Alex (12), Julie (10), Jack (8), and Katie Power (5) met "Whitey" Whitemane, an alien who gave each of them one of his powers before his death, imbuing them with unique super powers. The 4 kids became the youngest superhero team ever: Power Pack.
This thread will eventually cover feats for Power Pack in these contexts:
• The original Power Pack series and its epilogue, the Christmas Special.
• Post-original series appearances set in 616 and in the current Marvel prime universe.
• The all-ages set of mini-series from the early 2000s onward.
However, I will focus on the original series at first and fill-in the others over time.
Introduction
Power Pack is four brothers and sisters--Alex, Julie, Jack, and Katie--and occasionally their friend Franklin Richards, at the time called Tattletale. (I won't cover Franklin here, but basically his powers in this era was limited to precognitive dreams.)
Over time their powers were often switched amongst themselves, and eventually they were even able to do this intentionally. They occasionally took new names after their powers switched. For instance, when Alex had the energy powers he called himself Destroyer, when Julie had the density powers she called herself Molecula, Mistress of Density, when Jack had the gravity powers he called himself Counterweight, and when Katie had the flight powers she called herself Starstreak. Ultimately, their powers returned to their original "owners," and they mostly go by their original codenames now, except that Alex has updated his to Zero G. (There are also some updates to their abilities in the post-original series era, which I'll detail if I ever get to that.) I should note that when the kids switched powers, they often found a new way to use them that the previous user didn't know about, but when those powers switched back to the original, they could now use those new ways of using the powers, and learned them very quickly. So all Power Pack members should be seen as being capable of using each of these powers in all ways.
Since the powers kept switching around, and since they kept changing codenames, I am going to just organize this respect thread by their powers, as described by Whitemane: Energy, Gravity, Acceleration, and Density.
I'll also include posts for their Healing powers, fights, and strategies. (Just because they’re kids doesn’t mean they only fight other kids, or that they don’t know what it means to take on a real villain. In fact, they have fought plenty of scary, serious, deadly opponents, including Hobgoblin, Typhoid Mary, the demons of Limbo, Pestilence [the Horseman of Apocalypse], the Marauders, Sabretooth, Nova [the Herald of Galactus], and Kurse.)
The limited series from the year 2000 had a variety of powers and continuity details that haven't been followed up in other series. I wouldn't say it's definitely not canonical, but it is at least less reliable and consistent. Feats from this series are followed by "(2000 LS)."
So, on to the powers:
ENERGY
There are three basic uses of the Energy powers: The user can disintegrate matter, absorb energy, and then blast out the energy from the disintegrated matter or absorbed energy in the form of Power Balls.
Disintegrating Matter
As far as we know, the user can disintegrate any form of matter. Small amounts can be disintegrated almost instantly. Larger amounts take longer. There is an upper limit to the amount of energy they can store from the disintegrated matter before they release it as a Power Ball. This limit can increase as the user gets used to the power.
The user can absorb any form of energy. As with disintegration, there is an upper limit before they have to release it, but it is very high (after practice).
Power Balls are destructive balls of energy. The could originally only shoot them out as single balls, but eventually learned to shoot multiple smaller balls at once. The more energy the user has stored from disintegration or energy absorption, the more powerful the Power Ball.
The person with Acceleration trails a rainbow while flying at high speeds.
The rainbow trail and blurring speeds are often used to distract opponents, especially in combination with Density's cloud power. The person flying can hit fairly hard due to their high speeds, and is extremely maneuverable.
The gravity power can increase gravity and decrease gravity for specific objects. In the classic series, it could only affect things by touch, although Whitemane could affect gravity at a distance, and so can the all-ages Alex and the post-original series Alex. The gravity power can chain along through various people, however. So for instance if all the kids held hands, Alex could de-gravitize them all.
They also learned to create a "super-G" punch that had the effect of a superhumanly-strong punch.
Alex also created wings for his costume that allowed him to fly by making slight manipulations in his gravity, up and down, as he glided.
De-gravitize (make things weightless)
I tended to not make a lot of scans about this because it's pretty much all the same. I just put in some of the larger things they de-gravitized.
More examples of flying without wings, and keeping up with the others
Density
The Density power was originally considered the least helpful by the kids. Over time it became one of the most versatile and useful.
The Density user could make their molecules extremely diffuse, and turn into a cloud that often partially looked like them. In this state, they could cloud people's vision (often in conjunction with the flyer's rainbow trail), make them cough, and they were immune to physical and energy attacks. They could fly in this form at high speeds, and often matched the Acceleration user's speeds, even in emergencies.
They could become very small and increase their density. In this state they were very resistant to physical damage, and, since they still weighed the same as when they were normal sized, could jump on someone and knock them out. Jack called this the "Jack Hammer," and later users called it the "Julie Hammer," etc.
They could also take on a slightly-larger and human-looking, but still-intangible form.
They could also change the density of the air around them to make little air bubbles. These bubbles could be soft and cushiony, or hard like a force field. They could make this force field around themselves or others.
Originally, their powers got mixed up by accident under random external circumstances. Now they can share/take each others powers at will. Alex did this on purpose once earlier, and Julie did it again recently in Future Foundation.
Healing
The members of Power Pack can all heal themselves and others. It's not a healing factor. They need to actively try to heal. (Early on, they occasionally healed by accident without knowing how.) They got this power from Whitemane also.
Whoever has the Density power can also heal by changing into cloud form and back into human.
This shows a series of scenes cut from a long sequence. First Julie's powers are taken away and she crashes, breaking bones. However, she is soon walking with assistance. Then she even swims through a long underwater tunnel, where she is asked how her ribs are, and Julie says "still healing." (No other mention is made of her using her power to do so.) Then she is strong enough to carry two people at supersonic speeds, causing great pain but still possible due to her previous healing.
Towards the end of the original volume, Alex was temporarily replaced by a protoplasmic duplicate of the original. However, since he is an exact duplicate of the real Alex, to the molecular level, Fake Alex's feats should all be duplicatable by the real Alex (or anyone who held the powers Fake Alex had during that period).
I have fixed all the links in this post, which had been broken due to the CV link-related bug. Everything in this RT should now work.
I have new material to update the thread, but first I have to finish fixing the same bug problem on my other RTs. Actually I only have one left! Hallelujah!
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