THIS IS WAR! R1: The Guardians vs Team Firepower

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Jokergeist

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#1  Edited By Jokergeist

Round 1

In case you forgot, here are the rules..

Click here for the Tournament Thread

You will NOT post spam, questions, accusations, etc. etc. in this thread.

You have received a private message that contains everyone in this debate, in addition to Floopay and myself. If you have questions, accusations, and random spam you want to post, put it in the PM. This thread will not be clogged.

Someone asks you a question who isn't in the tournament, or makes a comment your direction? Reply by posting on that user's Wall. You may post as much spam and etc. after this thread is open for votes, however, once the thread is open to votes you CANNOT debate for your team in any way, shape, or form. Minor clarifications are allowed, but no challenging every vote against your team, no showing off feats and stuff you forgot to post for your team earlier. Once it's open for voting, the debate is done.

Posting Orders and Limits

Opening Post: You're reading it.

Second Post: I will make the second post. I have sent you another PM, in which you will describe your team make-up in the match. Be sure to include:

  • Whether or not you bring your Wildcard
  • Mastermind's Prep
  • Leader's Prep
  • Scout's Prep
  • Battlefield starting positions

In this PM, you will disclose this information for me to record in Post #2. It cannot be altered once I have made the post.

Nobody's information will be posted until both teams have made their decisions; Neither of you has any clue of how the other will be using prep, and there will be no way someone can alter their opening prep over and over again based on what they think would have been the best way to prep to guarantee victory. Plain and simple, you're stuck with the tactics you decided.

Posting Orders:

Remember, there are 2 people in each team. I will refer to teams as Team 1, and Team 2 for this portion. As well as Member 1A, 1B, 2A, and 2B. Corresponding of course with their team.

I have chosen post orders, which is disclosed in Post #2 below.

  1. First Post: Team 1, Member 1A
  2. Second Post: Team 2, Member 2A
  3. Third Post: Team 1, Member 1B
  4. Fourth Post: Team 2, Member 2B
  5. Fifth Post: Team 1, Member 1A
  6. Sixth Post: Team 2, Member 2A
  7. Summary Post: Member 1B
  8. Summary Post: Member 2B

Make your posts count, because this is all you get. 2 posts from each team member, unless substitutions are made. If you post spam, ask questions and etc, they will count as one of your posts. Again, I will not allow clutter to fill up your battle threads, other than the few miscellaneous posts from outside viewers.

*Each Member will have 3 days maximum to submit his post. If the deadline is reached without posting, you'll be skipped and the next person follows.

The Guardians- dccomicsrule2011 & ThatGuyWithHeadPhones

  • Champion: Tsuna
  • Champion: Yamamoto
  • The Leader: Xanxus (Future Arc)
  • The Mastermind: Black Hole
  • The Scout: Kei Kurono
  • The Minions: 5 Foot Ninjas, 5 Youmas (Claymore)

VS

Team Firepower- tparks & Cjdavis103

  • Champion: Luther Strode
  • Champion: Richard (LFG)
  • The Leader: Commander Shepard
  • The Mastermind: The Doctor
  • The Scout: Becky Montcrief (Sixth Gun)
  • The Minions: 10 Krogan warriors

Location: Kiasar Railroad

This majestic alpine land is home to a large logging operation that makes use of this railway to maintain its supply line with shipments of timber. The rail lines serve a major strategic purpose for the two armies engaged in combat here.

No Caption Provided

Battlefield Starting-Positions

Blue Zone = Team 1 territory, Red Zone = Team 2 territory

  • Team 1 can start at A, B, or C, or anywhere within the Blue Zone.
  • Team 2 can start at E, F, or G, or anywhere within the Red Zone.
No Caption Provided
PointDescription________________________

A

The Train Station contains many trains holding shipping containers and gas containers on the rails.
No Caption Provided

B

The Canoe Center is a small area with few wooden buildings and a dock with many canoes stationed at it.
No Caption Provided

C

The Water Tower is a small wooden fenced in compound with many log stacks, a water tower, and storage sheds.
No Caption Provided

D

The Bridge is surrounded by a few artillery batteries, a bunker and a radar station.
No Caption Provided

E

The Gas Station is a bright yellow gas station with a garage and a couple of sheet metal structures surrounding it. There are few containers and trucks nearby.
No Caption Provided

F

The Com Center is a logging station. There are multiple concrete building surrounding the center with multiple log stacks dotting the area as well. A large crane vehicle is directly in the middle of the area.
No Caption Provided

G

The Lumber Yard is on the east end of the railroad. Many small concrete structures and sheet metal portables dot the area.
No Caption Provided

Battle Conditions

Prior to the battle, both teams have the following:

  • 2 weeks of prep.
  • Basic knowledge of teammates.
  • No knowledge of the enemy team, other than basic knowledge of the opponent's Leader.
  • In-Character
  • Fight to the death.

Rules for Voting

Reasons MUST be given. Votes will not count if no reasoning is provided.

  • Team 1 may call in two voters.
  • Team 2 may call in two voters.
  • The only other votes that will count are from the other participants of this tournament, as well as notable outsiders. I will call in 3 random participants from this tournament who will be required to cast a vote on the debate.

Any other tournament participants are allowed to vote.

Outside Viewers are allowed to vote, but must meet certain qualifications.

  • Must have a post count of 1000+
  • Must provide reasoning. Votes without reasoning will not be counted.
  • In the end, if the reasoning is deemed equitable, the vote will count.
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Jokergeist

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#2  Edited By Jokergeist

✓ "The Guardians" Team Prep

We'll be using our wildcard, we choose to replace our scout.

Team Line Up w equip

Kei KuronoYamamotoXanxusBlack HoleTsunayoshiMinions
X rifleShigure KintokiX GunsN/AVongola Box Ring

5 - Foot Soilders:

Katanas, Shuriken

Y GunVongola Rain RingBox animalX Gloves

Youhmas: N/A

X GunRain Vongola Box WeaponBox Animal
G SwordSky Ring
G. Controller
GantzSuit + Flying gantz Bike

Our team starting position will be A (Train Station)

Prep

Mastermind: Black Hole

Simple using his knowledge of the sith art he creates weapons, that are shown to be resistant to even against lightsabers, he'll make weapons for my foot soldiers. As for my youma's thanks to the gas they'll be armed with motolv cocktails using gas from our container in our general area.

Leader Prep: Xanxus

He's gonna to scatter our armed minion throughout our side, but all still will be somewhat close to battle area(D), he'll also send Tsuna to protect and guard at our boarder from just in case any member of the other team feeling sneaky. Xanxus will also, make uses the Yohuma and they're heighten strength to also move lumber, cars or any other hard material around in an effort to create barricades. The barricades will of course be put an any possible area that the opposing team might attack info of said attacking places will be given by Kei.

Scout: Kei

so Kei, using his Gantz Controller, Kei is giving majority of the area radius, give out your postioin and even give him an invisible steath mode that will allow him to sneak around in your team area and monitor their prep. Kei will also make an effort to destroy or sabotage any of the material or devices made by the e the opposing side while monitoring them. He's also take some materials from the Radar station to give to BH so he can make communication devices for our teams.

