United Horde vs United Skaven Clans

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Image result for skaven logo

Team 1 army

Supreme Commander Grey Seer Thanquol

Queek Headtaker Mor Forces

Infantry

500 Skaven Warlords

10,000 Albino Stormvermin

100,000 Clan Mors stormvermin

250,000 Stormvermin

400,000 Clanrats with slings

600,000 Clan Mors clanrats

Beasts/Siege

500 Screaming Bells

Throt the Unclean Clan Moulder Forces

Infantry

10,000 Packmasters

10,000 Armored Rat Ogres

18,000 Rat Ogre Bonebreakers

40,000 Rat Ogres

65,000 Stormvermin

250,000 Skaven Clanrats

Beasts/Siege

100 Hell-Pit Abominations

300 Burrowing Behemoths

500 Chimaerats

6,000 Wolf Rats

Ikit Claw Clan Skryre Forces

Infantry

800 Warlock-Engineers

7,000 Warplock Jezzails

7,000 Poisoned-Wind Mortars

18,000 Ratling Guns

18,000 Warpfire-Throwers

20,000 Poisoned Wind Globadiersds

80,000 Stormvermin

150,000 Warp-Grinders

350,000 Skaven Clanrats

Beasts/Siege

500 Warp-Lightning Cannon

5,000 Doomwheels

Deathmaster Snikch Clan Eshin Forces

Infantry

900 Eshin Assassins

8,000 Gutter Runners

50,000 Night Runners

70,000 Stormvermin

Beasts/Siege

N/A

Lord Skrolk Clan Pestilens Forces

Infantry

600 Plague Priests

50,000 Plague Censer-Bearers

70,000 Stormvermin

250,000 Plague Monks

350,000 Clanrats

Beasts/Siege

300 Plague Furnaces

800 Plague-Claw Catapults

Team 2 army

Supreme Commander Gul'dan

Grom Hellscream/Garrosh Hellscream Iron Horde Clan Forces

Infantry

100 Iron Horde Warlocks

500 Iron Horde Necrolytes

5,000 Kor'kron Deadeyes

10,000 Grom'kar Deadeyes

60,000 Iron Horde Grenadiers

80,000 Warsong Archers

80,000 Warsong Spearmen

300,000 Warsong Warriors

Beasts/Siege

30 Iron Juggernauts

100 Iron star mortars

1,000 Dreadmaul Destroyers

2,000 Dreadmaul Crushers

5,000 Dreadmaul Brute

7,000 Warsong Raiders

Zul'jin Amani Kingdom Forces

Infantry

600 Amani'shi Wind Walkers

600 Amani'shi Flame Casters

6,000 Amani'shi Tempests

8,000 Amani'shi Medicine Man

10,000 Amani'shi Protectors

10,000 Amani'shi Scouts

50,000 Amani'shi Handlers

60,000 Amani'shi Guardians

80,000 Amani'shi Axe Throwers

400,000 Amani'shi Tribesmans

Beasts/Siege

1,000 Amani'shi Warbringers

3,000 Amani'shi Berserkers

5,000 Amani Bears

5,000 Amani Crocolisks

5,000 Amani Elder Lynx

8,000 Amani Lynx

Kilrogg Deadeye Bleeding Hollow Clan Forces

Infantry

500 Bleeding Hollow Darkcaster

500 Bleeding Hollow Scryers

1,000 Bleeding Hollow Dark Shamans

1,000 Bleeding Hollow Necrolytes

100,000 Bleeding Hollow Grunts

200,000 Bleeding Hollow Archers

250,000 Bleeding Hollow Skeletons armed with swords and shields

Beasts/Siege

1,000 Bleeding Hollow Tormentor

7,000 Bleeding Hollow Worg

Queen Sylvanas Windrunner Clan Forces

Infantry

1,000 Apothecaries

1,000 necromancers

1,000 Dark rangers

3,000 Val'kyrs

5,000 Darkfallen

10,000 Deathstalkers

10,000 Flesh beasts

12,000 Plague eruptors

12,000 Shadowstalkers

20,000 Abominations

60,000 Crypt fiends

80,000 Dreadguards

100,000 Forsaken troopers

150,000 Deathguards

300,000 Ghouls

Beasts/Siege

500 Forsaken catapults

500 Plague tanks

5,000 Plague-dogs

Lor'themar Theron Blood ElvesForces

Infantry

1,000 Magisters

2,000 Magister Arcanists

5,000 Magister Apprentice

5,000 Blood Elf Spell breakers

10,000 Silvermoon Blood Knights

20,000 Farstriders

20,000 Blood Knight Honor Guard

50,000 Blood Elf Rangers

60,000 Blood Knight Adepts

70,000 Blood Elf Archers

70,000 Blood Elf Soldiers

Beasts/Siege

300 Pyrestar Demolishers

800 Blood Elf Glaive Throwers

Rules

  • No In fighting
  • No BFR
  • Win by destroying the otherside
  • Both are bloodlusted
  • Standard gear for both sides
  • Both have their own leadership under them
  • No prep
  • Random Encounter
  • No outside interference

Environment - one starts on one side of the city, the other starts on the other side of the city

Image result for city of rome layout

Other Fantasy threads

https://comicvine.gamespot.com/forums/battles-7/beastmenorcslizardmen-vs-orcsdemonsdaedric-1892696/#js-message-2

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Skaven kill-kil! Horde die-die!

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The Horde is great and all....but the Under Empire is not to be screwed with. The last time they unified they were able to fend of Nagash at the hight of his power

The only way I can see the Horde winning is Gul'dan summoning his Legion buddies

EDIT: Just saw Val'kr

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@solarwavealpha:

Reduce the number of Valkyr that Sylvanas has. Not only do that amount not even exist in lore, but each one can raise dozens of undead with a wave of their hand. 3000 of them means that the Horde side gets free resurrections and the Skaven get turned on their allies.

