Jojo Generations Battle

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Mr_NoFunAllowed

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Stardust Crusaders

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Jotaro (Regular Star Platinum), Kakyoin, Polnareff, Joseph, Avdol, Iggy

People of Morioh

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Josuke, Okuyasu, Koichi, Rohan, Yukako, Mikitaka (Not pictured).

Bucciarati's Gang

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Giorno (Don't be a bloody dingus, of course he doesn't have Requiem), Bruno, Mista, Abbacchio, Narancia, Trish.

Green Dolphin Street Prisoners

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Jolyne, Hermes, Foo Fighters, Weather Report (No Heavy Weather), Anasui, Emporio (Not pictured)

Rules:

They start at different ends at an abandoned city.

I already mentioned it, but certain users don't have their trump cards. Of course this excludes Koichi and his Acts.

Who'd win?

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Mr_NoFunAllowed

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StardustCrusader

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#3  Edited By StardustCrusader

Part 4 had the best abilities but Part 3 were better fighters and have more combat orientated stands. Part 5 have some decent wild cards, but are weighed down by the weaker members(Orange, Mista, and Abbacchio). Part 6 only have 2 members worth a damn and even they aren't much against the other teams big guns.

I'll go with the Stardust Crusaders.(Yeah, yeah, I know.)

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LpnQ

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Morioh. Josuke keep healing, reverb scouting, ukuyaso's stand is terrifying and rohan can do some gnarly things with his stand.

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tomtheawesome123

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Morioh, Just like LpnQ said Josuke for healing and Rohan for hax. However if you make Jotaro have time stop then this would be more fair.

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Mr_NoFunAllowed

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#6  Edited By Mr_NoFunAllowed

bump

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StardustCrusader

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#7  Edited By StardustCrusader

@lpnq said:

Morioh. Josuke keep healing, reverb scouting, ukuyaso's stand is terrifying and rohan can do some gnarly things with his stand.

@tomtheawesome123 said:

Morioh, Just like LpnQ said Josuke for healing and Rohan for hax. However if you make Jotaro have time stop then this would be more fair.

Rohan has no defense against long range attack which Kakyon, Joesph, and Avdol are proficient in. It also doesn't help that unlike every other team, Morioh characters don't have any sensory/spotting characters, so they'd get fount out in the dark more so then any other team. Josuke healing also won't help if any one just one shot kill his team mates, which is very possible in this match, thanks to them being able to be caught by surprise.

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StaticDwanyeMcduffie

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@lpnq said:

Morioh. Josuke keep healing, reverb scouting, ukuyaso's stand is terrifying and rohan can do some gnarly things with his stand.

@tomtheawesome123 said:

Morioh, Just like LpnQ said Josuke for healing and Rohan for hax. However if you make Jotaro have time stop then this would be more fair.

Rohan has no defense against long range attack which Kakyon, Joesph, and Avdol are proficient in. It also doesn't help that unlike every other team, Morioh characters don't have any sensory/spotting characters, so they'd get fount out in the dark more so then any other team. Josuke healing also won't help if any one just one shot kill his team mates, which is very possible in this match, thanks to them being able to be caught by surprise.

Koichi could legit spot them since his range is like 50 meters or something and Okayasu could keep scraping away the air

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StardustCrusader

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@stardustcrusader said:
@lpnq said:

Morioh. Josuke keep healing, reverb scouting, ukuyaso's stand is terrifying and rohan can do some gnarly things with his stand.

@tomtheawesome123 said:

Morioh, Just like LpnQ said Josuke for healing and Rohan for hax. However if you make Jotaro have time stop then this would be more fair.

Rohan has no defense against long range attack which Kakyon, Joesph, and Avdol are proficient in. It also doesn't help that unlike every other team, Morioh characters don't have any sensory/spotting characters, so they'd get fount out in the dark more so then any other team. Josuke healing also won't help if any one just one shot kill his team mates, which is very possible in this match, thanks to them being able to be caught by surprise.

Koichi could legit spot them since his range is like 50 meters or something and Okayasu could keep scraping away the air

Good point, but anyone with a ranged stand, could shoot him down(like Kakyon) if they spot him.

