Mid-Tier Tourney Round 1: Shade545 vs AmethystGravity

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deactivated-5f763ac0bf885

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Shade545

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Characters:

Alucard (5)

Mimic (2)

Mr Negative (2)

Living Laser (5)

Perks:

2 Extra character points X2 (-8)

Unlimited Ammo (1)

Invisibility (2)

Flight X2 (2)

Spider-Sense X2 (2)

Vs

AmethstGravity

No Caption Provided

Characters:

Samus (4)

U-Mos (2)

Baby Metroid (2)

Perks:

  1. 2 character points for 4 perk points (-2)
  2. Unlimited Ammo (1)
  3. Choose Battlefield (3)
  4. Non standard gear (5) (for Samus, giving her, in addition to her equipment as of the last game in the series, her items from Metroid Prime 2: Echoes)
  5. Mind Link (2)
  6. Full Knowledge (8)

Rules

  • 10 Character points
  • 15 perk points.
  • No BFR.
  • No time manipulation.
  • No reality warping.
  • Summon limit is 50 and all summons working together should be able to hinder but not easily defeat the opposing team
  • No FTL characters
  • Cloning is limited to 10
  • Standard Gear.
  • In Character.
  • Team Work is none a factor, but your team will not have perfect Team Work if they never worked together either.
  • All movies get canon comic feats with movies unless specified.
  • All Video games get canon comics, and manga feats unless specified
  • Win by death, KO, incap.
  • All requested characters must have a RT for me to consider them.

Battlefield

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AmethystGravity

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@shade545: It looks good! I have a location in mind for the choose battlefield perk, but I just wanted to clarify: does choosing battlefield also mean I choose where the characters start out on the battlefield? And I'm assuming that completely ridiculous battlefields (vacuum of space, bottom of the ocean, etc) aren't okay, but are there some guidelines for what would be fine?

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geekryan

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T4V

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@amethystgravity: Yeah you can choose where we start and no ridiculous battlefields.

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@amethystgravity: You can have a battlefield that disadvantages the opponent but not to a degree where the opponent can't even make a case for winning.

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AmethystGravity

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@shade545: Great! For the battlefield, I choose a vacant (no Miis) Wuhu Island from Wii Sports Resort:

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My team is going to start on the solid ground inside the volcano Maka Wuhu, as shown here, with your team starting at the entrance to the volcano.

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Laskt

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#7  Edited By Laskt

TAEP if just for the battlefield lmao

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I was not expecting that battlefield.

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AmethystGravity

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@shade545:I already have a decent amount of my opener done, so hopefully I can post it soon. If you finish first, though, I don't particularly care what order we go in! Also, I'm glad the location seems to be amusing!

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Metroid Trio: Stars Shining in a Galaxy of Shadows

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Team Metroid:

Samus Aran:

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Orphaned by Space Pirates at the age of three, Samus Aran grew up with the Chozo, an advanced alien race in their twilight years. Trained by the Chozo, infused with their DNA, and equipped with their Power Suit, Samus would go on to become a galactic hero, ridding the universe of psychic abominations, alien masterminds, and infectious horrors in her career as the best bounty hunter in the galaxy. This particular version of Samus has her equipment from Metroid Fusion, the chronologically last game in the series, where she also acquired Metroid DNA. In addition, the nonstandard equipment grants her the arsenal she had from Metroid Prime 2: Echoes, giving her a few more tools at her disposal.

U-Mos:

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"Morphology: Luminoth (U-Mos)

Indigenous sentient species of planet Aether. Subject is U-Mos, a Sentinel of the Luminoth, guardian of his species and this sacred temple."

Over fifty years in age, U-Mos is the Sentinel of the Luminoth, giving him the responsibility of defending his people and their Planetary Energy Controller. He entered this role in a time of war with the extradimensional psychic parasites, the Ing, and guarded his people when Samus Aran arrived. Pleading his case to Samus, U-Mos went on to aid the bounty hunter in destroying the Ing for good.

Baby Metroid:

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"With this limited information, the Federation was positive that a Metroid must still be surviving, hiding deep in the planet underground. Even one living Metroid could easily wipe out an entire planetary civilization.”

From Metroid II—Return of Samus Instruction Booklet

Bioweapons created by the Chozo to combat the X-parasites of planet SR388, Metroids proved terrifying weapons in the hands of the Space Pirates, who intended to use them for galactic conquest. Samus thwarted their plans, but when tasked with destroying the Metroid population of SR388, she found that the last Metroid, which hatched before her, thought of Samus as its mother. Also known as the Big Metroid or the Super Metroid, this surviving Baby Metroid saved Samus's life, first against the Pirate Commander Ridley, then against the Pirate's leader, Mother Brain, sacrificing its life in that latter battle so that Samus could survive.

Main Sources:

In the Metroid Prime series, the scan visor allows Samus and the player to gain more information about creatures, objects, and lore. Here's an example of the Scan Visor being used on U-Mos, and an example of later scanning both the planetary energy and a record of Luminoth Lore.

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However, instead of posting a video or link each time a scan, logbook entry, or lore entry is included in my post, I'm going to just include the text and post a link to the appropriate wiki page, where these are transcribed directly from the games in a written format. For instance, U-Mos's scan and logbook entry are included on his wiki page, and the Luminoth Lore is listed on a wiki page, too. If any scan or entry needs clarification, I can work to find the video clip of the item being scanned, but in the interest of everyone's time, I'm not planning on doing that unless asked.

The game manuals are, for the most part, included on the Metroid Database site, like how Metroid Fusion's manual is linked on the Metroid Fusion page. Similarly, many of the game guides are going to be listed on the Metroid Database's guide page. For both of these, I plan on citing the text, but these links can let viewers see the original source material.

Also, the Metroid manga scans come from the Metroid Database's old site, volume 1 and volume 2, if anyone wants to read it.

Finally, the Metroid: Other M Theater Mode includes abbreviated fight scenes and is literally called: Metroid: Other M The Movie, so feats from there might look like gameplay footage but are just as canon as any of the other sources.

Metroid Items:

While there are a plethora of items in the Metroid series, the version of Samus in this match is from Metroid Fusion, with the non-standard gear perk giving her also the items from Metroid Prime 2: Echoes. These include Suit upgrades, missile upgrades, and beam enhancements, which help her defenses and beam attacks respectively. These enhancements stack upon each other, so if Samus receives the Varia Suit and later acquires the Gravity Suit, both Suit enhancements will be operational. Similarly, if Samus has the Charge Beam and Wide Beam, and later receives the Plasma Beam, all three beam upgrades will function simultaneously. However, in many of the sources, especially the guide books, the Suit and Beam are referenced by the last upgrade acquired. In the previous examples, Samus's Suit would be referred to as the Gravity Suit, and the beam would be referred to as the plasma beam. Exceptions are when the upgrades are talked about regarding their unique properties, and if Samus fires a charged shot, the blast is often referred simply as a Charge Beam, even though it has the other beam properties.

Anyways, here's a glossary of some of the relevant upgrades, with their feats being highlighted later. There are more upgrades, but for now, I think these are the most relevant.

Metroid Fusion Beams:

  1. Normal Beam (also referred to as the Power Beam): The unenhanced blasts Samus fires.
  2. Charge Beam: Metroid Fusion is the only game in the series where the Charge Beam enhances uncharged blasts. The Charge Beam also gives Samus the ability to charge a beam shot into a more powerful blast.
  3. Wide Beam: This beam enhances Samus's firepower and damage output by firing three blasts each time Samus fires.
  4. Plasma Beam: Often referred to as the most powerful beam, the Plasma Beam enhances Samus's firepower and gives her beam the ability to pierce right through her opponents, despite armor and flesh.
  5. Wave Beam: While also enhancing Samus's damage output, the Wave Beam makes every shot phase through obstacles.
  6. Ice Beam: An enhancement that not only increases damage output, but also freezes opponents with extreme cold.

Metroid Fusion Suits:

  1. Power Suit: The basic layer of defensive shielding for the Suit. Samus's base suit in Metroid Fusion is also called the Fusion Suit.
  2. Varia Suit: Likely the most iconic suit, the Varia Suit protects Samus from extreme temperatures and increases her defenses.
  3. Gravity Suit: While increasing Samus's defenses, the Gravity Suit also protects Samus from lava and allows her to ignore forces that would impede her motion, like viscous liquids and explosive decompression, among others.
  4. SA-X Suit: Acquired after Samus absorbs the SA-X (an X-parasite mimic of Samus), the SA-X Suit increases Samus's defensive shielding and fixed a genetic issue that prevented her from wielding the Ice Beam in Metroid Fusion.

Missiles from Metroid Fusion:

  1. Normal Missiles: They're the basic explosive.
  2. Super Missiles: These triple the damage output of Normal Missiles. Note that Super Missiles from Metroid Prime 2: Echoes are slightly different.
  3. Ice Missiles: Basically the Ice Beam equivalent for Missiles.
  4. Diffusion Missiles: In addition to strengthening the damage output of missiles, charged Diffusion Missiles can spread the Ice Missile freezing effect over a larger area.

