Skaven
Thanquol: This has to be End times Thanquol. No ifs, ands, or buts, otherwise this doesn't work as many of the skaven here, particularly Queek, will not listen to Thanquol unless it is End Times when the Horned Rat made his will known by making Thanquol his champion via Skreech Verminking making it so. Thanquol, himself, does have the honor of causing the fall of Estalia/Tilea and the sacking of Nuln (Well, the second time, the first attempted failed, but I mean, come on, Gotreks was there and you don't mess with Gotreks). Thanquol is acutally a pretty clever fellow with a decent grasp of tactics, his big thing comes from his natural cowardice and Skaven inability to work together or realize their own faults, however, End times Thanquol is more intelligent, braver and a more powerful wizard (thanks to the blessing of the Horned Rat), he is also not a half-bad fighter when he is forced to do so especially if he goes into a Skaven Death Frenzy (But he has his Bonebreaker.. Bone Ripper #3414123, so hand to hand skill isn't all that important) and is a force to be reckoned with when backed into a corner or in a superior position.
Queek Headtaker: Queek is the closest thing to a true front line commander the Skaven have, because.. Skaven don't tend to fight on the front lines, they tend to hide behind them because Skaven are cunning and no self-respecting skaven puts their backs towards potential rivals.. unless they are Queek who is a tad bit insane. He has raged entire campaigns and wars against multiple foes at the same time, so he is far from 'just' being a front line commander, guy knows how to win wars, and he does, Queek wins the war for Karak Eight Peaks which has gone on for hundreds, if not thousands, of years between the Skaven, Night Goblins and Dwarfs even killing Belegar Ironhammer one of the best dwarf fighters of the Old World (He is not as good as Ungrim or Gotreks, but as those two are realllllly good, him not being 'as' good isn't really a knock against him). Unlike most Skaven, Queek will fight challenges, he will duel and he is very good at winning (although, like all Skaven, Queek will retreat if needed and come back later for a rematch).
Throt: Throt is.. interesting. Guy is immensely strong, for a Skaven, and is hard to put down thanks to being tough and regeneration is always incredibly useful especially since Warhammer Fantasy Regeneration tends to be very intense and useful. He isn't as good a command as Queek, he isn't a great wizard like Than, his big use is his control over the monstrous creatures as he is one of the best the Skaven have in that regard. While Rat Ogres don't really.. need that much handling (they are fairly.. 'intelligent', or at least trained, by monster standards). he will do work with the Abominations and what not. He has led campaigns and what not, I wouldn't say he is as clever as Than or as good a leader as Queek, but he has his place to fill.
Ikit claw: Ikit Claw is incredibly intelligent. Guy made Warhammer's Atomic Bomb. Twice. Which, I am going to assume, he doesn't have any doomspheres here for.. obvious reasons. He is a very powerful sorcerer though, not nearly as good as Than, but very potent nonetheless. His big strength is going to be as a spellcaster and support/engineer for the various warmachines the Skaven are bringing. He is not a 'true' commander, but it doesn't matter too much, as I doubt he will get in Queek's way in that regard.
Deathmaster Snikch: Snikch isn't a commander. He can lead smaller bands of assassins or runners, but he is a master assassin and one of, if not the, most dangerous assassin in Warhammer Fantasy (I think only the Dark Elves Shadow..blade? Whatever his name was is his match) and he is going to be instrumental at disabling or disturbing the Hordes Leadership, although the Horde has some leaders Snikch will need to be careful around (although he is an insanely good fighter) and the Warcraft Val'kyrs are going to be a massive headache as even if they kill a leader, the Val'kyrs can bring them back.
Lord Skrolk: Skrolk is a wizard, like Than. Where Than does more Ruin Magic, Skrolk is the master of Pestilence magic. He has lead campaigns, specifically against the Lizardmen, and just being around the guy causes bad things to happen. He is an 'okay' warrior, but shouldn't be doing any real fights although he is a tough bugger. His real kick comes in the form of his powerful magic and ,along with than and Ikit, kinda make a 'Triad' of powerful sorcerers.
Overall: The Skaven actually bring a very nice mix-up here. They have End Times Than here for that sense of unity, well, as close to unity as Skaven can get as while they aren't allowed to in-fight, doesn't mean they can't undermine one another once in awhile and Skaven will never, ever, trust one another no matter how 'close' they seem. You have Than keeping them together and pointed in the right direction (with himself very safely in the rear), the front line commander and campaigner Queek, Ikit claw as another sorcerer anchor and overseer of the warmachines and siege units, Snikch for morale damage and asymmetric warfare and Skrolk as another magical anchor.
Horde
Gul'Dan: Gul'Dan is going to cause issues. He isn't a real commander, he left troop movements and what not to the Warchief. He is a mage, that is his big job, and, well, a Corrupter. He is not someone that some of the other generals here, such as Zul'Jin, Sylvanas or Lor'themar are going to follow. While they can't 'in-fight' that doesn't mean they can't undermine or even drag their feet which is not something you want to happen. Gul'Dan never struck me as someone that was a 'tactical' genius, or even that good of a leader, but his magical abilities are to be respected regardless of his own personal failings.
