Originally strangers, five teenagers would find their lives irreversibly changed and intertwined after an otherworldly threat attacked the Academy they all attended. They banded together in the crisis, a bond fire-forged through spilled blood and the desire to survive, to get out alive. After the Crisis, feeling like they could never go back to the way things were, the five vowed to stay together. They hung on the fringes of the Academy, between the divides of the Houses and aside from their differences. They became The Outcasts.
The Founding Five:
A notorious smuggler, contraband dealer and most recently, a blood witch. Juno found herself being the one that united the rest of The Outcasts during the Mari Crisis. The same crisis where she was injured, and forever bonded to The Staff of Blodam, an ancient and powerful magic artifact that belongs to a nefarious demon of the same name. She would go on to find the Haven where The Outcasts would call home, electing herself to become the house’s caretaker, smuggler and resource handler for supplies. Juno finds herself struggling with her greed and moral depravity, things she started to question after attending the Academy. All the while coping with her hidden feelings for her business partner, Venila.
The imperfect goddess, the broken Amazon and the “Ruby’s Battleaxe.” Venilia joined the Outcast’s bid for survival for fellow member Juno, the two having become “business partners” very shortly before the Crisis started. During the Crisis, Venilia had discovered that there was far more to her cloned heritage than she originally thought, now dedicated to exploring her origins further. Since moving into the Haven, Venilia serves as the house’s top muscle and guard for the property. Venilia struggles with her origins, and the purpose she was made for. She continues to be torn between her creator’s objectives, and the desire to forge her own path in life. In between this, Venilia also struggles to hide the affection she holds for her business partner, Juno.
Genius, tactician and explorer of the quantum realm. Reed found himself roped into the Outcasts by his only friend, Juno, his revolutionary shrinking technology playing a key role in their bid for survival. After the Crisis, Reed remained with the group to continue exploring his neglected emotions through the comradery he suddenly had with his newfound friends. Since moving into the Haven, Reed took up the responsibility of being the resident “tech guy” and scientist. A victim of his own intellect, Reed suffers from multiple disorders, leaving him emotionally stunted as a result. His daily struggle is to balance his unwavering logical reasoning, and the emotions that he’s neglected for so long. The largest example being his secret love for fellow Outcast, Juno.
The orphan, the flawed vigilante and the Diamond’s Rebel. Will was drafted by Juno just before the Mari Crisis, being just a kid who was in the wrong place at the wrong time. He quickly found himself at home with the group, realizing that these people were worth sticking around for, maybe even a family. Will spent the majority of the Crisis with Juno and Venilia, just trying to survive whatever nightmares were thrown their way. Since moving into the Haven, Will has become the house’s spy master, intel gatherer and scout. Will suffers from severe disillusionment and angst from his harsh past, coping by living a hedonistic lifestyle to numb his trauma. To this day, he still tries to find a purpose in life outside of the primal instinct to fight and live another day.
The trickster, the manipulator and by far the most enigmatic member of The Outcasts. Oz found himself mixed up in the Crisis at the behest of the speedster known as Alex West. After the Crisis had ended, Oz decided to stay with the group at the chance of getting closer to who he admired, Venilia. Despite moving in with the rest of The Outcasts, he tends to “go for walks” that last for days at a time, not really taking up any responsibility around the household. While secretive about it, Oz is at odds with his own shattered psyche, a mysterious force plaguing the furthest reaches of his mind. Whenever he does find himself at the Haven, he’s often trying to stir the pot among the rest, especially when it comes to tampering with Venila’s emotions.
The “Haven”, as The Outcasts call it, is a derelict 19th century mansion with an overgrown acreage deep within the woods outside of Farmington, Connecticut. It happens to be a half-hour drive to the Academy, perfect for The Outcasts who still attend their classes. The history behind the mansion is unknown, as there is no real record or evidence as to who it’s previous owners could have been. From what little details have been found, it belonged to a family of wealth and higher class, who lived in the mansion for generations. The furniture, technology and decor dates up to the late 70’s, clearly around the time it was abandoned for whatever reason.
The exterior of the Haven is discreet to say the least. While clearly made out of marble columns and fine white stone, the mansion has been heavily overgrown. So much overgrown, it’s nearly impossible to discern the building from the trees that smother it. This is notably odd, if the minuscule evidence is to be believed, the mansion should not be as overgrown as it is from the time it was abandoned.
Inside, the Haven is incredibly vast in regards to space. Three massive levels, one of which is underground, with over twenty large and small rooms. Among the many accommodations are a huge foyer, a kitchen, dining hall, motor pool, multiple master bedrooms, a study, an overgrown greenhouse and so on. Due to the mansion’s strange preservation at the hands of nature, the furniture inside is relatively unscathed, the exception being some dust and gradual wear. While the power and water were originally shut off, apparently from the previous owners, it was simple to start them back up to Farmington’s grid.
Juno's hidden armory and bunker
Probably the most surprising addition to the Outcast's living space, is the abandoned bunker and armory that had been left behind for years past. It was the perfect area to store smuggled goods and weapons, hence why the Haven was used as a smuggling outpost for so long since the group had claimed it. Since moving in, Juno has gone ahead and refurbished the bunker, and has started storing her own smuggled wares and product inside it's secure walls.
Layered with feet of thick cement, the bunker rests underneath the entire Haven, and even some of the forest surrounding it. It has various hidden access points, which are only known to Juno, with security measures put in place for her to keep it that way...
Rules and Information
This thread was designed as a place for The Outcasts to conduct their personal character development and interactions among themselves.
With that being said, this location is not to be found by other characters on a whim or with ease. It is, after all, a no name mansion that’s been consumed by a forest and is completely off the map as far as the rest of the State is concerned. It’s not exactly something a character would run in to, or stumble upon.
No serious destruction of the thread.
No random or unwarranted attacks on The Haven. If you wish for your character to attack this location, please PM me or any other member and we can discuss your intentions.
On the other side of that, if you wish for your character to visit this location, you can PM me or any other member about that as well. I’m certain we can work something out ^_^