North Coventry Township (Population 200)
Coventry
In the early 17th Century settlers that'd been bound for Virginia ended landing in Province town Harbor in Massachusetts, Historically this became known as the Mayflower Compact; however a small group of "Non-Puritan" peoples protest that since they had not made landfall in Virginia they were not bound by any laws, nor would they sign the Mayflower Compact.
Because of this, the Puritans exiled them from the ships and these "Non-Puritans" established their own community with the assistance of the Native Americans called Coventry.
It's believed the town was named for two reasons; many of the pilgrims came from a place in England called Coventry and wanted some connection back to home.
Others believe it was called "Coventry" because of the "Court of Witches" that were said to have booked passage to avoid persecution in England. The Township of Coventry exist as a "free" territory as it was in lands owned by the Native Americans, however in 1692 Coventry became affiliated with the English Crown because of the wide-spread fears of Witchcraft.
The Coventry Witch Trials.
In 1692, people in Salem begin a widespread panic of Witchcraft prompting many of the authentic witches to flee Salem for Coventry in search of Asylum. Because of the different 'Coven' exist within the same community they often came in conflict with one another. The dispute came about because of the fundamental differences, The Coventry Witches were Wicca, however the Salem Witches were Satanic in nature. Initially the believed they could find some sort of middle ground but in-fighting showed they couldn't.
The Coventry Witches, believed in order to preserve their kind, that women should have a vote in the overall proceedings of events; the Salem Witches did not want this, they wanted a "High Priest" to make decisions for them, and because of it a High Priest should make decisions for both groups.
The Salem Witches crafted a Hex on the mortals of Coventry, allowing them to see the magics of the Coven Witches; this cause the mortals to begin lashing out in fear. The Mortals of Coventry begin to raid and kill the Coventry Witches sometimes without trial, the final remaining Coventry Witches sought to protect their families by sealing their magic away, so that they'd be protected from humans and Witch-Hunters. This act would preserve their culture for years to come. The Salem Sect believed they'd finally won there long standing rivalry with their Wiccan enemies; however the hex was so strong Salem eventually fell pray to mortal paranoia too.
Killborn Cemetery/North Coventry Woods
The Killborn Cemetery is one of the landmarks in Northern Coventry, it's positioned in the middle of the North Coventry Woods. Today it's become an attraction because there is absolutely no noise at the Cemetery, it's become a weird phenomenon that many spend years trying to decipher; but no noise occurs on the Killborn grounds, which is opposite for the North Coventry Woods. It's interesting to note this cemetery is supposedly home to both Coven and Salem Witches, which many believe is the reason for the extreme silence.
At night the North Coventry Woods goes through a supernatural change that prevent anyone from traveling. The North Coventry Woods become so cold at night most of the animals that live there often free without shelter. Anyone that tries to navigate the Woods at night time will wind-up lost until the sun rises. It is said that the trees howl when the wind blows on them at night. It is believed that these are the souls of not only witches but all the damned meshed into one forest. It is believed there is a Shrine at the back of the Coventry Woods, but no one has ever step foot on these sacred grounds, and is the gateway to the "House of one Hundred Horrors"
South Coventry Township (Population 6,366)
S.Coventry and North Coventry share the same history, but the split was officially acknowledged in 1992. The town is divided into two parts. The South side, the more progressive town, and the North side, where mostly poor and people who work in the tourist locations on the North are. The Southside appears to be more livable and prosperous, and there are more things to do in Southern Coventry.
Aside from North Coventry, South Coventry is also known for their freshwater lake, Lake Kitanitowit which draws out many water sports enthusiasts throughout the year. South Coventry also has many shops, while there are a couple big chain retail stores and restaurants, it’s the small mom and pop shops that are popular among tourists and are normally used by the everyday citizens of Coventry.
There are few festivals that happen throughout the year in South Coventry. “Big Blue Festival” put out by local Blueberry family farm owner The Reeds. Blueberry pie contest, blueberry jam making contests and blueberry pie eating contest are put out during this festival that lasts for a week. “Bass with The Bass” is put out by local fishing equipment store owners and organized by Mr. Creed Bass for two weeks in July and of course the "The Parade of The Witches Circle" which is done in remembrance of witches who were wrongly killed during the Witch Trials of 1692 put on by the town mayor.
Lake Kitanitowit
Just outside of the Town is Lake Kitanitowit ( the Great Spirit), a freshwater lake that is 68 square miles making it the largest lake in Massachusetts. Lake Kitanitowit is a popular spot for water sports enthusiasts. Fishing, swimming, sailing, windsurfing, boating and such are all popular activities primarily in the summer. There are several boat launch ramps around the lake that are open to the public. Individuals may rent boats and personal watercraft from many businesses around the lake.
