The Central Intelligence Agency is a foreign intelligence organization tasked with the gathering and analysis of national security information. Founded in 1947, they have been responsible for hundreds of clandestine operations around the world, and with today's ubiquitous extranormal threats giving pause to nations all around the world, the Agency has never been busier...or more necessary. Evolving with the rest of the world, the Agency has upgraded itself beyond conventional intelligence gathering to become one of the most elite data-controllers on planet Earth. Eyes and ears everywhere, the CIA keeps track of extranormal threats before they can materialize, working behind the scenes to ensure that teams like the Equalizers and STRIKE can operate at the best of their ability. The man behind the man, the Agency has evolved into a network unlike any other, in the name of truth, justice, and liberty.
CIA Headquarters: Fairfax County, Virginia
The Central Intelligence Agency's primary base of operations is located in the unincorporated community of Langley, Virginia. The complex itself sits off of George Washington National Parkway, but the requirements for secrecy (particularly in the past decade) have led to a slew of new security advancements. The roads themselves are protected by several security checkpoints, manned at all times by an ever-rotating cast of armed guards. On most records, the CIA premises is about 1,400,000 square feet of space, but in reality, the property extends to nearly twice that, the complex's sublevel comprising a majority of this "hidden area." There are easy-access "horizontal elevators" that can transport employees from one part of the complex to another quickly, but like all other methods of transport, this would require authorization. The entire premises is subject to constant surveillance. Recent developments have led to even tighter security within the Agency. There is a Starbucks located on-site.
Movement-sensing nodes line every entrance to the CIA Headquarters, complicated devices that can scan an intruder to reveal any concealed weaponry and provide a trace-lock on their location. These nodes are clustered around windows, vents, doors, and gates, and constantly refresh their surveillance waves by means of micro-wipers designed to oscillate every twenty seconds, cleaning off any unwanted signatures and providing a clear, unimpeded picture of their surroundings. This prevents any gases or wavelengths from obfuscating their readings, because they constantly adapt to new frequencies and continue to collect the data. These nodes are accompanied by high-voltage shock-sensors that can incapacitate an intruder as soon as they so much as touch a door without proper clearance. To enter the facility through the parking lot, one would need to provide their ID, listed car model, and license plate number.
The entire facility constitutes a no-fly zone; any aircraft or airborne metahuman are instantly deemed threats worthy of lethal force unless otherwise directed, and will immediately be targeted by a plethora of laser-type weaponry, installed in early 1997 with the emergence of self-propelled rocket-packs, as well as growing numbers of homo-superior, colloquially known as mutants. While at first highly rudimentary in nature, these defenses have also evolved with the times, with targeting computers guaranteed by the manufacturer to be able to record and anticipate the motions of hypersonic targets, such as superhuman speedsters. These high-energy displacement turrets also decorate certain locations within the building, making infiltration of any sort an exceedingly risky prospect.
The surveillance cameras within the buildings themselves are beyond state-of-the-art, with high-class software that goes beyond simple facial recognition. The cameras within, maintained by what can only be described as an elite 24-7 live crew, functionally recognize even the smallest mannerisms, movements, and habits of every single staff member. These cameras purportedly record even the employee restrooms and the sewage system underneath the building. The cameras are never unmanned, with a security hub nestled inside the West Hall keeping constant track of the building's inner workings. The Deputy Director's office, however, is not under camera surveillance, but audio recorders keep note of any goings-on within.
CIA agents patrol the hallways constantly, armed with top-tier weaponry and trained to respond instantly in any threat-level situation. Additionally, with recent conflicts in Spain, Venezuela, and Greece, Maverick Incorporated specialists have been stationed within Langley, trained to operate against extranormal threats and to supplement the organization's already-impressive defenses. The crew have undergone Maverick anti-teleportation drills as of recent, perhaps due to the nature of the most recent raid on the facility, the only one since 1993 (See: Michael Vasquez incident) to have experienced any measure of success.
