@sanohibiki: Yeah, I had a feeling that idea was a bit heavy. Things I put in parenthesis are ideas I still have to think over and are iffy on. Thanks for the feedback, I appreciate it. :D
@mercinwithamouth: You know, this is a really really good article, you should start tweeting it at game developers, people like Geoff Johns (who work with game developers), and gaming journalism sites, really start spreading the word about this. An article like this is too good for a bunch of nerds like us.
@mercinwithamouth: Cool, like I said though, get this out there, because developers pay attention to stuff like this if it's well made, and this has a lot of effort put into it, so you never know. Like I said, something like this is too good to just sit around and have you're fellow nerds gawk at it and say it's cool (which it is).
@mad_titan: IDK, Hulk is very very fast, and the game captured that too.
Well that's something to expect with comic fans, no matter what people will complain.
Not as fast as a man who can fly at supersonic speeds and perceive the world in slow motion. Fitting the super speed mechanic into flight was hard enough for Superman Returns. Doing it for Superman's combat style would be even harder IMO.
@lvenger: I personally feel it makes sense to have him to be something like Man of Steel Superman since he's always holding back, but in the game you could have him do something impressive that displays some of his true power, while also possibly having consequence. I do understand what you mean though, people will complain when they can't have infeasible gameplay like destroying a planet with your punches or flying MFTL to Krypton's remains and whatnot.
@mercinwithamouth: Whilst I'm not a fan of MOS, I can credit it for giving a balanced impression of Superman's power levels. On the one hand, you have those that want Superman to show off his true power in the same way as Incredible Hulk: Ultimate Destruction or Asura's Wrath let you do crazy stuff with your powers. On the other hand, you have to consider how you can create game mechanics and a sense of challenge for players with one of the most powerful fictional beings in comics.
Don't get me wrong, your ideas are certainly solid. A rich story, diverse gameplay, great immersion into the world and characters, acting and playing like Superman should be portrayed facing all manner of deadly foes and more. And I'm all for a powerful Superman in most media, especially comics since that's how it can best be done. Video games on the other hand are a hurdle that is a tough one to do for a character like Superman.
@sog7dc: Yeah, I've considered that. I thought of maybe having that while becoming progressively more powerful throughout the game. But I'd prefer something already established, especially if it's going to be tied to the Arkhamverse. I would love to have something Morrison-esque as a tutorial based flashback though.
all is irrelevant if they cant get the gameplay right. games can have terrible writing, voice acting, and graphics, but they have to have good gameplay.
i have yet to have seen a single game with good flight controls. that is character flight controls not vehicle flight controls. this would be the biggest problem.
An idea I've posted around here before that seems to be well liked is linking Superman's abilities to the difficulty slider so that on easier difficulties Superman won't be holding back as much, where as on harder difficulties Superman is holding back a great deal.
On the easiest difficulties Superman wouldn't be holding back much at all, meaning he'd be hitting much, much harder and thus dishing out way more damage, making the content easier. On the flip side though, Superman would cause a lot more collateral damage with his blows and risk wrecking the city by knocking bad guys through buildings and such. The more collateral damage you do the less the city will love you, and the more political sway Lex Luthor has over Metropolis. So playing on the easiest difficulty through the game will rack up a lot of damage, and you'll get an ending where Luthor uses his anti-Superman campaign to run for President of the United States of America. Sure, you saved the day. But because you couldn't control yourself your greatest enemy is the one who truly won.
On the hardest difficulty Superman would be holding back to the best of his ability. His blows wouldn't do as much damage, nor would they cause enemies to go flying as far or create shockwaves that wreck up the ground and knock people over. Every fight would be much harder as you'd have to dance around your opponent and avoid getting hit as much as possible as you slowly beat the enemy into submission. However as you're not destroying as much of Metrolpolis this way the people would come to love and respect Superman while Luthor slowly loses favor. If you beat the game having consistently played on the hardest difficulty the game will end with Luthor losing all support and finally being arrested for his crimes, and the people of Metropolis erecting a great statue in Superman's honor.
Someone suggested this idea for a Superman game to me on Reddit.
You're controlling Jor El, first mission is to send your son away. You turn up in Kansas, then you grow up with Clark and you'll learn his abilities as it goes on. Obviously what and how he will discover new abilities is up to story and gameplay. The hardest thing is to have Supermans powers and feel threatened. If you start off as kid Clark you'll have hours before you can even be fully Superman
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