
The heavy hand of a Father's love is almost always lost by his actions. The Navigator chose immortality for his children, for the sake of their children's children, but ultimately could not avoid the cost of that ageless life. With thunder and fury he imbued them with power eternal, and with thunder and fury they go to the grand stage of an Eternal War they are powerless to stop.
Key Symaarian Imperium Lore (locked)
Long ago, longer than anyone can remember or record in history, the first light came to life. A distant music echoed in the vale of eternity, and the World Tree was there. All realities answer to it, are born in its boughs, and progressively die nearer to the roots stretching into the Void. It is here the Elder Gods lived, laughed, and loved. Navi'or'es stood amongst them and nurtured the realities of all creation as they were all born, matured, and vanished. Again and again he would experience the life and joy of life in these realities, and grieve greatly at their passing. Each life was important to him, and he wanted above all other things to create his own life instead of watching it through a shroud like pale glass.
He secretly poured his thought and great skill into a small people, only eight at first. These he called Symaarians and placed them on a paradise world in the Vine Sphere before all conscious thought. Yet, there were no other species for them to call friend and so he bade them slumber until the time was right.
All of this desire would have been for naught, however, as the lifeless Void became alive all its own. Al'kash'mur, the Great Devourer, spawned in the end of all things as the shadows he was birthed from coiled around his vast girth and strangled the World Tree, bringing all reality into jeopardy. The beast would have drained all life from the Yggdrasil had the Elder Gods, who loved what Al'kash'mur sought to destroy, imparted their own judgment upon the creature. They warred with the monster for generations, fighting back the infection of his blood and destroying each root of his influence where it sought to bud.
Navi'or'es dealt the killing blow, for he had fought against the behemoth the hardest and longest, and sent the corpse careening back into the Void. Time would pass, but the dread of Al'kash'mur would not be forgotten. Instead, his great hunger lingered on even in death. Even now, there are remnants of the Horror that he left behind.
Severely wounded, Navi'or'es decided to retire to the reality he chose for the Symaarians, his children, so that he may live with them. Never again would he be capable of the godly feats he managed against Al'kash'mur, but he had strength left in him for his creations. He saw the races that awoke in the time between the birth of the first Symaarians and his return to their slumbering forms, and he grew afraid. Things, such as the Orks, he knew could never be capable of any love other than that of battle. Therefore, the Navigator awoke his children and woefully taught them of protection and war. Ever since then, the Symaarian mind has been aggressive towards outsiders and xenophobic without substantial evidence that trust can be placed in that foreign party. And, ever since then, the Symaarians have been loyal to their own - at least at that moment.
The Navigator still did not want to send his children to war, however, and dedicated their minds also to science and art and the pursuit of greater philosophies other than simply bloodshed and hatred. Yet, impervious soldiers he needed for the times ahead that he foresaw. A thousand years of prosperity passed, and Symaar Primus became much like it is today. In that time, the Navigator created his first Immortal Legions from thunder and fury. Though, he could not bear to witness changing the entirety of his beloved children. He instead opted to create the Primarchs of the modern Legions, though their names have been lost to history. They were the foundation of the Legions, with their second-generation gene-seed providing a much more reliable means of transferring such godly power to the initiates responsible for becoming unstoppable warriors themselves.
The Great Crusade spanned the entirety of the galaxy, waging a war to wipe out the Symaarians' enemies all at once so that they could live in peace forever. Though the Primarchs were all but forgotten, it is Jormunder - founder of House Roxom - who is remembered out of these mysterious times. With victory in sight, disaster struck.
The Infernal Phalanx always existed alongside Navi'or'es since the beginning, but their emergence into the Vine Sphere would never be forgotten. The Tartaran Heresy exploded throughout the conquered territories of the Symaarians, and consumed the galaxy in the flames of demonic insanity. The Navigator, shocked by the sudden and violent war, decided to do battle with all of the Phalanx's Seats of Chaos at once - all for the sake of his children, who were dying below this new godly warfare. Even in his weakened state, the Navigator held his own, but he could not overtake the Phalanx with his wounds still open from his battle with Al'kash'mur. He was struck down, but managed to close the burgeoning gap in realspace enough so that it would never expand. This, Symaarians called the Eye of Terror as they fled with their dying father in tow. They interred him into the Golden Throne on Symaar Primus, and faint vital signs hold to this day - 39,000 years later. The Phalanx fled into the Eye of Terror, and remain there launching their attacks without any mercy. The aliens that the Symaarians sought to eliminate have come back with a vengeance, such as the Orks and Eldar, but new enemies have awoken. The Necrons - their eternal slumber disturbed by the Great Crusade - rise to silence the noise of the living forever. Even old rivalries, such as the Horror that harkens back to the very first conflict of the Navigator and Al'kash'mur, rage on.
Now it is the 41st Millennium of the Symaarian Imperium, and in the grim darkness of this age - there is only war.

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RULES:
- This is much like Loner's Nightclub. It is a continuously open RPG for established characters (if you want to expand them in this direction) or new ones that you want to make just for this occasion.
- Under no circumstances are you to destroy or make anything without my consent. This includes planets, factions, buildings, monuments, etc.
- The planets and their corresponding occupants are by no means the limit to the Imperium's vast swath of territory. It occupies a million worlds, each with their own unique histories and people.
- Everything you see is subject to change. This is by no means a completed work.
- Overwhelmed? Ask me anything and I'll sort it out for you.
Your destiny is in the making. Grasp it! Make it your own! The universe awaits you.
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