Time for some respect on Warhammer 40K. They have comics too, and one of the best Sci Fi's in the world. My good friend @strider1992: made a respect thread of Space Marines long time ago, some feats directly from there, and I feel there is much more to add to it. So I am making my own. This will not include Codex name characters, just the run of the mills novel, short story, comics, video games, ect Space Marines and Chaos Marines. To show off what the Adeptus Astartes are capable of.
Space Marines are the super human soldiers of the Imperium known as the Adeptus Astartes. They fight and defend against the worst threats of humanity in a galaxy of never ending war. The forces of Tyranids, Eldar, Necrons, Orks, and the demonic forces of Chaos itself.
Recruitment and Skill
To be a Space Marine, you first must be chosen from your planet to be the best of the best in the range of children to young adult. Some Chapters will hold yearly trials of events to pick the best. Others will hold massive to the death events where last child or young man standing is chosen. To be a Space Marine you must first prove your worth as the best of humanity.
The basics of most Space marine Chapters choosing candidates.
The trials of Space Wolves Chapter to choose recruits. Throwing out already hard living vikings of their world out into the freezing elements of Fenris. A world filled with wolves larger than men, krakens that can sink ships, and moose that trample armies. All the while implanted with a werewolf like curse, minus the immortality bit, that painfully affects their bodies. They have to survive and find their way back.
The Blood Angels Chapter holds various tournaments and games of racing through a desert of a radioactive moon. Their aspirants chosen from tribal villages are already sick and dying from radiation poison while competing in games to the death, and surviving the harsh environment of a desert. Those that pass are healed and changed to be Space Marines.
Raclaw takes on his worlds best in a to the death match. last man standing and inducted into the Black Templar Chapter.
After the fresh surgeries of the organs, not knowing if they will take or not with the body, Raclaw is given a further test to prove his worth by fending off a mutated human of super strength. All to be worthy as a member of the Black Templar Chapter.
Special Organ and Abilities
The next step of being a Space Marine is the implant of a various organs, and the precious Geneseed. The chosen go through various surgeries, and are implanted with special made organs as children to give them super abilities. Once implanted with the organs due the super human stats start to developed.
- Mucranoid - Protects against the vacuum of space and extreme temperatures.
- Larraman's Organ - Instant scarring to prevent any blood loss and also helps heal major wounds easy.
- Omophagea - Allows access to recent memories through eating of the flesh.
- Occulobe - Super enhance eyesight.
- Secondary Heart - Allows more stamina and acts as a back up heart.
- Biscopea - Allows strength of up to 2 tons or more.
- Ollitic Kidney - Filters poisons and gasses that might harm a Space Marine.
- Preomnor - Allows to digest poisons.
- Interface - Allows the link up with Power Armour.
- Haemastamen - Allows for the creation of efficient blood that allows high stamina.
- Multi Lung - A third lung that allows a Marine to breath poisons and even water.
- Lyman's Ear - Allows sharper hearing, filtering of sounds, and near immunity to disorientation.
- Sus-an Membrane - Allow the Marine to enter hibernation for centuries.
- Betcher's Gland - allows for the creation of both acidic and poisonous spit.
- Ossmodula - Steel like bones that can heal fast, and fuses the rib cage.
- Neuroglottis - Grants sense of smell on par of an dog, and allows an Marine to taste the toxicity, and nutritious content of objects, or the air itself.
- Catalepsean Node - Marines can stay awake for days with no hindrance.
- Progenoids - Also known as Gene Seed allows these organs to be developed, and accepted during surgery. They are harvested from Space Marines to make more Space Marines.
Some stated statistics that show a fresh Space Marine can carry, lift, and push without Power Armour. All Space Marines can rip human beings into two.
Space Marine casually lifts a half ton with no effort.
Space Marine Sargent Tarkus rips off the Power Armor level armor and arm of this Warp Spider.
Space Marines stated to rip the steel armor of tanks off like paper. Stated with Power Armour to support buildings as well as any Steel Girder.
Space Marines lifting and throwing ton in weight stone rubble.
Space Marine Captain Titus overpowers the hydraulics, and moves this large turret around.
Space Marine Sargent pushes across the steel floor a semi truck in size artillery shell.
