@batmanplusjay said:
Real time definitely. Turn based is too unrealistic. Not that RPGs are to be realistic, I just don't like how its "oh you moved, now wait your turn" like no. I want to fight and do combos.
I think your approach to turn based RPGs gameplay is wrong, (not that it is your fault though).
While it may seems that characters are waiting for each others turn, for the characters themselves, you must assume that everything happens in real time...
its just that time got suspended for the gamers so they can focus more on role-playing elements instead of trying to synchronize their gameplay based on their own reaction speed and reflexes (which is the case for real time)
For example: you might think that characters have all the same speed in a turn based gameplay.
But fast characters are depicted in a turn-base by giving them more action points per turn to simulate being able to do more things in the same amount of time than the other characters.
This way even gamers with poor reaction speed and reflexes can role-play a very fast and very precise characters like a badass gunslinger or ninja that can outflank their enemies in a (simulated) split second.
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