Official CVU Rules

This topic is locked from further discussion.

Avatar image for deactivated-5a4ab159a2510
deactivated-5a4ab159a2510

708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Official CVU Rules

The CVU is a universe with a strong emphasis on effort, and consistency.

In addition to the rules in favor of "selling" and those against auto-hitting and god-modding, we've introduced a collection of new setting-oriented rules which reward buildup and a degree of realism, in the sense that things are explained and affect the setting in a consistent, predictable manner.

Basic Rules

  • No-selling is prohibited. No-selling is essentially ignoring or being unaffected by a reasonably-written post. This doesn't necessarily mean giving into every hit, but rather, recognizing the strength of an attack IC and reacting appropriately. If an attack is reasonably written, it ought to be reasonably responded to. Instant-death attacks, or ones which are purported to be "unavoidable," do not need to be sold as such. Post quality and explanation is the main factor to judge by which an attack is sold.
    1. Based on character power sets, some things may be perceived as no-selling when in fact they are not. For example, a highly durable character might not be expected to sell receiving a stab wound; likewise, a character with pre-stated telepathic immunity wouldn't need to have their character be affected by mental attacks. Acknowledging that an attempt was made, however, is still important.
    2. It is also important to consider narrative. In a large-scale narrative with a grand villain, they might not hit the floor in the first round so as to preserve the integrity of the story. So long as a post is well-written and works within the context of both the setting and narrative, one might waive the apparent act of no-selling so long as the attack is acknowledged.
    3. Attacks which wouldn't work for scientific reasons, such as attempting to remotely hack a device that cannot receive electronic signals, can be "no-sold" so long as a decent explanation is given.
  • Autohitting and Godmodding are not allowed.
  • Writers have control over their own characters, meaning that you cannot control another person's character without their permission. This includes everything from what they're thinking to how they feel to what they say, and particularly, how they respond to an attack. Making an attempt to strike an opponent then saying the strike connects successfully is auto hitting, as it deprives a writer of the ability to decide what happens to their character. The same goes for god-modding.
    1. Godmodding also includes controlling certain NPCs and elements of the setting. One cannot take control of a nation's military without permission, or state that their character is unanimously loved by a civilian populace without an explanation. Even if they're an amazing heroic figure without apparent flaw, it's not a given that every NPC citizen would be absolutely enamored with their actions.
  • Sudden wide-scale destruction and/or murder is not allowed. In addition to the CVU-specific buildup, all actions which might alter the setting notably or affect certain writers must have an opportunity to be contested.

CVU-Specific Rules-

  • The setting is not to be fundamentally altered without permission, and respected as a realistic interpretation of a fantasy / superhero universe. What this means, in essence, is that NPCs react as a real person would, as do global armies and economies. The COE will intervene if they feel that NPCs or nations are not being written reasonably.

  • The magnitude of RPG events will be proportional to their buildup. As insurance for completing the event, it will be necessary for users to signify that they are invested in both the outcome of the event and committed to following it through. Furthermore, it grants writers time to jump in to the narrative and prepare.
  • Technology, magic, and powers will not be used to greatly disrupt the setting. In keeping with the narrative idea that "Reed Richards is utterly useless," writers may not invent and distribute new clean energy sources, cures for disease, or power-granting devices to the general populace. Because these actions disrupt the setting, they cannot be allowed without permission from the COE.
  • Writers who wish to start a large-scale open event must "main" the character starting the event for at least a month before unless given permission from the CVU COE upon request.
  • Solutions to problems posted in RPs must take effort and make sense. Furthermore, opportunities for others to contest a character's actions must be given, particularly with regards to villains instigating conflict.
  • Metagaming: In role-playing games, metagaming is an "out of character" action where a player's character makes use of knowledge that the player is aware of but that the character is not meant to be aware of. Metagaming is typically not well received, because a character played by a meta-gamer does not act in a way that reflects the character's in-game experiences and back-story.
  • Canon from the CVnU is assumed canon in the CVU unless explicitly stated otherwise by the canon's original owner. However, if a CVnU content creator is absent their canon cannot be used in the CVU without first consulting the COE to decide what is open for usage. This is to prevent concepts in the CVnU from being used in the CVU without the original owners’ permission, to show respect to, and acknowledge the contribution of, a user's concept to the community- in either universe.