The windows within the building have been manufactured out of glass thick enough to endure blasts from rocket-propelled grenades. These windows have been developed as to be perpetually "shut," even from the inside; opening one without clearance is functionally impossible. Even the ventilation ducts are heavily secured, with patent-pending "thread" technology making it impossible for any small-scale infiltration units, such as insects or size-altering metahumans, to navigate the ducts. Sensory-depriving weapons, such as electroshock pellets and tear gas, are present within these ducts.
Restricted areas, in addition to the measures above, boast an additional layer of security, requiring precise retinal scan, handprint, and an entirely different identification card to enter. Unseen laser-guided scans are set to move in chaos-theory subpatterns, unpredictably rotating throughout the room and set to trip devious traps whenever triggered, as well as instantly raising the alarm.
In the event of a power-outage, the building's backup generator can resupply power to the entire complex in a mere eight seconds.
Locations of Interest
Deputy Director's Office: Deputy Director Donn's private office is the nest from which he operates, and he can be found within almost constantly, when not out on one of his own...personal errands. The office itself boasts a large ebony chair, in which the Director is reputed to sleep every night; such odd rumors only add to the mystique surrounding him. A tattered American flag rests on the far wall, provoking patriotic thoughts and symbolic questions alike. What instigates further curiosity is rumor that his desk conceals a secret compartment, itself containing a plethora of unique gadgets and vestments suitable only for a man of action. What mysteries lie within this restricted room? The world may never know.
Lichter's Operations Nest: Part of his reward for completing his first assignment as a member of Central Intelligence, the enigmatic free-agent who pledged his allegiance to Donn in exchange for his freedom now has access to a small storeroom. Formerly little more than a broom closet, Klaus von Lichter managed to convert it into a veritable office of his own, partially be removing three of the four walls with his energy-weapon and resculpting the remaining architecture in order to accommodate his needs. After about a day of rewiring the room, he was able to install an encrypted computer, plugged directly into the CIA network, within the former closet. Using his teletransportation-device, he also installed an armoire full of clothes and a small bed. Retrofitting the door, Klaus managed to turn the former storeroom into a fortified, fully-stocked cubicle in about a 48-hour period. Nobody knows he's done this.
The Vault: Heavily-fortified, the Vault contains enough confiscated weaponry to arm a small country, from doomsday devices stolen out of the hands of super-villains to mere schematics for even deadlier weapons. As a restricted area, the Vault is subject to all above security measures, and is also accompanied by Maverick Corporation-grade automatic turrets.
Dress Code Policy
CIA agents represent the organization's cultural identity and reputation. Having a professional image is as crucial to the agency as their work ethic and successful missions. Good hygiene and appropriate formal attire inspires a cohesive workplace and confidence in those who follow it.
All CIA personnel are obliged to maintain a businesslike appearance to superiors, visitors, and the public. Equally important is the organization of the person's desk and office; janitorial services are limited in the building for security reasons. In other words, it is expected for the agents to clean up after themselves. Supervisors will brief new members of the what's appropriate to wear during the orientation presentations. If a staff member fails to meet the dress code requirements, disciplinary actions will be taken or he/she might be asked to leave the property to meet our designated grooming and attire standards.
Inside the office and when meeting with handlers, regulators, superiors, etc. it is prohibited to wear field uniforms, in order to maintain our workplace appearances. Men are expected to wear on a daily basis a long sleeved shirt, a tie, a tailored sports coat complemented by dress trousers, and dress shoes. Women's uniforms are business dresses, tailored pantsuits, coordinated dressy separates worn with or without a blazer, and closed toe shoes.
In the field, CIA agents are required to wear a standard kevlar vest, different styles are far more liberal in this area. Should the person possess a more effective armor with other materials (i.e adamantium, vibranium, trion) it is acceptable for them to wear that instead of the standard issued body armor.
Box Nine, the CIA holding cell [Greenland]
Boxes One to Eight, locations unrevealed
Under repair following an attack made by Katraya working under the Blue Order. On heavy lockdown.
OOC / Rules
- No unauthorized access to the complex; all that security's there for a reason. The sublevels themselves would be a secret to anyone without some sort of inside access.
- PM my account for CIA-related stuff.
- No god-modding, no-selling, or destruction. You know that drill.
- Have fun :)