Sci Fi tourny Round 3! AmethystGravity vs Dottiestmoon ( OPEN FOR VOTES! )

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ROUND 3!!!!

Dottiestmoon (Spartans)!!!

No Caption Provided

John

Weapons: M555 Gauss cannon, Pool of Radiance, The Answer, 3x frags, 3x Energy Disrupters

Armor abilities: Armor lock, active camo

Equipment: Bubble shield

Fred

Weapons: Jorge's Chaingun, SPNKr EX, Voids tear , 3x frags, 3x Energy Disrupters

Armor abilities: Drop shield, Seeker drone

Equipment: Invincibility

Linda

Weapons: Norfang, M99 Stanchion, 3x frags, 3x Energy Disrupters

Amor abilities: Active camo,teleport

Equipment: Overshields

Kelly

Weapons: Dual plasma rifles, Blaze of glory, 3x frags, 3x Energy Disrupters

Armor abilities: Active camo, Promethean vision

Equipment: Power drain

Naomi

Weapons:Halo 2 Beam Rifle Delta, Rain Of Oblivion, 3x frags, 3x Energy Disrupters

Armor abilities: Teleport, Regeneration field

Equipment: Radar jammer

Jerome

Weapons: Selene's Lance, Blaze of glory, 3x frags, 3x Energy Disrupters

Armor abilities: Seeker drone, Hardlight shield

Equipment: Flare

Will

Weapons: ONI rocket pod turret, M363 Remote Projectile Detonator, Arclight, 3x frags, Energy Disrupters

Armor abilities: Promethean vision, Hologram

Equipment: Invincibility

Perks

Try to lift me I dare you! Prevents TK attacks - 5 points

Standard Knowledge on your enemy - 3 points

1 Hour of prep - 2 points

vs

AmethystGravity (Galactic Federation Platoon 07)!!!

No Caption Provided

Adam Malkovich - Freeze gun Standard rifles Standard com units Galactic Federation power suits.

Anthony Higgs - Plasma cannon Freeze gun Standard com units Galactic Federation power suits.

Lyle Smithsonian - Freeze gun portable explosives Standard rifles Standard com units Galactic Federation power suits.

Maurice Favreau - Freeze gun Standard rifles Standard com units Galactic Federation power suits.

James Pierce - Freeze gun Standard rifles Standard com units Galactic Federation power suits.

K. G. Misawa. - Freeze gun Standard rifles Standard com units Galactic Federation power suits.

Perks

3 Scout drones ( non armed and are tiny ) - 2 points

Standard Knowledge on your enemy - 3 points

You can't hack this mind, prevents any TP attacks from kill you! - 5 points

  • Each round last's two weeks unless it's progressed pretty good and a TON of in depth work has been put into it, then it may last a little larger under reasonable conditions.
  • Remember the intent of this is to try and provide information of your favorite sci fi onto the public and your foe rather than bash them, so please try not to rage, however if rage does happen don't cry and run away like a little girl. Just brush it off and move on with the debate!
  • The ideal goal is all squads are no higher than street level.
  • This is strictly Sci fi only, no fantasy allowed ( if you think its a borderline close call contact me PM wise and I'm always open to it )
  • Each faction will vary for squad size with Space Marines being 2-4 ( including a squad leader ) to the UNSC marine status of 15 ( including squad leader ). Now to spice things up you must pick a new faction to represent each round as the tourny goes on. ( it can be one that someone picked in the last match ups if you aren't sure on what I mean by this please ask away )
  • First come first serve no one can use the same faction while the tourny is going on, so you better choose quick and such!
  • No you can't have a single character like Shepard or Starkiller and use them for the fight. It is a sci fi SQUAD fight. Save that for those regular CaVs
  • Standard gear for everyone
  • All lore is allowed; No gameplay!
  • No prep
  • Random Encounter
  • No BFR
  • No TP powers that will instantly mind rape an entire squad! No TK powers that can lift over 3 tons!
  • No Intangibility
  • No soul attacks/spirit attacks onto foes
  • No possession
  • No summoning
  • No reality warping
  • To the Death
  • Additionally rules will be posted as I clear things up more and edit it, so keep your eyes open!

Environment

The Map will be the same for everyone, this is just a basic map for now( one's red and one's blue ).

Image result for Halo map blood gulchImage result for Halo map blood gulchRelated image

Rules for the audience.

  • Please leave your opinions about the match out
  • No tussling with the two people
  • if you wish to vote wait till votes are open
  • enjoy the show

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DottiestMoon

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#14  Edited By DottiestMoon

Be aware for the Links I've posted for citation.

Thrusters

Can be used as jet packs or jump packs

Allows users to run in bursts of 140mph

Spartan charge can produce around 800,000 joules which sends a 2 ton banshee flying.

https://www.youtube.com/watch?v=-CsokzYq0Mo

Locke smashes through building walls.

No Caption Provided

Performs a ground pound with a big radius

No Caption Provided

Ground pound cause 51 ton wraith to flip

No Caption Provided

Thrusters allowed Tanaka to jump 57.4mph and Buck 69mph.

Credit goes to Zenphina who posted the calculation in the thread.

Spartans can use them for long duration.

https://youtu.be/z0bYEToC0zA

Douglas jumps a significant height and distance

No Caption Provided

Sends a 1500Ibs brute flying into the air

No Caption Provided

Smashes through giant rock

No Caption Provided

Strength

He grabbed hold of the Warthog's bumper then used his armor's strength enhancements to flip it back onto its tires

The flood page 183

In the feat there's couple things to note:

1. Chief flips the hog by the bumper but let's assume he flips it side to side and not front to back, for the sakes of making the calculate is easier to perform. Since the turret and engine at front would have both weighed differently and it'll complicate things. It'll also be more logically as well easier for chief to pull.

2. He was prior armed with a rocket launcher I believe and the novel never specify if he dropped it or was unarmed during in flip. Meaning he did this with one arm.

3. The novel doesn't state he struggled with the weight but it took his suit's strength enhancement to flip the hog.

4. This particular maneuver would most likely utilized the biceps and Deltoids while also firing his pectoral muscles.

This is an example of a "second class" lever. The situation is the same as for the wheelbarrow. The force is applied at the end of the handles, the weight is between the force and the fulcrum, and the fulcrum is the wheel.

In this case, one end is where the lifting force will be applied; the other end is the fulcrum, and the weight is at the center of gravity of vehicle. The center of gravity will be in the middle of the length, at the 1.5m mark.

The following notation is consistent with the second link.

F1 is the lifting force.

L1 is the distance from the lifting force to the fulcrum, 3m

F2 is the weight, 3,500 kg.

L2 is the distance from the weight (center of gravity) to the fulcrum, 1.5m

F1*L1 - F2*L2 = 0

F1 = F2*L2 / L1

F1 = 3500 * 1.5 / 3

F1 = 1750 kg

How do I know the foregoing is correct? The balance should read one-half the warthog's weight which it does in this calculation thus making it merely accurate.

However as I mentioned before, this was chief using one arm to perform this feat, so I'll have to double this result for the strength of both arms so 1750 x 2 = 3500 kg or 3.5 tons. So base of this feat it's safety to say chief has the strength in Mjolnir Mark V to lift 3.5 tons but it's doesn't stop there because due to this feat we can figure his strength limit with the Mark VI. Since the mark Vi makes him 5x stronger or 2.5 stronger than he was in the Mark V, he'll be able to lift 8.75 tons in the Mark VI.

Can easily shoulder press warthogs and drag scorpions.

No Caption Provided
No Caption Provided

The quartz had a volume of 54 cubic meters (3x3x6). A cubic meter of quartz weighs 2,650 kilograms. The whole monolith weighed 141,750 kilograms, or 156 short tons. Yet all 4 spartans gave the strength to push it. Mind you one Spartan was missing an arm.

There was a monolith of unpolished pink quartz in the center of the room, three meters wide and six tall.

....

“Quick,” the Master Chief said. He slung his rifle and moved to the back of the quartz monolith. “Push!” Kelly and Fred leaned their weight against the stone and grunted with effort. The slab moved a tiny bit. James sprinted forward, slammed into the stone, put his shoulder alongside theirs … and pushed. His left arm had been burned away from the elbow down, but he didn’t even whimper. The monolith moved ... then tilted and went over. It landed with a dull thud and a crunching noise.

The Fall of Reach pg. 237-240

Cal-141 in the Mark IV throws a ODST pod with one arm which would weigh more than 1100Ibs if you include the ODST and weapons inside, at a significant distance.

No Caption Provided

John crush an elite skull with a single punch

Once again [John] made use of a grenade to even the odds-then crushed the head of an Elite with his fist.

The Flood pg. 314

Spartans destroying tanks with their bare fists in h2h.

Beta-Red Actual: "Visual! Thirty-two Wraiths moving with two-hundred sixty infantry at 200 meters, closing on our lines due west at six kilometers per hour. Beta-Red, hold position until I trigger primaries, then close on their front line as fast as you can."

Chapman: "Dammit, Red, I heard you Spartans were crazy. Gamma-Five: radio check, over."

Buckman: "Five by five, Gamma-One Actual. Drone's holding station at over ten thousand feet. We got eyes on the whole damn thing."

Chapman: "Those Spartans are crazy, they're gonna get us killed."

Buckman: "Holy (static)! You're ain't gonna believe this! Beta Red just punched right up into the guts of that Covie column! Ever see a Spartan go hand to hand with a Wraith? Unbelievable!"

Chapman: "What are eleven Spartans gonna do against thirty thousand Covenant? They're dead men."

- Halo: Reach: Countdown radio conversation

A Spartan hits an elite 50 meters away

"...as Adriana slammed her way out from behind a pile of discarded ship-mounted weapons and hit the closest Sanghelli with enough force to throw him fifty meters back. The limp alien slid across the deck plating."

– Halo envoy 213

John kicks an over half ton suit 8 feet away without armor

John landed, turned, braced, and kicked one guard. The man landed in a heap... 8 meters away

Halo: Fall of Reach pg. 72 paperback

Naomi rips apart a covenant shuttle craft like paper.

She’s ripped open a shuttle craft. She’s torn metal apart like cardboard

– Halo glasslands

Hits a brute so hard Spartan Naomi creates a small shockwave

She brought her fist straight up under the first Brute’s chin and snapped his head

back so hard that BB felt the small shock wave of his breaking spine travel back up her arm.

– Halo glasslands

John throws a 1500Ibs brute

No Caption Provided

3 Spartans push a bumblebee and vehicle which is bigger and presumably heavier than a 66 ton scorpion tank.

No Caption Provided
No Caption Provided

Jerome was able to punch an elite hard enough it flies a several meters across the room until it hits the wall.

No Caption Provided

Kelly sends an armored Spartan III flying two meters into a tree with a single palm strike.

Kelly was still faster-her other hand lashed out, palm flat, and impacted the solar plexus.

The other figure flew back two meters, hit a tree, and slumped.

-Ghost of Onyx

John in the Mark IV had to strength to rip a man in half.

"I'd wager without one you could, and would rip me inhalf in that miraculous power armor." John kept his mouth shut.

-Ghost of Onyx

Speed

Sprints 65.2mph after being injured by an anti-tank missile.

He could feel his Achilles tendon tear, but he didn't slow. He crossed the half-kilometer stretch in 17 seconds.

-Halo: Fall of Reach pg. 264

Moving in blurs or FTE.

A pair of them practiced hand-to-hand combat. Captain Keyes could barely follow their motions. They were so fast, no hesitation. Strike and block and counterstrike—their movements were a continuous stream of rapid-fire blurs.

Halo: The Fall of Reach page 314

The slight click of metal on metal alerted every Spartan in the room. Pistols drew in a blur of motion and rifles leveled at the side hatch as it eased open with a steak

squeak.

Halo: First Strike page 288

Kelly moved before anyone; she was a blur of motion and stepped in front of Doctor Halsey

Halo: First Strike page 218

The Master Chief blurred into motion.

Halo: The Fall of Reach page 292

Chief ran faster than 45mph and one hand Master Chief was double tapping Jackals in the head/neck (very small targets) with a freaking pistol. Insane speed and insane accuracy all things considered. So both speed and marksman feat.

The concrete beneath the Spartan had turned to dust and gravel as he launched forward. Barely a half second had passed and he was already 10 meters away...[Palmer] looked up from her boots and saw that his hands were no longer empty-his right hand now held a massive hard-chromed M6D, and a spare magazine was in his left. 8 thunderclaps rang out so fast that they bled together into a single long roar...With one hand at thirty meters and a dead run, two shots apiece, each a hit to the head or neck, what the holy hell are my men even aiming at back there

Halo evolutions pg. 360

Durability

Fred survives a direct fuel rod that was strong enough to destroy their pelican.

One Hunter eased its fuel-rod cannon around the edge of its impenetrable shields—green energized rounds glowing with deadly radiation—and fired. Fred jumped from cover, his MJOLNIR armor ablaze as if it was burning phosphorus. The Hunter hit him dead center in his chest, a blast that would have destroyed their dropship. His energy shields flared brighter, failed, and Fred crumpled to the floor, his armor smoking. – Ghost of Onyx

John in Mark V survives fuel rod shots twice with 2nd scenario being a direct hit.

The Shade shook under the force of the incoming fire as the Master Chief clenched his jaw and forced himself to bring the targeting reticle down onto the target. His shield bled energy and began to shriek a shrill alarm.

The Flood 105

His shields had just begun a recharge cycle, feeding off the armor's capacious power plant, when the pair of Hunter aliens burst from cover and lobbed fire at his position. The first blast struck him square in the chest and sent him tumbling backward. The second shot was stopped by a thick trunked tree. A trickle of blood pooled in the corner of his left eye. He shook his head to clear his blurred vision and rolled to his left.

The Flood Page 143

The remaining gunner completed his turn and opened fire. A three-round burst ricocheted off the MJOLNIR armor’s energy shield. The shield’s recharge bar flickered a hairbreadth.

Fall of Reach (ebook)

Pg. 232-234

I want to focus on the part where a burst from an assault rifle does a bit of damage to his shields. If we take the hairbreadth literally, it means the shield recharge bar was brought down 100 microns or 1/10mm. Next, how long is the energy shield bar? Using an image of the Halo CEA shield bar and Halo CEA helmet, I figure the visor is around to 300mm (1 foot) wide when stretched out, on the inside HUD the shield recharge bar is rather small, approximately 1/8 the length of the visor. That’s about 37.5mm for the shield bar. One 3 round burst from the MA5B rifle brought it down by 1/10mm, so it would take 375 bursts to take it down fully, or about 1125 bullets. The 7.62x51mm FMJ fired by a MA5C has a muzzle velocity of 905 m/s and weighs 10 grams.

KE= 1/2(M*(V*V))

0.01*905*905=8190

0.5*8190=4095

So 4 kilojoules per round. That means it takes 4.6 megajoules to take down the energy shield of a Mark V, again, assuming we take hairbreadth literally.

Pictures used for Mark V Helmet and HUD

2.bp.blogspot.com/-LWk6tCl9LCM/UFifTXWpIJI/AAAAAAAAJyw/eDWWjMV4Lkc/s1600/CEA_BridgeChat1.png

i.ytimg.com/vi/0P5zlAOzJso/maxresdefault.jpg

John in Mark V gets shot at by a 30 mm machine gun and he doesn't even realize it. A modern day 30x173mm fired from a M44 Bushmaster II chaingun has around 220 KJ. Multiple hits (at least 2) would be 440 KJ to drop his shields down a quarter and 1.7 MJ to drop it fully. This is somewhat low end since I'm assuming only two rounds hit.

Along either side of the course there was something new: three 30mm chain-guns mounted on tripods.

...

Two more grenades and the automated guns were out of commission. He noted that his shields had dropped by a quarter. He watched the status bar refill. He hadn’t even known he had taken hits. That was sloppy.

Halo: Fall of Reach (ebook)

pg. 235-236

“Motion tracking is picking up an incoming target at extreme range,” Cortana warned. “Velocity profile matches the SkyHawk, Chief.”He turned—almost lost his balance and had to shift back and forth to keep from falling. There was a dot on the horizon, and the faint rumble of thunder. In the blink of an eye, the dot had wings and the Master Chief’s thermal sensors picked up a plume of jetwash. In seconds, the SkyHawk closed—then opened fire with its 50mm cannons. He jumped. The wooden poles splintered into pulp. They were mowed down like so many blades of grass. The Master Chief rolled, ducked, and flattened himself on the earth. He caught a smattering of rounds and his shield bar drooped to half. Those rounds would have penetrated his old suit instantly.

Halo: Fall of Reach (ebook)

pg. 238

Motion tracker picks up a fighter jet on the horizon. Since he's standing on a 10 meter tall pole the distance to the horizon is 11.3 kilometers, if it were on Earth. However, Reach is actually bigger than Earth (15,273 km in diameter compared to Earth's 12,742 km) so the distance should be a bit more. That's pretty crazy range his MT has, for aircraft anyway.

Offical scale comparison between Earth and Reach

twitpic.com/1f46ee

Calculator used to measure distance of the horizon.

www.ringbell.co.uk/info/hdist.htm

Takes "a smattering of rounds" to drop his shield to 50%. Since smattering isn't an exact value I'm going to assume he took 1 hit from each gun (the SkyHawk has 4). No surprise there isn't much info on the 50mm cannons used by the UNSC so I'll use stats from a WWII German 50mm gun, the KwK 39.

Projectile weight - 2.06 kg

Muzzle velocity - 835 m/s

2.06*835*835=1436283

1436283*0.5=718141.

718 KJ per shot, 4 shots = 2.8 MJ, 5.6 MJ to fully break his shields.

Proximity blast from ASM hits him, takes out his shields and sends him flying 6 meters.

The SkyHawk jet screamed over his head. The Scorpion missile detonated. Pressure slammed though his body. The Master Chief flew six meters, spinning end over end, and

landed flat on his back. He blinked, and saw nothing but blackness. Was he dead? Had he lost? The shield status bar in his heads-up display pulsed weakly. It was completely drained—then it blinked red and slowly started to refill. Blood was spattered across the inside of his helmet and he tasted copper.

Halo: Fall of Reach (ebook)

pg. 239-240

Survives an explosion that turns the Brute Chieftian and grunts around him into ash, unshielded.

