Imperial Guard vs Stormtroopers

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VERSUS
VERSUS
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The Rules

-Battle takes place in Aleppo. Because why not. First to take it wins

-The Imperial Guard are Cadian Shock Troopers

-The Stormtroopers are 501st

-The Imperial Guard have 1000 troops and are lead by two sanctioned psykers

-The Stormtroopershave 1000 troops and are lead by two inquisitors

-Both teams have anything that can be considered standard gear

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kbroskywalker

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@decaf_wizard: bruh, stormtroopers miss all their shots and get stomped

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deactivated-5dace575ce059

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Uh could go either way TBH

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FactualFanboy

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#5  Edited By FactualFanboy

@decaf_wizard: Think of it this way: IG are absolute trash in 40K and ST are meh in SW. 40K has planet destroying ships, weapons that dismember are considered crappy, and the most damaging part of ship combat is shield combat. In SW, you've got planet bombarding ships, weapons that burn seriously, K.O. on armor, and the most dangerous part of ship to ship combat is colisions.

40K is SO overpowered it shouldn't be used in Comicvine.

By the way, Cadians fight THESE daily.

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On sanctioned Psykers: low levels are equal to Nova from Starcraft. BOOM.

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Apocofist

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Only the legendary anti-traitor known as "TR-8R" can lead the Stormtroopers to victory.

Heck, come to think of it TR-8R can solo.

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Paytience

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#7  Edited By Paytience

@factualfanboy: They really are not that powerful compared to other sci finraces bro, not even counting the comics.

In Marvel you got the builders for example. You got the xelee, the forerunners...hell you don't technically need to get that high to fight them. I mean, let's not talk hax and time manip; Iain banks' "The Culture" could likely take out the entire imperium with a single ship.

As for planet busting ships...not not really. Yes they have WEAPONS designed to planet bust a necron tomb world. It's two stage cyclonic torpedo that blasts into the earths core before exploding. With that exception, exterminatus is defined pretty much exactly like a BDZ, except from what we've seen, 40K iom seems much more thorough. So yes...they can planet bust, but so has the empire. The weapons used are more readily available then what the empire has, but this is ground combat in which case the guard should win. They both often use WW2 tactics because they are stupid. Difference being, troopers don't have the gear to utilize modern tactics whereas IG does.

Not gonna comment on the match as a whole. Just wanted to give some reaons why 40K is a perfectly reasonable verson the vine.

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FactualFanboy

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#8  Edited By FactualFanboy

@paytience: dude, look at the Dark Angels. Legion building AND tech hoarding? Plus their super soldiers? (SPEES MUHRINES for you 40k guys.). Besides, I know 40k isn't omnipotent. They're just overtiered.

Side note: Sanctioned Psykers, on a BAD DAY, can crush a IG soldier to death with their minds. On a good day? Good bye eldar tank. And these are the redshirt mages.

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Miss_America_

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nerdchore

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deactivated-60fae469e992f

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@factualfanboy said:

@paytience: dude, look at the Dark Angels. Legion building AND tech hoarding? Plus their super soldiers? (SPEES MUHRINES for you 40k guys.). Besides, I know 40k isn't omnipotent. They're just overtiered.

And apparently they still have their Primarch. And are able to blackmail the High Lords of Terra somehow.

Also their tech hoarding goes pretty far. Apparenly they have their own STC's for things like Volkite Weapons and the 30k Terminator Armor with sheild generators, as well as being able to hand out relics and archaotech like candy to their sucessor chapters

Apparently the Blood Ravens know about all this too. Somehow

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Heinrich7

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Imperial Guard take this with ease.

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FactualFanboy

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bachh2

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#14  Edited By bachh2

Cadian imo.
Depend on psyker level they could either win after a good fight or outright stomp.

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Paytience

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#15  Edited By Paytience

@factualfanboy: The imperial guard is what we're talking about here though...if that's the way you wanna go with it, look at the jedi and the sith. Well it is true that 40k can planet bust, the empire has built two weapons that could planet bust instantaneously, which 40k does not. Futhermore, we see from tfa that even if the empire didn't achieve it, it is possible to build a weapon in star wars that can bust multiple planets simultaneously from another part of the galaxy, which warhammer has definitely never matched.

Point being, none of this changes the match between the ig and the stormies.

As for whether or not Wahammer is an op verse, I'll leave some quotes here for one of my favorite factions, Iain M. Banks' "The Culture". Others can def do the same for theirs if they'd like.

-------

It sensed the oncoming fleet ahead, like a pattern of brightly rushing comets in that envisaged space, Ninety-six ships arranged in a rough circle spread across a front thirty light years of 3-D space across, half above, half below the skein. Behind them lay the traces of another wave, numerically the same size as the first but taking up twice the volume...

-Excession, Pg 334

...The Killing Time plunged intact through the third wave of ancient Culture ships; they rushed on, towards the Excession. It fended off a few more of the warheads and missiles which had been directed at it, turning a couple of the latter back upon their own ships for a few moments before they were detected and destructed. The hulk of the Attitude Adjuster fell astern behind the departing fleet, coasting and twisting and tumbling in hyperspace, still heading away from and outstripping the Killing Time as it braked and started to turn.

