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#1 Edited by SupremeGeneration (11724 posts) - - Show Bio

In this epic rematch Edward Elric (Joewell) vs Percy Jackson (SG) between non-comic characters, we find ourselves with a unique game of Capture the Flag!

SG

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  • Percy Jackson
    • Riptide
    • Nemean Lion Skin
    • Blackjack
  • Jason Grace
    • Ilivs
    • Tempest
  • Frank Zhang
    • Standard bow/arrow set
    • Spear (that summons Gray)

VERSUS: Joewell

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  • Gideon
    • Sural
    • Armor
  • Nahari
  • Liliana
    • Chain Veil

Map

Ragnarok
Ragnarok
No Caption Provided
  • Jowell and Magicverse characters start at Blue base
  • Supreme and PJverse characters start at Red base

Rules

Fodder

  • PJverse gets 50 demigods
    • Feats from nameless/unimportant demigods
    • Can draw from all parents besides Big 3
    • Liliana can't control Gray (from Frank's spear)
    • Standard Gear
      • Celestial Bronze/Imperial Gold can affect enemies
  • Magicverse gets 50 Zendikari
    • Feats from the army
    • Elves, vampires, mages, etc.
    • Standard Gear

Prep

  • Each side has 30 minutes of prep before the battle
  • No information other than CTF and both sides using some form of magic
  • Both sides know the basic layout of the map and the general area of the flag, but not the specific location and don't know the map inside-out
  • Used for strategies and pep talks.

Standard

  • Morals On/Bloodlust Off
    • Going all out, however
  • Shared universe
  • Basic knowledge
  • Perfect teamwork
  • No respawns

May the best Flageteer win!

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#2 Edited by SupremeGeneration (11724 posts) - - Show Bio

@joewell911

Needs the following final edits that we need to agree on:

- Gear for fodder

- Respawns (if any; I was looking at other CTF CaVs)

- Resources during prep

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#3 Posted by deactivated-5b60e98a8eb99 (11593 posts) - - Show Bio

Tag.

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#4 Posted by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: No respawns. Ya die, ya die (Kinda..)

I can most likely have a post up late tomorrow.

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#5 Posted by MyLittleFascist (31597 posts) - - Show Bio

@supremegeneration: Your third character should have been Nico. Then you would have had 1 demigod for each of the big 3.

Online
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#6 Posted by deactivated-5aba78567e8b5 (4502 posts) - - Show Bio

Tag

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#7 Posted by Joewell911 (14729 posts) - - Show Bio

Also, Planeswalkers vs Demigods may have been a slightly better title for this :P

@supremegeneration: Your third character should have been Nico. Then you would have had 1 demigod for each of the big 3.

Honestly would have been quite pointless next to Liliana, a far more powerful necromancer.

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#8 Posted by del_torro (3638 posts) - - Show Bio

T4V

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#9 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: Alright I'll edit when I get home. And don't think that just because they don't respawn that I'm not onto you about using them for your own army!

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#10 Edited by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: Time to win again!

The Planeswalkers

In the universe of Magic, there exists powerful mages by the named of Planeswalkers. They have the special ability to travel across the Multiverse at a whim. Each one has there own story and reason for fighting.

Gideon Jura, Champion of Justice

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Fiercely loyal, unyielding, just, and charismatic, Gideon Jura (known as "Kytheon Iora" on his home plane of Theros) doesn't hesitate to enter combat to defend the innocent. A powerful warrior-mage with the ability to make himself invulnerable, he wields a four-bladed surral and hieromancy magic against his foes. A man of the people, he takes pride in leading his comrades towards the common good.

Magic Website

Stats and Abilities

As a natural born warrior, Gideon does quite well in the physical department.

In terms of strength, Gideon can swing his sural with ridiculous force. While riding on a an unbalanced sky manta, he was able to lash at and eventually bring down this thing.

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He lashed out ahead with his sural and gore splattered out of four more slices on its side. But the injuries weren't slowing it down.

He had to slow it down.

He whipped his sural again, this time with the intention of ensnaring rather than slicing. With a flick of his wrist, the blades of his weapon coiled around the Eldrazi's tentacles.

Gideon yanked, pulling the Eldrazi backwards and off course, away from the refugees.

But he hadn't considered the physics of a sky battle. Without anything to counter the force of his assault, Gideon, Seble, and the manta were whipped through the air in the opposite direction.

Survivors of Sky Rock

After ensnaring it, he pulled so hard that it sent both the massive beast and his own mount off course.

He then proceeds to fall off his ride, climb up it's tentacles, force it to the ground, then reduce it to a "pile of gore" with his weapon.

He grabbed hold of its thinner head tentacles that looked vaguely like antennae, and using them like reins, he snapped the monster's head back. Then he thrust it forward, putting all of his weight into it and forcing the Eldrazi into a nosedive.

The thing reared and spasmed, flinging its tentacles about, but Gideon didn't let up. "I told you to stay away!"

With a final thrust of power, he drove the Eldrazi straight into the ground, putting his whirling shields of magic up just in time to protect himself from the impact.

The crash dislodged his sural and Gideon snapped it back, winding it up. He jumped off the Eldrazi, and with his next breath he lashed out at the monstrosity, once, twice, again. Slicing off tentacle after tentacle, ripping into the tenderest parts of its flesh.

The thing chattered and squealed; the unnatural noises only spurred Gideon on. He would slash the Eldrazi once for every Zendikari that had been lost to its kind. And once more for those who soon would be lost.

Survivors of Sky Rock

Speed wise, he's decently fast as well. Able to block an attack from Kiora that moved so fast Jace, a powerful telepath, couldn't even process it (I.E., it was FTE.).

Both Kiora and Gideon moved so fast that Jace didn't realize what was happening until he was on the floor, pushed by Gideon's thick arm, and Gideon was deflecting the strike of Kiora's bident meant for Jace.

Hedron Alignment

Then it comes to durability. This is a good one, because Gideon can make himself invulnerable to physical attacks with his hieromancy. Think Curse of Achilles, but only one certain parts of his body at once and requires effort to summon.

Maintaining his defenses was actually the harder task. Against human foes, it was easy to anticipate every stab and thrust, and thus make sure that any strike that got past his whirling sural and his buckler would bounce off skin fortified with his magic. Against human foes, he was virtually invulnerable.

Against the Eldrazi, though, he was more susceptible to injury. Especially when he was tired, as he had been for days. Their movements were harder to anticipate. Their limbs were bifurcated, or they were writhing masses of tentacles. He often ended up shielding more of his body than he needed to, which was a drain on his energy, or he misjudged and took a hit. That had happened too many times in the last week.

Slaughter at the Refuge

Guess I should go ahead and explain what an Eldrazi is, huh? Well from in between the planes there are these monstrosities that have abilities similar to Planeswalkers. They go around the Multiverse consuming anything and everything until the Plane is nothing more than a dry husk. They have hundreds of different types of drones and are led by three "Titans." Ulamog, Kozilek, and Emrakul.

On the topic of the Titans, Gideon was able to temporarily hold back the full force of the first with a combination of magic and willpower.

One of Ulamog's tentacles soared through the air, aimed right at Gideon. Whorls of invulnerability erupted over his skin in anticipation of the collision.

Gideon absorbed the blow, gritting his teeth under the weight of it. A second tentacle hurtled his way from the other side. He shifted the focus of his protection.

