High Street: Last Man Standing

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ssj_god

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#51  Edited By ssj_god

@dextersinister said:

@ssj_god:

our kakashi with sharingan was not within limit.... he's not a street tier character... even without sharingan.. you should feel lucky to have him.. because with his abilities. and specially with his speed (which should be near hypersonic by scaling).. he's still very much pushing the high street boundary

using standard street level rules you couldn't name one ability that puts him above high street level, kamui isn't, if it did count then a bloodlusted Nightcrawler, Blink, Spot would be as hax if not more so as they can cut people in half, saying kakashi moves at hypersonic speed is the same logic that Spiderman moves at hypersonic speed because he dodged a mach 4 sniped rifle bullet as stated in the comic, like Kakashi and countless other characters dodging lasers or lightning does not make you as fast, you aim dodge.

No he isn't, he could just sit there and let Spiderman and Cap beat on him for as long as he wants then get up and kill them. The Horse Talisman let him heal a huge hole in his body within seconds.

The monkey talisman chnages anybody it hits into an animal, insta win ability.

Someone empowered by the ox talisman split a mountain in half.

Rabbit Talisman gives mach 1 running speed

and the ability to restrain someone with TK

i'm not saying anything about kakashi right now.... if i had kakashi without sharingan.. i would've beaten 2 spidermen and 2 cap americas at the same time without fail.. kakashi with sharingan will stomp spiderman, cap america and shendu together.

No he isn't, he could just sit there and let Spiderman and Cap beat on him for as long as he wants then get up and kill them. The Horse Talisman let him heal a huge hole in his body within seconds.

he would sit there and spiderman will incapacitate him with webbing... would hit him continuously with trucks and knock him out... i don't see what's the point in that... someone with freezing power would freeze him and incapacitate too...... he's vulnerable to bfr aswell

he can not fire lasers with monkey talisman.. only can shapeshift himself

all other abilities are well within limits

Someone empowered by the ox talisman split a mountain in half.

you must be high right now

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BatBro15

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@ssj_god: The tank feat is just used to show the strength of his webs, not his physical strength. Is that ok?

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ssj_god

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@batbro15 said:

@ssj_god: The tank feat is just used to show the strength of his webs, not his physical strength. Is that ok?

well... yeah i guess so... but that still shows his physical strength too...lol ... i guess it can't be helped.. :D

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DarkRaiden

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Hey I complained about Shendu before and no one listened.

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Hulkage

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those_eyes

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@hulkage: Lets go

Lucario

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Description

Fighting/steel type monster from the pokemon universe. Has high intelligence, can sense the aura of all things, does not need visual sight to see, all stats are beyond human levels. Lucario is known for its high h2h combat skills. Stated to be the originator of martial arts in the pokemon universe who passed down martial arts to humans. Lucarios main powers revolve around the spirit/aura which is supernatural in nature. Lucario uses spirit energy in offensive, defensive, and psychic manners.

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Moves / Techniques

  • Aura reading - Lucario is able to see the aura of all living things and shifts within the beings that are projecting aura which allows him to predict hid opponents movements

Lucario within a smoke screen able to see perfectly by reading aura

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Over the span of mountain ranges lucario senses the aura of an entire army of pokmeon spanning over thousands in number. He can see and sense each one individually.

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  • Aura Sphere - a blast of aura energy from deep within lucario's body is projected outward (similar ti a ki blast)

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Knocks out Heatran with an "Aura Sphere", then takes out an abomasnow:

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Sends down multiple "Aura Sphere"

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  • Bone Rush - Lucario creates a bone staff out of aura energy and uses it as a melee weapon

Blocking lighting and shadow ball

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Buizel is creating sonic booms with the whip of his tail in turn making shock waves that are used as attacks. Lucario is casually blocking them

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  • Metal Claw - From the spikes on lucarios hands he creates claws that are used for close h2h combat (similar to wolverines claws)

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  • Force Palm - this is a move that when lucario places his palm on the opponent and a force of energy similar to electricity and light is released that creates a blast of energy that can sometimes cause a brief paralysis in the opponent

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  • Copy Cat - Copy cat is a power replication ability. After lucario sees the opponents attack lucario is then able to duplicate that attack or power even if he has never used it before

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  • Speed - As you can tell from previous scans already Lucario already speed above human levels but here are some more scans

