Rumble Man

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osp - Shortcomings

Disadvantage

"Emotion is weakness"
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Osprey, suffer from an acute form of IED (Intermittent Explosive Disorder). This behavioural disorder can be characterized by extreme expressions of anger, often to the point of uncontrollable rage, that are disproportionate to the situation at hand. He simply isn’t equipped to handle frustration or opposition; any sort of stress can trigger a violent episode. Whenever he begins to feel negative emotions (frustration, anger, fear) resulting in immediate devastating physical violence.

His appendix has been replaced with a genetically engineered drug-producing organ. When he is excited, the organ produces "Red," an amphetamine to improve his performance in combat. It can also produce "White" to bring him down and "Blue" to keep him calm and relaxed once the amphetamine high is over. Osprey is addicted to "Red" and prone to violence. He more than likely had a number of physiological as well as neurological problems due to the side effects related to the use of such powerful drugs. Without the blues, he would have nightmares about combat.

While always mentally unstable, the drugs has greatly diminished his already fragile grip on reality. His increased mental instability causes him to sometimes be extremely impulsive, not thinking before plunging into a potentially dangerous situation, making it relatively easy to lure him into a trap. Osprey also suffers from the delusion that he is invincible, claiming that "not even God could defeat him" this has caused him to fight when at a severe disadvantage, resulting in his defeat.

His ability to view the sins of all he sees is slowly convincing him that the world is full of guilty people. Once from the top of a building looking down on people in the street, he can see the sins and repressed guilt of each and every one. Determining that their sins outweigh the values of their lives, Hazard lights up his eyes and lases into the crowded street, slaughtering all present.

Because the brain he inhabits was lobotomized, Osprey is unable to feel anything physically and has a very limited emotional range. He has described the way he experiences his pseudo-life as being akin to playing a video game. He also has a wild, animal-like nature to him and a savage, or "berserker," rage which he tries to control.

Although seemingly incapable of reason, Osprey has been shown to be able to learn through a process of trial and error. The full extent of his learning abilities is unknown, but the process of discovery for them is not unlike that of a toddler. Hazard also seem to have a sense of wonder or amazement, as shown in where he is transfixed watching fireworks in the sky.

He is shown to be capable of short bursts of speed once target is within reach, though it is unclear as to the extent of or what triggers this ability. Osprey have been shown to lunge once in close proximity of a target and will ferociously bite and claw at anything in his grasp.

Because the Osprey has never experienced any sort of true social interaction, his moral code does not conform to the standards of modern society. The Hazard cannot distinguish between modern concepts of right and wrong, and has in fact created his own system of ethics, twisting his ideals, and making him see things as he wants to see them, not necessarily as they truly are.

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Hazard seems to lack any real empathy for his fellow man. He delights in murder; feeling no consequences will affect him despite the fact he's been detained and handled before. In addition to all his powers, Hazard has demonstrated a love of carnage and killing.

So great is his love for battle that Hazard seldom bothers to consider which side he is fighting for, and goes on to slay soldiers from either side. Even when Hazard does join battle intending to fight for a particular side, he is prone to forget which side he's on, or be tricked into fighting his unfortunate allies.

Super-strong but sometimes cannot control his strength and is prone to savage, almost bestial rages in which he becomes reckless. However, Osprey must always be concentrating on keeping himself invincible. He eventually lets his guard down when he is 'relieved'. If Osprey doesn't discharge the energies that builds in his body causes his mind to rage.

In addition, Hazard suffers massive migraines which he refers to as the "fever" which can only be alleviated by 'relieving' his rage using people, ultimately killing them. Something within Osprey's physiology makes him addicted to the chemicals used in the Earth food, Chocolates for a steady supply of phenethylamine. A chemical found as a neurotransmitter in the human brain, while this has been known to lead him to consume the brains of others, the chemical can also be ready found in processed chocolate. Withdrawal symptoms include violent bursts of rage, and bloodlust.

He tried to relieve the residual pain from his burns by obtaining the endorphins from human or dog brains, but as the pain never went away this had turned into an endless cycle.

"Coward, liar, rascal, scoundrel, and puppy all demanded an immediate challenge, for they struck at the core elements of manliness and gentility." (A puppy, Freeman recounts, was "a fop or coxcomb; corresponding to the French poupée ... a woman's plaything or pet.") "Any man who uttered them in a dispute was declaring his intention to engage in an affair of honor."

Coward is a surefire way of getting people killed, nobody calls him a chicken and lives.

Hazard is capable of being knocked unconscious and suffer the psychological effects of damage as well as pain. Hazard also possesses a pulse that can be felt and read in the same manner as a human. It should be noted that the tolerance for pain is inhumanly high, and that a Hazard appears to only feel pain in the moment of injury, suggesting that Hazard does not suffer the lingering agony that most humans do.

