The Senecan Society (CVnU Team/Location Thread)

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Damon_Ford

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#1  Edited By Damon_Ford

𝓣𝓱𝓮 𝓢𝓸𝓬𝓲𝓮𝓽𝔂

Once singular figures of their own cause who stood atop societies social strata, the Society - formed by Arthur Mark, though not lead by - are an anonymous High-Council whom works in the dark in order to serve the light. Genius’ and Warriors alike, the Society lives within each and every crevice both the light had and had not touched. Where they’re everywhere and nowhere, the Senecan Society lives to form a brighter future - no matter the cost.

Due to the collective genius and cunning of the various members of the Society, the group resides within the South lake of Silijan, Sweden - directly seventy feet underneath its waters. There, the Senecan Society pulls the strings of the world.

"Always eyes watching you and the voice enveloping you. Asleep or awake, indoors or out of doors, in the bath or bed - no escape. Nothing was your own except the few cubic centimeters in your skull." - George Orwell, 1984

𝓘𝓷𝓽𝓮𝓻𝓲𝓸𝓻 & 𝓕𝓪𝓬𝓲𝓵𝓲𝓽𝓲𝓮𝓼

  • Society Fallout Shelter(𝒮.𝐹.𝒮.)

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The SFS Or Society Fallout Shelter is an enormous complex built hundreds of feet underground to shelter, protect, and offer means of a secondary base in case of an emergency to the main level. Funded and built by Thomas Richard's fortune and the expertise of Thomas' best friend King Bett's this fortress comes with all of the basic needs and upgrades of a regular fallout bunker but offers much much more in the way of space and community functionality. Within the main complex resides a Gym and training area, Reconnaissance area, and vehicle storage, along with weapons storage and a fully stocked kitchen.

The SFS provides enough floor area, with to accommodate 20 to 30 people and their needed supplies comfortably, for a year or more, of autonomous shelterization without needing to step a foot outside. The compressive bunker includes a massive front bulkhead wall, with a solid adamantium and Vibranium blast door entrance. The SFS is submerged and protected under thick soil and solid, designed to withstand a 500,000-pound internal blast while being strategically separated from any other important facilities by about 400 to 500 feet. The Bunker is protected by the same security system of Thomas' Clocktower, which consists of traps like lasers, trap doors, electrified fences, flashing lights, sliding staircases, sentries and more. All meant to incapacitate, or in a worse situation even kill. The security system and AI of the Bunker run through several systems within Mark Towers and Richard Towers making it virtually one of the highest Level security systems on the planet.

  • The Laboratory

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A laboratory whose futuristic properties meet its modern, the Senecan Societies cutting-edge substructure proves as one of the more prominent amendments to the Societies headquarters. Not only is it home to Damon Ford’s works, but the teams more hazardous devices as well e.g. SXR materials (Soft X-Ray) station, REIXS (Resonant Elastic and Inelastic Soft X-Ray Scattering) end-station, Semiconductor Tracker, etc. The lab itself is equipped with an unparalleled and highly-advanced A.I. system which solely functions as the laboratory’s automated security interface. Firstly, each and every tile of the laboratory’s surface - floor - is retrofitted with a pressurized plate system, (P.P.S.). The main purpose of the labs P.P.S. Is to prevent any unauthorized persons and anything of the like. Each member of the Society is logged within the labs P.P.S by their own distinct weight and walk patterns unless one was to erase that information.

Additionally, the Societies laboratory is equipped with numerous access and exit routines. The main being the titanium-shielded, four-layered, clear blast doors. Though each access point within the lab is equipped with both a finger and retinal scan system.

  • Technological Facility

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When discussing how The Society would operate from behind the scenes in a modern setting, Helena Troy and Arthur Mark realized that it was imperative to have resources at their disposal that were fitting for the golden age of technology. As such, Arthur Mark took upon himself to design and construct a technological facility that would allow the group to stay well ahead of the technological curve on a global scale. The location would be a garage sort that would serve the purpose of analyzing, constructing and containing various equipment and devices under the ownership of The Society, both created and obtained by the group. The area itself is fitted with mechanical numerous extremities that will actively move and construct larger crafts and mechanisms such as equipment, weapons, and vehicles.

Numerous drones, nanorobots, anti-graviton, platforms, and androids are provided for assistance in transporting, containing and managing the more small scale creations within the facility. It contains a technical lab that holds any and all needed equipment needed to analyze and create the various devices that would be employed by the group. From basic monitors, to electromagnetic near-field scanners. The area is also conjoined with a warehouse for broken or discarded parts. Each area within the location is powered by Arthur's own ionic fission technology in order to keep the entire environment operational with a clean, reusable energy source. Lastly, the entire department is overseen and managed by an artificial intelligence referred to as "STEVE" (Smart Technology Encompassing Virtually Everything). This department is accessible to all members of the Society to work on and obtain equipment at any given time. It does, however, require a full body and DNA analysis before entry is given.

