@pyrogram: what text zoom-in (I'll see if that was a bug or something else)?
We needed to catch Comic Vine up in code. The whiskey changeover required that we rewrite the code base, there was no getting around that, no way to use the old code base (I would've loved to have just moved in and used that, but we weren't given access). That's an advantage that Anime Vice has on us. It's got a settled code base with some 4-5 years of seasoning, something which we're trying to get to. The fact is that we can now go back to working on things like the who's online flag, super bios, polls for battles, trophies, etc. Previously, it would've taken a one-off engineering effort to get these features in no guaranteed development support.
I'll take the blame in this (no true salve to people who are suffering) since I'm the engineering lead. It's always painful to rebuild a site and figure out what to do with specific features. Time constraints, product requirements, and a small engineering team take a toll on everybody (I'm sure that Tony is frustrated out of his mind right now), but I want to see Comic Vine move forward and grow. It's taken steps backwards, but without this change, it couldn't move forward.
Again, I'm providing reasoning as to why this needed to happen. The team has been working to get everything back into a stable state and with the ability to fix issues and add new features as they come in. It doesn't look that way, but the backend has been rewritten to catch up with where GameSpot and Giant Bomb are. Fixes should now come much faster and quicker as the team works on issues without having to worry about compatibility on multiple code bases. Tech debt was a major problem that we had with Comic Vine (and Giant Bomb for that matter). This let's us pay it off and move forward.
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