The planet Abyssus was originally a tropical jungle paradise of a world, where vast forests and jungles played host to a staggering variety of flora and fauna. When it was discovered by the Imperium, a number of biological research and experimentation facilities were established across its surface, where experiments that would be considered unethical on most civilized worlds were openly conducted on organisms from both this world and across the Imperium’s vast interstellar holdings. As a result of many of these experiments either escaping or being released into the native ecosystem over the course of countless generations, the biome of the planet had become a truly chaotic and dangerous environment, where only the truly powerful and well-adapted creatures of both the plant and animal type were able to survive and thrive.
As a world absolutely infused with biological life, it was only logical that it would become the chosen “resurrection point” for Nordok the Ancient. His consciousness awoke within the planet’s core, and within moments, he consumed all life energy on the world in order to speed his recovery from his recent battle with Trinity and Leonal. What was once a vast tropical wilderness was now a lifeless sphere of rock, dusted with the remains of its former inhabitants.
Abyssus is now the de facto “capital world” of the Imperium, although it resembles a conventional capital world in few ways. No living beings set foot upon the planet itself, which now virtually smolders with negative energy, which will siphon the very life of anyone entering the atmosphere. Even mechanical beings and ships find their energy sources being drained if they venture too close to the planet, itself. Only the Nordemons may venture to the planet with any degree of inherent safety. Imperium officials will place their ships in high orbit and await an emissary (or in what is considered to be a supreme honor, a projection of the Ancient One himself) to board and issue commands.
Nolls are beings that are created out of the substance of the planet itself, and animated by its unwholesome energies. As constructs, they have little in the way of mental activity beyond a compulsion to destroy anything they come across that is not a fellow Noll. This makes them unsubtle and straightforward enemies, but their ability to exert up to 100 tons of physical force combined with the fact that trying to damage one is like trying to damage a hunk of pure granite makes them formidable. They roam the planet individually or in small packs, and while Nordok does not generally do so, he is capable of taking complete and direct control of any number of them at any time.
A typical Noll stands between 8 and 12 feet tall and weighs several tons. They have a craggy, jagged appearance befitting beings composed primarily of dense mineral matter.
- All CVnU rules apply.
- Any character capable of space travel can visit this location.
- The negative energy miasma that permeates the planet will affect any being that is not immune to the effects of negative energy (although sufficiently powerful beings can resist it, and technological or arcane precautions may help). This is a largely passive effect that Nordok can suppress, if he wishes.
- If you encounter the Nolls, please sell. They will generally fight until destroyed unless made to do otherwise by Nordok.