Native of the planet Betrassus, Iolande was born into the ruling house of Betra and acted as princess. The future of her royal bloodline was to be led by her brothers, Stentar and Ragnar. However, Ragnar's interest was always consumed with dreams of joining the Green Lantern Corps. Iolande did not concern herself much with either matters of ruling or of dreams of a life beyond her home planet.
As a secondary character, Iolande's character evolution has often been as a supplement to others', specifically her partner Soranik Natu. As such she has been portrayed as necessary throughout the series to give Soranik depth and not as much herself. Thus at times she is portrayed as impulsive and used to a life of privilege. As she developed though her relationship with Soranik becomes that more of a friend, even consoling her at times or acting as a sounding board for personal problems. Despite her relative inexperience, she has proved herself to be a capable member of the Corps, having lived through such events as the Sinestro Corps War and Blackest Night.
Major Story Arcs
Iolande's first major story arc is the one in which she is introduced. Soranik Natu and Myrrt are called to Betrassus after the royal family is attacked by golden androids. This led to the death of Myrrt , which at the time seemed to be inadvertent but was in fact a planned deception so that Ragnar would be able to become a member of the Green Lantern Corps. Despite his deception both Soranik and Guy Gardner discovered the truth about his actions and after having him teleported to Oa under the false auspices of granting him membership he was tried and found guilty, though returned to Betrassus as he had diplomatic immunity. Regardless the decision was made that he had brought shame on the royal household, and as the charge amounted to treason, he was sentenced to death. Soranik who had been given Myyrt's ring to give to a successor when she knew it was ready, determined that before his death that the ring was meant for Iolande. Iolande is immediately summoned to Oa for training where her being habituated to a royal life of privilege makes her a difficult recruit to deal with for Corps drill sergeant Kilowog.
Her first deployed mission was as escort to Kilowog who escorted her personally to Korugar to be introduced formally as the new partner of Soranik (though both knew this would occur if she passed her training.) Soranik was in the midst of being attacked by the authorities on Korugar, still hesitant over the role of a Green Lantern on the planet after Sinestro's brutal rule. This was an early point of friction between the two as Iolande and Soranik clashed over the Soranik's role on Korugar, though they later reached an agreement with Iolande admitting to have been too presumptuous while Natu said she should set a better example with her own behavior.
In the lead up of events to the Sinestro Corps War, the two are sent to a mining colony to investigate activity byt the Children of the White Lobe. The two discover that the Children of the White Lobe have been mining a highly explosive material which they can ignite telepathically. After completion of the mission she receives word that her father is dying, and she returns to Betrassus to be with him in his final hours. He demands that Iolande revoke her status as Corps Member and rule the planet. Natu arrives and offers medical help, but it is unsuccessful. Iolande blames her for her failure. The two part ways under these tense conditions, with the implication that Iolande may not return to active duty. Although she was absent for the first parts of the war, she is later seen in New York City alongside fellow Corps members and Earth's heroes battling Superboy-Prime and the Anti-Monitor. She subsequently chooses to balance her role as monarch with that of Green Lantern Corps member, though with the latter being given more importance.
During the events of the story arc Ring Quest, Iolande and Soranik along with Lanterns from other sectors (Guy Gardner, Kyle Rayner, Arisia, Sodam Yat, Bzzd, Isamot Kol, and Vath Sarn) are assigned the task of tracking down the missing or stray Sinestro Corps Rings. After Arisia and Sodam fail to check in they track them to the planet where the Black Mercy originates from and where Mongul is operating with his own rings and is modifying the mercies to induce fear, not bliss. Iolande is exposed to one of these and her fear is revealed to be failing at both roles. Matris Ater Clementia (the sentient being that created the black mercies) reveals herself to not be malevolent, rather she created the black mercies as a form of granting some solace to a group of marooned space explorers. She thus releases the Corps members who subsequently attack and defeat Mongul.
