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Lord Ahramoz

  

 
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Code Name:  Lord Ahramoz.
Real Name:  Keyate Sutarrakh Ra.
Aliases:  Emperor of Xantro, Amun Ra (King of the Gods, God of the Sky, God of the Sun), Khnum (God of the Waters), Sobek (God of the Nile), Heru'Ur/Herueres/Horus the Elder (Son of Geb and Nut; God of Light), Keyate Sutarrakh Thera-Arizeph.
Nicknames:  [Unknown.]
Relatives Lady Itharis (wife), Lord Kebros (adoptive father), Lady Erneuth (adoptive mother), Lord Osiris (adoptive brother), Lord Setekh (adoptive brother), Aton (son), Khonshu (adopted son), Mayet (daughter), Bastet (daughter), Anuket (daughter), Serqet (daughter).
Affiliations The Xantroan Empire.
Base of Operations:  Alarna, Xantro I, Vardes System.  Previously Heliopolis and Coyolxauhqui, Earth. 
Universe:  Vine Prime.

Status

Alignment:  Lawful Good/Neutral. 
Identity:  Public (to the Xantroan Empire), Mythical (to Earth).
Citizenship:  Imperator of the Xantroan Empire.
Marital Status:  Married.
Occupation:  Co-regent.
Religion:  Passive adherent of Alarnianism (subset of Azurianism; focusing on the goddess of wisdom, Alarnos), also leaning towards Deism.

Characteristics

Nature Nitari/Illumination. 
Place of Birth:  Xantro I.
Age:  approx. 12 000.
Height:  6' 3" (192 cm).
Weight:  225 (102 kg).
Hair:  White.
Eyes:  Gold.
Unusual Features:  Ahramoz's animal spirit is perpetually visible, which is unusual among Nitari. 
Description:  Ahramoz is a tall, dark-skinned humanoid (alien, but resembling a human of predominantly Black African descent) with golden eyes and a short, white beard (white hair is usually the only visible sign of aging for particularly long-lived Nitari).  His 'Wadjet' (glowing facial mark that indicates active power among Xantroans) matches the legendary 'Eye of Ra'.  Ahramoz's power aura is golden, and his clothes (most frequently Xantroan regal garb, or armor) tend to follow a color scheme of predominantly gold, with blue and white elements.  As noted above, his animal spirit (which most frequently appears as a falcon) is perpetually visible (as opposed to only appearing when one's Hekai manifest), indicating Ahramoz's unusual power level.

Biography

Ahramoz was born into the semi-noble House of Thera on Xantro I, and at 8 years of age he conducted the Rite of Illumination like some of his peers (note: the minimum age required for the Rite was later raised to 15).  At the time, his powers' ('Hekai') potential were judged as having a potential far beyond the norm, and most of his immediate family were incinerated in an accident where his powers went out of control.  In a trial it was decided that he was to go through intensive training in power restraint.  Following this, he was adopted into the House of Arizeph-Chaihon, under Lord Kebros and Lady Erneuth.  As such, he became the surrogate brother of Osiris and Setekh.  After passing into adulthood as smoothly as his situation allowed, Ahramoz began to go by the name Amun ('The Hidden') in an attempt to distance himself from his past.  Shortly thereafter, Amun was engaged to Teia Abariel of the House of Ra, also known as Lady Itharis.

 Not too long afterwards, Athymar Ra (or 'Atum') was chosen by the Imperator of Xantro to be the leader of the terraforming group preparing the planet Earth of the Sol system for eventual Xantroan conquest.  Athymar was thus appointed to choose the people he wanted along with the expedition, along with some personally chosen by the Imperator (such as Setekh), and Amun certainly accepted Atum's offer, as did Osiris and the rest of the family, as well as a number of other families.

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Shortly after having settled on Earth and constructed the city of Heliopolis, the city was assaulted by infiltrators, calling themselves Arzacians.  Lead by the colossal reptilian monstrosity called Apophis, the Arzacians managed to kill the city's regent, Atum Ra and his wife, Lady Saosis.  Amun, their intended successor, was also assaulted when unprepared for their attack, but he was saved in time by Setekh (much to their surprise, as Setekh had been something of a criminal previously).  Gathering up their forces, Heliopolis launched a counter-attack on the Arzacians and drove them off the planet and warned Xantro I of the betrayers.

