welcome ladies n gents to mojo's chess tourney
HOW THIS WORKS
- pick your team. team consists of 1 King, 1 Queen, 2 Rooks, 2 Bishops, 2 Knights, 8 Pawns
- team consists of fictional characters. if mojo dunno them, show RT
- pick your power or item
- pick your team perk
- cav style bracket battles
- your team must protect you at all costs
- your team must eliminate opposing king
YOUR KING (x1)
- the king is you
- you get to pick ONE superpower or ONE item
pick ONE item for king ONLY (lasts forever)
- 1 RPG rocket launcher (unlimited ammo)
- 1 lightsaber
- 1 indestructible riot shield
- 1 medieval knight armor (made of Adamantium)
- 1 x-ray vision/infrared vision/telescopic specs
- 1 sub-sonic jetpack (unlimited fuel)
pick ONE power for king ONLY (lasts 1 hr from moment u first use it)
- invisibility (can not be seen except by specs)
- intangibility (can not be touched)
- instant teleportation (teleport anywhere except outside battlefield)
- healing factor (can not recover missing limbs or organs)
- precognition (can see the future)
- super speed reaction (sound levels)
YOUR QUEEN (x1)
- must be female
- can not exceed high tier in overall power
- must be most powerful or at least the biggest threat to the king i.e. through hax/speed etc.
YOUR ROOKS/CASTLES (x2)
- must be male
- can not exceed high tier in overall powers
- must be a physical brick
- can not have non-physical powers
- no range attacks
YOUR BISHOPS (x2)
- must be male
- can not exceed mid tier
- mojo will decide appropriate gear n weapons
YOUR KNIGHTS/HORSES (x2)
- must be male
- can not exceed street tier in stats
- can have ONE power only
- mojo will decide appropriate gear n weapons
YOUR PAWNS/FODDER (x8)
- must be fodder
- can not exceed peak human potential in stats
- standard gear
- no other powers
- can become queens once they cross finishing line
TEAM PERKS
you can pick ONE perk for team
- 1 hr prep (no knowledge for team, only king has knowledge)
- full knowledge on opponent abilities (at start of battle)
- perfect teamwork
- morals off
- all gear is Adamantium
- knowledge on other king whereabouts (100 feet rough idea)
- all units can revive ONCE
RULES OF THE FIGHT (SIMILAR TO CHESS)
- random encounter
- amping can not exceed high tier
- strength reduced to 100 tons
- travel speed reduced to sound. reflex speed reduced to light
- no AOE attacks unless from pawns/knights weapons (includes shockwaves)
- no offensive TK but can use nearby objects to throw
- no offensive matter manip or offensive energy manip
- TP is limited to only illusions, mind link or reading minds
- no summoning/copying/duplication/precognition/time manipulation/soul manipulation/reality warping
- no intangibility/invisibility/teleportation/healing factor except for pawns, knights
- first 5 minutes, knights and pawns are free to move. everyone else is frozen
- first 15 minutes, the king is immortal. after that he loses immortality
- no BFR or self-BFR
- last king standing wins
- pawns who cross opposing finishing line become queens
- NOT ACTUAL CHESS SO NO TAKING TURNS except for posts
BATTLEFIELD
- battlefield is indestructible
- battlefield is Central Park NYC
- opponents start on either end of battlefield
- no one can leave battlefield
- finishing line is 1000 feet from either starting end
- all units line up at finishing line
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