It isn't about what you destroy; it's about what you make.
ᗪᗩᖇK ᗩGE Oᖴ TEᑕᕼᑎOᒪOGY
It would be in the heart of the Mojave Desert where Tarvok would find refuge from the harrowing expanse of the stars. Constant battle had worn him down, made dull the relics that he managed to salvage from his desolated homeworld. The last Great Valknan War tore his people apart, leaving him the only survivor. Once Urok the Breaker stood trial in Tarvok's one-man courtroom, that would be it. But the victory would be short. Only an instant would pass and the weight would sink in around the Last Valknan.
He was alone.
In all of the cosmos, he could never find another place to call home. He buried them, using the Deus Engine to transmute the ground where the corpses lay motionless and silent.
He would spend many centuries scouring the galaxy, making a menace of himself to any would-be intergalactic conqueror and invasion force. Sometimes he would accomplish great things in the name of stopping the meaningless genocides. Yet a great many other times, he would fail, and be witness to the carnage all over again.
He was thought to have been long dead, an ancient footnote in the endless cycle of violence that bathed the stars in blood.
But his crusade to help bring a wider scope of peace to the galaxy at large has not ended.
TᕼE ᑕᗩᗰᑭ ᑭᖇOᑭEᖇ
Furnished from the remnants of Tarvok's ship, the quaint living area houses the ten-foot tall alien rather well, whereas it would be similar to a normal apartment in scale to a normal human.
There are three main areas to the camp:
One being, simply, Tarvok's sleeping quarters. It lies in one of the ship's former engine turbines, which were harvested for metal and parts. This is due to the roomy nature of the turbine, which is much larger than the actual original seating area. Cut from the piloting chair is a large couch-like arrangement that doubles as a bed. Behind it, Tarvok keeps various tools in a repurposed munitions canister.
Immediately in front of this is a campfire where Tarvok manages most of his blueprints and constructs his equipment.
Beyond all of this are storage units filled with things that Tarvok has made over the centuries, various weapons and armaments that require his activation to use but are powerful upgrades. He only trusts to give them away to those he sees a powerful vision for good within, and even then he possesses the capability to 'kill' these devices from a long distance away with the Deus Engine.
When he's gone or asleep, he also has a built-in "electric leash" system where if his tech is taken beyond a certain distance from his workshop, it becomes locked in place. This is to say, the piece of tech keeps doubling its own personal gravity well until it stops moving or when Tarvok comes to retrieve it.
- Typical CVnU rules.
- Open location. Tarvok doesn't make it a secret where he lives, or his mission to give advanced technology to those he trusts.
- Even if you do plan on stealing something, it requires Tarvok's actual physical input to activate - otherwise you're just taking a shiny hunk of metal and plastic.
- If you want a customized piece of equipment, just ask. Tarvok is open to suggestions and will actually draw blueprints on the spot for potential wielders of his technology.