The Department of Super-Human Affairs (DSA) is a U.S. government Police keeping force which investigates and processes meta-human activities, including crimes committed by them. This also includes aliens, magic users, mutants, super-humans, powerful cyborgs and anyone else with extraordinary abilities. The DSA is not like the FBI or CIA, which has operations and headquarters all over the world. The Department of Super-Human Affairs is a branch of the normal Law Enforcement within Metro City and is limited only to that location. The DSA reports to the US Secretary of Meta-Human Affairs, which is Monica Waller who reports directly to the President of the United States.
The DSA also runs various facilities designed to house, train and study anyone with extraordinary powers & abilities. Those found to be too dangerous, or are active criminals, are locked up in prison cells at Stryker’s Island Penitentiary that are specifically designed to keep them de-powered and away from society at large. However, those with extraordinary abilities who show an attitude of helping others are offered to work for the DSA. If the offer is not accepted, they are allowed to re-join society, but are carefully monitored for the rest of their lives just in case they decide to commit criminal acts.
Sarah Jones AKA Starblade is a former New York Police Detective that has in her possession a powerful artifact that gives her incredible powers that she uses to fight crime. It is currently unknown why exactly she accepted the job as Director of the DSA but it is suspected by some that Monica Waller may have blackmailed her. If this is true, it is yet to be revealed what exactly Waller has on Sarah that would force her to be the Director of the DSA. Whatever it might be, Ms. Jones takes her job as the Director very seriously.
The Former Director
Not only is Monica Waller the US Secretary of Meta-Human Affairs, she’s also the former Director of the DSA. Although she lacks superpowers herself, Waller is a ruthless, high-ranking government official who uses guile, political connections and sheer intimidation to achieve her goals, often in the name of national security. There is very little Monica will not stoop to in order to achieve her goals if it means saving lives in the process. She may be tough as nails and possess a questionable moral character at times, but she does try and do the right thing in the end. However, more often than not, it’s the ends that justify the means.
Organizational Structure & Procedure
Over the decades, the DSA evolved into a ranking structure that is still in use to this day. Cadet is the lowest rank, which belongs to anyone currently undergoing training to be an Agent of the DSA. Once a Cadet completes their training, they achieve the rank of Ensign. Other ranks include: Specialist, Corporal, Sergeant, Technician, Administrator, Lieutenant, Lt. Commander, Commander, Captain and Inspector.
A Specialist is usually those with special powers and abilities that are particularly good at a specific job (i.e. A Mutant with the power to turn invisible would be a Specialist in Stealth, for example). Technicians are usually those with either the smarts or the powers to understand, invent, repair, build and/or work with cutting edge technology. These can also include scientists of nearly every variety. An Administrator is usually an individual with extraordinary powers and abilities who are the leaders of Specialists and Technicians. The other ranks usually go to the human agents who do not possess any powers & abilities, but can be held by those who have powers.
About 35% of the DSA’s field agents are normal humans with the remaining 65% possessing some form of extraordinary power that the DSA finds useful. Usually each Agent is given a partner to work with, but this is not always the case. Sometimes, a human is partnered up with someone with extraordinary powers and abilities, other times it is two humans working together or even two super powered individuals who happen to be partners.
The DSA has two special units that are called it’s Psi-Division and Magic Division, composed of telepathic agents and magic users who deal with like menaces. The DSA also obtains help from independent heroes when their special abilities are needed, if at all possible. It has also accepted some Super-Heroes as members, but not in a separate unit.
The DSA’s usual procedure when dealing with super powered menaces are similar to those of local law enforcement, the FBI or even the CIA.
Although the DSA has an office building in downtown Metro City, it’s main headquarters is the Helicarrier, a massive flying aircraft carrier kept airborne at all times and, among other things, containing a squadron of jet fighters and housing several intercontinental ballistic missiles (ICBM). Hawke Industries is responsible for the Helicarrier's construction and was offered to the DSA to help the Police keeping force in their fight against super powered criminals.
In addition, the DSA maintains strong ties to the Super-Hero community that exists in Metro City. The DSA often calls upon that community for aid on particular missions.
The DSA has a hierarchy of security clearance levels used either in place of, or alongside, the previously described rank structure. The security-clearance hierarchy operates on a scale ranging from "Level One", the lowest, to "Level Ten", described by Sarah Jones, the current Director, as the highest security clearance anyone of any government can have. Jones and/or Waller’s own clearance is Level Eight.
