Federation Space: The Lyrian System
A hub of diversity, both cultural and economic, the Lyrian System is a vibrant, Federation star system in it's own isolated corner of the Galaxy. Consisting of four planets orbiting Lyria Prime, an energetic main sequence star, these planets, while sovereign states independent from one another, are bound by the Lyrian Union; an intergovernmental organization that exists to maintain peaceful relations and cooperation (economic and otherwise) between member states and promote the security of the system. Additionally, the Lyrian System enjoys a mutually beneficial economic and political relationship with many Federation worlds, one that the Lyrian Union's officials and chief administrator, go to great - even unethical - lengths to maintain.
The Lyrian Union - Politics of the Lyrian System
Officially, the Lyrian Union is both a body of sovereign states existing to foster cooperation in advancing Lyrian security, prosperity and peace (often by acting as a forum for mediating disputes among it's member states, so as to prevent outright internal conflict), as well as a political and economic framework designed to facilitate the pursuit of mutual political, social and economic interests, such as maintaining the Lyrian Union's economic relationship with several Federation worlds, and promoting the economic well-being and interests of the system's wealthiest planet; Eubos. This, the Lyrian Union accomplishes by refusing to propose a fiscal union for it's monetary union, thereby causing the system's weaker economies, like Uathea, to lower the exchange rate of Lyrian credits (the Lyrian Union's official currency) to boost Eubos' export of it's immense hydrocarbon reserves.
Additionally, an unofficial and publicly denied responsibility of the Lyrian Union is to maintain the prison colonies on Sarth to maintain both the forced mining labor camps, as well as the highly lucrative Sarthian Death Race. As a result, the Lyrian Union's elected officials are largely and conveniently pro-Euban and pro-Sarthian, with many of it's officials being the tall and lanky Zaban natives of Eubos. Based on a representative democracy, the Lyrian Union's direct elections take place to it's parliament (which includes an elected Overseer to preside over debates and serve a term of 2 years), which along with the Union's "Chamber" (a committee/council of Lyrian world governments headed by a member state's government for a 6 month term), forms the Union's legislative arm. And the laws by which the Lyrian Union operates, are proposed by the Lyrian Delegation, a panel of magistrates (overseen by a Head Magistrate elected by other magistrates for a 5 year term) appointed by the Chamber and verified by parliament, both of which are also there to hold the Lyrian Delegation accountable.
Finally, the Lyrian Union includes a Cabinet consisting of the heads of state of all Lyrian member states/planets, the Head Magistrate, and a chief administrator (serving a 2 years with a maximum 2 terms) appointed by a majority vote in the Cabinet.
Lyrian Homeworlds - Planets & Moons
|| Sarth ||
A small and moonless planet scarred by asteroid impact, Sarth is the closest planet to the system's star, Lyria Prime. Cratered and tidally locked with one side always facing Lyria Prime and the other side always facing away from it's home star, Sarth is characterized primarily by it's extreme temperatures. With one side continuously baked by Lyria Prime, and the other side incredibly cold, Sarth was long considered a dead and useless world by Lyrian observers, a verdict that was eventually changed upon the discovery of bountiful metallic resources beneath it's crust. However, because it's close proximity to Lyria Prime made it a hazardous habitat for potential settlers, Sarth was instead turned into a prison planet populated not with bustling metropolis', but cruel prison colonies. Originally established as a prison planet for the Lyrian System's most deplorable criminals, Sarth, as decreed by the Lyrian Union, has opened it's borders to foreign criminals (such as violent Sith or Jedi attacking the Federation on behalf of the Republic) from the Lyrian System's Federation allies.
