(Hopefully this is good, still new to it.)
They were warned. The world was warned. And now http://www.comicvine.com/profile/admirallogic/blog/the-laughing-lord-and-the-game-maker-bio/125011/began the first attack of the Game Maker and his cyborg beasts of war.
Ammassed for war and war alone were the biorobotic geurilla's, serpents, and carrowary's. Each with super strength surpassing ten times what their former forms would have including speed, strength, and senses, and they have super healing, wireless connections to the Game Maker, covered in diamonds linked together to form an external armor, and an anti telepath device. These beasts numbered 100,000 total in number and were ferocious to the extreme, unlimited stamina, andfollowing only the will of the Game Maker.
The Game Maker will be using two sentinal imitation rings and his usual gear for combat as well, if he gets involved. One imitates all the abilities of a green lantern but is yellow in color and the other is one is more creative in a way, it follows the typical powers of a sentinal ring, except it possesses a few extras, it is also shifty in color:
Insanity: This ring can cause people to become insane. Whether by mass or to a single person. The persons will, intelligence, and mental stability, all have play in this. Interestingly, it is far more difficult for an intelligent one to resist it, but will power and mental stability (as well as morality) all play against it. The ring also feeds of of insanity, including his own, and grows more powerful the more insanity and chaos is near it. This effects different people differently (feel free to choose and sell as you believe proper, but IF i use it please do sell. also these aren't the only ways.), some it causes hollucinations that are intended to drive the person insane, others it will create urges or emotions, and some others it remove most emotions except things such as dispair or rage.
Acidic destruction: Can fire/vomit/spray people with beams of acidic like light constructs. These can eat through most anything including non material things such as mystical energies and even other light or darkness constructs. Must be fired from either eyes, arms, entire body, or mouth.
Hate the telepaths!!: The Game Maker has always wanted telepethy but also doesn't like things to be to easy, so he does the reverse to telepaths and empaths. This ability super increases the senses of telepaths and empaths making focusing extremely difficult, the amount of stress this causes also makes it very dangerous because it can cause mental breakdowns. Best defense against it would be trying to become calm and simply let it sink in, do not resist. (Don't expect to use it, but if you get attacked with it, Sell as you see fit. It's really just supposed to end up negating telepathic or empathic abilities and he'd be fine with just them shutting down.)
20,000 full size pithons (also armed for digging tunnels and detonating them to create holes to drop victims in.)
40,000 Carrowary's (Also armed with titanium claws over their talons, and jet level flight wings with protection to survive the conditions)
40,000 guerillas. (Also armed with large titanium steel alloy axes and halbards.)
The biorobotic animals are subject to some technopathic attacks, but must be kept in conscious control or they can go highly ferel against their attacker using a reversel of the attack against them. They are however removed from attacks by normal mind control of animals.
If I am correct I need to wait a week for this to actually start IC
The_institution is to be involved in this because they made a deal with the game maker, they would then control the territory if the Game Maker and his men win. They may also come into combat against heroes or other defenders.
Log in to comment