This place is full of both ancient and recent information. If it's magical or just plain odd, there's something related to it here. This place is believed to have been founded in 2,975 B.C. by the original Sorcerer Supreme. It is a once secret location that was used to to store ancient artifacts and information. The Sorcerer Supreme had compiled a vast of information that they had come across on their travels. Allies and colleges of the Sorcerer Supreme would have also donated a large amount of artifacts and information that they had. The building is located in what is now known as down town Metro City, 177B Blecker Street to be exact.
Many different magic users would come here to share knowledge with another and preform different practices for various reasons. However, like many things, this place was eventually forgotten and became a nothing but a myth. The reason being that many people back in the day weren't comfortable with practices that had occurred here. This prompted it to be closed and left to rot as time washed over its existence. But that all changed when Mister Surreal found this location and restored it to its former glory. He then used it as his home as well as lair afterwards.
This location was inherited by new Mister Surreal shortly after the passing of the original, he has lived here ever since. He has had several great battles here, and used this place as pool of information and resources. He eventually decided that he could do a lot of good by sharing this place with others who may need it. Accesses to this place has once again been granted to general public so that all may be able to utilize what it has to offer. This place means more to him than anything, so please respect that.
Here is the appearance of the building from the outside. It's look has changed greatly overtime in order to fit the time period that it was in. While it may seem like an unremarkable, dusty, old building, it is actually an extraordinary place within humming with arcane energies from countless regions across the multiverse. The building stands at a height of is four that is compounded and supported by 1,200 square ft. of space. But those are merely the dimensions of the sanctums's exterior.
The interior of the already massive structure actually much grander than how the exterior would suggest it to be. Through space-time manipulation, there are countless rooms and halls that exist inside of this location that are interconnected through multiple dimensions. An extension of the structure's capability is to rearrange itself to enhance its already extreme area, making unlimited amount of space inside of this building. This makes it so that the number of occupants inside of the sanctum do not have a finite capacity.
This is the main hall of the sanctum. You enter can enter through a series of different rooms from this point on, the location of each room is shown on a map in this hallway. It serves as a nexus of sorts, for every part of the building that one might need to get to for whatever reason they may have. This is also the hall you need to go through in order to enter and exit the building.
This room is used for sparring and practicing magic, or just using your powers. Users may have sparring matches and even tournaments if you wish. You can also practice using different skills that you have. Please feel free to do any of the listed activities here. And don't worry about damaging the environment, the room has a construction spell put on it which allows it to rebuild itself.
This is the library. This area has an unlimited amount of information from many different worlds, realities, universes and dimensions. There is a seemingly infinite number of books here. History books, spell books, mythology books, biographies are just some of the books you can find. You may check out any book in here, but you must return it in 3 weeks or you will be fined.
This room has a collection of weapons, clothing, armor, jars, traps and many other items. Many of which are indeed enchanted in some way, shape or form. A great number of the objects that are used on travels of the master are also located here. The use of said artifacts is limited and protected with numerous wards.
Halls of Healing
This area serves as being a med bay for those who are injured by anything inside or outside of the sanctum, especially if they are magic based wounds. These halls are capable of healing people simply by them being inside of them. But those for those are severely injured, there are operating tables available for surgery. If someone is just extremely tired or generally lacking in a lot of energy, they may lay in one of the beds here until they have become fully rejuvenated. If you feel like you have a mild injury or feel slightly sick, it is recommended that you come to this area. Just taking a stroll through these halls may do you a world of good.
This room is as the name would suggest be an excellent place for one to clear their mind and mediate. The room located away from the nosier areas so that a person could stay here in near complete silence. Many have found it to be extremely cathartic for them to be in this area. But the most intriguing part is yet to come. This area has three different doors that lead to different locations, not in the sanctum, but the world itself. Just imagine where you want to go, turn the door nob and go there (keep in mind that the doors only register relatively safe places). This allows the visitor to choose the optimal spot for meditation.
These are the living quarters that the master of the sanctum is to use as their home, which would in this case be Mister Surreal. He spends most of his time here and he can often be found reading or mediating. You may only be permitted to entering this area if he himself specifically says that you can. Unauthorized access will result in having to deal with him in person.
Defensive Measures and Security
While the location is one that is open to beings of all kinds, it does of course have certain protective measures in place that are designed to deal with all manner of potential threats that come upon the location. There are hundreds upon thousands of spells, charms, enchantments and even curses that restrict nearly any and all beings from being able to traverse or even enter the environment. The only cases of beings allowed to negate these rules being an instance of inconceivable magical or supernatural power:
- Physical Damage: Should someone attempt to break into the sanctum by force, they will find themselves being repelled by an invisible force-field that will reflect nearly any attacks onto the building back onto wherever it had originated from.
- Teleportation Rejection: An ancient spell placed upon building makes the task of teleporting in or out of the building nigh-impossible. If the teleportation is by dimensional-breaching, spatial manipulation or physical projection, it will not work.
- Paradoxes: If someone were to enter the building, threat or otherwise, and come into conflict with the rules that the sanctum has in place, and the master is aware of this, they will find themselves unable to leave through the means of conventional exits (doors, windows, etc). Instead, being trapped in an endless loop of rooms until release.
However, certain rules will be revoked for visitors if the master of the sanctum allows them. These rules do not apply to the master themself.
As of now, there is a job being offered for those who are interested in making money. The library could currently use a librarian to help organize the books and sort of the location process of the other reading material. The time of service is 11:00 am to 5:00 pm, the wage is a flat rate of $800 a week but maybe enhanced based on performance.
This is an "in character thread" and an "out of character thread", so don't worry about how you respond here. Mister Surreal is also a "magical consultant", so I will be able to talk to you one on one if you would like to have a chat with me.
Rules and Regulations
- Please be mindful and respectful of others here. Failure to comply may result in your removal.
- The destruction of property (besides the training room) will result in a hefty fine.
- Theft of property is punishable by death (I'm just joking, but I will spade you).
- Do not relocate this location without my permission (being serious here).
- Normal CVnU rules apply
If you have any questions, don't hesitate to ask.