Besides Super Speed
Which powers/abilities are good counters to TK?
@decaffeinated: Hey, that´s cheating.
Super strength
Intangibility
Gravity manipulation
Telepathy
Force fields
Honestly the list is endless
I am just gonna go over the one's mentioned.
Super-Strength technically, but it becomes the equivalent of an arm wrestling contest where the other can outdo the other. So if you are looking for a power with no hassle, then this is not the most reliable way, generally.
Telepathy is a good counter, generally. The problem comes in the form of psychic resistance can depend on the will of someone and their experience or training against telepaths. Telekinetics involves willpower mostly, so telepathy can be resisted. Also, most of the popular telekinetics come with telepathy gift-wrapped as a psychic package deal, so it can be just as likely for them to block telepathically while telekinetically ripping out your insides.
Time manipulation is a really good counter. Free range while immobilizing the opponent. This is assuming your powers activate at the speed of thought and not by reaction or worse, action itself. Telekinesis activates at the speed of thought, so if you are to slow, you could probably be one-shot before you can do anything.
Intangibility is 50/50 circumstance that depends on how powerful the telekinetic is. It can work where you can slip out of the mental grip of a telekinetic, but if they have tk on the molecular or subatomic level, no intangible being will escape.
Force Fields is like telekinesis actually, so it is possible that one will generally stalemate the other. But the field is evenly matched if the character is like the Invisible Woman who can activate force fields at the speed of thought. Like telekinesis, the power of a force field is highly dependent either on the power source or the will of the user, so its a toss up.
Gravity Manipulation can work on a novice or weak telekinetic. Anyone with powerful tk can generally counter gravity manipulation, so not the best suggestion.
Super-Speed is dependent on the speedsters thought processing speed. Not ever speedster thinks faster than thought, and not every speedster moves faster than thought. They would have to be Flash levels fast to counteract a telekinetic, which is not what is generally your typical speedsters speeds.
Flight is a terrible suggestion. It would need to be accompanied with something to survive the tk onslaught. Do not listen to this suggestion at all.
They said powerful energy projection, but how many powerful energy projectors exist in fiction really. They probably were thinking about the Lantern Corps, who are not your typical energy projectors. This is very dependent on your will and your power source.
Omnipotence and tk immunity are cheap suggestions, but not exactly wrong. Just add a 'duh' to each of those suggestion.
@pyrofn: nice analysis 👍
@pyrofn: nice analysis 👍
Indeed, thx
I am just gonna go over the one's mentioned.
Super-Strength technically, but it becomes the equivalent of an arm wrestling contest where the other can outdo the other. So if you are looking for a power with no hassle, then this is not the most reliable way, generally.
Telepathy is a good counter, generally. The problem comes in the form of psychic resistance can depend on the will of someone and their experience or training against telepaths. Telekinetics involves willpower mostly, so telepathy can be resisted. Also, most of the popular telekinetics come with telepathy gift-wrapped as a psychic package deal, so it can be just as likely for them to block telepathically while telekinetically ripping out your insides.
Time manipulation is a really good counter. Free range while immobilizing the opponent. This is assuming your powers activate at the speed of thought and not by reaction or worse, action itself. Telekinesis activates at the speed of thought, so if you are to slow, you could probably be one-shot before you can do anything.
Intangibility is 50/50 circumstance that depends on how powerful the telekinetic is. It can work where you can slip out of the mental grip of a telekinetic, but if they have tk on the molecular or subatomic level, no intangible being will escape.
Force Fields is like telekinesis actually, so it is possible that one will generally stalemate the other. But the field is evenly matched if the character is like the Invisible Woman who can activate force fields at the speed of thought. Like telekinesis, the power of a force field is highly dependent either on the power source or the will of the user, so its a toss up.
Gravity Manipulation can work on a novice or weak telekinetic. Anyone with powerful tk can generally counter gravity manipulation, so not the best suggestion.
Super-Speed is dependent on the speedsters thought processing speed. Not ever speedster thinks faster than thought, and not every speedster moves faster than thought. They would have to be Flash levels fast to counteract a telekinetic, which is not what is generally your typical speedsters speeds.
Flight is a terrible suggestion. It would need to be accompanied with something to survive the tk onslaught. Do not listen to this suggestion at all.
They said powerful energy projection, but how many powerful energy projectors exist in fiction really. They probably were thinking about the Lantern Corps, who are not your typical energy projectors. This is very dependent on your will and your power source.
Omnipotence and tk immunity are cheap suggestions, but not exactly wrong. Just add a 'duh' to each of those suggestion.
Sonic scream
Solar flare like in Dragonball
Basically anything to disable the senses. Tk relies on concentration. You just got to break it.
Dimension Manipulation
FTL or Hyper Sonic Speed
Time Manipulation
Doppelganger
Geo-Manipulation
Force/Kinetic Shields
Body Manipulation
Teleportation
Telepathy
Element Manipulation
Heat Vision
Bc op said no super speed.
Aside from that yea, anything where you don't need to move too much to be a threat.
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