You tired of small squad tournaments? Of single characters fighting in a laughable 'battle'? You want to see thousands of men, monsters and creatures fighting it out on battlefields as you command them and triumph over your enemy? Then look no further. Its time for an army tournament!!! This will be a, relatively, small tourney in terms of size, and this will not be a series of CaVs. Instead, what will happen, is I will send both fighters a PM, with just me and them in it, I will post a map and let them 'deploy' upon it. I will mark on the map their units as best I can and follow their orders as their troops move. This way players can keep their plans and what not truly secret from the other, the other player will only see the troops of his foe his men can see making it a truly unique experience. I will determine clashes based on terrain, unit strength, morale, and all the fun goodies to come to a victory after all is said and done until we have only one Champion.
The Participants
I will only be allowing eight people. Because this tourney requires a lot of effort on my part and I don't want to overextend myself.
- zetsumoto
- LarcadeDragneel - Kingdom of Araluen and Allies - R
- morleericks
- noah_ouellette
- paragonnate - Night Elves - NR
- decaf_wizard: - The Scourge - NR
- Chronicplane- White Walkers - R
- xlr87t3
- optimuspalm - Fellowship of the Ring - NR
- killerwasp - Beastmen - R
- supremegeneration - Percy Jackson Demigods - R
- Major_Hellstorm - Lizardmen
Rules
- All forces must be from the same faction.
- You do not need to use the same faction throughout the tourney. You can change your faction after every battle if you wish.
- No Mass Mind-Control
- No Teleporting
- All creatures must be able to be slain by 'mundane' means no matter how great that mundane effort needed be (So no, 'He can only be slain on the third blood moon of the fourth day of the second week,' nonsense. If you army needs such beings, then we will limit their durability to that of their 'tier' level)
- No Ethereal Beings
- Choose the level of your beings correctly. If you aren't sure, ask.
- No more then 10% of your points may be spent on creatures that have the ability of flight.
- You may use named characters, however, you pay for them as if they were a normal soldier according to their 'power tier'.
- You may not take control away from other 'summoned' units, so Necromancer A cannot pull control from Necromancer B, this would fall under Mass Mind-Control, however, Necromancer A pulling a small section from Necromancer B would be acceptable as would be messing with the minds of animals if someone had the power as this would not be 'Mass' mind control.
Tiering of Units
Tier I: 'The Fodder' This is the tier of fodder such as large swarms of rats or insects, slow and shambeling zombies, DnD/Warhammer poorly equipped Goblins/Kobols, beings that, on their own, wouldn't pose much of a threat to an unarmed grown man.
Tier II: 'The Basic' This tier are... very basic. This includes untrained armed peasants, skeletons, running zombies, smaller creatures (like goblins) that have decent weaponry and primitive armor as well as other units best served as meatshields. This also includes small controlled 'animals' like wolves or war dogs are.
Tier III: 'The Conscripts'This tier is about 'militia' units, units that have very little in the way of armor, mostly hides, leather or jerkins, tend to have basic training in archery or weaponry. This tier is where the 'elites' of tier 1 races will be, such as elite goblin warriors with advanced, for goblin, equipment.
Tier IV: 'The Professionals' This is where the more 'common' professional infantry appears. Men-At-Arms, Roman Legionnaries, and the like. They are all still 'human' levels of ability, are well trained, and tend to have decent armor such as chainmail, breastplates, etc. This tier is very broad and covers most 'non-better then human' and super heavy infantry this tier is also where primitive cav goes such as goblins on wolves or spiders, the Mounted Hun warriors and other such beings.
Tier V: 'The Elites' This tier covers the best of the best of human level infantry. These guys tend to be covered in advanced plate armor and use mighty weaponry. They are all extremely well trained, many from birth, this is also where those that are superior to humans, but not those with great gear, will reside such as Warhammer High Elven Spearmen or Lotr's Dúnedain Rangers. More advanced lighter cavalry, such as Mongol archer cav as well as 'ancient' heavy cav such as Cataphracts or more early medieval heavy cav like Norman Knight are in this tier as well as light chariots. This is also the tier where larger 'beast' are such as lions, bears, etc reside.
Tier VI: 'The Inspiring':Tier VI is where, for humans, their heavy cav begins, the tanks of the medieval war. This is where the super heavy human cavalry appears such as Gendarmes and the like, this tier also contains the highly trained creatures taht are 'superior' to human but not mounted, this is where Swordmasters of Hoeth, Noldor elves, etc will be along with heavy chariots and smaller siege weapons like Roman Scorpios.
Tier VII: 'The Super Humans' This is where we start getting into those incredible units such as mounted 'superior to human' and dismounted superhuman units like Dragon Princes of Caledor, Warcraft Death Knights, Vampires, etc. Units that, on their own, can take on entire groups of dismounted knights and defeat them. This is also where the larger pre-gunpowder siege weapons will be such as Trebuchets, heavy onagers, large ballista, etc will be.
