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#1 Edited by SirFizzWhizz (37749 posts) - - Show Bio

This is likely the most comprehensive respect thread for the Slayers franchise. My respect thread is base on the Anime and Manga adaptation of the original canon Light Novels. This thread does no have every little feat or use of spells, but after reading the manga's available (minus Super Explosive Demon Story chapters #5-#38) and re watching the Seasons 1-5 Anime, this is a pretty comprehensive list of feats. All magic descriptions is pulled from sourcing based on the Slayers Encyclopedia. So enjoy.

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Lina Inverse is the hero of the Slayers stories, and one of the most powerful sorcerers in the world. She is proven knowledgeable in all schools of magic, and magical lore. Her abilities and skills are such that she is the only human that monsters and gods can respect thanks to her accomplishments. She is a decent sword fighter, but her true strength lies in her wit, and host of magical spells. She is the leader, and battle mage of the group.

Strength

Lina has decent super human strength for a small girl.

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1) Lina punches Gourry through a roof.

2) Lina smashes a woman with enough force to kick up chunks of the ground.

3) Lina breaks apart shackles.

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Lina throws Martina dozen feet with one hand in her sleep.

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Punches two beings, one weighing more than most humans, 100s of feet in the air.

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Lina sends flying the Inspector and in turn gets pulled after him thanks to the momentum and chain.

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Lina rips apart metal bindings while electrocuted.

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Lina lifts a large boulder over her head and throws it.

Durability

Lina has superhuman durability to energy and physical attacks.

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1) Breaks stone on her back.

2) Has tons of rubble fall on top of her with little damage.

3) Hit with a building busting magic attack.

4) Rids a missile into the ground with Gourry without being KOed.

5) Tanks a large blast while everyone else is KOed.

6) Lina survives a Garv Flare.

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Tanks a building wrecking attack.

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Tanks a building busting explosion.

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Has tons of rubble fall on her, and is only irritated.

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After using the Ragna Blade on Gaav, Lina is blown back into this stone cratering impact. 12 seconds later we see her on her feet and ready to keep fighting though near exhausted from the use of the Ragna Blade on her body.

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Lina and Amelia have a several ton boulder land on their heads. They get up without any real damage fine. The Boulder cracks in half.

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Lina and Crew tanks a explosive blast that levels this large stone platform.

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Lina and crew survive fine a castle collapsing on itself.

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Lina steps on a explosive mine that is powerful enough to bust a fire through the castles ceiling. She then tanks a explosive grenade and another one of these mine explosives right after.

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Lina and crew tank Pokota's Dragon Slave at ground zero. We see them alive and well right after. With the ocean water still pouring into the crater that was the city.

Speed

Like the rest of her stats, Lina has shown incredible speed and reaction times.

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1) Lina reacts to s sword strike less than a foot from her head, while her back was turn.

2) A bandit pulls a ninja trick and gets behind Lina for a strike. Only manages to slash her shirt. Meanwhile Lina puts over a dozen feet between them in the process.

3) Lina blows away multiple arrows after they are fired at her.

4) Zig Zags through energy beam attacks.

5) Manages to keep up, and see the super speed feat between Lyos and Deep Sea Dolphins general.

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Lina has many times keep up and dodge an blood lusted Gourry on two separate occasions.

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Lina matches speeds with Zuuma who gives Gourry a hard time in speed. She also shows off her skills by using just a dagger to block attacks.

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Xellos and other Monsters of his kind all have super speed. However, Lina and the gang always been able to follow his movements, and even Lina has dodge the attacks of Xellos in certain short lived battles.

Mental Resistance

Lina has extremely goo mental fortitude to illusions.

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1-2) A monster casts a city wide illussion on everyone. Only Lina sees through it, and locates said Monster's location.

3-5) This mental illusionist user makes it look like to everyone that Lyos's sword turn into serpents. Everyone freaks out except for Lina who sees right through it.

Magical Senses

Lina has shown to locate sources of energy and magic when she needs to.

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1-2) Lina runs through the city to lacate the source of the illusions and finds it to the Monsters's surprise.

3) Lina feeling the tiniest bit of detail of the sea and air around her, and detects the great energy that is Airlord Valwin.

Demon Blood Talismans

The Demon's Blood Talismans are devices that amplify your magic power by a factor of four. Xelloss said that he wasn't entirely sure of their origins when he reluctantly sold them to Lina. It is said that they contain the power of the ma-ō of the four planes: Ruby Eye Shabranigdu, Dark Star Dugradigdu, Chaotic Blue, and Death Fog.

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One on each wrist. One around the neck. One on the belt. Lina must invoke them first before casting any spell to amplify it.

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Lina and Xellos invoking the Magic Amplification spell.

Black Magic

Black magic is the power of calling on the power of Monsters themselves for very destructive attacks.

Balus Rod

It makes a whip of light appear in the caster's palm which can be used to attack. Unlike spells which are shot like projectiles, the movement of the whip can be more tightly controlled by the caster, improving the chances of hitting the target. The primary weakness of the spell is its short range.

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Cuts a Monster into many pieces.

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Injures another Monster into running.

Blast Ash

The caster makes a black void appear in a certain area, and anything alive or possessing an astral body is turned into ash. Inanimate objects such as the ground, buildings, and equipment are not affected; the spell has an effect of a relatively large area, making this one of the few black magic spells which can be used in cramped alleys and town squares.

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One of the few spells that affected Gourry as the Black Swordsmen.

Dis Fang

The spell animates the caster's shadow, which roughly takes the form of several dragons and proceeds to attack the shadows of the designated opponents. The shadow-creatures are able to bite out parts of the target's shadow, and damage taken by the shadow is immediately reflected on the target's physical body as well. Methods which make one's shadow disappear can be used as a defensive measure.

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Summons an shadowy dragon to attack.

Dynast Bras

This spell calls on the power of Dynast Grausherra. This spell creates lightning to fall in the form of a pentagram and then rush to the center where the target is.

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Lina summons the powerful spell to faze the powerful monster Saygram.

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Forces two monster to disperse for fear of being one shot by the spell.

Dolph Zork

A spell which relies on the power of Deep Sea Dolphin. The spell turns water into a single sharp blade which cuts through practically anything. However, it needs a large body of water to be present nearby in order to function.

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Cuts a large ship in half.

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Targets and homes in one multiple row boats.

Garv Flare

Spell which calls upon the power of Chaos Dragon Garv. Since the death of the Chaos Dragon, this spell is no longer castable. The caster releases a beam of red flame, which has a limited homing ability. While it is a single target spell, Garv Flare is powerful enough to pierce through most opponents and damage anyone who might be standing behind it.

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Lina rend the earth from the power and heat of the Garv Flare.

Zelas Brid

A spell that uses the power of Greater Beast Zelas Metallium. A ribbon of light emerges from the caster's index finger after saying the Power Words. Its destructive power is equal to those of Dynast Brass or Ragna Blast, but unlike those spells, its direction can be changed by the caster at will, making it almost impossible to dodge.

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Summons a super large energy bolt that covers a rooftop, killing all the monsters on top of it.

Dragon Slave

This spell is known to be the strongest black magic spell normally castable by a human without amplifying his or her bucket capacity; one shot can level a mountain or even a small city. When used in combination with the Demon's Blood Talismans, the spell's power can potentially decimate a city the size of Saillune. It is also highly effective against astral beings such as mazoku. It is advisable for the caster to put some distance between herself/himself and the target, as she/he can be easily caught in the explosion as well. When using the Dragon Slave at close range is unavoidable, the caster usually puts up a strong barrier beforehand, which still may or may not be enough.

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One shots a Black Dragon and the town it is in.

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Destroys a small mountain of a floating island that was falling, and leaves a very large crater in the middle of the city.

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Destroys a town even though the town was well away from ground zero.

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Lina fires a point blank Dragon Slave at a monster and some thieves during a fit of rage. Lina even fires a second one. The blast wipes out the castle and dungeon they were in, with little debris left, as well cratering a large deep hole.

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Lina casts a amplified Dragon Slave on Pokota.

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Another unique aspect of the Dragon Slave spell is the automatic defense barrier that comes with it. The barrier keeps the user from suffering any damage while casting the spell, and only a attack of Dragon Slave level or higher can breach it.

White Magic

Not to be confused as Holy Magic, which is the opposite of Black Magic. White Magic consists of anti dead spells, healing, and many more harmless spells. Related to Shamanistic Magic.

Flow Break

The spell negates the effects of all spells within the area, except for white magic, as all other spells take their strength from the energy created by altering the natural flow of energy; this spell negates them by returning the flow of energy to normal. It can be also used to break magic barriers.

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Lina breaks out of a barrier that Saygram entraps her in.

Lighting

The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

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Uses Lighting to bypass an illusion.

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Uses Lightning to disperse a shadow based spell.

Sleeping

As its name suggests, it makes creatures within a certain area fall asleep. Those affected by this spell will stay asleep for about half a day, even if a dragon roars or a banshee screams nearby. This spell is not taught at Sorcerer's Guilds because it can be used for criminal activities; it must be constructed by the would be caster.

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KOes a thief.

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Lina KOes a troll.

Recovery

The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. In such a case, using Resurrection is necessary. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease.

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Heals the sickness, and very bacteria of this girl. Heals herself of broken ribs.

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Lina shows the ability reverse healing effect as well with a touch. Negating and killing the instant healing of Trolls.

Fire Shamanistic

This revolves around the Fire of the natural world. As the name implies, fire based spells.

