The Black Expanse - "The Sea 'Neath the Sea"
Somewhere in the uncharted North Atlantic, volcanic activity opened the path to a blustering whirlpool, a cascade of swirling water that ensnares vessels which wander too close and dragging them to the bottom of the ocean.
Or so it was thought.
Rather, the whirlpool deposited the unfortunate souls within a cavernous expanse, a hollow grotto that extended farther than the eye could see. Compasses spun wildly within, the salty air permeating every nook and cranny of the destroyed ships. Blackened waters claimed dozens of lives, but those who survived from the original incident in the 1800s presumably constructed their colony within the cave out of their destroyed ships. Never found, they commenced their new lives as citizens of the Sunken Moor, carefully charting the seemingly-endless ocean and clutching desperately to their sanity in the dark.
The Expanse is far from empty. Unknown horrors thrive in the dark, always just out of sight until they drag a scout ship to the bottom of the cave. Enormous statuary dots the horizons, crafted by unknown hands. The haunted nature of the Black Expanse suggests something far more sinister about its origins, the only points of light being the enigmatic buoys that bob endlessly through the waters.
Fallen Society - The Sunken Moor
Populated by pale-skinned Victorians, the only civilized township in the Black Expanse is the Sunken Moor, a veritable time capsule of old time England rebuilt from the salvaged wrecks of the ruined fleet. The citizens of the Moor speak in hushed, nervous tones about what lives beyond the docks, constantly-manned harpoon turrets swiveling about in the perpetual night. The only sources of light come from oil-lit lanterns dotting the streets, which are periodically extinguished whenever a whale-like call echoes throughout the cavern.
The citizens are polite, and cooperate well with one another out of necessity. Having collaborated to establish and maintain their colony for the past two centuries, they are understandably united in their stand against the dark. Their society advanced along a different trajectory than the one above, expanding upon steam-powered gadgets and harnessing unknown runes scattered about the Expanse's sea-floor, retrieved with experimental submarines. Their unique aquatic existence has made them some of the most accomplished ship-builders in the world; 'tis a shame that most will never hear of their work, let alone see one of their exotic submarines in action.
Though an escape from the underground caverns is charted, the citizens themselves stay within their well-guarded town, and though they are polite towards those marooned upon their dock, they refuse to let their society be discovered. For the surfacers to trespass, they say, is to invite destruction from the black things which dwell beneath the waves. To sail away from the Moor is to invite disaster, for the longer one travels through the Expanse, the more distant their minds grow from sanity.
Society
The constant dark has not impeded the growth of civilization, only altered it. For resources, hunters use their harpoons to snare large whale-like creatures from the edges of the Moor's water, processing them for food and oil. The Moor's system of government is parliamentary in nature, though a Duke or Duchess serves a symbolic leadership role. A natural aristocracy developed, merchants' masters residing further "inland" away from the docks, which are viewed not as unsafe, but as bad luck. Were the Moor to be attacked, the poor living at the docks would be the first to feel the ire of the terrors swimming just outside of the line of buoys.
The utter lack of light has resulted in a less aesthetically pleasing society, dirty streets and graffiti'd walls of no consequence to those who cannot see them. The men themselves have smaller eyes, less accustomed to the light than a normal man's. The residents of the Moor have little knowledge of the outside world, their records destroyed in a blaze nearly seventy years ago. They fly a facsimile of the English flag, and still speak the language, though it is distorted in some sense. "S" sounds are harder, a clipped "z" sound replacing several.
Crime and punishment is harsh in the Moor, though it is largely uncommon. Only outsiders are at risk of dangerous oversight, for fear that they may be some of the pirates who sail beyond the buoy-lines. Piracy, viewed as the act of man against man in the Moor, is social taboo, and is harshly punished. Because of the harrowing conditions in which these people live, open violence and theft are things of the past. Disease also threatens most of the poorer areas. The economy of the Moor is centered around trading, and salt is a popular currency, mined from different islands dotting the Expanse. Those who sail out to trade are often regarded as foolhardy and dangerous, though the citizens of the Moor rely on them for survival.
