The Rising Regime
Theme Setter:
What is a Rapid Advancement RPG Scenario?
First things first we have to talk about the differences between this and other scenarios.
[Rapid Advancement]
This means that advancements and moves will be fast, around 5 advancements per week on average would be ideal. But not to worry, this isn't 5 massive posts to do, you are only expected to write small actions at a time. For example in a battle, you won't be expected to plan the entire battle in one post, instead, you only have to think about your next move for me to respond to. If you find it hard to keep up, your character can temporarily be turned into an NPC upon stagnation or request.
[RPG]
This scenario is entirely character oriented and story-based, this applies to everything from advancements to combat, we will all be authors in this story as well as players. There is no one to beat and nothing to win, as this is not a competition, it is a game. Advancements must be made in-character and not because it would benefit you the most.
[Scenario]
This scenario will have a streamlined story, and maybe less open world elements than others. Most everything will be done in order to move the scenario's story, but this isn't to say that your actions have no effect, there a multitude of different endings and paths that can be taken according to your actions. This also means that while this is a game, it is also a scenario, meaning gameplay elements like money won't be here.
Backstory
History:
Opening:
The Setting:
Time Period:
Riget Stal:
Powers:
Build Rules:
Generally
- Build around a character or a backstory, not a power.
- Build your backstory around this setting.
- Make a build to have fun in this world, not to just to battle.
- It will be best if your character was poor and between the ages of 14-19 as it makes sense within this universe.
You don't have to build strong, even if your guy is weak, if you are fun to host then you will have plot armour.
Power Limits
You have two options either you have one strong power or two weak ones. You can use a special skill or a special skill as your power as this scenario will not provide them, for example, you can take Batman's martial arts as your power.
One Power Limits
- Your damage capability is maxed out at building\tower level.
- Your power cannot amp your stats 2x or more.
- Your power cannot allow you to survive decapitation.
- Maximum range for power would be 10 miles.
- No game breaking powers such as power stealing, power copying, telepathy, time manipulation, death manipulation, reality warping, portal creation etc.
Two Power Limits
- Your damage capability is maxed out at house level each.
- Your power cannot amp your stats 1.5x or more.
- Your power cannot allow you to survive a gun shot to the heart.
- Maximum range for power would be 5 miles.
- If you have a power such as invisibility or intangibility you cannot attack while activating it.
- No game breaking powers such as power stealing, power copying, telepathy, time manipulation, death manipulation, reality warping, portal creation etc.
Body Limits:
- Maximum Mach 1 speed.
- Maximum 10-ton strength, both lifting and striking.
- Maximum tank busting durability.
- Maximum healing would be surface level.
- Maximum senses would be bloodhound level.
Gear Limits
- You cannot have specialized gear, however, you can say that you have gear that is commonly accessible in this setting as long as you mention it right out of the bat.
- Maximum of 1 long range, 1 mid range, 1 close range, 1 defensive and 1 non-combat applicable gear at a time.
- Tech level of your gear will be Viking level, so you can have a bow\ax\sword\shield etc, crude stuff.
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