Thereafter Iolande only appeared occasionally although when Soranik found out that she was Sinestro's daughter she chose to confide in her, proving to a degree that the two had moved past their differences and had become closer friends. During the Blackest night crossover Iolande is drawn into action during the assault on Oa in the attempt by the Black Lantern Corps to destroy the Central Power Battery. After successfully stopping the attack she and Soranik defend the injured members of the Corps in the infirmary from Black Lantern Corps members who are intent on murdering them and reanimating them with black power rings. Soranik and Iolande fend them off and while Soranik goes to aid Kyle in his battle against Jade, Iolande transports the remaining wounded all at once to safety on Mogo.
After the start of The New 52, not much of Iolande's story has changed. During the story arc Fearsome, Iolande can be seen on one of Salaak's monitors.
Green Lantern Statistics
Powers and Abilities
- Leadership: Iolande is the queen of her planet and leads her people, in addition to her role as one of the two Green Lanterns of their space sector.
Iolande wields a Green Lantern Power ring, which gives her several very formidable abilities and tactical resources:
- Emotional Spectrum Green Will Energy Conduit: The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
- Energy Projection: The ring can be used to fire blasts of energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. Their appearance does not indicate the power of the weapon. The weapon's power is more an indication of the will of the user.
- Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others in the vicinity. With the cosmic scope of a Green Lantern's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting them from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field while body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as their sole source of life support. The force field is created instantaneously whenever needed as part of the ring's automatic defensive system.
- Energy Constructs: The primary function of the power ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. The constructs exist only as long as a Green Lantern is fueling them with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
- Phasing: The power ring allows the wearer to pass through solid objects such as walls, though this is also a function of the ring-bearer's will and not an automatic ability of the ring itself.
- Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring-bearer can observe events in a ghostlike state, but the cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacra. The power ring will automatically end the playback if outside interference warrants the ring-bearer's undivided attention.
- Invisibility and Light Refraction: A ring-bearer can render themselves invisible by willing the ring to bend light waves around their body. A similar action allows an experienced ring-bearer to create objects of colors other than green, even simulacrums of living people.
- Energy Absorption: The ring can absorb and store other energies. Doing so does not replenish the normal store of energy the ring has. For example: a ring that needs recharging but contained a store of electricity could only discharge that electricity.
- Superhuman Strength: While not super strength of the conventional sense, a Lantern, while using constructs created by the ring, becomes capable of lifting/moving tremendous weights far heavier than they would normally be able to with comparatively little effort.
- Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Green Lantern has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around their body. In space, a Green Lantern's flying ability has been shown to reach velocities far exceeding light speed. In atmospheres, air friction is not a hindrance since heat is either absorbed or reflected by the ring's field.
- Wormholes and Spacial Warps: The power ring grants its bearer access to wormholes in space, enabling a Green Lantern to rapidly cut the time and distance needed to respond to an emergency. Black holes can also be navigated by experienced ring wielders. A Green Lantern can travel through a black hole to be deposited outside a white hole in a far off sector of space.
- Time Travel: Time travel is possible with the power ring, though the further forward in time a ring-bearer travels, the more willpower it takes.
- Limited Cellular Regeneration: A Green Lantern can use their ring to heal physical injuries in their self or others.
- Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If the ring-bearer can conceive of it, they can probably detect it. Most normal electromagnetic phenomena are within the range of the ring, including radio, radar, television, infrared, ultraviolet, microwave, and high frequency band communications.
- Thought Relay: Otherwise known as a telepathic link, which can be used to coordinate tactics with other Green Lanterns or report of the status of an active mission to a sector partner or other Lantern. The links can also be established with non-Green Lanterns, though it requires more willpower.
- Galactic Encyclopedia: The earlier rings worn by the Corps functioned as references for their bearers. Having the vast knowledge of the Book of Oa to draw upon, each ring functions as a ready reference on most peoples, stellar events and conditions that may have been seen by other rings or other Green Lanterns.