✓ "Team Firepower" Team Prep

TEAM LAYOUT

  • Richard
  • Strode
  • Sheapard
  • Becky
  • The Doctor
  • 10 Krogan

we are not using our wild card in this fight

LOCATIONS

Richard/Strode will lay low at point E in the Garage

the rest of the team will be at Point G (Lumber Yard)

MASTERMIND PREP

The Doctor will be busy he will frist go over the Data given to our team about the leader and Info gathered by Becky ( see scout prep) to create a Anti dying will shield using Omni tools mass fabricators his sonic screwdriver ,scrap and recourses and his own Vast intellect.once creating the dying will shield he will give a copy of it to each member of our team including minions ( that is our minion item) and he will also crack any code the enemy is using for communication as well as encrypt our teams. he will also if our team manages to capture the enemy scout he will handle the interrogation and between him Shepard and Strode the scout will talk . he will also work on fortifying the base by creating and deploying a shield generator ( see leader prep)

he will also develop and man mointer devices

Richard in addition to the dying will shield will receive a communicator which is patched into the Omni tool network a mid range teleport and a kinetic shield

Shepard will gain a Dying will shield the Doctor will amp amp his HUD With a Tactical over view function his bio amp will be overclocked to put him at Arias level by the Doctor and he will also be given a teleport. he will also be patched into the enemy communications ( see scout prep)

Becky will be given a Inflatrator stealth set ( invisibility in short bursts 20 seconds max) a High line Omni tool with a direct link to the Doctor, a teleport and stealth surveillance and energy research equipment and a dying will shield

Strode will get a stealth suit ( 20 seconds max) a dying will shield a communicator, a teleport

The devices power source can be the Doctor if there is not a reliable power source nearby He can channel his life force into devices

LEADER PREP

Shepard will be busy as well he will get the Krogan and Strode to start work using the construction gear at point F to dig deep and begin construction on a concrete bunker Shepard will use his Biotic powers to speed the process. they will use the nearby buildings and Metal scrap. as resources at the same time the Doctor will put the shield emitters in the bulding and rig the generator in the basement of the Bunker. while he is doing this he will be ironing out any personality issues throughout the Team. If given the opportunity, we will kill the opposing team's scout or take the scout hostage if possible with Becky's pre-cog / spirit projection abilities. The Doctor and Luther would question the hostage. The Doctor would be doing the actual questioning, while Luther Strode gets rough with the Hostage if need be to encourage quick and truthful responses..

he will also manage our teams communications, and have Krogan deploying sensor devices throughout the area

SCOUT PREP

Becky will be Busy her frist job as our scout is to scout out the communication array at point D using her precog and stealth suit to avoid any issues once in she will use activate her Omni tool and the Doctor will walk her though connecting it to the com array from there the Doctor will hack it and use it to monitor the enemy communications. from there she will proceed cautiously using her suit and precog to avoid issues as she deploys secret monitoring and Energy sensory scanners throughout the area to gather more data on the enemy team . if she detects to much pressure on her she will abort until the enemy lowers their guards again

after she dose that she will patrol our teams map and keep an eye out for her counter part using sensors we have spread out throughout our side of the map to keep the enemy away from our team

Team 1 = The Guardians, Team 2 = Team Firepower

  1. First Post: ThatGuyWithHeadPhones
  2. Second Post: tparks
  3. Third Post: dccomicsrule2011
  4. Fourth Post: Cjdavis103
  5. Fifth Post: ThatGuyWithHeadPhones
  6. Sixth Post: tparks
  7. Summary Post: dccomicsrule2011
  8. Summary Post: Cjdavis103

*Partners are allowed to substitute for each other's respective turns.

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NighThunder

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good luck guys

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@nighthunder: Thanks!

@jokergeist Awesome write up! Comicvine should give you a full time job managing and creating tournaments, because this looks professional.

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#5  Edited By Jokergeist
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thatguywithheadphones

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@tparks: @dccomicsrule2011@cjdavis103

Alright so lets get this started

First off let's starts off with...

Data given to our team about the leader and Info gathered by Becky ( see scout prep) to create a Anti dying will shield using Omni tools mass fabricators his sonic screwdriver ,scrap and recourses and his own Vast intellect.once creating the dying will shield he will give a copy of it to each member of our team including minions ( that is our minion item) and he will also crack any code the enemy is using for communication as well as encrypt our teams.

ll be Busy her frist job as our scout is to scout out the communication array at point D using her precog and stealth suit to avoid any issues once in she will use activate her Omni tool and the Doctor will walk her though connecting it to the com array from there the Doctor will hack it and use it to monitor the enemy communications

Now wouldn't all this be hard if (since they're both gonna have to cross Point D) Becky was rendered...silent by Kei, see with his Gantz Controller, he'll know her exact position and will be able to get the drop on her in stealth mode, and the best part is ...he doesn't even need to be close he'll put her down with a Gantz rifle.

Now even if she has her precog(which I'm gonna need more clarity on) he has...

  • Her Exact Position
  • Invisibility
  • Distance Weapon.

she can try to avoid it but...It's gonna happen.

Now with her gone it gonna be pretty hard to gather materials and watch over your masterminds device ,and like I said during our prep Kei will be going to you're team area to sabotage our destroy(with his weapon) your team devices.

So things like this

base by creating and deploying a shield generator ( see leader prep)

deploying sensor devices throughout the area

Will be hard an even on the odd chance that Kei is detected, it isn't like he is some scrubs who just gonna curl up and die.

1-4 He kills elite giant solider note they had on armor that took on military grade artillery.

Now on to the

Actual battle.

So, with the info given by Kei our team will have y'all exact location, what will we do with this info well my 5 Yohma's will drop down Molotov cocktails down upon your team exact positions. Anyone by point E will really be hit hard considering it's a gas station. That when my team will be deployed into your team area, they'll be guided by Kei w/commutation device. Before getting too close to any members of yall team my team will use more distance based attacks.

like Xanxus shoot. or Kei Gun shoot (like the one already shown)

an close distance will be also damaging to yall teamwith Yammoto's water sword slash

No Caption Provided

With them slowed down they'll be easier to attacks from Xanxus,Kei or even Tsuna.

Speaking of Tsuna, close combat with Tsuna can also be dangerous as Tsuna is able to freeze anything he touches on contact.

Then there are our foot ninja who'll attack with quickness and stealth they'll attack from atop trees also armed with cocktails(we had like 4 large gas containers) also add that with Kei's stealth and weaponry, that has already been shown.With all that our team will be able to pull off this win.

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#7  Edited By tparks

@thatguywithheadphones: @dccomicsrule2011@cjdavis103 Great opener Guardians! Good luck, I think this should be a fun round.

Team Firepower

Luther Strode

No Caption Provided

Luther Strode was a skinny nerdy kid in High School until he discovered talents that would turn him into walking death. You aren't going to find anyone more brutally powerful and violent in Street Level comic characters.

Strength

Luther Strode can pack a serious punch.

  • Scan 1: Luther Strode's punching power is cabale of punching through a wall and exploding a persons head on the other side.
  • Scan 2: This definitely is rated Mature (don't click and enlarge it if you have a weak stomach when it comes to violence), but also shows Strode's amazing strength when it comes to dismembering someone. He punches the jaw off of a face, rips both arms off of a body, shoves one of the arms down someone's throat, uses the other arm to slice a head in half, kicks someone in the stomach so hard they explode, and kicks someone in the groin hard enough that they puke their guts (literally) and they explode.
  • Scan 3: Strode uses his super human strength to toss a body. He throws his body harder then Justin Verlander's fastball on a full count. (sorry for using sports references on a comic site, but I'm a huge Tigers fan)

Speed

Not only does Strode have ridiculous travel speed, but he has the best reaction time fighting speed in this round by far.