Tier VIII: 'The Legends' Remember those dismounted super humans? This is where they get to ride horse sized mounts, this is where Warhammer Blood Dragon Knights, mounted Warcraft Death Knights, and other such units get to go and is the tier for humans on large beast such as the Demigryph Knights of the Empire and Pegasus like creatures go, this one contains 'smaller monsters' like trolls, ogres, and the like as well as basic gunpowder weapons like primitive cannons and 'basic' magical users, those that, if left to their own devices, can wipe out scores of enemy soldiers.
Tier IX: 'The Monsters'This is the big times, super humans on monsters, so, Khorne Chosen on Juggernauts go here, this is also where the big monsters like Chimera, Gryphons, small dragons (like those in Game of Thrones), Wyverns, Giants, and the like go. Monsters that can endanger, or destroy, an entire regiment on their own. This is where advanced gunpowder siege weapons like Culverins and Demicannons, may be breach loaded, go and this is where powerful mages that can unleash spells powerful enough to effect hundreds of men go.
Tier X: 'The Army Breakers'These beings can make massive impact on the battle and can take on small armies on their own, these are immensely powerful beings that require truly mighty heroes, other great beings, or other herculean forces to defeat. Beast of this tier include things like Balrogs, Large Dragons, Greater Demons, mighty sorcerers, etc. You may only have one Tier X being.
Army Builder
You have 100,000 points to spend on troops
Tier I: Half a point (0.5)
Tier II: One Point (1)
Tier III: Five Points (5)
Tier IV: Twenty Points (20)
Tier V: One Hundred Points (100)
Tier VI: Five Hundred Points (500)
Tier VII: One Thousand Points (1,000)
Tier VIII: Two Thousand Points (2,000)
Tier IX: Five Thousand Points (5,000)
Tier X: Twenty Thousand Points (20,000), yes, this would put you over that 10% flying cap I set, you may, instead of taking other fliers, have one large Tier X flyer instead.
Perks
You have 5 points to spend on Perks
- Bring Out Your DEAD! - Your faction's troops may not be reanimated by the foe. 1 Point
- Visit Your Local Library - Your faction has basic knowledge on the other. 1 Point
- Scouts! - You will be told whom you are facing, you will be allowed to change your army composition to better face that faction if you so desire. 1 Point
- Forward Observers - Before the battle, you will be sent the terrain so you can look at it giving you an idea of the terrain you will be fighting in and you may change your army composition to better preform on the chosen terrain. - 2 Points
- Basic Fortifications - In your deployment zone, you may set up ditches, stakes, barricades, and other such, basic fortifications. - 2 points
- Selective Positioning - You get to pick the Terrain 'type' such as heavily forested, tundra, open plains, on a beach, in mountains, etc. If both players have this perk, I will roll randomly, the winner gets to pick, the loser may change his perk to another one. - 2 points
- Weather Wizard - You may choose a 'basic' weather, such as sunny, hot, cold, cloudy, foggy, rain, etc. See selective positioning for it both players have this perk. - 2 Points
- We've Been Outflanked! - Up to 50% of your army may come in on other two sides of the battlemap, so the sides that are not deployment zones, after a random period of time (You will not get to pick the time). - 3 points
- Vanguard Riders - You may deploy 20% of your army anywhere on the battlemap that is not within the deployment zone of your opponent. Truly massive monsters, like giants or dragons, may obviously not be Vanguards. Too hard to not notice them. - 3 points
- Mobilize the Auxiliaries! - You have 25% (25,000 points) more points to spend on troops. - 3 points
- Double Time! - Your deployment zone is doubled. - 3 points
- Spies! Spies Everywhere! - Right before the battle, and after any last minute changes have been done by your opponent, you will be told the composition of your enemies forces, as well as, where they deployed at. (To clarify, unlike Scouts, you will not be able to change your army once told). - 3 points
- Master of the Skies - You may choose to have 'extreme' weather such as a blizzard, hurricane, massive lightning storm, etc. See selective positioning if both players have this perk, this perk does trump Weather Wizard - 3 points
- Hordes Without End! - You can take up to 75% (75,000 points) more troops, however, these troops may not be above Tier IV. (If you decide to only take Tier 1 or Tier II units with this perk, you may take 150% [150,000 extra points] more) - 4 points
- Advanced Fortifications - In your deployment zone, you may set up palisades, wooden walls, watch towers, wooden towers, ditches filled with stakes, etc. Only ONE person may take this perk. Your opponent will automatically be given basic siege equipment and told (after they have finalized their army list) that they will be facing fortifications although not what the fortifications are. - 5 Points
What You Need To Do!
Post to reserve a spot! You can ask questions here or in a pm, you do not need to post your built army in this thread, although you can if you would like, instead, you can choose to send it to me in a PM to keep your composition a secret from your dastardly foes.
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