Although to be fair they are the only thing keeping this from being a complete stomp for the Skaven, but its unfair to have that many

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@decaf_wizard: Naw keep it, the skaven leader calls in Skarbrand and everyone loses again

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@decaf_wizard: Naw keep it, the skaven leader calls in Skarbrand and everyone loses again

Sense when can the Skaven do that?

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Sargeras

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THE HORDE UTTERLY STOMPS RAARGH.....who are the skaven? don't pay much attention to game of thrones

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@sargeras said:

THE HORDE UTTERLY STOMPS RAARGH.....who are the skaven? don't pay much attention to game of thrones

Brah... the skaven arent from the fucking game of shit. Its Warhammer Fantasy

@killerwasp said:

@decaf_wizard: Naw keep it, the skaven leader calls in Skarbrand and everyone loses again

Sense when can the Skaven do that?

Since Thanquol did it in the novel Thanqoul and Boneripper: Thanqoul's Doom infact he was with Queek headtaker when this happened at the time..... so. GG?

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@sargeras said:

THE HORDE UTTERLY STOMPS RAARGH.....who are the skaven? don't pay much attention to game of thrones

Brah... the skaven arent from the fucking game of shit. Its Warhammer Fantasy

@decaf_wizard said:
@killerwasp said:

@decaf_wizard: Naw keep it, the skaven leader calls in Skarbrand and everyone loses again

Sense when can the Skaven do that?

Since Thanquol did it in the novel Thanqoul and Boneripper: Thanqoul's Doom infact he was with Queek headtaker when this happened at the time..... so. GG?

Oh..i sort of screwed up on that one..not going to lie LOL.

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Could go either way.

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Wut

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#12  Edited By Wut

@decaf_wizard: Thanquol did it once. Was an accident... so.. you know... XD The normal Thanquol happy mistake. He had an artifact of an old, powerful Grey Seer (Was his mummified hand, IIRC, I have the novel so could find it if needed), and he was going to use it to channel it through and summon a Verminlord, buttttttttt the Grey Seer, being a Skaven, was a jerk and so carved a symbol of Khorne into the artifact, so when used, it attracted, you know, the God who hates Magic with.. Magic...

Thanquol being Thanquol, and immensely powerful despite his.. many faults (Even Teclis was impressed by Thanquol's raw power) summoned Skarbrand of all daemons of Khorne (So, he could have only done better if he had called Ka), Queek pissed himself and ran at the sight of Skarbrand and many dwarfs and skaven died that day.

But it isn't something he can do on his own without said artifact and.. Skarbrand made it clear he was going to kill Thanquol.. so.. you know.. doubt he will do it on purpose. XD Still was a hilarious scene.

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WarlordEternal

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Honestly I'm not too well versed on the Skaven to give an answer.

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Since Thanquol did it in the novel Thanqoul and Boneripper: Thanqoul's Doom infact he was with Queek headtaker when this happened at the time..... so. GG?

@wut said:

@decaf_wizard: Thanquol did it once. Was an accident... so.. you know... XD The normal Thanquol happy mistake. He had an artifact of an old, powerful Grey Seer (Was his mummified hand, IIRC, I have the novel so could find it if needed), and he was going to use it to channel it through and summon a Verminlord, buttttttttt the Grey Seer, being a Skaven, was a jerk and so carved a symbol of Khorne into the artifact, so when used, it attracted, you know, the God who hates Magic with.. Magic...

Thanquol being Thanquol, and immensely powerful despite his.. many faults (Even Teclis was impressed by Thanquol's raw power) summoned Skarbrand of all daemons of Khorne (So, he could have only done better if he had called Ka), Queek pissed himself and ran at the sight of Skarbrand and many dwarfs and skaven died that day.

But it isn't something he can do on his own without said artifact and.. Skarbrand made it clear he was going to kill Thanquol.. so.. you know.. doubt he will do it on purpose. XD Still was a hilarious scene.

Lol. I so want that hyper competent Thanquol from the game faced his novel counterpart now. This encounter would've been hilarious)))

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Redzkz

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@redzkz: indeed it would be! Xd

Game Thanquol:

"I created a magic axe, which I used to corrupt greenskin chief, who then declared war against Empire and dwarfs, while I and my hordes of rats and techno things layed siege on dwarfs, which I nearly won, then I stole the stone and tried to free Nagash, but sadly was stopped by stupid humies, who then liberated Nagash anyway. Eventually they killed him, just as I planned, and now my fresh army will tear stupid Empire down along with dwarfs...."

GW:

"Retconned"

Novel Thanquol:

"I am drug addict and betray everyone, myself included!"

That was a waste of character. This whole scheme of rats was so interesting and clever, it was sad that it had to go in favor more usual Chaos (a waste, game Thanquol was far more interesting villian compared to Archaon+you never even had a proper final battle in first game, Thanquol simply teleports away once things go bad. That was so clever and funny for a time). Also game version of Karl Franz was the most badass one, he was not just showed as great general and warrior, but also as clever character.

Anyway, as incompetent as novel Thanquol go, he still a potent mage and somehow have an enormous supply of artifacts. If he actually uses his brains for once, he should help his side win here.

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@redzkz: be funny to see Gul dan try and square off against him haha

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Redzkz

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@redzkz: be funny to see Gul dan try and square off against him haha

Gul'Dan (we are talking about competent Gul'Dan, not the coward from novels, right?) would probably be surprised by fact that Thanquol is such unorthodox magic user, who disregard every rule of caution in combat. While Gul'Dan will try and guess enemy strategy, Thanquol will use some magic thingy. Soon after that continent explodes or massive daemonic invasion happens, everyone will die, but Thanquol himself will somehow survives. Sounds crazy, but I have a feeling that it will end that way.