CVU Empire System-

1) This is a dual campaign-based Empire Claim system which will require several RPs, proper selling of the NPCs of that nation, the opportunity for other users to oppose, reasonable means/weapons/technology et cetera to take said nation, and the selling of the build up of the acquisition of those means which, when put to use, must be at least partially preventable by other users.

These Campaigns will come in two forms: War Campaigns and Political Campaigns. The Vice CoE will provide that nation's opposition, while the Main CoE will judge the Campaign in an attempt to avoid a conflict of interest.

1A) In the case of a War Campaign, the user must (in a method that is at least partially preventable by other users) first gain enough resources and manpower (or robot power or zombie power or whatever means of force the character can reasonably manage) to realistically defeat the army of the nation they are attacking, as well as any users who are defending.

1B) In the case of a Political Campaign, the user must gain political relevance and leverage in a way that is reasonable and detailed, as well as preventable by other users who wish to be political rivals.

2) Before an Empire Claim begins the claimant-to-be must request the permission of the CoE and specify whether it is a War Campaign or a Political Campaign. The CoE will review the request and if they believe the user has sufficient IC resources as well as OOC ability to handle the campaign, they may grant the user permission to begin an Empire Claim campaign (however, the CoE will also be allowed to deny the campaign regardless of its legitimacy should they feel too many campaigns are active). When a user is granted permission to begin a Campaign, they must create a thread with either [War Campaign: Main Thread] for War Campaigns or [Political Campaign: Main thread] for Political Campaigns in its title. Once the main thread has been posted, the Campaign owner must wait 72 hours to post the first Campaign related RP.

2A) For a War Campaign, users will not be allowed to take any territory belonging to the country they wish to claim until they gain permission from the CoE to start their Campaign and they have waited the prerequisite 72 hours past the posting of the Main Thread. The Vice CoE will decide beforehand what the necessary military objectives that the Claimant must control will be and the minimum amount of the defending army's soldiers that must be defeated, which will be relative to the size of the army of that country. Both of these must be publicly posted in the Main Thread's OP.

2B) For a Political Campaign, users will not be allowed to take a political postition above state level or that country's closest equivalent until they gain permission from the CoE to start their Campaign, and they have waited the prerequisite 72 hours past the posting of the Campaign's Main thread.

3) During an Empire Claim Campaign, the Claimant will not be allowed to play a character besides the one they begin the Campaign with. If the country in question is not already owned by another user, the Vice CoE will control certain aspects of the defending country to provide the opposition. In addition other characters will be allowed to defend or assist the Claimant or be involved in any other way, provided they have a legitimate reason to do so and are not simply attempting to unreasonably obstruct the user's attempts out of spite.

3A) In a War Campaign, this means the CoE will establish the unowned country's military, economy, civilian resistance, etc. Any battle for an objective territory must be in its own RP, while smaller skirmishes may occur in a location thread. The CoE will decide the result of each RP involving a major objective, and in the event that they declare all objectives owned by a Claimant, and that the defending army has suffered sufficient losses, they will declare the Claimant the victor.

3B) In a Political Campaign, the political climate of that country (such as the parties and Political enemies) will be controlled in part by the Vice CoE. If the nation in question does not already have one, an IC Political thread for that country will be created. Any policy debate that does not regard that government's basic structure will occur in this thread, while debates about the potential change of the major structure of a government will have a unique thread. A Political Claimant will only be declared the winner if they create a Political Climate within that country that allots the Claimant sole control of that country's military forces, which will be declared by the Vice CoE.

4) Should a Claimant win a nation, they must realistically sell the aftermath of the Claim Campaign in whatever form that would be, with the exception that they will be allowed to have the full loyalty of the army of that nation.

4A) After a War Campaign, the destruction caused by the claimant's war must not be hand-waved away. They must rebuild it in a manner that is consistent with their own resources and the resources the nation would have left after being overtaken. Although the army will be fully loyal to the Claimant, soldiers the Claimant killed during the Campaign will remain dead, meaning they will only have the surviving portion of the nation's army.

