(SCENARIO) Armstrong Academy (SIGN UPS CLOSED)

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TheTrueBarryAllen

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#1  Edited By TheTrueBarryAllen

Welcome to Armstrong Academy

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To whom it may concern,

We are delighted to inform you that the Committee on Admissions has decided to admit you to the class of 2917 under our rising stars program. Please accept my personal congratulations for your outstanding achievements.

In recent years, Armstrong Academy has been sending members of our admissions committee to the far reaches of the multiverse in order to look for those with the most promise for our fine institution. This wide search meant that our committee was now faced with more talented, intelligent, and highly qualified candidates than we had space for at our academy, thus, it was of dire importance that they choose those who they believe most exemplify the qualities that we are looking for in the heroes of tomorrow. Leadership, courage, ingenuity, cunning, the ability to overcome personal weaknesses and to capitalize on strengths. Our institution depends on those whom we take in, to help us become better, to help them become better, to help make our world become better. In extending this opportunity to you, we have demonstrated a firm belief that you can make important contributions to our small world and to your, large, ever growing, multiverse.

We really, truly, hope that you'll join us for this next chapter in your life. As a student you will have access to our state of the art facilities, one on one learning opportunities with heroes from throughout time and space, going as far back as the golden age and even reaching into futures that we haven't seen yet!

At Armstrong Academy you will receive the education of a lifetime to help you become the hero you always knew you were inside.

Yours sincerely,

Richard Alexander Armstrong, Dean of Armstrong Academy

The Academy Handbook (Rules)

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The Academy has several rules and regulations that must be followed by those attending.

Posting Rules

  • The OP/HOST will post a scenario update every 2/3 days. This should give each participant enough time to write up a post with their actions/interactions. Participants will be expected to post 1-2 times per week.
  • Players who can not post that frequently may give control of their character to a host. This is useful if you know you'll be gone for an extended period of time.
  • Posts should have SOME sort of role-play element to them. This is a scenario. You are playing a character.
  • Failure to post on-time w/o notification of absence on a constant basis will result in your character being taken over by a host for good. You will be free to enroll in the next year of the Academy should you wish to resume playing.
  • Tag the HOST(S) and any PLAYER(S) you're attempting to interact with in your post. This makes them easier to find and respond to when the story progresses.

Combat Rules

  • Combat will occur during the course of this scenario. The majority of combat will be Players v. Monsters (NPCs) though there will be some Player v. Player situations.
  • Trying to initiate Player v. Player combat may result in severe consequences. You are in a school. Headmasters don't take kindly to rule breaking. You will be notified when Player v. Player combat is active.
  • Combat has consequences, even against the host controlled NPCs. It would not be wise to attack a teacher or a headmaster. Use your brain to figure out if you should engage in a fight, or run and take flight.
  • When battles occur between you and the host (me) then it will only require a simple post proving to me that you could beat whatever forces I control. I'm not trying to kill your characters, only challenge them. You may enter situations where your character may die. If this happens another host will vote on the situation as to be as fair and unbiased as possible.

Scenario Specific Rules

  • There is NO LIMIT to player sign ups and participation. The sign ups will end on February 9th by 5PM EST.
  • This scenario has less focus on the combat and more focus on the story-telling. Think of this scenario as a D&D campaign. It is about world building and character creation. You do not need to be the strongest character to tell a good story & have fun.
  • As the scenario goes on the character power levels will increase. If the scenario has enough interest and longevity we may reach high tier characters; as for now, you are all freshman and begin as low/mid street characters.

Armstrong Academy Structure

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There is a pathway for the participants at Armstrong Academy.

Classes

Participants will sign up for four classes when the scenario begins. You are limited to four classes per year. You may not transfer classes after the year starts.

Classes serve the following purposes:

  • Determine which NPC students and faculty you'll interact with on a day to day basis.
  • Determine what kind of bonuses your character will receive for completing class-based missions. Rewards for these missions vary class to class.
  • Examples of rewards include additional powers, increased physical ability, additional gear, additional in-world knowledge, etc.
  • Failure to complete class missions may result in academic probation, which may prohibit you from attending field trips or joining clubs/sports teams.

Clubs & Extracurricular Activities

Players are allowed to participate in 1 club per year. Unlike classes, you may quit a club and join a new club during the school year. If you join/quit too many clubs too quickly it may have an impact on what the students think of you, so be mindful.

Clubs serve the following purposes:

  • Determine which NPC students and faculty you'll interact with on a day to day basis.
  • Determine what kind of bonuses your character will receive for completing club-based missions. Rewards for these missions vary club to club.
  • Examples of rewards include additional skills and additional gear.

Essentially clubs are like factions or cliques, though they are not the ONLY way to join a faction, but are the easiest.

School Wide Events

Most of the stories contained within Armstrong Academy will follow your character and the character(s) they interact with. Your choices will have an impact on the world but you may interact with characters that other players never meet just due to the choices you've made.

However; school wide events will bring all of the players together in stories that have an obvious affect on the universe you're all in.

There will be six school wide events over the course of the school year. They are mandatory.

Plot Structure

For those of you still confused on how this will work. Your character will attend orientation and meet the other characters. You will choose a class schedule and maybe even join a club, then you'll be off to explore the world. You may have missions given to you from teachers, fellow students, or just other folk who happen to be near the Academy. These missions will progress the story; you can choose to participate or you can feel free to ignore them, who knows, maybe ignoring a mission will allow you to find a different mission that you like more.

The world is your oyster.