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@redzkz: no that's my exact thought hahha

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@redzkz said:
@killerwasp said:

@redzkz: be funny to see Gul dan try and square off against him haha

Gul'Dan (we are talking about competent Gul'Dan, not the coward from novels, right?) would probably be surprised by fact that Thanquol is such unorthodox magic user, who disregard every rule of caution in combat. While Gul'Dan will try and guess enemy strategy, Thanquol will use some magic thingy. Soon after that continent explodes or massive daemonic invasion happens, everyone will die, but Thanquol himself will somehow survives. Sounds crazy, but I have a feeling that it will end that way.

Yea. It would be an insane nutter vs insane strategist, both wielding stupid dangerous magic

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Could go either way.

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@redzkz: If the leaders didn't blow each other up and the armies actually got involved, would it be brutal?

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#25  Edited By Wut

Leadership - Dominate Skaven Edge 8-8.5/10

Skaven

Thanquol: This has to be End times Thanquol. No ifs, ands, or buts, otherwise this doesn't work as many of the skaven here, particularly Queek, will not listen to Thanquol unless it is End Times when the Horned Rat made his will known by making Thanquol his champion via Skreech Verminking making it so. Thanquol, himself, does have the honor of causing the fall of Estalia/Tilea and the sacking of Nuln (Well, the second time, the first attempted failed, but I mean, come on, Gotreks was there and you don't mess with Gotreks). Thanquol is acutally a pretty clever fellow with a decent grasp of tactics, his big thing comes from his natural cowardice and Skaven inability to work together or realize their own faults, however, End times Thanquol is more intelligent, braver and a more powerful wizard (thanks to the blessing of the Horned Rat), he is also not a half-bad fighter when he is forced to do so especially if he goes into a Skaven Death Frenzy (But he has his Bonebreaker.. Bone Ripper #3414123, so hand to hand skill isn't all that important) and is a force to be reckoned with when backed into a corner or in a superior position.

Queek Headtaker: Queek is the closest thing to a true front line commander the Skaven have, because.. Skaven don't tend to fight on the front lines, they tend to hide behind them because Skaven are cunning and no self-respecting skaven puts their backs towards potential rivals.. unless they are Queek who is a tad bit insane. He has raged entire campaigns and wars against multiple foes at the same time, so he is far from 'just' being a front line commander, guy knows how to win wars, and he does, Queek wins the war for Karak Eight Peaks which has gone on for hundreds, if not thousands, of years between the Skaven, Night Goblins and Dwarfs even killing Belegar Ironhammer one of the best dwarf fighters of the Old World (He is not as good as Ungrim or Gotreks, but as those two are realllllly good, him not being 'as' good isn't really a knock against him). Unlike most Skaven, Queek will fight challenges, he will duel and he is very good at winning (although, like all Skaven, Queek will retreat if needed and come back later for a rematch).

Throt: Throt is.. interesting. Guy is immensely strong, for a Skaven, and is hard to put down thanks to being tough and regeneration is always incredibly useful especially since Warhammer Fantasy Regeneration tends to be very intense and useful. He isn't as good a command as Queek, he isn't a great wizard like Than, his big use is his control over the monstrous creatures as he is one of the best the Skaven have in that regard. While Rat Ogres don't really.. need that much handling (they are fairly.. 'intelligent', or at least trained, by monster standards). he will do work with the Abominations and what not. He has led campaigns and what not, I wouldn't say he is as clever as Than or as good a leader as Queek, but he has his place to fill.

Ikit claw: Ikit Claw is incredibly intelligent. Guy made Warhammer's Atomic Bomb. Twice. Which, I am going to assume, he doesn't have any doomspheres here for.. obvious reasons. He is a very powerful sorcerer though, not nearly as good as Than, but very potent nonetheless. His big strength is going to be as a spellcaster and support/engineer for the various warmachines the Skaven are bringing. He is not a 'true' commander, but it doesn't matter too much, as I doubt he will get in Queek's way in that regard.

Deathmaster Snikch: Snikch isn't a commander. He can lead smaller bands of assassins or runners, but he is a master assassin and one of, if not the, most dangerous assassin in Warhammer Fantasy (I think only the Dark Elves Shadow..blade? Whatever his name was is his match) and he is going to be instrumental at disabling or disturbing the Hordes Leadership, although the Horde has some leaders Snikch will need to be careful around (although he is an insanely good fighter) and the Warcraft Val'kyrs are going to be a massive headache as even if they kill a leader, the Val'kyrs can bring them back.

Lord Skrolk: Skrolk is a wizard, like Than. Where Than does more Ruin Magic, Skrolk is the master of Pestilence magic. He has lead campaigns, specifically against the Lizardmen, and just being around the guy causes bad things to happen. He is an 'okay' warrior, but shouldn't be doing any real fights although he is a tough bugger. His real kick comes in the form of his powerful magic and ,along with than and Ikit, kinda make a 'Triad' of powerful sorcerers.

Overall: The Skaven actually bring a very nice mix-up here. They have End Times Than here for that sense of unity, well, as close to unity as Skaven can get as while they aren't allowed to in-fight, doesn't mean they can't undermine one another once in awhile and Skaven will never, ever, trust one another no matter how 'close' they seem. You have Than keeping them together and pointed in the right direction (with himself very safely in the rear), the front line commander and campaigner Queek, Ikit claw as another sorcerer anchor and overseer of the warmachines and siege units, Snikch for morale damage and asymmetric warfare and Skrolk as another magical anchor.