To unearth the precious metals under Sarth's scorched surface, the Lyrian Union forces prisoners to works as miners in the planet's prison colonies. Additionally, Sarth's prison colonies are all underground. A decision made seemingly to protect it's prisoners from the boiling heat and radiation of Lyria Prime, but in actuality to better contain the prisoners and render escape more difficult. The metallic resources mined by Sarth's prisoners are harvested by Lyrian worlds to enrich their economies and benefit trade between Lyrian and Federation worlds. The exploitation of Sarth's prisoners however, stretches far beyond forced mining labor. Sarth is most famous throughout the Lyrian System and the Galaxy as the home of a violent sport; the Sarthian Death Race. The Sarthian Death Race is a brutal sport funded and regulated by the Lyrian governments in control of Sarth's prison colonies. The death race is a means for prisoners to buy back their freedom, and secretly a means for the prison colonies to manage Sarth's prison population.
Prisoners race in jet-sized mini-shuttles that envelop themselves in large magnetic bubbles to ride the solar winds of Lyria Prime. The races take place in annual seasons with twenty racers joining each season. The death race features a seasonal leader table showcasing how many points each racer has amassed throughout the season based on race performance. 1st place earns 3 points, 2nd place earns 2 points, and 3rd place earns 1 one. Prisoners participate in a maximum of 30 races per season. The prisoner with the most points earns their freedom, while all prisoners who finish the season outside the top 7 on the leader table are executed. As the race is a matter of life and death, prisoners often sabotage one another by meddling with each other's shuttles or engaging in dirty racing tactics. Despite the death race's rabid popularity due to it's daring and exciting nature, Lyrian altruists protest it's sheer brutality and exploitative nature.
|| Uathea ||
The second planet from Lyria Prime, Uathea is a hot and high gravity world bathed in deadly solar radiation due to a weak magnetic field. While harsh and unforgiving to others, it is the greatest home known to it's stubborn and hardy natives. Like Sarth, Uathea is a cratered hell. But unlike Sarth, it is home to salt flats, seas of alkaline - and native life. A cruel world where almost all forms of life exhibit predatory behavior, Uathea is no stranger to conflict and hardship. With poor internal activity from it's metal-depleted core, the planet's magnetic field is weak and thus, a poor barrier against Lyria Prime's harmful radiation. High-energy cosmic rays and solar winds ravage the planet without mercy, and it's legendary solar storms has given native Uathean life two choices; adapt or die. On Uathea, all choose to adapt. The result is fauna with defenses like metallic carapaces against high-radiation. Because the planet is so frequently bombarded by solar winds, it's hydrogen-rich atmosphere is being slowly stripped away.
Conditions on the planet are so extreme that during solar flares, radiation levels on Uathea's surface grow so intense that even it's native life must find refuge underground. Because of this, there is little liquid water beyond a single ocean on the planet. Furthermore, the constant collisions of solar winds and cosmic rays with the Uathean atmosphere had led to an extremely high level of ionizing particles and radioactive isotopes like Carbon-14. Humans and other aliens are therefore, advised only to visit Uathea with radiation-shielding suits and additional anti-radiation barriers. Much of the area between Uathea's large cities are lawless desert wastelands populated by bandits, raiders and mercenaries. Visitors are often advised not to stray beyond city borders. Additionally, because of the intensity of Lyria Prime's solar winds, Uathean technology does not include artificial satellites, and instead relies on alternative technology. The planet's high gravity also impacts it's habitability to foreigners as the high gravity causes too great a level of hydrogen for free oxygen to develop, as well as high atmospheric pressure and immense heat. Furthermore, despite cosmic winds slowly stripping away Uathea's atmosphere, it remains thick due to it's high gravity which also causes the planet's clouds to be squat and close to the ground. The planet itself is ruled by an authoritarian government from the planet's strongest city-state.