How much longer should he wait? He slashed back Ulamog's reaching fingers. Just a little longer...

The titan leaned forward, bearing down toward Gideon. Gideon dug his feet into the rock and stared straight into where he imagined the titan's eyes would be. "You're not getting past me." He turned his shoulder to meet Ulamog's chest, focusing all of his power into that single point, the point of impact. He grounded himself, clenching every muscle in his body, pushing back.

It was as though the weight of an entire world was being driven against him.

Hedron Alignment

How impressive is this? Well this is Ulamog...

Note the humans climbing on those ropes down there..
Note the humans climbing on those ropes down there..

So the answer is very.

He also has a couple other little uses for his Magic, which is basically just white energy attacks. On such of these is able to stun the Titan of the Dead, Erebos.

As the black iron flail orbited the titan’s head, Kytheon drew on hieromantic magic to conjure an ethereal wedge of energy that struck the titan on the inside of its elbow, so that its arm folded at the joint. The momentum in the head of the flail sent it arcing over the titan’s shoulder, striking it in the back. It crumpled to its knees, rearing its head up to bellow in agony and anger.

That was all Kytheon needed. He leapt part way up one of the pillars, only to turn and launch himself at the titan, spear in hand. Sunlight caught the tip of the spear, blinding the titan during his approach, until he sunk the spear deep into its chest, parting the masks of the Returned. Dark blood welled up around the spear, and the titan took one more shuddering breath before collapsing to the dust.

Gideon's Origin: Kytheon Iora of Akros.

He stands this tall, btw.

He also likes to summon chains of energy to bind opponents.

The Irregulars formed up to take the charge, spears braced, with Kytheon at the apex of the formation. As the cyclops lifted one of its enormous arms to backhand the nuisance aside, Kytheon conjured lengths of chain forged from magic from the ground and bound its wrists.

“Ready now, Irregulars!” said Kytheon.

The cyclops strained against the fetter, but more chains followed. Enraged, the cyclops lurched forward in an attempt to break free. Kytheon ceased the spell, and the monster’s momentum sent it stumbling at the defenders. The Irregulars met its momentum head on, letting its weight drive it onto half a dozen spears. The cyclops let out a bellow that faded into a gurgle as blood bubbled up in its throat, before it collapsed on the causeway between Kytheon and the Irregulars.

Gideon's Origin

This could successfully suppress 15 foot tall cyclops, so your fighters should be nice and bound by these.

Of course, there's more, but we'll address the rest when it becomes relevant.

Nahiri, Lithomancer

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The kor Planeswalker Nahiri was a master of the stoneforge technique, using magic to coax exquisitely crafted weapons and tools fully formed from ordinary rock. After her ascension to Planeswalker status, many knew her simply as "the Lithomancer."

Magic Website

Stats and Abilities

Lithomancy is the art of forging weapons straight out of stone using magic. This is what Nahiri is an expert in, and with over 2,000 years to practice it, she's not too shabby. Her Stoneforge Blades can be rapidly produced and their quality is godlike, being better than most if not any man-made weaponry.

Nahiri reached out to a nearby stone and let an old spell awaken inside her, a spell she had learned when she was still mortal, and still young. There was metal in stone, and this stone was every stone. She plunged her hand into the living rock, which melted and foamed around her milk-white hand.

Some of the refugees gasped. Sorin frowned. The girl just watched.

Nahiri called to the metal in the stone, and felt her hand close around the hilt of a sword. She pulled, and an elegant blade slid free of the molten rock.

The Lithomancer

For a comparison to these blade's strength.

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The former gives a 5/5 amp, while the sword literally made to kill Gods is only +3/+3.

She can create these in dozens and control them telekinetically, as well.

The stones in front of the lithomancer had become white-hot, and before the bloodsuckers could reach her, she willed the contents from the molten stones—four blades, identical to the one she wielded, each one pulsing with energy of their stone forge. She grabbed one so that she had a blade in either hand. The others fanned out above her like the plumage of a phoenix.

...

Nahiri was a kor from Zendikar, after all. Leaping from precarious place to precarious place was second nature to her. She was also the lithomancer, and here, in a field of scattered buttresses, spires, and entire wings of the manor that were strewn about in countless bits, she was in her element. She was perched on the sill of a tall, narrow window set into a bit of wall that hung in the air in defiance of gravity. Her swords orbited above her head, a crown of blades that marked this as her domain. It was time to see if Sorin could keep up.

...

Young one. Without another word, Nahiri let her swords fly, all but the one she gripped. Sorin scrambled out of the way as each blade bit deep in the stone beneath his feet, and before he could secure his footing once again, Nahiri grabbed hold of the landing with her will and upended it.

For a moment, Nahiri thought he would hang on, but his fingers failed to find purchase, and he fell.

Campaign of Vengence
Visuals, yay!
Visuals, yay!

Side note: The "..." indicate where I skipped past irrelevant dialogue. If this causes confusion on anything, just tell me and I'll clear it up.

The blades aren't the only thing she can do with stone. In fact, she has nearly complete control over the element.

No time for repose, this time. She burst from the ground in a spray of shrapnel, sword still in hand, and as the angel shielded herself from the blast of rock, Nahiri attacked. She swung the sword, which still glowed with the heat of its forging.

The angel raised her spear to deflect, just in time, and Nahiri attacked again, and again, and again, forcing the angel backward. She felt a dim sense of wrongness, fighting an angel. But no—the angel had attacked her, unprovoked. And why? To protect Sorin? She could scarcely entertain the thought.

The angel vaulted into the air—but not to retreat. She sprang forward, to get above Nahiri, to attack again. Nahiri rose again on a stone pillar, to force the angel either to flee or to Return to the Earth.

The angel settled again, but stood her ground. Nahiri kept up her assault. The angel was powerful, no question. But she was no Planeswalker. Nahiri struck again—

Blasts of shrapnel, swimming through the earth, and elevating on stone pillars.

Nahiri thrust her will into the sloping stone floor, and reaching into each of the enormous flagstones, she tugged at them sharply. Her hands jerked upward, and on either side of her, two parallel walls rose up a dozen feet from the floor. Stone ground against stone, and when they stopped, they ran the length of the hall to create a sort of passage, cut off from the main fray. She was at one end, Sorin at the other.

Between them stretched a thin slice of the battle—a score of vampires and at least twice that many cultists, all still tangled in their fighting. One of the vampires lunged for Nahiri, but her vengeance was too near now for such distractions. A twitch of her finger, and a lance of stone emerged suddenly from the floor. It caught the armored bloodsucker under the breastplate through the abdomen, rising until it punched through the polished red steel at the shoulder with a shrill whine. The vampire just slumped in place, and Nahiri stepped past him as he slowly sank down the length of the stone quill.

"Sorin," she called out again, her voice strong and cool as the stone she wielded. And then she was striding forward, her path direct and steady, as more quills sprang up before her to impale vampires and cultists alike.

Campaign of Vengence

Casually creating walls and spears from the ground.

She turned her back on the sculpture and strode out of the building. Outside, she raised her hands and clenched her fists, and a cloud of dust billowed around her as the building collapsed in on itself.

Stirring from Slumber

Collapsing a building.

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Manipulating an entire mansion to trap hundreds of vampire in stone.

Is all this stone shaping and construct making giving ya flashbacks? Hehe.

