amplifying a variety of talents or briefly granting abilities.
Spectre, after fighting her alternant self she gained a new set of abilities. The first was the ability to manipulate her own molecules. This allowed her to break down to a form that resembled her if she were little more than blood red mist. Doing such allowed her to pass through walls and other solid objects. This ability also functions as a quick healing factor. The second ability from the assimulation. By altering her molecules she can effectivly shape shift. However her size remains the same and height may only be altered to six feet tall.
Knowledge in mechanics: Studing the vehicles of the space marines, earth and other known craft through the help of Warsman. This knowledge allows the demon to use her abilities to build her own devices of war or ones based on previous designs. Useing hellfire as the energy source Az has proven capable of creating just about any mechanical device. With enough practice she could use the warp to even simulate computer functions. The constructs however not generating the usual power source require pain makeing them less likely to be used by others.
Weaponsmith: Through years of violence useing any tool possible Blair has an understanding of any tool of war. Given the device she undoubtably could use the weapon to its maximum potential. Her own studies and the aid of her coleages has granted her the ability to be able to make her own weapons or any already known of weapon with ease.
Swordsmanship: shes capable of useing any weapon yes but her dominant source of weaponry is some form of bladed weapon. Blair while not knowing any specific martial arts form has learned her own mix of moves rivaling the standard martial arts master. By being part of so many conflicts she has a natural feel of melee combat.
Tactical Awarness: Before being the wife of Warsman Azra was no more then a ruthless assasin. However by his guidance and that of others like ReEnforcer and Spectrum she has learned to observe more then her suroundings and instead the entire battlefield. Her commands are typically short and quick always going for the throat. This however doesn't mean she has no sence of whats tactically sound. When needed she can adapt the orders or plan on the fly.
Iron Will: A masochist at heart and a desire to always surpass herself Az is hard to get to submit. TO kneel is unexceptable, a better man can be praised rightfully so but she would never let the individual think less of her and get away with it. Mass murder or no she expects to be looked to as the warior she is. Above all this trait means she will push herself to the end of most conflicts even if it kills her.
Rigus Mortis: Located in the dark country that Darkchild rules over Rigus Mortis is the city under Azrael's regime. The skies are dark from the smoke and the demon beings known as Bloodsacks that often make it rain blood. The streets are litered with demonic spires that seek to devour any soul that gets to close. The cities burn almost eternally as the streets are coated with a snow like layer of ash. Demonic entities run free and the city remains constantly at war as Blair and the demons constantly seek to make it stronger. The walls of the city look out to the ocean demonicly warped canons scaning the horizon for anyone foolish enough to attack.
HellCycle: A gift from ReEnforcer when first brought into Tenebrasque In this light motorcycle is her own personal gift from the possesed being. The tires tend to leave a burning trail where ever it goes. Its skeletal devilish design fits its rider well. Ocasionally if Blair see's it needed she has a small armory dedicated as nothing more then upgrades to apply to her ride to aid in the mission.
Blades: It goes without saying Blair Roxom has a thing for blades. COncealed weapons are a must as are more obviously seen ones. Thanks to her new allies and abilities she has managed to craft bayonetts of chain knives. Much like the chain sword she is so used to useing these knives can rip through nearly anything and are easy to equip to any gun. Becoming a new piece of standard gear for her and her company the bayonetts have been a welcome adition. Even more usefull than this however are the two swords she has now aquired. Ruin and Dispair her right and left arm blades are a modified variant of the chainsword she used and the kataris Alezra used. This set of modified tonfas is compact wresting along her forarm with little to no weight. When required the blades unfold fully capable of their standard uses. This mod didn't end with a simple concealment upgrade however. Ruin and Dispair with the press of a small buton on the hilt will be charged with a plasmic energy. This source has shown capable of cuting through more of the enemy forces than the average chain blade as well as the unique build allows the blades to be shaped or combined in a variety of forms for Azrael. Last but not least the two new blades are possessed by a variety of dark souls. With a simple squeeze of the handle the compact blades will morph into chainswords made mostly by the flesh of demons and their metalic like bone. The result being a set of over charged blades allmost as eager to consume and spill blood as her.
Heretics Sythe and the Deaths Wing and Spine Eater Chapters. These two military all female space marine chapters are directly under the command of the women of Roxom. The Spine Eaters are the biger chapter composed of the Teres Morba which were mixed in with Symaarian DNA. They are just as good as the best chapters of chaos space marines. They are also dedicated to only to her. They tend to transform into possessed demon marines upon death. Their primary leader outside of Roxom is Noir a chainclaymor weilding woman of legacy like strength. .
Lunas Sythe given by her father the Lunas Sythe generates dark energy capable of high destructive abilities. It also maintains the power to create black holes.
Avraline her fallen angel body guard and Infernum her skined flaming stallion are gifts of Shadow.
The Ceremonial Bolters: Given to her on her weding day these bolters are the one weapon she bothers to rechrieve if ever lost. Useing the warp to teleport them to her side if ever not around and wanted. The sycle like amunition clips give it a good use as a melee weapon if needed. Dressed in various markings of the symarrian race, demonic origins and kill trophies the guns have a centimental value. Blair often has a variety of amunition for special ocasions.
Armor Fit For a War Queen: Shes been known to run around in her fair share of skimpy outfits or casual wear. None the less however when she can Azrael often seeks to dawn one of the varients of her armor. A light weight version of the Terminator Armor of the Adeptus adding a slight boost in her performance and granting extra protection these suits of armor are tailored to Blair's build.
Weaknesses: Being a demi god who may just be able to resurect again and again one might think defeating Az to be imposible. This however is not the case. Her love of war has made her resist the ideals of a maxed out healing factor or unpenetrible skin. Beneath the armor is typical skin just as breakable as anyone elses. Healing from something lethal is likely but still variable. To much damage or a serious blow to the head or heart and she is done. Her other main weakness is towards spiritual forces, powers by spirits, devotion to a diety, or derived from the soul are far more potent to the demon