Master chief riding a ghost on a huge ass explosion.

No Caption Provided

Survives fuel rod assault cannon fire from 6 hunters. He's still conscious.

Spartan II in Mjolnir Mark VI prototype suit survives a fuel rod to the chest.

"When she turned to let off a few bursts in the hunter's direction, the emerald discharge from an assault cannon slammed right into her chest with a deafening roar of static, lifting her off her feet and slamming her onto the ground.

Getting knocked over saved her life, for as she thudded onto her back a second green ray of incendiary plasma blasted directly overhead. With her shields completely knocked out and the HUD shield alert honking a furious warning at her, the second blast would have cut her in half."

Halo: Evolutions Vol. II "Blunt Instruments", page 28.

John walks away from an explosion that sends him (a half a ton super soldier) a meter into the air.

The grenade detonated. It lifted them both a meter, and they landed again...this time accompanied by a wet, pulpy smack as the Brute's dead hulk slammed into the ground.

The Master Chief rolled off and sprang to his feet and looked for Blue Team.

First Strike pg. 313

An overcharged shot from a plasma pistol, this thing can melt through thick metal doors, yet here a spartan takes it and keeps on running

A red-hot sledgehammer hit him squarely in the back: a plasma pistol on overload. He reeled forward but didn’t lose his balance—and kept running.

Halo: First Strike p. 131

"Overpressurize your hydrostatics just before you hit." That would risk nitrogen embolisms for his Spartans, but they were coming in at terminal velocity, which for a fully loaded

Spartan was—he quickly calculated—130 meters per second. They had to overpressurize the cushioning gel or their organs would be crushed against the impervious MJOLNIR armor when they hit.

Halo: First Strike (ebook)

pg. 17

Fred in Mark V falls 103mphs and survives.

451*130*130=7621900

7621900*0.5=3810950

The impact would have been 3.8 MJ,

A close blow from mortar blast of a Wraith was not even enough to knock John completely over (though admittedly knocks down his shield), yet Marines farther from the blast than John was were immediately boiled alive at the same time the pressure wave shattered their organs and bones. Again, John was not even knocked off his feet from this!

[John] made it no farther than 13 meters when the mortar round slammed into the opening, sending a wall of concussion and heat that drove him to his knees and caused his shields to overload and drop. John got back to his feet, but Private Jemison, the second-to-last man to make it into the breach, was lying facedown in the now boiling muck-his organs ruptured and bones splintered from the same blast. Howls from the darkness told him Jemison wasn't the only casualty. He ran past Private First-Class Locke, whose split and blistered flesh and raw bone were visible through smoldering holes in his BDUs

Halo evolutions pg. 351

Chief fell at a shallow angle from over 2km high and hit the ground in a span of 17 seconds give or take.

Using KE formula:

0.5* 117* 117* 630

= 4,312,035 Joules or 4.3 MJ

https://www.youtube.com/watch?v=cmXEiDqjjj8&t=45s&app=desktop

Chief also appears to impact a UNSC frigate at supersonic velocities, face first no less. I say supersonic because in order to reach the frigate he must have covered several kilometers in a span of 15 seconds (5.6 kilometers in 15 seconds is 343m/s). For reference, the alien ship is 5.4 kilometers long.

https://www.youtube.com/watch?v=QRAT-nzO-G4&t=16m&app=desktop

Reflexes

Slaps a missile

He continued to move his hand, palm open in a slapping motion—as fast as he could will his flesh to accelerate. The tip of the Scorpion missile passed a centimeter from his head.He reached out—fingertips brushed the metal casing——and slapped it aside.

Halo: The Fall of reach

1.Evades a particle beam from the Prophet of regret as well other projectiles fired by brutes.

2. Evades more projectiles from brute weapons

3. Evades hypersonic beam shots

4. Evades hypersonic covenant carbine rounds

Evades 50mm fire

In seconds, the Skyhawk closed-then opened fire with its 50mm cannons. He jumped. The wooden poles splintered into pulp, they mowed down like so many blades of grass. The Master chief rolled, ducked, and flattened himself on the earth

The Fall of Reach page 262

Dodges 1-2 rounds from an AR point blank

To his amazement, he actually dodged one or two of the rounds.

Halo: The Fall of Reach P. 77

Evades banshee fire

Bolts of superheated plasma from the Banshees punctuated the air. The Chief dodged to the right, then to the left; he ducked. Their aim was getting better. The Banshees were one hundred meters away, then fifty meters.

The fall of reach p. 21

Without the suit John dodges a point blank stun round.

The last guard on the bunker turned to fire at John. Halsey gripped the edge of her chair. "He's at point blank range! Even stun rounds can kill at that distance!"

As the guard's gun fired, John sidestepped. The stun rounds slashed through the air, a clean miss. John grabbed the weapon's armature-twisted-and with a screech of stressed metal, wrenched it free of the exoskeleton.

Halo: Fall of Reach pgs. 72-73 paperback

The suit multiples their already 20 milliseconds reaction speed by 5 which translate four milliseconds but note their reaction speeds as teen improve overtime and is faster in combat.

"What are their reaction times?"

"Almost impossible to chart. We estimate it at 20 miliseconds," Mende replied. He shook his head, then added, "I believe it is significantly faster in combat situations, when their adrenaline is pumping"

Halo: Fall of Reach pg. 73 paperback

“Most importantly,” Dr. Halsey said, “the armor’s inner structure is composed of a new reactive metal liquid crystal. It is amorphous, yet fractally scales and amplifies force. In simplified terms, the armor doubles the wearer’s strength, and enhances the reaction speed of a normal human by a factor of five.”

The Fall of Reach p. 139

https://www.youtube.com/watch?v=qidioUQZX-s

Here chief is about 3 meters away he is able to get to Sully before the shot hits and is able to block it with his arm.

So he's able to react to rounds fired from the needler rifle. Even though it has a page in Both halo The Essential Visual Guide and the Halo Encyclopedia, neither stated it velocity. However it is stated to be very similar to the Carbine. So it should be firing hypersonic rounds like the covenant carbine.

Chief reacted to gunfire without his armor, but lacked the acceleration necessary to move out of the way fast enough.

No Caption Provided

Here's Spartan black two dodging a point blank shot from the beam rifle which fires Mach 11 from another Spartan Black member. Defiantly not aim dodging.

Another hypersonic reaction feat. Starting in line 22, a purple flash is fired from a jackal which is obvously a beam shot. John was fast enough to jump in front of it to cover palmer, after it was fired .

No Caption Provided

Chief also managed to maneuver a massively hypersonic vessel (200km in a couple seconds is on the order of Mach 200) through the tight corridors of the Mantle's Approach's outer hull while avoiding collision with moving obstacles and point defense weapon fire. That's technically a gameplay section that is doable by the average person, but I somewhat doubt it would look like that. The mid level cutscene also has Chief doing high speed maneuvers at presumably supersonic velocities at least.

Weapons

M555 Gauss cannon

https://www.halowaypoint.com/en-us/universe/weapons/gauss-cannon

Pool of Radiance

Rounds leave explosive submunitions behind that will kill anybody caught in their explosion.

Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles which leave dangerous residue in their impact area.

In game description

Here’s the firepower of the regular counterpart:

1.One shots a Phantom

2. Easily creates an explosion in the tens of meters range that kills a squad of marine

Vaporize a group of armored marines.

The blast had knocked Harland and his team into the mud. They ran to where they had left the Lieutenant —found fused glassy mud, a crater, and a few burning corpses and bits of carbonized skeleton. They saw one other thing—an outline in the mist. It was biped, but much larger than any human Harland had ever seen. And oddly, it looked like it was wearing armor reminiscent of medieval plate mail; it even carried a large, strangely shaped metal shield. Harland saw the glow of a regenerating plasma weapon . . . and that’s all he needed to see to order a full speed retreat.

-Halo: The Fall of Reach

The Answer

Unlike the regular Saw, It features projectiles with proximity-fused high explosive warheads. It has also much less recoil and greater accuracy, to the point of minimal reticule bloom even when fired full-auto. This baby fires 900RPM.

Inquiring sentients want to know. Advanced SAW with slightly lower rate of fire, but each projectile has a proximity-fused high explosive warhead.

— In-game description

Arclight

The Arclight fires hypersonic armor-piercing high-explosive rounds composed out of ferric-tungsten.

https://www.halowaypoint.com/en-us/universe/weapons/railgun

Those who can't acquire super-solider acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots takes longer to charge, but can be held indefinitely.

- In game description

The Rain of Oblivion

Faster rate of fire and more ammo per clip compared to regular Covenant carbine.

The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine.

Halowaypoint, Infinity’s armory

The radioactive round pack one hell of a explosive punch.

No Caption Provided

Fires hypersonic rounds (mach 5+)

Uncannily quick, the Prelate raised his hardlight shield and deflected three shots from a Covenant carbine rifle. The bright green hypersonic slugs ricocheted with glassy pings, sparking radioactive fuel.

Shadow of intent

Using given information on its empty/loaded weight (7/8.8 kg) and magazine capacity (18 rounds), we can determine that a single Carbine projectile weighs about 0.1 kilograms. It consumes up to 50% by the time it reaches sit's effective range so let's assume the slug weighs 0.05 kilograms.

0.5* 1715* 1715* 0.05

= 73,530.625 joules or 74 Kj per shot

Halo 2 Beam Rifle Delta

Stats on the gun, the weapon also fires hypersonic(mach 11) rounds.

Length o/a: 160.4 cm (63.2 in.)

Length (barrel): 82.55 cm (32.5 in.)

Weight: 18 kg (39.6 lbs)

Cartridge: unknown1

Max. effective range: 1500 meters (4900 ft)

Muzzle velocity: 3657 m/s (12,000 f/s)

Battery capacity: 10 shots

Rate of fire: semi-automatic only

-Bungie net

Packs an explosive punch

No Caption Provided

This variant of the beam rifle leaves an unstable gravimetric vortex at point of impact, pulling in nearby objects while inflicting damage then exploding. Think of it as a smaller scale artificial black hole.

https://www.youtube.com/watch?v=PTlfnoiCWj4

Blaze of glory

Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell.

-In game description

Compared to its counter the weapon:

◾Fires hardlight projectiles instead of regular M296 SC shells.

◾Shots are faster.

◾Longer range.

◾Anti-vehicle effect.

◾Significantly faster reload; only one shell is reloaded to top up the weapon instead of 5.

The weapon’s hardlight projectiles like most promethean weapons are capable of disintegration and reducing things to ashes at the atomic level.

Selene's Lance

Built from components fresh from the labs in Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil.

— In-game description

Compared to its counter, the weapon:

◾Charging laser beam deals damage.

◾Shorter charge time.

◾Enhanced battery size.

◾Increased recoil.

The normal Spartan laser variant is capable of blasting through covenant ship doors, floor and metal with ease. It fires a 121 gigawatt laser according to halo 4 and is the only weapon that can harm 343 guilty spark while most ground weapons including the fuel rod and rocket launcher were useless.

ONI rocket pod turret

It is capable of firing three missiles at once and carries a total of 24 missiles

M363 Remote Projectile Detonator

The weapons fires a M9030 HEI/RD is a 120mm magnetic explosive device which can stick to any target.

Blows up through the wall of the Forward unto Dawn ship.

No Caption Provided

Norfang

A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing (APHE) rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom.

-In game description

The weapon fire 14.5x114m high explosive armor piercing rounds.

It’s regular UNSC sniper counterpart can penetrate through heavy vehicle armor as well as multilayered shields and still have enough kinetic energy remaining to penetrate standard body armor, as stated in halo waypoint. It’s capable of firing at 5000 ft/s or nearly mach 5 which is hypersonic.

Older variants at 600ft can, penetrate 13 feet of flesh and bones.

https://www.youtube.com/watch?v=Rz_7WWO8lXE

As well as penetrate several armored soldiers at once.

WARNING: The 14.5x114mm APFSDS round is an anti-materiel munition. It can easily over-penetrate several armored soldiers. Be sure of what is on the other side of your target before firing.

-Halo CE game manual

M99 Stanchion

The Stanchion’s slug exited the barrel with a muffled crack and punched through two of the office building’s steel-reinforced, polycrete floors with no adverse effect on its trajectory. Traveling at fifteen thousand meters per second, the round whistled over the highway and hit the target at the apex of his sternum. The man flew to pieces as the round buried itself in a rooster tail of pulverized asphalt.

-Halo Contact harvest

This weapons fires .21 caliber round s up to mach 44 .Using the following formula: K = m(v*v)/2, a round with 30.757MJ of muzzle energy and a muzzle velocity of 15km/s would have a mass of 271.78 grams or .6 lbs. This apparent discrepancy can be accounted for in one or both of the following ways: It can be assumed that the weapon is not normally fired at its highest-rated output, as repeated firings could lead to barrel deformation due to both the electromagnetic repulsion and friction-induced heat of the projectile traveling the length of the barrel. Even if fired at 75% of full output, a round will still overpenetrate obstacles and inflict catastrophic damage to soft targets.The 5.4mm designation refers to the diameter of the round, not its length. With this in mind, it is likely that the round is significantly longer than it is wide & is composed of a super-heavy alloy such as depleted uranium, in order to further enhance its destructive potential by concentrating more mass in a smaller area, which would allow more kinetic energy to be delivered to the target.

As you can see (indicated by the red line) the stachion has a range of at least 4.8 km and a speed of 15 km/s. Capable of taking multiple targets at once is a rather useful weapon.

No Caption Provided

Plasma rifles

Capable of blowing up elevator doors in one shot

He raised a Covenant plasma rifle, and as the elevator rose to the next floor, a burst of plasma hit the elevator doors beneath them, blowing them out into the shaft

The Cole Protocol, page 73

blowing people's limbs off

He pulled the trigger, and a burst of white-hot plasma destroyed the Insurrectionist’s leg and threw Keyes back, still holding onto the rifle. Concrete bubbled where they’d stood, and Keyes felt the legs of his uniform burning. He patted the fires out quickly, and looked back at Kincaide. The man had lost his left leg, blown clean off at the thigh. He’d been shot in the shoulder and chest.

The Cole Protocol, page 77

Without hesitation, Keyes blew the Insurrectionist’s head off his body with a burst of plasma.

The Cole Protocol, page 77

The plasma rifle had ripped through the ONI agent’s left torso, leaving a crisped mess. Keyes

The Cole Protocol, page 77

Able to melt metal in covenant ship in 3 shots

Saal fired at the lock three times. Plasma blew the device away into a cloud of molten metal rivulets that flew across the room, sizzling against Unggoy skin and slapping into the wall.

The Cole Protocol

They can drain MC shields just by a fly by, this are the same shields took a smattering of 50 mm rounds from an autocannon and were not completely drained

In the intense light, the Master Chief saw that a dozen Jackals had braced themselves along the wall and overlapped their energy shields to create a phalanx. Behind them five Elites readied plasma rifles.

“Down,” he shouted, and dived to one side.

Grace hit the floor and rolled away. Plasma bolts sizzled over their heads, and the Master Chief’s shields drained as a shot hit too close. The barrage turned several of the blue tiles around him into a crater of blackened glass.

Halo: First Strike p. 203-204

In both quotes present here are describing the same scene, an attack on Sanghelios by brutes rebels using plasmas rifles, even at a distance of 20 meters debris from the hits of plasma rifles is dangerous enough to cause a man to take cover

Phillips never got to the end of the sentence. A bolt of energy hit the paving twenty meters from him, spattering him with painfully sharp grit, then another and another, bright as lightning. He dived instinctively and hit the ground

Halo: The Thursday war

It was hard to see what was happening because he was a lot shorter than the average male Sangheili. He was a child lost in a dark forest, staring at legs and weapon belts. Then the firing started again. But it was coming from the walls: he risked looking around and now he could see a lot more Brutes with rifles. His belief in invincible Elite superiority was waning fast. Bolts of energy sizzled through the air before an explosion sent debris flying. The blast was much farther away on the north side of the plaza, but still deafening, still powerful enough for Phillips to feel it in his chest and ears.

Halo: The Thursday War

SPNKr EX

No place to run. No place to hide. Advanced SPNKr Rocket Launcher that fires laser-guided cluster warhead munitions. SPNKr EX Rockets detonate in proximity to enemies, releasing explosive subminitions.

— In-game description

This variant of the rocket launcher fires laser-guided cluster warhead rockets that detonate in proximity to enemies, releasing an effect similar to the fields of splinter grenades. This weapon fires M19 102mm high-explosive, shaped-charge surface-to-surface missiles.

In the mission sword base Noble six has to rely on the rocket launcher to take out a phantom.

Voids tear

Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding

-In game description

Similar to the beam rifle the weapons leaves unstable gravimetric vortexs when overcharged.

https://youtu.be/536traIlLjI

1.The plasma pistol can blow up a group of enemies.

2.It can also make a hole through a metal door big enough for 2 grown ODST to jump through

It melts the hull of the Tiara, a space station

Bapap’s trigger finger spasmed as he fell, unleashing a pair of wild shots that splashed against the orbital’s hull. Dadab watched as the bubbling holes quickly filled with the same reactive foam that had just saved his life.

-Halo: Contact Harvest

It boils the Yanme’e, otherwise known as drones, which have an average size of 5'8'' and 6'7" feet and a weight between 170 and 280 pounds

The closest Yanme’e’s triangular head was boiled away before the others’ antennae were up. Dadab burned the second as it attempted to take flight and roasted the third as it buzzed for cover behind the arc of towers. The dying flutter of the insects’ wings against their shells sounded like shrill screams. But the Deacon felt no pity as he stalked into the control room’s pit, pistol steaming by his side.

-Halo: Contact Harvest

A point blank shot of the plasma pistol is capable of removing the head of a Jackal from his body.

Fred squeezed, and he could feel the alien’s bones shatter. The plasma pistol discharged in a bright, emerald flash. The Jackal flopped over on its back, minus its head.

Halo: First Strike P. 28

Frags grenades

Capable of sending 3.5 ton warthogs flying.

No Caption Provided

Energy Disrupters

Capable of disabling weapons, energy shields and all technology.