  • Both of these scans show Strode's incredible speed by dodging bullets, and speed blitzing

Precog

Another ability Strode is pretty talented with in fights is his precog ability. He uses this ability just before he attacks to make sure he lands a quick kill shot.

  • Scan 1: This scan shows Strode before he even understood his powers. He catches a dodgeball without even knowing it was thrown at him. He then sees his opponent and sees every possible move he can make.
  • Scan 2: Strode can see people's bodies in ways that let him see weak vulnerable spots. In this scan he sees everyone's muscular systems and is able to easily kill and dismember people with this talent because he knows where to strike.
  • Scan 3: This scan is just before Luther faced the Librarian and defeated him. The Librarian had the same talents as Luther Strode, but Strode is so much better with them, that he is able to predict even the Librarians possible movements before they happen. There is no one on your team from the scans and feats you provided that can do what the Librarian can do, but Strode was able to use his abilities to kill him.

Healing and Durability

Strode is not only a brickhouse, but he also has an amazing healing factor.

No Caption Provided
  • This scan shows Strode being shot in the chest 7 times. His muscles are so dense that they barely penetrate his body at all. His muscles are strong enough to push the bullets out of his body, and he heals almost instantly like nothing happened.
  • These scans show a small part of his fight with the Librarian. The Librarian is strong enough to disembowl Strode. Obviously this is not enough to put much of a damper on Strode's ability to fight, because Strode just uses his exposed intestines to strangle the Librarian. Ya...Strode's a beast.

Richard (LFG)

No Caption Provided

I don't have a lot of knowledge on Richard, so I'll let @cjdavis103 do most of the work with this guy in his posts. Basically, he's a BAMF Warlock that will be using some pretty nifty tactics with Luther Strode. I'll just include a few basics on Rich.

Melee Combat

While Richard will be our team magic user, he is not slouch when it comes to a brawl.

No Caption Provided
  • The speed of his martial arts abilities here is very impressive. He takes out 4 armed enemies effortlessly with his bare hands in seconds

Magic abilities

No Caption Provided
  • This scans shows that he is completely invulnerable to fire, and can even light himself on fire as both a defense to keep close range attackers at bay and as an offensive tactic to burn anyone he comes near. Couple this with his speed and he can burn your team alive pretty quickly. This also shows some of his durability as he was thrown hard enough to sink a ship but returned unharmed.

Like I said, cjdavis103 will be doing most of the work with this guy, but you can see why he is so deadly.

Commander Shepard

No Caption Provided

This is another character that will be debated more by @cjdavis103. He's our leader, for good reasons that will be explained more in full detail by cjdavis who can do him better justice then I ever could. I'll just give some basics on his biotics power to show the amount of versatility he has in this round as a leader.

Biotic powers

Once trained, a biotic can generate and control dark energy to move objects, generate protective barriers, or restrain enemies. Biotic abilities are activated using a technique called "physical mnemonics", in which the biotic uses a physical gesture to cause neurons to fire in a certain sequence, sending an electrical charge through their eezo nodules and creating the desired effect

Singularity

This gravitational power sucks multiple enemies within a radius to a single area, leaving them floating helplessly and vulnerable to attack. It can also attract objects from the environment, such as crates or pieces of furniture; enemies will take damage if they collide with other solid objects in the Singularity

No Caption Provided

Stasis

Stasis causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making them unable to attack,

No Caption Provided

Warp

The power spawns a mass effect field that damages enemy targets and stops health regeneration. It Rips the enemy apart at a molecular level.

Barrier

Barrier surrounds the user with a high-gravity mass effect field essentially strengthening the shields for a certain period of time. It can also be expanded to covor nearby Allies

No Caption Provided

Becky Montcrief

No Caption Provided

Becky may not look like much at first glance, but she is a gunslinger who can shoot with the best there is to offer in comics. The cool thing about Becky though, is she is shooting with a gun that has been forged in Hell. Her gun uses no ammunition and never needs to be reloaded. It also gives her some special powers that she has shown to be very powerful while using.

Pre-Cog / Danger Sense

  • These scans show Missy Hume sneak up on Becky with her gun already drawn to fire a kill shot at Becky's back. The Sixth Gun warns Becky of the danger before it happens and Becky turns to shoot down Missy Hume before Missy Hume can pull the trigger. The only reason Missy Hume did not die is because Hume's gun gives her the power of a healing factor that is better then Deadpool or Wolverine's. Becky is able to close the distance a second time before she can pull the trigger and cut her down with a sword.
No Caption Provided
  • This scan shows Becky who needs to find 4 of the 6 guns from Hell. She uses her gun to get the exact location of them. Becky will be using this ability to scout your team. She doesn't even have to leave the base to scout your team. She can use the Sixth Gun to get images of your entire team's area and learn your positions before our team attacks.

Spirit Projection

No Caption Provided

This ability allows Becky to use the Sixth Gun to send her spirit across time and space. Her Spirit is able to attack in this form, and it is very powerful. I'll show examples of this ability later in the debate.

Krogan Warriors

No Caption Provided

These guys are our soldiers carrying every order given to them by Commander Shepard. Shepard has a lot of experiences with these guys, so he makes an excellent leader for this team.

To get an idea of their size and abilities, I'll paste a quick excerpt from their wiki describing their biology.

This is the wiki on the Krogan:

Their large shoulder humps store fluids and nutrients, enabling them to survive extended periods without food or water. A bigger shoulder hump is seen as a sign of high status, showing how successful an individual krogan is at hunting. Their thick hides are virtually impervious to cuts, scrapes or contusions, and they are highly resistant to environmental hazards, including toxins, radiation, and extreme heat and cold. Consequently their diets can include food and drink which would prove very dangerous to other species—a fact reflected in the krogan liquor of choice, ryncol, which is said to "hit aliens like ground glass". Younger krogan have yellow or green markings on their hides. These markings darken to brown or tan over time, showing their age.

Krogan typically stand over 7 feet and weigh roughly one ton in armor ( out of armor half a ton) The most amazing physiological feature of krogan biology is the multiple instances of major organs. These secondary (and where applicable, tertiary) systems are capable of serving as back-ups in the event of damage to the primary biological structures. They have, for example, two hearts, four lungs, and four testicles.Krogan also have a secondary nervous system using a neuroconductive fluid, meaning they are almost impossible to paralyze

Aside from redundant systems, the legendary krogan "blood rage" adds to the race's reputation for being notoriously difficult to kill or incapacitate in normal combat scenarios. In this state, krogan become totally unresponsive to pain and will fight to the death regardless of injury level, with the side effect of reducing their capacity for logic and self-control.

Weapons

This is what these big fellas will be carrying to blow holes in your team's defenses.

M-76 Revenant

No Caption Provided

Unleashes a storm of deadly high velocity slugs. Less accurate than an assault rifle, but has a high ammo capacity and deals much more damage. Effective against armor, shields and biotic barriers

Basically a high powered machine gun

M-22 Eviscerator

No Caption Provided

The Lieberschaft 2180 shotgun, or "Eviscerator," is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal wedges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping helps wound ballistics at longer ranges than standard shotguns.

The Krogan also have accesses to incendiary and armor piercing ammo mods

Strategy

I'll start with our scout, Becky. She just may be the MVP of this tourny. As you can tell from the breakdown I had of her above, she is a perfect fit for a scout. She can travel across the entire map with bascialy nothing to worry about because of The Sixth Gun she carries. This gun gives her something similar to a Spider-Sense. It's more like a Spider-Sense on steroids though.