While lucario is in the air he shoots multiple aura spheres. Before the spheres hit the ground lucario can move past them

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Casually blitzes pikachu

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Sneaks up on a mismagius(ghost-type) and attacks with "Shadow Claw":

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While mega evolved can move at speeds that look like he is teleporting

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  • Power up punch - A technique that increases attack power

Here lucario crushes two boulders simultaneously with one punch (the boulders are atleast 10 feet tall since they are twice the height of Ash if not more)

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Can make both hands have power up while fighting

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  • Metal Sound - a screeching sound is projected from the spikes on lucarios palms. It causes intense pain to the ears
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  • Sword Dance - A mysterious technique that boots lucario's attacks even further by creating swords that dance around him in a circle
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Counters/Strategy

Hisoka

@jacthripper said:

Nen

Nen, the power to manipulate one's aura used in the HxH universe, is one of Hisoka's most useful tools. His regular manifestation of it would be his "Elastic Love, Bungee Gum" which allows him to expand and contract his aura at will, as well as stick it to people. It can't be broken, and it can't be unstuck, and to everyone here it's invisible (unless they can see auras).It's his major advantage here, and much of the reason I got 4 separate alliance requests.

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Well that advantage of yours just got shot out of the damn water. You are the one guy with invisible attacks in this tourney and fortunately for me im the one guy who can see your invisible attacks. Everything you do will be read and seen easily with as much aura as you project from your body since you are a nen user you will be impossible not to see.

Lucario's Advantages

  • Everyone in this tourney has aura - Every single one of you is projecting aura since you are all living creatures which means lucario can detect and read everything you do at all times on the battle field so lucario has the advantage of always being a step ahead and knowing where everyone is

  • Lucario is the most versatile - Plain and simple nobody can deny lucario has probably the most versatile power set in this tourney. From being able to boost speed and strength, having h2h mastery for combat in close quarters, to energy projection for ranged attacks, aura reading to know your attacks and position, to sound manipulation, to power mimicry, etc

How the fight goes down

Lucario basically just keeps distance and avoids and dodges everyone's attacks and counters since he can see where everyone is and read what everyone will do.

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MasterKungFu

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tag

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lowlaville

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@hulkage: to man...it's starting to look like I might've made a wrong choice in character choosing. My guy is only low-mid street tier.

May I pick someone else please?

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Jacthripper

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@those_eyes: But I already knew that you could see my aura. It doesn't by any means make Hisoka useless, because even if you can see it, you can't get rid of it.

:P

This is going to be an interesting match

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Hulkage

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@lowlaville: I usually wouldn't have a problem with it but everyone else might. Discuss it in the PM and if the majority doesn't care then you can. Sorry just trying to be fair.

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Hulkage

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ssj_god

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@those_eyes:

Well that advantage of yours just got shot out of the damn water. You are the one guy with invisible attacks in this tourney and fortunately for me im the one guy who can see your invisible attacks. Everything you do will be read and seen easily with as much aura as you project from your body since you are a nen user you will be impossible not to see.

and i am another guy with another invisible attack called telekinesis... which you can't see....lol

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lowlaville

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@hulkage: cool. I've posted the question for vote in the pm.

Every guys on it please vote.

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Jtindall

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Hulkage

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Hulkage

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Jtindall

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#70  Edited By Jtindall

Deathstroke

@hulkage

No Caption Provided

Ok Deathstrokes the name killings the game.

He has heighten speed, strength, agility, stamina and reflexes.

Also extremely smart can use 90% of his brain and is a master and H2H combat and weapons combat.

Some of his feats are so strong i have to tone him down for this street tier match.

Ill supply feats when I have to but there are just basics about deathstroke.

Battleplan

Ill be A bodyguard of sorts to Fortune @darkraiden and this turn ill just be defending and watching his back with superior H2H skills and swordsmanship he will be making that attack.

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Hulkage

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sirfizzwhizz

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Im up.

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Bomb Queen. Images sexy and delicious villain. She is the Batman gone evil and had a mean angry vagina. She is insanely smart, no morals, and aquired many powerful abilities through every comic. she has time again prove herself against Image popular heroes like Savage Dragon, Nyx Spawn, Shadowhawk, Young Blood, and even defeated Superman type characters or match them for a time. She is a character who on the dime can drop the competition with a well place explosive. That is her stick, things that go boom.

