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3.3 stars 3.3 Stars Average score of 3 user reviews

And You Thought Carmen Sandiego and Waldo Were Hard To Find... 0

Plot & Action: This is another establishing issue as the Justice League International continues to explore the world post Max Lord's mind wipe. There's an explanation of why those four JLIers are the only ones to remember, and Max makes a swift plan to deal with that. I still would like to get an idea of what Max wants to do, but so far the pace has gone pretty well. Character Wise: Booster Gold continues to be the shining star. I love how he's characterized here, and, if done right, this st...

11 out of 12 found this review helpful.

Now u see it now you don't! 0

 Some spoilers may be contained in this review!  YOU HAVE BEEN WARNED     When I first read about this series I was not at all impressed or even remotely considering picking it up.  Brightest Day, hell yeah!  Not JL: Gereration Lost.  Then the concept started to evolve a bit and started sounding interesting to me.  The final nail came when I read an interview with Winick and Giffen on another site.  I liked how the two seem to work off each other and I said to myself (yep talking to myself is co...

7 out of 7 found this review helpful.

Nothing Happened in this issue! 2

Story We start out where we left off last time. Nobody remembers Maxwell Lord except for Fire, Ice, Booster Gold, and Cp. Atom. These four try to remind all the heroes who Maxwell Lord is. Maxwell now has a high place in authority and Cp. Atom tries to stop him. It's Magog and U.S. Army versus Cp. Atom. Cp. Atom gets away. Now people think that Ted Kord killed himself when Maxwell shot him in the head. The issue ends with the four being sent to the new Blue Beetle. Writing: For me this was a fil...

2 out of 4 found this review helpful.

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