The security of the DSA equals that of the best government agencies of the world, such as the FBI, CIA and NSA. This includes computer encrypted files, firewall strength and security counter measures against cyber attacks and hacking. Security personal usually includes anyone with some measure of super-human strength and durability, but also others with extraordinary powers and abilities, as well as normal humans wearing some form of power armor. The level of training these people receive equal the skill of 3rd degree black belts in Kung Fu.
The power armor that the human agents of the DSA use are equal in power level to mid-tier super-heroes with a heads up display, several on board weapon systems designed to detain various different types of meta-humans, a jet pack for flight (with a top speed of 700 mph) and an ejection system in case the human operator needs to abandon his armor for any reason. Considering these suits of power armor cost 2.5 million a piece, there are only two dozen or so in operation at any given time as they are expensive to replace and repair. Hawke Industries helps provide the power armor the DSA needs to fight super-human crime.
Equipment, Transportation & Weapons
The DSA pretty much uses any high tech, military grade, technology, especially if it’s bleeding edge tech. If it’s one thing the DSA loves, it’s inventing and using all forms of technology that is a step ahead of everyone else. So, when it comes to equipment, transportation and weapons they have nothing short than the very best.
The DSA's science division is responsible for inventing and building bleeding edge tech that is, preferably, a step ahead of everyone else. It's R&D is the absolute top of the line with the very best scientists and researchers in the field. The DSA is even using super powered individuals who have enhanced intelligence to help invent fantastic technology that is way ahead of it's time. All of it with one goal: to help the DSA fight super powered threats and be ready for any situation.
Prominent Members (CVnU)
If you want to be added as a member and/or join the DSA, all you have to do is ask.
1. The DSA operates ONLY in Metro City, but if you wish to have a branch of the DSA to operate in a different city, along with it’s own Director, then go ahead and do so. All that I ask in return is that you maintain them as the good guys as that is what I designed this organization to be. If you wish them to be somewhat shady, that’s okay. Just so long as they are mostly on the side of good. Please note that since Monica Waller is the US Secretary of Meta-Human Affairs, that means she's the boss of any other Director in other cities because she answers directly to the US President.
2. Please be respectful of others, as well as the normal forum rules. This includes the normal CVnU and the CVU rules.
3. Destroying the main office in Metro City is permissible. All I ask is you sell the security there appropriately because they won’t be a cakewalk to go beat them. However, destroying the Helicarrier is strictly off limits. Causing minor damage is fine, but anything more requires my permission. This includes bringing it down and causing it to crash.
4. Hacking into the DSA computer network for any reason requires my permission. Especially if your intent is to steal files that are about beings with extraordinary powers and abilities, as well as their weaknesses.
5. Unlike Sarah Jones, Monica Waller is an NPC. However, she is my NPC and only I can control her. I’d appreciate it that you treat her as if she were an actual character of mine instead of an NPC. That means, no controlling her, no calling damage to her, no godmoding, no metagaming, etc. And if you wish to kill her, please ask me for permission first because I have plans for this NPC and I want to go places with her in both universes. If you wish to NPC her for any reason, please me for permission first.
6. Please no hostile, or friendly, take overs. If you wish for your character to remove Sarah Jones/Monica Waller as the Director of the DSA in Metro City, please ask me permission first.
7. Please, have fun and if you wish to create an agent then by all means, create one. ^_^
NOTE: -I realized that the DSA looks too much like S.H.I.E.L.D. and the organization (NOT a team) didn't fit into my vision of what I wanted it to be. It's a POLICE keeping force that fights those with Powers & Abilities. It does the job of what regular law enforcement officers do with humans, but does so against anyone who has super powers. Plus, it made the DSA, and me, look bad when I don't have them responding to threats such as the recent events in Valor City and other such things when someone's villain character holds a city hostage. By restricting the DSA only to Metro City, I don't have to respond to any of that because it's not my vision for this organization, it never was. So, I decided to correct my mistake. I re-worked the DSA's rules and edited it's description to match my vision. The DSA can still operate in other cities if someone wishes to have the DSA in their city, but that person will have to accept the responsibility of that branch of the DSA, and lead it, in that particular city. And no, you don't need my permission to do this. Feel free to do it without any input from me. But I would appreciate a heads up so I can add that info the main DSA page.