No Caption Provided

Armor abilities

Active camo

Go off the grid by engaging Active Camo. Your enemies can’t kill what they cannot see. Stalk, seek, and destroy

-Bungie net

It also users to become invisible by rapidly adapting to its surroundings. Active camouflage also includes a Radar jammer function where it will spawn a multitude of false dots on players' motion trackers within 25 meters. It can sometimes fool even promethean vision in halo 4 gameplay.

https://www.youtube.com/watch?v=mPPF-uDdIhY

Armor lock

Become invincible, but immobile. While you're locked down, Elites can't touch you

-Bungie net

This is an ability that overcharges the player's energy shield, preventing the user from taking any damage. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user.

Drop shield

A temporary bubble of protection that heals those fortunate enough to be within its sphere of influence

-Bungie net

The drop shield provides players a protective spherical energy shield that also regenerates their health. In a way, it functions similarly to a bubble shield. The strength of the shield is approximately three times that of a standard energy shielding system

Hologram

Create a virtual doppelganger of yourself to draw enemy fire or lure unsuspecting opponents out into the open

-Bungie net

Hologram, sometimes referred to as Holographic Decoy, is an armor ability that produces an identical holographic copy of the user. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing.

Seeker drones

Elites can dodge just about anything you shoot their way. Luckily, seeker drones don't care much for gymnastics.

—Spartan Strike

The seeker drone is an explosive drone that homes in on enemies once deployed.

Teleport

The teleport allows the Spartan to use slipspace translocation to move around the battlefield.

Regenerative field

When activated, the Spartan thrusts their chest out to produce a spherical field of green energy, which rapidly restores the shields and health of anyone in its radius.

Promethean vision

The Z-5080 Short-Range Spectrum Augmenter/Vision enhancement armor ability allows the user to see through solid objects, keeping them apprised of approaching enemies from any direction.

Hardlight shield

The Z-90 Photonic Coalescence Emitter/Aegis fuses particles of light into a powerful barrier. The shield is deployed in front of the user.

Equipment

Power drain

It created a short-range electromagnetic pulse (EMP) effect, which interfered with all electronic equipment within the radius of the pulse. It was primarily designed to interfere with common varieties of energy shielding and the electrical components of vehicles. After a short time, the device overheats and explodes, which can wound or kill combatants in its resulting explosion. The electricity it produces can also harm biological systems and cause damage to unshielded targets.

Radar jammer

It scrambles nearby players' motion trackers by creating a multitude of false dots on the radar of everyone within range.

Flare

It is used in blinding enemies by emitting an extremely bright flash of light.

Bubble shield

When deployed, it forms an impenetrable shield. It has withstood a wraith motor explosion in a trailer and in halo legends it manages to protect blue team from an explosion consisting of gauss projectiles, missiles and self-destructing vehicles which blew up a covenant ship hanger.

No Caption Provided

Overshields

“Saw a Spartan with an Overshield walk through crossfire that would have dismantled a tank.”

— Private Dave Moriarty(Spartan assault)

It boosts it’s users shields by 200-300% up.

Invincibility

It gives the user a brief period of invulnerability

Skill

Spartans IIs including chief are proficient in all types weapons, tactics, incursions and unarmed combat forms.

His reflexes are outmatched, his strength and endurance quite unlike any other human and his tenacity molded by a lifetime of conscripted military training. The Master Chief is proficient in all current ballistic weapons and tactics, incursions and unarmed combat and has extensive experience with covenant military tech.

Halo 2 game manual page 3

Spartans IIs including chief would at least have three years of experience.

For three decades, this Spartan would battle against the Covenant, eventually making the critical discovery of Halo and tipping the scales in humanity's favor.

Halo 4 essential visual guide page 10

Trained by Mendes who’s the best H2H in the Navy.

As a hand-to-hand combat and physical-training DI, Mendez was the best in the Navy.

-Halo: Fall of Reach

Each Spartan from the Spartan-II program had been trained to the pinnacle of military science

Each Spartan----selected from an early age and trained to the pinnacle of military science----had undergone multiple augmentation procedures: biochemical, genetic, and cybernetic.

-Halo: First Strike

Chief is very well trained in emergency first aid, presumably other Spartans posses this skill.

He dug into his equipment pack and drew out his med kit. The Spartan had been wounded before, and had on several occasions performed first aid on injured comrades and himself.

John at 8 was expected to lead the entire Spartan IIs and navigate through Reach's forest/mountain terrain to an extraction point given only a small portion of a map.

The Spartans had trained on Reach for most of their early lives. This was the same forest where CPO Mendez had left them when they were children. With only pieces of a map and no food, water, or weapons, they had captured a guarded Pelican and returned to HQ. That was the mission where John, now the Master Chief, had earned command of the group, the mission that had forged them into a team

Master Chief was able to insert onto the planet Circinius IV, engage the Covenant forces attacking the planet, and save a handful of cadets and get them off planet before it was glassed. He was able to lead the unexperienced cadets. (Halo 4: Forward unto dawn)

Chief displayed incredible signs of intelligence while trying to calculate whether or not he was standing in 1g.

He twanged the line and it hummed. It was tight.

Was everything broken in this room? He pulled a pin from the locking collar on the bench press. John walked to the center section— supposedly one gee. He held the pin a meter off the deck and dropped it. It clattered on the deck. It looked as if it had fallen normally . . . but somehow it also looked slow to John. He set the timer on his watch and dropped the pin again. Forty-five-hundredths of a second. One meter in about a half second. He forgot the formula for distance and acceleration, so he ran through the calculus and re-derived the equation. He even did the square root. He frowned. He had always struggled with math before. The answer was a gravitational acceleration of nine point eight meters per second squared. One standard gee.

So the room was rotating correctly. He was out of calibration.

-Halo: The fall of Reach

Despite being in half ton armor he's very stealthy and moves like a shadow

John, SPARTAN-117, despite being encased in a half ton of angular MJOLNIR armor, moved like a shadow through the twilight forest underbrush.

-Halo Ghost of onyx p. 33

it is worth noting Master Chief was supposed to be a black ops operative, not a soldier and this is a prime example of why. He can be surprisingly stealthy, sneaking up on an alien which is noted for its insanely good senses, and has the explosive speed to cover meters in fractions of a second and the strength to punch through a skull to the point where the body sticks onto his arm

The Spartan inched forward in uncanny silence, carefully gauging the distance between himself and the Jackal. He positioned his feet on the tunnel floor, assessing his footing and the strength of the concrete beneath him. He was less than 7 meters from the alien when its head snapped to side with a start, inhaling sharply. John sailed forward-covering the distance in two strides, his left arm a blur shooting forward, index and middle fingers outstretched together to form a spike. The Spartan's gauntleted hand passed effortlessly through the Jackal's skull just behind its left eye. John backpedaled, retreating into the darkness of the drainage tunnel-the grisly remains of his quarry dangling limply from his forearm

- Halo evolutions pg. 355

Bios for 4 of the members of blue team. Which gives you an idea of what they specialize and their personal skills.

1. John is proficient in all aspects of infantry tactics and is well versed in aerospace combat. His most notable skill is his ability to effectively and efficiently direct operational detachments ranging in size from fireteams to battalions.

2.Linda is the best sniper in the entire UNSC with a unmatch skill. She capable of operating her role at extreme ranges or providing overwatch support

3.Kelly has the quickest reflexes.

4. Fred's true genius in strategy, information mangaemnt and forging of disparate combat elements into a cohesive warfighting force. Even when presented with only the barest information on troop dispensation.

Despite the spec ops Elite holding every advantage: a working shield, an energy sword that could kill John in a single hit, and was completely fresh, John was able to defeat this Elite in hand-to-hand combat with all the factors weighing him down. John was also fatigued from non-stop fighting on the Halo Rings for days and was already injured. The spec ops elite he fought against was a tough and cunning veteran.

Spartans without armor just after their augmentations at 14 were destroying Mjolnir exoskeletons in h2h. These suits allow its users to have the lifting capacity of 2 tons by the way.

No Caption Provided

Here is John fighting a Brute who is much stronger than him and despite being at a severe disadvantage (getting hit in a surprise attack, nearly being unconscious before mounting a counterattack, internal organ damage as well as other injures via re-entry and a malfunctioning energy shield) was able to outmaneuver the Brute and kill it h2h. He was able to pull off some wrestling techniques on the brute meaning he’s proficient in grappling and wrestling. His armor and Power supply(the thing that is needed for strength enhancements) was in shambles when he fought that brute.

Kelly defeats 3 elites in h2h.

Kelly reacted first, moved in, grabbed an Elite's wrist, and snapped it. She followed with an elbow to the Elite face— twisted the sword free and slashed, cutting it in half, as well as the two Elites on either side.

-Ghost of onyx

Will engages two hunters in h2h and successfully kills one. He also manages to knock a 5 ton hunter off its feet.

Will hurled himself at the Hunter, and knocked the beast off its feet and into its mate—and the three of them tumbled down the stairs. Kurt got up, ignoring the near-blinding pain, and limped to the edge. Will stood between both Hunters at the base of the hill. He kicked the nearest in the unarmored middle and it staggered back. Around him were a dozen Elites who, confronted by the sight of a lone Spartan engaging two Hunters in hand-to-hand combat, were momentarily too stunned to act. Kurt and Lucy opened fire, suppressing the Elites, before they regained their senses. One Hunter lashed out with its shield. Will ducked, darted inside its reach, and battered its bruised midsection—punching through flesh and ripping out wriggling chunks of the composite eel colony.

-Ghost of Onyx

Naomi defeats a group of brutes in h2h.

She landed in the cockpit between two Jiralhanae apparently mired in slow motion. She didn’t even raise her rifle. There wasn’t enough space, and that was a stroke of luck: the Brutes couldn’t make full use of their massive weight. She brought her fist straight up under the first Brute’s chin and snapped his head back so hard that BB felt the small shock wave of his breaking spine travel back up her arm. The blow didn’t kill the brute outright, but he went down.

The other swung at her, bellowing. He was a head taller but Naomi got her hand his trachea and dug her fingers in hard while she brought the stock of rifle down hard on top of his skull. It took her a good seven or eight pounding blows to stun him before she could lean back and fire into his face at point blank.

……

Naomi grabbed the Brute by the collar and jerked it off Vaz in one movement, freeing his arm so he could aim his carbine. He shoved the muzzle in the brute’s mouth and pulled the trigger.

-Halo: Glasslands

John as a teenager kills or maims 4 ODST’s in pure hand-to-hand combat. He broke the ribs of the first combatant, broke the wrist of the second, broke the pelvis of the third, and hit the fourth so hard with a metal bar that he was propelled up and over the ropes.

No Caption Provided

Fred manages to kill an elite armed with an energy sword and faces off two other elites with energy sword with just combat knifes in CQC. Later we have a very little experience John holding his own against Thel 'Lodamee was an experienced Major in an energy sword duel.

https://www.youtube.com/watch?v=ndkLv2LiSKI

Cal defeats a brute chieftain in h2h.

https://www.youtube.com/watch?v=KIvNm4LLeQs

Some Linda marksman feats.

Linda targeted spots their energy shields didn’t cover—boots, the top of one’s head, a fingertip. Three Jackals went down in quick succession, their spacesuits ruptured by her marksmanship.

Halo: The Fall of Reach p. 351

Kurt had seen snipers zero their instruments before, but never for an extreme-range, near-vertical target. Linda took the task as seriously as a surgeon preparing for a heart transplant. She cleared a patch of rocky ground and laid out a camo mat so dust wouldn’t foul her SRS99C-S2 AM rifle. Next she opened a kit that contained tools, bottles of cleaner and lubricant, several magazines for her rifle, a box of 14.5×114 mm ammunition, and a tiny datapad. She selected one of the magazines and inspected it; satisfied, she opened the box of ammo and removed one of the rounds: super-hardened red polymer petals surrounded a finned tungsten dart. She spun it around and looked at the cartridge base. Opposite the legend “51” it bore the winged hourglass headstamp flanked by double “X”s—signifying that it was hand-loaded match-grade ammo from Misrah Armories on Mars. She slid the magazine into the rifle. Next she linked her Oracle scope to the datapad and made microcalibrations. She finally sat, butted the rifle to her shoulder, and then leaned back flat and sighted up at the sky. “Ready,” she said over single-beam COM. Her voice was detached and trancelike.

Halo: Ghosts of Onyx p. 263

Linda’s green status light winked on in reply. She was entering her sniper icy-cold state of Zen no-thought.

Halo: Ghosts of Onyx p. 210

Fred stopped when he was a kilometer from Linda’s position, and then he sent his green status signal.

...

A patrol of three Brutes moved along the edge of the facility. They were smart, keeping to the shadows, glancing back and forth, sniffing. There were three distant coughs—three splashes of blood—and three Brutes, each missing their right eye and a fair portion of their ugly face, crumpled.

Halo: Ghosts of Onyx p. 210

The setting sun just touched the edge of the horizon when the guards on the roof of the bunker twitched and crumpled. It happened so fast, John wasn’t sure which Linda had targeted first. A heartbeat later the two on the ground were dead as well.

Halo: Ghosts of Onyx p. 33

“Road 32-B to the PZ,” Kurt said. “Road” was a creative overstatement. They bounced along, mowing down trees, fishtailing, and spraying mud.

...

Linda fired, squeezing off the rounds as fast as the chamber could cycle. The missile started to spin . . . but it was still dead on course.

...

The missile was two kilometers from them—closing fast.

Halo: Ghosts of Onyx P. 41/42

Two Jackals screeched and primed and chucked plasma grenades at Fred.

Linda tracked them, fired once, twice, shooting both projectiles midtoss.

Halo: Ghosts of Onyx P. 217

Linda placed both hands on her controls, and a new pair of spheres appeared in the field of stars.

“That’s our firing solution,” she whispered, and her voice cooled to that detached liquid-nitrogen temperature that Fred had come to identify with her Zen no-mind state.

Fred consulted his console. “Thirteen seconds until plasma impact,” he said, and his hands gripped the edges of his console.

“Slipspace vector calculated,” Will said, “Capacitors charging . . . in twenty-three seconds.”

Linda made tiny adjustments over her controls, and flicked her fingers forward. “Plasma away,” she said.

The bridge lights dimmed. The main hologram showed Bloodied Spirit as its lateral lines flared and plasma detached and accelerated away, but not toward the enemy frigate, rather toward the rapidly approaching plasma bolts.

Steering spheres appeared on Linda’s plasma lines. Her hands twisted and turned.

The plasma oscillated back and forth in response.

The enemy lines started to move as well.

Fred understood what she was trying to do: fight fire with fire. But at these velocities hitting one plasma beam with another was like shooting a bullet out of the air. Linda’s trancelike motions slowed. The plasma bolts raced toward one another. The enemy’s plasma veered out of the way. Linda brought her hands together in a blur—both of Bloodied Spirit ’s bolts spiraled about the enemy’s line of fire, tighter and faster, and connected. Three lines smeared into a blob and jets erupted across the dark of space, fading to a haze of red. “Got it,” Linda whispered.

Halo: Ghosts of Onyx p. 226-227

“What about the overwatch?” Fred asked.

“We’ll take our best shot at range,” Kurt replied. “Hit it with two SPNKr missiles, which will hopefully weaken its shield enough for Linda to penetrate with a few shots.”

“What range?” Linda asked.

“They never get closer than two kilometers,” Kurt said.

It wasn’t an impossible shot. But given variable winds, a moving target, and trying to combine fire with missile strikes . . . it would be highly improbable. Still, Kurt had to try something to get one step ahead of the enemy.

Linda considered a moment, then replied, “I have an eighty-three percent accuracy rating at that range."

Halo: Ghosts of Onyx p. 259

“Overwatch spotted, eleven o’clock, elevation twenty-four hundred meters. Wind is three knots from the northwest.”

...

Linda was still locked in place, tracking the overwatch Sentinel. Tom and Lucy knelt on either side, missiles ready. Kurt squinted along the angle of their aim. Hanging in the air, over two kilometers away, was a single dot, their target.

...

“Target off-center, starboard boom,” Linda whispered to Lucy and Tom. “Forward point,” They adjusted their aims. “Locked on target,” Tom replied. “Fire,” Linda said softly. Twin plumes of exhaust washed over them as the missiles screamed into the air. The overwatch Sentinel turned toward the incoming projectiles and its energy shield shimmered golden. Linda’s rifle muzzle flashed. Without seeming to move a molecule she fired until the magazine was empty. The missiles impacted—smoke and flames ballooned about the Sentinel. A heartbeat later, the winds blew the discharge cloud aside . . . the Sentinel jerked, and plummeted.

Halo: Ghosts of Onyx p. 264-266

Linda fired twice. A trio of Grunts assembling

Halo: Ghosts of Onyx

“What about the overwatch?” Fred asked.

“We’ll take our best shot at range,” Kurt replied. “Hit it with two SPNKr missiles, which will hopefully weaken its shield enough for Linda to penetrate with a few shots.”

“What range?” Linda asked.

“They never get closer than two kilometers,” Kurt said.

It wasn’t an impossible shot. But given variable winds, a moving target, and trying to combine fire with missile strikes . . . it would be highly improbable. Still, Kurt had to try something to get one step ahead of the enemy.

Linda considered a moment, then replied, “I have an eighty-three percent accuracy rating at that range.”

Halo: Ghosts of Onyx

Master Chief rapidly learns from encounters with his enemies, and also shows off his incredible marksmanship which lets him basically snipe an enemy he can't fully see

...[The Marines, Captain Keyes, and Master Chief] reached the shuttle bay. [Master Chief] thought it was empty at first, until he noticed what appeared to be 2 light wands, floating in midair.

Fresh from his encounter with the stealth Elite, the Master Chief knew better than to take chances. He drew his pistol, linked the scope, and took careful aim. He squeezed the trigger several times and put half a clip into the area just to the right of the energy blade. A Covenant warrior faded into view and toppled off the platform.

The flood pgs. 118-119

We see how quick on the draw Chief is in addition to how accurate he is, making a sniper weapon out of a pistol. Additionally, Chief shows off his quick tactical thinking, able to prioritize targets on the fly rapidly.

Though he was not equipped with the standard S2 AM Sniper's Rifle, his weapon of choice for this sort of situation, the Spartan was packing the M6D pistol Keyes had given him. It was equipped with a 2X scope and, in the hands of an expert, could reach out and touch someone.