There is a loose story I have planned, but it will surely change depending on how all of your stories develop. Perhaps a character I have little investment in becomes one of your favorites. This is how this is like a D&D campaign, and I, as your DM, will adjust the story trajectory as we play.

Much of this game is inspired by the series 'Fantasy High' that was done by College Humor. For a quick sneak peek on that (and how this game is designed to behave) please watch THIS.

Character Creation

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Armstrong Academy is a personalized experience and you need to create-a-character for this experience. This character will be an amalgamation of several characters of your choice. You will receive all of the strengths and weaknesses associated with what you choose, not only the benefits, so be wise in creation.

Creation Rules

There are rules for creating characters, please follow them:

  • No Anime/Manga characters allowed for any of the categories. This is a personal choice; please do not question it as this will not change.
  • If I have a question about any aspect of the character you've created (body/power/skill/gear) then you must answer it to my satisfaction. If you are unable to explain something to me then I may not allow it.
  • Don't just choose a character who could win all the fights. This is a scenario. Story-telling is important and your character might want to have strengths that lie outside of combat, just a friendly tip.
  • I have final say over all character rulings. If I make a final statement and allow/disallow something, then that is how it will be. I have a handful of co-hosts who help me make these decisions so it isn't just my opinion against yours, it's a whole collection of them. Please respect the rules, please respect the decisions, please just have fun.

Body Selection

First you must choose a body. The body is where you get all of your physical attributes, including the following:

  • Strength - How hard you can hit (striking) / How much you can lift (lifting)
  • Speed - How quickly you can move (travel speed) / How quickly you can react (reaction speed/combat speed)
  • Durability - How hard you can get hit (blunt/piercing resistance) / How other effects may affect you (elemental/poison/etc., resistance)
  • Senses - How you perceive the world around you (sight/smell/taste/hearing/touch)

For each of these categories there are limitations. A reminder that your character is supposed to be low/mid street:

  • Strength - 2 tons (Deadpool/Black Panther)
  • Speed - Peak Human (Captain America/Winter Soldier)
  • Durability - Peak Human (Bane/Batman; not bullet-proof; would be hurt by a regular grenade)
  • Senses - Enhanced Human (Ninjak)

Bodies that have things such as claws (ex: Creeper) or wings (ex: Man-Bat) keep those attributes.

Bodies that have natural resistances (ex: Aqualad having gills to breathe under water) keep those attributes.

Bodies that have integrated weaponry or special gear (ex: Cyborg) do not get to keep the weaponry or special gear.

It may be tempting to try and find a body that gets as close as possible to all of these limits. I suggest you use a body that you're comfortable with that is well within the limits, you will have opportunities to enhance your physical attributes during the course of the scenario.

You may not choose a body like Superman and NERF them down to the limits.

Skills/Skillset

You will choose a set of skills for your character. You do so by choosing an existing character, and then you gain all of their skills.

An example of this would be if you chose Batman. You would obtain the following skills:

  • Batman's Martial Arts
  • Batman's Knowledge of Pressure Points
  • Batman's Detective Skills
  • etc.

You get the picture.

There are however rules that you must follow when choosing a set of skills:

  • No skills that allow you to memorize/copy/replicate the skills of other players just by observing them. This goes for characters like Taskmaster or Jin Mo-Ri.
  • No skills that include mystical abilities/chi-amplifying/accessing the 'limitless potential' of your character, etc., anything of this nature is considered a POWER not a skill.
  • No skills that exceed the limitations of your physical body. If you chose Professor X for your body and then picked the skills of Spider-Man then he would not be able to perform his acrobatic feats; his body wouldn't allow him to.

Follow those rules and you'll be okay.

Power(s)

Your character will have access to a single power. This means, if you were to pick Spider-Man as your power you would have to choose between his Wall-Crawling or his Spider-Sense. You wouldn't get every single power that Spider-Man has, only one.

There are rules and limitations on powers. Your powers may not include the following:

  • No reality warping
  • No time travel/time manipulation
  • No probability altering
  • No telepathy
  • No mind control or possession of any kind
  • No pheromones
  • No teleportation
  • No magic (if an ability is "magical" by nature check with me to see if it is in limits, just trying to avoid a player picking a single magic ability and it granting them 5,000 powers)
  • No force fields that surpass the body durability (would weaken if hit by a tank shell)
  • No power amplification (can't exceed limits via powers)
  • No power stealing/copying/duplication
  • No summons (minions/self-duplication)
  • No cloning (yourself or items)
  • No insta-kill moves
  • No internal attacks (blood bending is an example)
  • No precognition (future sight; Spider-Sense is okay, a danger sense is okay, but nothing that tells you exactly what is about to happen and let you plan 5 moves ahead constantly)

Here are the power limitations:

  • Energy attacks may not exceed classic cyclops; blast would pulverize a tank
  • Shape-shifting may not add mass; a human sized character could not shape-shift into a massive building
  • Healing factors can not revive you if you're atomized or turned into a puddle of goop
  • Telekinesis may not be used directly on players; may not lift more than 2 tons
  • Intangibility may only be used for 30 seconds before requiring a 5 minute recharge; this is to prevent players from staying intangible all game

Sure, the limitations seem like a lot and maybe they are RIGHT NOW. As the scenario progresses the limitations will be lifted and players will become stronger.

Some NPCs may have 'banned' abilities. This is likely because they are teachers or students at a higher grade level.

Special Gear

Your character will have access to one piece of special gear. The gear may not exceed limitations from the other categories set; so you may not surpass the body/skill/power limitations with gear.

