Video games with a abysmal gap between the player character in level 1 and the maximum level.

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deactivated-6081fb94189dc

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--The idea of this topic, is took from the anime Overlord in which a character of level 100 is practically a Physical God in a game that the maximum level seems to be 30. (The protagonist is a "Glass Cannon", but with the statistical difference he can pretend to be a tank.)

--Rule: The examples should be in relation to gameplay, not history.

For example, In xenoverse the character goes from being weaker than Raditz to being multiversal, but in Gameplay the statistical difference is not that big, so it's not an example of I'm looking for.

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RukelnikovFTW

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#2  Edited By RukelnikovFTW

Most MMOs/JRPGs/ARPGs are like that:

A 20 lvl difference in WoW means the higher level character is pretty much immune to the lower level one, consider the current max level is 120...

In Final Fantasies a max lvl character that goes to a low level zone may not be completely immune but will most likely take just 1 damage per hit, if he gets hit, with a 10k to 100k hp pool

A high lvl Diablo character, in any of the 3 games, is immune to a low level one (maybe not completely immune in Diablo 1)

TBH its one of the most common tropes in rpgs in general, not hard to find at all.

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anthp2000

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#3 anthp2000  Moderator

Pokemon.

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kgb725

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