So what has she going for her?

  • Hand to Hand Martial Artist: While not having a degree in it, she has shown through skill to avoid super beings, and match characters like Shadow Hawk in combat.
  • Agility: BQ shown insane agility in her acrobatics.
  • Genius Intellect: Time and again, in every comic arc BQ manages to outsmart, out wit, or figure out a way to beat impossible odds. She is very smart.
  • Explosives: Core of her gear. She is a expert on all things that go boom, and can learn about anything that goes boom. she carries special gauntlets at all times that allow for multiple explosives of varying types. just as Batman has a utility belt, she has her boom gauntlets.
  • Explosive immunity: She is immune to her own bombs. this is a power, and one stated for her. While other explosives can kill her, she has the special power to be immune to her own made explosions. She was design this way by the government. Blame poor writing lol.
  • Energy Bombs: She has gain super powers to manifest powerful energy bombs from her hands. She can use these as a projectile blast, or tele exploding. Tele exploding is against the rules though.
  • Magic Immunity: BQ absorb the powers of a Hell King that granted her immunity to all forms of Magic. Even Reality Warping kind.
  • Healing Factor: BQ has a minor healing factor she inherited with her energy bomb powers.
  • Visus: BQ has in her possession a special visor linked to a super computer that can download any information in the internet. It can also analyze targets, and provide tactical data.

Not much more to go into. in character she is a watch target first, get a feel for them by avoiding combat, and attack when ready. That is what she will do here. She will back off from the fight, and through Visus analyze the competition as much as possible.

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Her skills avoiding super beings is well noted for this.

1) Gunfire at point range.

2) Dodge Ace Justice who was a weak knock off Superman.

3) Dances around Nyx Spawn.

4) Takes on the Black Knight, who is quoted Superman in stats multiple times in the comic. She dodges his attacks a bit in her makeshift insider suit, and lands her own. Black Knight also has no morals, unlike his good version the White Knight. The best high end honestly.

And when she is ready to attack, look out. She will likely go after the weak links first, and help double team against foes with range explosives.

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lowlaville

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Bump.

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Hulkage

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those_eyes

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Sirfizzwhizz's bomb queen post made me feel uncumfortable. lol

"mean angry vagina"

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colliderz

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Greninja

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The Dark/Water type Pokemon Greninja is the final evolution of Froakie the Gen VI starter Pokemon. Greninja as his name implies is a ninja like character having a lot of ninja esque moves at his disposal packed with superhuman stats though I will get into them even they are necessary. Also yes that thing around his neck is not a scarf its his tongue

Powerset

Water Shuriken

Greninja's main method of offense is its signature move Water shurikens which are basically compressed water turned into shuriken like projectiles. This water constructs are strong enough to cut through steel as it was stated in both his Pokedex and Super Smash Bros trophy entry

This Water- and Dark-type Pokémon is the fully evolved form of Froakie. It is just as fast and dangerous as its name suggests, and the throwing stars it can make out of water can shear metal. In this game, as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.

Super Smash Bros. for Wii U/3DS

It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.

Pokemon X

They were even strong enough to destroy Diance's giant Heart Diamond after multiple hits

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Smoke Screen

Quite what the name implies Greninja can generate a smoke cloud around him for a ninja esque escape from close quarters when necessary

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Substitude

Another useful move for close quarter combat where Greninja teleports for quick a dodge followed up by a counter attack

Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counterattack. You can also control where you reappear by inputting directions. When you vanish, sometimes you'll be replaced by a log, other times by a cuddly toy.

Super Smash Bros. for Wii U/3DS

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Double Team

Practically a shadow clone technique where Greninja can create up to 20-25 clones of himself which even though are one hit dummies they are still capable of fighting and damaging

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Strategy

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Now first and foremost a battle royale like this heavily benefits Greninja's fighting style considering how he bases his combat over hit and run attacks combined with constant use of powers regarding stealth and mobility he will be assisting his allies and damaging his enemies from behind also constantly changing his place and staying away from enemy notice

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colliderz

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DarkRaiden

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@hulkage:

Fortune

No Caption Provided

Information

Check her wiki and these videos:

http://metalgear.wikia.com/wiki/Fortune

https://www.youtube.com/watch?v=sCUY6q8i3Yw

https://www.youtube.com/watch?v=3wO15kpfHCI

Weapon

She carries a railgun.