Examples of gear that surpasses the limitations:

  • Prometheus' Helmet (skill copying)
  • Green Lantern Ring (multiple infractions)
  • Iron Man's Suit (multiple infractions)
  • Tardis (multiple infractions)

Examples of acceptable gear:

  • Captain America's Shield
  • Green Arrow's Trick Arrows
  • Deadshot's Armor
  • Batman's Utility Belt (only standard gear; not stuff he's used only once and never again!)

Just be sensible. If you sneak in gear above the limitations it will be confiscated by the headmaster.

Backstory

As this is a scenario please give your character a backstory. We exist in a multiverse so you may use pre-existing character backstory as well as original content. Perhaps your character knew Batman, or perhaps you're from the planet Xigbar where all you eat is spaghetti and you want to learn to fight crime to protect that spaghetti.

Just come up with a small paragraph so we have an idea of WHO this character is. As the game progresses they should develop a personality, we should be able to understand their motivations.

Please don't make all of your characters lone-wolves who try and stabby-stab-stab everything they see. That cliche is tired.

Also -- name your character & provide an image so we know how they look!

Example Character

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Name: Jughead Jones

Bio: Jughead Jones comes from the town of Riverdale where he lives with his pals Archie, Betty and Veronica. He's an average boy for his age, isn't the best at keeping up with homework, loves watching movies, and if you give him a hamburger you'll be his friend forever. Jughead hopes that by attending the Armstrong Academy he'll be able to use his power(s) for good so that he can protect his friends, and of course, his food!

Body: Captain America

Skill Set: Batman

Power: Cyclops' Optic Blasts

Special Gear: Hawkeye's Trick Arrows

Character Disputes

At the end of the sign up phase there will be a period to dispute a character or characters. If someone has something that is above limits that slipped by me then inform both me and the player and provide a counter argument as to why they are above limits.

Sign Up List

Click the spoiler below to see the characters whom are already signed up.

You may not duplicate a choice made by another character; meaning, two players cannot have the same body. But they may have the same character from different universes.

Ex: Captain America (616) is different than Captain America (Ultimate)

MyLittleFachist

  • Body: ???
  • Skill: Illayna Rasputin
  • Power: CW Mirror Master
  • Special Gear: Soulsword

Red_Ruby_Petal

  • Body: Solid Snake
  • Skill: Revolver Ocelot
  • Power: Neo's Semblance
  • Special Gear: Roland's Revolvers

Mr_Ingenuity

  • Name: Solomon Carter
  • Body: Steve Rogers (616)
  • Skill: Peter Parker (616)
  • Power: Peter Parker's Spider-Sense (616)
  • Special Gear: T-Sphere (1)

GilgameshThePimpToEndAllPimps

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  • Name: Keimusho Tamashii
  • Body: Sun Wukong
  • Skill: Raiden (Metal Gear)
  • Power: Toph's Earthbending
  • Gear: Penny's Blades (RWBY)

PreCrisisBardock

  • Body: Arkham Batman
  • Skills: Solid Snake
  • Power: Daredevil's Senses
  • Gear: Octo Camo

TotallyNotJucas

  • Body: N52 Batman
  • Skill: Meng Hao
  • Power: A Writ of Karma
  • Gear:

StormShadowX

  • Body: Daredevil (616/Blindness included)
  • Skill: ???
  • Power: ???
  • Gear: Lockheed

ChronicPlane

  • Body: Matrix Neo (Matrix I)
  • Skill: Grey Fox (Metal Gear)
  • Power: YJ Superboy Senses
  • Gear: Yoki's Microbots (Big Hero 6)

Just_Banter

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  • Name: Ryan Colt
  • Body: William Gravel
  • Skill: Ty Lee
  • Power: William Gravel's TK
  • Gear: Dual Pistols w/Adamantium Bullets

Vertigo-

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  • Name: Mr X
  • Body: Constantine Drakon
  • Skill: Batman
  • Power: Cable's TK
  • Gear: ???

Major_Hellstrom

  • Name: BADASS
  • Body: Captain America
  • Skill: Deathstroke
  • Power: Iron Butterfly's Metal Manipulation
  • Gear: Daniel Ketch's Hell Cycle

WarlockMage

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  • Name: Jim Allen
  • Body: Grifter
  • Skill: Backlash
  • Power: Canary Cry
  • Gear: Constrictor's Adamantium Coils

JacthRipper

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  • Name: Jökul
  • Body: Dick Grayson
  • Skill: James Bond
  • Power: Mantle of the Winter Knight
  • Gear: Bleed Artifact

AValiantImge

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  • Name: Billy the Kid
  • Body: Classic/Modern Eternal Warrior
  • Skill: Best Tiger
  • Power: Classic Livewire (Valiant) Magnetic Power
  • Gear: The Eternal Warrior's Revolvers

BlackSpidey2099

  • Name: The Shadow Panther/Miguel O'Hara
  • Body: Deathstroke (Composite)
  • Skill: Batman (PC)
  • Power: Kitty Pryde Intangibility (616)
  • Gear: Black Panther Habit (616)

--- MORE TO BE ADDED ---

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TheTrueBarryAllen

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#2  Edited By TheTrueBarryAllen

UPDATED SIGN UP LIST (As of 11:22 AM EST 2/3/2019) (24/???)

Click the spoiler below to see the characters whom are already signed up.

You may not duplicate a choice made by another character; meaning, two players cannot have the same body. But they may have the same character from different universes.

