Ok, @wut I'll break this down character by character.
Barbarian: Sigmar. Likely the most skilled person here, and if we take him from his life after he's united the Empire, he'll have things like dwarf forged plate armor and so on. Ghal Maraz is also no joke, it bonks things real good. However. He has an annoying habit of either losing his armor in battle or intentionally removing it to fight bare chested. That in combination with his state as a mere mortal and zero magical defenses, isn't going to mix well with the various sorcerers and ranged opponents he'll be bumping up against. Plus, compared to the Barbarians of Sanctuary, he's a wimp in terms of physical stats. The whole 'strike the enemy with enough force to split the ground' thing that some of their abilities and talents do in game? Is a canon representation of lore Barbarians actual physical abilities, noted in various fluff and lore texts in Diablo 2 ad 3. Ghal Maraz enhancing his striking power will certainly help a lot, but he just isn't on the Barbs level in terms of all around physical ability. Those two are probably going to balance themselves out with help from his team mates though. All in all, he should be able to fill the Barbarians shoes well enough provided he doesn't get ganked by a spell or an arrow when he does his manly man bare chest warrior thing.
Paladin: Uther the Lightbringer. Yes. That's all I really have to say honestly. He does everything the D2 Paladin did, with some variations. Better healing, via active use of the Light. Able to generate nigh impenetrable shields and protection. Able to harm undead and demonic beings simply by being near them. In his fight with Arthas he was radiating Holy Light from his body and damaging undead just from them being there. Not to mention what he's capable of when he actually uses the Light to actively attack an unholy opponent. He's a veteran of the Second War and was active in hunting down Horde remnants in the years following the wars end. He's an experienced knight, having been trained from a young age. Being a knight, and leader of the Silver Hand, he's got access to some of the best gear a human can get their hands on, full plate at the least, likely blessed and sanctified too, the hammer definitely is. He's got years of experience fighting opponents physically superior to him so the stronger demons aren't going to be to surprising with their stats. Not to mention the fact that he's got the strength to swing that massive hammer around as if it as a toy, he's no slouch in terms of stats himself. All around solid pick. He's going to do just fine.
Amazon: Hhhhhmmmmm. Interesting pick. Kitai is.....weird. Her Furycrafting gives her a definite edge over the D2 Amazon. But her issue is that she lacks any active sentient Furies, at least from what I remember. So....eh? She's better than the D2 Amazon but I just can't think of something specific she brings beyond massively superior stats, oh, and flight, useful for scouting but given the amount of demons and monsters that can fly, she's not going to want to stay up there for long in a battle, she's likely to get surrounded and picked apart due to not having much in the way of support. Then again it's been a while since I've read Codex Alera so I'm likely forgetting some stuff.
Sorceress: Ah, Yen. She lacks the raw killing power of the D2 sorceress, but she makes up for it in other ways. Teleportation is massively useful, plus being able to generate barriers is always good. Her lack of armor could very well get her killed though if she's not careful. She should fill the role nicely, just in a slightly different way than the D2 Sorceress would. Teleporting allies, or herself, who are in trouble out of that trouble is damned handy. Plus she has respectable magic oomph of her own. She'll be ok, provided she works closely with her allies and gets to trusting them in a hurry, which might be hard for her with her personality.
Necromancer: I.............I genuinely can't think of a single useful thing Dorian brings to the table. Like.....none....at all. He's pretty killy, as a mage, but imo, Dragon Age mages aren't the up to par with even high end Witcher spell casters like Yen, and he's definitely not up to par with the hero he's replacing. D2 Necromancer had utility and summoned armies of undead out the wazoo. Which Dorian doesn't have. He's a weaker Yen with pretty much none of her utility or support ability. I guess he has better looks than the D2 Necromancer? He's got that going for him at least. Oh! And, like all DA mages, he runs the risk of Demonic Possession every second of every day. Which is only going to be much, much, worse on Sanctuary, where demons aren't nearly as restricted as they are in DA.
Assassin: Ezio. He's got decent physical ability, for a human, decent skill, decent gear. But he's got nothing else. He's got no superhuman ability beyond being better than a normal human at being killy. He'll do alright at the start of the adventure but as the opponents get more and more inhuman and varied, he's going to become more and more useless. Hell, he might be useless as early as Andariel. Giant magical spider demigoddess is just a bit above his usual target. Likely dies late in Act 1 or some time in Act 2, unless he sticks to one of his more capable allies like glue.
Druid: Elanee. I've never finished Neverwinter Nights 2, so I've never got to see her at her best but.....unless she becomes capable of changing the weather and calling down storms at will, she's not up the the D2 Druid standard, other than that I don't know enough about her to make a call.
So, recap. Sigmar, Uther, Kitai, and Yen carry the group. The others are likely to die in various horrible ways at some point, Demonic possession or just straight up getting regular killed. Not entirely sure if they clear the story. They likely do, but everyone is also likely to get some new scars, both physical and mental ones.
Log in to comment