Powers

Deflection of ranged attacks: bullets, missiles, explosives (and they become inert around her)

Strategy

Blast City.

Fortune's gonna blast away with her railgun at everyone except Deathstroke as he's covering her. She's mainly aiming for Shendu and then Hisoka at first. She's shooting multiple times in succession, as many times as she can. Then others are next.

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Hulkage

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Dextersinister

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#82  Edited By Dextersinister

@hulkage:

Kakashi

No Caption Provided

He's like a ninja slash wizard

An assortment of abilities such as teleportation and the ability to make a couple of weaker clones, great reflexes, obscenely good eyesight enhanced by a given eye that gives him an awareness of the most minute details around

Battle plan: Imma going to summon a shadow clone and have it ready with an explosibe tag on hand then hide in the ground with mole technique and do my best to suppress my presence.

The clone will do it's best to avoid battle.

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Hulkage

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lowlaville

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@hulkage: Great! Let me begin then. ;D

Kaneki Ken

No Caption Provided

A most badass man-eating half human half monster that's almost the top of food chain. This man refuses to die, and is almost impossible to damage him with his beyond steel durability.

The location is especially favourable to my man Kaneki. He can hide in a crevass and use his in-built sonar to locate and devour helpless prey.

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And this is before Kaneki learned how to control his ghoul powers. That guy there is a Bikaku type, specializing in defense, so way harder than Kaneki at that point who could not be scratched by a knife, who could heal a glass cut instantly. I'll primarily be hiding and striking depending on the outcome of battles that take place. I'll devour the weakened prey!

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Hulkage

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lowlaville

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Pierpat

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@hulkage: @lowlaville: yeah, i should post within the next 24h

I had another post ti do yesterday

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Hulkage

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#89  Edited By Pierpat

@hulkage said:

@pierpat: are you still posting?

Of course i am, sorry for delay( i had another tourney to post into.....@sirfizzwhizz knows about it)

Space marine:

Loading Video...

Stats:

Space Marines are the 41st millennia humanity's answer to Aliens, heretics and demons.

They are genetically and biologically enhanced humans designed by a Godly genious and equipped with the finest gear of the galaxy.

They cen live up to a few millennia, and an officer has usually at least century of war under his belt.

First of all here's a detailed list of their biological enhancements:

Implants

The nineteen organs created by the ancient technicians of

the Emperor are described below. Each of these organs is

extremely complicated and because many of the organs

only work properly when another organ is present, the

removal or mutation of one organ may affect the exact

functioning of the others. For these reasons, implants must

be constantly monitored, and many Marines have to

undergo corrective surgery or chemotherapy to re-balance

their metabolism.

Phase 1 – Secondary Heart.

The simplest and most self-sufficient

implant. The secondary heart is capable

of boosting the blood supply or

maintaining full life functions even with

the destruction of the recipient’s original

heart. The Phase 1 implant

enables Marines to survive

low oxygen concentrations

and traumatic injury.

Phase 2 – Ossmodula.

This is a

tubular shaped organ

whose small size

belies its complex

structure. The

ossmodula monitors

and secretes

hormones affecting

epiphiseal fusion and

ossification of the skeleton.

At the same time, the

specially engineered hormones

encourage the forming bones to

absorb ceramic based chemicals

administered in the Marine’s diet. Two

years following implantation, this will have

caused considerable strengthening of the

long-bones, extreme ossification of the

chest cavity (caused by growth of the ribs

forming a solid mass of inter-laced bone plates)

and a general increase in the size of the

recipient’s skeleton.

Phase 3 – Biscopea. This organ is implanted

into the chest cavity. It is small, approximately

spherical and, like the Ossmodula, its primary

action is hormonal. The presence of the biscopea

stimulates muscle growth throughout the body.

Phase 4 – Haemastamen. This tiny organ is implanted

into a main blood vessel. The haemastamen serves two

purposes. It monitors and to some degree controls the

Phase 2 and 3 implants. The organ also alters the

constituent make-up of the recipient’s blood. As a result,

Marine blood is considerably more efficient than ordinary

human blood, as it has to be when you consider the extra

biological hardware a Marine carries inside him!