Ex: Captain America (616) is different than Captain America (Ultimate)

MyLittleFachist

  • Name: Jack Liddel
  • Body: Bloodborne Hunter
  • Skill: Gambit (616)
  • Power: Mirror World Access (CW Mirror Master)
  • Special Gear: Soulsword (616)

Red_Ruby_Petal

  • Body: Solid Snake
  • Skill: Revolver Ocelot (Metal Gear)
  • Power: Neo's Semblance (RWBY)
  • Special Gear: Roland's Revolvers

Mr_Ingenuity

  • Name: Solomon Carter
  • Body: Steve Rogers (616)
  • Skill: Peter Parker (616)
  • Power: Peter Parker's Spider-Sense (616)
  • Special Gear: T-Sphere (1) (Mr. Terrific)

GilgameshThePimpToEndAllPimps

  • Name: Keimusho Tamashii
  • Body: Big Boss (Metal Gear)
  • Skill: Raiden (Metal Gear)
  • Power: Toph's Earthbending (AVATAR)
  • Gear: Penny's Blades (RWBY)

PreCrisisBardock

  • Body: Arkham Batman
  • Skills: Solid Snake
  • Power: Daredevil's Senses
  • Gear: Octo Camo

TotallyNotJucas

  • Name: Fluffy, Destroyer of Worlds
  • Body: Batman (N52)
  • Skill: Lucy (20%)
  • Power: Static Shock's Electomagnetism (N52)
  • Gear: MCU Yellow Jacket Suit

StormShadowX

  • Name: Alathur / Companion Name: Aberlin (Lockheed)
  • Body: Daredevil (616/Blindness included)
  • Skill: Catwoman (Composite)
  • Power: Falcon's Animal Scrying (ONLY w/LOCKHEED)
  • Gear: Lockheed

ChronicPlane

  • Body: Lie Ren (RWBY)
  • Skill: Grey Fox (Metal Gear)
  • Power: Sub-Zero's Cryokinesis (Mortal Kombat)
  • Gear: MCU Falcon's Redwing (MCU; color's altered to be a blue/flame skin)

Just_Banter

  • Name: Ryan Colt
  • Body: William Gravel
  • Skill: Ty Lee
  • Power: William Gravel's TK
  • Gear: Dual Pistols w/Adamantium Bullets

Vertigo-

  • Name: Mr X
  • Body: Constantine Drakon
  • Skill: Batman (N52)
  • Power: Cable's TK
  • Gear: Spider-Bot (Superior Spider-Man)

Major_Hellstrom

  • Name: BADASS
  • Body: Deathstroke (N52)
  • Skill: Bullseye (616)
  • Power: Iron Butterfly's Metal Manipulation
  • Gear: Daniel Ketch's Hell Cycle

WarlockMage

  • Name: Jim Allen
  • Body: Grifter
  • Skill: Backlash
  • Power: Canary Cry
  • Gear: Constrictor's Adamantium Coils

JacthRipper

  • Name: Jökul
  • Body: Dick Grayson
  • Skill: James Bond
  • Power: Mantle of the Winter Knight
  • Gear: Bleed Artifact

AValiantImge

  • Name: Billy the Kid
  • Body: Classic/Modern Eternal Warrior
  • Skill: Best Tiger
  • Power: Classic Livewire (Valiant) Magnetic Power
  • Gear: The Eternal Warrior's Revolvers

BlackSpidey2099

  • Name: The Shadow Panther/Miguel O'Hara
  • Body: Deathstroke (PC)
  • Skill: Batman (PC)
  • Power: Kitty Pryde Intangibility (616)
  • Gear: Mysterio's Suit (616)

Batatest

  • Body: Bane
  • Skill: Jason Bourne
  • Power: Clairsentience (Heroes)
  • Gear: Splinter Cell Gear (Spy Nanosuit/Gadgets/Goggles)

OldKaiser

  • Name: Sophie Adjani
  • Body: Elektra (616)
  • Skill: Sherlock Holmes (Composite)
  • Power: D'Vorah (Mortal Kombat X)
  • Gear: Spider-Man's Webshooters (616)

SupremeGeneration

  • Name: Arfuna Arfata
  • Body: Percy Jackson
  • Skill: Wesley Gibson (Comic)
  • Power: Jackie Estacado Darkness Manipulation (Video Game)
  • Gear: Spider-Man's Stealth Suit (616)

Kevd4wg

  • Name: Satan Smith
  • Body: Nightcrawler
  • Skill: Deathstroke (PC)
  • Power: Reaper's Wraith Ability (Overwatch)
  • Gear: Kaladin's Soul Sword

Lunacyde

  • Name: Jack Twain
  • Body: Thomas Arshikage
  • Skill: Josh Faraday
  • Power: Agent Helix's Total Organic Battlefield Awareness
  • Gear: The 5th Gun (Sixth Gun Series)

Sazzmi

  • Name: Nyra
  • Body: Mileena (Mortal Kombat)
  • Skill: Jury Rigg (Ben 10)
  • Power: Karnak's Weakness Detection
  • Gear: Hawkman's Nth Metal Armor (N52)

Seagod

  • Name: Max Eliss
  • Body: James Rogers (Composite)
  • Skill: Retsu (Gekiranger)
  • Power: ???
  • Gear: Iron Spider Suit

BoschePG

  • Body: Kevin Cole (616)
  • Skill: Winter Soldier
  • Power: Blackout's Darkness Creation
  • Gear: Vibranium Daggers

Pipxeroth

  • Name: Alphonso the Alpha Male
  • Body: ???
  • Skill: Hercules (616)
  • Power: ???
  • Gear: Adamantium Knuckledusters

--- MORE TO BE ADDED ---

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TheTrueBarryAllen

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#3  Edited By TheTrueBarryAllen

NOTE: The rules have changed so your original build that you posted in the workshop thread may no longer be valid. Please read the rules before posting. If you reserved a character in the previous thread, link me to the post and you'll still be granted that character as long as they're within the rules.