Miscellaneous Items from Metroid Fusion:

  1. Speed Booster: With this upgrade, Samus can run long distances at supersonic speeds while also being coated in defensive energy. The Shinespark lets Samus use the Speed Booster to also launch herself with the ability through the air.
  2. Space Jump: Samus is able to somersault repeatedly in the air with this item.
  3. Screw Attack: As long as Samus is somersaulting, she is coated in destructive energy. With the Space Jump, this lets Samus continuously use the Screw Attack mid-air.
  4. Power Bombs: Highly destructive explosives, Power Bombs are one of the stronger items in Samus's arsenal.

Metroid Prime 2 and Prime 3 Suits:

The Dark Suit and Light Suit from Metroid Prime 2: Echoes, as well as the PED Suit and Hazard Shield from Metroid Prime 3: Corruption, grant Samus various boons and resistances to environmental toxins, but do not increase the base shielding strength. As Samus has the Varia Suit in those two entries in the series, that means that Samus has the Varia Suit's level of shielding in both of those entries.

Abilities:

At 4 points, 2 points, and 2 points, it might seem like my team is a bit under powered. They don't fly at massively hypersonic speeds, pop foes with force field bubbles, rip water moisture or souls from their opponents, devastate the landscape in a single attack, or probe the very depths of the mind. In fact, U-Mos and the Baby Metroid have very few appearances and on-screen combat feats, while Samus lacks the flashiness of other tech-based characters.

All that being said, I think that my team's specialized skills make them both exceptionally deadly, and extraordinarily difficult to kill. After all, U-Mos is the guardian for his entire planet's population, Baby Metroids are superweapons that panicked the galaxy, and Samus has taken down foes that took down entire galaxy-spanning civilizations.

Durability and Firepower:

Power Suit:

Samus's basic Power Suit has decent durability feats, like how in Chapter 15 of Volume 2 of the Manga, Kraid stomps on Samus, only for her to get up after blowing him away, her Power Suit unscathed. Kraid just standing up causing his entire cavern to quake.

Varia Suit:

Of the iconic orange Varia Suit, page 24 of the Super Metroid Instruction Booklet says, "The Varia Suit cuts the damage from enemy attacks in half and allows you to explore in high-temperature zones." In other words, it doubles the Power Suit's shielding efficiency (its durability) while negating the effects of high temperatures. Unfortunately, "high-temperature" is a bit of a vague term, but we can see how that applies by how page 30 of the Super Metroid Instruction Booklet says, "The air in Norfair is unbearably hot for adventurers who are not equipped with a Varia." Norfair is the lava zone of planet Zebes, the planet Samus grew up on that is featured in both Metroid: Zero Mission and Super Metroid. Page 12 of the Metroid Zero Mission Player's Guide says,

"Maps of Zebes: Norfair

The air is warm and the pools are filled with a dangerous, gurgling brew in the planet's core region."

Thus, the Varia Suit keeps Samus safe from heat in planet Zebes's core.

As for what level this puts the Varia Suit at in durability...

In Chapter 12 of Volume 2 of the Manga, Grey Voice, a Chozo wearing an ancient suit of armor, escaped outside on a small plateau on a mountain after being impaled by Ridley. Here's a glimpse of the size of part of the plateau. Ridley, enraged that Grey Voice shot down one of the Space Pirate fighters, blasts Grey Voice with his plasma breath, and while the shot lands on top of the plateau, it also ends up crumbling the entire face of the mountain connected to that plateau.

By contrast, we see in Chapter 16 of Volume 2 of the Manga that after Samus obtains the Varia Suit, she faced Ridley in his lair of deep Norfair. Confronted by her parents' killer, Samus ends up taking a complete shot of Ridley's plasma breath in her shoulder pauldron. However, the shot is revealed to have not even done cosmetic damage to the Varia Suit, as Samus is surprised by the Varia Suit's capabilities. Considering that the Varia Suit took much less notable damage than a mountain did by the same attack (no visible damage as opposed to being defaced), I think putting the Varia Suit around mountain level seems fair.

However, another clear comparison exists. Goyagma, a giant creature dwelling in the lava sector of the Bottle Ship in Metroid: Other M, is capable of supporting the sheer weight of an entire volcano's lava, as shown by how right after Samus kills Goyagma, the volcano drains extremely rapidly. Remember that lava is just the liquid state of rock, so the lava has a similar mass (for instance, it's clear the density of magma and of granite are very similar). It's not like Goyagma has some sort of geokinetic ability, as during the fight in Other M's theater mode, Goyagma physically hurls lava with its hands at Samus. Despite this strength of Goyagma (holding up a mountain's worth of lava, and freely moving in the same substance, which is 100,000 times to 1.1 million times more viscous than water (according to this Live Science article), Samus in the Varia Suit is perfectly fine after Goyagma attempted to crush her. Again, the Varia Suit's total durability seems mountain level.

That being said, while these two seem to be the clearest comparisons for a mountain-level Varia Suit, throughout the series, this kind of durability is consistent with the threats that face Samus in the Varia Suit. In Metroid Prime Hunters, she faces several bounty hunters with powerful loadouts. There's Kanden, a hunter whose logbook entry states, "A disruptive electromagnetic field appears to surround the hunter KANDEN, analysis suggests voltage potential comparable to that found in lightning storms," and whose main weapon, the Volt Driver, is described in the logbook entry as, "The VOLT DRIVER draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of HIGHVOLTAGE." Similarly, she faces Weavel, whose weapon the Battlehammer is described by the logbook as, "The BATTLEHAMMER is powered by a miniature nuclear reactor." There's also Spire, who the scan visor's logbook entry states, "Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core," and with the Magmaul weapon described by page 7 of the Metroid Prime Hunters Player's Guide as, "The Magmaul's hydrogen core burns at temperatures in the thousands of degrees, allowing it to expel deadly blobs of superheated magma." Finally, there's Noxus with his Judicator, of which the logbook entry states, "The JUDICATOR is powered by cold-fusion synthesis. It fires SUPERCOOLED PLASMA at temperatures approaching absolute zero."

Similarly, in Metroid Prime 2: Echoes, Samus with the Varia Suit and the Dark Suit (the latter of which only reduces damage from the Dark Aether toxins, and does not increase Samus's base defensive shielding) faces off against Quadraxis, whose logbook entry states, "The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts." In Metroid Prime 3: Corruption, Samus with the Varia Suit and the PED Suit (the PED Suit lets Samus harness the substance Phazon in a risky temporary state called hypermode for a maximum of twenty-five seconds each, but does not increase the Varia Suit's base defensive shielding when hypermode is not active) faced off against Mogenar, a Mogenar-class war golem enhanced by the Last Lord of Science's magic and a Leviathan's Phazon. Regular Mogenar-class golems, without magic nor Phazon, were described in the Bryyo Data entry Downfall (stored by Samus's scan visor in the logbook) as, "See the giant stone Mogenars do battle, destroying the land with their titanic blows."

Thus, Samus's Varia Suit has two favorable comparisons with mountains, and mountain-level durability is consistent with the magnitude and power of the foes she faces with just Varia Suit-level shielding.

The same level of damage Samus takes in the Varia Suit can also be dished out by her basic weaponry. Dark Samus 1's logbook entry notes, "She wears a version of the Varia Suit, altered and augmented by the Phazon within her," putting her at least on the same durability level as Varia Suit Samus. However, Samus still defeated her wielding the Power Beam, Charge Beam, and normal missiles, as page 27 of the Metroid Prime 2 Echoes Player's Guide explains, "Dark Samus Battle - Phase 1...If you stand far away and fire missiles as fast as you can, many will breech the shield. It's a good way to damage your doppelganger early...Charge up your Power Beam and run to her side, then wait for her to stop glowing. The moment she does, hit her with the beam. Upon defeating Dark Samus, take an elevator to..." Thus, with the normal missiles, the Power Beam, and the Charge Beam, Samus is able to defeat Dark Samus 1, who is at least as durable as the Varia Suit.

Gravity Suit:

The Gravity Suit is purple, except in Metroid: Other M's depiction of just a purple aura appearing over the Varia Suit when the Gravity Suit is counteracting forces (this applies to flashbacks in Metroid: Other M to Super Metroid). As described in page 24 of the Super Metroid Instruction Booklet,

"Gravity Suit

This suit reduces the damage from enemy attacks to one fourth and allows you to move freely in water-filled areas."

The one fourth refers to the Gravity Suit on top of the Varia Suit, showing that it has twice the shield efficiency as the Varia Suit. In addition, page 73 of the Super Metroid Player's Guide states, "You can't reach Ridley's hideout by bombing through the narrow upper path. The only way in is through the lake of lava. With the Gravity Suit to protect you and the Space Jump for extra jumping power, you can spin safely up to the entrance." Thus, the Gravity Suit no-sells submersion in lava and grants Samus full mobility in liquid environments, even under lava.