Phase 5 – Larraman’s Organ. This is a liver shaped, dark,

fleshy organ about the size of a golfball. It is implanted into

the chest cavity along with a complicated array of blood

vessels. The organ generates and stores special `Larraman

cells’. If the recipient is wounded, these cells are released

into the blood stream. They latch onto leucocytes in the

blood and are transported to the site of a wound. Once in

contact with air, the Larraman cells form a skin substitute of

instant scar tissue, staunching the flow of blood and

protecting any exposed wound area.

Phase 6 – Catalepsean Node. This brain implant is usually

inserted into the back of the skull via a hole drilled into the

occipital bone. The pea-sized organ influences the circadian

rhythms of sleep and the body’s response to sleep

deprivation. Normally, a Marine sleeps like any normal man,

but if deprived of sleep, the catalepsean node `cuts in’. A man

implanted with the node is capable of sleeping and remaining

awake at the same time by `switching off’ areas of the brain

sequentially. This process cannot replace normal sleep

entirely, but increases a Marine’s survivability by allowing

awareness of the environment whilst resting.

Phase 7 – Preomnor. The preomnor is a large implant which fits into

the chest cavity. It is a predigestive stomach which allows the Marine

to eat a variety of otherwise poisonous or indigestible materials. No

actual digestion takes place in the preomnor. Individual sensory tubes

assess potential poisons and neutralise them or, where necessary,

isolate the preomnor from the rest of the digestive tract.

Phase 8 – Omophagea. This is a complicated implant. It really

becomes part of the brain, but is actually situated within the spinal cord

between the cervical and thoracic vertebrae. Four nerve sheaths called

neuroclea are implanted between the spine and the preomnoral

stomach wall. The omophagea is designed to absorb genetic material

generated in animal tissue as a function of memory, experience or

innate ability. This endows the Marine with an unusual survival trait. He

can actually learn by eating. If a Marine eats a part of a creature, he will

absorb some of the memories of that creature. This can be very useful

in an alien environment. Incidentally, it is the presence of

this organ which has created the various flesh eating and

blood drinking rituals for which many Chapters are

known, as well as giving the names to

Chapters such as the Blood Drinkers, Flesh

Tearers etc.

Phase 9 – Multi-lung. This is another large

implant. The multi-lung, or `third’ lung, is a tubular

grey organ. Blood is pumped through the organ via connecting

vessels grafted onto the recipient’s pulmonary system. Atmosphere is

taken in by means of a sphincter located in the trachea. In toxic

atmospheres, an associated sphincter muscle closes the trachea and

restricts normal breathing, thus protecting the lungs. The multi-lung is

able to absorb oxygen from poorly oxygenated or poisonous air. Most

importantly, it is able to do this without suffering damage thanks

to its own efficient toxin dispersal, neutralisation and

regeneration systems.

Phase 10 – Occulobe. This small slug-like organ sits at the

base of the brain. It provides the hormonal and genetic stimuli

which enable a Marine’s eyes to respond to optic-therapy. The

occulobe does not itself improve a Marine’s eyesight, but it

allows technicians to make adjustments to the growth patterns

of the eye and the light-receptive retinal cells. An adult Marine

has far better eyesight than a normal human, and can see in low

light conditions almost as well as in daylight.

Phase 11 – Lyman’s Ear. This organ enables a Marine to

consciously enhance and even filter certain types of

background noise. Not only is hearing improved, but a

Marine cannot become dizzy or nauseous as a result

of extreme disorientation. Lyman’s ear is externally

indistinguishable from a normal human ear.

Phase 12 – Sus-an Membrane. This flat, circular

organ is implanted over the top of the exposed

brain. It then grows into the brain tissue until

completely merged. The organ is ineffective

without subsequent chemical therapy and

training. However, a properly tutored

Marine may then enter into a state of

suspended animation. This may be a

conscious action, or may happen

automatically in the event of extreme

physical trauma. In this condition, a Marine may

survive for many years, even if bearing otherwise

fatal injuries. Only appropriate chemical therapy

and auto-suggestion can revive a Marine from this

state – a Marine cannot revive himself. The longest

known period of deanimation followed by successful

reanimation is 567 years in the case of brother Silas

Err of the Dark Angels (d.321 M.37).

Index Astartes: Rites of Initiation

Phase 13 – Melanochrome, or Melanochromic Organ.