NEW PLAYERS: If you did not see the workshop thread and thus do not know what characters may already be taken, check this link.

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Zetsu-San

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#4  Edited By Zetsu-San

@thetruebarryallen:

  • Body: ???
  • Skills: Illyana Rasputin (For now)
  • Power: CW Mirror Master
  • Gear: Soul Sword
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deactivated-5ebcd5ad9fb95

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reserve

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Zetsu-San

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@thetruebarryallen: There's a really massive difference between "bullet proof" and surviving tank shells. You have everything set to a bit above peak human levels, it's a bit weird to suddenly allow Luke Cage levels of durability.

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Zetsu-San

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#7  Edited By Zetsu-San

@thetruebarryallen: I'm assuming @red_ruby_petal is going to go for something like (just throwing it out so nothing gets ninja'd by another player):

  • Body: Solid Snake
  • Skills: Revolver Ocelot
  • Power: Neo's Semblance
  • Gear: Roland's Revolvers
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SeaGod

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@thetruebarryallen: mentioned it in the other thread but you might wanna make a rule on cloning

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ThEBeStOfTheBeST

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This is interesting.

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TheTrueBarryAllen

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@thetruebarryallen: There's a really massive difference between "bullet proof" and surviving tank shells. You have everything set to a bit above peak human levels, it's a bit weird to suddenly allow Luke Cage levels of durability.

Cage is above limits; even for durability given that he's taken tank-shell level hits.

I'm fine with reducing the limit; just might mean that gun-based characters have an early advantage given the speed limitations and gear limitations being connected with Body.

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TheTrueBarryAllen

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@seagod said:

@thetruebarryallen: mentioned it in the other thread but you might wanna make a rule on cloning

Cloning falls under summons with self-duplication. I'll add it to the list specifically as cloning, but it isn't being let in.

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SeaGod

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#12  Edited By SeaGod
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Zetsu-San

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@thetruebarryallen: Well that's what I was saying, I don't think you should be able to survive a direct hit from a tank shell at all. At least not with your body's durability. A special armor chosen as gear should be able to mitigate some damage from it at best.

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TheTrueBarryAllen

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@seagod said:

@thetruebarryallen: oh must have missed that rule. Woops sorry

No worries. I updated it so cloning items is also against rules. So it was a good thing to bring up.

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TheTrueBarryAllen

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@thetruebarryallen: Well that's what I was saying, I don't think you should be able to survive a direct hit from a tank shell at all. At least not with your body's durability. A special armor chosen as gear should be able to mitigate some damage from it at best.

It's been updated to Bane/Batman levels; any sort of peak human - can't resist bullets nor can they survive direct explosive hits. Now the durability fits the other limitations more closely.

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SeaGod

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TheTrueBarryAllen

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@seagod said:

@thetruebarryallen: you never answered my question about Aka red's power the other day

I don't really understand how it/they work. If you have a respect thread or explain clearly what the power is/does then I can give a proper ruling.

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SeaGod

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@thetruebarryallen: basically its the ability to summon the weapons of the previous Red Sentai.

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TheTrueBarryAllen

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@seagod said:

@thetruebarryallen: basically its the ability to summon the weapons of the previous Red Sentai.

Gonna give that one a no for now then due to the no summons rule since I wouldn't want one power to grant you multiple weapons. Perhaps if you pick only one of the weapons, but you may feel it's too limited at that point.

Might be easier to just not pick a Ranger/Super Sentai power as I have a feeling that I'll be declining a lot of their gear/power(s) at this stage.

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SeaGod

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TheTrueBarryAllen

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@seagod said:

@thetruebarryallen: ok I figured the rule was more for sentient summons not weapons

It mainly is, but I don't want a user to pick a power that essentially allows them to summon a wide variety of weapons, might give them too much versatility from the get-go.

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SeaGod

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stormshadow_x

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@thetruebarryallen: would I gain the natural ability to breath underwater if I chose aqualad?

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SeaGod

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TheTrueBarryAllen

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@stormshadow_x said:

@thetruebarryallen: would I gain the natural ability to breath underwater if I chose aqualad?

If it is due to body physiology (gills) then I would say so; the same way some characters keep their claws/wings if they have them.

EDIT: I'll make this more clear in the OP after I wake up, since I'm exhausted and going to bed, but I know people will have similar questions, ask about integrated weaponry for robotic/cyborg bodies, etc.

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mr_ingenuity

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#26  Edited By mr_ingenuity  Moderator

Name: Solomon Carter

Bio:

  • Body:Steve Rogers
  • Skill Set: Peter Parker
  • Power: Spider Sense
  • Special Gear: T-Phere (Composite)
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SMXLR8

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@thetruebarryallen: mind telling how this came to be like what inspired this ? also the why no anime and manga rule .just curious is all

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GilgameshThePimpToEndAllPimps

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@thetruebarryallen: Here's my build, hope it all fits.

