Hub Page can be found [here].
Thanks to @orpheus_knightfall for helping a lot with this one.
Rain is frequent on Crolara, but when it is not raining, no sun shines. Light is provided by a "cold star," providing a dark glow perceived as "eerie" by many, but nonetheless illuminates the place completely. Much of the planet was once covered in forest, and outside the structured cities (many of which were created surrounding the Artifact that grants most adepts their abilities), several tribes still war among each other, their primitive abilities fueled by a seemingly innate connection to the planet's Dark Artifact. Many of these tribes have a long-practiced skill of "Flame-Gazing," an Ancient Art of using fire for clairvoyance -- or even to see the future. The first wave of young, city-dwelling Sorcerers are just now beginning to learn this ability from the natives, using it primarily for personal gain.
A parliamentary group called the Machina are largely bureaucratic, and only remain in power through strength. To enforce the laws, brutal and efficient Justiciars are dispatched to punish the lawbreaker -- though laws themselves are sparse.
Technology is considerably more advanced than that of Earth. Many of the more warlike alien races tended to congregate here, immediately beginning to compete with one another and quickly creating a mixing-pot market for truly devious advanced weaponry. Technology also exists for personal pleasure, with media and advertisement becoming increasingly popular. Medicine and education, however, are considerably less well-funded than that of their counterparts.
Although murder is not technically illegal, most deaths occur in and around ceremonial fighting pits. Allowed weaponry and abilities vary from fight to fight, although losing and death are synonymous the world over. Home life is less warm, as most of the planet's new population consists of drifters, pilgrims, refugees, and those out to conquer. Family units are few and very far between.
Crolara's practitioners of the Ancient Arts come in many flavors. Ancient tribes still practice their primitive magicks in secret, but among the new pilgrims who are just now discovering the vast powers that Nordok can provide, many disciplines are already beginning to arise.
Justiciars are a sort of police force, operating as legionaries and excelling at tactical combat. Favoring single-bladed energy swords, they work well in units and focus on combat.
Magisters make up the majority of Crolara's political structure and have abilities focusing on manipulation and subterfuge. Traditionally using "long" weapons like energy glaives are double-sided blades, they rely more on their minds than the power they glean from the Dark Artifact... which is why they hold such sway over the planet's ongoings.
Sorcerers of the Fell Star focus on the mysterious arts that the Dark Artifact can provide. Frequently unarmored, they carry a single, lean energy blade or none at all, preferring to use their impressive control of the cosmic powers that have come to imbue them. Foresight, telekinesis, and shocks of energy are common abilities to them, and in growing numbers they are becoming the mad scientists of Crolara, unlocking more insidious secrets about their ruthless power source.
Marauders of the Fell Star excel in combat, though are less restricted and focused than Justiciars. As individuals they use any combination of weaponry and Ancient abilities, and their raw power is to be truly feared.
These, of course, are only a handful of commonly seen Adepts on Crolara -- any practitioner is welcome to go their own way or create their own style.
Locked in a cold war against their Martyred rivals, Crolara's parliament has taken recruitment very seriously, happy to share the power of the Dark Artifact as long as it means there are more soldiers for the inevitable war. Portals to other planets are common and Crolaran Adepts are seen in greater and greater numbers elsewhere in the galaxy.