When Spiderman has his Spider-Sense activating, it just warns him of danger. When Becky's danger sense is activated, she actually gets an image of what is going to happen before it happens. She is able to adjust her strategy, and move in a safe direction. It will also warn her if any of her teammates are in danger.

No Caption Provided
  • This scan shows Becky being warned that her companion, Drake Sinclair is in danger of being tortured to death by a poisonous insect. It shows Becky the way to get to him to save his life. This scan also shows some of Becky's shooting abilities. She is able to shoot behind her back on a dead sprint and hit her target without even looking in the direction of her shot.

As you can see, Becky is in no trouble moving across the battlefield to scout.

On top of her power to keep herself and the team out of danger, she was also given tech to help her with her scouting by the genius that is The Doctor. The sensors built for her will enhance her to an even higher level of detecting anything your team tries to send, whether they are invisible, silent, moving through shadows, etc...

Becky is also wearing a Stealth suit making her almost inmpossible to detect. This coupled with the abilities she uses with the gun makes her impossible to detect.

She can also do some scouting without even leaving our base. If she concentrates hard enough, she can ask the gun to give her images of your team's base. She can see what you are prepping through images with her gun. She can use this ability to also detect your scout that is trying to make his way into our territory. When she finds him, our team has several option.

1st option

The first option for when Becky finds your scout, will be to capture him if he is near the rest of our team. He is not going to be able to escape Luther Strode and Richard if he is near us. He will be outnumbered and not fast enough to get away from those two. With the captured scout, The Doctor and Luther Strode will interrogate him and get all the information of your team he can give. The Doctor will be doing the actual questioning, and Luther Strode will be "encouragement" to make him answer his questions truthfully and quickly. Luther Strode is a very violent person who can be very persuasive.

2nd option

The second option for Becky is when your scout is found too far away from the rest of the team to capture him. If this happens, Becky will take matters into her own hands and simply kill him. One on one, Becky is guaranteed to win because of her spirit projection ability she can use her gun for.

These scans show Becky's ability to project her spirit through her gun to shoot hellish magical energy at her opponents. You can see that it ignites any surface it touches, so even if she misses, she will still burn the area your scout is in and put him in severe danger. The only reason the people in these scans live is because Becky hates them all so much that she wants to be physically present when they die, so she let's them survive. She has no reason to do that with Kei Kurono, so he should be considered either dead or captured by our team. The only hope Kei Kurono would have is discovering Becky's physical body to stop the spirit Becky from killing him. That is going to be impossible to do one on one. Even if he was to find her physical body, he is going to have a tough time when her spirit re-enters her body and she fights with her dead accurate aim and a gun that never runs out of ammo.

Also in our prep, we had the Doctor fortify a section of the map. This made it obvious to your team where our team would be holed up for your assault. That's at least what we wanted you to think. As your team makes their move on our position, the rest of our team was split in two so we could move in on your flanks and attack on two fronts. This allows us to use maximum firepower on targets that are confused and disoriented.

Luther Strode and Richard will be at the forefront of this attack. With the tech provided by the Doctor (see our opening prep statement posted by jokergeist), these guys are beasts that are almost impossible to detect, and can take a beating.

Strode will be making quick work of your team. He can spread violence like this through your team:

No Caption Provided
  • This is another scan of Strode fighting the Superhuman opponent the Librarian. Strode has the speed, strength, toughness, and skill to tank shots from The Librarian, toss his body through brick walls and throw punches that hit with extreme force.

cjdavis will give more info on Richard's ability to tear through your team throwing out spells and some impressive martial arts.

Commander Shepard will be hitting your team from inside the fortified fort. I'll let cjdavis get into this more later, but this squad is full of giant soldiers all carrying guns that can cut your team to ribbons. Shepard can use his biotics almost like a spell slinging wizard to keep your team in check and not allow them the mobility of the battle field.

Becky will be keeping her distance to stay out of the thick of things holed up in the most fortified area of our fort, but she will be using her gun and the abilities that come with it to keep our team updated on anything dangerous and unexpected that could happen from your team. She is also a perfect shot when she needs to be. When I say perfect, I mean PERFECT. The Sixth Gun can take control of her hand and use it's precog ability to make sure she is aiming at the perfect location to hit her targets. There is no dodging this, the only thing your team can do is make sure to never be in a position that is within Becky's line of fire.

No Caption Provided
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  • These scans show Becky getting a warning from her gun that several sticks of lit dynamite will hit her position. The gun takes control of her hand and shoots perfectly accurate shots from a very long range at dynamite being thrown from othe top of a very tall cliff.

Becky being holed up in the fort also lets Shepard who is leading the Krogan warriors keep her physical body completely protected. That allows Becky to use her spirit form without any fear. She can tear through your team like a hellish banshee. There is nothing your team will be able to do to stop her while she mows down everyone on your team. She can keep your team under control by burning their escape routes as well.

The anti dying will shields that the Doctor created in his prep will keep our team pretty safe from anything your team tries to fire our way. The kinetic shielding he put up will make it almost impossible for your team to mount a successful attack on our fortified area.

  • These shields will basically slow your projectile weapons down to where they are useless. Couple that with the already strong fortified defenses of the Fort the Doctor upgraded, and we will be sitting easy while spraying fire on your team in safety.

That's the start of our strategy, we'll get a bit more in depth as this round progresses, and cjdavis will be able to explain quite a bit more about some other characters and what they can do when it is his turn. But for now, time to debunk your claims.

Your claims

  • Now wouldn't all this be hard if (since they're both gonna have to cross Point D) Becky was rendered...silent by Kei, see with his Gantz Controller, he'll know her exact position and will be able to get the drop on her in stealth mode, and the best part is ...he doesn't even need to be close he'll put her down with a Gantz rifle.

Not gonna happen. This is almost impossible to happen. As explained in the strategy and my description of Becky, she is not going to be caught in a dangerous situation like that. She doesn't even have to enter your team's area to do most of her scouting since she can use The Sixth Gun to do most of it for her. The little bit we have her physically enter your area, she will get warnings of any danger and simply avoid them. The most dangerous thing your team can do....is be dangerous. I know that sounds weird, but danger will alert Becky to your team's presence before it even happens and she will get an image of exactly what your team is trying to do, which gives her time to easily counter and kill your team. She was also given tech from the doctor in her stealth suit to keep her from being detected, and scrambling any stealth tech your team tries to use on her.

Everything else you posted on your scout assumes what Becky easily counters not to happen, so half of your opening post is currently irrelevant.

  • So, with the info given by Kei our team will have y'all exact location, what will we do with this info well my 5 Yohma's will drop down Molotov cocktails down upon your team exact positions. Anyone by point E will really be hit hard considering it's a gas station. That when my team will be deployed into your team area, they'll be guided by Kei w/commutation device. Before getting too close to any members of yall team my team will use more distance based attacks.

Your team is playing right into our trap. The Doctor's tech was designed to make it appear that our exact position is in a heavily fortified area. This is all described in our strategy. When you make this move that you have described, our team can make our move from our real positions hidden by the tech The Doctor designed to not reveal their positions. We will be attacking your team on two sides with some heavy firepower and from behind anti-dying will shields that will negate most of your team's offensive capabilities. We will attack with the element of surprise and we will own your flanks while our other team is well protected behind a Fort built to protect our other team firing on your disoriented surprised team. This gives our team an advantage of never having our backs turned to an enemy, while your team's backs will have to be turned to an enemy no matter which direction they face. This is a HUGE advantage in a battle scenario. On top of all of this is Becky tearing through anything in her way.