She's also not bad physically. She can keep up with and eventually beat Sorin Markov, someone who can casually go FTE and nears the speed of sound while weakened. This guy's strikes also render stone to dust in the same state.

Nahiri yanked at the landing's component flagstones, unraveling the whole structure. As it tumbled away, Sorin let go, and his momentum carried him to a wayward beam. From there he pounced to a shattered wall, and then to another beam that leaned diagonally in the air. It seemed all in the span of a heartbeat, and Nahiri could scarcely keep track of him.

Then she couldn't. He was so quick, and by the time she shifted her position in her window to follow his movements beneath her, she'd lost sight of him.

For several moments her eyes darted around furiously, scanning for any hint of movement. Then, a flash of silver, and all Nahiri could do was slide into the wall itself so that Sorin's blade bounced away with a deafening knell that rang for several moments through the stone.

Campaign of Vengeance

Durability isn't half bad either.

Sorin's sword flicked out, knocking Nahiri's out into nothing. "What you took from me in Avacyn, I will take from your blood." Before a muscle could even twitch, she felt Sorin's teeth tear into her neck. All the blood in her body shifted course. Sorin was calling it to him, and it burned in her veins. He drank deeply, and Nahiri found her moment.

She leaned into the masonry at her back, and it responded to her coaxing by unfurling to either side of her. Each heart beat was torment, but she pushed through it to whisper, "I can bite back, Sorin, and I've got bigger teeth than you."

The stone crashed in around them, and rows of jagged stone tusks tore into Sorin from his legs to his ribs. His sword flew from his hand, and a yelp of agony exploded from his lips. Nahiri shoved herself free of him, passing through the solid stone so that only Sorin remained. The stone tightened in on him until it had him in its grasp. By the time Nahiri was finished with her work, Sorin hung in air, gripped in Nahiri's magic. There was no planeswalking from this. The stone teeth that held him chewed at his insides, keeping him in a perpetual anguish that would sap the focus he would need to leave this place.

Campaign of Vengeance

After being impaled and while having all the blood drained from her body, she is able to use her magic to trap and defeat Sorin.

One final trick: Leylines. In the MtG universe, magic runs through Leylines, which run through the earth. Since they do, Nahiri has some control over them. She can use this to redirect attacks that are magical in nature...

Sorin just raised a pale hand, and jets of black, smoky energy streaked out. Death was in those trails of shadow, death meant for Nahiri. It appeared that he desired none of the pretense or poetry of a proper duel. Her end would be enough, and she watched Sorin, unmoving, as the sinister fingers reached for her.

But the fingers never touched her. They suddenly broke apart, and flew in several directions, tracing contours in the air that were otherwise invisible. Sorin unleashed a second torrent of death magic just as the first errant bolts completed their tortuous paths back to their source, crashing into the vampire in a rapid sequence of high hisses. Sorin fell to one knee, biting his lip in anguish, and from between the plates of his armor, dark vapor rose from unseen wounds.

"You must think very little of me if you thought that would work," Nahiri said as the second cluster of magic struck home just as the first had. "Magic flows through leylines. Leylines pass through stone. And, well, we both know what I can do with that. So by all means, Sorin, try that garbage again."

Campaign of Vengence

And because this is a shared universe, as per your own rules, this would include the attacks of your team. We'll save that little tidbit for later, though.

Until then, continue on!

Liliana Vess, Necrotic Queen

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Oooh, out of the three here, I think she's my favorite!

Beautiful, cunning, and ambitious to a fault, Liliana has mastered the dark art of necromancy. Her spells reanimate the dead and corrupt the living. Ageless and charismatic, she's sharp as the edge of a razor and lives for the pursuit of power.

Stats and Abilities

Along with Nahiri, Liliana stands thousands of years old. Her dark magic allows her various powers and abilities, all having to deal with either destruction or reanimation.

The spell rolled from her mouth like the tolling of a bell, and a deathly chill soothed her burning skin as her magic took shape. Three spectral hands floated up from the ground at the crones' feet, trailing wisps of shadow like ghostly arms. Now it was the witches' turn to howl in pain as the hands disappeared into their chests and emerged from their backs, clutching glowing motes of golden light. Their screams turned to pathetic moans as they sank to the ground, clutching their chests with what little strength Liliana's spell had left them.

Liliana's Origin

Steals the life force of witches with her shadow tendrils.

No Caption Provided

They're also shown being able to bind Garruk, a Planeswalker who specializes in brute strength (Shown smashing through a wall in that very scan.).

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Of course, straight up death spells. With her standard power, she vaporizes multiple angels at once without sign of strain.

With the amp of the Chain Veil, however...

In front of her loomed Emrakul. An Eldrazi titan. A creature older than time, if the voices in her head told truth. I think you are a thing. A powerful thing, but something that lives. And if you live, you can die. And if you die, another smile, then you belong to me.

The energies of the Veil writhed and bucked under her control. They wanted to be used to wither, to kill. Power is meant to be used. She gathered it, shaped it, and sent one coruscating blast of necromantic energy after another at the towering figure of Emrakul, hurling the titan back with their force.

There was a song in Liliana's head, a song blotting out all else. It was the song of power and it sang such a sweet melody. This is what I was born for. This is my destiny. Each blast that hit Emrakul left gaping trenches of scarred dead material, large tentacles the size of towers left shriveled and withered. Some of the material regenerated, but not enough before being hit by Liliana's next blast. For the first time since blossoming, Emrakul was shrinking. It was being thrust back. Liliana was winning.

The Promised End

We talked about the Eldrazi Titans, right? This specific one was the big momma. Emrakul alone was affecting an entire plane with her spawns and distortion, and even just her physical form was as big as a city.

No Caption Provided

Yet Lil' Lili was chucking blasts that took off entire tentacles.

Now I'm not gonna go and claim she's this powerful all the time, this took significant effort and a coercing from the Veil (Which is semi-sentient.), but it is reachable. It probably won't happen in this fight, but if it comes down to it and she has to pull out all the stops, it can.

Lastly, what she's known for. Necromancy.

She stretched her hands to her sides and the corpses strewn about in the rubble rose up, her servants to command once more. The mob of zombies lurched at Josu, swallowed him up and overwhelmed him.

As she spoke, the room melted away around her and she stood on a barren plain. Corpses littered the field as far as she could see...Liliana stretched out her hands and black birds rose in a storm of flapping wings as corpses across the battlefield lurched to their feet and shambled toward the demon.

Liliana's Origin

Summoning a mob on her very first day Planeswalking.

The Planeswalkers heard them before they saw them—growling, moaning, crunching, and tearing, as ranks of the undead spilled into the square. They moved in tight formations, throwing themselves, biting and clawing into the mutated creatures that surrounded the Planeswalkers, ripping them apart with terrible strength.

Necrotic flesh met mutated limbs in an explosive clash, both sides heedless of pain or losses. But the zombies moved with precision and purpose. When their ranks were shredded, they were immediately replenished. And when they reached the Planeswalkers, they parted, formed a defensive perimeter around them, and started pushing outward.

Then, their general appeared.

Liliana floated forth, arms spread wide, the Chain Veil hovering just beyond her fingertips. Her tattoos blazed with light and dripped with blood. At a casual flick of her wrist, bolts of necromantic energy swept in wide arcs, reducing the corpses of the mutated creatures to ash. All the cancerous growth, all the twisted vibrancy was simply snuffed out. In a field of unending, unnatural life, a sphere of stillness and death arrived, and there it reigned.