Homeless

Though technically Hazard has had residences around the world. He has often resided wherever his gtoup calls HQ as well. So to say he is without a home isn't totally true. What is true is that Hazard lacks a people or a place that he can point to and call home. Sector XX would technically be it, but he is believed to be the sole inhabitant of his quadrant and of his kin. This has caused times within Hazard's life, mostly during the early years of his habitation of Earth, to truly reflect on all that he has been missing. This can lead to a sour mood at times when he realizes that he is and will always be a visitor to his adopted home of Earth.

Passion for Pain

Hazard has a sick and twisted passion for pain. The very idea of being stabbed, or receiving a blow excites her in some strange way. He in a sense, “thirsts” for pain, and once he receives it, he will not stop, until he is satisfied. The problem with this is that Hazard will become blind or ignorant to the amount of pain that she receives, and could probably die from the injuries. Additionally, Hazard is drawn to those who can cause her pain, or people who will allow him to cause pain, death, and destruction.

Empathic Overload

When he absorbs to many negative emotions it causes him to enter an overloaded state in which he becomes a violent berserker, and can’t differentiate between friend, or foe. While his powers are enhanced, he can’t necessarily control himself until he is stopped, and reverts back to normal.

Impulsive

After gaining more powers, Hazard consumed himself in it and stated that he would no longer became stagnant. Seeing as to how he was granted an ability that would ensure that, he is always one to perform an action before he thinks. He is so bent on overpowering everybody that he will rush into battle without a steady plan of action in mind. His impulsiveness and brash attitude make it hard for him to get into a fight simply because he is driven more so by a burning emotions than a calculating force of mind. When enraged.

Underestimate:

Hazard can also underestimate ‘lesser’ beings, leaving himself open for attack, not expecting certain beings from being able to harm him. It doesn’t take much to take a read on an opponent, but his initial impression is usually low.

Hold Back:

Due to underestimating opponent’s, as well as just not wanting to kill opponent’s outright, Hazard holds back 90% of the time. It takes a lot to get him to go all-out, and if he does, watch out. Non npc's.

Relentless:

Somewhat stubborn and born with an infinite amount of perseverance, Hazard will head straight into battle with the pure intent of winning. With this in mind, Hazard will push through any battle no matter how bad the odds are against him, or how badly beaten he gets. He puts mind over matter and will continue fighting, even if it puts her on the brink of near death. He's had her share of failures in the past, and has always risen back up even after falling down. His stubborn willpower gives him the strength to keep fighting, but also gives his enemies the ability to take advantage of the fact that she is willing to die to win.

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Chink in the armor:

his susceptibility to piercing objects. While He is able to sustain incredible amounts of blunt damage, Hazard is as prone to be maimed by a well-placed piercing attack as anyone else. His bionically-enhanced physique is able to make him withstand the pain and heal, but in the end, he can be gravely injured, or even killed by a sword thrust. Note that the hardware and the wielder has to be 'special'

Never Give Up:

Hazrd has a serious problem with identifying when it's okay to give up, or change his habits. It takes Hazard far longer than most people to come to the conclusion that he must abandon anything in order to save something greater than whatever it is he's defending or fighting for. He will take a lot of punishment while trundling slowly to the uncomfortable and foreign decision of 'retreat', and yet still remain no matter how hurt he might be in mind, body or soul.

Impulsive:

'Hit First, Ask Questions Later' - If something is a verified threat, Hazard will move to subdue/contain it before investigating further or asking questions. Once the threat is handled, -then- one can have all the time they want to figure out the reasons. While this behavior is greatly couched during team/mission situations, it's still present as something Hazard would quietly (sometimes not so quietly) offer as a far better solution to trying to deal with criminals. When he's in civillian clothing and 'off-duty', Hazard is even more prone to this kind of impulsive behavior, more willing to take things into her own hands - What better time to catch a metabeing than when one thinks no agressors are around?

Quick Decisions In most situations Hazard will punch someone before asking. This usually causes more fighting to happen than should. This is why he is constantly put on teams that can supervise his actions. He acts out of the intent of good, but often does more harm than good.

Pragmatic

Hope for the best. Prepare for the worst. Hazard is always prepared. Guided by practical experience, Batman is almost always a few steps ahead of his enemies simply by virtue of the fact that he has planned and prepared for every foreseeable problem. He has little patience with people who let life come at them without taking the time to consider their future needs. A little planning would protect them from so much heartache and heartbreak down the line.

Code of Honor:

Hazard's code of honor is unclear. The most solid part is that he will always keep his formal word. His "code" included the fact that he could free himself through trial by combat. He also always "stays bought" by contract.

Another important part is that he will *not* use his power-up to give himself a strength or durability above his opponent's (or above an obstacle) strength and durability. However due to rage or some other unique situation, he may become stronger or more durable but it's rare, as he prefers a good 'fair fight'. He will also always kill a double-crosser, etc. et al.

Likewise, at times he insists that he will make no unprovoked attack (and that his opponent has to hit him first before he declares combat), until that part of his code of honor bores him.

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