Horde

Gul'Dan: Gul'Dan is going to cause issues. He isn't a real commander, he left troop movements and what not to the Warchief. He is a mage, that is his big job, and, well, a Corrupter. He is not someone that some of the other generals here, such as Zul'Jin, Sylvanas or Lor'themar are going to follow. While they can't 'in-fight' that doesn't mean they can't undermine or even drag their feet which is not something you want to happen. Gul'Dan never struck me as someone that was a 'tactical' genius, or even that good of a leader, but his magical abilities are to be respected regardless of his own personal failings.

Grom/Garrosh Hellscream: I don't, nor have I ever, liked nor respected Garrosh. He is a brute with no understanding of what makes good allies or a leader and only got so far by hanging on his daddies name. He is also an arsehat and isn't liked by many other people, particularly Sylvanas, Grom, on the other hand, still isn't very 'people' friendly, but is a great warrior and commander making the Alliance pay for their victory during his fighting retreat ((IIRC, wasn't his clan stranded or some such? My knowledge on Warcraft is limited)). If Garrosh just sits back and acts like a warrior or unit command and lets his Daddy do all the work, all is well. If Garrosh's pride comes up, as it is likely to do, he becomes more of a handicap then a bonus.

Zul'Jin: Zul'Jin... as In... 'I hate Elves,' Zul'jin? Fighting on the same side as Lor'themar? This.. This can only end well. I know he was loyal to Doomhammer who was not so loyal to gul'dan, but I doubt Zul'jin will have the same level of animosity and should get along fairly well with Grom/Garrosh. Decent commander, good fighter, not bad if.. not the best for diplomatic reasons.

Kilrogg Deadeye: Kilrogg, the closest thing to a voice of reason in the Orc Horde here. He kinda helped.. you know.. kill Gul'Dan and, by the end, didn't like what Gul'Dan had turned the Orcs into, so, you know, that is a thing. But, at the same time, I believe he would be pragmatic enough to work with Gul'Dan for now, likely will talking to Grom to get Gul'Dan taken down again afterwards, and is the closest thing they have to a 'peacekeeper' in maintaining relations with Sylvanas and Lor'themar, but even that is truly doubtful given he had spent a long time fighting against the Alliance in the second war, so, you know, Elves, but I am hoping his Pragmatic nature plays itself out here.

Sylvanas: One of the very, very, very few Horde leaders that can actually beat the Alliance in battles, events and take land from them, and, so, you know, the only one with a plot shield strong enough to beat the alliance's plot shield. She is good at straight up battles, putting down revolts and fighting Asymmetric warfare. Along with Grom, Sylvanas is, very likely, the best commander here. However. People. Don't. Like. Sylvanas. She doesn't generate a lot of trust and faith, Garrosh, particularly, dislikes her massively and goes out of his way to show it (which was so dumb considering, unlike Garrosh, she was winning her side of the war and was the lynchpin to the entire western hemisphere, but, whatever, go ahead, piss her off, seems like a legit plan of action). She also has no real reason to want to fight along the side of Gul'Dan, and her current position is a massive demotion as, IIRC, isn't she the current warchief, atm, of the horde? Either way, Sylvanas is a master of 'dragging her heels' when the situation calls for it, and should one of the other leaders dies, it is extremely doubtful Sylvanas will have them resurrected which.. again, is a problem. No in-fighting =/= dragging heels or undermining one another.

Lor'themar Theron: Theron isn't going to like other people here, the closest thing he has to an 'ally' is Sylvanas and he doesn't.. particularly like her (which is kinda messed up, the only reason the Blood Elves can hold their lands is due to the supplies, reinforcements and help given to them by Sylvanas... but, whatever), but she is the closest thing he has to a friend here, and he isn't giong to trust the others.. at all and any defeats that end in a loss of a number of elven lives is going to make them more and more distant to this alliance.

Overall: We have a problem here. Can anyone see it? Anyone? This isn't the Horde. This is Forsaken/Blood Elves in a very, very, very, very delicate desperate alliance with the Second War Horde. The Horde worked at the start because Thrall and Sylvanas respected one another, they may not be the biggest fans of each other, but they had a respect and understanding of one another and the Forsaken were the reason the Blood Elves joined the Horde, now, Garrosh/Gul'Dan/Etc don't have that. There is not going to be that respect and understanding. Garrosh is going to be Garrosh, Zul'Jin is going to be Zul'jin and this is going to alienate half the army. They can't in-fight, but they can undermine one another and that is going to happen and happen often. This is sad because, individually, they have some solid leadership and I consider Sylvanas to be the best commander in this entire thread, but their unity.. is just.. god awful.

Verdict

I think the Horde have better commanders, however, their unity is worse then the Skavens. Yeah, let that one sink in. Their unity... is worse.. then a race who, biologically, can't trust one another. That.. is amazing. The reason this is is because Than is the Chosen of the Horned Rat which makes the others, grudgingly, fall in line, while they may undermine him here and there as Skaven do, they won't do it as obviously or blatantly (for fear of backlash from the Horned Rat) as the Horde is going to suffer from. How do we know they will fall into line behind Than? Because they already have. It was how Tilea/Estalia fell. granted, after the fall, that unity splintered, but Than can keep them together long enough to cause the fall of entire nations, this is a simple campaign and shouldn't have too much trouble here. I think the sheer trouble with unity is going to give the Skaven a dominate example because this isn't an army vs an army, this is an army vs two armies that don't like each other. Dominate skaven Advantage.