Flare Bit

It creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when one wants to capture the target instead of killing it. The spell can also be used to frighten enemies or to use the smoke to reduce visibility.

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Used in a combi attack.

Bomb Blast

Blast Bomb is the most powerful known fire shamanistic spell, its power rivals or perhaps even exceeds that of the Dragon Slave. A human cannot cast it without amplifying his bucket capacity. This spell has several variations in casting and formation. Typically, innumerable Fireballs hail across the area with the caster at the center, each exploding with the potency of a Val Flare or Vice Flare. Another possible casting is done with a large cyclone of flame equally powerful to the other version.

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Lina casting high power explosives of a thieves.

Burst Flare

A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue-white flame. The flames can melt even a golem made of metal with ease. Against a human, not even the bones will remain. This spell can have a very large blast radius, unless the caster explicitly focuses on keeping its destructive power in check. Burst Flare can be used to counter its ice counterpart, Vice Freeze; if the two spells collide, they vanish with a loud explosion, leaving thick fog behind.

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Lina one shotting monsters with Burst Flare.

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Lina shows the area of effect this destructive spell has.

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The spell cast by weaker mages show the power to explode entire Mansions.

Burst Rondo

The spell creates numerous balls of light near a target which burst, spreading flames. Burst Rondo is visually impressive not to mention loud, but the damage from the spell is negligible. Even a direct hit will only cause burns, making this a good spell to use as a diversion or to frighten enemies.

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Lina using Burst Rondo with great AOE explosion. Lina also shows how it can create a good distraction against more powerful foes.

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Multiple rock golems blown to rubble.

Fireball

A ball of fire appears between the hands of the caster which can be thrown. The ball explodes upon contact, spreading flames. Caution is necessary when using this spell indoors or in forests because it affects a wide area. Being able to cast this spell is one of the criteria for a full-fledged mage.

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Fire Ball used on a anti magic tank.

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Fireball Break is a variation of the spell that causes the Fireball spell to expand into multiple blasts.

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Another unique version of the spell is Lina does not use a projectile but summons the Fireball around the target to explode and Engulf them.

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Lina shows she is able to mid cast one spell, and switch to another like this Fire Ball.

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Fireball kills a large group of Berserkers.

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Fireball AOE and intensity shown.

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Wrecks a thieves stronghold.

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Lina's Fireball explosive output seen on this Black Dragon.

Flare Arrow

Two versions of the spell exist: The first one enables the caster to shoot an arrow of flame from a bow made of similar fire energy. The second one causes several arrows to appear in the air in front of the caster, and advance toward their target(s) immediately. In this case, the number of arrows depend on the skill of the caster and the amount of magic power put into the spell. Although the spell is indeed simple, a Flare Arrow can still cause serious damage to a human on a direct hit. However, like many low-level fire spells, the caster can 'pull punches' with it, only putting enough energy into it to singe their target without any real damage.

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1-2) Flare Arrow is proven to damage a monster in future made armor way better than the gatling guns of the ship.

3) Flare Arrow in a spread also counter the Plasma attacks of another monster.

4) Flare Arrow by itself has decent explosive force.

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Flare Arrow explosive power on this Monster.

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Lina accurately targets, and takes out dozen canon balls from the pirate ships.

Flare Lance

Combining the strength of several Flare Arrows, the caster forms a spear of fire, which can be used to attack, light a fire, or even to heat up an object.

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The Flare Lance blows off Zuuma's arm off with ease.

Vale Flare

The spell is a greatly augmented version of Flare Arrow. It creates only a single projectile, but that is powerful enough to break down walls. Because of its power, the caster must be extremely careful when using it indoors or in enclosed areas.

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Val Flare used on another monster.

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Val Flare powerful enough to blast back Lina and Gourry.

Vice Flare

The spell is a stronger version of Val Flare; the Flare Arrow-like projectile deals considerably more damage on a larger area. Vice Flare should never be cast indoors; if used irresponsibly, the spell can seriously damage the caster as well.

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1) Vice Flare's burning down monsters.

2) Used for explosive effect on humans.

Rune Flare

The spell creates spear(s) of fire which are all shot at an opponent. This is the strongest fire spell which affects only a single target. The spears are made more of pure fire energy than actual flames, so they will not set things on fire incidentally.

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Rune Flare rekts a large monster.

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Lina takes damages a Golden Dragon.

Air Shamanistic

This revolves around the Air of the natural world. As the name implies, Air based spells.

Bomb Di Wind

By casting this spell, the caster first greatly increases air pressure in an area, then releases it. The resulting wind blows away anything directly in front of the caster. Even a thick log cannot stand against it. Although mainly an offensive spell, Bomb Di Wind has several other uses, such as propelling a ship.

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Blows away the possessed Lyos with great collateral damage shown.

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Blows away Amelia.

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Creates a cyclone inside a large dome building.

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Lina shows she can cast it at super speeds multiple times.

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Naga shows the power of this attack on foes.

Bram Gash

The spell is basicly a stronger version of Bram Fang. It creates several "arrows" of compressed air, which are able to affect a reasonably large area. Bram Gash is strong enough to produce lethal wounds or break through a brick wall.

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Smashes to pieces all the solid stone statues into rubble.

Diem Wind

The spell creates a gust of wind, which can be used both offensively and defensively. In the former case, the force of the wind can prevent a human-sized creature from moving for a few seconds. In the latter case, the spell can deflect missile weapons or minor offensive magic such as Flare Arrow.

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Blows away arrows.

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Blasts away a attacking Zelgadis.

Mono Volt

This is an elementary lightning spell. The caster must touch the target, and if he succeeds, the spell delivers an electric shock. The shock is not lethal, but enough to temporarily paralyze or knock out the victim. The spell can be used more efficiently by using a sword or similar metal weapon as an intermediary instead of touching the target directly.

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Various feats of shocking foes

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Stuns a foe from distance.

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Powerful explosive blast.

Digger Volt

The spell shoots out a blast of lightning from the caster's palm. It is a stronger version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that targets struck by it will catch on fire.

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Lina using the spell to deep fry monsters with electricity.

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Lina uses the spell on her sword to kill a troll who has incredible regen ability.

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Lina uses it at range on a monster.

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Uses multiple powerful Digger Bolts.

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Uses Digger Bolt to magnetize armor.

Dimil Arwin

The spell allows the caster to shoot a high-pressure ball of air. Although weaker than the similar Bomb Di Wind spell, the ball of wind is strong enough to burrow into the ground and deliver damage to the target. The spell affects a large area, and anyone who is within it will be blasted away, so caution is necessary.

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Lina blasting Galvaag through several floors.

Levitation

The caster may move in any direction or even stop and hover in mid-air, unlike Raywing, although at a slower speed. The spell manipulates the winds around the caster to achieve the desired effect. Maintaining the spell requires little concentration, making it possible to cast another spell while flying, although casting more difficult spells may still be risky.

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Lina casts Levitation in mid fall.

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Lina casts the spell to raise above the battlefield along with Gourry.

Raywing

It gives the caster the ability to fly by creating a spherical shield of wind around him. The caster can carry other people, but since the speed, diameter, and the maximum altitude or weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is difficult to control and requires a lot of concentration, so other spells cannot be used at the same time; the caster can continue flying only as long as he concentrates. Still, Raywing allows faster travel than Levitation, and the wind barrier can also serve as a defensive shield against weaker attacks. Additionally, the wind barrier does not cease to exist even when entering a body of water, thus the spell enables the caster to easily move underwater without getting wet - although the amount of breathable air inside the bubble is obviously limited.

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Lina flies so fast to kick up waves. Lina dodges multiple energy attacks while flying.

Windy Shield

It surrounds the caster with a (usually spherical, unlike Air Valm) barrier of wind which is much stronger than the one created by Raywing and defends the caster from all attacks. If the caster is standing on solid ground, the spell does not extend into it and he can still be attacked from below. It's the most popular defensive spell, the Saillune Material Library claims that most of the unnamed barriers that sorcerers use in Slayers stories are created by it. It is possible for several spellcasters to combine their shields to increase the strength of the barrier and it can be used against all but the most powerful offensive spells.

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1-2) Shields Lina from a mountain size wind base attack.

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Multiple times protects against lesser monsters fire attacks.

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Deflects a powerful Diem Wind Blast.

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Blocks a Flare Lance and Freeze Brid combo attack.

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Blocks a powerful Val Flare.

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Uses Wind Shield to block this incredibly powerful attack.

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Zelgadis, Amelia, and Lina throw up their barriers to tank this home made city busting bomb.

Earth Shamanistic

This revolves around the Earth of the natural world. As the name implies, Earth based spells.

Befis Bring

By calling on the power of the earth spirit Bephimos, a tunnel is created through the earth. It is possible to dig a tunnel horizontally, or to create a vertical tunnel and use it as a pit trap. As long as the target is made of earth, the spell works, but it has no effect against wooden boards or metal.

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Breaks 10 foot whole through the floors of a castle.

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Spell shows the use to trap enemies in a pit fall.

Damu Brass

The spell produces a red ball of light which self-destructs upon contact with the target structure. The explosion sends high-speed vibrations through the target, destroying it. The spell is like a small, concentrated earthquake. Since the effects of the spell do not spread out, it is meant for opening holes in ceilings and walls.

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Lina blows apart a Monster.

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Lina blows a hole in a stone wall.

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Blows a large clock tower in half.

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Lina charges a magic ball with the spell for explosive results.