Cults abound in the Moor, committed to investigating the mysterious ruins dotting the edges of the Expanse. Social rejects and scientists alike pool their knowledge, more preoccupied with uncovering the secrets of the Moor's existence rather than trading or living. Occasionally, based on different interpretations of what the symbols and recovered artifacts demand, these cults wage war on one another. This often involves assassination or backroom theft of documents, though the police force of the Moor cracks down on them for these activities. While the cults are held in great disdain, every citizen acknowledges the progress they bring. The cults were the first to discover and harness glowing crystals embedded in the underwater rocks beneath the Moor, and are even coming close to developing a form of electricity. They are more comparable to college fraternities than legitimate religious sects.
Technology
The complex technology of the Moor, often produced by the cults, somewhat resembles surface technology of the late industrial age, though often with an obtuse twist. The metalworking prowess of the Moor's citizens, as well as abundant use of animal fats and oils, led to a "dirtier" sort of technology, often powered by gears, levers, springs, and fats. A prominent example would be the powerful Striders, or vehicles resembling balanced stilts. Often equipped by members of the police force, these walking cages tower over the streets of the Sunken Moor, inspecting buildings to make sure all is in order. Those who use the Striders are also responsible for making sure all lights are off whenever the town is forced to black out, punishing those who leave their lights on; to do so endangers the entire Moor.
The Moor's ships outclass even modern vessels, despite their seemingly backwards technology. While not equipped for war of any sort, as their society has no need, the vessels glide smoothly through the waters of the Black Expanse, speed of the essence when outrunning the horrors of the Beneath. The designers of many of the more expensive vessels mimic the creatures that prowl the waters, using their natural biological advantages and adapting them to cruiser-crafting. The citizens of the Moor even have access to submarine technology, powering their more experimental ships with glowing crystals they retrieve from underwater grottos. Several cults warn against the use of these crystals, while others embrace their discovery wholeheartedly.
Gunpowder is a common resource of choice for combat in the Moor, be it against roving bands of "pirates" or foolhardy criminals who dangerously seek anarchy within the sunken city. It is of little comfort against the greater beasts, though, and it is for that reason that most civilians remain as far inland as they can manage. To even look out to the blackened ocean for too long is to invite madness. Many homes don't even have windows facing the sea.
The Black Expanse Itself
To leave the wood and cobbled stone buildings of the Moor is tantamount to suicide for the inexperienced. The dark, salty waters lapping at the side of the stern are uncommonly inviting, calling to new sailors to leap in and swim until they drown. The cavernous sea stretches beyond what conventional instruments are capable of recording, apparently varying in size; sonar is ineffective at mapping the Expanse, which seems to shift due to surrounding volcanic activity. The air itself is unnaturally temperamental, going from freezing cold to humid with but a simple shift in degrees. Numerous islands dot the Expanse, some allegedly boasting their own residents. Sailors are encouraged not to disembark anywhere save for the Moor, for while the savages who live on the ocean of their own volition may be polite, there are myriad reports of ritual sacrifice, cannibalism, and other unspeakable horrors.
The chilling mysticism of the Expanse is ever-present, tentacular creatures drifting underneath ships waiting for a crew-member to stumble overboard. To leave on a light for too long is to invite certain other creatures to drag the ship to the bottom, perhaps offended by the illuminating presence. A balance must be struck between lighting the way and bearing the suffocating darkness, for to do only one is to open one's self to their demise. The intimidating statues which line the walls rarely appear the same each time, grotesque half-broken figures looming o'er passers-by. Orphic temples can be seen on some islands, but it is always recommended that those who wish to live avoid them at all costs. There's a certain primal fear which repels the wise from these places, but sometimes, even they are preferable to the open ocean.