Troops - Dominate Horde Edge 8.5/10

Skaven: 400,000 Clanrats with slings, 600,000 Clan Mors clanrats, 150,000 Warp-Grinders, 250,000 Plague Monks, 950,000 Clanrats... Mkay, what do we have here... 400,000 Clanrats with Slings.. garbage. Their bonus is there is soooo many of them, but slings really... aren't.. a potent weapon. Short ranged and aren't going to do anything to Orcs or people in heavy armor, suppose it could do damage to Trolls, Blood Elves (that aren't armored) and Forsaken, but... yeah.. Meatshields for days, I suppose. Clan Mor Clanrats are ones I did not toss into the massive pile of Clanrats because Mor have better Clanrats. Just like all Clanrats they have mostly array of bad, rusty weaponry from swords to clubs to spears, etc, and tend to have leather and, maybe, some chain here and there, but Clanrats are awful. They are fodder, even the Mor variatns which are bigger and better then most Clanrats. That also covers the clanrats, their big advantage is.. there is nearly two millions of the buggers. Warp-Grinders are large drills held by two skaven, usually used to dig tunnels to allow the Skaven large amounts of campaign mobility, they can be used on the field of battle, usually attached to slaves or clanrats and charged into the fray as anyone that gets hit will, well, they won't last long, however, I think using them as war instruments wouldn't be the optimal usage, instead, creating a webway of tunnels for greater mobility, to hide your forces and to force the enemy to engage in your preferred way of war (tunnel fighting) is far more ideal. Plague Monks are neat, using swords and staffs, and they are very strong, compared to normal skaven, are very dedicated, compared to normal skaven, and tend to be a bit crazy. They lack even the light armor of the clanrats, but they make up for it with raw aggression and the fact that anyone that fights them isn't long for this world as, like their name implies, they aren't the most.. hygienic of foes and tend to carry rather nasty diseases.

Horde: 80,000 Warsong Archers, 80,000 Warsong Spearmen, 300,000 Warsong Warriors, 50,000 Amani'shi Handlers, 60,000 Amani'shi Guardians, 80,000 Amani'shi Axe Throwers, 400,000 Amani'shi Tribesmans, 100,000 Bleeding Hollow Grunts, 200,000 Bleeding Hollow Archers, 250,000 Bleeding Hollow Skeletons armed with swords and shields, 100,000 Forsaken troopers, 150,000 Deathguards, 300,000 Ghouls, 60,000 Blood Knight Adepts, 70,000 Blood Elf Archers, 70,000 Blood Elf Soldiers... Mkay, that is.. a mix-up. Lets start with the Warsong, 80,000 Archers is very useful. Most of the Skaven don't have much in the way of armor, and they are going to have, undisputed, range advantage compared to the slings brought by most of their archers and considering how Skaven love to 'mob up', they can just fire in a general direction and do some damage. Warsong Spearmen are going to be good for holding the line and keeping the hordes back while the Warsong Warriors... well.. I mean.. they are massive orcs with hammers/axes/etc, what more do you really need? Handlers are decently armored troll warriors... Guardians have.. meh armor, leather and bone, so.. not stopping much, but they will still pack a punch thanks to their muscle, Axe throwers.. throw axes.. say it ain't so. Very short ranged, will cleave through light armor of most skaven and can do some damage, ammo is going to be super limited, but they can do some damage if they stay behind the main line and throw into the hordes of Skaven, Tribesmen aren't bad, light armor, powerfully built, can do some work. Bleeding hollow grunts are grunts, so you know, big, angry orcs. That is.. a lot of Archers though.. and is going to be very, very useful against the Skaven. Eh.. Skeletons.. are these.. orc skeletons or human skeletons? Doesn't matter too much, but Orc Skeletons would have stronger bone structures. Forsaken Troopers aren't bad, not as potent as Orc Grunts, but they can do some work. Deathguard are the more standardized troopers, likely fight with discipline as they lack the Orc's raw power. Better then clanrats, that is for sure. Ghouls are garbage, meatshields, nothing more. Blood Knight Adepts are Blood Knights in training.. crazy, leather armor, shields and swords, not bad at all. Blood Elf Archers are going to be very potent thanks to their incredibly accuracy, Blood Elf soldiers are well trained, armored and, well, elves, so you know, weak physically but fast and elite. A very good mix-up of durable infantry and solid archers.

Verdict The Horde takes this in a smackdown. The number difference isn't large at all and that is very important because clanrats are garbage and need to outnumber by.. a vast amount to really be a threat. Every unit, save for the Ghouls, on the Horde side are better then clanrats and they have nearly as many troops including superior ranged units. A Warcraft Orc is going to run over a Clanrat, and his buddy and probably another one. The only thing keeping this from being an overwhelming Horde victory is the drills which the Skaven can use to vastly increase the mobility of the entire army and dictate the battlefield, but this is still a dominate Horde edge.