This organ is hemispherical and black. It functions in an

indirect and extremely complicated manner. It monitors

radiation levels and types bombarding the skin, and if

necessary, sets off chemical reactions to darken the skin

to protect it from ultraviolet exposure. It also provides

limited protection from other forms of radiation.

Differing melanochrome organ gene-seed from

Chapter to Chapter leads to variations in skin and hair

colour, and in some Chapters all of the Marines may

have identical coloration, such as is found in the albino

warriors of the Death Spectres Chapter.

Phase 14 – Oolitic Kidney. This red-brown and heart

shaped organ improves and modifies the Marine’s

circulatory system enabling other implants to function

effectively. The oolitic kidney also filters blood extremely

efficiently and quickly. The secondary heart and oolitic

kidney are able to act together, performing an emergency

detoxification program in which the Marine is rendered

unconscious as his blood is circulated at high speed. This

enables a Marine to survive poisons and gases which are

otherwise too much for even the multi-lung to cope with.

Phase 15 – Neuroglottis. Although the preomnor protects a

Marine from digesting anything too deadly, the neuroglottis

enables him to assess a potential food by taste. The organ

is implanted into the back of the mouth. By chewing, or

simply by tasting, a Marine can detect a wide variety of

natural poisons, some chemicals and even the distinctive

odours of some creatures. To some degree, a Marine is also

able to track a target by taste alone.

Phase 16 – Mucranoid. This small organ

is implanted in the lower intestine where

its hormonal secretions are absorbed

by the colon. These secretions

initiate a modification of the sweat

glands. This modification normally

makes no difference to the Marine

until activated by appropriate

chemotherapy. As a result of this

treatment, the Marine sweats

an oily, naturally cleansing

substance which coats the

skin. This protects the

Marine against extremes of

temperature and even offers

a slight degree of protection

in vacuum. Mucranoid

chemotherapy is standard

procedure on long space

voyages and when fighting

in vacuum or near vacuum.

Phase 17 – Betcher’s Gland.

Two of these identical glands

are implanted, either into the

lower lip, alongside the

salivary glands or into

the hard palette.

Betcher’s gland

works in a similar

way to the poison

gland of venomous

reptiles by

synthesising and

storing deadly poison. Marines are rendered immune to this

poison by virtue of the gland’s presence. The gland allows

the Marine to spit a blinding contact poison. The poison is

also corrosive. A Marine imprisoned behind iron bars could

easily chew his way out given a few hours.

Phase 18 – Progenoids. There are two of these glands, one

situated in the neck, the other deep within the chest cavity.

These glands are important to the survival of the Marine’s

Chapter. Each organ grows within the Marine, absorbing

hormonal stimuli and genetic material from the other

implants. After five years, the neck gland is mature and

ready for removal. After ten years, the chest gland becomes

mature and is also ready for removal. A gland may be

removed any time after it has matured. These glands

represent a Chapter’s only source of gene-seed. When

mature, each gland contains a single gene-seed

corresponding to each zygote implanted into the recipient

Marine. Once removed by surgery, the progenoid

must be carefully prepared, its individual gene-seeds

checked for mutation, and sound gene-seeds

stored. Gene-seeds can be stored indefinitely under

suitable conditions.

Phase 19 – Black Carapace. This is the last and the

most distinctive implant. It looks like a film of black

plastic when it’s growing in the tanks. This is removed from

its culture-solution and cut into sheets which are implanted

directly beneath the skin of the Marine’s torso. Within a few

hours the tissue expands, hardens on the outside, and

sends invasive neural bundles deep inside the Marine. After

several months the carapace will have fully matured and the

recipient is then fitted with neural sensors and transfusion

points cut into the hardened carapace. These artificial ‘plugin’

points mesh with features integral to the powered armour,

such as the monitoring, medicinal and maintenance units.

Without the benefit of a black carapace, a Space Marine’s

armour is relatively useless.

It's quite long, so i'll sum it up:

They have a second heart, a third lung, an more than a dozen additional organs.

Their bones and muscles are strengthened, and their size is quite larger than a peak human(Unarmored they can be more than 7 feet tall).

They have regeneration, they can eat basically anything while being highly resistant to poisons and incredibly good at perceiving them, they can work without sleep indefinitely, they can eat memories, see in the dark, they are resistant to high and low temperatures, they are faster than any human, and they can spit acid.