Pirate lairs dot the Expanse, their inhabitants kept sane only by their desire for loot. They take refuge not in numbers, but in their unabated creativity, drilling deep into the island walls on which they reside and sequestering themselves from the unnatural things lurking in the water. These fortresses can conceal the raiders for ample amounts of time, during which they refuel their ships and prepare to molest trading ships. Sometimes they even dare to attack the coast of the Moor, though this is more rare given the recent introduction of cannons to their arsenal. The pirates often work with some of the Moor-based cults, providing information and charting the statuary in exchange for slices of culture from the Moor itself. The populations of pirates usually come from those poor souls exiled from the Sunken Moor. The pirates also have access to submarine technology.
While many of the horrors of the Expanse are purely imaginary, there is no doubt that true monsters do reside in the tinted waters. Enormous tentacled beasts constantly pull vessels to the bottom, cracking open their hulls and devouring their crews. It is said that shark-like beasts the size of freighters threaten to swallow boats whole, while even more massive monsters that walk upright haunt the abandoned temples and foul islands. To see one is to gaze into the eyes of insanity; to fight one, to embrace it.
Escape from the Black Expanse back to the surface is possible, though only for one ship at a time. To the West of the Expanse, there is a pass where the water seems to flow in reverse, carrying ships to the surface of the Atlantic once more. Braving this pass is a dangerous endeavor, though it seems to be the only escape from the dank caverns and deadly waters.
Outsiders and their Treatment - The Secret-Keepers
Citizens of the Sunken Moor are polite to those who wash ashore, provided they don't act too oddly or break any rules. However, those who express interest in revealing the existence of the Sunken Moor are...persuaded...not to do so. Leading theorists within almost every cult of the Moor declared that if the world at large were to learn of the Black Expanse's existence, the coming exploration and eventual exploitation of the Expanse would disturb the greater horrors living beneath. With their awakening would undoubtedly come the end of the Sunken Moor.
It is for that reason that a special sect of Secret-Keepers was established, elite combatants who are committed fully to preventing the existence of the Expanse from becoming public. Their unknown powers come from the crystals underneath the Moor, often embedded into their masks or sword-handles. Their constant policing of the various streets causes a great degree of paranoia, some even declaring that the monstrous men are in league with the massive creatures of the Beneath.
The reality is that they are simple citizens, just like the others, who are afforded greater opportunity to understand the Expanse. When not on duty, they walk among every class of the Sunken Moor, serving other jobs, such as merchants, grocers, scholars, and historians. They are committed to the Moor, but their greater knowledge of the goings-on of both the government and the nature of the cavernous sea in which they live changes them, and makes them distinct from the other more lifeless citizens. Some are even inclined to leave.
Expert sailors, stalkers, and conversationalists, the unique Secret-Keepers can be found even on the forbidden islands, ready to slip their blades between the shoulders of anyone who suggests they may reveal the existence of the Black Expanse to the world at large. Their swords do not kill, though; instead, it is said they rob the memory of anyone they touch, before quietly returning them to the Sunken Moor.
Mystic Oddity - The Locus of Madness
Beneath the darkened waters, there swirls an unknown power, ancient and dangerous. A gentle green glow taints the surrounding waters, swirling forces compelling the high-minded to approach...and frightening away those with any sense of survival. The so-called Locus of Madness is the heart of the mystery of the Black Expanse, interfering with sailors' instruments and disturbing any sort of electrical device. The Locus also interferes with arcane arts, distorting their effects and in some cases making travel by non-physical means utterly impossible. Psychics are weakened dramatically in the Black Expanse, as are most other powered individuals, who will find that their regularly-superhuman capabilities are now meaningless in the face of the great swirling abyss.
To stare into the Locus of Madness is to lose one's self forever.
Proceed with caution, stranger.
OOC
- The Black Expanse is a relatively small neutral location kept secret from humanity. The general populace of Earth is not aware of its existence and would be skeptical of it were it brought up; only rumors of the whirlpool and records of the failed voyage of the expansionist fleet in the 1800s would indicate there were something odd there.
- Superhuman abilities of nearly any sort are "nerfed" in the Black Expanse due to the reality-warping nature of the Locus of Madness. For example, characters who could fly before would only be able to hover gently from the ground.
- Sell the insanity. Those without especially strong minds will begin to lose it if they are out on the water for too long.
- Traditional CVU rules apply aside from that.
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