The Master Chief drew his sidearm, turned to the group gathered around the wreckage, and placed the targeting circle over the nearest Grunt. In spite of the fact they were of no immediate threat, the aliens on the other side of the canyon were in an ideal position to flank him, which meant he would deal with them first. 12 shots rang out and 7 Grunts fell...This group of Grunts were closer now, much closer, and they opened fire. The Chief chose to target the most distant alien first, thereby ensuring he would still get a crack at the others, even if they turned and tried to escape.

The pistol shots rang out in quick succession. The Grunts barked, hooted, and gurgled as the well-aimed bullets hurled their life-less carcasses down the reverse slope.

The Flood pgs. 52-53

Chief is able to use his gun as an anti-aircraft weapon with his excellent aim and trigger discipline. It should be noted while this was happening Chief was also warding off another Banshee and preventing himself from being flanked by troops from a drop ship.

[John] steadied his aim and sighted on the nearest Banshee. Careful not to fire too early, the Spartan waited for the Banshee to come within range and squeezed the trigger..Bullet impacts sparked on the Banshee's hull as his ammo counter dwindled.

The ship shuddered as at least some of the armor-piercing rounds penetrated the fuselage, pulled out of its dive, and started to trail smoke..He crouched, searched the sky for targets, and spotted Banshee number one in the nick of time..The Spartan allowed the enemy aircraft to approach, took a slight lead, and squeezed the trigger again. The Covenant ship ran into the stream of bullets, exploded into flames, and slammed into the cliff wall.

-Halo: The flood pgs. 51-52

Maria getting accurate sniper shots while falling terminal velocity.

No Caption Provided

Advantages

The Spartans have the followings advantages in:

-Overall mentally superior, they're more skilled in every way(tactics, H2H, marksmanship, creativity and etc.) better teamwork, more experienced.

-Overall physically better in all abilities(strength,speed, endurance, reflexes)

-Better perception with multiple sensors(thermal,motion tracker or VISR) add that with promethean vision and superhuman senses such as touch, hear, smell and etc. This would allow them to find hidden enemies if not spot first to gain a upper hand. They may as well can tell where they going to come from and pinpoint locations first.

- So far their weapons have much better range than any of the GF are equipped with. A lot of their weapons also have superior firepower and there's more variety of different weapons which specialized a lot of different stuff.

-A lot more durable armor and regenerative shields as well as bio foam

- Their diverse amount of equipment, Spartan abilities, armor abilities make them too versatile

-Freeze guns aren't going to be too much of a problem considering:

  • Spartans and stay out of range and have longer range weapons
  • the GF troops won't be able to hit them due to the Spartans reflexes and speeds
  • Spartans can teleport
  • they can pontenially break out with armor lock over charge if not strength
  • teammates will free eachother out and plasma is hotter than lava
  • hardlight shields, bubble shield would block it
  • active camo would be invisible
  • energy disrupters will disable the guns
  • Spartans would shot first
  • they have prep and standard info meaning they'll take precautions and can predict this

-I don't know what caliber or stats of their ballistics are but considering Spartans in outdated armor can tank 50mm I doubt the GF ballistics would be much of a problem.

-The plasma gun's firepower will be the biggest problem but Spartans are capable of surviving direct fuel rod hits should prove their armor can hold their own. However you have to consider it takes a frustratingly long time to charge a single blast and it consumes too much power base off what we've seen in Other M when Anthony used it against the mystery creature. This leaves Spartans to option to response quick enough to avoid the weapon while the weapon is charging.

-Scout drones perk might be not too useful when radar jammer, hologram or active camo could fool it. Not to mention they would be destroyed since their sensors would pick them up quickly.

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#15  Edited By DottiestMoon

@amethystgravity: Done my opening, mind you I've only posted links for videos, because videos don't usually work when I post them. I wanted to post more feats but I though enough is enough. If you're going to response give me a while to take a rest.

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@dottiestmoon: If you don't mind, I'm going to borrow some of those quotes for my MC Respect thread.

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#20  Edited By DottiestMoon

@thevivas said:

@dottiestmoon: If you don't mind, I'm going to borrow some of those quotes for my MC Respect thread.

Sure, if you need more feats, I've got more which aren't in this thread. I wanted to post more. If you want more feats I recommend looking at here. However keep in mind these are strictly master chief feats, feats for other Spartan IIs are valid when in comes to debates and such.

http://ragnarokdebating.proboards.com/thread/584/master-chief-respect-thread-wip

https://www.reddit.com/r/respectthreads/comments/379jxa/master_chief_updated/

http://www.narutoforums.com/threads/halo-spartan-respect-thread.292109/

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Most fascinating; T4V.

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#23  Edited By DottiestMoon
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#25  Edited By AmethystGravity

@dottiestmoon: Here's my opener!

Introduction:

No Caption Provided

The Galactic Federation Platoon 07 intercepted a critical distress call from a mysterious installation, the Bottle Ship. Led by Commander Adam Malkovich, the unit would investigate the chaotic environment, searching for answers to the facility's purpose, as well as the fate of any survivors. Caught between the agendas of a rogue android, a cunning clone, and a Federation conspiracy, only one would survive the platoon's final mission.

Durability:

To avoid using gameplay feats, like the rules explain, and to avoid posting an excessive number of videos, I'm going to refer to Metroid: Other M's Theater Mode, which is a cinematic display of the game's events.

Loading Video...

At 43:46, it's revealed that a Galactic Federation Soldier (James Pierce) is piloting the RB176 Ferrorcrusher. However, despite the machine crashing at 44:34, James manages to escape with his wits intact enough to escape before Samus reaches the pilot seat, showing a fair degree of resistance to blunt trauma.

At 48:03, missiles from the Rhedogian are seen flying towards Anthony and explosions following, yet he remained unharmed. Even after the creature carries him and Samus kicks him out of the creature's grip, Anthony appears unhurt, again proving that the suits grant the troopers a fair degree of protection.

58:47, Anthony survives getting launched by Ridley's clone's tail. Later, at 1:54:30, it's revealed that Anthony survived the fall by landing on a frozen magdollite. Since it takes approximately 2.11 seconds for one globule of magma to fall to the pool, and the space station simulates earth-like gravity, the height is about 0.5*9.8*2.11^2, or 21.815 meters. The energy of the fall is mass (about 90 kilograms for a person who's 6 feet 8 inches tall like Anthony, disregarding the weight of his equipment) * 9.8 * height = 19241 joules, which is equivalent to getting hit by a minivan going at 10.36 miles per hour.

Also, Federation troopers survive getting physically ragdolled by Desbrachians at 1:49:44 (1:51:50, it shows they survived), so my team can take a fair degree of blunt damage (and the Desbrachian claws show a high level of piercing resistance, since the armor wasn't breached).

Firepower:

At 9:49, a hallway of the Bottle Ship quakes from the explosive used, though the explosives failed to breach a wall of unknown strength, forcing Samus to blow it open at 12:32.

At 13:58, Lyle's rifle succeeds in obliterating a Brug (also a decent accuracy feat), despite the fact that when in swarms, Brugs are able to deflect Samus's beams, including her charge beam (14:55).

Freeze guns are used in concert to freeze large sections of Brugs at 15:32, showing their effect at making materials (such as, say, potential cover or obstructions) considerably more brittle.

At 36:31, concentrated assault fire manages to obliterate Griptians and Reos. To note how durable these creatures are, the Prima Official Game Guide mentions:

"Brush them off with a few Beam shots, then walk to the end of the area, where Griptian rolls in for the attack! Leap out of its way as it attacks and immediately retaliate with a missile blast. The missile blast knocks it off its plan of attack, so keep the heat on it with several more missiles until the creature is lying on the ground. Once it's helpless, rush the fallen beast and put it away with a Lethal Strike. Turn toward the remaining two Griptians and repeat the process to eradicate the rollings pests."

Prima Official Game Guide, page 55
"Normal Beam
This is your most basic shot. Although not the most powerful type of beam, it is capable of destroying lower level enemies like Mellas, Reos, or Skrees with just a few shots."Prima Official Game Guide, page 22

Thus, the rifles can destroy creatures capable of tanking Samus's missiles (like the one that breached the wall) and a few shots from her beam.

Freeze guns can freeze a magdollite's torso (lava golem) in one shot, like at 1:54:32, so the cooling effect is more than enough to prove fatal.

Also, the adolescent form of Ridley was no-selling both of these powerful assaults, yet it was heavily wounded from Anthony's plasma cannon (36:01), so Anthony might only be able to get off one shot before having to wait a fair amount of time to recharge, but the anti-armor effect is worth it.

Reflexes/Speed/Physicals:

The Galactic Federation troopers are no slow-pokes in terms of speed. At 9:58, they all turn around and level their rifles at Samus's entrance before she even hits the ground. Seeing as how she was about 1.524 meters above the ground, their reaction happened in less that (1.524/(0.5*9.8))^(1/2), or less than 0.558 seconds.

Anthony also aim-dodges a laser at 47:59, and he also dodged Ridley's initial swipe at 58:43.

While he was falling (and likely in shock), Anthony manages to pull out his freeze gun and aim while travelling less than 0.3 meters. At around 10 meters into his fall when he started the motion, we can use his initial speed (2*9.8*10)^(1/2)=14 m/s, to find his speed after 0.3 meters (14^2 + 2*9.8*0.3)^(1/2)= 14.2084481911 m/s, to find the time for him to draw the freeze gun (14.2084481911-14)/9.8= 0.02127 seconds.

Thus, my team's definitely uses a fair degree of speed.

Strategy:

With standard knowledge, my team should be aware of the danger long-distance weapons pose, especially concerns regarding sniping. Thus, the scout drones, which are tiny and thus nearly undetectable at long range unless someone's actively looking for them, can be used to locate where each of your team members is, allowing my team to plan an assault from potential blind spots around the compound. Since freeze guns travel as fast as regular bullets (35:35), they can be used at range in conjunction with the team's comms and the scout drones to pick off any members of your team off at a distance, with Adam coordinating.

Anthony's plasma cannon can be used to destroy cover or one-shot one of the Spartans, and the time to recharge can simply be offset by him returning to cover inside the compound.

Anyways, I look forward to seeing your response post!

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Dude fucking nice post!

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#27  Edited By DottiestMoon

@amethystgravity: Nice opening. Still the Spartans have much more overall advantages as showed in my opening post. No offense but the GFs don't have many impressive feats compared to the Spartans.

With standard knowledge, my team should be aware of the danger long-distance weapons pose, especially concerns regarding sniping. Thus, the scout drones, which are tiny and thus nearly undetectable at long range unless someone's actively looking for them, can be used to locate where each of your team members is, allowing my team to plan an assault from potential blind spots around the compound.

Sure but do they have anyway to counter this? I don't see how the GF toopers can counter longer range weapons and better tracking gear as well enemies they can't see because of active camo. I'll love to see them get past Linda's supernatural markwomanship. There's only three drones which are only enough to detect halve the spartans. I also would like to remind you motion tracker or some of sensors Linda's armor would detect these drones fairly quick. Also abilities such as radar jammer and active camo would also confuse the drones. I don't see the GF trooper being able to hit the spartans from a blind spot. Can they get close enough range before they get picked up and shot at? Motion tracker and tons of other sensors would detect the GF trooper so they won't be able to sneak up and the moment they get up close to a potential blind spot they'll show up on motion trackers.

 

Since freeze guns travel as fast as regular bullets (35:35), they can be used at range in conjunction with the team's comms and the scout drones to pick off any members of your team off at a distance, with Adam coordinating.

It's hard to tell from the cutscene and I wouldn't put too much faith into that scene. I already went through my opener why these weapons aren't much of a threat. Assuming both projectiles can travel supersonic speeds, spartans have avoided and dodges supersonic to hypersonic projectiles before so I still don't see they accurately hitting the spartans. I don't see them having a better range than any of the spartans weapons, due to this the spartans would be able to fire eariler and gain a upper hand. Comms isn't too speical considering spartans already have this, not to mention that energy disrupter would disable their tech. I've already discussed about the scout drones.

 

Anthony's plasma cannon can be used to destroy cover or one-shot one of the Spartans, and the time to recharge can simply be offset by him returning to cover inside the compound

Prove why they can one shot Spartans? You haven't given much detail how powerful this beam is or quantify it. Being able to harm a young ridley is nice and all but it's hardly proof that it'll one shot a Spartan, considering all the durability feats I've shown such as surviving fuel rods shot powerful enough to destroying dropships such as phantoms and pelicans fairly easily, as well as vaporizing people. That's assuming they won't avoid it with superhuman reflexes or equipment/armor abilities (hardlight shield, bubble shield and etc.) that would help them and block and no sell that shot. That long charge is going to the Spartans a easier time to response and predict the shot. You remember Spartans have thermal sensors, motion tracker, VISR and promthean vision? They can spot in him in cover. Not to mention energy disrupter can disable plasma weapon.

Anyways, I look forward to seeing your response post!

I too look forward to your response post.

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@amethystgravity: After this I would like to challenge you to a Samus Aran vs Master chief Cav at some point in the future. Even though i'm aware Samus would probably beat John, I would like to at least prove why it'll be a good fight and it'll take a lot of effort for her to pull victory.

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@dottiestmoon: Your squad is literally my squad goals IRL XD

They're loaded up with such badass gear!

This looks like a rather interesting discussion too. So, T4V!

Don worry Amethyst, I got faith in ya too, I jus' don' know jack about ya squad...

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#31  Edited By TheVivas
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#33  Edited By TheVivas

@killerwasp: School is being a b*tch again....and I didn't see it until it was too late. Lol

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@thevivas: well hey there's always the next rounds so get your lore going for all sci fi factions you are wanting to rep and be prepared round 4 will be here in like 2-3 weeks I think so yeah

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@dottiestmoon:

Response Post 1:

Nice opening. Still the Spartans have much more overall advantages as showed in my opening post. No offense but the GFs don't have many impressive feats compared to the Spartans.

Thank you!

And I suppose we'll have to see the quality, though of course, the platoon being in one game does limit the quantity of their feats in comparison to the Halo games, cinematic footage, and novels.

Also, I'm going to try to put anything I'm quoting that's not from your post (like a game manual or Prima guide) in italics, so as to avoid confusion.

Counters:

Thrusters:

Sends a 1500Ibs brute flying into the air

This looked like gameplay, though it doesn't really matter, since it seemed to align with the other feats.

Also, just wondering, where does it state that Brutes weigh 1500 lbs? The weight looks reasonable, but a source would be nice.

As for the calculation of 793800 joules, there's a few things I'd like to point out:

  • The distance was estimated, and while he did do a good job of comparing the pixels, Locke did seem to be moving at a slight angle from the camera, making the distance somewhat longer. Besides, choosing 6 feet as Locke's height seemed somewhat arbitrary too.
  • Also, while the reasoning he gave for finding the time with 60 frames per second is pretty solid, if for some reason the trailer used a different FPS, that would also throw off the time.
  • As for Locke's mass being compared to the Master Chief's, which armor was the Master Chief in when he weighed 400 kg? It's possible later models had reduced weight for more efficiency and maneuverability. Besides, the armor Spartan IV's wear seems more customizable than previous models of MJOLNIR, so it seems entirely reasonable for Locke's mass to be significantly less. That's not mentioning that I thought Spartan 2's had more advanced (and thus more dangerous) augmentations, so the metal bonded to a Spartan 2's skeleton might make them more massive than Locke.

Anyways, one thing I have to ask about thrusters is quite simple: how useful will thrusters even be? Their aid in travel speed and striking power is nice, but in terms of mobility, the flat, open terrain seems to reduce any potential maneuverability gains.

Strength:

However as I mentioned before, this was chief using one arm to perform this feat, so I'll have to double this result for the strength of both arms so 1750 x 2 = 3500 kg or 3.5 tons. So base of this feat it's safety to say chief has the strength in Mjolnir Mark V to lift 3.5 tons but it's doesn't stop there because due to this feat we can figure his strength limit with the Mark VI. Since the mark Vi makes him 5x stronger or 2.5 stronger than he was in the Mark V, he'll be able to lift 8.75 tons in the Mark VI.

I'm not sure how doubling the lifting amount makes sense, when as you mentioned earlier, the deltoids and core muscles would also be used to flip the Warthog. Also, is there a citation for the strength increase of Mark VI?

That's not to mention that when the mortar round hit, John could have either switched to the assault rifle or discarded the launcher, though the text doesn't mention so. If he grabbed the Warthog by the end furthest from the center of the mass, it would likely have been easier, and seeing as how John's shown acute knowledge of both physics and mathematics, like when he used Calculus in Fall of Reach for the acceleration of a pin in the weight room, I would think he would have gone for the most efficient option.

As for the gifs, they were a part of a commercial...but I suppose that's still valid, and it was a fun little clip to find on Youtube. Pulling the tank is pretty hard to quantify, though, since the Spartan isn't accelerating the tank, and the vehicle has treads.

The quartz had a volume of 54 cubic meters (3x3x6). A cubic meter of quartz weighs 2,650 kilograms. The whole monolith weighed 141,750 kilograms, or 156 short tons. Yet all 4 spartans gave the strength to push it. Mind you one Spartan was missing an arm.

While this is very impressive,

A: Without knowing the coefficient of static friction, it's hard to say how much friction they had to overcome.

B: The monolith seemed pretty close to the edge of the broken floor, so it's possible they only had to push it slightly until the floor gave way at the edge so the object could bury the Hunters.

C: I doubt the missing arm would have effected his strength too much, given how they seemed to be mostly leaning with their shoulders on the monolith, and how Kelly with massive internal injuries seemed to operate at her normal levels in First Strike.

Spartans destroying tanks with their bare fists in h2h.

It said that they were fighting them in H2H, not necessarily destroying them. Besides, it could have been similar to gameplay, where the Spartans used their prodigious strength to dent the tank, then placed a grenade inside.

3 Spartans push a bumblebee and vehicle which is bigger and presumably heavier than a 66 ton scorpion tank.

While the bumblebee is larger than a Scorpion, since it's a lifeboat, shouldn't it be more hollow? More volume doesn't equate to more mass.