Being twice as durable as the Varia Suit puts the Gravity Suit at twice the sort of mountain-level strength of just the Varia Suit. This, like the Varia Suit, seems consistent with the sort of opponents Samus faced with the Gravity Suit. Samus was able to face the Diggernaut and win with the Varia and Gravity Suits, when the Diggernaut was used by the Chozo to dig out their colony to the center of planet SR388.

SA-X Suit on its Own:

At the beginning of Metroid Fusion, the last game in the Metroid timelines so far, Samus was infected by an X-parasite, a creature that devours its prey, then uses the absorbed material and memories to replicate it. In desperation, the Galactic Federation removed Samus's infected suit parts (including the Varia and Gravity Suits), but Samus's condition did not improve. While Samus was eventually saved by an infusion of Metroid DNA, the suit parts were shipped off to the Biologic Space Laboratories, where the X-parasite, armed with Samus's DNA, creates a copy of Samus Aran, known as the SA-X.

However, when X-parasites copy, they can also use their shapeshifting abilities and previous stores of DNA to make improvements and alterations. For instance, they make standard Hornoads into more terrifying creatures after infection and replication. Similarly, the SA-X altered Samus's suit. Whereas the Gravity Suit is twice as durable as the Varia Suit (takes half the damage the Varia Suit would otherwise take), the AI ADAM notes to Samus that the SA-X is completely immune to all attacks in her arsenal at the time, forcing her to use a penetrating weapon, like the Plasma Beam (which makes sense, given that page 24 of the Super Player's Guide describes the Plasma Beam as "This is the most powerful Power-Up beam you can find. You instantly see that your firepower is exponentially increased when you have the Plasma Beam equipped."). Considering that the Power Beam, Charge Beam, and normal missiles could deal damage to the enhanced Varia Suit of Dark Samus 1, this puts the SA-X's defenses well above even the Gravity Suit's, which is already twice the mountain-level Varia Suit.

This level of durability is further corroborated by the official guides. The Prima Two-in-One Guide for Metroid Prime and Metroid Fusion explains on page 110, "The SA-X catches up to Samus in the next room, so just keep running. You absorb a few hits, but you don't have the firepower to turn around and fight, so just keep going." Page 123 of the same guide adds, "When you reach the next room, leap over the roots and set off a Power Bomb. As you can see, the SA-X is right behind you." The Metroid Fusion Player's Guide describes the same encounter on page 78, "Your first enemy encounter in the Sector 2 shortcut will be a terrifying SA-X battle...all you can do is freeze it with Ice Missiles and run away."

This means that the SA-X no-sells every weapon Samus had up to the time. These include the Super Missile enhancement, which triples the firepower of normal missiles, and the Wide Beam, which page 32 of the Metroid Fusion Instruction Booklet states, "Use the Wide Beam to shoot three normal beams at the same time." This means that the SA-X no-sells weapons three times more powerful than those that Samus used to defeat Dark Samus 1. In addition, the weapons the SA-X no-sells include Power Bombs, of which page 69 of the Super Metroid Player's Guide notes, "Explode a Power Bomb beneath the floor to vaporize the blocks, then Dash from the far right," and page 78 says, "Ridley, Mother Brain's master of mayhem, returns for the second time...First use Super Missiles, then lay Power Bombs on alternate sides of the platform. Finish him with Missiles and the Charge Beam if necessary." Thus, the SA-X also no-sells Power Bombs, which vaporize rock and damage Ridley, who, as mentioned before, lives in a lair accessibly only through a lake of lava and, as mentioned in page 31 of the Super Metroid Instruction Booklet, is "Ridley (The Boss of Norfair). Thus, even the ability to no-sell magma and survive in the core region of planet Zebes is insignificant in comparison to the SA-X's defenses, which is consistent with the SA-X being far more durable than even the Gravity Suit.

In terms of how Samus's firepower stacks up, as mentioned before, her ice missiles can freeze the SA-X. Considering that page 50 of the Metroid Prime Hunters Instruction Booklet says, "If Noxus uses the charge attack with the Judicator, its shots freeze the target," and how earlier I cited how the Judicator's shots already fire at near-absolute zero, it shows that even uncharged shots don't freeze the Varia Suit. Thus, the Ice Missile is of greater cold potency than the uncharged Judicator shots. This level of cold works with the Diffusion Missile enhancement, as page 85 of the Metroid Prime and Metroid Fusion Two-in-One Guide states, "Diffusion Missile...Hold R until charged, then press B...One shot shot freezes everything within the blast radius. This power also translates to Samus's Ice Beam, as the Ice Missile enhancement was just a replacements for the Ice Beam (since Samus's Metroid DNA wouldn't cooperate with an Ice Beam addition), and is consistent with how page 73 notes, "The Magdollites are creatures of lava. They rise up like columns of fire, then shoot lava bombs. Fight fire with ice, freezing the Magdollite with the Ice Beam as the creature starts to emerge from the flame," and with how Samus can freeze Goyagma's arm with a charged Ice Beam shot for a time before it shatters the ice.

As mentioned before, the Plasma Beam is a piercing weapon. Page 33 of the Metroid Fusion Instruction Booklet states of the Plasma and Wave Beams:

"Plasma

This beam passes through enemies, hitting multiple targets.

Wave

Shoot through obstacles with this undulating beam."

Interestingly enough, even with this level of power and the ability to bypass defenses, Samus has to use charged shots of the beam. Page 141 of the Metroid Prime and Metroid Fusion Two-in-One Guide states, "Missiles don't hurt the SA-X, so you must use charged-up Wave Beams."

Thus, the SA-X has multi-mountain levels of durability, surpassing the Gravity Suit, and Samus's charged power-wide-plasma-wave beam (shortened in the guide to just the Wave Beam) can pierce through that level of defense. This is consistent with how page 8 of the Metroid Fusion Player's Guide states, "Samus's Wave Beam defeats enemies with the power of a tsunami," when tsunami's can hold the energy of 23,000 times the energy of a 20 kiloton explosive, and how that's greater than the energy of the Mount Saint Helens eruption.

As for one of the other members of Samus's team, U-Mos can put up telekinetic barriers (an example of what they look like here). He does so whenever he wants Samus to speak with him before moving on to the next region of planet Aether, and unlike other obstacles like Yellow Hatches or Purple Hatches, where the Scan Visor describes ways of destroying the barrier, the scan visor can find no such solution for Samus. Considering that she has the Metroid Prime 2: Echoes variant of the Super Missile, which page 40 of the Metroid Prime 2 Echoes Player's Guide describes, "Oh, the sweet Super Missile. This weapon launches five missiles at the same time, creating a fiery streak of destruction..." it shows that like the SA-X's suit, U-Mos's telekinetic barriers no-sell armaments that would harm even the Gravity Suit, putting it on similar footing. Samus also has the Darkburst when he blocks off the hatchway, which the logbook entry says, "This potent blast opens a rift to a dark dimension, pulling enemies to oblivion," so U-Mos's telekinetic barriers can keep out spacial tearing attacks too.

Beyond the SA-X Suit:

Towards the end of Metroid Fusion, Samus has obtained another Varia and Gravity Suit to replace those stolen by the X parasite. She also acquires the Screw Attack and Speed Booster, of which page 11 of the Metroid Fusion Player's Guide explains, "Samus's signature move is the Screw Attack, which turns her into an invincible buzz saw of a bounty hunter while she is spinning through the air...If she gets a long running start, Samus will become blurringly fast and temporarily invincible. Obviously "invincible" would be a no-limits fallacy, but it does mean that both of these items render her immune to the attacks she faces in Metroid Fusion, including the SA-X's own beam, which equals Samus's.

Furthermore, the Screw Attack's offensive nature is more powerful than her other attacks in Metroid Fusion, including the Power Bomb, the Super-Ice-Diffusion Missiles, and the Charge-Wide-Plasma-Wave Beam. Adapted from my incomplete CaV here:

When Samus has all of her items in Metroid Fusion other than the SA-X's suit/beam and the Screw Attack, the Metroid Fusion Player's Guide says on page 98, "The right side of the vertical passage in the unmapped area is loaded with mindless and seemingly invincible creatures that float back and forth," showing that even the firepower that damages the SA-X can't damage these. After acquiring the Screw Attack, Samus can destroy them, as page 101 says, "Those mindless, floating fiends aren't invincible after all. You can blaze through a wave of them and through several wall sections as you Space-Jump with Screw Attack power."

In addition, Samus has the Space Jump, which lets her somersault repeatedly in the air, so when paired with the Screw Attack, this means that Samus can heavily discourage close-range combat while also defending herself from a range.

Relating to the team, the Baby Metroid is noted as being able to no-sell all of Samus's weapons in Super Metroid (the same beams and weapons the SA-X steals from her at the beginning of Metroid Fusion). Page 16 of the Super Metroid Player's Guide states, "Big Metroid...There's nothing you can do to get it off of you." This is consistent with how unfreezable larval Metroids are described by Samus as being indestructible. Thus, like the Screw Attack, the Baby Metroid no-sells damage that can harm even the SA-X.