Elites - Slim Skaven Advantage 6/10

Skaven: 500 Skaven Warlords, 10,000 Albino Stormvermin, 100,000 Clan Mors stormvermin, 535,000 Stormvermin, 10,000 Packmasters, 800 Warlock-Engineers, 7,000 Warplock Jezzails, 18,000 Ratling Guns, 18,000 Warpfire-Throwers. 20,000 Poisoned Wind Globadiers, 900 Eshin Assassins, 8,000 Gutter Runners, 50,000 Night Runners, 600 Plague Priests, 50,000 Plague Censer-Bearers, that is a lot of Warlords.. I think Chieftains would have been better (Chieftains being like Captains to the empire while Warlords are more akin to Generals), but that just means the Skaven are going to have a lot of frontline leadership which is very good, Skaven really need that. Warlords are also very heavily armored, well trained and viscous fighters some having potent magical weapon/armor, Albino Stormvermin are the best Stormvermin, in Skaven Culture, if you are born with black fire, you are a Stormvermin, if white.. you are a special stormvermin and will be the Grey Seer's bodyguard. Albino Stormvermin are very, very, very good and incredibly disciplined, especially, for skaven. Mor Stormvermin, just like their clanrats, are bigger versions of normal Stormvermin, not as good as Albino, but very potent, nonetheless. Stormvermin are the only infantry of the Skaven worth having, they are heavily armored (chain and various metal plates) and fight in disciplined formations using glaives, of course, they aren't as good as other faction's heavy infantry, but the sheer number of them make up for that. Packmasters just.. keep monsters and creatures in line, no real reason to pay them any mind. Warlock-Engineers... So.. well.. to be fair, not all Warlock-Engineer's are sorcerers, but enough are to make this group very potent especially because they tend to carry potent weaponry and will be great at keeping Skaven siege toys from... blowing up. Jezzails are ludcriously good, they are large sniper rifles which fire warp ammo which can punch through multiple ranks of soldiers and solid plate with ease, unless you have physic defying armor (like Gromril) or super magical armor, these guys are going to waste you, the best thing about them is they are two man teams, one carries a large pavise shield that the gun can be braced against and the gunner can take cover when needing to reload, they will also outrange anything that isn't a siege weapon. Ratling guns are two skaven lugging around a... gatling gun that is firing chunks of warpstone, very, very, very deadly, will utterly tear up units if allowed to fire, butttt being Skaven, these things jam often and can even go boom. Warpfire throwers are akin to the Ratling guns, only a large warp powered flamethrower instead of being a gatling gun. Very potent, great for breaking morale. Poison Wind duders are chemical war people, they chuck glass orbs filled with a potent poison gas, note, this gas will kill Skaven as well, why the Poison Wind holders have gasmask, so friendly fire is a thing (just Skaven don't care about that) and is going to be very, very deadly. 900 Assassins is brutal. Skaven have some of the greatest Assassins in the Old World, guys can sneak into the royal bed chambers of Dwarf Kings which.. is crazy good, they are ninjas, (really are, using throwing stars and everything) and thanks to the sheer amount of Gutter/Night runners, they have tons of meat shields and infiltrator helpers to really bring the paintrain on the leadership and morale of the Horde. Plague Priest are sorcerers of the magic Pestilence, so having a lot of them is very, very good. Censor-bearers are... interesting. They are crazed plague monks using massive flails, said flails though, have holes in them where warpstone sits that creates a noxious cloud and smoke that is extremely toxic, again, mind, Skaven are not immune to this and friendly damage is a thing, but again, Skaven don't care about 'friendly fire'. Skaven really come into their own here thanks to all their neat toys.

Horde: 100 Iron Horde Warlocks, 500 Iron Horde Necrolytes, 5,000 Kor'kron Deadeyes, 10,000 Grom'kar Deadeyes, 60,000 Iron Horde Grenadiers, 600 Amani'shi Wind Walkers, 600 Amani'shi Flame Casters, 6,000 Amani'shi Tempests, 8,000 Amani'shi Medicine Man, 10,000 Amani'shi Protectors, 10,000 Amani'shi Scouts, 500 Bleeding Hollow Darkcaster, 500 Bleeding Hollow Scryers, 1,000 Bleeding Hollow Dark Shamans, 1,000 Bleeding Hollow Necrolytes, 1,000 Apothecaries, 1,000 necromancers, 1,000 Dark rangers, 3,000 Val'kyrs, 5,000 Darkfallen, 10,000 Deathstalkers, 60,000 Crypt fiends, 80,000 Dreadguards, 1,000 Magisters, 2,000 Magister Arcanists, 5,000 Magister Apprentice, 5,000 Blood Elf Spell breakers, 10,000 Silvermoon Blood Knights, 20,000 Farstriders, 20,000 Blood Knight Honor Guard, 50,000 Blood Elf Rangers...

Ugh, so many troop variants. So much looking up and writing. UGHHH. Okay... Iron Horde Warlocks are Warlocks. Useful spellcasters. Necrolytes are Necrolytes, instead of using Fel they use Necromancy (Or use Fel for Necromancy.. whatever, you know what I mean, less Demonic more Undead based), Deadeyes.. the cannon looking people? Carries some firepower, should be able to bring some pain. IIRC, the Grom'Kar ones are more 'rifles' while the Kor'kron are more 'cannon', Grenadiers walk around with large mortar/grenade launcher things, the sheer amount of them will hurt the tightly packed up Skaven ranks. Windwalkers are shaman focusing on lightning. Flame casters are shaman who focus more on fire... Tempest are lesser shaman with lightning.. Medicine Man are troll healers... Protectors are standard sword and board infantry. Scouts are scouts. Very lightly armored meant to find the foe and report back. Darkcasters are casters, crazy. As are Scryers, Dark Shamans, Hollow Necrolytes, Apothecaries, Necromancers, etc. Jesus, I wasn't going through all of those, just all use magic, there saved myself like an hour. Dark Rangers are elite Forsaken Elven ranger/hunter/assassin units, very useful. Val'krys are going to get some work done, and that is best done by keeping them back and just making the respawn points. They do have a limit based on stamina on how many they can recruit at once, but the fact there is 3k of them.. I mean, just having a handful allowed Slyvanas to massively increase the potency of the Forsaken by increasing recruitment so, 3k is a massive deal and the fact they fly makes taking them down difficult. Darkfallen are elven vampires, I know they aren't really, but they totally are, Deathstalkers are Forsaken assassins, Crpyt Fiends are evil spider monsters that should all be killed with fire because that is terrifying, Dreadguards are the elite guard/infantry of the Forsaken. Magisters, Arcanist, Apprentices, etc, just mages. Spellbreakers are good infantry with anti-mage capabilities which is very useful, Blood Knights/Honor whatever are very useful as they are the only heavy cav here (I am going to assume these are riding their birds of... birdy) and blood elf rangers are rangers, extremely good elves with bows, I know, weird, elves good with bows, who woulda thought?