Space Marine stops dead a charging Ork Dreadnaught.
Space Marine slams powerful Chaos Marine, who has a healing factor, through a concrete wall. then they free fall several stories through the air, and pancake a transport tank with their weight and momentum. With the Chaos Marine on top of the Space Marine. Both are alive and still fighting.
The force that would shatter a human's skeleton is barely felt by a Space Marine.
This Veteran Sergeant is coated in a flamethrower using special high burning gel. Not only he survives but brushes away with ease the burning and and damage to his bare head.
This Farseer lightning attack kills a normal Tactical Marine, but the Space Marine veteran plows through a torrent of it to kill the Eldar.
Space Marine survives being sheared to the bone inside a exploding Land Raider.
Space Marine Captain at the time Gabriel, of the Blood Ravens states how he sees in slow motion the Bolts he fired.
Space Marine Captain Ragnar Blackmane reacts and dodges in Micro Seconds.
This scan states due to the stats and training an Space Marine can processes, and come up with a plan of attack in the time space of a Nanosecond even though that is very much a stretch, it is noteworthy close enough to the speed and reactions of Space Marines.
A Iron Warriors Chaos Lord, with no Chaos Gifts mind you, is seeing a stated impossible fast missile coming at him which he blocks fine with his liquid metal of a arm.
Space Marine Captain of the Blood Gorgons slaps down a bolt at close range.
Chief Librarian Sapredon of the Soul Drinkers cuts a bullet in half in mid air.
A veteran Space Marine of the Word bearers cuts down three Bolts out of the air.
A Chaos Lord who lost all his Chaos Powers, now a average Space marine of great skill is able to cut down multiple bullets and Bolts out of the air consistently.
Another scan of a Night Lords Captain from the Horus Heresy era has stated hundreds of years of training and experience, with honed reactions of a Space Marine can block Bolter rounds on their arms, and weave around laser fire without ever feeling its heat.
Night Lord Space Marine Captain of the Horus Heresy is nearly too fast to be seen by humans, and is fast enough to dance between rain drops.
Space Marines can run dozen meters with a few steps.
Space Marine Captain shows the speed that comes with skill, and experience over Chaos Marines.
Space marine healing factors are so good that what is fatal to humans is minor injuries to Adeptus Astartes.
Space Marine Captain shuts out the pain knowing any wound sustain will clot and begin to heal.
Space Marine instantly forms blood and scar tissue over wounds.
Space Marine Captain fights off the fear effects of the Nightbringer C'Tan, a planet affecting Star God.
Space Marines like in the Raven Guard can be train further to be mentally invisible to psychic detection.
The Eldar Farseer known as Loranel is mentally strong enough to cut off the planet surface from psy detection of other psykers. Sargent Tarkus shows how exceptional the mind of a Space marine is by resisting Loranel's psy illusions and mental commands.
Space Marines can eat the flesh of others, and gain the experiences, memories, and emotions of the being they are eating for a limited time.
Most Space Marines can generate acid spit that is potent enough to burn slowly through metal, or burn the face off of foes in a fight.
Gear and Weapons
Space Marines have a huge inventory of weapons and gear which they use depending on the mission. Space marines are equipped with some of the best gear the Tech priest of Mars have made.
Chainsword is a chain saw in the form of a sword. Using monomolecular blades. It can cut even Terminator Armour if given enough time.
Chainsword cutting through Power Armor with effort. Cutting right through the weak points with ease.
Chainsword shows the ability to saw through Power Armour.
The Power Weapon(s) are energy field close combat weapons that cuts on the molecular level. Power Weapons take to form of swords, axes, mauls, halberds, any kind of close combat weapon really with a energy field added.
Leonatos using Power Sword to cleave a non Power Weapon with ease.
Leonatos stalemates, and cuts through a psychic energize Force Weapon with Power Sword.
Power Weapon of a Chaplain cuts off an tank turret of a Gargant with ease.
Power Sword wielded by peak human soldier cuts through Power Armor with ease.
Peak human Commissar cuts down a Chaos Marine's Power Armor like a hot knife through butter.
Power Sword easily stabs through Ork Terminator Armor.
Power Sword cleaves with ease a Terminator Armor Ork in two.