No Caption Provided

Theme Song:

Bio:

NameKeimusho Tamashii
AgeTechnically unknown, but certainly no older than 16, so he poses as being 15
LikesPeople in general, clues to his past, everyone in the Wolves, helping those in dire situations
DislikesMindless killing, traitors, those who dirty the Wolves' name
PersonalityGenerally smart, optimistic and occasionally pretty childish, but has a mean streak when angered. Think a fusion between Gon Freecs (Hunter x Hunter) and Edward Elric (Full Metal Alchemist)

Backstory:

Not much is really known of Keimusho's past. One day, on a day like any other, he was discovered by The Band of Hungry Wolves, a group of high class mercenaries, lying on the ground, beaten, bloodied up, seemingly lacking in life. Despite this though, the Wolves leader, Dako Hato could sense some life still in Keimusho, and took him in under her care.

When Keimusho awoke 6 weeks later, he returned to the world of the living with no memories of his past, and the only thing he could remember was a subtle phrase.

"Whosoever shed man's blood, by man shall his blood be shed, for in the image of god made he man."

Terrified of what he seemingly thought he did, Keimusho was lost, desperate for some kind of light to shine out of his pitch black world. It's because of this genuine fear and relatability to him as homeless wanderers that the Wolves took Keimusho under their wing, taught him the ways of combat, and gave him a group of people he could call family. It was around 6 months after joining, Dako sent him to this academy in order for him to get a proper education and possibly find any clues to his origin. Will this journey give Keimusho the answers he needs and bring him salvation, or will it simply drive him into a cruel battleground for those in power to torment and subjugate the weak? Only time will tell.

Build:

AttributeCharacter
BodyBig Boss (RWBY)
PowerToph's Earthbending (Avatar)
SkillRaiden (Metal Gear)
GearPenny's Blades (RWBY)
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PreCrisisBardock

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@thetruebarryallen:

Body - Arkham Batman

Skills - Solid Snake

Gear - Octo Camo

Power - Daredevils Senses

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deactivated-5ca9389143922

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@thetruebarryallen: For now, I'll go:

  • Body: ??
  • Power: A Writ of Karma
  • Gear: MCU Yellowjacket's suit
  • Skill: Meng Hao
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stormshadow_x

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@thetruebarryallen: Work in progress but reserving

Body: Daredevil (Blindness included)

And

Gear:Lockheed ( Can I change his color?)

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Chronicplane

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#33  Edited By Chronicplane

@thetruebarryallen: Reserve me for now, I'll get back to you later with the rest.

Build:

Attribute:Character(s)/Ability:
Body:Matrix Neo (With Matrix I feats)
Skill:Grey Fox (Metal Gear)
Power:YJ Superboys Senses
Gear:Yokais Microbots (Big Hero 6)
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Just_Banter

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#34  Edited By Just_Banter

@thetruebarryallen: Made it in advance due to boredom.

No Caption Provided

Ryan Colt:

Body - William Gravel

Power - William Gravel's TK

Skillset - Ty Lee

Gear - Dual pistols with adamantium bullets

Backstory:

At a dusty tavern in the middle of nowhere, a boy no older than 17 is casually drinking as he has a strange conversation with a bald man in a black suit. "Huh, my 'backstory?'" Ryan gives the agent sitting across the table from him a puzzled look. "Don't you already have that? I mean, you guys sent me the recruitment letter, so I'm sure you already know about me." Ryan lazily pats his pockets in some attempt to locate the letter before quickly giving up.

The agent, the man sent to brief Ryan before his transfer to Armstrong Academy wears a blank expression hidden behind a pair of sunglasses. In spite of his neutral expression, though, he is tapping a finger impatiently on the small table the two are sharing. A black ballpoint pen bounces on the table in tune with his tapping, and in his other hand, he holds a clipboard full of documents.

"We do." he replies simply, "but we also need to hear it from the students themselves. It helps us to iron out the little details and make sure we got everything right."

Ryan's eyes narrow slightly before he seems to give up on whatever thought he is starting to create and shrugs with a light sigh. "I see. You should have led with that from the start." Ryan laughs; the joyous boy and angered man sitting across from each other painting a bizarre picture for anybody who catches a glimpse of it.

Ryan leans back slightly in his chair, almost tipping over before hastily grabbing the table and returning to normal as though nothing had happened. "Well, there's not much to tell. My Ma and Pa aren't anyone special, really. Though, I guess you could say I was lucky that their relationship was a stable one. My life was normal until I turned 13 and got my first customary pistol." He pauses. "Oh, I almost forgot. You're not from around here, are you?" Ryan asks before answering his question without waiting for the agent's response. "Everyone gets a gun when they turn 13 here, you know? Boy or girl, it doesn't make a difference. Some people reckon the tradition was started by Omnium themselves to make sure that everyone's a customer for life or something, but I don't pay much mind to talk like that. The world's a dangerous place, and their weapons are the best way for people to protect themselves. That's what I think, anyway." Noticing the impatient look beginning to appear on the face of the agent sitting across from him, Ryan adjusts his position and gives a shy smile. "Sorry, I went on a bit of a tangent there." Clearing his throat, he continues.

"Anyway, as it turns out, I was a real good shot." Ryan wears a smug expression as he says this. "In fact, my shooting was so fine that I was able to make a career out of it. I was protecting people, chasing down bandits, that kind of thing. Ended up making quite a name for myself. They even gave me the epithet 'miracle,' you know? Ryan 'Miracle' Colt..." Ryan trails off as he reminisces about the past. "I got that nickname after I took care of a hostage situation. Fired a shot into the building through the window and took down all the troublemakers without harming a hair on any of the hostages. Well, when you're as good with a gun as I am, I guess things like that just happen naturally." Ryan blushes, his own praise making him embarrassed. After calming himself down with another swig of whiskey, he concludes his story. "Four years of that and I get a letter from you guys about this 'academy' thing, and now here we are. Pretty simple, right?" Ryan finishes with a smile.