Verdict: This one is interesting. Skaven bring far more bodies, which they should always be doing because that is their thing, Horde brings waaaaay more mages, Skaven bring more destructive toys... kinda.. the sheer number of grenadiers with mortar/grenade launchers is super impressive. Now, note, Warhammer Mages, on the whole, pack more 'punch', Warcraft Mages are far more common, and I feel that was decently shown (although, tbh, there should even be less skaven mages), now, just on that, Skaven should take this, solidly, but the Val'kry... Those dang Valks.. They are soooooooooo good. They don't just bring back troops as undead, they can bring them back as they were which... you know how awful it is to be an assassin, kill someone and the next day see them walking along without a care in the world? Yeah, brutal. Valks are also potent on their own, the sheer amount of strategic advantage they give is so immense. If the unity of the horde was better, these 3,000 would be the single most important unit on the field... But that number difference is a thing, and so I'll give Skaven a slim advantage here.

Monsters - Moderate Skaven Advantage 6.5-7/10

Skaven - 100 Hell-Pit Abominations, 300 Burrowing Behemoths, 500 Chimaerats, 6,000 Wolf Rats, 10,000 Armored Rat Ogres, 18,000 Rat Ogre Bonebreakers, 40,000 Rat Ogres... Mkay, Hell-Pit Abominations are brutal, they are massive, disgusting things that regenerate from the most gross of wounds, even getting back up when you are sure it is dead, and they have a nasty habit of exploding into hordes of angry, hungry small rats when it finally does go down. I pity whomever gets stuck with the job of taking down one of those, Burrowing Behemoths are.. think of a Star Wars Krayt Dragon, make it a giant rat that digs instead, done. The big thing these will do isn't on the battlefield, it is off the battlefield helping those drillers in making those tunnel networks allowing them to outflank and outmaneuver. Chimaerats are hilarious, think a Hydra.. but rat instead of lizard and spits noxious poison. Wolf Rats are wolf-sized rats. Rat Ogres are big, intelligent (for monsters) and very, very dangerous. They can have their normal claws/hands, large blades and maces on their arms, even ratling guns/flamethrowers. Mind, these things can come in so many different shapes and are so capable of being 'molded' that you can have assassin Rat Ogres that don't make sound when moving despite their sheer size. Bonebreakers are bigger, badder versions of Rat Ogres, they are so big that Warlords (like Than) rides them on a platform on their back. Armored Rat Ogres aren't nearly as mean as Bonebreakers because they are smaller, they do have chain armor and what not which greatly helps them live longer, they lack the sheer power of the Bonebreakers, but are still Rat Ogres, so, you know, be careful.

Horde - 30 Iron Juggernauts, 1,000 Dreadmaul Destroyers, 2,000 Dreadmaul Crushers, 5,000 Dreadmaul Brute, 7,000 Warsong Raiders, 1,000 Amani'shi Warbringers, 3,000 Amani'shi Berserkers, 5,000 Amani Bears, 5,000 Amani Crocolisks, 5,000 Amani Elder Lynx, 8,000 Amani Lynx, 1,000 Bleeding Hollow Tormentor, 7,000 Bleeding Hollow Worg, 10,000 Flesh beasts, 12,000 Plague eruptors, 20,000 Abominations, 5,000 Plague Dogs, 300 Pyrestar Demolishers

Iron Juggernauts are mean, I mean, really mean. Massive mechanical monstrosities in the form of oversized scorpions with cannons, buzzsaw and lots of pain. Outside of magic or lightning cannons.. not a whole lot of ways to put those monsters down. Ogres do as ogres do... not going to get too deep into them, cause, come on, we all now Wacraft Ogres, big, tough, strong, dumb as bricks. Warsong Raiders are good though, Orcs riding Wolves ,nothing wrong with that, and cav is always a welcome sight. Warbringers.. these the.. trolls on bears? Powerful cav if they are what I think. Lacking in speed but I mean.. bears guys. Bears. Berserkers are like the Troll version of Rat Ogres, not as good, but they will still pack a mean punch. Bears be Bears. Crocolisk be Crocolisk. Lynx be Lynx (Although the idea of giant rats fighting giant cats is a hilarious one). Mmm, so some more Orc Raiders in the Tormentors, very nice, Worgs so.. just.. not mounted ones? Flesh Beast are uglier, taller Abominations. Plague Eruptors are kinda like Chaos Spawn in design, so.. just.. think of that but have poisonous boils that like to pop.. so, like Nurgle Chaos Spawn. Abominations are Abominations, we all know what they are. Plague Dogs be dogs with the plague. Crazy. Demolishers are large mechs.

Verdict: So, in 'small monsters' like dogs and what not, Warcraft win, their lynxs, plague dogs, etc, are going to beat the Wolf-Rats handily, but these creatures are more harassers and an annoyance then a real, large threat. In 'Medium' Monsters, Skaven dominate. Rat Ogres are better then Warcraft Ogres, I would also take a Rat Ogre over an Abomination any day because it is far faster and more aggressive and less.. ponderous. There is a bunch of Rat Ogres here, and Bonebreakers are reaaaaallly good. The Horde has cav, not many, but they do have some although they are 'lighter' cav not really meant for shock damage, still useful. In 'large monsters', The Iron Juggernauts are the best, however, do I think the 30 of them are better then the 100 hell pits, 300 Komodo Rats and 500 Hy-rats? No, No I do not. The 300 Demolishers aren't quite enough to turn that either The Komodo Rats are going to be extremely useful in making the battlefield a Skaven Playground, and so, I think the Skaven take a slim-solid majority here as.. was expected.