  • "an close distance will be also damaging to yall teamwith Yammoto's water sword slash" and "Speaking of Tsuna, close combat with Tsuna can also be dangerous as Tsuna is able to freeze anything he touches on contact"

Trying to use elements against a team with a Warlock who controls elements is a bad maneuver. Richard LFG can turn both of these attacks back with his own superior elemental attacks. He can also ignite his body with flames and to keep Tsuna from freezing him.

Summing up our Strategy

  • Becky is using her Sixth Gun abilities to scout your entire team.
  • The Doctor is using this information to invent tech that fools your team into attacking an area where our team will be able to attack your team on two sides.
  • Our team is going to attack your team on both of your flanks, controlling the battlefield, and tearing through your forces quickly and efficiently.
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@thatguywithheadphones, @dccomicsrule2011, @cjdavis103

Bump!

I think we only get three days to make posts, so there is only 4 hours left (why wait when you can procrastinate today!). I really don't mind if it takes a bit longer, I think we're ahead of a few other matches anyways.. If you can't get a post up in the next four hours, I won't care as long as it's ok with @jokergeist and everyone else in this round. I would rather have a complete round that takes longer, then win just because a team misses a reply.

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@tparks: They can have an extra day, if that's okay with you.

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@tparks said:

@jokergeist: Sounds good to me. You cool with this @cjdavis103?

well okay as long as they post in that extra day and if we have to we get that extra day if we need it as well

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@tparks: @cjdavis103:

Well since, I don't have all day to wait, I'm going to have to get a post up, without including anything on Kei, since I have no idea what he can do.

to create a Anti dying will shield using Omni tools mass fabricators his sonic screwdriver ,scrap and recourses and his own Vast intellect

For starters, I want to know how you plan to do that exactly. I'm not simply going to accept a no limit fallacy like that with out you providing an inkling of proof.

I don't follow Doctor Who so excuse my ignorance on the matter.

I'll start with our scout, Becky. She just may be the MVP of this tourny. As you can tell from the breakdown I had of her above, she is a perfect fit for a scout. She can travel across the entire map with bascialy nothing to worry about because of The Sixth Gun she carries. This gun gives her something similar to a Spider-Sense. It's more like a Spider-Sense on steroids though.

When Spiderman has his Spider-Sense activating, it just warns him of danger. When Becky's danger sense is activated, she actually gets an image of what is going to happen before it happens. She is able to adjust her strategy, and move in a safe direction. It will also warn her if any of her teammates are in danger.

Then wouldn't that be against the rules? I was told the limit is Spider-Man's Spidey Senses:

  • Precognition limited to around Spider-Sense level.

This seems to be a bit above his pay-grade imo. :

She can also do some scouting without even leaving our base. If she concentrates hard enough, she can ask the gun to give her images of your team's base. She can see what you are prepping through images with her gun. She can use this ability to also detect your scout that is trying to make his way into our territory. When she finds him, our team has several option.

Same as above. This level of Precognition is honestly above Spider-Man's compacity. If this level is allowed Black Hole's Darksight should be allowed as well. And that will change my game plan completely.

Seeing as how we have 3 post after this, I think it's worth getting this clarified. @jokergeist@floopay Thoughts?

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@dccomicsrule2011:

Seriously that's your post? After waiting 3 4 days? Alrighty then.

For starters, I want to know how you plan to do that exactly. I'm not simply going to accept a no limit fallacy like that without you providing an inkling of proof.

the Doctor is a genius from a people that has the technology to make all of space and time go poof at the drop of a Hat, he also has created a huge number of devise from scrap that would make Dr. doom look like a toddler playing with his toys. for example with 20 minutes prep he made out of scrap on a communication station a super-weapon capable of wiping out an entire fleet of highly advanced super Aliens and the Earth in a single shot. The Doctor is also provided with info on your leader which includes info about dying will and he gets data from Becky's scouting after we kill your scout with the energy scanner I include in the prep.

that enough proof for you? because I can name dozens of times the Doctor created more complex devices just in the last 3 doctors I have nine outer Doctors and 50 years of creating these kind of complex devises on the fly to draw on.

moving on

Then wouldn't that be against the rules? I was told the limit is Spider-Man's Spidey Senses

he was using that sentence as a hyborboly not as an actual judgment of her abilities.

This seems to be a bit above his pay-grade imo. :

Edited by Jokergeist (3166 posts)  4 minutes, 16 seconds ago

Not really, since it's not precognition. Just that the scope of her vision is limited to 100 ft (30.5 meters) far.

Jokergeist confirmed that the ability is okay but the range is off so she will scout conventionally which with her stealth suit and Precog she can avoid your team and complete her objectives in her prep with little effort.

along the way she can solo your scout removing him from play or if she cant she can fall back contact her team and she can be assisted by several Krogan who are nearby laying down scanners and Strode carrying Richard can be at her location in at most 2-3 minutes from her calling her team( which with her precog could be before they make contact). in sum unless your scout can take several Krogan and Becky and Richard and Strode he will get eliminated unless you think you can prove he can solo almost half of our team . his coms will be hacked by the Doctor and we can use it to feed false information to your team

with control over your teams coms we control the flow of battle we can tell them exactly where to strike ( like in your opening plan)

,we are well prepared specifically for your team with shields that neutralize your teams best and only real ability

and we played your team for saps. in sum our team has all the information while your team is only working off of the fake info we are feeding them

we have a massive edge here that you have yet to put a good counter to it

@thatguywithheadphones

your move

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@cjdavis103:

Seriously that's your post? After waiting 3 4 days? Alrighty then.

Who are you to talk your post is just restating what your partner already said, and with no proof or showings what your characters can do.

hat enough proof for you? because I can name dozens of times the Doctor created more complex devices just in the last 3 doctors I have nine outer Doctors and 50 years of creating these kind of complex devises on the fly to draw on.

No, it's not enough proof, you've proven nothing, you haven't provided a scan, a video, a quote, not even a picture, you just gave us you're word an assumptions which means nothing here.Show us the doctor making complex machinery out of car parts because I my self has never seen that, cause usually when the doctor make something he makes it out of futuristic or alien technology non of which are here.

When Spiderman has his Spider-Sense activating, it just warns him of danger. When Becky's danger sense is activated, she actually gets an image of what is going to happen before it happens. She is able to adjust her strategy, and move in a safe direction. It will also warn her if any of her teammates are in danger.

Do you have any proof that her gun could locate an predict the action of an invisible and completely silent threat, because as my initial argument stated that how Kei will be.

There is no dodging this, the only thing your team can do is make sure to never be in a position that is within Becky's line of fire.

Yet again any proof she can do this to an invisible and silent threat. Also I notice you guys continue to bring up the word precog...you know precog stands for precognition right. An obviously Jokergeist was under the impression that it wasn't precog hence @jokergeist's statement

Not really, since it's not precognition. Just that the scope of her vision is limited to 100 ft (30.5 meters) far.

NOT PRECOGNITION he says, and yet you say things like

and Precog she can avoid your team and complete her objectives in her prep with little effort.

On top of her power to keep herself and the team out of danger, she was also given tech to help her with her scouting by the genius that is The Doctor. The sensors built for her will enhance her to an even higher level of detecting anything your team tries to send, whether they are invisible, silent, moving through shadows, etc...

Becky is also wearing a Stealth suit making her almost impossible to detect. This coupled with the abilities she uses with the gun makes her impossible to detect.