As mentioned before, Samus's suits stack. Thus, when at the end of Metroid Fusion, she absorbs the SA-X, she acquires its suit and its Ice Beam, making her more durable than before and, because she has her own Varia and Gravity Suits, more durable than the SA-X. This is showcased in the final fight with the Omega Metroid. As the Prima Two-in-One Guide for Metroid Prime and Metroid Fusion explains on page 142, "Suddenly, the blue X floats by and morphs into the SA-X. It steps in front of Samus and attacks the Omega Metroid. It fights valiantly, but another claw swipe turns the SA-X back into X. Jump up and grab the X to restore Samus's weapons and energy...as fast as you can while staying away from its claws. The Omega Metroid advances to the left each time Samus is hit, and it is easy to be trapped in the corner..." Thus, the difference is from the SA-X being one-shotted by the Omega Metroid (X parasite creatures turn back into their original X forms when their body is destroyed) to Samus with the SA-X's suit being able to take hits from the Omega Metroid. Scaling this far above the Varia, Gravity, and SA-X Suits, Samus by the end of Metroid Fusion should be approximating a mountain range in durability.

Energy Manipulation:

This is where U-Mos shines, quite literally. His logbook entry describes that he has "Ability to generate and manipulate energy on par with that of the Chozo." Unfortunately, the examples of Chozo energy manipulation are scant, but that's okay: U-Mos has enough showings in that regard.

U-Mos is capable of bending light in dynamic holograms and casually restoring Samus's energy reserves. However, his most impressive feat is bending a large portion of the Light of Aether into the Light Suit for Samus. He only does so after Samus restores the Light of Aether to the three subregions of Agon, Torvus, and Sanctuary.

Aether is a rogue planet, which means it has no star to orbit. Instead, the Luminoth discovered that Aether has an energy source, which they named the Light of Aether. Samus's temporary scan in the Main Energy Controller notes that "Chamber holds a collection of several types of energy. Notable types include solar, bio, and geothermal energy." This energy was divided when planet Aether was struck by a Phazon Leviathan, which split the planet into two parallel dimensions of Aether and Dark Aether (these events are described in the Luminoth Lore logbook entries). To destroy Dark Aether and the extradimensional creatures within, the Luminoth made a device to reclaim the missing half of the energy from Dark Aether, which would make Dark Aether collapse back into Aether. Instead, the device was stolen and the energies of the subregions, Agon, Torvus, and Sanctuary were transferred to Dark Aether. Samus retrieved each portion, and only then did U-Mos have enough energy to manipulate into forming the item necessary for Samus to reclaim the missing half.

As for quantifying this amount of energy, the logbook entry of the Energy Controller notes: "Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system." The weather control grid is a quantifiable way of showing a low-end for the power of the Light of Aether. Adapted from that same CaV as before:

Aether with only the Great Temple energy is covered in storms which damaged Samus's gunship. The sky above the Temple Grounds periodically shifted into the storm, with the atmospheric interference being too much for the Galactic Federation's communication dish. 8 days prior, the storms of Aether damaged the Galactic Federation's patrol ship and disabled their comm systems. Just a single hurricane has power releasing energy of 5.2 * 10^19 Joules per day, which is 41.6 * 10^19 Joules for the eight days, and by the conversion factor is 99426 megatons, about 497 times larger than the eruption of Krakatoa.

Looking at how the restoration of the energy change this, we see that Agon Wastes was covered in storms, and Space Pirate scans indicated Aether had experienced severe climate shifts. Samus restoring the Agon controller removes the storms. Similarly, Torvus was covered in a constant storm until Samus restored the energy, Sanctuary had dark skies (remember, Aether is a rogue planet, which means it has no sun) and since Sanctuary is in a mountainous region, the storms are less noticeable, though when Samus restores the energy, you can see a bit of the storm before it's cleared away.

On the opposite side, taking the energy from the Ing Hive (the dark version of Sanctuary causes storms), and the same happens with Dark Torvus and Dark Agon. When Samus collected the Light Suit, the sky above the Great Temple completely blackened, a more severe shift than any single region's issues, until the energy was absorbed and Light Aether's controllers readjusted, a phenomena consistent with how U-Mos couldn't provide Samus with the Light Suit, despite how it protects her completely from Dark Aether's toxins, until all three sub-regions' energy was restored, showing that at least more than two of their energy portions was needed to craft the suit without destabilizing Light Aether.

While U-Mos doesn't have this ridiculous supply of energy in the environment, there is still geothermal energy (the volcano of Maka Wuhu), electromagnetic energy from the sun and from ambient heat, and biological energy from the plantlife on the island. This means that U-Mos can feed his team restorative energy, and he can also bend away energy attacks of ridiculous magnitudes from opponents. However, he isn't the only energy manipulator on the team.

Metroids were created by the Chozo to be able to absorb energy, including life energy, to combat the X parasite, as shown in chapter 4 of Volume 1 of the Manga. Chapter 14 of Volume 2 of the Manga elaborates on this, as the Federation Officials note that Metroids absorb any form of energy. This energy absorption is both unconscious and at a cellular level upon contact, as shown in Metroid Fusion, when Samus (after being given Metroid DNA) absorbs the X-parasites' life energy inside her while in a coma.

As for how potent this energy drain ability is, not only are Metroids noted as being able to single-handedly destroy planetary civilizations with ease, they can absorb energy from Samus, like here, causing visible discomfort. Samus faced off against Gorea, a creature described throughout the Alimbic Lore, including its ability to drain both life energy and souls, as well as the measures the Alimbics took to contain Gorea in the following logbook entries:

Alimbic Pride 04

Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.

Alimbic War 04

GOREA devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.

Alimbic War 11

To contain GOREA, our people reduced themselves to pure telepathic energy through the process of ESSENCE TRANSFERENCE.

Seal Sphere 03

The ALIMBIC ORDER directed surviving citizens to transfer their essence into the SEAL SPHERE. Our combined psychic energy is the engine that powers the sphere.

Thus, Gorea devoured the life energy of entire Alimbic worlds. For reference, a temporary scan in Fan Room Beta states, "TETRA GALAXY"THIS AREA WAS ONCE UNDER ALIMBIC CONTROL. RUINS DETECTED ON VARIOUS PLANETS INDICATE A VAST CIVILIZATION."" and the Lore entry, Alimbic Datashade 01 states, "Datashades are packets of telepathic data scattered throughout the TETRA GALAXY. They can be accessed by most galactic-standard scan systems." Thus, Gorea ended up draining multiple world from a galaxy-spanning empire, and the rest of surviving Alimbic citizens turned into pure psychic essences to seal Gorea's power.

Despite all this, Gorea was freed again, attaching itself to the Seal Sphere and draining it of the life energies of Alimbic essences while also draining the bounty hunters. Yet the Metroid Prime Hunters Player's Guide on page 67 explains, "If you fight from closer range, watch out for the tentacles that now protrude from Gorea. The long orange tentacle will grab and throttle you, draining your energy the entire time your in its grasp. The smaller ones will..." Clearly, Samus is able to take Gorea's incredible draining abilities and keep fighting, with some struggle, similar to how larval Metroids perform similarly against the bounty hunter.

However, the Baby Metroid is more powerful than any ordinary larval Metroid, possibly due to its unique genetic coding as a candidate for becoming a Queen Metroid, and due to its unique experiences. Even as a freshly hatched infant Metroid, the Baby was able to drain energy from Proteus Ridley and transfer it to Samus. Later in life, the Baby Metroid (under Mother Brain's telepathic thrall) completely stomped Samus, though it managed to stop itself, as page of the Super Metroid Player's Guide states, "When you reach point B, a Giant Metroid, presumably the hatchling that you rescued in an earlier Metroid adventure, attaches itself to you and begins to suck away your energy. For some reason, it leaves you with one Energy unit, lets you go, and takes off." Later, the Baby Metroid attacks Mother Brain, absorbing her attack and her energy, before transferring energy to Samus, though Mother Brain manages to revive herself (possibly with her own life energy manipulation). Considering that page 208 of the Metroid Zero Mission Player's Guide states,

"Mother Brain

The monster that lords over Zebes uses the planet's core as an energy source."

Thus, the Baby Metroid is capable of absorbing the life force of entire planet's worth of creatures, by how it compares with regular larval Metroids, Gorea, Samus, and Mother Brain.

Also, Samus can absorb energy from fallen foes, which is the canonical explanation for item drops and makes sense as the Chozo, who created Metroids, also made Samus's suit, though since the Baby Metroid and U-Mos can supply her with energy, this probably won't be necessary.

“Even the space pirates fear his space suit, which can absorb any enemy’s power.”