Different fish such as bass, rainbow trout, catfish and such can be found in the lake. Fishing boats can be rented and many stores and facilities around the lake specialize in fishing equipment.
The Wicca Coven
Although pronounced differently, the Modern English term "Wicca" is derived from the Old English. By adopting it for modern usage, Wiccans were both symbolically cementing their connection to the ancient, pre-Christian past, and adopting a self-designation that would be less controversial than "Witchcraft"
The Coventry Wicca community practiced magic in tune with these ideals, claiming that their power came from the forge they developed with nature and the horned/Mother Goddess. There teachings were to use magic to enhance the quality of life, an the exact opposite of their Salem Witch Counterparts.
Salem Witch Coven
The Salem Witch Coven practiced teachings that were in line with Satanism, and the overall goal was the enhance the quality of life for the Coven forsaking mortals and other witches a like. Unlike the Wicca Coven, the Salem Witch Coven are partnered with demons and have two specific books. "The Book of Beast" and "The Book of Souls".
The Salem Witch Coven practiced Witch Sabbaticals and Black Mass, their final Mass called them together to craft the hex that would eventually be the cause of the Coventry and Salem Witch Trials.
Demons:
Demons are dark, supernatural creatures with inhuman powers that are found in many faiths throughout the time of man. While some more powerful demons are able to have some sort of human appearance (with use of shapeshifting or magical help) there are many different species and appearances of demons. Opposite of Angles, it is said that Demons are the messengers of the Devil, who they usually refer to as “Our Dark Lord” or “The Morning Star” and the most powerful demons who are close to the Devil dare to call him by his name, Lucifer. However, there are also lower demons who are too weak to fend for themselves and will aline themselves to anyone who will help protect them. There are different tiers of powers when it comes to demons, but there are three basic ones.
Upper Level/Fallen Angels
These are known to be the eldest and highest ranking demons known to the Underworld. They are respected and fear by other lower demonic classes. Their origins usually (though not always) are said to be Angels who have rebelled against God in Heaven with Lucifer and were banished to Hell with him.
While they can appear as beautiful and flawless human to mortals, to Warlocks and Witches with the trained eye, the appearance of Fallen Ones can be reflected from their inner evil. Without the shroud of their cover, Fallen Ones can tower over humans with their monstrous features such as horns, claws, fangs, and eyes of crimson red. They are able to speak in any mortal language but Enochian seems to be used when spoken among each other.
Their power is greater than that of the most powerful warlocks and witches and is impossible to kill with mortal weapons. Wounds heal almost instantaneous and has been described as “trying to fight the wind with a sword.” There have only been a couple of Warlocks and Witches in history who have been able to hold their own (but not kill) against these demons as it requires many lifetimes of perfecting one's craft to be able to stand up against one and most of the time requires an entire coven (sometimes two) to stop one.
Mid-Level/Half Demons
These demons are created by either Fallen Angels or Warlock/Witches, both intentional and unintentional reasons. Reanimated corpses that have opposed their summoners wishes, ghosts/spirits of those who passed from a tragic death, hex/curses that have never been recalled/broken or Fallen Angels who have mated with mortals and created demonic beings, there is no single origin of these monstrosities. Depending on how much power they have, some are able to make the appearance of being human, although they would have less flawless appearances as The Fallen Ones. They are also immortal but can be killed easier (though not easily) than upper-level demons.
These demons usually work directly under an upper-level demon, although it is not completely uncommon for them to work alone. Depending the certain demon will determine how to banish it back to hell. While warlock and witches are able to kill mid-level/half demons they are not always easily killed. Sometimes only special spells/potions/incantations can kill certain mid-level demons. Senior warlock/witches of the arts should be the ones who take care of mid-levels with an apprentice.
Lesser Demons/Base-Level Demons
These are the lowest and weakest known demons. While they are immortal, they have a small amount of power and sometimes even intelligence. They will sometimes serve Upper and Mid-level demons for protection, but in desperate times, they will even seek protection from warlocks and witches as their Familiar spirits (See Familiars). Usually (though not always) Lesser Demons must possess a human in order to live, feeding off the hosts very soul. Depending on the power of the demon will determine how long the demon can remain in a mortal body before killing it. Usually, these demons are formless and are only visually seen as a type of smoke or even a swarm of insects. However, there are those who have a physical body. These are usually smaller than the normal human size and don't normally appear to be human. Some are able to take form of an animal to be able to manuiver through modern times without drawing too much attention to themselves.