Dare Brando

AKA Dire Brando, and Dill Brand. This spell can blast anything upwards within a circular range from the ground, including dirt, rocks or people. Since the spell's effects are not lethal, it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and rocks can be used to hide from or blind the target.

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Sends Gary flying. Counters a monsters energy attack. Takes out multiple thugs.

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Example of the ground base attack.

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Takes out a few thugs.

Mega Brando

The spell does not differ significantly from Dill Brand, but the area of effect is greater, making it possible to attack even more targets. Since the amount of dirt which flies up is increased, the spell's ability to cloud the visibility of opponents is also more potent. However, the increased area of effect also means that other party members have a greater chance of accidentally becoming victims of the spell.

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Various feats of of the spell causing massive destruction in a large building radius.

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The Spell decimates a small fortress and explodes the tower.

Dug Haut

Also known as Stone Spiker, the caster gathers magic energy into his open palm and slams it to the ground, from which giant stone spikes emerge, each of them capable of piercing an opponent easily. The spikes appear quickly, accompanied by a small earthquake, making this lethal spell difficult to avoid.

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1) Lina counters Zelgadis own Dug Haut.

2) Lina shatters the demon stone.

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Wounds Demon Beast Zannafar.

Grey Bomb

The spell makes the ground explode underneath the target. Natural, open ground is required for the spell to function, but in return, the caster can control the amount of damage dealt very precisely, making the spell as lethal as the caster wishes it to be.

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Lina blows up the earth underneath some foes.

Water Shamanistic

This revolves around the Water of the natural world. As the name implies, Water based spells.

Dark Mist

The spell fills the area with a dense black fog, blocking vision completely. In the black fog, even magically created light is completely extinguished. Once cast, the spell does not require concentration, and the fog remains for a while even after the spellcaster stops concentrating.

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Uses Dark Mist to temporarily blind Zumma.

Aqua Create

The spell creates water. The small stream usually pours from the caster's hands, but a different starting point can also be chosen. It is possible to adjust the water pressure to an extent as well.

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Lina generates massive amount of water with Amelia, and Zelgadis.

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Lina summons water to put out bomb fuses in mid air.

Freeze Arrow

Like Flare Arrow, it can be cast in two different ways: the first one enables the caster to shoot an arrow of ice from a bow made of similar blue energy, and the second one causes several arrows to appear in the air in front of the caster and advance toward their target(s) immediately. In this case, the number of arrows depends on the skill of the caster and the amount of magic power put into the spell. This spell is somewhat less lethal than the fire version, although a direct hit may encase the target in ice completely. However, this spell is also less dangerous to use, as the danger of putting the caster's surroundings on fire does not exist.

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Lina using Freeze Arrow on various Monsters. Also used Freeze Arrow to help freeze in place Demon Beast Zanaffar.

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Lina's AOE of the spell covers alot of ground.

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Lina multi fires the spell to destroy rock golems.

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Lina multi fires the spell the envelope a small castle in ice.

Vice Freeze

The spell is the ice counterpart of Burst Flare. It causes a ball of ice to appear in the target area, which, upon bursting, covers its surroundings in ice. It can also be used to counter Burst Flare; if the two spells collide, they vanish with a loud explosion, leaving thick fog behind.

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Flash freezes a shadowy dragon.

Van Rail

While chanting, the caster puts their hand on a solid surface. After speaking the Power Words, countless icy threads sprout from their hand and advance along the surface. Anything touched by these threads gets enveloped by them and is soon sealed into ice. This is a rare spell, but a very effective one when fighting indoors.

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Freezes a guard and breaks through a illusion in the process.

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Spell freezes for hours a powerful immortal sorcerer.

Demon Crystal

The spell causes thick, cold fog to appear from the ground, and suddenly freeze anything within. Since the fog comes out of the ground, only battle-scarred veteran adventurers can dodge this spell.

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Lina flash freezes the giant sea fish and the top layers of the lake.

Astral Shamanistic

Astral spells deal specifically with astral forms of living beings and monsters. The soul to put in layman's terms.

Astral Vine

This spell temporarily gives a mundane weapon magical properties, allowing it to harm beings such as mazoku or deflect minor spells. When it is cast, the target weapon's blade or tip is enveloped in a faint crimson glow. The caster does not need to concentrate to maintain the spell, and the enchantment does not end when the weapon leaves the caster's hands, so a sorcerer can use Astral Vine to boost the offensive capability of the entire party.

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Lina uses Astral Vine to boost the offensive power of the gatling guns used by the ships.

Blam Blazer

Like most offensive astral magic, this spell manifests itself as a blue beam which heads towards the intended target. Blam Blazer has some unique qualities, however: unlike most astral spells, it can harm the target physically as well as mentally, and unlike most spells in general, it does not "explode" on contact. Instead, it reaches into the target harmlessly before dealing physical and astral damage to their insides; this makes Blam Blazer a lot more lethal compared to similar incantations of the same caliber

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Lina casts multiple Blam Blazers on these spirits.

Elmekia Flame

This spell is a significantly more powerful version of the Elmekia Lance, even the incantations are similar. However, this spell manifests itself as a pillar of light which engulfs the target, meaning that targeting the spell is easier. The astral damage caused by this spell is big enough for a human's mental component to be torn asunder.

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Lina Elmekia Flame blows off a powerful monsters arm where the Lance could do nothing.

Elmekia Lance

The weakest of the spells which solely affect astral targets, the lance of light created by this spell can knock an opponent out on a direct hit, but does not deliver serious astral damage, although the target's mental strength, and so his ability to concentrate on spells) might be weakened for a while. Elmekia Lance is significantly more lethal against mazoku, especially against low-ranking ones or lesser demons.

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Lina one shots a lesser monster.

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Lina one shots another monster.

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Lina severely injures a powerful Monster.

Airlord Valwin

Airwolrd Valwin in recent story granted Lina his Divine Power to use as she sees fit. Divine Power is the term for power that a person or being given the blessing of one of the four Shinzoku. Each power reflecting the Fire, Wind, Water, or Earth aspects of Magic. Lina possesses the blessing of the Wind Dragon.

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This power allows for flight with no need for Leviation or Ray Wing spells.

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It also grants incredible wind base attack that rivals the Dragon Slave.

Lord of Nightmares

Highly destructive spells, one of the few which call upon the power of the Lord of Nightmares. As she is neither shinzoku nor mazoku, it does not belong to black or holy magic.

Ragna Blade

Ragna Blade is a spell that calls upon the power of the Lord of Nightmares. It is neither a black magic, nor a holy magic spell, as the Lord of Nightmares herself isn't shinzoku or mazoku. The spells calls forth crackling black energy which roughly takes the form of a sword in the caster's hands. Because of this it can only be used in close combat. Only surpassed in power by the Giga Slave, the Ragna Blade's destructive force is enormous. Its effect extends to the Astral Plane, and no being, not even the Sword of Light or a ma-ō, can deflect it, although the stronger mazoku have astral bodies too big to be destroyed by a single swipe. It puts a likewise huge strain on the caster as well, and the mere act of keeping the spell active drains the caster's strength tremendously.

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Ragna Blade cuts through Aggrippo's shield. this Shield uses dimensional portals to teleport attacks and spells away. Ragna Blade by passess it.

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Ragna Blade cuts the shadow entrapment that even the Ra Tilt failed to dent.

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Ragna Blade cuts through the dimensional wall to reach this monster.

Giga Slave

The Giga Slave may very well be the strongest spell of all time: the perfect version's power can annihilate anything unfortunate enough to be in its way. Even the imperfect version of the spell was able to destroy a piece of Ruby Eye Shabranigdu. Casting the spell is quite dangerous, however. According to shinzoku sources, should the caster fail to cast it properly or lose control of it, the spell would destroy the whole world. The notorious miscasting of the Giga Slave in Hellmaster Fibrizo's temple shed some new light on the subject. As the Lord of Nightmares explained herself, the spell brings her in person, not just a part of her power, into the world. If the caster then loses control of the spell, the world will practically be at her mercy. Considering the Golden Lord's capricious nature, such an event needs to be avoided at all costs.

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A incomplete Giga Slave was powerful enough to kill the second most power monster Fibrizo, if Fibrizo had not made a duplicate and ran away.

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Lina blasts through Shabranigdu's Dragon Slave.

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#2 Edited by SirFizzWhizz (37749 posts) - - Show Bio
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Zelgaids Greysword, sometimes called the magical swordsmen, was a normal human turn half golem by the Red Priest Rezo. Originally forced as a servant of evil, Zelgadis never abandon his sense of right and wrong, and join Lina on her quests against the monster race. Zelgaids role in the group is the balanced guy of magic and swordsmanship. He is also the most level headed of the group and the most knowledgeable on emerging science. He is not better than Lina in spells, but better swordsmen by miles. He is not better swordsmen than Gourry, but has a huge spell pool. He is not the best at being a cleric as Amelia, but has more offensive magic. He is the Jack of all trades.

Strength

Zelgadis much like the rest of the group has a decent degree of super strength.

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Zelgadis blocks with on hand a giant mecha armored monsters attacks.

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Zelgadis matches blow for blow, and blade locks with a blood lusted Gourry.

Durability

Zelgadis is the most durable of the whole group thanks to his rock golem body.

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1) Zelgadis tanks a powerful fireball to the face.

2) Zelgadis tanks Lina's own Dire Brando with no damage.

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Zelgadis gets a boulder to the face. Doesn't even flinch.