Battle of Thraben.

An army of her zombies clashing against Eldrazi. Anything that dies while she's around is brought back on her side.

Half a dozen shades, wisps of shadow radiating bone-chilling cold, swept down at the demon, passing through his body but emerging empty-handed on the other side. One such shade could kill a man, seizing his soul and leaving his corpse cold on the ground, but six had no effect on the demon at all.

Liliana's Origin

Shades, similar to ghosts, can be summoned as well.

As with the others, there's more to be shown, but this is good enough for an introduction. Let's get on to the fodder, then we can fight the battle!

Forces of Zendikar

No Caption Provided

An army made of goblins, elves, vampires, humans, kor, and merfolk from the surviving members of Zendikar, a realm that had hunted them since it's beginning. It has everything from mages to soldiers to rouges, and everything in between. Under Gideon's spirited rule, they can overcome great odds and win any war!

Now it was really time.

Before, he had been certain of victory, secure in his invulnerability and the raw enthusiasm of his army. Now he was confident. He had a plan—the army had a plan, and every soldier could see how each specific set of skills could help secure a victory. They were a single body, and every part knew its role. He knew the lay of the land and where the Eldrazi were most concentrated. Victory wasn't certain, of course, but he knew it was achievable. Every soldier knew it. They no longer fought in the desperate hope of survival, but with a plan for victory.

Another dawn broke golden over the sea to the east, and the first rays of sunlight gleamed on spears and helmets across the hillside. The troops were already arrayed in careful formation, ready to march at his command. When he saw the first reddish sliver rise over the horizon, he slashed his sural through the air and shouted, "For Zendikar!"

Liberation of Sea Gate

Badassery.

They marched. The front lines were regimented, organized, marching in perfect rhythm to the beat of a merfolk's musical conch-shell drum. Behind them, Gideon knew, goblins scurried and shuffled, elves ranged back and forth with their bows, sky eels and flying rays swept the skies, and a very different group of merfolk, under Noyan Dar's command, lurched and contorted themselves in anticipation of working their bizarre roil magic. Order and rhythm mattered in the front, to these soldiers near him, but not to those others. Different drums for different marchers, he reminded himself.

As the host descended upon the first scattered groups of Eldrazi, Gideon shouted unneeded reminders and the army marched forward in ordered lines. Blades sang and sliced. Eldrazi fell. Injured soldiers drew back, and soldiers from the next rank took their places in the line. Most of the army held back, waiting until they were needed. It was too early for Gideon to commit his more mobile troops.

Gideon fought. He killed Eldrazi. He protected the soldiers near him when he could. He held the line so the Eldrazi could not break through. He had insisted, over Tazri's objections, on continuing to lead his army from the very front ranks. The compromise he had agreed to, though, was that he retreated, just a few ranks and only occasionally, to hear a report from a flying scout—to make sure he understood how the entire battle was unfolding.

Liberation of Sea Gate

Efficient, as well. They can fight for hour straight against unending hordes of monstrous beasts and still push forward.

Suddenly, Gideon was fighting a different battle. Instead of the open terrain outside the walls, the two forces met in the streets of the city and fought in twisting alleys and small plazas. Like the outer wall, many of the buildings were at least partially destroyed, but even a shattered husk of a building broke line of sight and formed an obstacle in the army's path. A disciplined march was no longer possible.

That meant it was time to let other forces do what they did best. Elf rangers moved quickly and quietly from building to building, scouting ahead so individual squads of soldiers could advance through the city. Skulking goblins squeezed into narrow crevices to root out lurking Eldrazi—and even managed to rescue a few survivors who had been trapped in rubble or hiding in cellars since the fall of the city. Kitesailers and eel-riders dropped volatile alchemical concoctions into larger groups of Eldrazi, creating explosive bursts of consuming flame.

LoSG

Adaptable.

Truly, a swiss army knife of an army.

Gameplan

Now that we're all done with the basics, I can give a quick overview of the strategy before passing it to you.

Prep

30 minutes is quite enough to get some game changing stuff done here done.

First, Nahiri will use her control of the earth to do two things. The first is to put the flag in an easily defendable location. Lots of traps, hard to navigate terrain, you know. Standard stuff. After that, she'll begin using her stoneforge techniques to create better gear for the army. By the end of it, a majority should have upgraded weaponry to fight with.

In the meantime, Gideon will be giving a speech to get everyone hype. His proficiency here is well shown, giving the original armies of Zendikar the morale to fight vigorously even after losing so much.

But we do have another choice," Gideon went on. "We can choose to fight back. We can choose to stop running. We can choose to go on the offensive. To stand tall and true in the face of the greatest adversity. I stand before you today as your commander, and I ask you to choose to fight. I ask you to help me. Help me gather every Zendikari, from all corners of the world, from every continent, every last Zendikari who is willing to fight. We will assemble right here at Sky Rock. The full strength of Zendikar will converge in one place, and with that force we will fight. With the might of the world behind us, we cannot lose. We will use that power to reclaim Sea Gate."

A murmur rose up from the gathered crowd, but Gideon continued. There was more they had to hear. More he had to say. "Sea Gate is the heart of this world. It is the most strategic location, filled with weapons, food, and supplies. Fortifiable, defensible. Reclaiming it is only the first step. From there, we launch our own attack. We become the predators. We hunt the invaders. We wipe out the corruptors. We spread across the land and take back what is ours." He whipped his sural through the air. "We take back Zendikar!"

Survivors of Sky Rock

Lilianna will be doing as she does, summoning shades and zombies to add to the army. With this, we should have the numbers advantage from the get-go.

Little things, but they could have a big effect on the battle.

Undead Defenders

When the battle starts, it'll be Liliana who stays back to defend the flag. 15 or so troops will be with her, along with whatever her she herself is able to bring in.

The important of a strong defense is clear, and you can't get much stronger than an immortal army with a death-witch for a general. If anybody gets this far, they'll be hard pressed to get past Lili and her sect.

White's Charge

Of course, there's the attackers. Gideon and Nahiri will be playing this role, along with the remaining 35 Zendikari.

Gideon will be playing a direct role. Lead the army to the heart of the base and tear the opponent apart! Specifics can be made when you show off what you got, but this is the biggest offense of my team.

Not everyone is as direct as the Commander-General. Nahiri will be on offense, but not the same kind. She'll go by stealth, using her ability to travel underground to sneak past defenses and cause chaos during the battle.

She pulled her stone cocoon up over her head and disappeared into the rock, then emerged at the summit of a nearby mountain.

Stirring from Slumber

(Context: She awakens from a several thousand year sleep embedded in stone to find her realm being attacked by Eldrazi. She travels from miles underground to the top of a mountain in little time.)

Before making any moves, she'll sense the opponents and find the exact location of the flag, along with any traps or noteworthy things. She'll give this information to her teammates before heading off.

The clipped, dry voice was right behind her, close enough that she should have heard the man walk up to her, should have felt his breath on her neck. But he walked like a cat, and he drew no breath, and the thought of his lips so close to her throat made her shudder. Vampire.

She'd known he was there anyway—he was walking on bare stone, after all—but he himself had told her not to let anyone know all her tricks. Not even her friends, which she wasn't at all sure he was.