Please, PLEASE show the Doctor can creating stealth suits, out of scrap metal and car parts, an on the slight chance he can do that Kei's controller is able to to find all living target and or enemies ,

and unless these ''stealth suit'' can also mask her skeleton Kei's Gun radar's will easily see her (love to see how the doctor can make that.)

No Caption Provided

Not gonna happen. This is almost impossible to happen. As explained in the strategy and my description of Becky, she is not going to be caught in a dangerous situation like that. She doesn't even have to enter your team's area to do most of her scouting since she can use The Sixth Gun to do most of it for her.

How can she avoid this dangerous situation, Kei has her EXACT position so he's coming for her regardless whether or not she tries to avoid it and he's invisible so how will her gun even detect him. Add to the fact that Kei is on a flying motorcycle(yeah it's invisible too.) so he's coming in fast.

1st option
The first option for when Becky finds your scout, will be to capture him if he is near the rest of our team.

He has your teams positions so he can easily avoid them and he's invisible, and silent.

The second option for Becky is when your scout is found too far away from the rest of the team to capture him. If this happens, Becky will take matters into her own hands and simply kill him. One on one, Becky is guaranteed to win because of her spirit projection ability she can use her gun for

Doesn't this make the whole ''avoid the situation '' thing moot ? any way Kei should be able to easily dodge her shoot as he has shown to be able to dodge multiple giant spinning bullets and energy shoots before.

and not to sound like a broken record but...invisible also.

she can be assisted by several Krogan who are nearby laying down scanners

Gonna be hard to lay down tech when Kei is sabotaging it in his invisible form.

cjdavis will give more info on Richard's ability to tear through your team throwing out spells and some impressive martial arts.

He showed absolutely nothing.

The Doctor designed to not reveal their positions. We will be attacking your team on two sides with some heavy firepower and from behind anti-dying will shields that will negate most of your team's offensive capabilities.

Got any proof showing of how powerful these shields are and what the can protect against.

Luther Strode and Richard will be at the forefront of this attack. With the tech provided by the Doctor (see our opening prep statement posted by jokergeist), these guys are beasts that are almost impossible to detect, and can take a beating.

Strode will be making quick work of your team. He can spread violence like this through your team:

Yeah... no first off Tsuna speed, is equally if not greater to Luther's speed as he has easily...

1-2 Escape someones eyesight in an instant
3-4 Dodge top of the line missile
5-8 Out runs machine gun fire.

Add to the fact that he can freeze who ever he touches...and before I go on let me clear up an misconception for you guys.

  • "an close distance will be also damaging to yall teamwith Yammoto's water sword slash" and "Speaking of Tsuna, close combat with Tsuna can also be dangerous as Tsuna is able to freeze anything he touches on contact"

Trying to use elements against a team with a Warlock who controls elements is a bad maneuver. Richard LFG can turn both of these attacks back with his own superior elemental attacks. He can also ignite his body with flames and to keep Tsuna from freezing him.

See,wouldn't this be moot if neither one of they guys powers were actually element...well they're not, they both use ''Dying Will Flames'' and don't let the name fool you it's not fire. what it is powerful life energy made to look and fell like an element but with different property, so no one will be able to control their attacks.

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and as for Yammamoto speed well I already showed him dodging a slew of rockets and slowing them down to they can't move any more.

and just by flying his bird above the battle with my monster Yammom can also make you team slower,duller and calmer.

No Caption Provided

So any one who gets flown above of will be slowly turned into sitting ducks for my team, and let's not for gets Kei is still invisible shooting anything that get's in his path with these type of weapons.

Kei's X guns is basically a gun with X ray specs,lock on and most importantly it releases a light that makes what ever is in the Guns radar explodes.

The guns have shown to work against pretty much anything organics,metals, and even giant fire balls.

1-2 Destroy Motorcycle,3-7 Another showing of the Gantz guns primary function, 8-11 bursts a T rex skull an a giant ball of fire. Also the guns are able to muti kill. with it lock on method.

Also Tsuna striking is pretty stong as well seeing as he was able to punch a man(or a head ) though a building 20 times more durable then normal building.

Add all this with the fact that your characters aren't nearly protected as you think since the doctor isn't Franklin Richards and can't turn scrap metal into stealth suit. See the doctor can make stealth suit out of broken stealth suit or similar products but he still need those material which he doesn't have.

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@thatguywithheadphones: @tparks: @cjdavis103:

When Spiderman has his Spider-Sense activating, it just warns him of danger. When Becky's danger sense is activated, she actually gets an image of what is going to happen before it happens. She is able to adjust her strategy, and move in a safe direction. It will also warn her if any of her teammates are in danger.

☝THIS is precognition. The ability I was referring to was simply Becky's ability to spy on the enemy team using present-time mental images from her Sixth Gun, which is limited to 100 feet away.

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Sorry, accidentally posted my message while i was only half way through. I'll get the real thing up a while later.

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#19  Edited By tparks

@thatguywithheadphones@dccomicsrule2011@cjdavis103

Who are you to talk your post is just restating what your partner already said, and with no proof or showings what your characters can do.

Well, to be fair, he wasn't left with much to debate against. I don't really think it would have been necessary for him to go into anything too detailed until we had a more thorough response. But we're back on track, so I think we should move on from the late/short posts and concentrate on the debate at hand, which I think will be a good one by time this is all said and done anyways. No worries.

The Doctor

No, it's not enough proof, you've proven nothing, you haven't provided a scan, a video, a quote, not even a picture, you just gave us you're word an assumptions which means nothing here.Show us the doctor making complex machinery out of car parts because I my self has never seen that, cause usually when the doctor make something he makes it out of futuristic or alien technology non of which are here.

This is another one of those things that we we're waiting until the debate was back on track to really dig into. @cjdavis103 helped me out with some info on The Doctor that should clear up any concerns you have with The Doctor's ability to create the tech our team is carrying.

Got any proof showing of how powerful these shields are and what the can protect against.

http://www.dailymotion.com/video/xpzrh3_doctor-who-2005-the-parting-of-the-ways-episode-13_shortfilms

3:54-

The Doctor showing that he knows his way around shield tech. Those Dalkes pack more punch in those beams then anything your team can put out under the rules of the tournament.

9:21-9-45

He says it would take 3 days he cheats and dose it in 20 minutes

Also it is stated that the Time lords are a type 4 civilization on the Kardashev scale and The Doctor is called a genius by his people, something as simple as a Shield is leagues if not light-years below the kind of Tech problems the doctor deals with on a daily basis.