- Universal Translator: The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations. Complications arise when a frame of reference for translation is not available, as evidenced during Katma Tui's induction of Rot Lop Fan into the Green Lantern Corps. Katma Tui had the difficult assignment of explaining the concepts of "light" and "color" to the sightless Rot Lop Fan. She overcame this barrier by using sound rather than light as the basis of the ring's power. Some Green Lanterns, such as the planet form known as Mogo, have used the ring to create an intermediary "being" to expedite communication.
- Material Alteration: The Green Lantern's uniform is not made out of fabric. It is created by the power ring whenever the ring-bearer wills to wear it. Most Green Lanterns wear similar uniforms that are programmed into the ring by default. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities, or whims. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps' symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-Circle" to describe a rookie Lantern.
- Ring Duplication: A power ring is capable of duplicating themselves. Each duplicate shares the qualities and capabilities of the original ring. The duplicate rings are subject to over-ride control by the original ring-bearer, and take a significant expenditure of energy to create.
- Emergency Beacon: A Green Lantern in distress can use their power ring as an emergency beacon. The alert can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert.
- Homing Beacon: A homing beacon in the power ring can lead one Green Lantern to another. Though a power ring can be ordered to disguise itself to elude power ring wielding trackers.
- Mind Alteration: Though the ethics of mind tampering may be debatable, sometimes it is deemed necessary. As the power ring relies on thought and will to operate, mind tampering is not impossible. The real difficulty lies in properly applying the power. There lies a risk of severe damage to the mind where alterations are being attempted should mistakes be made. A ring-bearer can use the power ring to erase portions of an individual's memories. Green Lanterns have used mind techniques as part of training. New recruits may be subjected to mind scans by other Green Lanterns or the Guardians of the Universe. They are taught to build mental defenses to protect themselves from mental attack. The power ring can also be used to beam information from the ring wielder to another being. Green Lanterns have used this technique to share information regarding their enemies during combat situations.
- Pocket Dimension: A ring-bearer can use their ring to create a small extra-dimensional holding space in which they can store their power battery for ease of retrieval. These pocket dimensions can be accessed from any location.
- Security Protocol: The rings can be programmed. They are coded to the wearer to make them unusable if stolen. The ring will refuse to take an action that would kill a being unless they are on Oa or have obtained permission. The Guardians recently removed the lethal force prohibition, first to allow lethal force against members of the Sinestro Corps, then against all enemies of the Green Lantern Corps.
- Preset Conditions: Commands can be stored in the ring to be executed at a later date even if the bearer is not wearing the ring.
Notably, Iolande's facial markings seem to differ somewhat in various portrayals of her. Sometimes ending at her lips, others on her chin. Sometimes she has a mark on the center of her chin, other times it's absent. One could guess that these markings are, rather than a biological trait, instead a form of makeup or face paint, traditional among her people, and that, for whatever reason, she simply doesn't apply them in the same way at all times. The lack of such markings on males of her species seems to substantiate that.
Iolande also appears to be one of the few Green Lanterns to change the style of her uniform from time to time. Kyle Rayner is the most obvious example of another Green Lantern who does this. Most Green Lanterns however seem to keep to one style of uniform consistently, so Iolande and Rayner would seem to be in the minority on this.
Green Lantern: the Animate Series
Iolande appears in the Green Lantern: The Animated Series episode "Heir Apparent." In the series, she is the young queen of Betrassus rather than a princess. During the course of her debut episode, Iolande gains her ring after her brother Ragnar murders Dulok, the planet's previous Green Lantern. Though she becomes a full-fledged Green Lantern, Iolande turns down Hal Jordan's offer to travel with his crew, stating that protecting her home world is her highest priority.
She returns in "Regime Change" where Ragnar imprisons her after gaining possession of a Red Lantern Ring. Hal and the others free Iolande, and together they defeat Ragnar again.
She was voiced by Tara Strong.
Green Lantern: Emerald Knights
Iolande makes a cameo appearance in Green Lantern: Emerald Knights.