The agent who has remained silent despite his waning patience quickly skims over his documents before furrowing his brow in confusion and looking back up at Ryan.

"You said you were a good shot?"

"Not just good," Ryan corrects him. "The best. Way better than that bastard Winchester, no matter what he or anyone else says. And that contest? He totally rigged it. You'd think a grown ass man would have better manners than that, wouldn't you?" Ryan notices that he's gotten riled up to the point of rising out of his chair and meekly returns to his seat. The agent raises an eyebrow at the development but otherwise ignores it and remains on topic.

"The documents we have on you say that you don't shoot at all. Written here it says that you control your bullets with tele-"

"I'm a good shot." Ryan cuts the agent off, taking the bald man slightly aback.

In response, the man silently picks up his pen and scribbles something onto one of the documents on his clipboards before placing the pen back onto the table. "We have video evidence of you bending bullets as they're in flight, Ryan."

An awkward silence follows as Ryan stares blankly at the man in front of him. Ryan takes his glass and finishes the rest of his whiskey in one go, placing the glass lightly on the table afterwards.

"I'm a really good shot." The boy declares proudly and with a smile as he points a finger gun at the agent before pretending to fire it with a bang sound effect.

"Uh-huh," the agent says slowly. "But you are aware that you're an esper, correct?" he asks the boy.

"Huh? Of course, I am. I'd have to be stupid not to notice something like that." As if to prove something a slight twinkle appears in Ryan's eye before the empty glass rises off the table and slowly begins to spin in circles around him. The bartender notices this and yells at Ryan to stop it before he breaks something again but is ignored.

"I see. Yes, it would be quite idiotic for you not to notice something like that." The agent responds blankly before quietly sighing, picking up his pen, scribbling out a check in one box and applying a new one to another.

------------------------------------------------------------------------------------------------------------------------

Personality issues;

Mark all that apply:

Abusive [ ]

Uncooperative with recruitment [ ]

Selfish [ ]

God complex [ ]

Stubborn [x]

Reluctance to accept power [x]

------------------------------------------------------------------------------------------------------------------------

"Okay, that should be everything we need for now." the agent says as he stands up and offers his hand to Ryan, who gladly meets it with his own. "Someone else will be in contact with you in the coming weeks to finalise everything. Have a good day, Mr Holt." The agent says as he stands up to leave the tavern, shaking his head as he walks to the door.

"Take care on your way back, a lot of bad folk and monsters creep around at dusk," Ryan yells to the back of the agent before taking the still orbiting glass and turning towards the bartender to ask for a refill.

Theme

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Vertigo-

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#35  Edited By Vertigo-

@thetruebarryallen: Work in progress so far:

No Caption Provided

Name: Mr X (Real name unknown)

  • Body: Constantine Drakon
  • Power: Cable's TK
  • Gear: Will update later
  • Skill: Will update later

Backstory (will update later)

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deactivated-5ca9389143922

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SupremeGeneration

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@thetruebarryallen: Is composite Wesley Gibson still too much? I’m willing to take just the comics version.

Anywho, reserve Video Game Jackie Estacado for my power.

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deactivated-5ebcd5ad9fb95

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@thetruebarryallen: I didn’t read anything except the character creation part.

Name: Bad@ss (or if that’s not allowed Mayhem)

Body: Captain America

Skill: Deathstroke

Power: Iron Butterfly’s metal manipulation.

Gear: Daniel Ketch’s Hell Cycle.

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Vertigo-

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#39  Edited By Vertigo-

@thetruebarryallen: Does skill carry over to power usage proficiency?

Also, reserve me Batman's skill set

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TheWatcherKing

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No Anime/Manga characters allowed for any of the categories. This is a personal choice; please do not question it as this will not change.

R.I.P. me

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Warlockmage

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#41  Edited By Warlockmage

Jim Allen

No Caption Provided

Bio:

When Jim was born he nearly deafened the doctor and everyone else in the room. He grew up in a wealthy family with other kids with unique abilities. His brother, Harold, could heal from any injury. His sister, Gina, could move things with her mind. Only Jim had to actively work to control his power of people could die. All 3 of the children were trained in fighting, but Jim was the clear superior out of his siblings, something his sister was jealous.

Jim's mother was very kind to her children giving them gifts whenever she could. Harold received some indestructible swords, Gina received a shield, and Jim was gifted some Adamantium Retractable coils.

Gina was always tormenting and harassing her brothers, as such Jim and Harold both learned how to hide and sneak around very well. This lead to Jim always being slightly paranoid and cautious in public places.

Harold was the kind soul of the family, he developed a close bond with his brother and they formed an alliance against their sister. Harold would train with Jim as often as he could.

Jim eventually asked his parents if he could be enrolled at Armstrong Academy. He said it was because they were catered to people who were like him, but in reality he just wanted an out away from the family

Likes: being outdoors, exercise, being active, freedom

dislikes: being cooped up inside, studying

Theme

Body: Grifter

Skill: Backlash

Power: Banshee's Mutation (Sonic Cry)

Gear: Constrictor's Adamantium Retractable Coils

ok finalized build

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SaltySultan

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No Anime/Manga characters allowed for any of the categories. This is a personal choice; please do not question it as this will not change.

R.I.P. me

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Jacthripper

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@thetruebarryallen: I'm signing up

Jökul

No Caption Provided

Born in Chicago, year 2898, to Norwegian immigrants, a young boy found himself in the service of Mab, the Winter Queen as the Winter Knight at the mere age of 11. This twisted adolescence made him colder than the frost that coated his heart, and he became known only as Jökul-- Ice.