Also, where is the 66 ton number from? It seems reasonable for a tank, though.

Speed:

Sprints 65.2mph after being injured by an anti-tank missile.

Again, this is very impressive, but seeing as how his Achilles tendon tore, I'm not sure John would want to reach such travel speed in normal conditions.

Durability:

The fuel rod surviving feats are pretty nice, but when it says the shot would have destroyed the gunship, does it specify where the blast would have hit? It seemed like in Halo Reach that Pelicans could tank a lot more damage than a Spartan.

Survives fuel rod assault cannon fire from 6 hunters. He's still conscious.

That seemed to be more of the continuous type of beam, like in Halo 2, and it looks like it was cut short, seeing as how your other quotes make it clear that multiple blasts would be fatal.

Survives an explosion that turns the Brute Chieftian and grunts around him into ash, unshielded.

It seems like he jumped away, seeing as how First Strike seemed to suggest that Brutes are more durable than Spartans.

John walks away from an explosion that sends him (a half a ton super soldier) a meter into the air.

Said explosion was cushioned by the Brute's body.

As for the falling feats, Fred and other Spartans aimed for tress or water to try to dampen the impact:

"Aim for the treetops. Let them slow you down. If you can't, aim for water...and tuck in your arms and legs before impact."

Halo: First Strike

Some Spartans died, and others had critical injuries, so it seems like a cushioned fall was crucial to the others' survival.

"'Six Spartans have more serious injuries. They can fight from a fixed position, but they have limited mobility.' She took a deep breath and then added, 'Four KIA.'"

Halo: First Strike

Reflexes:

He continued to move his hand, palm open in a slapping motion—as fast as he could will his flesh to accelerate. The tip of the Scorpion missile passed a centimeter from his head.He reached out—fingertips brushed the metal casing——and slapped it aside.

Halo: The Fall of reach

Seeing as how Cortana was both enhancing John's reflexes and timed when John would have to begin moving, this hardly seems like something John could do in a combative situation.

1.Evades a particle beam from the Prophet of regret as well other projectiles fired by brutes.

2. Evades more projectiles from brute weapons

3. Evades hypersonic beam shots

4. Evades hypersonic covenant carbine rounds

Most of these could have been him aim dodging, which seems quite plausible, given how as you've shown earlier, he's FTE.

Also, where is it stated that these beams/projectiles are hypersonic? You mention the carbine rifle being hypersonic later, but what of the other Brute weapons?

Honestly, most of the later feats, like dodging the Skyhawk's rounds and the Banshee's plasma blasts seems mostly aim-dodging. Even the stun round one mentions that John moved as the gun fired, so he might have dodged as the mechanisms in the weapon finished to send the round.

And where was it stated the AR was point-blank?

The suit multiples their already 20 milliseconds reaction speed by 5 which translate four milliseconds but note their reaction speeds as teen improve overtime and is faster in combat.

Halsey says that normal humans experience a 5 times boost; the Spartans are not normal humans.

Equipment:

This variant of the beam rifle leaves an unstable gravimetric vortex at point of impact, pulling in nearby objects while inflicting damage then exploding. Think of it as a smaller scale artificial black hole.

Those effects seemed to be gameplay...which isn't being considered, according to the rules. The same goes for the Void's Tear.

It fires a 121 gigawatt laser according to halo 4 and is the only weapon that can harm 343 guilty spark while most ground weapons including the fuel rod and rocket launcher were useless.

I thought that a fuel rod cannon and the rocket launcher actually worked, too? the gigawatt number isn't too useful without knowing how long the beam transfers energy at that rate.

They can drain MC shields just by a fly by, this are the same shields took a smattering of 50 mm rounds from an autocannon and were not completely drained

Aren't plasma rounds better against shielded targets in Halo, possibly due to the EMP effect?

It boils the Yanme’e, otherwise known as drones, which have an average size of 5'8'' and 6'7" feet and a weight between 170 and 280 pounds

The quote didn't seem to suggest that the entire mass of the drones was boiled, so I'm not sure why you brought up the weight.

Capable of disabling weapons, energy shields and all technology.

Does it disable not electric weapons? Wouldn't it work on the Spartans too?

It also users to become invisible by rapidly adapting to its surroundings. Active camouflage also includes a Radar jammer function where it will spawn a multitude of false dots on players' motion trackers within 25 meters. It can sometimes fool even promethean vision in halo 4 gameplay.

While effective, active camo still leaves a shimmering effect, so it's not foolproof.

This is an ability that overcharges the player's energy shield, preventing the user from taking any damage. Once depleted, the armor ability discharges a short-range EMP blast effect and pushes players away from the user.

Drop shield

The drop shield provides players a protective spherical energy shield that also regenerates their health. In a way, it functions similarly to a bubble shield. The strength of the shield is approximately three times that of a standard energy shielding system

Both armor lock and the drop shield simply delay the inevitable, so there's not really a reason for my team to get in close while these abilities are active.

Hologram, sometimes referred to as Holographic Decoy, is an armor ability that produces an identical holographic copy of the user. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing.

The latter part is gameplay mechanics. Besides, it's not too hard for any above the intelligence of an Unngoy that when a Spartan is just standing motionless or running in a straight line, it's just a hologram.

The seeker drone is an explosive drone that homes in on enemies once deployed.

Teleport

The teleport allows the Spartan to use slipspace translocation to move around the battlefield.

Regenerative field

When activated, the Spartan thrusts their chest out to produce a spherical field of green energy, which rapidly restores the shields and health of anyone in its radius.

Any feats for these, especially the teleport?

Promethean vision

The Z-5080 Short-Range Spectrum Augmenter/Vision enhancement armor ability allows the user to see through solid objects, keeping them apprised of approaching enemies from any direction.

Hardlight shield

The Z-90 Photonic Coalescence Emitter/Aegis fuses particles of light into a powerful barrier. The shield is deployed in front of the user.

These honestly seem like the most useful, but the latter can be substituted with good old cover. As for the former, how does it keep the user aware from any direction?

Power drain

It created a short-range electromagnetic pulse (EMP) effect, which interfered with all electronic equipment within the radius of the pulse. It was primarily designed to interfere with common varieties of energy shielding and the electrical components of vehicles. After a short time, the device overheats and explodes, which can wound or kill combatants in its resulting explosion. The electricity it produces can also harm biological systems and cause damage to unshielded targets.

So...it might have an effect on Anthony's plasma cannon, but other than that, it's mostly a giant grenade?

Radar jammer

It scrambles nearby players' motion trackers by creating a multitude of false dots on the radar of everyone within range.

Which is great, except the Federation doesn't even really use the UNSC motion tracking technology.

Flare

It is used in blinding enemies by emitting an extremely bright flash of light.

Nifty, though Anthony's dodged right by a laser beam and managed that accuracy feat while falling to lava, so the visor seems to cut glare.

Bubble shield

When deployed, it forms an impenetrable shield. It has withstood a wraith motor explosion in a trailer and in halo legends it manages to protect blue team from an explosion consisting of gauss projectiles, missiles and self-destructing vehicles which blew up a covenant ship hanger.

I already addressed why the mobility loss makes it less practical.

Overshields

“Saw a Spartan with an Overshield walk through crossfire that would have dismantled a tank.”

— Private Dave Moriarty(Spartan assault)

It boosts it’s users shields by 200-300% up.

Invincibility

It gives the user a brief period of invulnerability

The latter seems like a no-limits fallacy, and the former quote seems like hyperbole.

Skill:

Spartans IIs including chief would at least have three years of experience.

For three decades, this Spartan would battle against the Covenant, eventually making the critical discovery of Halo and tipping the scales in humanity's favor.

Halo 4 essential visual guide page 10

It says three decades, not thirty years, though I'd imagine a large part of the time involves sleeping in cryo while in Slipspace transit.

Trained by Mendes who’s the best H2H in the Navy.

As a hand-to-hand combat and physical-training DI, Mendez was the best in the Navy.

-Halo: Fall of Reach

Does the quote really seem to be saying he's the best at H2H in the Navy, or that he's the best person in the Navy for the job due to his set of skills.

Chief is very well trained in emergency first aid, presumably other Spartans posses this skill.

He dug into his equipment pack and drew out his med kit. The Spartan had been wounded before, and had on several occasions performed first aid on injured comrades and himself.

That's nice, but doesn't the later versions of MJOLNIR make this unnecessary?

Chief displayed incredible signs of intelligence while trying to calculate whether or not he was standing in 1g.

He twanged the line and it hummed. It was tight.

Was everything broken in this room? He pulled a pin from the locking collar on the bench press. John walked to the center section— supposedly one gee. He held the pin a meter off the deck and dropped it. It clattered on the deck. It looked as if it had fallen normally . . . but somehow it also looked slow to John. He set the timer on his watch and dropped the pin again. Forty-five-hundredths of a second. One meter in about a half second. He forgot the formula for distance and acceleration, so he ran through the calculus and re-derived the equation. He even did the square root. He frowned. He had always struggled with math before. The answer was a gravitational acceleration of nine point eight meters per second squared. One standard gee.

So the room was rotating correctly. He was out of calibration.

-Halo: The fall of Reach

This is great, but typically not combat-applicable.

Despite the spec ops Elite holding every advantage: a working shield, an energy sword that could kill John in a single hit, and was completely fresh, John was able to defeat this Elite in hand-to-hand combat with all the factors weighing him down. John was also fatigued from non-stop fighting on the Halo Rings for days and was already injured. The spec ops elite he fought against was a tough and cunning veteran.

Again, this is a great feat, but the Chief used Johnson's help and BFR to win.

Fred manages to kill an elite armed with an energy sword and faces off two other elites with energy sword with just combat knifes in CQC. Later we have a very little experience John holding his own against Thel 'Lodamee was an experienced Major in an energy sword duel.

Are Halo Legends feats canon? Since they're from Cortana's memories as she draws closer to rampancy, couldn't they have some inaccuracies? For one thing, I thought John hadn't encountered an Elite before Fall of Reach (though then again, the novel seemed to have parts retconned by the game), and he certainly didn't see Halsey after First Strike until far later.

Strategy:

Sure but do they have anyway to counter this? I don't see how the GF toopers can counter longer range weapons and better tracking gear as well enemies they can't see because of active camo. I'll love to see them get past Linda's supernatural markwomanship. There's only three drones which are only enough to detect halve the spartans. I also would like to remind you motion tracker or some of sensors Linda's armor would detect these drones fairly quick. Also abilities such as radar jammer and active camo would also confuse the drones. I don't see the GF trooper being able to hit the spartans from a blind spot. Can they get close enough range before they get picked up and shot at? Motion tracker and tons of other sensors would detect the GF trooper so they won't be able to sneak up and the moment they get up close to a potential blind spot they'll show up on motion trackers.

The only longer range weapons the Spartans have seem to be the sniper rifles, and my team isn't foolhardy enough to go out into the open as target practice for Linda and company.

Three drones can look in multiple directions, and if Linda doesn't know where to look for them, I'm not sure how she would see them, aside from sheer chance. Do the motion trackers have the feats to suggest that they would find the drones?

Radar jammer, according to your description, disables motion trackers...which aren't what drones with visual capabilities would use. Active camo isn't infallible, and I don't recall it being permanent, either, aside from the Sangheili versions.

They don't need to get too close, since the freeze guns and rifles work at medium ranges too.

It's hard to tell from the cutscene and I wouldn't put too much faith into that scene. I already went through my opener why these weapons aren't much of a threat. Assuming both projectiles can travel supersonic speeds, spartans have avoided and dodges supersonic to hypersonic projectiles before so I still don't see they accurately hitting the spartans. I don't see them having a better range than any of the spartans weapons, due to this the spartans would be able to fire eariler and gain a upper hand. Comms isn't too speical considering spartans already have this, not to mention that energy disrupter would disable their tech. I've already discussed about the scout drones.

They travel at the same speed in slow-motion. Besides, there's this:

Loading Video...

8:31, the freeze blasts travel faster than eyesight and leave afterimages (or trails of frozen water vapor).

Or this

Loading Video...

The superhuman Desbrachians move in-slow motion compared to the freeze shot...just like they do in comparison the the bullets at 0:20.

Spartans have also been tagged by those same weapons, so it seems like often times they rely on aim-dodging. What makes this something favorable for the Galactic Federation troopers is that a freeze gun should be a one-shot kill.

Clearly, they're fatal to armored targets:

Loading Video...

0:47

Another example:

Loading Video...

2:52, with the results shown at 4:54.

I also don't see why there'd be much reason to think that MJOLNIR armor would prevent the freezing effect, since in The Flood, pools of coolant managed to chill John (and the coolant seemed to have been left out long enough where the other combatants, like a Grunt falling into a pool or the infection forms crawling around, weren't affected terribly.

"Not in the ship, but somewhere under it, on the surface below. The coolant was so cold that he could feel it through his armor. It was thick, too--which made it more difficult to move."

Halo: The Flood

Besides, it's implied that Adam dodged a bullet from James, the Deleter, here:

Loading Video...

10:02, the screen cuts away from Adam's face as a gunshot is heard, with Adam's comm piece flying off.

Loading Video...

3:05 suggests that the Deleter had tried to kill Adam, and Samus later follows a suspicious trooper coming from the direction of Adam's command chair.

That same trooper (James) seems to have tried to kill MB, another of his targets, with the same gunshot noise playing:

Loading Video...

10:44

Thus, my team isn't exactly helpless against projectiles, either, while each of my team members wields a freeze pistol capable of causing lethal thermal shock at supersonic speeds.

I doubt range is much of an issue, since the scene where they fought the adolescent clone of Ridley (and the one where they fought the Brug Mass) show it functioning fine at mid-long ranges.

Prove why they can one shot Spartans? You haven't given much detail how powerful this beam is or quantify it. Being able to harm a young ridley is nice and all but it's hardly proof that it'll one shot a Spartan, considering all the durability feats I've shown such as surviving fuel rods shot powerful enough to destroying dropships such as phantoms and pelicans fairly easily, as well as vaporizing people. That's assuming they won't avoid it with superhuman reflexes or equipment/armor abilities (hardlight shield, bubble shield and etc.) that would help them and block and no sell that shot. That long charge is going to the Spartans a easier time to response and predict the shot. You remember Spartans have thermal sensors, motion tracker, VISR and promthean vision? They can spot in him in cover. Not to mention energy disrupter can disable plasma weapon.

The Freeze Gun means Anthony's cannon is mostly only useful against something like, say, a bubble Shield. Besides, seeing as how the clone of Ridley was no-selling multiple salvos of fire, when lesser assaults have destroyed Griptians, who I've already scaled with Samus's missiles, I think Anthony's plasma cannon's anti-armor abilities make it a threat to even the extra shielding.

The long charge seems to be for recharging the shot, and he can simply charge behind cover. Since it's mostly for anti-cover uses, Anthony shouldn't have to rely on it against mobile targets, either.

I lok forward to the continuation of our debate!

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#38  Edited By DottiestMoon

@amethystgravity:

This looked like gameplay, though it doesn't really matter, since it seemed to align with the other feats.

It's a gameplay cutscene.

Also, just wondering, where does it state that Brutes weigh 1500 lbs? The weight looks reasonable, but a source would be nice.

Halo: The Essential Visual Guide– page 25. You know what's the funny part? This is their wieght without armor.

The distance was estimated, and while he did do a good job of comparing the pixels, Locke did seem to be moving at a slight angle from the camera, making the distance somewhat longer. Besides, choosing 6 feet as Locke's height seemed somewhat arbitrary too.

I though it was accurate enough. Considering he chose 6 feet as Locke's height it means if anything, he lowballed this feat and Locke would've realistically ran faster than 140mph. Plus he forgot sangheilious has 1.34 g gravity.

As for Locke's mass being compared to the Master Chief's, which armor was the Master Chief in when he weighed 400 kg? It's possible later models had reduced weight for more efficiency and maneuverability. Besides, the armor Spartan IV's wear seems more customizable than previous models of MJOLNIR, so it seems entirely reasonable for Locke's mass to be significantly less. That's not mentioning that I thought Spartan 2's had more advanced (and thus more dangerous) augmentations, so the metal bonded to a Spartan 2's skeleton might make them more massive than Locke.

According to the Halo 3 game manual chief weighs nearly half a ton in mjolnir mark Vi, going by memory.

I'll assume the Mark VII wieghs as much as the Mark VI gen 2. The Mark VII already shares similar qualites to it. Acrooding to Thrusday War the Mark VII with naomi weighs 400kgs

more than four hundred kilos of kitted-out Spartan

-Thursday war

400kg seems like a reasonable ballpark weight for Locke. Not to mention Naomi without the armor would've weighed less then Locke. Female IIs on average weigh 240-250Ibs while Locke weighs 260Ibs. Namoi wasn't known for physically strength or abilities but her intellect. The previous mjolnir were as customizable as the gen 2. Yes spartan IIs would weight more if we compare the same gender. Not to mention he was in 1.34 g gravity which would've made him heavier. Looking around halo waypoint, most IVs(male) weigh around 260-280 Ibs while IIs would wiegh 280-320Ibs, so a few dozen Ibs difference.

Anyways, one thing I have to ask about thrusters is quite simple: how useful will thrusters even be? Their aid in travel speed and striking power is nice, but in terms of mobility, the flat, open terrain seems to reduce any potential maneuverability gains.

They would be able to maintain mobility to avoid fire, and bring their own firepower to bear as quick as possible. They'll be able outmaneuver their enemies line of sight due to how fast they move. Thruster can get them to move out of the way in any direction quickly or manage the range between the enemy. So in short, It'll stop the from getting shoot and hit. It can allow them with flight as i showed earlier, to gain higher ground out of the enemies reach if not back away with distance. Abilities such as ground pound and Spartan charge would help in combat to kill or injure the enemy, Spartan charge would allow Spartan to ram any enemy through walls where it's unexpected. As i showed both of these abilities have very deadly impacts if they were used by Spartans. As shown from Red team they can be used in close quarters combat to help with better maneuverability and striking. They're still mobile on flat environments as seen in the opening cinematic of halo 5 guardians where they fought in a open flat and yet slightly steep environment with a with hills.