Things would change however, and despite Itharis's warnings, Amun Ra didn't see how Setekh had been corrupted once more until it was too late.  Using a blade of celestial origin, Setekh murdered Osiris - the greatest threat to the rogue's plans - and trapped him in a stone coffin, only to incinerate Osiris's body later when Lady Isis had found it.  Disguising himself as Isis, Setekh managed to get close enough to Amun to poison and incapacitate him; however, the Desert King had grown too arrogant to kill the rest of his victims.  Isis had an idea, but it was highly unorthodox.  She suggested that hers and Osiris's newborn son Horus could learn a magical power duplication technique once he was old enough to conduct the Rite of Illumination, and use Amun's full power against Setekh if all else failed, though it required Amun's cooperation.  Amun was initially unwilling to try, as it would require him to lend Horus his own soul, although when his condition got worse, he reluctantly obliged.  Telling Isis the true name of his Ba (spirit companion, or soul), Amun allowed Horus to tap into his full powers.  When Horus managed to imprison Setekh in Duat (a dimensional plane used as a prison by Xantroans), Amun and the rest could be freed and healed.  Amun's sight (taken from him by Setekh) could not be restored however.

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Many years after those events, when the civilization of Khemet (Egypt) was on the rise, humans carried on their tradition of interpreting the Xantroans of Heliopolis to be gods, and worship them as such.  Amun's son Aton was displeased with the lack of attention he received from mankind, and released Setekh from Duat.  Setekh, now without a corporeal body, took possession of Itharis, turning the composite Itharis/Setekh into the omnicidal Sekhmet, a 'goddess of destruction'.  Among the casualties was Khonshu, one of Amun's and Itharis's sons.  On Amun Ra's command, Zehuti (the son of Setekh) devised a plan to stop the dangerous combo, by trapping Sekhmet in an illusion and tricking them into drinking blood-colored beer until Setekh could be extracted from Itharis's body and reimprisoned in Duat.  When it was over, Amun retreated elsewhere, not leaving a trace or saying a word to his loved ones...

[Data on events between Ahramoz's disappearance and ascension to the Xantroan Imperial Throne is lacking.] 

Abilities & Weaknesses

Inherent Powers

  • Regeneration:  Triggered at severe injury, Ahramoz (like all Nitari) can lapse into a death-like comatose state, preparing his body for a complete (or mostly complete) regeneration which will often occur hours, or days after the event.  Common side effects of such a regeneration is the development of a new 'Persona', which entails that his appearance, Hekai and animal spirit will be slightly altered.
  • Telepathy:  All Nitari are capable of low-level telepathy, transmitting (but not broadcasting) messages across a large city, and reading a person's mind with their consent.

Hekai

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Hekai are the powers gained by Xantroans in their Rite of Illumination.  Ahramoz's Hekai are triggered and/or guided mainly by constructive/architectural thinking.  His powers are at their highest when used to build or construct, rather than destroy.
  • Energy Manipulation:  Ahramoz's foremost Heka is the power to manipulate energy in all of its known forms, his preference is using it in the form of light and heat, hence why the Khemites of old identified him with the sun.  The magnitude of his abilities makes him the most powerful Xantroan to ever walk the Earth, but is still not on the same level as Olympians or Asgardians.  Another common use of his powers is the manipulation of of water (leading to the old Khemite assocation of Khnum and Sobek with the Nile).  Since Ahramoz is blind, he has developed the ability to see with the eyes of others (provided their consent), most often his wife, Itharis, or his daughter, Bastet (a.k.a. Wadjet-Bast).
  • Animal Spirit:  Named Benu, Ahramoz's semi-corporeal animal spirit usually assumes the shape of a falcon, but also assumes the form of a crocodile or a criosphinx on occasion.

Weaknesses

  • Intoxication:  Ahramoz's personal standards forbid him from using his powers if he is intoxicated, or otherwise not in total control of himself.
  • Magic:  He is vulnerable to some forms of magic, for instance, his blindness is the result of a curse, and thus will persist in spite of regenerating.

Possessions

  • Golden, falcon-themed armor.
  • A spear/scepter through which Ahramoz's powers can be channeled/focused.
  • Xantroan Sigil Ring.


Trivia

Useful Notes:  In Xantroan culture, Ra not only a name, but a title, signifying that Amun (and others carrying the title) is by far the most powerful member of a community.  Xantroan folk belief is that those with the power of a Ra, are exceptionally good rulers.  The origin of the title is attributed to the legend that the first 'Ra' was of the likewise named noble house, which, incidentally, Ahramoz later married into (and officially adopted the name of).
Theme Song:  [Unknown.]
Quotes:  [Unknown.]
Random Facts:   The Hellenes (Ancient Greeks) identified Amun with Zeus (god of the sky, king of the gods) and Ra with Helios (titan of the sun).
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