Enchantress' Magic

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Amora

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Edited By Amora

A comprehensive look at Enchantress’ vast mystic abilities and knowledge. While not possessing the infinite energy of a cosmic being, Amora is capable of near-limitless magical manipulation due to being an Asgardian goddess imbued with an innate connection to mystic arts and energies. Her spells require differing amounts of energy, ranging from being effortless to cast to costing her extreme exhaustion in order to execute.

Offensive

Elemental Manipulation - Allows Amora to manipulate, shape and create the basic elements of nature. This extends beyond the conventional elements (water, earth, fire, air) and allows her to manipulate more abstruse elements such as light, weather, gravity, magnetism and many others.

Magic Attacks - Amora can release/use magic attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure energy that can knock over or even obliterate dozens of targets, or slightly singe them. These magic attacks can manifest themselves in various forms, including bullets, beams, bolts, waves, etc.

Magic Combat - Amora is able to infuse magic with physical attacks, using magical energies to blast away and hex opponents and strengthen attacks.

She can use any type of magic to give herself an edge in physical combat, like utilizing impulses to hit opponents with a heavy attack, elemental to execute elemental-based combat, or enhance her self-physical strength. She can enhanced her speed and strength, transform body parts into weapons, and alter her size.

Power Absorption - Amora can steal powers from others. Usually this is temporary and the victim naturally regain their lost power, how if her expelled magic is powerful enough some victims may lose their powers permanently.

Defensive

Force-Field Generation - Amora is able to create a shield, wall or a field to protect herself, with varying appearances and materials. The fields can be formed from energy, elements, shaped from the environment or formed by manipulating smaller items to form greater whole.

These force-fields are nigh impenetrable, but can be removed by extreme amounts of energy draining or weight. She is also able to throw shields away from herself, catch things with them, and mold them into various shapes.

Healing - Despite her naturally-regenerative physiology as an Asgardian goddess, Amora is also capable of restoring biotic organisms to her optimal health, curing broken or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. She is also able to heal others.

Magical Energy Absorption - Amora can absorb magical energy, power and other forms of magic to increase her physical and/or supernatural abilities. She can forcibly drain the magic of other entities and possibly entire dimensions with enough power.

Shapeshifting - Amora can shapeshift her form, transforming and reshaping down to her genetic and cellular structure. She can impersonate others or enhance her body in combat, either by turning into animals, monsters or making her body stronger.

Miscellaneous Abilities

Animation/Reanimation (Necromancy) - Amora can give a life to inanimate objects/substances, animating them to act/move on their own accord or at her will. She is also able to animate corpses or dead beings, which, in most cases, are mindless bodies. However even when she does create sentient or semi-sentient undead, these corpses are not resurrected forms of their previously-living selves.

Creation - Amora can create organic or inorganic matter from nothing, either as finished objects or unfinished elements. She can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as an object, she has the power to make it reality.

Energy Constructs - Amora can use magic to turn energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence.

Flight - Power to fly or otherwise move through the air including levitating or gliding.

Magical Energy Manipulation - The basis for all Amora’s magic abilities, she can create, shape and manipulate magical energy for variety of effects and uses. Some of these uses include teleportation, telepathy, telekinesis, and many others.

Magic Aura - Amora can surround herself in matter and/or energy of any type of magic. This aura also possesses immensely strong magical properties that could work to her advantage depending on the type of magic she wields, allowing her to gain strength from the respective element of the aura.

She is also capable of increasing the strength of their aura via the magic of spells, charms, or even magical elements.

Magic Sensing - Amora can sense the presence and source of magical energies. She can inherently feel magical energy in her vicinity regardless of where it may be present.

Personal Domain - Amora can create a personal domain for herself; an area in which she has absolute power through magical means. This domain may be a physical area, or an entire pocket dimension. She possess omnipotence within her own domain.

Precognition - Amora has the ability to foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures, these visions may assist in possible courses of action.

Potion Creation - Amora can create potions--substances with magical properties such as enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made.

Some potions come in different forms of liquid, such as jelly, stew, brew, or even soup. They can also be made into solid form, often pills, powder, candy, and possibly drugs.

Reality Warping - Amora’s ability to create, change, destroy, or even alter reality, through magical means, just by thinking about it. While weaker spells are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of her spell, she may alter something as tangible as physics to something inconceivable like logic. This is an ability she rarely utilizes, due to the exhaustive amount of energy it requires.

Spell Casting - Another basic magical ability, Amora can cast spells, an action that allows her to magically alter reality to varying extents. It is traditionally a series of words that take effect when spoken, however Amora has long-mastered the ability to cast spells merely by thinking. They can also be cast with gestures or, for more powerful spells, a ritual of some sort.

With her apex mastery of spell casting, Amora is able to amplify her spells, create new ones, cause others' spells to fail or backfire, or negate preexisting spells.