From Metroid Instruction Booklet

Credit to Metroid Recon

“When an enemy is destroyed, an energy ball is sometimes given off. If this energy ball is captured, Samus’ energy is increased, but his energy cannot increase beyond 99 without extra energy tanks.”

From Metroid Instruction Booklet

Credit to Metroid Recon

“After destroying some of the creatures on the planet SR388, they may turn into Small Missiles or Energy Balls.

These items will allow Samus to recover missiles and energy.”

From Metroid II—Instruction Booklet

Credit to Metroid Recon

“When you destroy enemy creatures, they often leave behind Missiles or Energy Balls. Collect these items to add to your Missile and Energy supplies.”

From Super Metroid Instruction Booklet

Credit to Metroid Recon

“Energy Capsule

Sometimes defeated enemies will leave energy capsules behind. Gather these to replenish Samus’s energy.”

From Metroid: Zero Mission Instruction Booklet

Credit to Metroid Recon

“When you destroy objects or defeat enemies, power-ups in the shapes of glowing energy orbs or missiles will appear-simply walk over these to pick them up, or press and hold a to charge your weapon and suck them in like a tractor beam.”

From Metroid Prime 3: Corruption Instruction Booklet

Credit to Metroid Recon

“Press and hold the A Button to charge, then let go to shoot the Charge Beam. While charging, you can pull in energy orbs and ammo.”

“The energy gauge shows the remaining energy of the life support system of Samus’s suit. You can restore energy by obtaining items such as energy orbs or by using a Save Station or Samus’s Gunship.”

From Metroid Prime Trilogy Instruction Booklet

Credit to Metroid Recon

“Some items can be found by defeating enemies, and some are hidden in various locations in the world. Draw Energy Balls, Missiles, and Universal Ammo packs toward you by charging your weapon (page 16).

Energy Ball (S: Red, M: Blue:, L: Yellow)

Restores Samus’s energy.

(S: 30, M:60, L:100)”

From Metroid Prime Hunters Instruction Booklet

Credit to Metroid Recon

All Types of Speed:

In terms of long-distance travel speed, the Speed Booster lets Samus run above mach 1 speeds, as the Metroid Fusion Instruction Booklet states on page 30

"Speed Booster

Dash at supersonic speeds and crash through certain barriers and enemies."

However, as her team doesn't have similar abilities, Samus is probably not going to employ such speed and ruin their formation.

As for combat speed, Samus has displayed hypersonic speeds in multiple occasions, all under or right after extreme mental duress. She's managed to shoot down enemy fightercraft with the Power Beam while escaping into space in Chapter 12 of Volume 2 of the Manga, despite having earlier that day suffered an incident from her PTSD, including vivid images of her parents' deaths at the hands of Ridley. She's stood up while an explosion went off in slow-motion, despite having gone through two near-death experiences (being drained by the Baby Metroid, then being knocked unconscious by Mother Brain), only to witness the Baby Metroid, which saved her life again, be blown to bits by Mother Brain. She's also dodged a Queen Metroid's lunge from less than a few meters away (the Queen's lunge blitzed wounded Ridley from dozens of meters away, and wounded Ridley dodged a melee distance plasma-wave-ice beam from Samus, which makes Descbrachian wing flaps look in slow-motion, in the same way rifle bullets do). Thus, the Queen Metroid's lunge blitzes a supersonic character from over a dozen meters away, yet Samus can dodge it from a much closer distance. All this in spite of Samus having witnessed earlier that day the death of her mentor, Adam, and the apparent death of her friend, Anthony, which she even had flashbacks to in the midst of the battle.

Why do the mental issues matter? Well, Samus's Suit operates based off her mind and willpower, as chapter 2 of Volume 2 of the Manga explains. Sakamoto, the Metroid series developer, explained in a FAQ that "For Samus to remain connected to the Power Suit require mental energy unfathomable to an ordinary person." Thus, when Samus is under extreme mental duress, the Suit doesn't function properly. Thus, Samus performed these hypersonic combat feats while her powers weren't exactly at full capacity.

In terms of reaction/perception speed, I've already shown how U-Mos casually bends light, whether in holograms or to make the Light Suit. He's also reacted to the approach of the light beams from Agon, from Torvus, and from Sanctuary, which are located in different regions of planet Aether to form the global planetary network. The game calls these the beams of light which Samus can traverse via the Light Suit. Also, U-Mos can download the amber version of the Luminoth language and map data to the Agon temple in moments, showing again how fast his powers operate at.

For Samus, she's able to steer her ship through debris fields at near-relativistic speeds, which this scene highlighting how far she had traveled from the Bottle Ship. Samus's ship is clearly steered manually, and this sort of speed is consistent with how fast she departs from planet Zebes, from Aether, and from SR388. For reference, this is what the Earth looks like from the moon, and the moon is on average 384,400 km away from Earth, or about 1.28 lightseconds away from earth. Also, Samus clearly does have to evade obstacles while travelling at these speeds, as shown when the X-parasite knocked her into a coma, causing her ship to crash. Thus, Samus can perceive events at incredible speeds, similar to U-Mos's ability.

Senses:

As your team has invisibility for some perks, I thought it'd be pertinent to address how my team can perceive with more than eyes.

For starters, the Baby Metroid has no apparent ocular organs. Page 72 of the Metroid Prime Player's Guide states, "Once you grab the Thermal Visor and knock out the lights in the brig, enemies will descend like locusts...Someone had the bright idea of sticking Metroids in the Research Core, but the cells aren't strong enough to hold them. It's difficult to fight Metroids in the dark--even with the Thermal Visor--so forget about destroying..." Clearly, Metroids are able to operate even without visible light.

As shown before, U-Mos is able to sense beams of light before they approach, and he can also put up telekinetic barriers in the room beneath his chamber, showing that he, too, does not need to see an object to sense it.

Samus also has options to see the invisible. Page 14 of the Metroid II: Return of Samus Instruction Booklet states,

"Infrared Ray Scope

Allows Samus to see, even in the dark."

Page 24 of the Super Metroid Player's Guide states, "Locate hidden passages, hidden items and traps with the penetrating qualities of the X-Ray Scope." Since Samus absorbed the SA-X in addition to the abilities she gained in Metroid Fusion, she should be able to see with X-rays and infrared rays.

Also, with nonstandard gear from Metroid Prime 2: Echoes, Samus has two more visors to aid. Page 19 of the Metroid Prime 2 Echoes Instruction Booklet explains, "Once Samus finds the Dark Visor, she can better see through Dark Aether's poisonous haze and identify invisible and interdimensional objects and creatures. This visor will show the weakpoints of certain enemies or objects, and is a huge help in total darkness or poor weather...After Samus tracks down the Echo Visor, she'll be able to visualize sound waves to detect invisible enemies and objects."

In addition to all these visors, Samus has a form of precognition, as shown when she dodged Gandrayda's surprise attack and Vorash's under-attack, so even the unseen can find it hard to get the drop on her.

Besides, with mind link for my team, if any of them sense an opponent's location, they'll all know it, providing a crucial coordination advantage.

Summary and Strategy:

In conclusion:

  1. U-Mos's telekinetic barriers are notably above the mountain-level Varia Suit and even the twice as durable Gravity Suit, while both the Baby Metroid and Samus are more durable than that, being around mountain-range level in durability.
  2. Samus's firepower is capable of damaging the SA-X, with the beam firing through objects and enemies while also freezing them colder than a near-absolute zero weapon.
  3. U-Mos is capable of manipulating a tremendous amount of energy, and he can support his teammates by feeding them energy. Meanwhile, the Baby Metroid with a touch can devour opponents and absorb attacks with the sort of power that drains entire global populations.
  4. U-Mos's powers work fast enough to bend and shape actual light. Samus's combat speed, even in extremely hindering circumstances, is hypersonic, while her perception speed appraoches relativistic levels.
  5. No amount of invisibility is getting past the collective senses of my team.
  6. My team has full knowledge of yours, and should thus know how to best respond to any type of attack your team makes, including whether to feed the Baby Metroid the energy, redirect the energy elsewhere, block, or dodge. On the flip side, your team doesn't have such knowledge, and has no way of knowing that touching the Baby Metroid is a surefire way to get drained quickly.
  7. The Metroid team has not only worked well together in the past, but U-Mos literally owes his entire planet and people to Samus. The Baby Metroid and Samus also have a very close bond, with the Metroid having saved Samus multiple times in the past. This gives them both a strong willingness to work together and familiarity with each others' powers, while removing dissension and lack of synergy. Mind link only reinforces this and further cements the coordination, all of these being advantages it seems your team will lack.