Lesser Demons are the easiest to kill as they are the weakest. While immortal they can usually be killed by not just Warlock and Witches, but Priests and other leaders of faith. These are the best kinds of demons a lower rank warlock/witch should be trained to fight against.
Familiars
One thing that both Warlocks/Witches of Coventry and Salem have in common, is the use of Familiars. A Familiar is a lesser demon who takes shape of an animal so they can better serve their Warlock/Witch masters. Familiars take the role of being a domestic companion, servant, and/or spy for their master. Salem’s Familiars are said to be gifts from The Dark Lord right before they sign the book of darkness while Coventry Familiars said to be demons who have been rejected by the higher level demons for whatever reason. Reasons could be that they disobeyed an order from a higher level demon to being deemed too weak by whatever horde they follow and other are simply unsatisfied with whom they are working under. A mistake that one makes with Familiars is thinking that Familiars are slaves to their Masters. When one takes on the responsibility of being a master to a familiar you to offering protection, housing, food, and companionship in return for a familiars service.
One does not choose their Familiar, but rather the Familiar chooses them. A Master looking for a Familiar must cast a summoning spell to show that they are in need of a Familiar and ready to take on the responsibility of caring for one. It normally takes about 24 hours (or longer) for a Familiar to choose their master. Sometimes it is quicker or longer depending on the potential Masters family reputation among the Familiar community. When a Familiar chooses its Master, an exchange of blood must happen between the Master and Familiar to cement the bond between the two. While the Familiar has their demonic name, it is up to the new Master to choose a Familiar name for their new companion. The binding between a Warlock/Witch and their Familiar is one that lasts for as long as the Master lives as Familiars are immortal. However, when their Master is killed a Familiar will immediately become weaken and in some cases can die several hours or days later.
The abilities that Familiars have depends on what kind of a lesser demon they are. Some are known for speed while others are known for possession. If their Master is in any immediate danger from other demonic and non-demonic entities, the Familiar can shift out of its animal form and attack the one who is attempting to harm their Master, revealing their true form. While these lesser demons are weaker than other higher level demons, they can grow stronger and more powerful under their Master. They can also help with more powerful spells that require the assistance of a demon such as (but not limited to) hexes and curses. It is also said that if a Familiar's Master is killed, a Familiar is able to sacrifice its own immortality and bring their Master back to life. However, if this happens, the Familiar will no longer have the powers it once possesses, and will permanently be the animal it took the form of.
Goblins of North Coventry Woods
Goblins are said to live in the North Coventry Woods at night, along with the spirits of the damned that haven't passed into the afterlife. They are essentially the reason no one can travel through the North Coventry Woods at night. Though many of the Goblins that live here are ACTUAL Goblins, a sizable portion of the Goblin community are actually humans that were cursed by Witches.
The Goblins are small pasty creatures with huge ears, nose and fingers. They are small and ugly and have really bad tempers, and they tend to live for hundreds of years. There is no organized community of Goblins, they don't get along with one another to have a community. Though they have horrible tempers, Goblins are typically weak will creatures and will submit to creatures stronger than them. They usually terrorize humans that enter the North Coventry Woods at night; however they are not permitted to leave the forest due to a hex placed on them by the Coventry Witch Coven years ago. The Goblins are able to use Confusion based magic to confound the enemy however their abilities are said to only work on humans. Despite the lack of solidarity amongst them, they all seemingly believe in the legend of "The Goblin King" but most Witches/Warlocks have dismissed this as folklore.
The Mermaids/Sirens of Lake Kitanitowit
Long before the American Settlers arrived, the Native Americans told stories about "The Lady of the Lake" they were referring to the "Sirens" that are said to live at the bottom of the lake. Once the settlers actually occupied Coventry in hordes, the Sirens typically stopped appearing for fear of capture; however when given the chance they still enthrall small groups of people into the lake to devour them. Sirens have been granted the same right as Mermaids, as they will travel the land during the day hiding their true nature--attempting to lure people to the lake.
Many of the Coventry Witches used to Hex arrogant or promiscuous women to lives as humans, during the day and Mermaids at night. Because most of the Mermaids are actually former humans, they tend to protect real humans from the sirens, who are said to have been created by Demons. The only way Mermaids can return to their humans selves is if a upper level Witch or Warlock undo the curse placed on them.