As previously mentioned, Uathean life is hardy and strong. Beyond their metallic carapaces with traces of thulium to combat high radiation levels and cosmic winds, they are remarkably strong with powerful muscles, thick bones and stocky bodies. Much of Uathean life has plate-like flesh or an exoskeleton of some sort that renders them highly resistant to the average radiation level on the planet. Similarly, plant-life on Uathea shields itself from the planet's harmful radiation. However, it does so by shutting down vulnerable metabolic processes during daylight hours and repairing cellular damage at night. Due to it's high gravity, much of Uathean life is gravity-based and uses the planet's gravity as an energy source e.g. converting gravitational energy from winds. On Uathea, the dominant lifeforms are the four-armed and carnivorous Dakka. Dakka, while intelligent, are brutal. Their thick metallic thulium hides are impervious to contusions, toxins and extreme heat. Their forward-facing eyes are alert and grant them sharp eyesight, and the talons on their hands and feet can rend flesh. Dakka are known to have a militaristic society and culture. They are naturally aggressive and highly adept at military engagement, with much of their technology being geared towards combat.
As an homage to their brutal life, Dakka have a saying, "You're either born strong or useless". Dakka know no religion, believing that only the weak pray for deities or an afterlife that will lessen the hardships of a difficult life. Dakka believe only in the "now". This harsh culture and society has led to Dakka being the center of Lyrian blood sports and where the Sarthian Death Race is most widely viewed and highly regarded. Uathea also contributes more prisoners to and established the most prison colonies on Sarth than any other Lyrian world as the planet is rife with bandits, outlaws and warlords. Still, Uathea is advanced and features large cities (the strongest city, Damssa, is home to the authoritarian government that rules the planet via the strong hand of the Warden) well protected by the planet's legendary mercenary companies and bounty hunters which serve as the backbone of the Uathean economy as many of it's mercenaries are contracted beyond Uathea. Uathea is also a strong exporter of weapons, and has become an inevitable home of weapons and armors black markets. Because of Dakka obsession with strength, many Force-sensitive Dakka are swayed by the Dark Side of the Force.
|| Thestea & Celara ||
An enormous ice giant and the third planet from Lyria Prime, Thestea's atmospheric composition is primarily hydrogen and helium but features large amounts of water, ammonia and methane. At over -200 degrees Celsius, it is the Lyrian System's coldest planet. Featuring a layered cloud structure with methane comprising it's high altitude clouds and water making up it's low altitude clouds, Thestea also hosts an interior primarily made of ices and rock. Though Thestea hosts no native life of it's own due to extremely harsh conditions like 800-900 km/h wind storms, it features several moons, the most prominent being Celara. Lying outside Thestea's radiation belts, Celara is a low-gravity world and home to both Dakka and Zaban settlers. With a stable surface lacking volcanoes and mountain ranges, Celara most prominently features water and dry ice, making it an attractive destination for foreign food and fuel-production corporations. Initially a colony world for Euban corporations harvesting methane and helium-3 for profit with force field-protected floating cities in Thestea's upper clouds, Celara grew to become a trade colony using it's sister moon, Veala, as an agricultural world to feed the growing population of the cities covering it's surface.
Thestea itself has since become a key tourist attraction in the Lyrian System. The floating cities once built to harvest methane and helium-3 have become high-class destinations for the wealthy with a slew of exclusive casinos, restaurants, entertainment complexes etc. all backed by a powerful tourism industry and Celara's wealthiest. The wealthy corporations behind Thestea's floating cities use robots to harvest radioactive materials from the many moons lingering in the ice giant's radioactive belts. Due to the amount of wealth on Thestea's floating cities, it is also a hub of corruption where smugglers and upscale career criminals look to prey upon the gullible wealthy.
|| Eubos ||
Mysterious, unique, extraordinarily cold, and the fourth planet from Lyria Prime, Eubos is a low gravity planet unlike any other. A world of rock and water ice, much of Eubos hides behind an ultra-dense nitrogen rich atmosphere of methane and ethane clouds and powerful high altitude winds reaching over 300 km/h some 40 kilometers above ground. It's thick atmosphere grants native life exceptional protection from even the most energetic cosmic radiation and solar storms, rendering native Euban life poorly suited to the higher levels of radiation found outside it's ultra-dense atmosphere. Furthermore, it's methane and ethane clouds rain liquid hydrocarbons on it's surface, forming an innumerable number of vast lakes, seas and flooded river valleys of liquid methane and ethane, many of which hold over 100 billion tons worth of hydrocarbon reserves.