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Steel Sword cracks on Zelgadis's body.

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Zelgadis walks through gunfire with no damage.

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Zelgadis takes a head shot from a canon ball.

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Zelgadis is slammed into the ships bulkhead by a giant spike boulder. He is fine.

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Zelgadis shrugs off these powerful blasts that tear up the earth around him.

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Zelgadis defends Amelia from Garv's blow. A blow with enough force to cause the stone ground to be gouged out, and bust up the stone boulder with the force of the final impact.

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Lina and Crew tanks a explosive blast that levels this large stone platform.

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Lina and crew survive fine a castle collapsing on itself.

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Amelia tanks a explosive grenade that forces her to fall on a land mine. The mine has so much power to cause a burst of flame that punches a whole in the castles roof. Due to the explosions, the Castle falls off its balance spot from the top of a mountain. Amelia survives all this while buried in debris.

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Goury and crew tank Pokota's Dragon Slave at ground zero. We see them alive and well right after. With the ocean water still pouring into the crater that was the city.

Speed

Zelgadis is as fast as Gourry himself.

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1) Zelgadis blocks a fire ball attack that was mere feet away from Gourry.

2) Zelgadis side steps with ease a Fireball spell.

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Zelgadis speed aganst Copy Rezo.

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Zelgadis speeds past Lina in a blitz attack.

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Zelgadis Blitzes past Rezo after throwing Lina 100s of feet.

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Zelgadis is fast enough to intercept a canon ball.

Black Magic

Black magic is the power of calling on the power of Monsters themselves for very destructive attacks.

Dynast Bras

This spell calls on the power of Dynast Grausherra. This spell creates lightning to fall in the form of a pentagram and then rush to the center where the target is.

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Used on Gourry before being absorbed by the Sword of Light.

Dynast Breath

It calls upon the power of Dynast Grausherra. It will freeze a target in ice of magical origin, capable of immobilizing even a mazoku. The ice then can be shattered along with the target; the spell's default behavior is to attempt this right away after connecting, but this can be altered by the caster to merely trap the victim instead

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Zelgadis casting Dynast Breath to help freeze the Demon Beast Zanaffar.

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Freezing in place the powerful Monster Saygram.

Garv Flare

Spell which calls upon the power of Chaos Dragon Garv. Since the death of the Chaos Dragon, this spell is no longer castable. The caster releases a beam of red flame, which has a limited homing ability. While it is a single target spell, Garv Flare is powerful enough to pierce through most opponents and damage anyone who might be standing behind it.

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Blasts a immortal sorcerer.

White Magic

Not to be confused as Holy Magic, which is the opposite of Black Magic. White Magic consists of anti dead spells, healing, and many more harmless spells. Related to Shamanistic Magic.

Lighting

The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

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Banishes shadows.

Recovery

The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. In such a case, using Resurrection is necessary. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease.

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Able to heal minor wounds and broken bones in a short time.

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Healing a very wounded Amelia from near death.

Fire Shamanistic

This revolves around the Fire of the natural world. As the name implies, fire based spells.

Bomb Sprid

The spell is similar to Fireball in many aspects, but it is less powerful and dangerous, and also easier to control. The ball of flame can explode at any time when the caster wishes, not just when it hits something. Bomb Sprid does not release significant amounts of heat, so the caster does not need to worry about starting a fire unintentionally.

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Blows apart a rock golem.

Burst Flare

A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue-white flame. The flames can melt even a golem made of metal with ease. Against a human, not even the bones will remain. This spell can have a very large blast radius, unless the caster explicitly focuses on keeping its destructive power in check. Burst Flare can be used to counter its ice counterpart, Vice Freeze; if the two spells collide, they vanish with a loud explosion, leaving thick fog behind.

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Amelia and Zelgadis combine Burst Flares counter the power of a Golden Dragon's Laser Breath attack.

Burst Rondo

The spell creates numerous balls of light near a target which burst, spreading flames. Burst Rondo is visually impressive not to mention loud, but the damage from the spell is negligible. Even a direct hit will only cause burns, making this a good spell to use as a diversion or to frighten enemies.

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Zelgadis Burst Rondo accumulates into a powerful explosion.

Fireball

A ball of fire appears between the hands of the caster which can be thrown. The ball explodes upon contact, spreading flames. Caution is necessary when using this spell indoors or in forests because it affects a wide area. Being able to cast this spell is one of the criteria for a full-fledged mage.

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Zelgadis's Fireball powerful enough to explode dozens of feet underwater to the surface.

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One shots a rock golem.

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Massive explosive effect on Copy Rezo.

Flare Arrow

Two versions of the spell exist: The first one enables the caster to shoot an arrow of flame from a bow made of similar fire energy. The second one causes several arrows to appear in the air in front of the caster, and advance toward their target(s) immediately. In this case, the number of arrows depend on the skill of the caster and the amount of magic power put into the spell. Although the spell is indeed simple, a Flare Arrow can still cause serious damage to a human on a direct hit. However, like many low-level fire spells, the caster can 'pull punches' with it, only putting enough energy into it to singe their target without any real damage.

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Used against Lina and Gourry.

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Blows away a mansions wall.

Air Shamanistic

This revolves around the Air of the natural world. As the name implies, Air based spells.

Bomb Di Wind

By casting this spell, the caster first greatly increases air pressure in an area, then releases it. The resulting wind blows away anything directly in front of the caster. Even a thick log cannot stand against it. Although mainly an offensive spell, Bomb Di Wind has several other uses, such as propelling a ship.

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Blows apart a castle from the force.

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Double casts with Amelia for a powerful Tornado effect.

Bram Gash

The spell is basically a stronger version of Bram Fang. It creates several "arrows" of compressed air, which are able to affect a reasonably large area. Bram Gash is strong enough to produce lethal wounds or break through a brick wall.

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Zelgadis shreds the wooden surroundings into wreckage.

Diem Wind

The spell creates a gust of wind, which can be used both offensively and defensively. In the former case, the force of the wind can prevent a human-sized creature from moving for a few seconds. In the latter case, the spell can deflect missile weapons or minor offensive magic such as Flare Arrow.

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Zelgadis blows away tons worth of objects away.

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Blasts a foe off the sails.

Mono Volt

This is an elementary lightning spell. The caster must touch the target, and if he succeeds, the spell delivers an electric shock. The shock is not lethal, but enough to temporarily paralyze or knock out the victim. The spell can be used more efficiently by using a sword or similar metal weapon as an intermediary instead of touching the target directly.

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KOes Lina with a hand on her shoulder.

Digger Volt

The spell shoots out a blast of lightning from the caster's palm. It is a stronger version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that targets struck by it will catch on fire.

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Zelgadis fries a low level monster from a distance.

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Zelgadis fries multiple assassins in the ocean.

Raywing

It gives the caster the ability to fly by creating a spherical shield of wind around him. The caster can carry other people, but since the speed, diameter, and the maximum altitude or weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is difficult to control and requires a lot of concentration, so other spells cannot be used at the same time; the caster can continue flying only as long as he concentrates. Still, Raywing allows faster travel than Levitation, and the wind barrier can also serve as a defensive shield against weaker attacks. Additionally, the wind barrier does not cease to exist even when entering a body of water, thus the spell enables the caster to easily move underwater without getting wet - although the amount of breathable air inside the bubble is obviously limited.

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Uses Raywing to fly around and submerge to the bottom of the lake

Windy Shield

It surrounds the caster with a (usually spherical, unlike Air Valm) barrier of wind which is much stronger than the one created by Raywing and defends the caster from all attacks. If the caster is standing on solid ground, the spell does not extend into it and he can still be attacked from below. It's the most popular defensive spell, the Saillune Material Library claims that most of the unnamed barriers that sorcerers use in Slayers stories are created by it. It is possible for several spellcasters to combine their shields to increase the strength of the barrier and it can be used against all but the most powerful offensive spells.

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Zelgadis can generate a Windshield over his Prtect Spell as needed.

Earth Shamanistic

This revolves around the Earth of the natural world. As the name implies, Earth based spells.

Befis Bring

By calling on the power of the earth spirit Bephimos, a tunnel is created through the earth. It is possible to dig a tunnel horizontally, or to create a vertical tunnel and use it as a pit trap. As long as the target is made of earth, the spell works, but it has no effect against wooden boards or metal.

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Zelgadis blasts a large whole through dozen feet of stone.

Dil Brand

This spell can blast anything upwards within a circular range from the ground, including dirt, rocks or people. Since the spell's effects are not lethal (though the resulting fall might be), it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and rocks can be used to hide from or blind the target.

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Uses it to blast Pokota.

Damu Brass

The spell produces a red ball of light which self-destructs upon contact with the target structure. The explosion sends high-speed vibrations through the target, destroying it. The spell is like a small, concentrated earthquake. Since the effects of the spell do not spread out, it is meant for opening holes in ceilings and walls.

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Zelgadis blows open a gated entrance.

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Used as an attack.

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Multiple casting of the spell to target small boulders.

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Amelia and Zelgadis launch multiple Damu Bras attacks. Each one exploding with earth shaking power.

Dug Haut

Also known as Stone Spiker, the caster gathers magic energy into his open palm and slams it to the ground, from which giant stone spikes emerge, each of them capable of piercing an opponent easily. The spikes appear quickly, accompanied by a small earthquake, making this lethal spell difficult to avoid.

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Matches Lina's own Dig Haut.

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Summons spikes to impale and shatter multiple trolls.

