RULES -
- Start 50ft Apart
- Standard Knowledge
- All Characters at their strongest
- MK's are healed after every round
@maestromage@spinach@gilgameshthepimptoendallpimps@rikuyamaha@stormshadow_x:@cosmic_demon:@belando:@bink_69@faradaysloth:@whitemoon@samsaknight:@lameliarleo:@xebec@mangacomics69@cocacolaman@floridaman29@whatamiseeing@gilgameshthepimptoendallpimps@alextheboss@hittheassasin@worldofruin6@shirso@chronicplane@edgelord91@bubblebass@woodward@spinach@rikuyamaha@nashiruu@blueapril@necromancer76:@oceanmaster21:@themadtitan6000@chairkage@bob74h@ronan6996@theslader:@paxa@theoneaboveyall@lameliarleo:@futureisbest@kleinxx@ilyas97@seb178@hentekorin@laufnyr@kyle24@dimitri1220@jdogg
Interesting, anywho Stops at 5 atm.... Need feats for Magic Knights too, also 6 may overwhelm them, and 9-10 neg the MK knights.
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