The Lithomancer

(Sensing Sorin despite the fact he was silent. If this wasn't enough proof, she recreated the image of the entire Plane of Zendikar in her mind while trapped in the Helvault. This was in exact detail, from the smallest structors to the largests canyons. This relatively small space won't be one bit of a problem.)

As the army moves forward, Nahiri will follow below. And when the two collide, she'll attack to turn the tides. A couple impalements, some stone spears through the face, so on and so forth. She's wiped armies before, so this shouldn't be all that different, especially not with her own allies at her side.

Now I'm sure Gideon and the Zendikari could take on your army normally. Better morale, more experience, more versatility, etc. But with an ambush from below, the victory is nearly surefire. The rest of the troops will storm the location of the flag and take down any defenses, ideally winning the game.

If any additional help is needed, Liliana can step off her base and bring in some backup, upping the chance of victory even more.

Of course, your own plan could add some variables I didn't account for, but I think I've covered everything I can for now.

Good luck on your next post, buddy!

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#11 Posted by Valzaan (104 posts) - - Show Bio

T4V

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#12 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: CV ate my post, I'll have something up by the weekend.

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#13 Posted by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: Damn. Same thing happened to me last CaV I was in. Stay strong and take as long as you need.

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#14 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: Bump me tomorrow on this thread, I can't post till then.

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#15 Posted by Joewell911 (14729 posts) - - Show Bio
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#16 Posted by Joewell911 (14729 posts) - - Show Bio
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#17 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: This is gonna be tricky... forgot all my books at home... I'll post my intro for the generals in a little bit then make a 2nd post (hope no one posts in between) sometime tomorrow or Monday. Sorry for the delay.

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#18 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911:Alright, Generals post:

Perseus Jackson: Defense

No Caption Provided

Mini-Bio

Percy Jackson was 12 when he discovered he was the son of Poseidon, god of the sea. He embarked on a quest to prevent the Third World War (Olympian style) and has since grown to be the most powerful demigod of the century.

Abilities

  • Amazing fighting skillz
  • Hydrokinesis
    • Hydrogenesis
    • Underwater breathing
    • Healing Factor
    • Underwater communication
  • Atmokinesis (storms)

Gear

No Caption Provided
  • Percy's magical sword Riptide, which under normal circumstances only affects monsters, will be used in this situation. Due to the nature of this fight, we have allowed Riptide to harm the enemy.
  • Nemean Lion Skin. Also no picture but it protects his back and it's bulletproof too! Not sure how it would fair against your sword, but it'll hold it back for a bit.

Jason Grace: "Mid-Lane"

No Caption Provided

Mini-Bio

Jason Grace was given away as a child to please the Queen of the Gods' wrath. After going to the Romans, he trained with the She-Wolf Lupa and joined the Twelfth Legion Fulminata, quickly climbing the ranks to Praetor. He has since given his title to Frank Zhang.

Abilities

  • Amazing fighting skillz
  • Aerokinesis
    • Air blasts
    • Flying
  • Atmokinesis (storms)
  • Electrokinesis

Gear

No Caption Provided
  • Jason's coin Ivlivs doesn't normally affect mortals, but it will be allowed to do so here. Heads = Sword - Tails = Lance. He's great w/ both.

Frank Zhang: Offense/Scout

No Caption Provided

Mini-Bio

Frank Zhang's family was given the ability to shapeshift by Poseidon, of whom his ancestor is a grandson of (so he and Percy are like several times removed cousins or something... or would it be uncle?). Like Jason, he trained with Lupa the She-Wolf and joined the Twelfth Legion Fulminata, eventually gaining the title of Praetor.

Abilities

  • Archery skillz
  • Limited control of the dead (you'll see why I mentioned this later)
  • Shape-Shifting

Although his abilities are few, the ones he possesses are enough to shake through anything that gets in his way.

Gear

No Caption Provided

Bow and Gold-Tipped arrows:This time, these arrows will work on your people. Because of the composite demigodness in this army, Frank will have access to some nifty trick arrows.

Gray-summoning spear: Frank can summon an undead warrior to help him in battle. He must be given concise orders in order to go through with them. Because he is undead, Lilliana won't be allowed to control him.

That's my intro for the generals. I'll get into detail on strategy and whatnot in my next post (tomorrow/Monday) so don't post yet; I haven't even gotten into counters and stuff!

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#19 Edited by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: We never placed a winning condition - get the flag back to our own flag or cross the river or what?

Also, it's been brought to my attention that Planeswalkers are planetary in level and that they can hold their own with multiversal threats. Not sure if I wanna continue... But if I do, I wanna reinstate the meme war:

No Caption Provided

Fodder Demigods:

Archery skills

Demigod archers are pretty good at what they do. They're trained to specifically target chinks in enemy armor.

Apollo’s archers fired a volley, dozens of arrows sticking in the thick armor of the giants like porcupine quills. Several found chinks in armor, and some of the giants vaporized at the touch of celestial bronze.

Battle of the Labyrinth
Pretty straight forward, a volley of arrows hits multiple chinks in the army of giants.

We came in for a low pass, and I saw the Apollo campers retreating. They would hide behind cars and snipe at the approaching army, setting off explosive arrows and dropping caltrops in the road, building fiery barricades wherever they could, dragging sleeping drivers out of their cars to get them out of harm's way. But the enemy kept advancing

Last Olympian
In a battle on a bridge, the Apollo campers are outnumbered (badly) and retreating, but notice their insane multitasking. They're dropping traps, building barricades, and saving lives while retreating. My archers will be able to pinpoint the most important places to fire should we have to defend heavily. This also brings me to another point: trick arrows. We see here that they have explosives, and though it doesn't say how strong, I'd imagine they can definitely deal some damage. They have a few other trick arrows too:

He drew an arrow and launched it toward the enemy. The arrow made a screaming sound as it flew. When it landed, it unleashed a blast like a power chord on an electric guitar magnified through the world's largest speakers. The nearest cars exploded. Monsters dropped their weapons and clasped their ears in pain. Some ran. Others disintegrated on the spot.

Last Olympian
Sonic arrow! Incredibly power, although I'd wager they don't carry many of these since they knew it was going to be a bloody fight. Cars exploded and a lot of monsted disintegrated on the spot. I know you can summon the undead, but can they be rebuilt from disintegration?

Before she reached me, an arrow exploded at her feet and a cloud of yellow smoke billowed around her team. They started coughing and gagging. I could smell the gas from across the woods—the horrible smell of sulfur.

Titan's Curse
Last but definitely not least, we have fart arrows. While not fatal (unfortunately) a few of these could buy my guys valuable seconds on the battlefield to re-group or retreat.

In the woods on the right, the Hunters sent a volley of silver arrows into the enemy line, destroying twenty or thirty dracaenae

Last Olympian

Lastly, before I get called out for it, some more accuracy feats. You'll probably try and argue that the Hunters aren't demigods but they are. Unless you intended me to use only feats from the camps, in which case, oh well, you have planetary people |:-<.

Melee Skills

Much like their bow-and-arrow counterparts, demigods are trained from birth to use all their weapons to target chinks in enemy armors. This didn't apply just to enemy demigods:

Meanwhile, Clarisse's chariots circled the drakon. Lances broke against the monster's skin. Skeletal horses breathed fire and whinnied. Two more chariots overturned, but the warriors simply leaped to their feet, drew their swords, and went to work. They hacked at chinks in the creature's scales. They dodged poison spray like they'd been training for this all their lives, which of course they had.