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Attacks Demon King Garv.

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Massive area effect Stone Spiker.

Grey Bomb

The spell makes the ground explode underneath the target. Natural, open ground is required for the spell to function, but in return, the caster can control the amount of damage dealt very precisely, making the spell as lethal as the caster wishes it to be.

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Explodes the earth around a foe.

Vlave Howl

Said to be the strongest earth shamanistic spell normally usable by a human. It turns a certain area in the line of sight of the caster into a pool of magma. Since the spell is directional there is no need to worry about whatever is behind the spellcaster, but the spell does affect a large area, so the caster should direct the spell far enough ahead so as not to be enveloped in it's effect.

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Uses the spell to attack Shabranigdu.

Water Shamanistic

This revolves around the Water of the natural world. As the name implies, Water based spells.

Van Rail

While chanting, the caster puts their hand on a solid surface. After speaking the Power Words, countless icy threads sprout from their hand and advance along the surface. Anything touched by these threads gets enveloped by them and is soon sealed into ice. This is a rare spell, but a very effective one when fighting indoors.

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Mistakenly called Flare Web in the anime, this spell was a version of Van Rail that was in projectile form to flash freeze the lava demons.

Freeze Arrow

Like Flare Arrow, it can be cast in two different ways: the first one enables the caster to shoot an arrow of ice from a bow made of similar blue energy, and the second one causes several arrows to appear in the air in front of the caster and advance toward their target immediately. In this case, the number of arrows depends on the skill of the caster and the amount of magic power put into the spell.

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Zelgadis counters a fire attack.

Freeze Brid

This spell is the ice version of the popular Fireball. Instead of creating flames, the ball of cold energy encases its surroundings in ice upon impact. Freeze Brid can be used even to counter a Fireball spell; if the two spells collide, they negate each other and fade away harmlessly.

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Amelia and Zelgadis blocked Zanaffars attack with a combine Freeze Brid.

Astral Shamanistic

Astral spells deal specifically with astral forms of living beings and monsters. The soul to put in layman's terms.

Astral Vine

This spell temporarily gives a mundane weapon magical properties, allowing it to harm beings such as mazoku or deflect minor spells. When it is cast, the target weapon's blade or tip is enveloped in a faint crimson glow. The caster does not need to concentrate to maintain the spell, and the enchantment does not end when the weapon leaves the caster's hands, so a sorcerer can use Astral Vine to boost the offensive capability of the entire party.

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Zelgadis Astral Vine has shown to negate Lina's own Mono Volt enhance blade. Matches the Ruby Eyes weapon enchantment. Shown to withstand the Sword of Light's power.

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Astral Vine used to deflect a powerful magical blast.

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Astral Vine used to deflect multiple magical blasts with Sword of Light.

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Zelgadis empowered sword spars evenly with Gourry and his Sword of Light.

Protect

It enables the caster to prevent the detection of the target magic item using its astral signature. To use this spell, the caster must have a clear understanding of the item's magical properties, which may require a fair amount of study.

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Casts the spell on his hands.

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Holds off an powerful attack by himself.

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Zelgadis and Amelia use Protect to block Copy Rezos more powerful blasts.

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Zelgadis reacts and blocks a boulder busting attack.

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Amelia and Zelgadis uses Protect against this powerful attack. Amelia protecting herself and Fillia with her own shield, Zeldais covering himself and Gourry, and Lina using Wind Shield to protect herself.

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Zelgadis, Amelia, and Lina combine barriers to tank this home made city busting bomb.

Blam Blazer

Like most offensive astral magic, this spell manifests itself as a blue beam which heads towards the intended target. Blam Blazer has some unique qualities, however: unlike most astral spells, it can harm the target physically as well as mentally, and unlike most spells in general, it does not "explode" on contact. Instead, it reaches into the target harmlessly before dealing physical and astral damage to their insides; this makes Blam Blazer a lot more lethal compared to similar incantations of the same caliber

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Zelgadis and Amelia casting the spell to amp the Sword of Light.

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Casts spell to blow a hole in a low level monster.

Shadow Snap

The spell is usually cast on a small object, which then can be thrown at the opponent's shadow. If the object lands on it, it causes the shadow to be frozen in place, preventing its owner from moving. The target can still breathe, speak (and therefore cast spells), but is otherwise held completely rigid and motionless. Despite this, the spell cannot be used to stop a person from falling because it only affects the astral plane and not the physical world. In other words, the person is unable to move because they believe they can't.

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Catches Lina's Shadow.

Elmekia Flame

This spell is a significantly more powerful version of the Elmekia Lance, even the incantations are similar. However, this spell manifests itself as a pillar of light which engulfs the target, meaning that targeting the spell is easier. The astral damage caused by this spell is big enough for a human's mental component to be torn asunder.

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Empowered the Sword of Light to cut down Copy Rezo's Beast Zanaffar defenses.

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Zelgadis uses a homing attack version of the Elmekia Lance to harm this Monster.

Elmekia Lance

The weakest of the spells which solely affect astral targets, the lance of light created by this spell can knock an opponent out on a direct hit, but does not deliver serious astral damage, although the target's mental strength (and so his ability to concentrate on spells) might be weakened for a while. Elmekia Lance is significantly more lethal against mazoku, especially against low-ranking ones or lesser demons.

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Used on Zuuma. Used on Lina twice, causing the ground to explode with the near miss.

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On shots lesser demons.

Goz Vu Rou

The spell summons a shadow of sorts which appears on the ground, heads for the target in a straight line and, upon contact, deals damage to the target's spirit and body as well. Unlike other "shadow spells" such as Shadow Snap, Goz Vu Row cannot be dispelled by Lighting or similar effects.

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Attempts to attack Fibrizo who disperses it.

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Attacks Gourry with it, only the Sword of Light able to counter.

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Takes a powerful attack from Almyce to disperse it.

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Xellos could not dispel this attack like the Ra Tilt, and had to actively dodge it.

Ra Tilt

Said to be the Dragon Slave's equal in power, the Ra Tilt is one of the most powerful shamanistic spells and is certainly the most useful one when fighting mazoku. Unlike Dragon Slave, this spell can only affect a single target, who is instantly engulfed in blue flames while his or her astral body is torn to pieces. Humans and low-ranking mazoku have almost no chance of survival on a direct hit, and even middle-ranking mazoku can be seriously damaged by it.

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Zelgadis and Amelia double Ra Tilt a monster. Zelgadis one shots another large monster.

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Ra Tilts a large monster.

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One shots another Monster that was shrugging off other spells.

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Zelgadis using Ra Tilt on the Demon Beast Zannafar.

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Amelia Wil Tesla Saillune is the Princess of Saillune. A powerful user of most schools of magic, Amelia is considered more of the cleric of the group. She is also the most physically dominating in a fight besides Gourry himself. Often combining her magic in support with the team, or using her magic to compliment her fists of justice. While she possess a naive attitude, she never backs down from a fight, and has a righteous sense of justice. She is the cleric of the group, providing support in defense and offense.

Strength

One of Amelia's best known attributes is her super human strength for a small girl.

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1-2) Amelia kicks with such force to create a small cyclone. Then Amelia follows up with kick another woman with enough force that she smashes the floor to splinters thanks to her special fighting moves Kindness Towards All Creatures and Love For All Mankind.

3) Amelia punches out a energy attack that is building busting in level.

4) Amelia one shots a mech armored monster.

5) Amelia kicks over a large tank that ways dozens of tons with ease with special fighting move Vis Flank.

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Amelia punches this fox man so hard to cause a explosive impact in the stone boulder.

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Punches through a Protect spell with one of her special fighting moves, Pacifist Crush.

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Amelia catches a multi ton boulder and crushes it in a bear hug.

Durability

Amelia has very high superhuman durability to energy and physical attacks.

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Tanks a building wrecking attack.

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Amelia gets blasted at super high speeds, and bounces head first off the tunnel walls. She complains about the pain but never was KOed

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Amelia gets shot with a musket ball pistol in the head. Gives her a lump.

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Amelia sets off a Fireball spell in hopes to break out of this armor. The Armor tanks the attack and Amelia catches on fire while the explosive blast launches like a rocket. Amelia is fine after landing in the river after falling 1000s of feet.

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Amelia gets blasted by a Mega Brando, then falls down with the rest of the tower to the ground from a great height. Covered in wreckage with a bell that weighs well over a ton on her head. She is not KOed or even badly injured.

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Lina and Amelia have a several ton boulder land on their heads. They get up without any real damage fine. The Boulder cracks in half.

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Lina and Crew tanks a explosive blast that levels this large stone platform.

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Lina and crew survive fine a castle collapsing on itself.

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Amelia tanks a explosive grenade that forces her to fall on a land mine. The mine has so much power to cause a burst of flame that punches a whole in the castles roof. Due to the explosions, the Castle falls off its balance spot from the top of a mountain. Amelia survives all this while buried in debris.

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Goury and crew tank Pokota's Dragon Slave at ground zero. We see them alive and well right after. With the ocean water still pouring into the crater that was the city.

Speed

Like all other characters of the Slayer universe, Amelia has insane degree of speed in attacks.

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Amelia firing off multiple after image punches at a monster.

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Amelia rapid punching another monster.

Visfarank

It charges the caster's fists and/or feet with magical energy, making it possible to cause damage via things like punches and kicks to creatures that would otherwise be immune to such attack forms. It can also be used to deflect or neutralize weaker spells, but that further shortens the spell's already brief duration, making it necessary for it to be cast several times in a battle.