𝓜𝓲𝓼𝓬𝓮𝓵𝓵𝓪𝓷𝓮𝓸𝓾𝓼 𝓡𝓸𝓸𝓶𝓼

  • Society Council Room

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Acting as, seemingly the first room that one sees when they walk into the Societies stronghold, the Council is no more than what is listed as, a council. Though due to the collective imagination of Helana Troy and Arthur Mark, the Council - within - is a technological marvel. Firstly, on the outside, the board is a typical round oak-wood surface with no more than a dozen leathered seats, though this is farthest from the truth. Embedded within the floor of which holds the room itself, sits a chain of mechanical appliances that both the board and seats to retract from within the base of the room. This is due to the same system the lab utilizes, P.P.S. Each and every micro-ounce is measured by the Council Room’s P.P.S. So whenever one of the plates changes their recorded weight, both the board and seats retract from the base of the room opposed to keeping its original position due to the non-flux in the recorded weight records of the P.P.S. Due to this, at first glance, the Council is seemingly non-existence, that is until said weight change.

To add onto the Councils many marvels, the oak-wood table of which they insinuate on is, too, embedded with a holographic system, one of which activates and deactivates due to one simple press of a button - a button of which is located at the very base of the table (the basic reach being eight feet.) The holographic system stretches six feet outwards, enlarging itself to the same scale from whichever point of view one is standing or sitting at.

  • Hall of Fallen Heroes - Memorial Service Area

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When Arthur Mark and Helena Troy envisioned the Memorial Room, they looked to the future and past for inspiration. Instead of burying the fallen outside of the base, they dedicated an entire room to those who had fallen in battle. Combining their intelligence and expertise, the two based their design off of the Bronze Age of Greece with touches of the future. The architects formed a circular platform with a holographic image of the deceased warrior emitting from it. The body of the platform itself was decorated with the figure of the person, depicting the most essential events in the deceased warrior's life. Installed into the projector was a voice virtual assistant that would aid anyone curious about the person's life, retelling their origins and death through the painted scenery on the platform. Surrounding the memorial of the person were personal items such as jewelry, equipment, and much more.

𝓘𝓷𝓽𝓮𝓻𝓷𝓪𝓵 & 𝓔𝔁𝓽𝓮𝓻𝓷𝓪𝓵 𝓛𝓪𝔂𝓸𝓾𝓽 - 𝓢𝓮𝓬𝓾𝓻𝓲𝓽𝔂 𝓜𝓮𝓪𝓼𝓾𝓻𝓮𝓼

  • Layout

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As the rest of the building is, the Society's headquarters exterior - external layout - is fitted with a multi-layered construct; one of which is sustainable to large-scale abrasion and damage e.g. large explosions, salt-water deterioration, and so on. Unlike the internal designs, the exterior outer-walls and one-way windows are compacted with these multi-layered materials, materials of which range from stainless steel to titanium dipped irons. Underneath the base, six total, titanium prongs keep the base at bay, each of them drilled twenty-six feet into Silijan’s surface, keeping a steady motion. These prongs count by ten feet in width, and seventeen in length. Though the base itself is outfitted with the standard silver and grey scheme, also being able to keep a parallelogram - hypercube - stature.

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Inside the base’s grim exterior holds a color scheme similar to one of Greek Mythology - courtesy of Helena Troy, Shield Maiden. White marble surface coupled with a vibrant white granite plastered across the walls, the Society's Homebase manages to keep its modern vibe to it while paying homage to those of Greece. Each room requires a three-step security process, a retinal, palm, and finally, a body scan. All of this information is stored within a fleet of super-computers, all stored within the technological facility.

If needed, the headquarters of the Society also conveniences members with four, distinct - though similar - master bedrooms & bathrooms; though those are rarely sought after.

  • Defense Mechanism #1 & 2 - Universal Thether & Dichotomy Paradox

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The HQ is located underwater in a lake. Its a cubical design with no doors or windows but tethered by anchors that extend to different points across the universe. Each tethered anchor is connected to a different compartment to the HQ. Upon command, any compartment can be jettisoned to whatever point of the universe they are anchored.

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Based on the calculation of Zeno of Elea, and multiple universal tethers, the HQ can shunt space into a spatial field which makes reaching an unauthorized destination to be on an infinite scale. To reach any destination, one must cover half the intended distance and half of that distance until the total distance is covered. Being able to shunt small amounts of space from different points of the universe stacks space into an amount of time cannot compensate.

  • Defense Mechanism #3 - Nano Freeze

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Scattered across the internal atmosphere of the HQ are microscopic nanobots. These nanorobots absorb the thermal energy in their environment, and use said energy to replicate themselves using the ambient matter in the atmosphere. This creates a chain of increasingly smaller, faster and more efficient nanorobots that will remove virtually and heat from their proximity. The result is the effect of absolute-zero, making it virtually possible for an intruder to move, let alone leave their frozen environment.

𝓜𝓪𝓲𝓷 𝓣𝓱𝓮𝓶𝓮

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Cutting_Edge

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Red_Jay

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shield-maiden

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#4  Edited By shield-maiden
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The_Outlaw

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#6  Edited By The_Outlaw
Let's do it.
Let's do it.

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Lost_Carbon

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The_Outlaw

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Lost_Carbon

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The_Outlaw

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#10  Edited By The_Outlaw
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Lost_Carbon

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@thomas_richards: Ehh I am still thinking....(mostly because this place would be pretty damn impossible for LC to get into so...theirs that) on the offer. Money isn't all that good...but you know. Money is money

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The_Outlaw

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@lost_carbon:

Is the money worth your life?

Because that's what you would be forfeiting.

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Adam_Grimm

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Lost_Carbon

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@thomas_richards: Would not be the first life I had to disregard, certainly wont be the last my friend.

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Lost_Carbon

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