Last Olympian
This scan shows us multiple things. 1) Groups of demigods working together can change the tide against a monster that was soloing Styx Percy (indestructible skin, huge amp, blah blah blah) and 2) Demigods carry lances and swords, not just one.

[An hour+ later]

Wow it's hard to find their feats. Cntrl+F didn't help much either. I guess the rest of this section will be dedicated to how they work well together and what not, mainly in the form of Roman Cohorts.

“Form ranks!” the centurions shouted.

The two cohorts came together, their military training kicking in. Shields locked, they marched into battle against the Earthborn.

Frank shouted, “Pila!” A hundred spears bristled. When Frank yelled, “Fire!” they sailed through the air—a wave of death cutting through the six-armed monsters. The campers drew swords and advanced toward the center of the battle.

Son of Neptune
These guys easily take orders and we see that Frank is good at issuing them smartly. Battle tactics he'll need, since he's our main offense.

Reyna yelled, ‘Eiaculare flammas!’ and a wave of flaming arrows arced over the legion’s shield wall, destroying a platoon of ogres. The Roman ranks moved forward, impaling centaurs and trampling wounded ogres under their bronze-tipped boots

Blood of Olympus
More organization and easy order-following from their Roman side of compositeness, we see here that they use a classic Roman phalanx. Here:
No Caption Provided

It's incredibly difficult to get at their shields (Imperial Gold) and it requires great strength. The archers are safely behind and each Legionnaire has a shield, a spear, and a sword. Marching forward, these things take heavy damage without going down and can mow through entire groups of monsters.

Trap-setting skills

Since traps are going to be a major factor in this battle, I decided it needed it's own little sections. Greek and Roman demigods alike are great w/ traps, and with Greek Fire it's incredibly deadly.

The Hephaestus cabin had set up traps around the entrance to the Labyrinth—razor wire, pits filled with pots of Greek fire, rows of sharpened sticks to deflect a charge.

Battle of the Labyrinth
You'll be seeing from the Hephaestus cabin quite the bit. We see here that they are excellent with traps, setting pots of Greek Fire, anti-charge sticks, and razor wire. Definitely things that would slow you down, much like the caltrops from the archery skills section. The Apollo campers were leaving caltrops behind as they retreated (while doing multiple other things), basically tiny spikes that hurt at the feet and can slow your army down quite the bit.

the next wave surged out of the maze: thirty, maybe forty dracaenae in full battle armor, wielding spears and nets. They dispersed in all directions. Some hit the traps the Hephaestus cabin had laid. One got struck on the spikes and became an easy target for archers. Another triggered a trip wire, and pots of Greek fire exploded into green flames, engulfing several of the snake women.

Battle of the Labyrinth
This is the after-effect of the traps from above. As you can see, the Greek Fire is set off by trip wires, which means that your army is gonna get pretty roasted.

At first, the plan seemed to work. The enemy divided and streamed toward us along the shore. When they were halfway across, our defenses kicked in. The jogging trail erupted in Greek fire, incinerating many of the monsters instantly. Others flailed around, engulfed in green flames. Athena campers threw grappling hooks around the largest giants and pulled them to the ground.

Last Olympian
More traps! Greek Fire that completely incinerates an entire line of monsters, placed in strategic locations. I believe that with the Greek Fire and children of Hephastus, my team can definitely call an advantage in traps (but we haven't yet seen yours, so no real deal).

Versus Your Fodder

This section is basically a recap of everything seen previously in the sections and the advantages I hopefully hold.

The main advantage would be training. All demigods are trained to be at their physical best, and their skill in battle is to target the chinks in enemy armor. I don't know enough about your Zendikari but if they have any armor on them, then it's going to be semi-useless.

Formations are another definite top. You'll see what I plan to do later on in the post. With shields as defense and spears to mow down, I think we definitely hold an advantage there.

Trick arrows and traps would be another great advantage we could call. Explosives, sonics, fart arrows, flaming arrows, Greek Fire, spikes, etc. You might find it hard to navigate around.

Strategy:

Step 1: The Flag://Setup

Bear with me, as this is incredibly complicated, but with a few strategy tournaments under my belt, this is how I best do my thang.
No Caption Provided

NOTE: NOT ALL OF THIS IS SPECIFIC

Basically:

  • Black circle = your approximate flag location, since Nahiri uses rocks I'd wager she'd be around there.
  • Black arrow = what I approximate to be the path of Gideon's charge. Still with me?
  • Green "barrier" = where Jason and some demigods will meet your charge, at least to slow it down. Won't be a lot, but enough to buy time. I'll explain in a bit.
  • Red dots = The approximation of all the traps placed by my side. Greek Fire burns underwater anyways, so it doesn't really matter. You'd be forced to (if you see them) go through them (taking casualties) or go up.
  • Turquoise circle: Where my team will place their flag, at the top of the waterfall. Easily reachable by my three generals and hidden archers up there can snipe on you when the time is right.
  • Turqouise arrow: Dragon Frank's approximate path, going along the edge. No, I don't know where your flag is, and yes, he'd probably search the base first, but he'll be carrying a few demigods as backup w/ him. Once he notices the flag isn't there, he'll head for the next logical location: the rocks. Once he drops the demigods to distract your foes, he'll go eagle, swipe the flag, and bring it back as fast as he can. With his advanced vision it'll be even easier.

For a specific visual of my side of the battlefield:

Yes, I came prepared, blame @conner_wolf
Yes, I came prepared, blame @conner_wolf

Same color code as above. The plan is to have the flag settled in the water, in order for Percy to use his powers to maximum advantage.

Step 2: The Split://Overview

My demigods will be splitting up into 3 different groups.
  • Percy will be w/ Blackjack (pegasus, feats soon) circling the area and staying a bit low, near the river. 10 demigod archers and 15 demigod front troops will be guarding the blue base (the archers on the base, hidden, with the 15 up and ready in Roman phalanx position).
    • I realized I had 2 remaining so I'm putting those two (with exchanged trick arrows for maximum damage) w/ the flag. They will only fire once the enemy is close enough to take maximum damage.
  • Jason will be w/ Tempest (storm horse, feats soon) holding a midway line w/ 12 demigods in Roman phalanx position and 5 archers a bit behind him. This is only to buy Frank time to retrieve the flag.
  • Frank will be in his dragon form, carrying a demigod on each limb and as many as he can (I'd wager 2) on his back. These will all be just ready for battle in no particular poisition, just searching for the flag.
Romans screamed and scattered as a full-sized dragon charged through the forum—a beast even scarier than the bronze dragon figurehead on the Argo II. It had rough gray skin like a Komodo lizard’s and leathery bat wings. Arrows and rocks bounced harmlessly off its hide as it lumbered toward Piper and Jason, grabbed them with its front claws, and vaulted into the airMark of Athena

Dragon Frank, a tough beast. Arrows bounce off his hide. He was later able to catch up to an escaping Argo II, but I can't really find any good speed feats for it. I'd imagine at least subsonic, since it was powered by otherworldly things, but it's probably even less than that. Should voters voice any concerns on this being Frank, I'll post next time but Joe and I know this is Frank.