There was only a vestigial fourth wave; fourteen ships (they were targeting it now). Had it known there were so few in the final echelon, the Killing Time would have attacked the second wave of ships. Oh well; luck counted too. It watched the Attitude Adjuster a moment longer to ensure it really was tearing itself apart. It was.

It turned its attention to the remaining fourteen craft. On its suicide trajectory it could take them all on and stand a decent chance of destroying perhaps four of them before its luck ran out; maybe a half-dozen if it was really lucky. Or it could push away and complete its brake-turn-accelerate manoeuvre to make a second pass at the main fleet. Even if they'd be waiting for it this time, it could reckon on accounting for a good few of them. Again, in the four-to-eight range.

Or it could do this.

It pulled itself round the edge of the fourteen ships in the rump of the fleet as they reconfigured their formation to meet it. Bringing up the rear they had had more warning of its attack and so had had time to adopt a suitable pattern. The Killing Time ignored the obvious challenge and temptation of flying straight into their midst and flew past and round, targeting only the outer five craft nearest it.

They gave a decent account of themselves but it prevailed, dispatching two of them with engine field implosures. This was, it had always thought, a clean, decent and honourable way to die. The pair of wreckage-shells coasted onwards; the rest of the ships sped on unharmed, chasing the main fleet. Not one of the ships turned back to take it on.

The Killing Time continued to brake, oriented towards the fast vanishing war fleet and the region of the Excession. Its engine fields were gouging great livid tracks in the energy grid as it back-pedalled furiously.

It encountered the ROU which had dropped aft with engine damage, falling back towards it as the Killing Time slowed and the other craft coasted onward and struggled to repair its motive power units. The Killing Time attempted to communicate with the ROU, was fired upon, and tried to take the craft over with its effector. The ROU's own independent automatics detected the ship's Mind starting to give in. They tripped a destruct sequence and another hypersphere of radiation blossomed beneath the skein.

Shit, thought the Killing Time. It scanned the hyper volumes around itself.

Nothing threatening.

Well, damn me, it thought, as it slowed. I'm still alive.

This was the one outcome it hadn't anticipated.

It ran a systems check. Totally unharmed, apart from the self-inflicted degradation to its engines. It slackened off the power, dropping back to normal maxima and watching the readouts; significant degradation from here in about a hundred hours. Not too bad. Self-repairing would take days at all-engines-stop. Warhead stocks down to forty per cent; remanufacturing from first principles would take four to seven hours, depending on the exact mix it chose. Plasma chambers at ninety-six per cent efficiency; about right for the engagement system-use profile according to the relevant charts and graphs. Self-repair mechanisms champing the bit. It looked around, concentrating on the view astern. No obvious threats; it let the self-repairers make a start on two of the four chambers. Full reconstruction time, two hundred and four seconds.

Entire engagement duration; eleven microseconds. Hmm; it had felt longer. But then that was only natural.

-Excession Pg 396

-------

Until Warhammer can engage an enemy formation of nearly a hundred ships, spread across 30 lightyears while flashing in and out 3 seperate spatial dimensions, and displace blackholes and compressed antimatter directly wherever they want...they are not an o.p. verse.

Oh...and they have to do that in MICROSECONDS.

The culture can crush a fleet, rewrite entire races minds from a solar system away, and bust your planet...all faster than a lot of comic heroes can even react. Culture ships fight at Flash speeds and Galactus ranges.

I'd say Warhammer is just about a reasonably leveled verse for cv.

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Rubear

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Za Imperatora!!!

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FactualFanboy

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@paytience: I'm going to make this clear: I am NOT saying 40k is a walking universe buster, or that an IG dude can solo the Jedi temple, I'm just saying they're in the range of being used in fights, but can reliably win undermanned or out gunned. Also, Blackstone Fortresses, when used as three of them, can make a star have a fit; one can wipe a fleet away, and two can planet bust; all six were never used together. They were made by the Eldar god of smithing, and one was destroyed by a Necron raiding party.

Let me say that again: a supercruiser made by the GOD OF SMITHING, for the purpose of killing a supergod (Slaanesh), was taken out by a Necron RAIDING PARTY.

Finally, I would like to say that 'The Culture' is now on my reading wishlist.

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deactivated-60fae469e992f

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@factualfanboy: The imperial guard is what we're talking about here though...if that's the way you wanna go with it, look at the jedi and the sith. Well it is true that 40k can planet bust, the empire has built two weapons that could planet bust instantaneously, which 40k does not.

Just gonna point out that 40k does have weapons that can instantly planet bust. Two stage cyclonic torpedoes are meant for this, but they aren't used very commonly because only the Inquisition and Astartes are actually allowed to use them and blowing up valueable planets is really stupid

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Paytience

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@factualfanboy: Culture is intentionally not an action series. It is high scifi. Not very many space battles.

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FactualFanboy

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@paytience: Did some Wikipedia-ing and it is solidly on my Christmas list.

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Paytience

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@factualfanboy: Nice. Player of Games is one of my favorite books of all time.

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TR-8R recruits them for The Empire