Welcome aboard the Hero Class Flying Aircraft Carrier Shield 1, home and mobile base of the mysterious hero organization known as STRIKE. The Hero Class is the size of a Ford Class carrier with the added benefit of flight, including the ability to go up to thirty thousand feet into the air. The Hero Class itself is based around the Ford Class design and shares many of the same features. The difference between the two is the massive turbines and jet propulsion necessary to move the Hero Class through the air, an added secondary deck and an enclosed command center below deck where the STRIKE teams can be coordinated. The crew quarters have also been expanded slightly to allow for the construction of a training facility meant to handle the unusual powers of the carrier's most famous inhabitants.
Huntington Ingalls Industries Newport News Shipbuilding
Evolved Sea Sparrow Missile, Rolling Airframe Missile, CIWS
Two nuclear reactors, four turbines.
4,120 (ship, air wing and staff).
Additional defensive and offensive measures have been added to the carrier to account for the unusual types of opponents STRIKE comes up against. The first of these measures is a reinforced hull with a keel and stringers built out of vibranium-steel alloy. The rest of the hull is armored with standard ship armor, the carrier is not meant to be in combat itself if it can avoid it be instead rely on its fighters, agents and meta-humans/aliens for defense. If board the carrier has an armory loaded with weapons meant to combat common meta-human threats. The idea is to have Agents properly armed and armored so that the crew does not suffer the same weaknesses as in previous incidents.
The sparring room and training facility are designed off an unusual blue print...they are...in fact...an exact duplicate of a meta-human gym that was once open in Gothic, capable of deploying automated combatants that can be programmed to represent any number of possible threats. The walls and floor are reinforced to sustain direct hits and even small explosions from the strongest of STRIKE's members. This facility occupies much of the space freed up by removing several bunk areas.
The Command Center for STRIKE operations is deep within the carrier's belly, no longer housed in the control tower above decks. The Command Center taps into live feeds from intelligence satellites in orbit and a vast array of sensory equipment built into the Control Tower. An array of powerful computers allows for STRIKE's Director to deal in real time information from across the world. New communication systems allow the Director to contact any member of the team regardless of location and a new station has been installed with an eye on keeping in touch with local and national governments during a STRIKE action or a crisis.