Here's a link to the wiki on the Kardashev scale:

http://en.wikipedia.org/wiki/Kardashev_scale

Click the spoiler block for information on type 4 civilization

Type IV

A Type IV civilization extracts energy, information, and raw-materials from all possible galaxies; it's nearly immortal and omnipotent, possessing the ability of instantaneous matter-energy transformation and teleportation, as well as the ability of time travel (their apparent abilities include moving entire asteroid belts and stars, creating alternate timelines, and affecting universal states of nature such as the gravitational constant), and universal-scale influence; in fiction, these civilizations may be perceived as omnipresence/omnipotent gods:

  • Certain factions of Humanity in Peter F. Hamilton's Commonwealth Saga and Void Saga would be Type IV, death has been all but removed, and transportation via wormholes and teleportation has been achieved. Some factions have technology to move planets with a hyperdrive.
  • The backstory of The Dancers at the End of Time series by Michael Moorcock describes a civilization which consumed all the energy in all the stars in the universe, save Earth's own star, in order to fuel an existence in which the inheritors of Earth lived as near omnipotent gods.[36]
  • In a rare mention of the scale within a work of fiction, the Doctor Who novel The Gallifrey Chronicles, a Time Lord named Marnal asserts that "the Time Lords were the Type-4 civilization. We had no equals. We controlled the fundamental forces of the entire universe. Nothing could communicate with us on our level." It also could be argued that the Daleks -also from Doctor Who- were a Type Ⅳ civilization at the time of the Last Great Time War, as they had the same universe-altering capabilities of the Time Lords.[37]
  • Michio Kaku, in a lecture, said that in Star Trek: The Next Generation, the god-like Q Continuum could be considered above Type Ⅳ, drawing their energy from outside the universe.
  • The Players of The New Cosmogony, a fictional Nobel Prize oration in A Perfect Vacuum by Stanisław Lem, are altering the laws of physics for their own purposes.[38]
  • In Lexx a character named Mantrid uses exponential growth to make copies upon copies of his constructor arms called "Mantrid drones", eventually using all the matter in the light universe, which ends up destroying the universe when too much matter accumulates in one place, "unbalancing" it.
  • In The Gods Themselves by Isaac Asimov, a sentient species from another universe reaches Type Ⅰ in conjunction with humanity, by developing a technique of exchanging electrons and protons across universes. To combat the flux of energy, humans reach Type Ⅳ by developing a technique of harvesting the energy from yet another universe, which exists in a pre-big-bang state, or a "Cosmic Egg" state.[citation needed]
  • In the Bionicle universe, the Great Beings attained this type. While they have not been shown travelling through space, they have shown to be capable of constructing a 40 million foot high sentient robot that is capable of moving planets, and capable of creating fully sentient and synthetic cyborg civilisations. They have the ability to genetically engineer creatures to give them superpowers. Amongst their notable achievements are objects capable of manipulating fundamental forces of the universe, such as the Mask of Life and the Mask of Creation. They also possess the ability to travel between dimensions and even universes.[citation needed]
  • The immortal "Guardians of the Universe", creators of the Green Lantern Corps (DC Comics), have manipulated events on an intergalactic scale for three billion years.
  • The Xeelee from Stephen Baxter's Xeelee Sequence are present throughout the universe, have instantaneous communication and constructed an artefact 10 million light year across, using the material of many galaxies. They possess time travel capabilities which they used to construct closed timelike curves in which they modified their own evolution, becoming the most advanced baryonic civilization.
  • The "Ancients" from the multiple Stargate series. The building of wormhole travel devices, time travel devices as well as the potential to bridge parallel universes for the purpose of travel and energy production classify these as a class IV civilisation. The Stargate Atlantis series is based with technology hundreds of thousands of years beyond that of space travel on a universal scale, as shown in the Stargate Universe series, potentially classifying them as class V, but with no proof.
  • The Forerunners from the Halo series are also to be classified as a Type IV civilization. They had had the power to move planets at will, and create large rings (Halo Rings) who's purpose was to destroy the galaxy in the event of contamination of the flood. They also had the capabilities to create large "Shield Worlds" which contained a time locked reality, which is much larger on the inside. They created ships that could travel across the galaxy in a matter of seconds, and had a galacty-wide computer that could be accessed at any time from anywhere in said galaxy. It could be argued that the Forerunners are only a Type III civilization by the fact that they are mostly confined to their own galaxy, but that is mainly for the reason that they didn't wish to leave their own galaxy, even though they have the capabilities to do so.

http://www.youtube.com/watch?v=8LqmAQwHNA0&feature=player_detailpage

Here he makes from scrap in 1969 a scanner capable of detecting the smallest amount of “Time radiation” with ease so he has a good grasp of exotic radiation( yes he only says “it goes ding when there stuff” but he traces the tiny amount of radiation that the Weeping angel victim gave off before he arrived).

In this tournament he has access to ME fabricators which have shied programs built in. So to sum up he has the knowledge, he has the time, he has the materials and he can build those shields in a day, yet he has much more time then that.

Becky

Do you have any proof that her gun could locate an predict the action of an invisible and completely silent threat, because as my initial argument stated that how Kei will be.

The Sixth Gun doesn't have eyes, ears, or any other human senses. It's a demon gun powered by Hellish energy. Why would it matter if there is come kind of technology made to block human senses and perceptions like sight or hearing. It simply knows what will happen. The gun is not limited to time or space, it's power exists outside of the space and time. If this scenario was too happen, the gun would warn Becky of danger just before it happens to her.

  • These scans are just an example of how the gun's power exists outside of space and time. The gun's previous owner before Becky was Becky's father. The scans above show Becky's father not long before he is gunned down by General Hume's men. The scans of Becky are from the present time which is several months after her father's death. The gun projects images that allow them to communicate with each other. This isn't a form of time travel, it's scans of two different time periods, but they are taking place in real time. Becky's father is talking to an image of Becky. The image is of Becky in the future, but she is not really there. Becky is also talking to an image of her father, but her father is not really there.

Ok, so the description of those scans is kind of confusing, but their is one main thing to take home from this. If your team decides to turn invisible and become a threat to Becky or her team, the gun will have already seen it because of it's existence outside of space and time. The gun will give Becky a warning just before she is attacked of an image of what is going to happen, kind of like a Spider Sense. The gun does not want to lose Becky as it's owner, because she has the potential to be one of the most powerful owners of the Sixth Gun and the gun will make sure she protects herself. Kind of like a Lord of the Rings thing where The One Ring really wants to be with a powerful owner like Sauron and will do everything in it's power to get the ring to Sauron. The Sixth Gun is to Becky what The One Ring is to Sauron (don't get me started on Sixth Gun mythos or I'll go on even more off topic rants. lol).

In case you get any ideas of trying to separate Becky from her gun, you should know that it will burn your team alive for as long as you try and touch it. Becky is bound to the gun, and as long as she is alive, no one else can touch the gun without experiencing excruciating burning pain.

No Caption Provided
  • Someone tries to pick up the Sixth Gun for only a second and it leaves boils on his hand from the burning.

NOT PRECOGNITION he says, and yet you say things like

and Precog she can avoid your team and complete her objectives in her prep with little effort.

On top of her power to keep herself and the team out of danger, she was also given tech to help her with her scouting by the genius that is The Doctor. The sensors built for her will enhance her to an even higher level of detecting anything your team tries to send, whether they are invisible, silent, moving through shadows, etc...

Becky is also wearing a Stealth suit making her almost impossible to detect. This coupled with the abilities she uses with the gun makes her impossible to detect.

Precognition is not against the rules. It is limited to a Spider Sense level. Becky has yet to display the ability to predict a fight before it happens. She has predicted the dangers just before they happen. The gun has been described to have the ability to predict entire battles when it was in previous owners hands, but at this time, the gun has yet to do this with Becky, so it is well within the rules. I made the mistake earlier of calling it a Spider Sense on steroids, because I was trying to put an emphasis on how valuable her sense is to our team. Think of it as a Spider Sense in the hands of someone who is much more talented with it then Spider-Man. Becky Montcrief gets about the same amount of time for a warning as Spiderman, but she is much more talented at how she reacts then Spider-Man is. I apologize for the confusion with that. I've noticed that Becky Montcrief takes people out of their comfort zones in debates because she has sort of an exotic power and most people are not familiar with her character yet. I think as Sixth Gun characters are used in debates more (which I plan to do often), she will become more generally accepted and sought after for tournaments as she is a fun character to debate with and against.