4B). After a Political Campaign, the full army of the nation will presumably be alive, and they will be fully loyal to the Claimant. By winning a Political Campaign, the Claimant will be allowed to use this army's loyalty to immediately create a dictatorship if they have not already, but they must sell the political backlash if they do so. Otherwise, the Claimaint may operate within the political climate in which they won, able to make decisions within the checks and balances that government had at the end of the Claimant's Campaign (This is of course not the case for military decisions. The Claimant will have sole control over their army, as this is the victory condition for a Political Campaign.)

Other Information

  • The current COE (1/1/17-Present) is made up of Lichter, Pyrogram, and Surkit. The Vice COE is Impero and Azra. Asking for them by name is better than PMing or tagging a random account due to the presence of alts.
  • See something you disagree with or think needs to be added on? The CVU Suggestion thread is here.
  • As always, any COE decision can be overruled by an 80% in-favor CVU community vote. A member of the CVU community is classified as someone who is reasonably active within the universe.
Avatar image for deactivated-5a4ab159a2510
deactivated-5a4ab159a2510

708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@feral_nova Can you swap this out with the pinned CVU Official thread for us? Appreciate it.

Avatar image for lowlaville
lowlaville

12264

Forum Posts

25847

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

@black_virtue: Question: Say I am opting to war campaign for a relatively weaker nation such as eg: Maldives?

Would it be allowed with limited metahuman resources to pull off such a claim?

Avatar image for pyrogram
Pyrogram

46168

Forum Posts

13113

Wiki Points

0

Followers

Reviews: 10

User Lists: 1

@black_virtue: Question: Say I am opting to war campaign for a relatively weaker nation such as eg: Maldives?

Would it be allowed with limited metahuman resources to pull off such a claim?

It depends on what happens in the RPG.

Avatar image for deactivated-5a4ab159a2510
deactivated-5a4ab159a2510

708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Avatar image for lichter
Lichter

5815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@feral_nova Can you swap this out with the pinned CVU Official thread for us? Appreciate it.

I'll just link to it in the Official thread.

Avatar image for deactivated-5a4ab159a2510
deactivated-5a4ab159a2510

708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lichter: Nah I don't think we need a pinned memorial to dissing the CVnU, it did it's job and we've got a majority content with the CVU. Best to just have the rules pinned.

Avatar image for lichter
Lichter

5815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By Lichter

@black_virtue: Eh, I think it better captures the ethos of the CVU and outlines the reasons for the changes. I could block the main section under spoilers and repurpose the thread to be a sort of master thread for the CVU.

Avatar image for deactivated-5a4ab159a2510
deactivated-5a4ab159a2510

708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lichter said:

@black_virtue: Eh, I think it better captures the ethos of the CVU and outlines the reasons for the changes. I could block the main section under spoilers and repurpose the thread to be a sort of master thread for the CVU.

I think the rules equally capture the ethos, as it's guidelines for it's intent :P I just don't think we need a thread like that for more than the function it was meant for in the beginning. That thread is large and by a persuasive essay on the reasons to move from CVnU to CVU. It succeeded, it got the point across very well. But it's no longer necessary.

Avatar image for lichter
Lichter

5815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@black_virtue: I'll copy this thread into that one and spoiler the other segments.

Avatar image for deactivated-5a4ab159a2510
deactivated-5a4ab159a2510

708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lichter: I'll have this one pinned

¯\_(ツ)_/¯

Avatar image for lichter
Lichter

5815

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@black_virtue: Ah, we can pin 'em both lol

Also, could you credit Leon in the empire rules and me for the general?

Avatar image for lowlaville
lowlaville

12264

Forum Posts

25847

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

@pyrogram said:
@lowlaville said:

@black_virtue: Question: Say I am opting to war campaign for a relatively weaker nation such as eg: Maldives?

Would it be allowed with limited metahuman resources to pull off such a claim?

It depends on what happens in the RPG.

Fair enough, I suppose