Artillery - Dominate Skaven Advantage 8/10

Skaven: 500 Screaming Bells, 500 Warp-Lightning Cannon, 5,000 Doomwheels, 300 Plague Furnaces, 800 Plague-Claw Catapults, 7,000 Poisoned-Wind Mortars... 500... Screaming.. Bells.. that is.. crazy.. Screaming Bells are very, very, very good, they can cause havoc on the battlefield with their magical runes and they all have a Grey Seer on them and Grey Seers are very, very potent mages. The Screaming bells also work as a rallying point for the Skaven which is very useful. Warp-Lightning Cannons are brutal cannons that fire lightning, crazy. Doomwheels are fun, pretty much massive wheels (think Pirates of the Carribean Dead Man's chest) with hordes of rats or skaven inside running in a circle (like a hamster wheel) with massive spikes and what not on them meant to run over opponents, the fact there are 5k is a bit silly, but whatever, also have small warp-lightning cannons on them which tend to zap whatever is nearby, including allies. Plague Furnaces are the Plague versions of the Bell, have a plague priest on them, have a massive ball of gas death coming out of it.. bad for none-plague skaven. Plague Claw Catapults are catapults flinging poison.. gunk... Remember the globe guys from earlier throwing their glass orbs of poison gas? Poisoned-Wind Mortars are just bigger versions of these fired from a mortar instead of thrown. Deadly.

Horde: 100 Iron star mortars, 500 Forsaken catapults, 500 Plague tanks, 800 Blood Elf Glaive Throwers... I don't know what the Iron Star Mortar is, I am assuming it is a massive, oversized mortar considering there is only 100 of them. Forsaken Catapults, are these the ones that throw poison gas? Assuming they are. Deadly, potent, nice. Plague Tanks.. XD a very generous use of 'tank', more.. massive chariot of disease squirting. Glaive throwers... weird ballista that through oversized shuriken..

Verdict: The skaven simply bring more, so.. they are going to take this with a dominate majority just given how much more of these units they have.

Outcome - Slim Skaven Victory 6/10

Okay, so, in the initial battle, the Horde steamrolls the Skaven. I am not joking. That is what happens. The Horde infantry is just that much better. The Skaven monsters and warmachines will cause a lot of causalities, but the Horde will smash the Skaven in that initial engagement, the Skaven will fracture, panic, and flee. What happens next is what is important. If the Skaven regroup, then things get messy. They start digging, they start making their tunnels and a very large asymmetrical war begins, this is the kind of war the Skaven love, small hits from their homes and following them into their tunnels. The Horde will also start running into that unity issue I mentioned before. Keeping them together for that one big battle at the start is one thing, keeping them together during this large, drawn out slugfist... is going to be a challenge. So, in my mind, that is the question. If the skaven can rally back together, they are going to win this long, drawn out engagement. If they cannot, then the Horde will win. I do believe the Skaven can rally as losing engagements is not uncommon for the Skaven as they have a knack for coming back, as such I give a slim edge to them being more likely to rally.

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deactivated-5dace575ce059

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@wut: wow you did it!? Lol

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Wut

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@wut: you think grom could snap queeks neck like thorgrim did? Xd

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Overall: We have a problem here. Can anyone see it? Anyone? This isn't the Horde. This is Forsaken/Blood Elves in a very, very, very, very delicate desperate alliance with the Second War Horde. The Horde worked at the start because Thrall and Sylvanas respected one another, they may not be the biggest fans of each other, but they had a respect and understanding of one another and the Forsaken were the reason the Blood Elves joined the Horde, now, Garrosh/Gul'Dan/Etc don't have that. There is not going to be that respect and understanding. Garrosh is going to be Garrosh, Zul'Jin is going to be Zul'jin and this is going to alienate half the army. They can't in-fight, but they can undermine one another and that is going to happen and happen often. This is sad because, individually, they have some solid leadership and I consider Sylvanas to be the best commander in this entire thread, but their unity.. is just.. god awful.

Verdict

I think the Horde have better commanders, however, their unity is worse then the Skavens. Yeah, let that one sink in. Their unity... is worse.. then a race who, biologically, can't trust one another. That.. is amazing. The reason this is is because Than is the Chosen of the Horned Rat which makes the others, grudgingly, fall in line, while they may undermine him here and there as Skaven do, they won't do it as obviously or blatantly (for fear of backlash from the Horned Rat) as the Horde is going to suffer from. How do we know they will fall into line behind Than? Because they already have. It was how Tilea/Estalia fell. granted, after the fall, that unity splintered, but Than can keep them together long enough to cause the fall of entire nations, this is a simple campaign and shouldn't have too much trouble here. I think the sheer trouble with unity is going to give the Skaven a dominate example because this isn't an army vs an army, this is an army vs two armies that don't like each other. Dominate skaven Advantage.

Basically what @wut said, you @solarwavealpha literally found a way to make the horde leadership so bad, that it makes the Skaven's leadership look like the A-team in comparsion. This alone is the sole reason why the Horde loses this fight.

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either sylvanas or lor themar clear by themselves, sylvanas with shadowlands obtained the jailers powers which grant her control over death, she is also the banshe queen too, she would instantly send their souls away or overwhelm them with the army of the mawsworn from the shadowlands realm of the maw, lor'themar is one of the most powerful elves of all time and has the power of the sunwell as well as the phoenix force, he would obliterate them all on his own, no point mentioning the others but zul'jin would also mop the floor with most of them with minimal help for obvious reasons (his lore and feats)