Tentative Strategy:

  1. While my team has full knowledge, this is the opener, so I can't say how they would use that without knowing your team.
  2. That being said, a tentative strategy would be using U-Mos's telekinetic barriers to redirect approaching opponents to face the Baby Metroid, similar to how he already did the same to Samus when he wanted her to speak with him. The Baby Metroid gets to do what it loves best (besides Samus, its mother figure), which is eating.
  3. Meanwhile, Samus can engage foes at long range, using the Wave Beam enhancement's ability to fire through obstacles to fire through the walls of the volcano itself while seeing through the walls with the Dark Visor, the X-ray scope, and mind linking with U-Mos.
  4. This entire strategy involves nothing out of character, as U-Mos has redirected characters, the Baby Metroid eats, and Samus has done a similar strategy in fighting foes like the Spider Guardian to direct foes into a death trap, and would thus know how to tell her team this via mind link.
  5. The nature of the arena means your team can approach via the ground entrance or the top, both of which U-Mos can partially control the openings of via telekinetic barriers. The other approach is through solid stone, but my team can simply react to such an approach, too.

I look forward to seeing your opener, and I hope this debate goes well!

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@laskt: @shade545: My opener is up! It's kind of lengthy, but I felt that I included the necessary pieces of information.

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@amethystgravity: That was a really detailed opener! I will get mine up when i can.

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Alucard

No Caption Provided

You can read his bio here

Abilites

Alucard possesses expert marksmanship with his two guns, a .454 Casull and a custom made handgun "The Jackal" which uses 13mm rounds. Both of his guns have are always loaded with blessed bullets which are typically shown to be effective against demonic foes and those with healing factors. Due to being the most powerful vampire in his verse, he also has amazing regeneration skills and can also consume souls. After consuming a soul, Alucard can then use what are called "familiers", the souls of those he consumed which he can summon to fight for him. Alucard power is also dictated by "restrictions". These are limiters of his true power and there are 3 to 0 levels. In more dire situations, he can release these restrictions and become more powerful in a fight. He was only ever shown to use levels 1 and 0 in combat.

Feats

Kills groups of ghouls with his Casull

Pierces a vampire with his hand, making them explode

Can rip people apart with ease

Can react to bullets

Can regenerate from heavy gunfire

His regeneration stems from the millions of souls he's consumed over the years

Has telekinesis

Uses shadow monsters to kill a group of soldiers

Mimic

No Caption Provided
No Caption Provided

You can read his bio Here

Abilities

Mimic has the ability to copy the powers of anyone within a certain radius of him. This includes the memories and knowledge of how to use said abilities.

Feats

Copies the knowledge and physical stats of those around him

Copies Wolverine's claws

Can copy Shadowcats abilities perfectly

Can use multiple powers at once

Can even copy the powers of X-Man, a character who is far above anyone is this tourney

Mr Negative

No Caption Provided

You can read his bio here

Abilites

Mr Negative has the ability to corrupt other people through various means such as psychical contact or hand motions. They are then obedient to him.

Feats

Corrupts White Dragon

Corrupts an entire group of people with one motion

Corrupts Spider-Man

Can give people commands once he has them under his control

Living Laser

Summary

Once the fight begins Mimic will already have the powers of U-Mos and the rest of my team (Excluding Alucards regeneration as it stems from his souls). This means he has

  • Lasers Lightspeed
  • Alucards Markmanship
  • Mr Negatives corrupting touch
  • Samus's physical stats.
  • U-Mos's telekinesis

That means along with the rest of my team, i have a lightspeed character who can literally beat your team with a touch or even a motion. Since Alucards regeration stems from his souls, that means you will have to kill him roughly one million times. Laser and Mimic is way too fast for anyone on your team to tag. Alucard has unlimited blessed bullets thanks to the perk and both Alucard and Mimic have invisibility, flight and Spider-Sense. I also can't see the battlefield lasting more than two minutes in this battle so your stategy with it involving U-Mos likely won't work

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Response One: Trio that Bends Light and Burns Shadows

No Caption Provided

"In a piece of ancient Chozo literature, an interesting reference to Metroids was found. It seems that the word Metroid in the Chozo language can be roughly translated as "ultimate warrior." With the introduction of Metroid DNA to her system, the reborn Samus Aran is perhaps the most appropriate successor to this title of ultimate warrior."

Metroid Fusion Instruction Booklet, page 40

Counters:

Your summary and outline of the battle is intriguing, and I find the use of Mimic to link several abilities for synergy to be both innovative and clever. However, it seems that as impressive as your team is, mine has the capacity to deal quite effectively with what has been presented, and the full-knowledge perk means they'll know all about the abilities they have to deal with in the first place.

Burning a Shadow:

Regarding Alucard, he has decent DC. However:

Kills groups of ghouls with his Casull

Pierces a vampire with his hand, making them explode

Can rip people apart with ease

For one matter, the ghouls are apparently weak to his guns, as you said

"Both of his guns have are always loaded with blessed bullets which are typically shown to be effective against demonic foes and those with healing factors."

Even disregarding that, I don't see how, without further elaboration, these would pose much threat to the basic Varia Suit, much less U-Mos's TK, the Baby Metroid's body, and Samus's Varia + Gravity + SA-X Suit.

Can react to bullets

An impressive showing, but nothing U-Mos and Samus can't process.

Can regenerate from heavy gunfire

His regeneration stems from the millions of souls he's consumed over the years

This is quite impressive. However, you claim in your summary:

Since Alucards regeration stems from his souls, that means you will have to kill him roughly one million times.

Three issues:

  1. Limits of regeneration. While it's impressive that Alucard can regenerate from bulletfire, that isn't sufficient proof he can regenerate from Samus's Power Bombs, which vaporize rock and harm creatures that no-sell both a planet's core and submersion in lava. Similarly, Samus's Screw Attack, which I've shown is more potent than the Power Bombs, also completely vaporizes foes. At the same time, Samus's beam, thanks to the plasma and wave beams, pierces and travels through foes, while her ice beam thus freezes them inside and out. As this webpage from Micropia explains, "Freezing water is often lethal to cells. Water expands as it freezes, and the resultant pressure causes the cell to burst." This explains why extreme cold weapons in the Metroid universe like the Galactic Federation's freeze gun are often one-shot instant kill weapons. Even if it doesn't kill Alucard, freezing him solid at temperatures worse than a near-absolute zero weapon seems to fit the bill for incapacitation. Or they can just dump him in the volcano.
  2. Life drain. The Baby Metroid drains all forms of energy that the Galactic Federation was aware of (and some they weren't, like Phazon energy), so regenerating from physical damage is fine, but the Metroid attacks with a different type of attack.
  3. The link you posted claims he can regenerate because of the souls, not that he can regenerate once for each soul. For instance, the homunculi in Fullmetal Alchemist also derive their regeneration from an insane number of souls inside their philosopher's stone, yet they don't need to be killed nearly that many times to die, like how Mustang killed the homunculus Lust. Unless there's proof behind one soul = one death for Alucard, I don't see why one million times is necessary, anyways.

As for these last two:

Has telekinesis

Uses shadow monsters to kill a group of soldiers

Locking a door is a cool trick, but kind of useless against the Baby Metroid. It's insignificant next to U-Mos's telekinetic power, and Samus's Gravity Suit, in addition to negating the pressures of water and lava, also negates other forces on her suit and her body that would impede her motion, like explosive decompression, and Nightmare's gravity well, which is strong enough to pull in her supersonic plasma-wave-ice beam from dozens of meters away). Trying to use that level of telekinesis to impede her is basically useless, and is nothing compared to her lifting strength, either.

As for shadow monsters, U-Mos has faced a lot worse. He guarded the final energy controller of the Great Temple ever since the Sanctuary Fortress energy was taken, as the Luminoth Lore entries Sanctuary Falls and Twilight explain:

Sanctuary Falls

"Our battered forces gathered in the Sanctuary Fortress to prepare for the inevitable siege there. They didn't wait long. Wave after wave of Ing assaulted the greatest of our fortresses, with one goal in mind: to seize the energy there. The Ing turned the machines of Sanctuary against our warriors, and soon all was lost. The energy of Sanctuary was taken by the Ing. Only one Energy Controller remained on Aether."

Twilight

"What few remained gathered in the Great Temple. There, all but U-Mos, the last Sentinel of Aether, entered into life-preserving stasis. There they would remain, to be released once the Ing were destroyed... or to sleep forever. His people safe, U-Mos prepared for the last, terrible assault. In the silence of the Great Temple, he prayed for salvation, for deliverance from the terror of the Ing."

The fall of Sanctuary corresponds to the Space Pirate Log Shadow War:

"The local war has escalated in intensity. The shadowlings from Dark Aether launched an offensive. The assault seems focused on a central network of buildings atop a mountain: a base, perhaps. Strangely, this attack coincides with a rise in planetary instability. Perhaps these shadow creatures are using a new weapon system."

Shadow War takes place before the Space Pirate Log entry, Federation Attack:

"Another disaster. The transport bringing our reinforcements and supplies has been shot down. It was engaged in orbit by a federation vessel, which has landed near the alien temple. It's only a matter of time before the Marines attack. Survivors from our ship have made their way to our base. Here we shall make our stand. Another enemy. First the shadowlings, then the Dark Hunter, and now the Galactic Federation Marine Corps. Perhaps fate will smile upon us, before the world itself opens its maw and swallows us."

