The Harbingers
~ Ordinis ullo modo ~
The world is on the fast track to war, most don't even realize it. Content to live in a dream world where everything is fine and dandy. Empires rise across the globe, coexisting for the time being, forging so called alliances to maintain some semblance of peace. Undoubtedly it won't last, anyone with a mediocre knowledge of history can tell you, Empires do not last, nor do they co-exist. Iberia... Nakamura... Santo Rey, They could last another decade or collapse in ten days. Who knows? But their collapse in inevitable, along with the strife and unrest that will accompany their downfall. Meta-Human based crime is on the rise, with civilian authorities nearly powerless to stop them. United Nations Meta-Human Affairs, While more than prepared to handle most threats themselves, cannot be everywhere at once. Falling the events of the Apocalyptic Final War and the unprecedented swaths of destruction it sewed on nearly every major city, Michael Caldwell, Rogue Government Assassin turned Horseman of the Apocalypse, saw fit to gather a team, No capes... Mercenaries, Assassins, Individuals of undeniable skill with no qualms about taking a life. We'll bring order to the Chaos, By any means necessary.
Base of Operations:
Situated on a cliff overlooking the pacific ocean, with a small private beach below. The Team's base of operations is both scenic and easily defensible. 'Acquired' from the rogue government agency that manipulated their leader for years, the mansion blends in perfectly with the surrounding community, with nothing present to arouse suspicion from their neighbors. The massive home features more than enough living space for the teams members, a full gym, Olympic-sized swimming pool, various recreational facilities, a dojo, private movie theater and more. Rooms are spartan in nature, allowing teammates to personalize them to fit their own particular tastes. The Mansion's security systems are state of the art, with motion sensitive cameras monitoring the perimeter while a series of motion sensors keeps tabs on the outer most regions of the property.
Beneath the luxury of the mansion above, lies the true headquarters of the team of trained killers. A high security maze of winding passageways complete with Firing Ranges, A Hanger Bay capable of deploying a wide range of Helicopters and VTOL-type aircraft, A briefing room with it's walls covered in a vast array of monitors linked to various sources around the globe from satellites to CCTV cameras, An state of the art armory, Fully functional danger room and the occasional corridor still sealed off while cleaning crews wash the blood from the walls, left over from an attack years before perpetrated by none other than the Assassin himself. This section is only accessible to team members and those invited unless approved by the team for story purposes.
Transportation:
When the rogue operatives in control of the mansion lost their fight against the former attack dog Michael Caldwell, they left behind a wealth of equipment, weapons and vehicles including;
Sikorsky UH-60 Blackhawks - A pair of the versatile utility aircraft along with various weapon and fuel pod attachments. They appear to be early stealth prototypes.
Lenco Bearcats - Armored Fast Attack Vehicles favored by SWAT Teams and Military Security Forces, Half a dozen were abandoned within the underground complex. Along with several different weapons mounts.
Prototype Stealth VTOL - The Harbingers primary means of transportation, this aircraft is capable of astonishing speeds, capable of slipping past the most advanced radar systems and remaining invisible to the human eye for extended periods of time due to a one of a kind cloaking device.
Secondary Base - The Nemesis Enforcer
The Nemesis Enforcer is a mobile-base. It travels well below sea level, both by land and by sea. For the mobile station is built like a submersible as well as a tank, and has a highly advanced weapons system built into its Hull. A Supercomputer Mega brain controls the defense system as well as the constant driving, keeping the base always in motion. Never allowing it to be detected by radar for more then a few minutes at a time, before it vanishes into the murky depths of the sea. This Mega-station is built to withstand incredible amounts of presser, internal and external. The outer appearance of the base itself is nothing short of horrifying, as it resembles a giant mechanical squid.
While the inside resembles all that which a Mega-Base is supposed to invoke. Inside the massive Hull is an entire Base, which houses Horatio and his henchmen, and has enough room to spare for anywhere up to six more large families of people. The ship also has many farming areas to keep fresh provisions, as well as the large Fresh-Water tank system, and many other facilities as well. Including but not limited to:
- Professional fitness lab. (Gym.)
- Briefing Area. (Team Meeting Room.)
- Captains Quarters, Hull-room (Observation Deck.)
- Park Area. (Bio-Dome.)
- Science and research lab. (Horatio's Study.)
- Clubhouse. (Bar.)
- Entertainment Station. (Games and entertainment, including a Movie Theater, day spa, and Tattoo parlor.)
- Danger Room. (Like in X-Men.)
- Advanced Prison Holding Area.
- 5 Star Restaurant.
- Housing Units.
NOT open at the moment. This is for Team use only. Post opinions if you would like, but please do not visit yet.
Rules
- This Thread is primarily for interaction and character development between Team members but anyone is welcome. As long as you have a reason for being there.
- The Thread is set in and around the Harbingers Base of Operations.
- Under no circumstances can you destroy the base. Ever.
- Have Fun. Or Else.
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