And while the liquid on Eubos is made of methane of ethane instead of water, likewise, it's dunes are not made of sand but of tholins, carbon-rich treasure troves of organic matter formed by carbon-containing compounds and ultraviolet irradiation or other cosmic rays. And in Eubos' tholin dune are hundreds of times the carbon-based organics of a terrestrial planet's coal reserves. As a result, Eubos' economy is based on the export of it's hydrocarbons. Furthermore, it's economy is further bolstered by the Lyrian Union's monetary union (with no fiscal union) of which it comprises alongside the weaker economies of it's moon colonies, Uathea etc. The weaker economies lower the exchange rate of Lyrian credits, thereby boosting Euban hydrocarbon exports. Due to it's immense hydrocarbon reserves, Eubos is also a leading producer of plastics. And despite it's cryogenic temperatures (between -88 to -181 degrees Celsius), Eubos' unique environment has left it a popular tourist destination with a strong tourist industry taking advantage of Eubos' thick atmosphere and low gravity to allow tourists the sensation of easy flight with a pair of artificial wings to be used in controlled journeys so as to prevent tourists from flying too high and being swept up by Eubos' powerful high altitude winds.
The ease with which one can travel around Eubos with artificial wings due to strong winds, low gravity and a thick atmosphere, has rendered it the air sports capital of the Lyrian System. In addition to it's great economic wealth, Eubos is also a leader of Lyrian art as it's denser atmosphere and atmospheric composition help generate richer sound than usual, rendering it a center of Lyrian music. The planet is also known for it's extremely tall obelisks which beam out intense radio waves to form the foundation for it's domestic communications network. And just as the planet itself is strange, so is it's native life. Euban life evolved alongside a hydrocarbon ecosystem. Whereas water is the common solvent that enables life in the universe, Eubos' solvent is liquid hydrocarbon. Life on Euban, therefore, absorbs hydrocarbon liquids and breathe methane gas to produce organic material and expire hydrogen. Eubos' avian creatures for example, drink ethane-rich hydrocarbon liquid, breathe hydrogen released by the planet's strange vegetation, and expire methane. With liquid hydrocarbons and ammonia present at the surface, Euban life has evolved to be unique.
The planet's premier species are the Zabans. Due to the planet's low gravity, Zabans are bipedal, extremely tall and thin with thin bones. And like many of the planet's life-forms, Zabans are poorly pigmented with snow white or slightly red due to it's thick atmosphere blocking out most of Lyria Prime's light. Because they receive little light from their home star, Zaban bodies have evolved to store and manage the little energy they receive. Furthermore, their bodies are made of highly resistant materials to survive in the planet's cryogenic temperatures. Aquatic life on Eubos is equally strange and extremely lightweight as they move in liquid hydrocarbons with less density than water. Avian Euban species however, are heavy and large with short winds due to the planet's low gravity, cold temperatures, heavy air and dense atmosphere. While Zabans are not physically formidable, their influence is felt through trade and commerce with the planet featuring many wealthy metropolis'. However, their stark physical differences from many other extraterrestrials means they typically require pressure and freezing suits and breathers to travel to other planets. Eubos itself is governed by an oligarchy of it's wealthiest corporations.
- This is part of the Star Wars: Galactic Dark Age universe.
- Standard RPG rules apply e.g. no godmodding etc.
- You can come and do whatever you want really. Attack the place, try to launch an empire claim etc., whatever. But expect an extremely stiff response.
- All of the planets have extremely harsh conditions, so please sell their harsh conditions. A human won't for example, be walking around on these planets without some protective suit or something.
- If you want to create an NPC in a high-ranking political position or something, shoot me a PM on this account or on my Grimmwald, King Leo or Phenomenal accounts.