Titus wields the Power Axe.
Power Fists and Power Claws are large hydraulic gauntlets with the disruptive energy field. Stated to double the users strength for that arm.
Huron Blackheart's with his power Claw crushes a Power Armour Space Marine into a bloody wreck.
Power Fist breaking through Power Armour with ease.
Power Fist in action in various Kill Screens.
Thunder Hammer is a Power Weapon that also discharges explosive force of energy.
A mere human with on blows knocks down hundred ton pillar of metal.
Human overpowers the Force Staff of a powerful Chaos Sorcerer with the Thunder Hammer. Leaving a large crater.
Thunder Hammer ending a fight against a speedy and well armored Eldar Farseer with explosive AOE impact.
Thunder Hammer one shotting Eldar into paste, and breaks large chunk of the stone walk way apart.
Boltgun and Bolt Pistol
Various descriptions of the Boltgun types. Carries 30 rounds .75 Caliber bolts. 1/4 larger than the most powerful small arms round of the modern .50 Cal. Each Bolt is diamantine tip, with depleted deuterium core, and mass reactive detonators. Once fired these Bolts explode inside their targets like mini missiles.
A single Bolt can blow a man's entire torso away.
Bolt Pistols blowing through armor of mecha robots with ease.
Multibolts blow through Ork Trukk armor and explodes the vehicle.
The Bolt round is capable of penetrating the thinner parts of even Power Armor.
Various types of Bolts that Space Marines use, and their descriptions. Sternguard Space Marines make use of all four types.
The larger version of the Bolt Gun. Firing larger Bolts.
Heavy Bolter blasts holes in a armored transport tank.
Heavy Bolter brings down a stone guard tower.
Plasma Canon, Guns, and Pistols all fire energy pulses that hit targets with spheres of nuclear energies. Energies that reach the temperatures of small suns. Dealing in pure heat and explosive shock damage.
Plasma Gun takes out three Orks at once.
Plasma Gun disintegrates Orks with a blast.
Plasma Gun vaporizes a Warp Beast, and vaporizes a Dark Eldar in armor.
Plasma Pistol disintegrates the head of a Ork Warboss.
Autocannons fire small tank shells. A single Autocannon takes 2-3 humans to set up or move. In the hands of a Space Marine its a two handed weapon.
Flamers are promethium liquid flamethrowers that can melt even Power Armour.
Heavy Flamer decimating anOrk charge.
Heavy Flamer melting Power Armor.
Flamer takes out three Chaos Marines in a quick burst.
Lascannons fire laser beams that blow holes in the strongest of tanks.
Lascannon blowing away a Ork Copter.
Lascannon disintegrates a Power Armour Chaos Sorcerer.
Melta weapons fires a energy beam of Sub Molecular Thermal energies comparable to Microwave Radiation.
Melta Gun cuts a Space Marine in half.
A Melta weapon porpoises the right side Heavy Bolter of a Predator tank.
Meltabombs and Melta Charges work as explosive heat damage on the subatomic level.
A single Meltabomb takes out a Dreadnought.
Missile Launcher fires non guided, and guided missiles. Using frag ammo for infantry or krak ammo for vehicles.
Frag ammo is seen blowing away several Orks. Krak ammo one shots a Ork Trukk, and an Ork Dreadnought.
Frag ammo takes out several Eldar Banshees wearing Aspect Armor that rivals Power Armor.
Krak missile taking out a Dreadnought that laughs off mass Bolter fire.
Executioner rounds are the most rare type of Bolt ammo. Using lost technology to make Bolts that can turn around mid air, and track targets fired at with near perfect precision. Inquisitors and Space Marines under them are the only ones who have access to these rounds.
Descriptions of the more unique and rare types of Grenades carried by Inquisition and Space Marines in their services.
Frag grenade in the mouth.
Frag grenades used on soldiers.
The uses and damage of the highly powerful Plasma grenades.
Space Marine using smoke grenade to confuse enemies.
Photon grenade, aka Blind grenade, being used to blind the sight of a large Chaos empowered psychic spider monster.
Jump Pack description.
Chaplain using a Jump Pack to air strike foes, and bouncing from hot spot to hot spot.