Biometrics

  • Body- Dick Grayson
  • Mind- James Bond
  • Power-Mantle of the Winter Knight (technically it is magic, so it needs your approval).
  • Gear- Bleed Artifact

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TheTrueBarryAllen

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@smxlr8 said:

@thetruebarryallen: mind telling how this came to be like what inspired this ? also the why no anime and manga rule .just curious is all

I was watching the series 'Fantasty High' done by the folks at College Humor which really made me want to play some D&D but I have nobody in my area who plays (live in a pretty isolated place) so I decided to try and bring something similar to the Vine so I could still have that sort of experience.

The no anime/manga rule is due to previous scenarios I've been in where it seems to make some characters pretty broken and it's a medium I'm largely unfamiliar with so trying to moderate anime characters is difficult for me, so to avoid the headache I just prohibited them.

@totallynotjucas said:

@thetruebarryallen: Would a Matrix Agent fit the body limits?

I think so - their only questionable area is their speed since they can dodge bullets pretty easily, but their RT says they need distance from the person firing at them and that too many bullets can overwhelm them.

So I'll say an Agent is okay for the time being. If someone else disputes them and explains why they're too powerful then a change may need to happen.

UPDATE: Agent is not okay.

@stormshadow_x said:

@thetruebarryallen: Work in progress but reserving

Body: Daredevil (Blindness included)

And

Gear:Lockheed ( Can I change his color?)

You may change his color.

@chronicplane said:

@thetruebarryallen: Reserve me for now, I'll get back to you later with the rest.

Build:

Attribute:Character(s)/Ability:
Body:Matrix Neo (With Matrix I feats)
Skill:Grey Fox (Metal Gear)
Power:YJ Superboys Senses
Gear:Yokais Microbots (Big Hero 6)

Superboy may be too high for senses; also how many Microbots would you be wanting w/gear?

Neo is too fast for body.

@totallynotjucas said:

@thetruebarryallen: Can TK be used on people's gear?

TK will not be able to be used on the gear of other people if they're holding or wearing it.

It may be used on projectiles fired at them to help avoid them or to stop them.

@supremegeneration said:

@thetruebarryallen: Is composite Wesley Gibson still too much? I’m willing to take just the comics version.

Anywho, reserve Video Game Jackie Estacado for my power.

You can have comic Wesley

@major_hellstrom said:

@thetruebarryallen: I didn’t read anything except the character creation part.

Name: Bad@ss (or if that’s not allowed Mayhem)

Body: Captain America

Skill: Deathstroke

Power: Iron Butterfly’s metal manipulation.

Gear: Daniel Ketch’s Hell Cycle.

You can have the cycle, but no turning into Ghost Rider if you touch the gas cap, haha.

Also, Captain America's body was taken, but you can have Ultimate Captain America since he and 616 are different characters.

Gonna need a new body!

@vertigo- said:

@thetruebarryallen: Does skill carry over to power usage proficiency?

Also, reserve me Batman's skill set

To some degree, the same way it would with gear.

If I had a power that required aim and didn't have the skills to aim as well as the original user, then I wouldn't be able to use them as well.

It won't prohibit a user to understand the knowledge of their power source though, so your skill set does not need to be the same as it's original user to utilize it's full potential, if this makes sense.

@jacthripper said:

@thetruebarryallen: I'm signing up

Jökul

No Caption Provided

Born in Chicago, year 2898, to Norwegian immigrants, a young boy found himself in the service of Mab, the Winter Queen as the Winter Knight at the mere age of 11. This twisted adolescence made him colder than the frost that coated his heart, and he became known only as Jökul-- Ice.

Biometrics

  • Body- Dick Grayson
  • Mind- James Bond
  • Power-Mantle of the Winter Knight (technically it is magic, so it needs your approval).
  • Gear- Bleed Artifact

That magic seems within limits.

@mylittlefascist said:

@thetruebarryallen:

  • Body: ???
  • Skills: Illyana Rasputin (For now)
  • Power: CW Mirror Master
  • Gear: Soul Sword

You may not want CW Mirror Master due to the teleportation ban, lol. It'll be allowed later in the scenario but for starting out it'll make missions too easy.

My apologies as I know it was a part of your RP.

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stormshadow_x

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@thetruebarryallen: Isn't ultimate cap a bit above his 616 counterpart at least in the strength department?

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SeaGod

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@thetruebarryallen: the distance needed for a agent to dodge is very small. Basically if the gun isn't like right on them they can dodge. As for the bullets well that's true but the amount of bullets needed is that from a minigun mounted onto a helicopter.

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TheTrueBarryAllen

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@thetruebarryallen: Isn't ultimate cap a bit above his 616 counterpart at least in the strength department?

A quick search proves this true. So no Ultimate Cap, haha.

@seagod said:

@thetruebarryallen: the distance needed for a agent to dodge is very small. Basically if the gun isn't like right on them they can dodge. As for the bullets well that's true but the amount of bullets needed is that from a minigun mounted onto a helicopter.

Yeah that was my fear. There wasn't too many speed feats shown in the RT but they seemed right around the fine line between legal and no legal.

So the ruling is NO on the agents.

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SupremeGeneration

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deactivated-5ca9389143922

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@thetruebarryallen: This is the best they've shown:

Loading Video...

Idk, I've seen scans of Cap jumping around bullets like nothing, so I thought it'd be fine.

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TheTrueBarryAllen

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