This Federation attack took place eight days prior to Samus's arrival on planet Aether. In other words, U-Mos was the sole guardian of the primary objective of the Ing for at minimum, 8 days straight. Considering the Ing did this to the Federation crew, which was a secondary target at best, it shows that U-Mos has dealt with a far great force of shadow monsters.

Also, Samus has options to destroy dark-based creatures. Among the tools Samus acquires in Metroid Prime 2: Echoes are the beams, which, unlike those in the main Metroid series, do not stack, as they are antithetical to each other. One is the Light Beam, which the page 30 of the Metroid Prime 2 Echoes Player's Guide describes, "Once the Light Beam is added to your inventory, you'll wonder how you lived without it--the weapon can cut through the nastiest Dark World enemies like a hot machete through oleo." The beam has a Charge Combo called the Sunburst described by page 71 of the Metroid Prime 2 Echoes Player's Guide as, "The Sunburst Charge Combo is an incredibly powerful weapon that could eliminate scores of people and even small towns if it were to fall into the wrong hands." Thus, if these Shadow Monsters do prove to be troublesome, my team has more than enough tools to dispose of them.

Staying Positive with Mental Shields:

Mr. Negative's power is quite useful, especially in the hands of Mimic. At least, it would be, if my team's mental defenses didn't make a mind-control attempt a futile endeavor.

Mother Brain is perhaps the most infamous telepath in Metroid, forcing the Galactic Federation to model their own android telepath after her. She places the Space Pirates on planet Zebes under the control of her and her subordinates (Chapter 7 of Volume 1 of the Manga), protects herself with planet Zebes's environment (Chapter 14 of Volume 2), and directs the ecosystem against Samus (Chapter 15 of Volume 2). Numerous sources highlight that Mother Brain controls the entire planet:

“As a last resort, the Federation Police decided on a risky strategy: to send a lone space hunter to penetrate the pirate base and destroy the mechanical life-form that controlled the fortress and its defenses—the Mother Brain.”

Page 7 of the Metroid Zero Mission Instruction Booklet

“The pirates stole the Metroids and took them to their home planet, where the planet-leading Mother Brain created a Metroid force.”

Page 2 of the Super Metroid Instruction Booklet

“Samus infiltrated the base on Zebes alone, and after a bitter struggle, she destroyed Mother Brain, the mechanical life form that controlled the planet, and completed the mission.”

Page 10 of the Metroid Prime Trilogy Instruction Booklet

"Mother Brain

The monster that lords over Zebes uses the planet's core as an energy source."

Page 75 of the Metroid Zero Mission Player's Guide

"Encased in a glass-like casing, Mother Brain controls all of the enemy operations on planet Zebes."

Page 116 of the Super Metroid Player's Guide

However, despite this planetary telepathic power, Mother Brain has faced creatures beyond her level of control. These include larval Metroids, whose hunger compels them to eat the Space Pirate underlings of Mother Brain. There's also the fact that the Baby Metroid, as mentioned in my opener, refrained from killing Samus (even though Mother Brain uses her telepathy to make creatures attack Samus) and attacked Mother Brain, which is why the Galactic Federation scientists realized they needed more than their Mother Brain android clone to control Metroids. Thus, we have larval Metroids like the Baby Metroid being above planetary telepathy.

However, the extra dimensional parasites known as Ing are able to possess Metroids, with the fusion known as Dark Tallon Metroids, described in their logbook entry with "Recognizing their strength, Ing darklings have possessed a number of Metroids, turning them into powerful soldiers of the Horde." These are the same ing that U-Mos defended against for over 8 days, despite their ability to teleport directly into his temple and possess creatures. Thus, U-Mos's mental defenses are well above even larval Metroids, which makes sense, given how even the A-Voq, Sentinel of Torvus, (who protects just Torvus and its temple, unlike U-Mos's duty to protect all of planet Aether and the Great Temple) was able to resist multiple Ing possession attempts, as his scan states, "Subject Luminoth has been dead for 1.2 decacycles. In addition to heavy combat damage, subject shows signs of numerous Ing possession attempts - all failed. Resisting these assaults would require incredible stamina and psychic durability."

Samus has not only faced both Ing and Mother Brain before, she scales far higher than either. Phazon corruption is able to tame the hunger that Mother Brain couldn't of Metroids for Space Pirates, as one of Samus's scans from Metroid Quarantine A notes, Scans indicate decreased aggression between Elite Pirates and irradiated Metroids. Science Team believes the infusion of Phazon in these units may be forming a type of symbiosis between them." Phazon is a sentient reality-bending mutagen with a collective mind that eventually becomes one and the same with Dark Samus's will. The Metroid Prime Trilogy Art Booklet explains,

And in the blink of an eye, the Space Pirates’ ship and all aboard were brought under her control. They became puppets to her will. Anyone infected by Dark Samus’s Phazon energy would obey...

...Dark Samus begins her trek across the galaxy to Phaaze. On the way, she encounters a Leviathan that appears from a wormhole. Dark Samus infects this Leviathan and is able to control it, giving her the power to open wormholes at will. This allows her to travel to Phaaze quickly. For Dark Samus, a chance to control the source of all Phazon is a chance to conquer the entire universe...

...She then installs the stolen Aurora Unit on Phaaze, causing it to be infected by Phazon. The infected Aurora unit allows Dark Samus to control Phaaze, giving her the ability to choose when and where to launch Leviathans.

First, Dark Samus sends a Leviathan to one of the Space Pirate homeworlds and places all Space Pirates completely under her control through the Phazon infection. Meanwhile, the Aurora Unit infected with Phazon sends the Phazon virus to the other Aurora Units in the Galactic Federation. Noticing that the Aurora Units seem to be infected by some kind of virus, the Galactic Federation disconnects them from the network and begins working on a vaccine...

...Samus and the other bounty hunters are attacked by Dark Samus, who suddenly appears in the control tower of the defense system. The bounty hunters are knocked unconscious, and Dark Samus’s Phazon energy is planted in their bodies...

...Samus learns that the three other hunters have already lost their will to Dark Samus, and are completely under her control. She reluctantly defeats the corrupted bounty hunters...

In addition, the SkyTown Data Logbook Entry, Defeat, explains,

"The two weeks following the Seed's impact were disastrous. Like the Aurora Unit, we too were infected with a Phazon-based virus. The spreading corruption consumed many of us, putting us under Space Pirate control. It was not long before only a handful of us remained."

Thus, Dark Samus's Phazon corruption surpasses Mother Brain's telepathy, allowing her to control an entire planet of Space Pirates, control the mutated Phazon Metroids and Hopping Metroids, corrupt the sentient machines of planet Elysia in Sky Town, disable the Galactic Federation's network of organic supercomputers, and more. Despite all this, Dark Samus failed to control Samus, even when Samus's body and suit were so warped her ship no longer recognized her.

In addition to this mind-resistance feat, Samus has faced and killed Gorea. As mentioned in my opener, Gorea is the creature described extensively in the Alimbic Lore entries from Metroid Prime Hunters. The Alimbics were telepaths whose use of the ability was so casual, they stored their information as telepathic files, yet Gorea's psionic power was far beyond their comprehension, and they sacrificed their entire galaxy-spanning civilization to seal it:

Alimbic Datashade 01

"Datashades are packets of telepathic data scattered throughout the TETRA GALAXY. They can be accessed by most galactic-standard scan systems."

Alimbic Datashade 02

"Designed to maintain data integrity indefinitely, datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and LORE."

Oubliette 05

"We have sent the OUBLIETTE beyond this dimension to ensure that the galaxy will never again suffer the horror that is GOREA."

Seal Sphere 01

"The fathomless power of the captive beast is the very engine of the SEAL SPHERE. As long as its psychic powers are ensnared, GOREA cannot escape."

Seal Sphere 02

"GOREA is immobilized within the SEAL SPHERE, just one of many precautions taken to ensure its eternal captivity."

Seal Sphere 03

"The ALIMBIC ORDER directed surviving citizens to transfer their essence into the SEAL SPHERE. Our combined psychic energy is the engine that powers the sphere."

Seal Sphere 04

"The SEAL SPHERE is secure within the OUBLIETTE, from which there is no escape."

Even with its power sealed and located in another dimension, Gorea manages to escape, as a very convenient telepathic message broadcast to a thousand planets in a thousand different planets lures Bounty Hunters to set Gorea free.

“Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir, delivering strange tidings. A telepathic communiqué, originating within the Cluster, has been transmitted into the brains of some of the most exceptional beings in our galaxy. The message is translated into a thousand different languages on a thousand different worlds, but the message is always the same: ‘The secret to ultimate power lies in the Alimbic Cluster.’”

Page 6 of the Metroid Prime Hunters Instruction Booklet

Despite all this galaxy-level telepathic power (absorbing the spirits and life energy from worlds of Alimbics, forcing the rest to sacrifice themselves to seal Gorea; sending a message from the Tetra Galaxy to the Milky Way to a thousand worlds despite the psychic and dimensional seal; absorbing the life energy and power from said Seal Sphere), Samus killed Gorea.