I'm not sure how doubling the lifting amount makes sense, when as you mentioned earlier, the deltoids and core muscles would also be used to flip the Warthog. Also, is there a citation for the strength increase of Mark VI?

It makes sense, chief was likely using the combination of bicep and deltoids of his one arm muscles used in a bicep curl. I don't think core muscles would be used at all, if i added it then it was a mistake. The average man can bicep curl 40Ibs and barbell curl 80Ibs so it makes sense to double because the ratio of bicep curl(1 arm) to barbell curl(two arm curl) is 1:2.

No Caption Provided

The liquid metal crystal layer which is responsible for strength enhancements, increase strength by 5.

That's not to mention that when the mortar round hit, John could have either switched to the assault rifle or discarded the launcher, though the text doesn't mention so. If he grabbed the Warthog by the end furthest from the center of the mass, it would likely have been easier, and seeing as how John's shown acute knowledge of both physics and mathematics, like when he used Calculus in Fall of Reach for the acceleration of a pin in the weight room, I would think he would have gone for the most efficient option.

The Novel never states John puts away his weapons, if he did the novel would've given us detail but it doesn't. Which is why it's safe to assume he didn't put away his weapon. He had to think fast though, so making calculations would've not been too easy. He grabbed it in the bumper of the hog, not that far from the center of mass and it's the middle between the two symaterical sides of the warthog with even mass. Since John is smart like you said, he would've likely flipped it side to side when grabbing the bumper instead of back to front which would've possibly require lifting more. The fulcrum is the one side putting pressure onto the ground as John flip it with one side being lifted. The Load is the center of mass of the warthog. The force which is the one side he lifted tells us the amount of mass force he needs to flip the warthog.

As for the gifs, they were a part of a commercial...but I suppose that's still valid, and it was a fun little clip to find on Youtube. Pulling the tank is pretty hard to quantify, though, since the Spartan isn't accelerating the tank, and the vehicle has treads

Like the Agent Locke trailer two 343 employees (Grim and Holmes) stated the abilities showcase in the trailer are canon. So the story doesn't matter. Same could apply to this mountain dew trailer I believe. Doesn't have to have a canon storyline in it like deliver of hope but the abilities presented in the trailer are canon. The tank feat is impressive though but I'm not bothered to quantify it. Still impressive nonetheless.

While this is very impressive,

The point is that 4 Spartans can push a 156 ton object which is impressive however I heard there's other cals claiming it'll weigh 200 tons. The feat is already impressive itself so no need to actually quantify it for measurable.

A: Without knowing the coefficient of static friction, it's hard to say how much friction they had to overcome.

Quartz can have the coefficient friction of 0.5–3.0 μm so applying this to the formula to calculate the force.

Ff = μ m g

= 0.5* 156,000* 9.8

= 764,400 newtons at minimum or 4,586,400 newton if we used 3.0 μm

B: The monolith seemed pretty close to the edge of the broken floor, so it's possible they only had to push it slightly until the floor gave way at the edge so the object could bury the Hunters.

Possible but we can't be sure of it. I don't how you define slightly but it's not just a few inches.

It said that they were fighting them in H2H, not necessarily destroying them. Besides, it could have been similar to gameplay, where the Spartans used their prodigious strength to dent the tank, then placed a grenade inside.

Buckman states Spartan just punched right up into the guts of that Covie column. Guts are usually located in the front or mid section. From Buckman expression it sounds like the spartan was winning the engagement. They would've have to punch their way through the thick and durable hatch plating. Not simply dent the tank itself.

While the bumblebee is larger than a Scorpion, since it's a lifeboat, shouldn't it be more hollow? More volume doesn't equate to more mass.

It still gives us a good idea how much it weighs. Considering it's bigger than a tank that wieghs 66 tons tells us an idea of how much it would weigh.

Also, where is the 66 ton number from? It seems reasonable for a tank, though.

Halo 2, Sgt Johnson states the tank weighs 66 tons

https://www.youtube.com/watch?v=g3zXyuFQ-oc

Again, this is very impressive, but seeing as how his Achilles tendon tore, I'm not sure John would want to reach such travel speed in normal conditions

In a life or death situation he would. As I said before he was injured by the missile. He was injured to the point where his MJOLNIR MARK V's energy shields were completely drained, and had internal organ damage evident in the blood splatters across his HUD. This internal organ damage then causes his Achilles tendon to tear once he starts sprinting. Shrapnel from the missile probably was one of the main factors for his tendon tearing. In the novel it states he felt like he Achilles tendon tore not that it actually tore. If it did he wouldn't be able to walk normally after the sprint. So even if he ran this speed, he was still able to walk and move fine. We see chief sprinting above 45mph in halo evolution easily without injure though. He could be running 60mph in that moment.

In halo The package blue team ran through a entire covenant hanger (500m) in 20 seconds which translate to 55mph. But keep in mind there was a moment where they were moving in slow motion.

https://www.youtube.com/watch?v=ZAjCzxPUT8M&feature=youtu.be

The fuel rod surviving feats are pretty nice, but when it says the shot would have destroyed the gunship, does it specify where the blast would have hit? It seemed like in Halo Reach that Pelicans could tank a lot more damage than a Spartan

What's important is that a shot which would've potentially destroy their gunship, Fred survived a direct hit of. It doesn't matter where.

That seemed to be more of the continuous type of beam, like in Halo 2, and it looks like it was cut short, seeing as how your other quotes make it clear that multiple blasts would be fatal.

You mean assault cannon mode when firing the incendiary gel fire like this:

No Caption Provided

I don't see it being a short duration shot at all, chief was stilling getting shot while firing back, it wasn't short as you probably think. Assault cannon fire at a minimum duration of 5 seconds as seen in games.

My other quotes are referring to the times Spartans got shot by fuel canon mode not assault cannons.

It seems like he jumped away, seeing as how First Strike seemed to suggest that Brutes are more durable than Spartans.

It doesn't seem like that. He was already on the floor with the brutes foot on him, there's no way he could've jump from that position. Spartans were equipped with Mjolnir mark V in first strike, John in uprising was wearing the Mark VI

Some Spartans died, and others had critical injuries, so it seems like a cushioned fall was crucial to the others' survival

Most didn't die, only 1 or 2 nameless IIs died. The ones that survived are in the CaV. Also wearing the Mark VI not Mark V.

Most of these could have been him aim dodging, which seems quite plausible, given how as you've shown earlier, he's FTE.

It doesn't seem like aiming dodging to me at all. Especially when he evaded the particle beam from Truth and other brute projectiles. He's FTE to human eyes BTW in the quotes i presented

For the carbine fear the 1st panel happened the same time as the second when chief did a backflip to avoid it.

The beam rifle explosions were behind him in the second panel when chief evaded it. He was at close range to the brutes and prophet of truth when it happen, no way do the brute suck at aiming at the range.

Also, where is it stated that these beams/projectiles are hypersonic? You mention the carbine rifle being hypersonic later, but what of the other Brute weapons?

I already presented sources for both beam rifle and covenant carbine are hypersonic. The spikers and brute shots don't travel such . Truth's charge fires a particle beam similar to the focus beam rifle which fires near-instantaneous speeds.

Honestly, most of the later feats, like dodging the Skyhawk's rounds and the Banshee's plasma blasts seems mostly aim-dodging. Even the stun round one mentions that John moved as the gun fired, so he might have dodged as the mechanisms in the weapon finished to send the round.

Yes , because I was trying to showcase some aim dodging too. As for the Skyhawk part, it this scene in particular he dodges a few 50mm cannon rounds when it came out of nowhere, closer to a bullet timing feat.

No Caption Provided

That's not aim dodging, it's very unlikely considering it was point blank, you can't aim dodge in point blank range, especially when John was in the range to grab the trainer's weapon. As the trainer fired the round, as in the round began to leave the barrel, John in the same time sidestepped away due to how he was able to react. It's a bullet timing feat not a casual one but it's defiantly one.

And where was it stated the AR was point-blank?

He was engaging them in CQC.

Here's some more reflexes feats

https://www.youtube.com/watch?v=qidioUQZX-s

Here chief is about 3 meters away he is able to get to Sully before the shot hits and is able to block it with his arm.

So he's able to react to rounds fired from the needler rifle. Even though it has a page in Both halo The Essential Visual Guide and the Halo Encyclopedia, neither stated it velocity. However it is stated to be very similar to the Carbine. So it should be firing hypersonic rounds like the covenant carbine.

Chief reacted to gunfire without his armor, but lacked the acceleration necessary to move out of the way fast enough.

No Caption Provided

 

Here's Spartan black two dodging a point blank shot from the beam rifle which fires Mach 11 from another Spartan Black member. Defiantly not aim dodging.

Another hypersonic reaction feat. Starting in line 22, a purple flash is fired from a jackal which is obvously a beam shot. John was fast enough to jump in front of it to cover palmer, after it was fired .

No Caption Provided

Chief also managed to maneuver a massively hypersonic vessel (200km in a couple seconds is on the order of Mach 200) through the tight corridors of the Mantle's Approach's outer hull while avoiding collision with moving obstacles and point defense weapon fire. That's technically a gameplay section that is doable by the average person, but I somewhat doubt it would look like that. The mid level cutscene also has Chief doing high speed maneuvers at presumably supersonic velocities at least.

Halsey says that normal humans experience a 5 times boost; the Spartans are not normal humans.

By that she means the users, why would it further enhance normal human reaction speed than spartans, that makes little sense.

According to the Halo: Combat Evolved Sybex official strategy guide it actually increases reflexes by 5.

It is amorphous, yet fractally scales and amplifies force doubling lifting capacity and increasing the reaction time by a factor of five.

Halo: Combat Evolved Sybex offical strategity guide, page 5

Those effects seemed to be gameplay...which isn't being considered, according to the rules. The same goes for the Void's Tear

What it does isn't restricted by game mechanics. The gravimetric vortex it creates isn't inhibited by game mechanics at all and this goes for both halo 2 delta beam rifle and void tears. Those are the real effects of the weapon. You can't just neglect what the weapon function does. It's like saying a plasma pistol isn't firing plasma or the scattershot shouldn't vaporize it's victims. Only the damage output it has can be considered game mechanics, everything else, no. Also there's hardly any other information on these weapons in lore.

I thought that a fuel rod cannon and the rocket launcher actually worked, too? the gigawatt number isn't too useful without knowing how long the beam transfers energy at that rate.

No, it doesn't the Spartan laser was the only weapon. The Spartan laser has a 3 second charge rate, if i wanted to cal this feat i would've attempted but it's still worth noting. Also the weapon fires at 299792458 m/s or in other word the speed of light according to bungie net.

http://halo.bungie.net/news/content.aspx?type=topnews&link=BAGSpartanLaser

 

Aren't plasma rounds better against shielded targets in Halo, possibly due to the EMP effect?

Other than the kinetic energy they can deliver which is a lot. Only the plasma pistol has an EMP effect. The reason why plasma does better is because energy shields have a harder time reaction to plasma

Does it disable not electric weapons? Wouldn't it work on the Spartans too?

Not sure, and Spartans are EMP proof.

While effective, active camo still leaves a shimmering effect, so it's not foolproof.

Behind a structure it can be harder to detect especially when it's close range. It's can partially fool promethean vision. You're seeming through the perspective of a Spartan HUD.

Both armor lock and the drop shield simply delay the inevitable, so there's not really a reason for my team to get in close while these abilities are active.

It'll waste your team's ammo and tank any heavy weaponry if in a bad position, such as the plasma beam. The EMP pulse could free them from ice. It's useful considering the very rare cover in blood gulch, lucky for Spartan they can protect themselves in the open map anywhere they want. For GF troopers not so much, they're in the open with hardly any cover.

Any feats for these, especially the teleport?

It allows the user to teleport any near by location. Kind of like the promethean knight teleportation. I can't provide any clips since I can't find them, currently. I saw some a while ago.

These honestly seem like the most useful, but the latter can be substituted with good old cover. As for the former, how does it keep the user aware from any direction?

Assuming if there's cover and cover is very durable. Keep in mind the map of the battle is blood gulch which is a flat open environment with hardly any cover.

So...it might have an effect on Anthony's plasma cannon, but other than that, it's mostly a giant grenade?

Not exactly, it drains all energy and EMPs anything in proximity for a long duration. After it that, it emits an explosion. Not sure if the GF troops have shields but suits would get EMP probaly.

Which is great, except the Federation doesn't even really use the UNSC motion tracking technology

This works on the radar of sangheili combat harness too. Proof that the GF radar doesn't work similar to the motion trackers. Most Radars are design to detect soundwaves.

Nifty, though Anthony's dodged right by a laser beam and managed that accuracy feat while falling to lava, so the visor seems to cut glare.

This isn't a single projectile firing. The flare is a gadget which emits a very bright light in all direction, kind of hard to dodge. Think of it as an enhanced flashbang. the visor doesn't stop it at all and how would it. A Spartan knows how to use them weapon precisely.

I already addressed why the mobility loss makes it less practical.

It's not meant to be mobile. It's meant to emit a impenetrable shield that with protects them in every direction. Its good no selling all the GF troops attack and can fit an entire team there. It's also useful considering bloodgulch it mostly a flat out environment with hardly any cover. In the middle of the battlefield Spartans have the privilege to recover and protect themselves from any attack while the GF troops don't. That's the advantage there they have.

The latter seems like a no-limits fallacy, and the former quote seems like hyperbole.

Invincibility makes them immune to any attacks from ground weapons. How is it a hyperbole, a marine is saying something he witness. He's not making speculation or lies.

It says three decades, not thirty years, though I'd imagine a large part of the time involves sleeping in cryo while in Slipspace transit.

Yes, a decade is technically ten years thus 3 decades is equivalent to thirty years. There's no need to speculate that majority of it was slipspace especially if you have little to nothing backing it up. The Halo: Combat Evolved Sybex official strategy guide states he had a field career of more than 25 years

The Master Chief's ground engagements with the Coveants throughout the Outer Colonies, and into the Inner Colonies, number over 200, spanning a field career of more than 25 years.

Halo: Combat Evolved Sybex offical strategity guide Page 2

 

Does the quote really seem to be saying he's the best at H2H in the Navy, or that he's the best person in the Navy for the job due to his set of skills.

No, the qoute is applying he's the best hand-to-hand combat and physical-training DI not the best person in the Navy since that'll make no sense. The novel is apllying he's the best for those skills. Mendez trains the spartans in H2H and phyiscally training so it makes sense if he was the best of those things, and spartans are trained by the best. You're becoming very speculative here.

That's nice, but doesn't the later versions of MJOLNIR make this unnecessary?

Still useful, other Spartans can aid Spartan that are seriously or fatally injured, just in case Biofoam doesn't help and they require the attention of another professional medic.

This is great, but typically not combat-applicable

Making quick calculations can be useful in combat, to be able to predict result and find better and easier solutions. Snipers for example use calculations for their shots. They can predict when shots from a weapon is going to happen or predict enemy attacks. To can add this for their plan of attack and part of their tactical thinking. It won't have a big role of course but it does play a small role, even the slightest advantage is can help in a fight.

Again, this is a great feat, but the Chief used Johnson's help and BFR to win

Even with all the disadvantages chief manage to hold his own against a veteran elite and prove he can't be killed easily. He kept th elite in a grappled position for Johnson to open fire, to weakened the elite's shields. However chief continued fighting the elite in a CQC engagement and won with the elite retreating.

Are Halo Legends feats canon? Since they're from Cortana's memories as she draws closer to rampancy, couldn't they have some inaccuracies? For one thing, I thought John hadn't encountered an Elite before Fall of Reach (though then again, the novel seemed to have parts retconned by the game), and he certainly didn't see Halsey after First Strike until far later

They are besides Odd one out. Only the two first episodes were cortana narrating the story, this doesn't include the package and rest of the episodes. Even at the time of the two first episodes i don't think she developed rampancy at the time. John encounter elites on foward until dawn too, which takes place very early before the Fall of Reach. John is probably applying he hasn't encounter an elite in a long while. The package takes place before First Strike.

The only longer range weapons the Spartans have seem to be the sniper rifles, and my team isn't foolhardy enough to go out into the open as target practice for Linda and company.

My team has 3 snipers more what the GF has. Actually majority of the weapons they have, got better range beside the blaze of glory and plasma rifle. Base of feats my team's weapons they have better range feats compared to what the GF has. Then they sit there and wait? This is bloodgulch and the only way they can come to blue team and attack is by crossing through the open battlefield at the point where their weapons work. The snipers can zoom at the very end of the map considering those sniper are in kilometers range while blood gulch is around 500m long according to some fan cals. So they can snipe them from the opposite side of the map to the other side your team is in. The only protection is inside their base. Linda has very insane sniper feats so do the other spartans. Chief for example can kill sniper jackals with a magnum meaning he can use a weapon beyond it's accurate and effective range. Things such as Zoom and smart scope aids them in firing their weapons are better range.

Three drones can look in multiple directions, and if Linda doesn't know where to look for them, I'm not sure how she would see them, aside from sheer chance. Do the motion trackers have the feats to suggest that they would find the drones?

 

Still doesn't stop motion trackers from spotting them from far ranges as well as other sensors.

"Motion tracking is picking up an incoming target at extreme range," Cortana warned. "Velocity profile matches the SkyHawk, Chief."He turned—almost lost his balance and had to shift back and forth to keep from falling. There was a dot on the horizon, and the faint rumble of thunder. In the blink of an eye, the dot had wings and the Master Chief’s thermal sensors picked up a plume of jetwash. In seconds, the SkyHawk closed—then opened fire with its 50mm cannons. He jumped. The wooden poles splintered into pulp. They were mowed down like so many blades of grass. The Master Chief rolled, ducked, and flattened himself on the earth. He caught a smattering of rounds and his shield bar drooped to half. Those rounds would have penetrated his old suit instantly.

Halo: Fall of Reach (ebook) pg. 238

Motion tracker picks up a fighter jet on the horizon. Since he's standing on a 10 meter tall pole the distance to the horizon is 11.3 kilometers, if it were on Earth. However, Reach is actually bigger than Earth (15,273 km in diameter compared to Earth's 12,742 km) so the distance should be a bit more. That's pretty crazy range his MT has, for aircraft anyway.