He remembered the bald eagles they’d seen on the train ride. His body became smaller and lighter. His arms stretched into wings, and his sight became a thousand times sharper. He soared upward, then dove at the giant with his talons extended, his razor-sharp claws raking across the giant’s eyes

Son of Neptune

Eagle Frank! I only wanted to bring this up for it's speed (golden eagles can reach up 120 mph) and eyesight (ability to sight your flag, grab it, and escape quickly).

Blackjack + Percy

Blackjack gave me a ride down the beach, and I have to admit it was cool. Being on a flying horse, skimming over the waves at a hundred miles an hour with the wind in my hair and the sea spray in my hair

Titan's Curse
Blackjack, Percy's pegasus, can reach speeds of up to a hundred miles per hour. Tempest was never given a specific speed, but was able to keep up w/ Blackjack while on a mission in Kansas. It should also be worth mentioning that Percy, as a son of Poseidon, can talk with Blackjack. I'll show this later.

Tempest + Jason

Jason charged into battle, swinging his icy piece of wood, knocking aside wolves and plunging straight through other venti. Tempest was a strong spirit, and every time he plowed through one of his brethren, his discharged so much electricity, the other spirit dissolved into harmless mist.

Lost Hero
Tempest is powerful, capable of plowing through lesser monsters and his electricity helps with that as well. Also note Jason, without a proper weapon knocking aside what are likely overgrown wolves (werewolves, think Twilight and yes, I regret comparing them to that).

Step 3: The Defense://Jason and Percy

Percy and Blackjack with their small group will be running primary defense. The archers will fire an initial volley of flame arrows at first sight of the enemy, to both cause mass havoc/hysteria while also creating a small barrier of fire to slow you down somewhat. I've shown that my team is capable of that. The Phalanx will hold position on the opposite side of the river, giving them an advantage (since you don't know where my flag is). Percy himself will be w/ Blackjack circling the red base while also keeping an eye out on the flag.

Last Olympian Scenario

Somewhat. Remember the battle right before Styx Percy decided to take on Hyperion? How the plan was to make the enemy army walk around the reservoir? It's kind of similar to that, except in this case you have to cross the river. Once the majority of your army is in it, Percy can unleash maximum havok.

Then I saw what was happening. As Percy raised his arms, the water began swirling counterclockwise. It started around the croc's feet and quickly built speed until the whirlpool encompassed the entire cul-de-sac, spinning strongly enough I could feel it pulling me sideways

Son of Sobek
A large whirlpool is definitely on the table, capable of lifting a 40ft long crocodile. What makes this even more impressive is this, later turned into this:

And I could see how impressive Percy's magic trick was.

The entire cul-de-sac was engulfed in a hurricane. Percy stood at the edge, unmoved, but the water was churning so fast now that even the giant crocodile lost his footing. Wrecked cars scraped along the pavement. Mailboxes were pulled out of lawns and swept away. The water increased in volume as well as speed, rising up and turning the entire neighborhood into a liquid centrifuge.

Son of Sobek

It became a hurricane, capable of moving wrecked cars and pulling out mailboxes. This might be even more powerful later on, and you'll see why in just a bit.

Jason's Line

Jason, 12 Phalanx demigods, and 5 archers will be awaiting "white's charge." Admittedly they might lose, I mean the charge is like double our size, but the point is to scatter and cause mass panic on your guys. Jason himself will be large trouble for both Gideon and the army, using winds and lightning to immediately fry large groups:

Jason raised his javelin, and the ceiling exploded. A lightning bolt ripped through the roof like it was an eggshell, connected with the tip of Jason's spear, and sent out arcs of electricity that blasted the sofa to shreds. Chunks of ceiling plaster crashed down. The chandelier groaned and snapped off its chain, and Midas screamed as it pinned him to the floor.

Lost Hero
Jason summons a lightning bolt powerful enough to completely wreck a large mansion. It's even more impressive since the mansion was originally meant to suppress all other powers. Definitely enough to scatter your troops, giving the archers w/ flaming arrows a chance to cause even more hysteria.

Jason summoned gusts of wind to last aside javelins and arrows. He deflected a vial of Greek fire right up the throat of a gryphon, which burst into flames and spiraled into the pit.

Any pre-sent ranged projectiles will be blasted right back at you. This would also be useful in order to scatter your army.

The point of Jason's Line isn't to completely overwhelm you, or even to try and keep you at bay for as long as possible, it's only to buy time. Once they know they're going to be overwhelmed, they're going to run back to the other side of the river. Jason will use his winds and Percy his water powers to make sure everyone gets over fast. Those that are will be added onto our forces, and have more experience with fighting your enemy.

STORM

Hahaha! Percy and Jason will provide the ULTIMATE defense and you know good gosh well what I'm talking about.

On the deck of the Argo II, Percy and Jason stood together, their swords crossed. Annabeth got a tingle down her spine as she realized the boys were working together as one, summoning the sky and the sea to do their bidding. Water and wind churned together. Waves heaved against the ramparts and lightning flashed. Giant eagles were knocked out of the sky. Wreckage of the flying chariot burned in the water, and Coach Hedge swung a mounted crossbow, taking potshots at the Roman birds as the flew overhead.

Mark of Athena
Should it ever get tough, Percy and Jason's defense will be one big azz hurricane to push you back. They kept this storm up for HOURS which I can show if the voters have doubts, so it's not out of the way to think that they could do this for Frank to retrieve the flag.

Step 4: Frank's Charge://Overview

Frank the Dragon and 6 demigods will be headed towards your base to search for the flag. They won't know specifically where, and the 6 demigods will probably die in the end, but the search will be much faster. I know that they'll be heavily outnumbered but their training the way of knowing weaknesses will go a long way to help them. Frank will also be plowing fire down on you, and once someone spots the flag, he'll go eagle and grab it, then fly fast.

Counters (few):

And because this is a shared universe, as per your own rules, this would include the attacks of your team. We'll save that little tidbit for later, though.

This is tricky, for both of us. Multiple times in the Riordanverse, demigods have only been stated to have powers and abilities. Magic would be the Egyptian side, but I'd be willing to see what you come up with.

Then it comes to durability. This is a good one, because Gideon can make himself invulnerable to physical attacks with his hieromancy. Think Curse of Achilles, but only one certain parts of his body at once and requires effort to summon.

Beginning to regret not picking the Curse up...

Nahiri will be on offense, but not the same kind. She'll go by stealth, using her ability to travel underground to sneak past defenses and cause chaos during the battle.

Can she sense the flag when it's on water? Does she have to come up to do this kind of stuff?

An army made of goblins, elves, vampires, humans, kor, and merfolk from the surviving members of Zendikar, a realm that had hunted them since it's beginning. It has everything from mages to soldiers to rouges, and everything in between. Under Gideon's spirited rule, they can overcome great odds and win any war!

Do your vampires have the sunlight weakness? That would help mine a lot...

Adaptable.

I find it likely that the adaptability is more so because of a home-field advantage, unless I'm missing context and they're not in the same realm?

I'm definitely going to voice multiple concerns w/ all these multiversal threats and whatnot. Try to keep it mid-street at best (low-mid for the generals).

Advantages (basically conclusion)

Experience

Percy's been in multiple games of Capture The Flag at Camp Half-Blood, and he knows it's deadly this time, which is why he'd be more likely to strategically place the flag where only he and few others would get it.