With these enhancements they have performed incredible feats, such as blitzing multiple trained men moving faster than the eye could perceive, deflecting automatic fire with bladed weapons, broke steel and decapitated humans with their punches, and tanked a wide variety of attacks.

Gear:

Gear:

  • Power Armour
  • Power Weapon
  • Bolter
  • Bolt Pistol
  • Storm Shield
  • Plasma Pistol
  • Grenades
  • Jump Pack

Their gear is just as impressive:

Loading Video...

The plasma pistol is even more deadly, firing overheated gas at hypersonic speeds and reaching temperatures comparable to the ones of the outer sun.

The power armor is capable of tanking bolts casually, has a wide array of sensors and boosts the space marine's strength.

Loading Video...

And finally, the jetpack gives the marine vertical mobility and the chance to drop on unaware hostiles, while the storm shield has an energy field capable of blocking plasma and tank shots.

Tactic:

The space marine will join up with his pal Bomb queen and use his sensors to check the surroundings, avoiding to engage with anyone that is coupled and seeking lone wolves.

Obviously the priorities will change if someone dares to mess with him or his teammate, and that someone will meet peace, 40k style

There is only war.

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sirfizzwhizz

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its still on, yay.

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lowlaville

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#92  Edited By Pierpat
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@pierpat said:

@lowlaville: thanks!

you're a 40k fan too, right?

Ya...though I haven't read 40k, I want to!

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Hulkage

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@ssj_god last part to round out the intros

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@hulkage said:

@ssj_god last part to round out the intros

sure.. but it'd be at least 12 hours till i post... it's night here.. and i'm gonna go watch the champions league final currently. :)

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#96  Edited By Pierpat
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KCMinato

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ooooh good job guys

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#99  Edited By ssj_god

@pierpat said:

@ssj_god: oh, you're European too?

nah... i'm not. but it's not like only europeans watches it :D

@hulkage said:

@ssj_god last part to round out the intros

k.. here it goes

Shendu

No Caption Provided

Shendu is an ancient dragon of demonic magic.. he was immortal.. until some people with magic sealed him in another dimension and cast away his abilities in the form of 12 magical talismans.. after regaining those magical talismans... shendu became full once again...

size:

well... he's not exactly human sized... this is the size u'll be dealing with

No Caption Provided

now going with his ability details

physicals and abilities:

1) strength and durability:

due to OX talisman abilities.... he is already very strong physically, and very durable....besides of physical force durability.... he also have resistance against energy attacks

here he withstands a shock from a high tension line

No Caption Provided

2) speed:

thanks to RABBIT talisman... shendu can move at supersonic+ speed.. and can blitz people who can blitz peak humans in turn.

here jackie chan with rabbit talisman, runs on the sea to catch a departed ship

No Caption Provided

3) flight:

thanks to RABBIT talisman and ROOSTER talisman, shendu can fly at supersonic+ speed aswell

4) telekinesis:

thanks to ROOSTER talisman, shendu have a very powerful telekinesis too

No Caption Provided

5) immortality:

due to DOG talisman... shendu can not die

6) healing/regeneration:

due to HORSE talisman, shendu can heal and regenerate from physical injuries

7) invisibility:

thanks to SNAKE talisman, shendu can become invisible

8) shape shifting:

due to MONKEY talisman, shendu can shape shift into any animal

9) eye beam:

thanks to PIG talisman, shendu can project cyclops like eye beams

No Caption Provided

10) pyrokinesis:

well.. it's a common thing for a dragon to breath fire.. but shendu does not only breaths fire.. due to DRAGON talisman... he can create and control fire near him with pyrokinesis

No Caption Provided

11) other talisman abilities:

other talismans, such as SHEEP, TIGER and RAT allows him to astral project, have inner balance, and animate himself.... which are pretty useless in a fight

12) minions:

due to his control over an ONI MASK, shendu can summon minions known as shadowkhans.. who are shadow ninjas.. and works exactly like naruto shadow clones.

shadowkhans
shadowkhans

besides shadowkhans... he's also shown to be able to summon his dragon minions through a portal.

Strategy:

just as shendu does with unknown opponents.. he'll keep himself invisible, and will have a look out for upcoming enemies.. and meanwhile.. will go for his target which he set on mind (to be revealed on the next post)

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@ssj_god: @hulkage Gotta restrict shadow summoning. Its enough to give Shendu a decisive victory.