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Harming a Monster with the form of two Orbs with her punch.

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Severally injures a higher level Monster in one hit.

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Blows apart a lesser Monster in one blow.

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Amelia rapid firing the Visfarank at a monster.

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Amelia rapid punching another monster with Visfarank.

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Blows apart dozens of tons of rock to reveal a hidden building buried underneath.

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Counters and disperses some of Shabranigdu attacks.

Black Magic

Black magic is the power of calling on the power of Monsters themselves for very destructive attacks.

Blast Ash

The caster makes a black void appear in a certain area, and anything alive or possessing an astral body is turned into ash. Inanimate objects such as the ground, buildings, and equipment are not affected; the spell has an effect of a relatively large area, making this one of the few black magic spells which can be used in cramped alleys and town squares.

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Amelia heavily damages Saygram.

Dynast Bras

This spell calls on the power of Dynast Grausherra. This spell creates lightning to fall in the form of a pentagram and then rush to the center where the target is.

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Amelia uses the lightning attack to distract Demon Dragon Garv.

Garv Flare

Spell which calls upon the power of Chaos Dragon Garv. Since the death of the Chaos Dragon, this spell is no longer castable. The caster releases a beam of red flame, which has a limited homing ability. While it is a single target spell, Garv Flare is powerful enough to pierce through most opponents and damage anyone who might be standing behind it.

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Counters a magic attack of another monster.

White Magic

Not to be confused as Holy Magic, which is the opposite of Black Magic. White Magic consists of anti dead spells, healing, and many more harmless spells. Related to Shamanistic Magic.

Flow Break

The spell negates the effects of all spells within the area, except for white magic, as all other spells take their strength from the energy created by altering the natural flow of energy; this spell negates them by returning the flow of energy to normal. It can be also used to break magic barriers.

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Traps a monster while dispelling her dimension abilities.

Rafas Seed

Also known as Lafas Seed, this spell can completely prevent a target from moving by entangling it with magical ropes. It is superior to Shadow Snap, as no specific counter spell exists, and the target cannot even use magic while affected. This spell requires no concentration to maintain and its effects last for a little less than an hour.

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Binds a foe for hours.

Lighting

The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

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Amelia lights up a tunnel.

Recovery

The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. In such a case, using Resurrection is necessary. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease.

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Heals this wounded and bruised pig in seconds.

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Cures Pokota of the heavy tranquilizer drug in his body.

Resurrection

This spell heals the wound(s) of a target by using energy drawn from nearby life forms. Resurrection doesn't have the drawback of Recovery, where only the recipient's own energy is utilized, creating a chance that a seriously wounded target might die from exhaustion. Someone who needs this spell will have to be healed with all possible speed. However, the spell is more complex and the casting time is longer, as compared to Recovery, so it is used by accomplished white magic casters only, preferably outside of a battle.

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Amelia brings back from near death multiple citizens of a kingdom.

Sleeping

As its name suggests, it makes creatures within a certain area fall asleep. Those affected by this spell will stay asleep for about half a day, even if a dragon roars or a banshee screams nearby. This spell is not taught at Sorcerer's Guilds because it can be used for criminal activities.

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Amelia puts a whole town of lynchers to sleep.

Megido Flare

The spell purifies the target area; all undead within it take damage. It affects living beings as well, but differently: Megiddo Flare calms the subjects' mind, depleting their anger and hatred.

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Clears a kingdom of lesser demons and calms the minds of the panicking citizens.

Fire Shamanistic

This revolves around the Fire of the natural world. As the name implies, fire based spells.

Burst Flare

A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue-white flame. The flames can melt even a golem made of metal with ease. Against a human, not even the bones will remain. This spell can have a very large blast radius, unless the caster explicitly focuses on keeping its destructive power in check. Burst Flare can be used to counter its ice counterpart, Vice Freeze; if the two spells collide, they vanish with a loud explosion, leaving thick fog behind.

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Amelia and Zelgadis combine Burst Flares counter the power of a Golden Dragon's Laser Breath attack.

Burst Rondo

The spell creates numerous balls of light near a target which burst, spreading flames. Burst Rondo is visually impressive not to mention loud, but the damage from the spell is negligible. Even a direct hit will only cause burns, making this a good spell to use as a diversion or to frighten enemies.

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Amelia launches a flurry that explodes around the water, and then accumulate into a larger explosion in the end.

Fireball

A ball of fire appears between the hands of the caster which can be thrown. The ball explodes upon contact, spreading flames. Caution is necessary when using this spell indoors or in forests because it affects a wide area. Being able to cast this spell is one of the criteria for a full-fledged mage.

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Attacks a Monster with decent effect.

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Takes down a castle tower with a blast.

Flare Bit

It creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when one wants to capture the target instead of killing it. The spell can also be used to frighten enemies or to use the smoke to reduce visibility.

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Used to distract Gourry.

Flare Lance

Combining the strength of several Flare Arrows, the caster forms a spear of fire, which can be used to attack, light a fire, or even to heat up an object.

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Fired at the monster Saygram.

Val Flare

The spell is a greatly augmented version of Flare Arrow. It creates only a single projectile, but that is powerful enough to break down walls. Because of its power, the caster must be extremely careful when using it indoors or in enclosed areas.

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Amelia causes a very large fiery blasts that engulfs the area.

Balus Wall

This spell is effective against all attacks that use fire of some kind. Flames heading towards the caster would, instead of striking, be diverted to the left and right of the spellcaster.

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Amelia deflecting simple fire spells, and deflecting a powerful fire spell from Copy Rezo.

Air Shamanistic

This revolves around the Air of the natural world. As the name implies, Air based spells.

Bomb Di Wind

By casting this spell, the caster first greatly increases air pressure in an area, then releases it. The resulting wind blows away anything directly in front of the caster. Even a thick log cannot stand against it. Although mainly an offensive spell, Bomb Di Wind has several other uses, such as propelling a ship.

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Amelia and Zelgadis create a tornado combining attacks.

Diem Wind

The spell creates a gust of wind, which can be used both offensively and defensively. In the former case, the force of the wind can prevent a human-sized creature from moving for a few seconds. In the latter case, the spell can deflect missile weapons or minor offensive magic such as Flare Arrow.

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Blows apart Copy Rezo from Zelgadis.

Mono Volt

This is an elementary lightning spell. The caster must touch the target, and if he succeeds, the spell delivers an electric shock. The shock is not lethal, but enough to temporarily paralyze or knock out the victim. The spell can be used more efficiently by using a sword or similar metal weapon as an intermediary instead of touching the target directly.

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Amelia shocks the large Magic Tank knock off, and Lina inside.

Digger Volt

The spell shoots out a blast of lightning from the caster's palm. It is a stronger version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that targets struck by it will catch on fire.

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Amelia shocks to death this large sea serpent.

Raywing

It gives the caster the ability to fly by creating a spherical shield of wind around him. The caster can carry other people, but since the speed, diameter, and the maximum altitude or weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is difficult to control and requires a lot of concentration, so other spells cannot be used at the same time; the caster can continue flying only as long as he concentrates. Still, Raywing allows faster travel than Levitation, and the wind barrier can also serve as a defensive shield against weaker attacks. Additionally, the wind barrier does not cease to exist even when entering a body of water, thus the spell enables the caster to easily move underwater without getting wet - although the amount of breathable air inside the bubble is obviously limited.

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Amelia keep pace with a speedy sea serpent.

Earth Shamanistic

This revolves around the Earth of the natural world. As the name implies, Earth based spells.

Damu Brass

The spell produces a red ball of light which self-destructs upon contact with the target structure. The explosion sends high-speed vibrations through the target, destroying it. The spell is like a small, concentrated earthquake. Since the effects of the spell do not spread out, it is meant for opening holes in ceilings and walls.

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Amelia slams a large tank around.

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Blows a hole in the castle walls.

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Amelia and Zelgadis launch multiple Damu Bras attacks. Each one exploding with earth shaking power.

Water Shamanistic

This revolves around the Water of the natural world. As the name implies, Water based spells.

Black Mist

The spell fills the area with a dense black fog, blocking vision completely. In the black fog, even magically created light is completely extinguished. Once cast, the spell does not require concentration, and the fog remains for a while even after the spellcaster stops concentrating.

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Amelia summons Black Mist to blind Copy Rezo for a time.

Freeze Brid

This spell is the ice version of the popular Fireball. Instead of creating flames, the ball of cold energy encases its surroundings in ice upon impact. Freeze Brid can be used even to counter a Fireball spell; if the two spells collide, they negate each other and fade away harmlessly.

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Attempts to freeze Lina's magic tank knock off.

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Amelia and Zelgadis blocked Zanaffars attack with a combine Freeze Brid.

Astral Shamanistic

Astral spells deal specifically with astral forms of living beings and monsters. The soul to put in layman's terms.

Blam Blazer

Like most offensive astral magic, this spell manifests itself as a blue beam which heads towards the intended target. Blam Blazer has some unique qualities, however: unlike most astral spells, it can harm the target physically as well as mentally, and unlike most spells in general, it does not "explode" on contact. Instead, it reaches into the target harmlessly before dealing physical and astral damage to their insides; this makes Blam Blazer a lot more lethal compared to similar incantations of the same caliber

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Amelia casting the Astral spell.

Protect

It enables the caster to prevent the detection of the target magic item using its astral signature. To use this spell, the caster must have a clear understanding of the item's magical properties, which may require a fair amount of study.