More on Becky's detection of invisible and silent opponents, the gun has dealt with enemies a human can not see or hear before.

For example:

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  • I noted in my previous post that the gun can take control of someone's hands if it senses danger to make sure they aim exactly where they need to to hit their targets. This even works with enemies that are humanly impossible to see, but the Gun itself has no need for human vision. In these scans, the gun is able to make accurate kill shots on several opponents at long range through a wall. The people might as well have been invisible, because their is no way to see these people.

Becky has also used the gun to help her invade an enemy fortress inside a cave to rescue Drake Sinclair. Just before this rescue she lost her hearing. She was deaf during this entire scene, but she guns down several opponents on her way to rescue Drake without being able to hear a thing.

  • That's 18 pages of her in nonstop action while she is completely deaf. These scans also show off just how talented she is with using her guns powers.
  • Scans 2, 3, 4, 5, 7, and 17 she gets warnings that would have ended either her life or Drakes. She uses this to stay out of the line of sight as well (which is something very valuable for a scout).
  • In scan 5, she uses her gun to project a visible hologram like image of herself as a diversion so she could gun down several opponents from behind.
  • Throughout all of the scans she is shooting down a ton of people all with dead accurate kill shots.

So, as you can see, Becky could be deaf and blind to your scout, and she would still do fine. She also has The Doctors tech on top of her magical abilities to make her the perfect scout. She has no problem detecting and killing your scout, and she has absolutely know problem staying undetected.

and just by flying his bird above the battle with my monster Yammom can also make you team slower,duller and calmer.

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So any one who gets flown above of will be slowly turned into sitting ducks for my team, and let's not for gets Kei is still invisible shooting anything that get's in his path with these type of weapons

Becky, Shepard, the Soldiers, or Richard would just shoot the bird or hit it with a spell. That's pretty simple to counter.

Richard

cjdavis will give more info on Richard's ability to tear through your team throwing out spells and some impressive martial arts.

He showed absolutely nothing.

Again, this was because we didn't really have a need to post anything because we didn't get much of a response until now. I get it, life happens, no biggie. We've moved on, but I thought I should clear up why he didn't post anything about them.

@cjdavis103 helped me for this response put together some info on Richard that shows a little of what he can do.

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Titles and instant cremation flames

1. Kills intangible ghost

2. Blows up a ship

3. Ligtnig spells

4. Kills a bear with no magic and just his feet

5. Rips a Giant alligators head clean apart

6. Two words Giant Firewall (still instant cremation level flames)

7. Light enough to be shot like an arrow

8. Big boom (still cremation flames)

9. Possenstion and concentrated heat beams strong enough to pirce enchanted stone

10 kills a Blarg ( invunrable to magic) and times it so it also kills a dragon

So far I haven't seen a counter from your team to Richard. The guy is so versatile with his magic. I didn't know what to expect when cjdavis added him to our team, but I'm so glad he did, because the guy is incredible for this tournament. Depending on the situation, he can hang back and sling spells all day at your team, or he can light himself on fire and get right into the thick of things as a close range beast.

Add to the fact that he can freeze who ever he touches...and before I go on let me clear up an misconception for you guys.

  • "an close distance will be also damaging to yall teamwith Yammoto's water sword slash" and "Speaking of Tsuna, close combat with Tsuna can also be dangerous as Tsuna is able to freeze anything he touches on contact"

Trying to use elements against a team with a Warlock who controls elements is a bad maneuver. Richard LFG can turn both of these attacks back with his own superior elemental attacks. He can also ignite his body with flames and to keep Tsuna from freezing him.

See,wouldn't this be moot if neither one of they guys powers were actually element...well they're not, they both use ''Dying Will Flames'' and don't let the name fool you it's not fire. what it is powerful life energy made to look and fell like an element but with different property, so no one will be able to control their attacks.

So at best, they counter, which would not be a big deal seeing our team can easily win with physicals from Luther Strode, ranged combat from Becky, Shepard, our soldiers, and Richard slinging spells.

Luther Strode

Yeah... no first off Tsuna speed, is equally if not greater to Luther's speed as he has easily...

1-2 Escape someones eyesight in an instant

3-4 Dodge top of the line missile

5-8 Out runs machine gun fire.

That's pretty fast, but Luther Strode is just simply faster with better reaction times and fighting speeds.

  • Luther Strode comments about how easily it would be to dodge 20 men all firing automatic weapons at the same time at him from a close distance
  • This is the Librarian. He has the same talents as Luther Strode, but his are at a lesser level then Strodes which has been stated and proven in the series. Luther Strode has also killed the Librarian in hand to hand combat.
  • Scan1: Watches a bullet fired from a few feet away and moves his head out of the way just before it hits him smiling because of how easily it was done.
  • Scan 2 & 3: Catches a knife thrown at him that he didn't even watch come at him and throws it back with perfect aim to take off fingers from a hand.
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  • Kills 12 men in the time it takes for his opponents to fire one bullet each.
  • Chasing down a vehicle and catching up to it shows his travel speed
  • Strode has the reaction time and fighting speed to counter the very superhumanly fast Jack the Ripper

If you need proof of Jack the Ripper's speed:

  • Dodges machine gun fire with ease.
  • He was able to fatally wound hundreds of people with his knives in almost no time at all. It's even more impressive that he had the control to purposefully leave this people alive and suffering while he was exerting such super speeds.

You may have some speed on your team, but nothing your team has can counter Luther Strode when it comes to speed and reaction times.

Another ability Strode has is super enhanced senses.

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  • Strode is able to track by smell Jack the Ripper from miles away.

This is another reason why your scout was easily taken out of the battle during prep when you sent him onto our territory during the prep period. As soon as Becky or the Doctor gets the alert that the Scout is nearby, he will have no chance to hide or escape from Luther Strode.

X-Gun Claims

Kei's X guns is basically a gun with X ray specs,lock on and most importantly it releases a light that makes what ever is in the Guns radar explodes.

The guns have shown to work against pretty much anything organics,metals, and even giant fire balls.

1-2 Destroy Motorcycle,3-7 Another showing of the Gantz guns primary function, 8-11 bursts a T rex skull an a giant ball of fire. Also the guns are able to muti kill. with it lock on method.

Also Tsuna striking is pretty stong as well seeing as he was able to punch a man(or a head ) though a building 20 times more durable then normal building.

Add all this with the fact that your characters aren't nearly protected as you think since the doctor isn't Franklin Richards and can't turn scrap metal into stealth suit. See the doctor can make stealth suit out of broken stealth suit or similar products but he still need those material which he doesn't have.

All of these ranged feats are pretty easy to counter.

  1. The Doctor's Shield Tech keeps the team safe behind it. I didn't see anything that looks like it would be too threatening to our team when our team is boosting defense capabilities with tech, biotics, and magic.
  2. Luther Strode can easily dodge and close the distance on any ranged user.
  3. Becky gets danger warnings to keep away from something like this. Not that she will be in danger because in our original strategy, she is being kept out of sight in the bunker and unleashing her spirit projection to rain hellfire pistol shots on your team while keeping her physical body safe as soon as the heavy combat starts.
  4. Richard can keep behind our shields and still be effective with his magic.
  5. Shepard can continue to boost our shields by using his biotics to create even more shields for our characters that need more shielding.

Your move Team Guardians!

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Cjdavis103

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@jokergeist

again it's been 3 days since their last move

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Jokergeist

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