Humans
A long time ago before recordable time, demons were the spawn of Chaos,while angels were the spawn of Order. Both had an equal talent for magic but in different spheres. Demons had a natural talent for the darker aspects of magic e.g. hexes and curses, basically black magic. While angels had a natural talent for the lighter aspects of magic e.g. healing spells and defensive wards. Against the wills of their masters, the Angels and Demons came together and had offspring. These offspring would be called humans. However, instead of inheriting the natural attributes of angels and demons (Strength, Flight, Speed) humans instead had both angels and demons' aptitude for all sides of magic e.g. dark and light, Granting them the ability to learn Light and Dark Magic. Basically any spell they're skilled enough to learn. Whereas demons can only use darker magic, and angels only lighter magic. However, the knowledge of humans being the secret spawn of angels and demons was lost to time. Eventually the witch-hunters destroyed a ton of books and lore with knowledge of the true human origins. Because of this; and interbreeding amongst the human race humans have lost the knowledge to use magic. The only humans that can learn magic know are those that still have knowledge to the true origins. Humans that use magic are known as "Imperfect Beings" a name given to them by the False Church.
The Pure Blooded Human and Anti-Magic
Witch-Hunters are humans who believe in the blood purity of humans. Basically, that the first generation humans weren't really humans. They were "Imperfect Beings", That only recent generation humans with human parents and grandparents could be pure, as opposed to demon/angel parents are actually human. They believe that early generation humans were tainted, which is why they had a stronger relationship with magic. So the Witch-Hunters use anti-magic and whatever other resource they have to try and destroy magic and any source that reveals the true origins of the human race because they want to preserve the supposed blood purity of recent generation humans. They believe that the practice of magic taints humans with their demon and angel ancestry and therefore kill anyone they feel is returning the human race to impurity. So they use anti-magic not just to fight witches, demons etc. but they use anti-magic as a way to keep magic from "tainting" their bodies.
Anti-Magic
For every action, there is an equal and opposite reaction. It is Newtonian, and from it emerges the counterpart to the action of magic; anti-magic. A mysterious and relatively unknown force, anti-magic can be unstable and volatile, likely to do more harm to the mind and body of those who wield it without precaution. And though it promises utility, the risks of improperly harnessing it are a maddened mind and permanent physical paralysis. Still, anti-magic is used as it is made stable and safe through the use of sigils and tattoos that are uniquely sensitive to the properties of anti-magic, enabling them to act as stable receiving and transmitting instruments for anti-magic. Typically, anti-magic practitioners use weapons and objects marked with these sigils as the risk of a weakened mind still lingers, while highly skilled anti-magic practitioners tattoo their own skin with no need for objects to act as physical conduits for anti-magic.
Fundamentally, anti-magic generates neutralizing frequencies that reinforce the "reality" and established state of nature/the world. Specifically, it reinforces the state of nature prior to nature being changed by the force of magic. Anti-magic, therefore does not so much as interrupt a spell as it does reinforce the pre-magic reality and pre-magic natural state of things so that a spell or magical artifact (or magical creature) cannot be used against or harm an anti-magic target such as a witch-hunter with anti-magic tattoos or destroy an anti-magic object e.g. a sword with anti-magic sigils. Anti-magic however, cannot neutralize all magic so simply. It can neutralize the most common and basic spells and severely weaken intermediate magic. But more powerful magic can overcome anti-magic as the higher the level of magic, the less anti-magic is able to neutralize it. High-level magic can only be weakened (not neutralized) by anti-magic if said magic is in the presence of multiple sources of anti-magic e.g. a squad of elite Witch-Hunters with anti-magic tattoos, or if a powerful witch is imprisoned in a jail cell covered in anti-magic sigils.
Furthermore, an anti-magic user must be consciously aware of the presence of magic around them e.g. the presence of a witch, demon etc. because in the event that a witch or magical creature has successfully used stealth to sneak up on an anti-magic user, then the anti-magic will not come into effect as it requires conscious effort and focus on a target or targets. Anti-magic users therefore, are typically skilled at stealth to prevent such a scenario.
Rules
- This is a OPEN RPG/CONCEPT/UNIVERSE for anyone to join.
- This is the CVcU (C for Charmed, but it is still apart of the CVnU Multiverse, so CVNU rules apply.
- Your character's may not know about the existence of the other universes.
- You can be any of the things listed here, or you can enter as something totally different. You will however have to supply a brief overview of what you add.
- Feel free to add a locale
- No main CVnU characters or characters from other mulitverses within and or out of the CVnU wihtout permission
- Mid-Tier Demons, Witches and Warlocks are the only approved character Power-Sets, Upper Tier powersets must
- be ran through @grimmwald, @feral_nova or @shanana
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