Grom/Garrosh Hellscream: I don't, nor have I ever, liked nor respected Garrosh. He is a brute with no understanding of what makes good allies or a leader and only got so far by hanging on his daddies name. He is also an arsehat and isn't liked by many other people, particularly Sylvanas, Grom, on the other hand, still isn't very 'people' friendly, but is a great warrior and commander making the Alliance pay for their victory during his fighting retreat ((IIRC, wasn't his clan stranded or some such? My knowledge on Warcraft is limited)). If Garrosh just sits back and acts like a warrior or unit command and lets his Daddy do all the work, all is well. If Garrosh's pride comes up, as it is likely to do, he becomes more of a handicap then a bonus.
Zul'Jin: Zul'Jin... as In... 'I hate Elves,' Zul'jin? Fighting on the same side as Lor'themar? This.. This can only end well. I know he was loyal to Doomhammer who was not so loyal to gul'dan, but I doubt Zul'jin will have the same level of animosity and should get along fairly well with Grom/Garrosh. Decent commander, good fighter, not bad if.. not the best for diplomatic reasons.
Kilrogg Deadeye: Kilrogg, the closest thing to a voice of reason in the Orc Horde here. He kinda helped.. you know.. kill Gul'Dan and, by the end, didn't like what Gul'Dan had turned the Orcs into, so, you know, that is a thing. But, at the same time, I believe he would be pragmatic enough to work with Gul'Dan for now, likely will talking to Grom to get Gul'Dan taken down again afterwards, and is the closest thing they have to a 'peacekeeper' in maintaining relations with Sylvanas and Lor'themar, but even that is truly doubtful given he had spent a long time fighting against the Alliance in the second war, so, you know, Elves, but I am hoping his Pragmatic nature plays itself out here.
Sylvanas: One of the very, very, very few Horde leaders that can actually beat the Alliance in battles, events and take land from them, and, so, you know, the only one with a plot shield strong enough to beat the alliance's plot shield. She is good at straight up battles, putting down revolts and fighting Asymmetric warfare. Along with Grom, Sylvanas is, very likely, the best commander here. However. People. Don't. Like. Sylvanas. She doesn't generate a lot of trust and faith, Garrosh, particularly, dislikes her massively and goes out of his way to show it (which was so dumb considering, unlike Garrosh, she was winning her side of the war and was the lynchpin to the entire western hemisphere, but, whatever, go ahead, piss her off, seems like a legit plan of action). She also has no real reason to want to fight along the side of Gul'Dan, and her current position is a massive demotion as, IIRC, isn't she the current warchief, atm, of the horde? Either way, Sylvanas is a master of 'dragging her heels' when the situation calls for it, and should one of the other leaders dies, it is extremely doubtful Sylvanas will have them resurrected which.. again, is a problem. No in-fighting =/= dragging heels or undermining one another.
Lor'themar Theron: Theron isn't going to like other people here, the closest thing he has to an 'ally' is Sylvanas and he doesn't.. particularly like her (which is kinda messed up, the only reason the Blood Elves can hold their lands is due to the supplies, reinforcements and help given to them by Sylvanas... but, whatever), but she is the closest thing he has to a friend here, and he isn't giong to trust the others.. at all and any defeats that end in a loss of a number of elven lives is going to make them more and more distant to this alliance.
Overall: We have a problem here. Can anyone see it? Anyone? This isn't the Horde. This is Forsaken/Blood Elves in a very, very, very, very delicate desperate alliance with the Second War Horde. The Horde worked at the start because Thrall and Sylvanas respected one another, they may not be the biggest fans of each other, but they had a respect and understanding of one another and the Forsaken were the reason the Blood Elves joined the Horde, now, Garrosh/Gul'Dan/Etc don't have that. There is not going to be that respect and understanding. Garrosh is going to be Garrosh, Zul'Jin is going to be Zul'jin and this is going to alienate half the army. They can't in-fight, but they can undermine one another and that is going to happen and happen often. This is sad because, individually, they have some solid leadership and I consider Sylvanas to be the best commander in this entire thread, but their unity.. is just.. god awful.
Verdict
I think the Horde have better commanders, however, their unity is worse then the Skavens. Yeah, let that one sink in. Their unity... is worse.. then a race who, biologically, can't trust one another. That.. is amazing. The reason this is is because Than is the Chosen of the Horned Rat which makes the others, grudgingly, fall in line, while they may undermine him here and there as Skaven do, they won't do it as obviously or blatantly (for fear of backlash from the Horned Rat) as the Horde is going to suffer from. How do we know they will fall into line behind Than? Because they already have. It was how Tilea/Estalia fell. granted, after the fall, that unity splintered, but Than can keep them together long enough to cause the fall of entire nations, this is a simple campaign and shouldn't have too much trouble here. I think the sheer trouble with unity is going to give the Skaven a dominate example because this isn't an army vs an army, this is an army vs two armies that don't like each other. Dominate skaven Advantage.
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