Offical scale comparison between Earth and Reach

twitpic.com/1f46ee

Calculator used to measure distance of the horizon.

www.ringbell.co.uk/info/hdist.htm

 

Their suits have electromagnetic motion tracking and can pick up any movement. So I don't see why they can spot the drones.

"Clear right, Chief," Linda called. She backed out of a small side lobby, rifle raised, and rejoined the cluster of Spartans watching the main entrance and the doors leading onto the lobby. "I’m not picking up any movement on my HUD. And no EM. Nothing at all. It’s deserted."

Halo Glasslands p. 241-242

 

Linda armor in particular has bunch of other sensors too.

ARMOR: The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.

- Halo Waypoint/Canon fodder/Conventional Warfare

It can detect non organics such as Prometheans, sentinel, turrets and vehicles. Linda nor any of the Spartans need to look for them, it motion tracker would alert them. Motion trackers tracks anything is a 360 degree view They supernatural senses can help as well since Spartans can hear a pin drop in a sandstorm.

a Spartan could hear a pin drop in a sandstorm, and every Spartan in the room was interested in what the Captain had to say.

Halo first strike p.g 15

They also have enhanced eye sight to spot does things.

OCCIPITAL CAPILLARY REVERSAL: SUBMERGENCE AND BOOSTED BLOOD VESSEL FLOW BENEATH THE RODS AND CONES OF SUBJECT’S RETINA. PRODUCES A MARKED VISUAL PERCEPTION INCREASE.

Halo The Fall of Reach p. 75

 

Radar jammer, according to your description, disables motion trackers...which aren't what drones with visual capabilities would use. Active camo isn't infallible, and I don't recall it being permanent, either, aside from the Sangheili versions

Again this works on the radar of sangheili combat harness too. Proof that the GF radar doesn't work similar to the motion trackers. Most Radars are design to detect sound waves aren't too different. This would scram the drones tracking.

Active camo is still good and effective, unlike predator cloaking it doesn't leave the shape of user and please don't use gameplay as evidence to counter argument this. Unless you have the supernatural sensors and have some sensors similar to Spartan IIs in mjolnir it's not infallible. These are spartans using them who are very stealthily and are good at not making any noise while in half ton armor which gives out there location.

John, SPARTAN-117, despite being encased in a half ton of angular MJOLNIR armor, moved like a shadow through the twilight forest underbrush.

Ghost of onyx p. 33

Throne was able to sneak around Madsen in close range with it in Spartan Ops.

No Caption Provided

It's probably permanent, unless you're Arbiter with outdated armor. In lore doesn't nothing suggesting it has a time limit unless you ago for game mechanics.

 

They don't need to get too close, since the freeze guns and rifles work at medium ranges too

But you haven't quantified those ranges yet and it's your job to do that. None of those ranges when they are firing their rifles and freeze guns are that impresive in range. Even whening firing at that proto ridley on the building wall some of the shots were missing in that range. Spartans can operate at better range with they weapons and have superior marksmanship. They also have things such as zoom, smart scope and superhuman eyesight. They'll get shot at first before getting into the range they need for their weapons to work.

 

8:31, the freeze blasts travel faster than eyesight and leave afterimages (or trails of frozen water vapor).

That doesn't exactly tell us it's velocity. Subsonic weapons can have the same effect.

 

The superhuman Desbrachians move in-slow motion compared to the freeze shot...just like they do in comparison the the bullets at 0:20.

I'm still not sure about this. It's still hard to tell, since when the freeze shot is fired the camera moves more closer, not keeping in pace with the freeze projectile.

 

Spartans have also been tagged by those same weapons, so it seems like often times they rely on aim-dodging. What makes this something favorable for the Galactic Federation troopers is that a freeze gun should be a one-shot kill.

Hardly, I've showed you feats plenty feats of Spartans easily evading and react supersonic and hypersonic projectiles even ones which aren't aim dodging. Even with so called aim dodging they've evaded shots from weapons with high rate of fire and nothing is stopping them from aim dodging the GF weapons. When they know the weapon is a threat to them, they'll do their best to avoid it. You also haven't quantified what kind of supersonic speeds these weapons are travelling at, so you can't jump into conclusion that Spartans get tagged by the same type of weapon. It's rare for them to get hit still so the GF chance it little not to mention they don't have the marksmanship to hit a Spartan sprinting 140mph with thrusters or move in constant blurs. The only times they've been shot by supersonic rounds(probably faster than what the GF uses) is when they don't see it as a threat like when chief purposely shrug off rounds fired from ODSTs in the Fall of reach since a burst only took a hairbreadth of his shields. Or if they get caught of guard like when the Skyhawk or multiple 30mm cannon came out of nowhere. This was Mark V BTW which is more bulkier(harder to move) and less mobile. Gen 2 could possibly give IIs better reflexes considering it's meant to allow IVs which are less physically augmented to be physically on pair with them. Again they won't be a one shot kill for the Spartans. Due to how durable are and the advantages i've posted in my opener, do i have to repost that?

Freeze guns aren't going to be too much of a problem considering:

  • Spartans and stay out of range and have longer range weapons
  • the GF troops won't be able to hit them due to the Spartans reflexes and speeds
  • Spartans can teleport
  • they can potentially break out with armor lock over charge if not strength
  • teammates will free each other out and plasma is hotter than lava
  • hard light shields, bubble shield would block it
  • active camo would be invisible
  • energy disrupters will disable the guns
  • Spartans would shot first
  • they have prep and standard info meaning they'll take precautions and can predict this

 

What seems to kill it's victims it that it possibly freezes them to death and yes humans can die from freezing in very cold temperatures.

http://www.ranker.com/list/what-happens-to-your-body-when-you-freeze-to-death/katherine-ripley

Mjolnir can however change the suit's temperature and actively changes how the suit fits the user unlike the victims to the freeze guns. It'll prevent them from freezing to death.

"Each battlesuit also has a gel-filled layer to regulate temperature; this layer can reactively change in density. Against the skin of the operator, there is a moisture-absorbing cloth suit, and biomonitors that constantly adjust the suit’s temperature and fit. There’s also an onboard computer that interfaces with your standard-issue neural implant."

The fall of reach p. 139

They can easily survive space and in snowy regions fine.

 

Clearly, they're fatal to armored targets:

Yeah but not shielded or are in the durability range of mjolnir

I also don't see why there'd be much reason to think that MJOLNIR armor would prevent the freezing effect, since in The Flood, pools of coolant managed to chill John (and the coolant seemed to have been left out long enough where the other combatants, like a Grunt falling into a pool or the infection forms crawling around, weren't affected terribly

That's because he didn't regulate his suit temeperture at the time.

 

10:02, the screen cuts away from Adam's face as a gunshot is heard, with Adam's comm piece flying off.

At a unknown range, it's also applied he predicted someone was going to fire the shot as seen when he looked to his left. So he moved before the shot. Kind of an aim dodge there.

 

3:05 suggests that the Deleter had tried to kill Adam, and Samus later follows a suspicious trooper coming from the direction of Adam's command chair.

That further proves that Adam earlier predicted the shot from the deleter and would've moved before the shot, making it more of an aim dodge.

 

Thus, my team isn't exactly helpless against projectiles, either, while each of my team members wields a freeze pistol capable of causing lethal thermal shock at supersonic speeds.

Yes if they're operated by projectiles that A) Travel faster B) operated with by spartans who have supernatural marskmansip and reflexes C) Mjolnir HUD has targetting systems D)Even indirect shots from some of the weapons are fatal. Even indirect shots from plasma gives 4th degree burns and explosives such as the arclight, beamshot, pool of ridance and etc. would still hit them. The SPNKr EX for example explodes when close proximity so dodging is hopless. Not to mention the halo 2 delta beam shot and voild tear which leaves an unstable gravimetric vortex at point of impact, pulling in nearby objects while inflicting damage then exploding. There's hardly any chance of evading a projectile espacially without it being fatal.

 

I doubt range is much of an issue, since the scene where they fought the adolescent clone of Ridley (and the one where they fought the Brug Mass) show it functioning fine at mid-long ranges.

I don't feel like restating much argument again for this but keep in mind they were missing some rounds at the point. Range and marksmanship as a whole is important for hitting targets. They can fire at that range but can they accurately do it?

The Freeze Gun means Anthony's cannon is mostly only useful against something like, say, a bubble Shield. Besides, seeing as how the clone of Ridley was no-selling multiple salvos of fire, when lesser assaults have destroyed Griptians, who I've already scaled with Samus's missiles, I think Anthony's plasma cannon's anti-armor abilities make it a threat to even the extra shielding.

I don't see it going through a bubble shield especially when it's stated to be impenetrable, protects John from a wraith shot and this explosion at 6:10

https://www.youtube.com/watch?v=CzY3-DDjVKo

It's fatal sure, I'm not denying it, but one shot a shielded spartan, no. Considering the feats I pulled. That missile has a long recharge rate, even if he luckily shot a Spartan directly it'll take a long time to recharge to the next shot. Aren't samus missiles anti-personal ?

The long charge seems to be for recharging the shot, and he can simply charge behind cover. Since it's mostly for anti-cover uses, Anthony shouldn't have to rely on it against mobile targets, either.

Probably is, we can't be too sure. Funny, since blood gulch lacks cover. I'm sure if it's used for anti-cover but some defesnive armor abilities and equipment would defiantly stop the shot. What do you mean he doesn't have to rely on it agasint moblie targets. Spartan could still evade the aim consider how slow Anthony moves the heavy gun around, i'm not sure how fatal the explosion in point of impact is. Spartans in even in the Mark V can survive a close proximity explosion from an anti-tank missile.

The latter part is gameplay mechanics. Besides, it's not too hard for any above the intelligence of an Unngoy that when a Spartan is just standing motionless or running in a straight line, it's just a hologram.

I missed this which is why I posted this last. How do you know it's a game mechanic?

Hologram can be useful when used correctly.

https://www.youtube.com/watch?v=lIE48Uev9pc

It's not like Will is going to use it when the GF troopers have their eyes on him. He can use it from side of the base and make the hologram ran across to their base drawing out their attention as well giving out their position.

I lok forward to the continuation of our debate!

I'm not sure how many responses or posts need to be made until the Cav is over but sure I look forward to your post too.

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@thevivas: Caught any of those feats I posted for chief?

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#40  Edited By TheVivas

@dottiestmoon: Yeah I grabbed about 5 or 6 before my computer started acting up. I didn't actually tag you with the "@" yet cause I don't want you to get unnecessary notifications every time I go in and edit, so I'm saving that for the last edits.

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#41  Edited By DottiestMoon

@thevivas: Spartan feats are valid but if since you're grabbing chief exclusive, I've posted hypersonic reaction feats for him in my recent counter. There's also a reddit respect thread link I posted, you should check that out.

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#44  Edited By AmethystGravity

@dottiestmoon:

Counters:

I though it was accurate enough. Considering he chose 6 feet as Locke's height it means if anything, he lowballed this feat and Locke would've realistically ran faster than 140mph. Plus he forgot sangheilious has 1.34 g gravity.

Is there any indication that Locke would be taller than that? He doesn't seem to completely tower over Lasky, at least. Also, increased gravity doesn't factor much into the calculation he did, since it was horizontal movement.

According to the Halo 3 game manual chief weighs nearly half a ton in mjolnir mark Vi, going by memory.

I checked, and it does say this, so your memory serves you well! The quote about Naomi helps, too.

Female IIs on average weigh 240-250Ibs while Locke weighs 260Ibs.

Wait, I thought Locke's weight was an unknown? And by weight, I mean with a standard 1 g of acceleration, since mass is the relevant value here.

They would be able to maintain mobility to avoid fire, and bring their own firepower to bear as quick as possible. They'll be able outmaneuver their enemies line of sight due to how fast they move. Thruster can get them to move out of the way in any direction quickly or manage the range between the enemy. So in short, It'll stop the from getting shoot and hit. It can allow them with flight as i showed earlier, to gain higher ground out of the enemies reach if not back away with distance. Abilities such as ground pound and Spartan charge would help in combat to kill or injure the enemy, Spartan charge would allow Spartan to ram any enemy through walls where it's unexpected. As i showed both of these abilities have very deadly impacts if they were used by Spartans. As shown from Red team they can be used in close quarters combat to help with better maneuverability and striking. They're still mobile on flat environments as seen in the opening cinematic of halo 5 guardians where they fought in a open flat and yet slightly steep environment with a with hills.

My point is that most of these functions either A: leave them completely open to weapons fire while hovering, B: aren't as useful because the terrain contains few higher ground options and little walls, or C: are redundant since the Spartans don't need them for close combat. As for being too fast to track, Anthony can clearly track Ridley's adolescent clone in slow-motion:

Loading Video...

9:45

Thus, I don't think the speeds at which the thrusters operate (aside from the short-distance leap of Locke) are anything above a car on the highway, which normal humans can track, let alone what my team can do.

I don't think core muscles would be used at all, if i added it then it was a mistake.

I would think the legs and torso would also be involved for a more efficient action.

He grabbed it in the bumper of the hog, not that far from the center of mass and it's the middle between the two symaterical sides of the warthog with even mass. Since John is smart like you said, he would've likely flipped it side to side when grabbing the bumper instead of back to front which would've possibly require lifting more.

The bumper is on the front of rear of a vehicle, I think. Besides, the Warthog is clearly longer from rear to front than from side to side:

No Caption Provided

so it's basically impossible for the sides to be further from the center of mass than either the front or the back, which would require John to use less force by applying a basic principle about Torque.

Buckman states Spartan just punched right up into the guts of that Covie column. Guts are usually located in the front or mid section. From Buckman expression it sounds like the spartan was winning the engagement. They would've have to punch their way through the thick and durable hatch plating. Not simply dent the tank itself.

Engaging the tanks in close quarters combat doesn't necessarily mean they punched through the entire hull; it seems like they were using blunt force on the tanks, which is impressive, but not necessarily indicative of them smashing through the entirety of the plating.

It still gives us a good idea how much it weighs. Considering it's bigger than a tank that wieghs 66 tons tells us an idea of how much it would weigh.

Seeing as how the pods are used for atmospheric reentry, I doubt they'd want the pods to be anywhere near as dense as a tank, so as to have less of a terminal velocity.

What's important is that a shot which would've potentially destroy their gunship, Fred survived a direct hit of. It doesn't matter where.

It doesn't necessarily mean he's more durable than the ship, since a fuel rod blast hitting an engine could have disabled the craft.

You mean assault cannon mode when firing the incendiary gel fire like this:

I don't see it being a short duration shot at all, chief was stilling getting shot while firing back, it wasn't short as you probably think. Assault cannon fire at a minimum duration of 5 seconds as seen in games.

My other quotes are referring to the times Spartans got shot by fuel canon mode not assault cannons.

My point is that the assault cannon mode can't be scaled with the cannon blasts. Besides, from the dialogue, it seems like they weren't trying to kill John, though that may have been just their leader's orders.

It doesn't seem like that. He was already on the floor with the brutes foot on him, there's no way he could've jump from that position. Spartans were equipped with Mjolnir mark V in first strike, John in uprising was wearing the Mark VI

It takes time for the grenade to detonate, and John jumping away explains why he's airborne, since otherwise it would have sent him rolling while he was on the ground.

Most didn't die, only 1 or 2 nameless IIs died. The ones that survived are in the CaV. Also wearing the Mark VI not Mark V.

Unless Kelly can't count, four of them did die. My point is that without the cushioning of something like a tree, the Spartan IIs in the quote would likely not have survived the fall.

It doesn't seem like aiming dodging to me at all. Especially when he evaded the particle beam from Truth and other brute projectiles. He's FTE to human eyes BTW in the quotes i presented

There's no indication that he dodged after the particle beams were fired.

For the carbine fear the 1st panel happened the same time as the second when chief did a backflip to avoid it.

Where does it indicate they were simultaneous? It just seems to show John using acrobatics while his opponents miss.

The beam rifle explosions were behind him in the second panel when chief evaded it. He was at close range to the brutes and prophet of truth when it happen, no way do the brute suck at aiming at the range.

How does the explosions indicate he dodged after they were fired at him? As for the brutes, it doesn't mean they're bad shots, just that John's better at dodging than they are at aiming.

I already presented sources for both beam rifle and covenant carbine are hypersonic. The spikers and brute shots don't travel such . Truth's charge fires a particle beam similar to the focus beam rifle which fires near-instantaneous speeds.

Near-instantaneous can range anywhere from subsonic (like a fast arrow) to light-speed, so that isn't a very specific range.

Yes , because I was trying to showcase some aim dodging too. As for the Skyhawk part, it this scene in particular he dodges a few 50mm cannon rounds when it came out of nowhere, closer to a bullet timing feat.

Aim-dodging is still impressive, of course.

As for the Skyhawk, John literally says he's trying to make himself harder to hit, so it makes sense that the pilot missed a sprinting, human-sized target.

That's not aim dodging, it's very unlikely considering it was point blank, you can't aim dodge in point blank range, especially when John was in the range to grab the trainer's weapon. As the trainer fired the round, as in the round began to leave the barrel, John in the same time sidestepped away due to how he was able to react. It's a bullet timing feat not a casual one but it's defiantly one.

John moved as the trainer fired, not necessarily as the bullet was leaving the barrel. I don't see why you can't aim-dodge point blank, either.

Here chief is about 3 meters away he is able to get to Sully before the shot hits and is able to block it with his arm.

So he's able to react to rounds fired from the needler rifle. Even though it has a page in Both halo The Essential Visual Guide and the Halo Encyclopedia, neither stated it velocity. However it is stated to be very similar to the Carbine. So it should be firing hypersonic rounds like the covenant carbine.

The video seems banned from copyright. Besides, didn't Sully turn his head in that timeframe? That makes it very unlikely the needle was hypersonic, never mind that the pictures you posted compare the accuracy and purpose of the needle rifle with a carbine, not its projectiles.

Chief reacted to gunfire without his armor, but lacked the acceleration necessary to move out of the way fast enough.

After the text mentions them firing, it says he dove, so there's no indication he reacted as the bullets were traveling.

Here's Spartan black two dodging a point blank shot from the beam rifle which fires Mach 11 from another Spartan Black member. Defiantly not aim dodging.

