
The Boötes void is a massive area of cosmic nothingness. With its center located approximately 700 million light-years from the planet Earth, its 330 million light-year diameter contains only 60 known galaxies (a conventional stretch of space of this size would contain at least 2,000), making it a veritable wasteland of existence. This quality made it an extremely attractive location to Nordok the Ancient, anathema of organic life, and he chose it as the location for his Imperium's most high-security incarceration station: the Oubliette.
Although it resembles a planetoid in size and shape, the Oubliette is a wholly technological construct. It orbits no star, and its remoteness serves as one of its primary attributes as a prison: the nearest planet is hundreds of millions of light-years distant, making reaching the location (or, more importantly, escaping from it) by most conventional means a virtual impossibility. As the vast distance makes traveling here by ship prohibitive, prisoners are transported here by the Ancient One himself, using his potent mastery of portal magicks. A permanent portal also exists through which the station receives whatever supplies it needs, but this portal only operates as an entrance, not an exit, making it unsuitable as an escape route.
“Inmates” of this facility consist of those in whom the Ancient One has taken a personal interest, which generally means that they were either too powerful or too potentially useful to be destroyed outright. As this means that there is no standard profile for a prisoner of the Oubliette (they can range from omega-level metas to gods or even primordial beings without physical form), there are also no standard “cells,” as such; the means of restraint for each being held in captivity here is custom-built specifically for them. One might resemble a conventional prison cell but be composed entirely of adamantium, another may be built of less exotic material but have walls inscribed with mystical binding runes in a hundred alien languages, another may more resemble a fluid-filled tank that keeps its occupant in a constant state of stasis, or be little more than a field of psychic dampeners designed to “turn off” the mind of anything trapped within.
The Wardens

The Wardens constitute the first level of security in the Oubliette (beyond its sheer remoteness). Serving as both jailers and maintenance workers, these mechanical beings consist of a roughly spherical core covered with observational lenses and a dizzying array of “tentacles,” each of which is designed for a specialized function related to repair, upkeep, or combat. Wardens are composed entirely of necrotite, a form of advanced nanotechnology infused with negative energy which gives them remarkable ability to self-repair.
If one encounters an intruder or escaped inmate, its primary function is as an early-alert system, as all that it observes is immediately transmitted to the prison’s central security mainframe and shared with all of its brethren; a trouble-maker may quickly find itself being swarmed by the octopoid automatons. It will then deploy its weaponry: an electrifying grip that can shock most organic creatures into submission or plasma nodes capable of firing bolts of superheated energy. As a last resort, a Warden may attempt to jab one of its tentacles into its target and inject it with necrotite, which will immediately seek to override and control their nervous system (or the equivalent).
Prison Security
If a security concern should prove to be beyond the ability of the Wardens to handle, an artificial intelligence known as the Assassinatrix, which controls all aspects of the prison’s functions, will intervene directly. Depending on the severity of the situation, the Assassinatrix may work to confine and isolate threats by sealing doors, deploying a variety of gasses that can be introduced into the Oubliette’s air filtration systems, plasma or ion burst turrets, or gravitational controls. In extreme circumstances, it may depressurize rooms or even entire sectors of the prison, or contact the Imperium High Command for additional support. In particularly extreme cases, Nordok himself may deign to intervene.
Rules:
- This is an exceptionally remote and secure facility. While it is by no means impossible to get to and escape from here, it is also by no means easy to do so. Please sell!
- If you have a character you’d like to be incarcerated here (as part of an origin story or such), let me know.
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