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    Judge Dredd Megazine #466

    Judge Dredd Megazine » Judge Dredd Megazine #466 - Meg 466 released by Rebellion on March 2024.

    Short summary describing this issue.

    Meg 466 last edited by iainbenson on 03/21/24 11:24AM View full history

    This issue we pay tribute to two more influential comics creators that we’ve sadly lost in the last month – both Paul Neary and Enrique Badia Romero were only occasional contributors to the House of Tharg, but they were formidable figures in the history of UK funnybooks. Romero was a familiar presence in newspapers, drawing the Modesty Blaise and AXA strips, while Paul had a pivotal role at Marvel UK, overseeing a publishing house that was in the mid-eighties rivalling 2000 AD in its output with titles such as Death’s Head and Dragon’s Claws as well as nurturing future artistic stars like Liam Sharp and Doug Braithwaite.

    Alongside Neary’s obituary, we also have a chapter from Karl Stock’s Comic Book Punks that covers the Marvel UK era but was cut from the book for reasons of length. It conveys a period of enormous creativity that’s generally looked upon very fondly by those that were there.

    Elsewhere, there’s more blistering action in Dredd, Devlin Waugh, Harrower Squad and DeMarco, P.I. plus a complete Tale From the Black Museum from Liam Johnson and Cam Smith. Enjoy, creeps!

    Judge Dredd » Ravenous (Part 3)

    Mega-City One, 2146 AD. This vast urban hell on the east coast of post-apocalyptic North America is home to over 200 million citizens, with the irradiated Cursed Earth to the west and the toxic Black Atlantic to the east. Crime is rampant, and stemming the tide of chaos are the Judges. Toughest of them all is Judge Dredd – he is the Law!

    DeMarco, P.I. » No Smoke (Part 2)

    Mega-City One, 2146 AD. Galen DeMarco was once a Judge, a rising star operating out of the corrupt dumping ground that was Sector House 301. But she quit the force after one romantic indiscretion too many and set herself up as a private investigator. A recent case left her fighting for her life, and as she takes on other cases, it seems her assailant isn’t finished with her yet...

    Tales from the Black Museum » Aesthete(Part 1)

    Mega-City One, 2146 AD. Deep in the heart of the Grand Hall of Justice lies the Black Museum, Justice Department’s permanent exhibition of the relics from bygone crimes. Whether it’s a notorious serial killer’s trophies or the weapons of the Dark Judges, the violent history of the Big Meg is laid bare here. Let undead guide Henry Dubble show you around...

    Hook-Jaw » Hook Jaw (Part 3)

    His name is legend, a myth that has passed into popular culture via stories, word of mouth, comics, merchandise, and more — that of the formidable Great White shark known as HOOK-JAW. A spear protruding from his lower jaw, few who encounter him live to tell the tale, so terrible is his hunger. Bodies rent asunder in his wake, the sea stained red with the blood of his victims, he’s a true terror of the deep...

    Judge Dredd » Under Siege (Part 3)

    Mega-City One, 2130 AD. This vast urban nightmare on the east coast of post-apocalyptic North America is home to 400 million citizens, every one a potential criminal. With lawlessness rife, only the Judges can prevent total anarchy. These future lawmen are judge, jury and executioner. Toughest of them all is Judge Dredd - he is the law!

    Devlin Waugh » Night Clubbing (Part 2)

    Brit-Cit, 2146 AD. A freelance paranormal troubleshooter and exorcist for the Vatican, Devlin Waugh is the world’s foremost supernatural investigator. Despite becoming a vampire after getting bitten tackling an outbreak in an underwater prison, Devlin continues to enjoy the finer things in life. Now, after tackling a curse on his bloodline, he struggling to get back on his feet...

    Harrower Squad » Calhab Country (Part 3)

    Cal-Hab, 2146 AD. This wild area north of Brit-Cit has become notorious as a dumping ground for the world’s radioactive waste, and as a consequence much of it outside the major conurbations such as Glascal is an inhospitable wasteland populated by mutant tribes. Charged with patrolling the borders of the wilderness are heavy-weapons Judge teams...

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