In other words, this part of your plan for victory:

character who can literally beat your team with a touch or even a motion.

is not going to be of much use against the planetary+ TP defenses of the Baby Metroid, the even greater mental defenses of U-Mos, and the galaxy-level telepathic defenses of Samus Aran.

Absorbing the Laser:

From what has been presented so far, it would appear that the Living Laser's abilities are the most potent:

Tanks an attack from Wonder Man.

Breaks War Machines helmet

Destroys a large building

Badly hurts Wonder Man

These are all very nice. As for this:

Unaffected by Iron Man's repulsor blast

The art makes it seem like the repulsors are missing the Living Laser, who seems to have broken out of Iron Man's grip, though I suppose it could also be the intangibility you mention later.

In addition, Samus has additional tools from Metroid Prime 2: Echoes, other than the Light Beam, that don't stack with her Super Metroid/Other M/Fusion beams but provide additional options. She has the Dark Beam, of which page 17 of the Metroid Prime 2 Echoes Instruction Booklet states, "The Dark Beam can hinder enemies, extinguish Light Crystals, and is effective against Light Aether enemies. Charge it to fire an entangler blast, which shrouds enemies in shadow." There's also the Annihilator Beam in her possession, which has an entry in Samus's Logbook that states, "The Annihilator Beam fires streams of light and dark energy. This Beam can seek single or multiple enemy targets...The Annihilator Beam has a high-powered sonic aspect when fired, which can be used to manipulate sonic-powered devices. Annihilator Beam shots are very effective against both light and dark enemies." Both the Dark Beam and Annihilator Beam have Charge Combos, similar to the Sunbursts, but while the Darkburst is a BFR weapon (and thus banned in this tourney), the Annihilator Beam's is described by page 7 of the Metroid Prime 2 Echoes Nintendo Player's Guide as, "The most powerful Charge Beam Combo, the Sonic Boom projects a wave of Sonic Force that can strike multiple targets almost instantly." Thus, Samus has Dark-based attacks and powerful sonic attacks to strike the Living Laser. As the Sonic Boom is near-instantaneous, invisible sonic force, and an area-of-effect attack that hits multiple foes, it is exceptionally difficult to evade while bypassing conventional durability.

Can pierce Iron Man's model 9 armor
Outright enters Iron Man's armor and shuts it down

Can turn intangible

Iron Man states that Laser is virtually impossible to kill

For the first, even if the Living Laser breaches Samus's armor, I've already shown she can fight through her whole body being warped and transmuted by Phazon. In my opener, I included this: page 110 of the Prima Two-in-One Guide for Metroid Prime and Metroid Fusion explains, "The SA-X catches up to Samus in the next room, so just keep running. You absorb a few hits, but you don't have the firepower to turn around and fight, so just keep going." Seeing as how the SA-X is also equipped with a Wave Beam and Plasma Beam enhancement, which pierces through Samus's Suit's shields and armor, that shows Samus can fight through attacks that hit her internally.

These apply to the second, too. More importantly, Samus in Metroid Fusion has inherited the Metroid ability to absorb energy, as shown in my opener with her and X-parasites. Thus, she can absorb the intangible X-parasites' life energy by contact, who also can phase into Samus's armor, which I showed created the SA-X. Similarly, if the Living Laser intangibly comes into contact with Samus or the Baby Metroid, he gets his energy and life force drained. Without any background knowledge, the Living Laser has no idea of this threat.

As for these:

Shows lightspeed travel

Can fight at lightspeed as well

Not only are these irrelevant if the Living Laser contacts Samus and the Baby Metroid of his own volition, like entering Samus's armor, U-Mos has both the processing speed and the power to manipulate light, as shown when he created the Light Suit out of the Light of Aether, which, as mentioned in my opener, includes electromagnetic energy, the same stuff that the Living Laser is made of.

As for fighting at lightspeed, while the Living Laser says, "in less time than it takes to think about it," the part about "to know a being composed entirely of living light can flash from solid to insubstantial" can be linking the nature of light to how the insubstantial part, as frequencies like X-rays and Gamma Rays in the electromagnetic spectrum travel right through most solid objects. Seeing as how Iron Man, whose combat speed is consistently not FTL (he was even an option in this tourney, with a cap of light speed IIRC), tagged the Living Laser in some of your scans, it seems unlikely that the Living Laser's combat speed is as fast as his travel speed.

Besides, U-Mos's ability to react to and control light means either way, he can redirect the Living Laser into Baby Metroid, who absorbs all forms of energy, favoring life energy.

In conclusion, this part of your summary:

Laser and Mimic is way too fast for anyone on your team to tag.

isn't quite accurate, since U-Mos has reacted to beams of light and shaped light. It's also irrelevant, since without knowledge of my team, the Living Laser touching the Baby Metroid or phasing into Samus means he falls right into their life energy drain.

Limited Copier:

The apparent MVP of your team, with quite the arsenal to spare.

Copies the knowledge and physical stats of those around him

Copies Wolverine's claws

Can copy Shadowcats abilities perfectly

Can use multiple powers at once

Can even copy the powers of X-Man, a character who is far above anyone is this tourney

For the case with Shadowcat, she seems to escape his grip right after Mimic says she shouldn't even bother trying, so why is his claim accurate?

The multiple powers thing is nifty, but he's only using a basic ice blast, flight, cyclops's beam, and what seems like a mind blast. Is there evidence that he can use more complicated superhuman skills simultaneously?

In the case of X-man, the scan even indicates that he needs practice to use that time ability with accuracy, showing a limit to the copied skill.

As for your summary:

Once the fight begins Mimic will already have the powers of U-Mos and the rest of my team (Excluding Alucards regeneration as it stems from his souls). This means he has

  • Lasers Lightspeed
  • Alucards Markmanship
  • Mr Negatives corrupting touch
  • Samus's physical stats.
  • U-Mos's telekinesis

That means along with the rest of my team, i have a lightspeed character who can literally beat your team with a touch or even a motion.

On the very bio you listed, it claims these are the powers he's duplicated:

At one time or another, the Mimic has duplicated the powers of the following:

Aside from the Hulk, all of these characters, according the bios linked, are mutants, and including the Hulk, all are terrestrial humanoids. Thus, I see no reason why Mimic can copy aliens, like U-Mos; technology, like Samus's Power Suit; alien animals like the Baby Metroid; or Samus's Chozo and Metroid abilities, which are alien and alien animal-based respectively. Moreover, the Living Laser's light speed is derived from him being made of light, so if Mimic copies that, U-Mos can just manipulate him into the Baby Metroid, just like with the Living Laser himself.

Besides, without knowledge of my team, it sounds like Mimic is trying to touch the Metroid trio for Mr. Negative's power to activate. Seeing as how Samus and U-Mos are long-range types with deterrents to physical attacks (Screw Attack and TK barriers), while the Baby Metroid is a close-range type, that means Mimic is almost literally serving the Baby Metroid a meal on a silver platter.

Summary and Battle Plan:

“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”

― Sun Tzu, The Art of War

Alucard's abilities presented so far don't seem to have the potency to threaten my team, and Mr. Negative's ability is useless against the level of mental defenses my team possesses. Meanwhile, U-Mos can manipulate Mimic and Living Laser into being absorbed by the Baby Metroid, which he would know how to do via full knowledge, though they can just try touching the Baby Metroid or phasing through Samus to accomplish the same, which they very well can choose to do without knowledge.

Thus, the plan is this:

  1. The Baby Metroid moves forward, presenting itself as the primary target. The Baby Metroid is large enough to obscure line of sight towards U-Mos, as it's much larger than Samus.
  2. U-Mos manipulates the light-based bodies of Living Laser and Mimic to get them to be absorbed by the Baby Metroid.
  3. Samus uses the Sonic Boom as an undetectable, near-instant, area-of-effect attack on your team if they keep a distance, while keeping her other options, like the Plasma-Wave-Ice-Wide-Charge Beam ready if necessary.
  4. Unless Alucard or Mr. Negative have more than what's been presented, which my team would know via full knowledge, they're otherwise mostly ignorable until Mimic and Living Laser are dealt with.
  5. Afterwards, Alucard can be vaporized, drained, frozen into a popsicle, or tossed in the volcano, while Mr. Negative also proves defenseless.

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#19  Edited By AmethystGravity
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@shade545: Just checking to see how your post is going!

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@amethystgravity: I'l get it up sometime. I think this tourney is dead but if you still want to finish this we can.

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@shade545: It's up to you: if you aren't really feeling it, no pressure, but I'm also willing to finish the debate!

As for the tourney, it seems like psi-bite234 and geekyran won by default, PayneInTheAss and Whathappened are still going at it, the debates with cKarma/MrViking and Mass/Reaverlation are possibly still going on but possibly not, and the rest never posted, so the tourney is...half-dead and half-alive? IDK!