Example of assault strikes with Jump Packs. jumping right on top of the target to stun the foe, and start attacking.
Jump Pack being used for short flight through the warring ships.
The Iron Halo as describe is a unique energy field from forgotten conversion field emitter technology that helps buffer psy attacks, and any form of energy or physical blow. Running on the nuclear reactor of the Space Marine armor, this force field can tank as much as much force as a large explosion before breaking down, and needing to recharge.
The Iron Halo being described as it tanks a Plasma Gun blast with no harm.
The Iron Halo of Gabriel shrugging off dozen strikes from super strength Bloodletter demons wielding Power Weapons. Only the major blow from Demon prince breaks the fields remaining energy, and Gabriel is KOed.
Titus's Iron Halo showed the ability to tank a near half skyscraper explosion of energy, and free fall to the surface of the planet. At which point the Halo did outright break, and Titus was very wounded. Still that is a lot of energy to drain the Halo completely. Best part is the Halo can recharge with less damage taken. You would need to pour constant attacks to drain it just to get through it.
Storm Shields are shields with energy fields that work like Iron Halos.
Servo Skulls are often used by Inquisition and Space Marines as recon devices. With built in sensors, and a surveillance feed. they also have cloaking fields for stealth.
Three Servo Skulls following three marines and recording battle.
Space Marines can be outfitted with advance bionic eyes that can give out advance readouts of vehicles, angles of approach, weather data, enemy data, and more.
Auspex are short range scanners to detect foes.
Auspex scans a mile long ship and finds life readings.
Auspex detects the number of foes and their position in the sewers.
Auspex locates and maps out Necron forces.
The Teleport Homer locks on the Space Marines and allows the orbiting ship with teleporting tech to teleport them around.
Space Marines teleport out of harms way.
Space Marines teleport into attack. Firing on foes as soon the materialize. Then teleport out.
Space Marines teleport onto a moving ship in a fleet.
Terminators teleport out of combat.
Space Marines are armored in Power Armor for protection. Adding to their already super human durability. This Adamatium and Ceramic armor hybrid allows nothing short of tank penetrating level weapons to cause real damage. Shrugging off what we in real life label as "Small Arms" fire easy.
Power Armour grants a 25% strength increase for the user.
Hud Display of Power Armour helmets are equip with the various stated sensors, scanners, and readouts.
Space Marine free falls three stories and lands with no damage.
A Space Marine hit by a grenade launcher, and shrugs it off.
Two Space Marines get shot up by Heavy Bolter fire, but remain unharmed.
Space Marine back plate tanks the light anti tank rounds of a Autocannon. Even after a dozen of shots.
This Veteran Sergeant is coated in a flamethrower. Not only he survives but his Power Amour suffers no damage.
Space Marine fights through a steady pour from a flamethrower.
Space Marines walk through flaming fire of a explosive barrage that disintegrate sandbag emplacements.
Power Armour shrugging of Pulse Rifles, and Plasma Rifle of Tau. Pulse Rifles are seen blowing Gaurdsmen to bloody wrecks in one blow, sending them flying. Tau Commander's Plasma Rifle that blows huge hole through through the General, body armor and all.
Powerful lightning blasts that craters the ground, glassing the insides, are shrug off by Space Marine Power Armour. Lightning blasts with the stated impact of missiles.
Space Marines at ground zero of the city wiping shock wave of a crashing object from space. Stun, but whole for the most part as they climb from the rubble.
Space Marine Captain normal Power Armour tanks the force of a explosion that trashed the inside of an whole military bunker at ground zero.
Terminator Armour was design to be the most durable armor known. Originally made to work in hyper pressurize plasma cores, these suits are stated to tank even orbital Strikes with some success of protection.
Dark Eldar Splinter Rifles that cut through Power Armour, but on Terminator Armour the splinters cannot even penetrate. Dark Eldar on Jet Bike crashes into a terminator to know effect.
Terminator Armor tanks plasma gun fire with success.
Terminator Armor withstands 100+ ton foot stomp. While damage the Space Marine was still alive and he still fought on.
Terminator Armour Chaos Marine flips over a forty ton Chimera tank.
Terminator Armour folds over a 30 ton steel door with effort.