Seeing as how the Spartan firing the weapon was hallucinating, it seems possible he simply missed. Besides, I don't see why it's unreasonable to assume it wasn't an aim-dodge.

Another hypersonic reaction feat. Starting in line 22, a purple flash is fired from a jackal which is obvously a beam shot. John was fast enough to jump in front of it to cover palmer, after it was fired .

If Palmer was able to process the light, it likely means it wasn't hypersonic. Besides, needle rifles also fire purple rounds, so I don't see why it was "obviously a beam shot."

That's not to mention that dodging a hypersonic projectile from a range doesn't necessarily mean one's combative speed is hypersonic, in the same way moving out of the way of a car doesn't mean a person can move at 65 mph.

Chief also managed to maneuver a massively hypersonic vessel (200km in a couple seconds is on the order of Mach 200) through the tight corridors of the Mantle's Approach's outer hull while avoiding collision with moving obstacles and point defense weapon fire. That's technically a gameplay section that is doable by the average person, but I somewhat doubt it would look like that. The mid level cutscene also has Chief doing high speed maneuvers at presumably supersonic velocities at least.

While the vessel is certainly capable of hypersonic speed, the Chief slowed down as he got right next to the hull, so there's no indication he was dodging obstacles at hypersonic speed. The latter part was impressive, too, though supersonic seems like a fair guess.

It is amorphous, yet fractally scales and amplifies force doubling lifting capacity and increasing the reaction time by a factor of five.

Halo: Combat Evolved Sybex offical strategity guide, page 5

Nice find!

What it does isn't restricted by game mechanics. The gravimetric vortex it creates isn't inhibited by game mechanics at all and this goes for both halo 2 delta beam rifle and void tears. Those are the real effects of the weapon. You can't just neglect what the weapon function does. It's like saying a plasma pistol isn't firing plasma or the scattershot shouldn't vaporize it's victims. Only the damage output it has can be considered game mechanics, everything else, no. Also there's hardly any other information on these weapons in lore.

The effects of the weapons aren't game mechanics, but if there's no non-gameplay feats as to the potency, I'm not sure how viable they are for discussion. Also, plasma pistols have feats, as you've shown.

No, it doesn't the Spartan laser was the only weapon. The Spartan laser has a 3 second charge rate, if i wanted to cal this feat i would've attempted but it's still worth noting. Also the weapon fires at 299792458 m/s or in other word the speed of light according to bungie net.

The time to charge wouldn't be usable in the power conversion of the laser actually hitting a target. And light speed makes sense, since it's a laser.

Other than the kinetic energy they can deliver which is a lot. Only the plasma pistol has an EMP effect. The reason why plasma does better is because energy shields have a harder time reaction to plasma

I know plasma grenades have an EMP, and the ship-scale weapons are guided by magnetic pulses, so I was just wondering if that was the case for other Covenant weapons.

Not sure, and Spartans are EMP proof.

It disabled Covenant weaponry and equipment too, though, so that could effect active camo and other tools of the Spartans.

Behind a structure it can be harder to detect especially when it's close range. It's can partially fool promethean vision. You're seeming through the perspective of a Spartan HUD.

It seems that visual scanning can detect the shimmering anomalies:

Loading Video...

42:59

Also, for some reason he doesn't stay camouflaged too long, so they might not be able to use it indefinitely.

Another example:

"Keyes raised the weapon, aimed at the very center of the strange, ghostly shimmer, and pulled the trigger.

The Elite saw the movement, had nowhere to run, and was busy teaching for his own pistol when the first bullet struck."

Halo: The Flood

It'll waste your team's ammo and tank any heavy weaponry if in a bad position, such as the plasma beam. The EMP pulse could free them from ice. It's useful considering the very rare cover in blood gulch, lucky for Spartan they can protect themselves in the open map anywhere they want. For GF troopers not so much, they're in the open with hardly any cover.

The compounds provide cover, though I see your point about it providing cover in the intervening distances. I also doubt my team would excessively waste ammunition on an obvious energy shield.

It allows the user to teleport any near by location. Kind of like the promethean knight teleportation. I can't provide any clips since I can't find them, currently. I saw some a while ago.

Alright.

Assuming if there's cover and cover is very durable. Keep in mind the map of the battle is blood gulch which is a flat open environment with hardly any cover.

True, though like all cover, it means there's a spot to aim for and wait for an opening for both sides.

Not exactly, it drains all energy and EMPs anything in proximity for a long duration. After it that, it emits an explosion. Not sure if the GF troops have shields but suits would get EMP probaly.

The GF soldiers don't seem to have energy shielding, as shown when the Desbrachians seemed to directly impact. I would imagine they would still retain mobility, though comms and sensors would likely be impacted.

This works on the radar of sangheili combat harness too. Proof that the GF radar doesn't work similar to the motion trackers. Most Radars are design to detect soundwaves.

My point is that the GF soldiers aren't relying on motion sensors at all.

This isn't a single projectile firing. The flare is a gadget which emits a very bright light in all direction, kind of hard to dodge. Think of it as an enhanced flashbang. the visor doesn't stop it at all and how would it. A Spartan knows how to use them weapon precisely.

I know the flare isn't a projectile; the visors of the GF soldiers have been shown to cut glare from bright flashes in the past.

Yes, a decade is technically ten years thus 3 decades is equivalent to thirty years. There's no need to speculate that majority of it was slipspace especially if you have little to nothing backing it up. The Halo: Combat Evolved Sybex official strategy guide states he had a field career of more than 25 years

While the Spartan IIs are of course, very experienced, the quote about 3 decades doesn't really say much about how much time they've actually spent fighting.

They are besides Odd one out. Only the two first episodes were cortana narrating the story, this doesn't include the package and rest of the episodes. Even at the time of the two first episodes i don't think she developed rampancy at the time. John encounter elites on foward until dawn too, which takes place very early before the Fall of Reach. John is probably applying he hasn't encounter an elite in a long while. The package takes place before First Strike.

Alright. You'd know more than me about that.

"Motion tracking is picking up an incoming target at extreme range," Cortana warned. "Velocity profile matches the SkyHawk, Chief."He turned—almost lost his balance and had to shift back and forth to keep from falling. There was a dot on the horizon, and the faint rumble of thunder. In the blink of an eye, the dot had wings and the Master Chief’s thermal sensors picked up a plume of jetwash. In seconds, the SkyHawk closed—then opened fire with its 50mm cannons. He jumped. The wooden poles splintered into pulp. They were mowed down like so many blades of grass. The Master Chief rolled, ducked, and flattened himself on the earth. He caught a smattering of rounds and his shield bar drooped to half. Those rounds would have penetrated his old suit instantly.

Halo: Fall of Reach (ebook) pg. 238

Motion tracker picks up a fighter jet on the horizon. Since he's standing on a 10 meter tall pole the distance to the horizon is 11.3 kilometers, if it were on Earth. However, Reach is actually bigger than Earth (15,273 km in diameter compared to Earth's 12,742 km) so the distance should be a bit more. That's pretty crazy range his MT has, for aircraft anyway.

That range is quite impressive. Just wondering, though, wasn't Cortana already aware that it was a Skyhawk by hacking a satellite? The presence of the most advanced AI the UNSC had analyzing the motion tracker isn't an advantage the Spartans have here, either, though of course they can still use the motion tracker.

Also, while the distance was greater, a Skyhawk is considerably larger than a tiny scout drone.

Their suits have electromagnetic motion tracking and can pick up any movement. So I don't see why they can spot the drones.

"Clear right, Chief," Linda called. She backed out of a small side lobby, rifle raised, and rejoined the cluster of Spartans watching the main entrance and the doors leading onto the lobby. "I’m not picking up any movement on my HUD. And no EM. Nothing at all. It’s deserted."

Halo Glasslands p. 241-242

Linda armor in particular has bunch of other sensors too.

ARMOR: The ARGUS suit's sophisticated battlenet control node provides situational and threat awareness in all environments, as well as hardware-accelerated cyberlink connections for intelligence collection networks.

- Halo Waypoint/Canon fodder/Conventional Warfare

It can detect non organics such as Prometheans, sentinel, turrets and vehicles. Linda nor any of the Spartans need to look for them, it motion tracker would alert them. Motion trackers tracks anything is a 360 degree view They supernatural senses can help as well since Spartans can hear a pin drop in a sandstorm.

a Spartan could hear a pin drop in a sandstorm, and every Spartan in the room was interested in what the Captain had to say.

Halo first strike p.g 15

They also have enhanced eye sight to spot does things.

OCCIPITAL CAPILLARY REVERSAL: SUBMERGENCE AND BOOSTED BLOOD VESSEL FLOW BENEATH THE RODS AND CONES OF SUBJECT’S RETINA. PRODUCES A MARKED VISUAL PERCEPTION INCREASE.

Halo The Fall of Reach p. 75

These are all great, but it's still not evidence that they would be looking for drones that the motion tracker could register as sand or dirt moving in the wind.

Again this works on the radar of sangheili combat harness too. Proof that the GF radar doesn't work similar to the motion trackers. Most Radars are design to detect sound waves aren't too different. This would scram the drones tracking.

The drones provide a visual, which isn't radar.

But you haven't quantified those ranges yet and it's your job to do that. None of those ranges when they are firing their rifles and freeze guns are that impresive in range. Even whening firing at that proto ridley on the building wall some of the shots were missing in that range. Spartans can operate at better range with they weapons and have superior marksmanship. They also have things such as zoom, smart scope and superhuman eyesight. They'll get shot at first before getting into the range they need for their weapons to work.

Seeing as how the shots were completely accurate when hitting MB across the room with Desbrachians, I'd say dozens of meters is a safe estimate. As for against the clone, they could have been trying to box the clone in. Seeing as how when it jumped, it made the bullets seem like they were in slow motion, I don't think it's unreasonable to guess that either the troopers were trying to box it in with a field of fire, or it had simply moved out of their streams of fire before the scene shifted to the weapons fire.

I'm still not sure about this. It's still hard to tell, since when the freeze shot is fired the camera moves more closer, not keeping in pace with the freeze projectile.

Either way, the first scene I showed with them moving at the same speeds towards the clone should be more than sufficient. As for this scene, the point was the Desbrachians are moving at the same speed when both projectiles were depicted at the same speed.

Hardly, I've showed you feats plenty feats of Spartans easily evading and react supersonic and hypersonic projectiles even ones which aren't aim dodging. Even with so called aim dodging they've evaded shots from weapons with high rate of fire and nothing is stopping them from aim dodging the GF weapons. When they know the weapon is a threat to them, they'll do their best to avoid it. You also haven't quantified what kind of supersonic speeds these weapons are travelling at, so you can't jump into conclusion that Spartans get tagged by the same type of weapon. It's rare for them to get hit still so the GF chance it little not to mention they don't have the marksmanship to hit a Spartan sprinting 140mph with thrusters or move in constant blurs. The only times they've been shot by supersonic rounds(probably faster than what the GF uses) is when they don't see it as a threat like when chief purposely shrug off rounds fired from ODSTs in the Fall of reach since a burst only took a hairbreadth of his shields. Or if they get caught of guard like when the Skyhawk or multiple 30mm cannon came out of nowhere. This was Mark V BTW which is more bulkier(harder to move) and less mobile. Gen 2 could possibly give IIs better reflexes considering it's meant to allow IVs which are less physically augmented to be physically on pair with them. Again they won't be a one shot kill for the Spartans. Due to how durable are and the advantages i've posted in my opener, do i have to repost that?

The Spartans haven't shown 140 mph movement in more than a burst. Considering that modern munitions travel at supersonic speeds, I think sci-fi munitions would fare similarly, especially since there's really nothing to indicate the contrary.

Aim-doding the weapons is a possibility, but so is getting hit, especially given that at least Adam and Anthony have demonstrated incredible reflexes (and even as a group, they were all able to fire suppression blasts at Ridley's clone, who was fast enough to jump past the bullets as though the bullets were in slow-motion.

Besides, there's various instances of Spartans getting tagged by projectiles, including plasma rifles, which, while fast, aren't completely faster than eyesight:

"Sensing the Spartan's threat, the aliens shifted all of their fire in his direction only to watch as it dissipated against his shields and armor."

Halo: The Flood page 30
"The rookie was close now, and roared a battle cry. The alien hosed the Master Chief with plasma fire. His shield dropped precipitously."
Halo: The Flood page 54
"Get away from me! Don't touch me, you freak! I'll die first!"
"The pistol discharged. The Spartan felt the impact as the 12.7mm slug rocked him back onto his heels, and decided that enough was enough."Halo: The Flood page 204
"Their comrades on either side of the door howled and attacked. The whine of plasma rifle fire echoed through the bay as blue-white energy bolts crashed into the Chief's own shields."
Halo: First Strike page 61

I'm not trying to claim that the Spartans are slow, since obviously they're adept at aim-dodging and are superhuman in speed. However, I think that calling them untouchable would be a stretch.

Freeze guns aren't going to be too much of a problem considering:

Spartans and stay out of range and have longer range weapons

Not all of the Spartans would be fighting at extreme range, since that's the point of the thrusters, bubble shield, and active camo, it seems.

the GF troops won't be able to hit them due to the Spartans reflexes and speeds

The Spartans' travel speed isn't too fast for the soldiers to perceive, and their reaction speed is great, but not necessarily enough to stay completely untagged.

Spartans can teleport

Which, if it's like the Prometheans' teleporting, produces a noticeable noise and a flash of light.

they can potentially break out with armor lock over charge if not strength

teammates will free each other out and plasma is hotter than lava

I'm not arguing that the ice would simply encase a Spartan, but that the internal damage (from the expansion of water, organ damage, burst cell membranes, etc) would be fatal.

hard light shields, bubble shield would block it

Ice could still coat the outside, further limiting mobility, and these wouldn't be constantly protecting the Spartans.

active camo would be invisible

The active camo isn't perfect, and a position is revealed once the Spartan uses a weapon.

energy disrupters will disable the guns

They haven't been shown to disable nonelectronic devices, and if they did, the Spartans' weapons would suffer a similar consequence.

Spartans would shot first

That's debatable, especially since my team has scout drones to position themselves.

they have prep and standard info meaning they'll take precautions and can predict this

They can predict getting shot? I don't see how standard info acts as a fantastic advantage.

What seems to kill it's victims it that it possibly freezes them to death and yes humans can die from freezing in very cold temperatures.

http://www.ranker.com/list/what-happens-to-your-body-when-you-freeze-to-death/katherine-ripley

I'm not arguing that the freeze gun will cause hypothermia, like the article suggests. It causes instant death, due to the fact that endothermic properties capable of freezing lava are instantly fatal for the human body.

Mjolnir can however change the suit's temperature and actively changes how the suit fits the user unlike the victims to the freeze guns. It'll prevent them from freezing to death.

"Each battlesuit also has a gel-filled layer to regulate temperature; this layer can reactively change in density. Against the skin of the operator, there is a moisture-absorbing cloth suit, and biomonitors that constantly adjust the suit’s temperature and fit. There’s also an onboard computer that interfaces with your standard-issue neural implant."

The fall of reach p. 139

They can easily survive space and in snowy regions fine.

Maurice and James were fine in the arctic sector before James shot Maurice, so clearly temperature regulation isn't enough. James and K.G. Misawa were fine in the magma sector before James assassinated K.G.:

Loading Video...

6:40

That's because he didn't regulate his suit temeperture at the time.

If John wasn't able to (or chose not to) regulate his temperature after falling into a pool of coolant, I don't see how he could when hit by a flash freezing blast.

I don't see it going through a bubble shield especially when it's stated to be impenetrable, protects John from a wraith shot and this explosion at 6:10

https://www.youtube.com/watch?v=CzY3-DDjVKo

The explosion seemed to go off before they landed, since they jumped out of the fighters. Also, another issue with the timeline arises with how in First Strike, it's pretty clear John and the other Spartans with him (including Kelly and Fred) hadn't encountered Brutes before...yet they encounter Brutes in that hangar. They definitely didn't rescue Dr. Halsey after First Strike, given how she ended up on Onyx and Micro Dyson Sphere immediately afterwards, only meeting John again after Halo 4.

It's fatal sure, I'm not denying it, but one shot a shielded spartan, no. Considering the feats I pulled. That missile has a long recharge rate, even if he luckily shot a Spartan directly it'll take a long time to recharge to the next shot. Aren't samus missiles anti-personal ?

Given how the plasma can do far more damage than hails of bullets and freeze guns, which in turn show comparable damage to Samus's missiles, which in turn shatter metal...I think considering the plasma shot as a potential one-shot isn't out of the question.

The recharge rate is definitely an issue, of course, which is why the freeze guns are overall more useful.

As for Samus's missiles...I mean, they're used against obstructions made of ice, sandstone, and metal, but they're also used against lava whales, Metroids, and Ridley, so they seem to be...all-purpose, I guess?

Probably is, we can't be too sure. Funny, since blood gulch lacks cover. I'm sure if it's used for anti-cover but some defesnive armor abilities and equipment would defiantly stop the shot. What do you mean he doesn't have to rely on it agasint moblie targets. Spartan could still evade the aim consider how slow Anthony moves the heavy gun around, i'm not sure how fatal the explosion in point of impact is. Spartans in even in the Mark V can survive a close proximity explosion from an anti-tank missile.

From a distance, Anthony was able to track the Adolescent Ridley, and later the Adult Ridley clone, so I don't see why his aim is necessarily slow. Also, the compounds each team starts at provides a fair amount of cover.

I missed this which is why I posted this last. How do you know it's a game mechanic?

While the reticle turning red is mentioned in books, it's not like the Galactic Federation Soldiers are going to have a red mark appear in their field of vision.

Hologram can be useful when used correctly.

https://www.youtube.com/watch?v=lIE48Uev9pc

It's not like Will is going to use it when the GF troopers have their eyes on him. He can use it from side of the base and make the hologram ran across to their base drawing out their attention as well giving out their position.

The movement of the hologram in a straight line is a give-away that it's likely not a real Spartan, especially since my team has prior knowledge.

I'm not sure how many responses or posts need to be made until the Cav is over but sure I look forward to your post too.

This seems to be the end of our debate, which was thoroughly wonderful! Who knows, maybe for another round (if I understand the way this tourney works correctly) I'll choose the Swords of Sangheillios!

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