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Zelgadis and Amelia use Protect to block Copy Rezos more powerful blasts.

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Amelia and Zelgadis uses Protect against this powerful attack. Amelia protecting herself and Fillia with her own shield, Zeldais covering himself and Gourry, and Lina using Wind Shield to protect herself.

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Zelgadis, Amelia, and Lina combine barriers to tank this home made city busting bomb.

Elmekia Lance

The weakest of the spells which solely affect astral targets, the lance of light created by this spell can knock an opponent out on a direct hit, but does not deliver serious astral damage, although the target's mental strength (and so his ability to concentrate on spells) might be weakened for a while. Elmekia Lance is significantly more lethal against mazoku, especially against low-ranking ones or lesser demons.

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Amelia one shotting weaker monsters with the Lance.

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Amelia destroys weak Magic Beasts by the dozens with a single lance. Amelia taken out lesser demons with a single lance.

Ra Tilt

Said to be the Dragon Slave's equal in power, the Ra Tilt is one of the most powerful shamanistic spells and is certainly the most useful one when fighting mazoku. Unlike Dragon Slave, this spell can only affect a single target, who is instantly engulfed in blue flames while his or her astral body is torn to pieces. Humans and low-ranking mazoku have almost no chance of survival on a direct hit, and even middle-ranking mazoku can be seriously damaged by it.

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Amelia resorting to the Ra Tilt many time by herself or with Zelgadis.

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Used as last resort on Gourry.

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Used in combination with Sword of Light to harm Copy Rezo.

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Amelia uses Ra Tilt on Shabranigdu's demonic extensions, disintegrating them.

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#3 Edited by SirFizzWhizz (37749 posts) - - Show Bio
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Gourry Gabriev is a descendant of a swordsmen family. Train all his life as a swordsmen, and inherited the family heir loom of the Sword of Light as his weapon. Gourry had ran into Lina by chance, and sworn to protect her as her guardian. He has been with her, by her side ever since. Not considered a smart man at all, he has a good heart, chivalry attitude, and is a genius in combat. He is the warrior of the squad, and while he does not have magic spells, his Sword of Light allows him to harm just about anything while absorbing, or deflecting any magical attack.

Strength

Gourry is by far the strongest member of the group.

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1) Gourry lifts rubble with ease.

2) Gourry lifts several tons boulder with a smile.

3) Gourry hits hard enough to cause the stone earth beneath the clashing blades to shatter.

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Gourry uses his arm strength to paddle a sail ship into a speed boat.

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Gourry with a crooked, and busted sword cuts a thick three in half, down the middle.

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Gourry is able to wield a giant sword of stone with no loss of speed. Even dual wielding the man size stone sword with the Replica Sword of Light.

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Swims with enough strength to drag Zelgadis across the lakes rocky bottom.

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Gourry lifts a boulder that weighs dozens of tons, and hauls it to the top of a ball made pyramid.

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Crushes a solid stone boulder with his strength.

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Gourry and Garv the Demon Dragon hot with such force to explode the rock around them.

Durability

While Zelgadis is the most durable, Gourry is a close second.

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1) Gourry get punched through the roof of a building with no real damage.

2) Gourry tanks a Mega Brando that finishes off vagabonds, but only irritates Gourry.

3-4) Gourry is strapped to a missile that explodes on a monster. After the explosion Gourry engages in Ariel battle.

5) Gourry and Lina ride a missile crashing down into the mountain and both are fine.

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Gourry tanks a Diem Wing into a tree, bounces back, and then chaces after a flying Pokota by super jumping off trees. Pokota questions if he is human.

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After face planted in the solid earth up to the waist, Gourry tanks a further attack from being swallowed up and caved in on. He is fine.

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Gourry shrugs of a building wrecking attack.

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Gourry is hit by a lightning bolt at the top of the tree. A bolt that was powerful enough to split said tree in half. He was fine and holds conversation with the three strangers seen at the end who check on him.

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Perfectly fine after this building busting blast.

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Gourry has the jaws of a lake dragon snap onto his head. Not only he survives, but is not KOed either.

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Gourry catches a bomb in his mouth, has it explode, and set on fire. He is perfectly fine with only singe skin and hair. Gourry has also not eaten for several days before doing this too.

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Gourry get wrapped up by Zuuma, and then hit with a explosive amount of electricity. Slams back into the boulder, but is still able to fight.

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Lina and Crew tanks a explosive blast that levels this large stone platform.

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Lina and crew survive fine a castle collapsing on itself.

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Gourry tanks a explosive grenade that forces him to fall on a land mine. The mine has so much power to cause a burst of flame that punches a whole in the castles roof. Due to the explosions, the Castle falls off its balance spot from the top of a mountain. Only Lina and Gourry are to be not KOed by this.

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Gourry gets caught at ground zero of the Dragon Slave while fighting the Dragon. The city and small stone towers around him are pulverize, and he is semi buried in tons of rubble. He is dazed at best.

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Gourry gets caught up in a amplified Dragon Slave and digs himself out of the rubble.

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Goury and crew tank Pokota's Dragon Slave at ground zero. We see them alive and well right after. With the ocean water still pouring into the crater that was the city.

Speed

Gourry is arguably the fastest member of the group.

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1) Shows after image sword strikes.

2) Appears to cut down several monsters in one flash.

3) Cuts down several airborn monsters with what appears to be one move. even though they are spread out.

4) After images with his blade.

5) After images his body to counter Amelia casting a spell.

6) Is able to perceive and observe the after image battle of Lyos and Deep Sea Dolphins General.

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Propels himself with enough force to fight a high speed battle while airborne. Even though he cannot fly.

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Gourry dodges a very large blast.

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Gourry is able to cut the shirts off 3 pirates in a split second.

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Dices these thieves swords several pieces so fast that gravity had to catch up.

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Prince Phill seem to be hit dead on by this energy attack, only to show Gourry saves him. Gourry was 100s of feet away at the time, and was faster than eyesight to pull this off.

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Zumma who can move faster than eyesight can follow fails to land a solid blow on Gourry.

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Gourry parries with after image speeds the several dozen energy attacks at the same time.

Mental Resistance

While Gourry is the last guy to think of having mental fortitude, he has enough moral character to resist very powerful soul/mind control when the moment counts.

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Resists Fibrizo's mental commands to kill Lina.

Senses

Gourry may seem like a oaf, and he kind is, but much like his swordsmanship skills, Gourry is a incredible hunter, and has shown some decent awareness of being stalked or ambushes from foes.

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Gourry senses and spots the Berserkers attempt at a ambush and warns Lina.

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Gourry warns Lina of Zelgadis presence in mid conversation with Lina.

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Gourry Is able to easily sense Pokota hiding in this tree. Cutting right above Pokota's head

Sword of Light

Gorun Nova, also known as the Sword of Light, is one of the five subordinates created by Dark Star Dugradigdu. Gorun Nova originated in the world of Lost Universe before ending up in the Slayers world. Like the other Weapons of Light, the Sword of Light channels and amplifies the mental energy, or willpower, of the user, turning it into an attack both on the physical and the astral side. This makes it incredibly useful for fighting mazoku, who do not have physical bodies and therefore can only be hurt from the astral side. It can also be used against foes whose astral bodies are sealed off or missing, and thus are immune to most magics. Since magic operates on the astral side, the Sword of Light can also be used to channel and amplify spells.

Cutting Power

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The Sword of Light fully cuts in half a super large dragon monster that was decked out in armor that laugh off plasma beams, Gatling guns, and missile attacks of aircraft.

Amplifying

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Absorbs the Howling Swords energy attack, and blasts it back.

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Absorbs the Elmekia Flame and was super charge to slice up Copy Rezo who was amped by Beast Zanaffar's power.

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Absorbs two Blam Blazers and launches a powerful energy attack.

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Absorbs Dynast Bras attack and re direct it as a range attack.

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Absorbs two Ra Tilts that pushed Copy Rezo's powers to the max.

Defense

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1-2) Cuts Fireballs in half.

3) Deflects plasma attacks from a mecha armored monster.

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Gourry parries dozens powerful Damu Bras attacks.

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Gourry deflects Copy Rezo's strongest fire attack.

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Gourry holds back the powerful blast of Shabranigdu.

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The Sword of Light is powerful enough to block the impossible, the Ragna Blade.

Projection

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Gourry blows off Zumma's arm at range.

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Gourry rapid firing Shabranigdu's demonic extensions of himself.

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Without magical amps, the Sword of Light can destroy a warship.

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With no magical amps, the Sword of Light carves a large portion of this forest.

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Beast Priest Xellos is the priest of Greater Beast Zelas Metallium. Xellos is unique in that unlike the other subordinates of five Mazoku Lords, Xelloss is the sole immediate servant of Zelas Metallium, and thus a great deal of her power went into his creation. Making Xelloss is the most powerful of all the priests and generals of the main five Ruby Eye Shabranigdu's subordinates. He is known for his secrete agendas, but has form something of bond with Lina and crew. Never opting to destroy or maim, not when he can negotiate or manipulate. He is also often part of Lina's group time to time through their various adventures.

Strength

Like most Monsters, Xellos is super strong. So much more so as he is able to beat down and kill other monsters who in turn rag doll Lina, Gourry, ect.

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Xellos one shots a high level Monster with very durable future tech base armor that withstands plasma and missiles easy.

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Xellos easily overpowers this Monster used puppet.

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Xellos kills with one staff stab this decently powerful monster of Gaav's.