Summoning - Amora can transport a person, creature, or object of choice by means of teleportation. She can summon nearly anything she desires, including powerful beings or "familiar spirits", but often requires a strong mystic connection to where these entities reside. She can call upon fairies, angels, demons, or animal spirits, etc.

The summoning can backfire, however, leading to any number of misfortunes, such as the summoned person, creature, or item attempting to cause harm to Amora if not properly controlled.

Telekinesis - Amora can manipulate objects with her mind. Telekinesis is the basis of many abilities that are based on "controlling/manipulating", and with enough energy may evolve to the point of allowing her to telekinetically control things at a subatomic level.

Telekinesis techniques range from levitation, pulling/pushing, blasts, and cutting, to skills such as combustion, bending the fabric of dimensional barriers for travel, matter manipulation, remote telekinesis, and ballistic telekinesis in which Amora causes any nearby objects to be moved around her at high speeds, explode, or to be propelled away from her at high speeds at her will.

Telepathy - One of Amora’s most powerful abilities accessed through her magic is telepathy. Her psionic powers allow her to perform several feats such as mental communication, mind reading, mind control, induce paralysis, possession, hypnosis, pain stimulation, illusion casting, astral projection, psychic surgery, and by collecting ambient psionic energy she can create powerful psionic lightning bolts or "psi-bolts", that can attack on a physical or mental level and are capable of rendering a person unconscious or even killing them. Amora’s telepathy is powerful enough to communicate and effect people all the way across the planet or even universe, with enough concentration.

Teleportation - Amora can use magic to teleport herself; i.e. the transfer of matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping space, or using quantum superposition, in which she teleports by replacing and restocking energy in a spatial behavior. However every method achieves the same end result.

While teleportation may seem like it is simply for travel, it can actually be a valuable ability, as it can be used offensively (and quite powerful, as a spatial attack), while offering superiority in terms of movement speed and distance coverage, as well as many other innovative uses.

Transmutation - Amora can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc. into anything else, either completely or partially, permanently or temporarily.

Alternative Classification

Enchantment - One of Amora’s most powerful magic abilities is enchanting something or someone under her spell. She can achieve enchantment through various means of magic, including, most notably, her extraordinary beauty which allows her to enrapture others into a vulnerable state which makes them virtually helpless against her control. She can also charm/enchant objects through the use of spoken words or other occult items such as wands or certain talismans.

Illusion Casting - Amora can create and manipulate illusions, causing people to see, hear, touch, smell and/or taste things which do not actually exist, or cause them to perceive things differently from what they truly are. More powerful illusions (psychosomatic illusions) are so realistic they can cause physical effects (cuts, bruises, burns, etc) to appear on her target and affect surroundings as if they were real.

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Mr. Mercury

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I like this one a lot.

Personal Domain - Amora can create a personal domain for herself; an area in which she has absolute power through magical means. This domain may be a physical area, or an entire pocket dimension. She possess omnipotence within her own domain.

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_Braveheart_

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Awesome :0

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Rafael_Romeiro

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#3  Edited By Rafael_Romeiro

Nice :)

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Amora

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@_braveheart_: Thank you!

@mr__mercury: Hehe gotta get away every once and a while. Why not do it in your own personal domain?

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Strigidae_23

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Ohhh, interesting!

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Mr. Mercury

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@amora: Can she take other people there? That'd be lethal.

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Amora

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Mr. Mercury

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@amora: Like Nightmare on Elm Street.

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_Rose_

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#9  Edited By _Rose_

I was gonna suggest some sort of sisterhood with Amora as the leader, but now I see she needs no help whatsoever =S lol

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Amora

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#10  Edited By Amora

@_rose_: I'd still be interested in that :D

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_Rose_

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@amora: Glad to hear it! lol

Not exactly sure how to go about it, but it's an idea.

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DARK_HAMMER

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#12  Edited By DARK_HAMMER
No Caption Provided

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Matthew_X

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#13  Edited By Matthew_X
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Nice, as expected from a godly sorceress. :D

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Natalia_Dante

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Damnnnnnnn

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ShadowSwordmaster

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This was really interesting and very well done, nice job.

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DARK_HAMMER

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@amora:

Seriously... This is all well and good, but the real question is still unanswered... Can she magic me an ice cold beer... That would be enough for me to worship her as a goddess. >:)

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Amora

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DARK_HAMMER

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@amora: Nope... But why spend money when there is a magically endowed honey?

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Dartanian

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Adds her to his do not f with list :p

Great work on this :D

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DARK_HAMMER

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Wait... I know. A magically enchanted beer stein that refills itself when emptied. That would come in handy lol.

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Curve

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#22  Edited By Curve

Aren't you special.
Aren't you special.

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Jake Malcom

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Love it Mor I WANT TO SEE MORE OF MORA

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Amora

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Bump, for fun.

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ParagonxXx

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@amora: Love the detail you put into this.

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Hawkshade

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