Premise
Alright boys and girls, there hasn't been one of these from me in many years. If you've never done one of these, the idea is pretty simple. You put together a Build-A-Hero type character within the rules and additionally for this thread you choose 4 extra characters to round on a team of 5 that you will be in charge of.
Things like leadership, intelligence, complimentary skills, well thought out strategy, and knowledge of your characters will be critical for success.
The grift is, you won't know what you're up against or even the nature of the challenge itself until later.
The scenario will be announced in a few days, during which time you have to finalize your character.
Rules
-For yourself, you must choose 1 powerset, 1 ability set and 1 special item.
-A powerset is a superhuman ability or set of abilities associated with a single individual character. Gambit's kinetic energy charging and superhuman agility are an example of a power set.
-An abilityset is naturally learned or trained skill or knowledge or set of skills or knowledge disciplines associated with a single individual character. Black Panther's martial arts and scientific knowledge are an example of an ability set.
-A special item is a unique or uncommon object that has commonly been used by comic book characters that does not typically exist within the real world or could be made with common technology. The magical Ebony Blade is an example of a special item.
You must additionally choose 4 characters from fiction to accompany you on your journey. These characters come with their standard equipment.
General
The most basic rule here is that I reserve the right to veto any selection and alter the rules to prevent easy victories. This is not negotiable.
As debates in these threads are founded on logic, absolutely no anime or manga characters or items will be permitted.
Powers
-You may not use powers that include:
Physical attributes above Spider-Man.
Magic or reality warping.
Probability altering (good or bad luck).
Illusion Casting.
Healing Factor above Wolverines.
Intangibility.
Invisibility.
Flight.
Pre-cognition above Spider-Man.
Durability equal to or above Luke Cage.
Telepathy or Telekinesis.
Force Fields.
Pheromones.
Tele-dismemberment.
Power Absorption/Theft.
Soul or Essence Manipulation.
Size Manipulation.
Duplication/Multiplying.
Mental Manipulation by any means.
Blasting Power above Cyclops.
An easy solution to combat situations (Omnicompetence, etc).
Abilities
-You may not use abilities that allow you to:
Gain experience beyond the span of a human life. Be reasonable here, there are plenty of highly skilled mortals to draw upon.
Somehow exceed the limitations of your physical attributes. For example, you cannot perform Spider-Man's acrobatics to the same degree he does without his superhuman agility.
Items
-You may not use items that grant the user:
Additional powers that exceed the accepted powers threshold (Mjolnir, Iron Man's Suit).
An easy solution to combat situations (Mr. X's mind, Midnighter's battle computer, etc).
Anything that would grant an easy win over a Spider-Man level character.
-The items you equip will be the only items you have for the scenario.
-Items that help you use your powers like Cyclop's visor or a few deck's of cards for Gambit are free.
-In addition to special items, you may have a small armament of standard firearms (2 pistols and 1 assault rifle/sniper rifle/shotgun) or thrown weapons.
-In addition to special items, you may have 2 melee weapons of standard materials.
-In addition to special items, you may also have armor to the grade of standard kevlar in a design of your choosing.
-As with all of my scenarios, you may not loot fallen enemies for their equipment under any circumstance.
Trainer
-You will have access to one month's training from a master of your choosing. You will also have access to the X-Men's danger room and the facilities of X-Mansion (equivalent to a top University) to help you learn. Your trainer may not telepathically fast-track your learning.
Let the games begin.
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