Durability

Xellos as one of the highest ranking Monsters is very formidable. Tough to kill, and can take a beating.

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Xellos takes a all out beating from Demon Dragon King Gaav. He is still battle ready and full of smiles.

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Xellos tanks a direct blow from a astral spell from the very powerful Blind Sage Rezo. Rezo is more powerful than Lina and Xellos shrugs this astral attack off.

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Xellos gets slice through the dimensional barrier by a Sword of Light, wielded by Valgarv, and is still able to have some fight left in him.

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Survives a all out blast from Garv, which is a hell of a feat considering Garvs blast can take outta pocket dimension that takes 3 days to cross on foot.

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Even after losing half his body, Xellos has the power in him to save Lina from this attack by Ruby Eye Shabranigdu.

Speed

One thing the Anime makes clear is Xellos Speed. He is faster than any of Lina's crew in reaction speed, and his teleport base combat speed.

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Xellos casualy dodging Energy Attacks that Lina is having issues dodging.

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Xellos is seen nowhere around when the blast goes off, but he manages to save both Lina and Auntie in that time span.

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Xellos has a Sword of Light projection blast right in his face. In that seemingly impossible time span he casually blocks it with his Sword of Light.

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Xellos dodging Fellia's Laser Breath attacks.

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Xellos casually avoids every attack thrown his way by Lina, Gourry, Zelgadis, Pokota, and Amelia at the same time. Taunting their inability to hit him once in a five on one.

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Xellos appears out of nowhere to block Valgarv's blast. Then appears as streaks of shadows and light when fighting.

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Xellos and Seigram engage in a fast pace teleport battle so fast that even Amelia could not follow.

Teleport

One of the trademarks of Monsters and their fight styles is the use of astral dimension the Mazoku true bodies reside in. Teleporting in and out of the Slayer world to avoid attacks, sneak attack, and just to get from point A to B.

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Xellos teleports Lina and another fro mid volcanic eruption.

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Teleports from a Ra Tilt, though Copy Rezo forces Xellos back.

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Xellos teleports into the Astral Dimension, but gets hit by Valgravs own manipulation of the Astral Dimension, and the Sword of Light which splits the reality.

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Xellos teleports the Slayers crew to saftey while taking a hit.

Energy Power

Xellos energy attacks tend to take the form of purple and black energy that disintegrates or explodes matter.

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1) Xellos energy blows a hole through this high level Monster covered in the futuristic armor that shrugs off plasma attacks.

2) Xellos energy cuts another high level Monster in half with the same armor.

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Xellos and Valgarv's attacks destroying their surroundings in rapid fashion.

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Xellos summons a decent energy attack underneath Rezo, gouging out the earth around the barrier. Then unleashes powerful energy bolts that nearly blow back Lina and Gourry from the force.

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Xellos with one hand swipe destroys dozens of Golden Dragons and Ancient Dragons.

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Garv states himself that Xellos is the most powerful Mazoku outside the five Ruby Eye Shabranigdu's companions.

Barrier

Xellos has a magical barrier that can block Dragons Slave, and higher level attacks with his power.

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Deflects Flare Arrow with ease.

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Deflects Lina's own Fire Ball.

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Deflects Digger Bolt.

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Deflects the Ra Tilt. A spell equal to Dragon Slave.

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Deflects Valgarv's attempt to kill Lina and her crew in one attack.

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Deflects the Sword of Light backed by Valgarv's power.

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Deflects the worst of Ruby Eye Shabranigdu's attack.

True Form

Xellos true form is a spinning black cone. Xellos best attacks are when he uses parts of his true form, or assumes his true form for a attack.

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Xellos states this is his most powerful attack to use on Rezo. Rezo however is able to withstand it.

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Xellos realizes Valgrav would cut down his true form shows the ability to split into dozens of Black Cones. Xellos then uses this variation to rapid stab Valgrav all over.

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Xellos teleports into Zuuma in his true form.

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Xellos teleports into the powerful Seygram in his true form.

Astral Body

One of the most unique aspects of having only a Astral Body is the fact his physical body cannot be reality warp, curse, or trans mutated.

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In one instance, we see Xellos, still posing as an human, get turn into a doll by a curse. The moment Lina needed help, he transform back, and stated he stayed doll form to figure out who the Monster was in this tower.

Magic

We have seen Xellos make use of spells like the Bomb Blast when he was pretending to pass for human. He also shown deep knowledge in magical lore of spells and curses that extend beyond Zelgadis and Lina's own knowledge.

Bomb Blast

Blast Bomb is the most powerful known fire shamanistic spell, its power rivals or perhaps even exceeds that of the Dragon Slave. A human cannot cast it without amplifying his bucket capacity. This spell has several variations in casting and formation. Typically, innumerable Fireballs hail across the area with the caster at the center, each exploding with the potency of a Val Flare or Vice Flare. Another possible casting is done with a large cyclone of flame equally powerful to the other version.

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Using Bomb Blast to disintegrate three lesser monsters, and then uses the flame to engulf the more powerful Monster.

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#4 Posted by Sawed_Off_It (13266 posts) - - Show Bio

Damn appreciate the work you put in.

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#5 Edited by SirFizzWhizz (37749 posts) - - Show Bio

@morleericks said:

Damn appreciate the work you put in.

You know. This and Fist of the North Star thread are my proudest achievements. Bringing that old school Anime back lol. I need to work on Yu Yu Hakusho next.

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#6 Edited by Sawed_Off_It (13266 posts) - - Show Bio
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#7 Posted by captain_inverse (2330 posts) - - Show Bio

@sirfizzwhizz:

WOW!, That is a really amazing respect thread man! TBH i can't say i've ever seen a Slayers respect thread before, that just makes this all the more better!

It seems like you've covered pretty much everything really well too, although if i may make a suggestion...While you covered Gorun Nova you never touched on Lina's gear; specifically her headband & the pendents she swindled from Xellos. (if you want any feats/facts of her gear i'd be happy to cite the ones i know of)

not sure if any of the below is worth adding to your respect thread, just noticed 1 or 2 feats that weren't there.

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  • Lina crushing a werewolf with a boulder she uplifted
  • Lina punching 2 baddies into the air

Gourry has some decent strength feats from Slayers Revolution episode 9 (and the very end of ep. 8) Without his sword, Gourry is stuck using a golems arm as a sword. While weight is difficult to determine, it's size/make up suggests easily several hundred pounds. Gourry fought (and was going easy on) a gladiator (the queen) so committed she had her own personal arena for killing people in combat. That and he was even able to momentarily match Zemo's strikes with said sword.

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#8 Posted by SirFizzWhizz (37749 posts) - - Show Bio
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#9 Posted by Druzzie (564 posts) - - Show Bio

Where is Luna power level?

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#10 Posted by SirFizzWhizz (37749 posts) - - Show Bio

@druzzie said:

Where is Luna power level?

Power level?

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#11 Posted by captain_inverse (2330 posts) - - Show Bio

@sirfizzwhizz: Book of Spells movie

@druzzie: IIRC luna is featless other than being hyped as Lina superior in everyway. Luna isn't in any of the anime/mangas (that i know of) and i really only think she was referenced in the light novels as having killed a golden dragon with a kitchen knife or something.

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#15 Edited by SirFizzWhizz (37749 posts) - - Show Bio

@captain_inverse: Welp, its finnaly done. I may add Xellos some time down the line, for now Lina Zel, Amelia, and Gourry are done. All feats from the anime worth noting I could fine are in.

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#17 Posted by captain_inverse (2330 posts) - - Show Bio

@captain_inverse: Welp, its finnaly done. I may add Xellos some time down the line, for now Lina Zel, Amelia, and Gourry are done. All feats from the anime worth noting I could fine are in.

I like it! glad you added Xellos too! Even if he isn't part of the main 4, he is a really awesome character.

Glad to see Linas mental resistance too, i've all but forgot the illusion feats you posted. two others that had originally came to mind were; Lina resisting Eris's mind control gems & another (which, admittedly, was kinda toonish) from the heiress of one of the kingdoms. (The lady that teamed up with Zemo the assassin; i think)

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#18 Posted by SirFizzWhizz (37749 posts) - - Show Bio
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#19 Posted by captain_inverse (2330 posts) - - Show Bio

@sirfizzwhizz: I'll see if i can't uncover the episode, I THINK it was from Slayers Next. but it's been awhile sense i watched the series start to finish. so it may take a little bit

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#23 Posted by deactivated-5ad6141e8751d (1716 posts) - - Show Bio

#SlayersSeason6

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#24 Posted by captain_inverse (2330 posts) - - Show Bio

@sirfizzwhizz: @alex_odinson: is there really going to be a season 6?!? I tried googling news of it and seen something about magisword or something. Slayers was such a colorful series, it was easy to fall in love with its characters. I'd like to see lina on more adventures.

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#25 Posted by deactivated-5ad6141e8751d (1716 posts) - - Show Bio

@sirfizzwhizz: @alex_odinson: is there really going to be a season 6?!? I tried googling news of it and seen something about magisword or something. Slayers was such a colorful series, it was easy to fall in love with its characters. I'd like to see lina on more adventures.

not anytime soon

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#26 Posted by deactivated-5b2dd32201ad6 (2795 posts) - - Show Bio

I've never heard of this franchise but I'm very impressed by this thread.

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#27 Posted by Major_Hellstrom (17681 posts) - - Show Bio

@ig-88 said:

I've never heard of this franchise but I'm very impressed by this thread.