Heroes VS. Villains Scenario
This scenario will be slightly different than others. So I will go over the basics. This might look long and stuff, but if you don't wanna read it you don't have to (unless you have never done a scenario before), it is mostly for new guys. I am sure you experienced folk will catch on quick to the changes I've made, or you can just read the recaps (the TLDRs).
An advancement is basically everything your character does. There is no maximum amount of moves you can make in a day, unlike in other scenarios. However, you can only visit a location once per day (IRL day), so if you go to the hospital, you cannot go back until the next (IRL) day. Also, you can only every have one more advancement than your arch nemesis, so if your arch nemesis has only made one move that day, at most you can only move twice. That way neither one of you can have a significant advantage over the other. Lastly, you can only complete one mission per (IRL) day. Also, I will advance people as soon as I can, so you don't have to wait for certain times.
Recap: You can only visit a location once per day, you can only do a mission once per day and you can only ever have one advancement more than your opponent per day. I will try to respond ASAP.
Basically, if you or someone else does something that would effect a lot of players (i.e. Kill an important NPC or destroy a building), it would count as an event and I will notify everyone who would know about it. Most events will be player triggered, but some will be triggered randomly by me.
Recap: Events are advancements that effect multiple players.
Fighting an NPC will take place in this thread unless you are fighting a boss. If you are fighting a non-NPC boss, you will only have to make one short CaV style post and I will judge what happens from that. Note, if you are fighting fodder, I don't require you to make a post. If you are fighting other players or an NPC boss, I will make another CaV style thread where the players can debate it out (2 posts each, 2 week limit on the whole thread). Threads will be open to the public for voting, if no one votes then I decide who wins.
Recap: Fights against non-boss NPCs will take place here and will be judged by me. Fights against NPC bosses or other players will happen in separate threads and will be judged by the public or me. In a separate thread there will be a 2 post each limit and a time limit of 2 weeks for the entire debate.
You can be tasked with doing a mission by your respective sides or by random NPCs. Either way, you can opt not to do them but that may have a negative impact on your rep. If you complete a mission you will be given a reward (which depends on how hard the mission was and who gave it to you). Missions can also sometimes open up a story line, you can follow. Missions will take place here and will likely consist of fights and checks
Recap: Missions take place here, doing a mission gives you rewards. You can chose if you want to do them or not.
Basically, checks are going to test what your character can or cannot do. For example, if an assassin sneaks up on you, I will give you a detection check to see if you would sense him. Checks can happen any time. And when I ask for a check, I mean, give me your best feat in that category. The categories I foresee checking the most are
Alternatively, you can just PM me your best feats right off the bat so I will never have to ask for checks.
Recap: Checks will see what you can or cannot do. If you are asked for a check, like a strength check, give me your best feats in that category.
Are we clear? Good. Moving on.
- If you do anything OP or break rules, I will make the game proportionally harder for you and will kill you if needed. Build rules are here.
- You most have an advancement at least once every 3 days. You can ask for an extension if I and your nemesis allows it (since remember, that can only move once if you move 0 times a day).
- I am the host. So what I say goes. I will try to listen, but overall, I will have to do things for the good of the entire game so please don't only think about what is best for you.
- No meta-gaming. If your character does something cause of something your character does not know (i.e, you read another player was gonna blow up the car you are in (in this thread), so you make your character, for no reason, jump out of the car) then you will be punished.
- You will only be able to carry a maximum of 3 fictional gears at a time (you can have an infinite number of IRL gear). But you can own more than 3 and switch between what you are carrying whenever you like.
- You can only have a maximum of 3 powers. Once you have 3 filled up, you will have to get rid of one to get another.
- Keep track of your stuff. Know how many credits you have, which gear/powers you have. Your allies, your enemies. Your ammo. etc. I will keep track of these stuff as well, but do not rely on me. Also, if I catch you lying about your amount of stuff when I ask, you will instantly regret it.
New Zaisho City Map:
Enough with rules and basics, am I right? It's time for the games to begin, so here is the map you will start with.
Assume the whole city (grey part) is as large as Tokyo. The dessert, prison and neighborhood will be in separate locations but none will have separate maps (since there won't be much in them). I will give you a rundown of what each building does, and maybe a little niblet of lore while I'm at it..
- Hero's HQ. Where most heroes live and work. This building is government sponsored.
- Bank. Where you can store your money (that way, your money is 100% secure and cannot be stolen, even if you are killed). Both heroes and villains use this bank.
- Office. Where citizens work. A popular place where heroes' secretly work, since the boss is the son of a hero and is very understanding.
- Hospital. Where you get healing. Also home to the world's top expert in meta-human biology.
- Cartel. Where one of the richest men in the country lives, although he claims he is not a crime lord. It is pretty obvious that he is. Although none of the heroes or police are allowed to touch him.
- Poverty Zone. A cluster of wooden houses owned by the poor in the outskirts of the city. Also a criminal den. The government has tried cleaning the place up and giving the residents a place in the nearby neighborhood, but villains always interfered with those plans.
- Weapon Shop. A where you can buy all sorts of weapons, both for citizens and for military. You can even buy weapons beyond human understanding.....for a price. This shop is run by Old Bill, who has a knack for collecting rare weaponry. No one even knows where he gets his stuff.
- Capitol. The mayor's office, people don't really go here unless they have a concern.
- Prison. A maximum security prison where the most dangerous criminals are stored. The prison used to be located right in the middle of the city, but it has been since moved to a man made island after the incident.
- Neighborhood. Where normal everyday people live.
As for the buildings with no labels, well you will have to find out what they are for yourself. If you are interested.
There will be more than one shop, this item pricing will be for the Weapon's Shop in the city.
- Suits, Armour and Implants 3500-5000 (like Deathstroke's suit)
- Rare metal Upgrade 4500 (ability to turn a quiver or arrows, a magazine clip or a melee weapon into a rare comic book metal like Adamantium)
- Melee Weapons (like a lightsaber) 2500-4000
- Automatic Ranged Weapons (like Mr. Freeze's gun) 2500-3500
- Non-Automatic/Sustainable Ranged Weapons (like Green Arrow's bow and Arrows) 2000-3000
- Shields (Like Captain America's shield) 100-1500
- Heavy Duty Real World Weapons 500-800 (like miniguns and rocket launchers)
- Real World Armor/Suits (like a bulletproof vest) 300-500
- Real World Weapons 200-300 (like machine guns, grenades and pistols)
- Non-lethal weapons 1-100 (like tear gas and pepper spray)
A note on ammo. As long as you don't have specialized ammo (like Adamtium bullets or explosive arrows), you will not be expected to count how many bullets you have (so essentially you will have an infinite number of clips) But if you do, you have to keep track of your stuff.
Let's Get Started:
You retreat back to your temporary hideout in the poverty zone after a long day's work. You look at the moon, it's nearly midnight. Taking a seat on the floor, you contemplate on what you should do next.
After a long day of saving lives, you get back to the HQ. As you enter in the main hall, you see other heroes (other players) entering with you.
You are standing in the dessert in the middle of the night. You were supposed to meet a weapon's dealer here an hour ago. Figuring that the dealer won't come, you decide to do something else.
Two hours before midnight, you spot the weapons dealer you wanted to kill. So, without making a sound, you come up to him and murder him into a bloody pulp. However, you lose track of time and realize that you have spent 2 hours on the dealer. You decide that you are finished with him and that you should do something else.
After a long meeting. You decide that you need some private thinking time in your office, to decide what you should do next.