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tomtheawesome123

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@stardustcrusader: Emerald splash gets erased by the Hand, So does Magician's Red. Also keep in mind that this is Battle Royale so they wont be focusing and hard countering each other. The side with the most utility wins, keep in mind that Rohan can buff his teamates and he can prove deadly if he gets close. Crazy Diamond can heal, the Hand can defend, pull people in be erasing space for picking off important characters. 3 Freeze can incap anyone threatening.

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StardustCrusader

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#11  Edited By StardustCrusader

@tomtheawesome123:

Emerald splash gets erased by the Hand, So does Magician's Red

First off, you're putting a lot of stock into a character who is canonically known for being too stupid for his own powerset and is consistently reminded about how he doesn't use his powers wisely. There's also the fact that he has to know where the attacks are coming from in order to better defend against. He also can't counter attacks coming from two angles.

3 Freeze can incap anyone threatening.

3 Freeze isn't really much against people faster then it, which most of the Stardust Crusaders are, as the can all be scaled to JoJo himself. Honestly Everyone but Iggy and Joesph could do him like Kira did.

No Caption Provided

I'll admit that the Moriah townies have the best abilities, but none are that impressive as fighters.

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StaticDwanyeMcduffie

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@tomtheawesome123:

Emerald splash gets erased by the Hand, So does Magician's Red

First off, you're putting a lot of stock into a character who is canonically known for being too stupid for his own powerset and is consistently reminded about how he doesn't use his powers wisely. There's also the fact that he has to know where the attacks are coming from in order to better defend against. He also can't counter attacks coming from two angles.

3 Freeze can incap anyone threatening.

3 Freeze isn't really much against people faster then it, which most of the Stardust Crusaders are, as the can all be scaled to JoJo himself. Honestly Everyone but Iggy and Joesph could do him like Kira did.

No Caption Provided

I'll admit that the Moriah townies have the best abilities, but none are that impressive as fighters.

But he had sheer hear attack in freeze attack, please he's going have peep backing him up and fact even okayasu is dumb if he really tries he could beat them seeing him demolish red hot chill pepper

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Mr_NoFunAllowed

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bank

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Zoros_Broken_Swords

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As much as I'd like to give it to Team GioGio because of Sex Pistols (up to six simultaneous headshots), I'm thinking about the size of this fight; any team is going to have punch their way through anywhere from 10-18 combatants with main-character powers. Given the usual amount of injury sustained in your average one-to-one JoJo fight, this requires massive stamina. Thus, I'm positing that the team with the best DEFENSES will take this fight, and that's gotta go to the Merry Men of Morioh.

Josuke is the ultimate Combat Medic: he's the best and smartest fighter on his team, almost certainly not the first to go down, and he has instant, perfect healing abilities (see: healing Hayato from a Killer Queen bomb blast, Hayato being almost instantly disintegrated and Crazy Diamond can't bring people back from death, that means full healing within a fraction of a second). Some of the other characters have healing abilities (Giorno, Bruno, Jolyne, F.F.) but these are either time-consuming or stop-gap measures to prolong the time until serious medical care can be given, and none of them hold a candle to Josuke. Crazy Diamond has the best defensive ability out of this crowd, bar none.

I wouldn't say that any of the Morioh gang are necessarily the strongest single combatants out on the field, but their powers sync up well: Rohan and Koichi both have near-instant incaps that can take the pressure off of Josuke (Koichi's is a little more situational, but not by much). Others have said that the team lacks a response to ranged opponents, and it is true that they're stronger up close. However, Josuke has his bullet flick, Koichi's ACT 1 has one of the longest confirmed effective ranges on the battlefield, and Yukako is highly effective at mid-range. Plus, Okuyasu makes distance much less of an advantage, and though he may be an idiot, he's proven several times that it's the single aspect of his power he can reliably pull off. Finally, Mikitaka has a highly versatile Stand, though lacking in power, and it's perfect for sneak attacks or filling in weak points, especially with a mind like Josuke's in charge.

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Mr_NoFunAllowed

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#15  Edited By Mr_NoFunAllowed

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