Frank and Jason are/have both been leaders of the Roman side of demigod compositeness. The demigods will listen to them and react fast to their orders.

Training

I'm not saying your side doesn't have training, but I believe my side's training will have more effect on the battle, capable of aiming for weak links at your armor, among other things.

The Roman Phalanx will also be incredibly deadly in this scenario, as you attempt to get through our shields their spears will plow through you. Once you realize it and attempt to retreat (or keep going) the spears can still be thrown in a deadly arc and the swords will be useful in close combat.

Traps + Tricks

Greek Fire? Check. Razors? Check. Spikes? Check. All these traps will definitely slow your charge down, if not outright break it. You'll have literally no way of putting out the Greek Fire and the other traps (spikes, razors, caltrops) will be useful in this.

Added onto that is trick arrows. Explosives, fart, sound, etc. will be deadly. A lot of these can cause mass pandemonium on their own, and fire arrows will also be in play.

Terrain

Demigod campers have rock-climbing skills.

No that's not what this mini-section is about, I'm not crazy! Jeez. I meant that because you'll be basically forced to cross the river, the traps on both sides will not allow your escape. Percy and Jason's mass havoc and powers will slowly wear you down, and because the river is on a lower terrain, the Roman spears will be able to reach down and tear you a new one.

No Caption Provided

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#20 Posted by noah_ouellette (3666 posts) - - Show Bio

T4V

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#21 Posted by Pimonster31415 (198 posts) - - Show Bio

t4v

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#22 Edited by Tibbers (59 posts) - - Show Bio

T4V idk anything about either team except for PJ but this seems interesting.

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#23 Posted by Joewell911 (14729 posts) - - Show Bio
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#24 Edited by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: I know that's just the layout, I'm adding all the feats when I get home. I couldn't find the books yesterday.

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#25 Posted by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: Gotcha, gotcha. Just make sure to tag me when you're all done. No rush.

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#26 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: DONE

FINALLY

even though I'm an open atheist
even though I'm an open atheist

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#27 Posted by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: Computer died while I was working on it.

This CaV just wasn't meant to be...

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#28 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: Lol yea prob cos novel characters it's just so hard to find feats

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#29 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: Someone reminded me of this. Want me to just add in title that it can't/won't be finished or, to finish it fast, 1 last post for each?

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#30 Posted by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: ded

I worked for like. 4 hours on that. Was almost done. Then it just. Boop. ;-;

I have the willpower of a toddler. You can claim victory here, we'll try again someday.

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#31 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: Seems unfair. Want to just open to votes as is instead?

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#32 Edited by Joewell911 (14729 posts) - - Show Bio

@joewell911: Seems unfair. Want to just open to votes as is instead?

I mean, sure. But I think we know how it'll go. Here, I'll make this little thing, then we can do it.

I'm Lazy, Vote For Me

  • Your fodder would be wiped nearly instantly due to Nahiri. She'd be able to sense all of them, traps included, and absorb them into the ground as she did to the vampires in Declaration in Stone.
  • The only chance they'd have at stopping her is Jason or Percy, neither of which could beat her 1v1. She has several thousand years more experience, far more versatility, and tops off both in destructive power just a bit. Neither have much of a counter to being stabbed from a molten spear from behind.
  • Gideon and the army would turn the scales of that battle even more so. Gideon can use his suppression bonds to keep those demigods grounded, then proceed to wreck them up close. He was declared more skillful than Ob Nixilis, a planes conquering demon who's a master swordsman, by the man himself, putting him in leagues with any of yours in CQC.
  • My army is incredibly versatile.
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  • Fliers, scryers, elementals, healers, etc. They'd win against yours with or without the generals.
  • Not sure how or why you think Frank would be able to get past Liliana, but that's not happening. His dragon form doesn't protect against death magic, and even if it did the tendrils are strong enough to keep him bonded (Held Garruk, who casually busts stones and tosses around giant beasts.). Even in his smaller form, shades and zombies can keep him occupied while she brings him down. After he falls, he'll be brought back as a zombie to fight against his own team mates, securing victory even more for us.

Can she sense the flag when it's on water? Does she have to come up to do this kind of stuff?

It would have to touch the ground somewhere, unless Percy is going to devote a portion of concentration to floating the flag this entire fight, something that would only make it easier for ground team to defeat him.

Yes, check the entirety of Stirring from Slumber.

Do your vampires have the sunlight weakness? That would help mine a lot...

Lol, nope. Nice wishful thinking.

Percy's been in multiple games of Capture The Flag at Camp Half-Blood, and he knows it's deadly this time, which is why he'd be more likely to strategically place the flag where only he and few others would get it.

Frank and Jason are/have both been leaders of the Roman side of demigod compositeness. The demigods will listen to them and react fast to their orders.

Bro. I have two 1,000+ year olds and a natural born leader from a war torn plane, I don't wanna hear nothing about experience.

I'm not saying your side doesn't have training, but I believe my side's training will have more effect on the battle, capable of aiming for weak links at your armor, among other things.

The Roman Phalanx will also be incredibly deadly in this scenario, as you attempt to get through our shields their spears will plow through you. Once you realize it and attempt to retreat (or keep going) the spears can still be thrown in a deadly arc and the swords will be useful in close combat.

Meh. What my army lacks in training, they more than make up for in sheer versatility. The various Roilmages will tear down your shields with the elements as the skyriders rain death from above. Dryads can make natural shields from projectiles to protect their allies and vampires can assist the injured with healing magic. Not to mention we have future-seers that can predict all your strategies and attacks.

Not that it'll matter much, as Nahiri will be wrecking your army soon after the clash.

Greek Fire? Check. Razors? Check. Spikes? Check. All these traps will definitely slow your charge down, if not outright break it. You'll have literally no way of putting out the Greek Fire and the other traps (spikes, razors, caltrops) will be useful in this.

Added onto that is trick arrows. Explosives, fart, sound, etc. will be deadly. A lot of these can cause mass pandemonium on their own, and fire arrows will also be in play.

Nahiri can simple take the traps and force them into the ground. Or even better, deploy them on your army.

No that's not what this mini-section is about, I'm not crazy! Jeez. I meant that because you'll be basically forced to cross the river, the traps on both sides will not allow your escape. Percy and Jason's mass havoc and powers will slowly wear you down, and because the river is on a lower terrain, the Roman spears will be able to reach down and tear you a new one.

Jason and Percy won't have time to cause anything, they'll be too busy fighting for their lives against my own generals.

K, done now. Here, have this customary meme.

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#33 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: So I don't get to counter cos you get first and last post? |:-<

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#34 Posted by Joewell911 (14729 posts) - - Show Bio

@supremegeneration: You can do a counter if you'd like, there were just some big things I had to say something about.

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#35 Posted by SupremeGeneration (11724 posts) - - Show Bio

@joewell911: Ah duck it I'm too tired as well, I'll just open to votes and probably just give it to ya, I never stood a chance w/ the level of your guys. Wish I had known, lol

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#36 Posted by SupremeGeneration (11724 posts) - - Show Bio
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#37 Posted by Pimonster31415 (198 posts) - - Show Bio

No counter for Nahiri soloing(not sure what she's doing in a street leveler+fodder battle anyway)

@joewell911

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#38 Posted by deactivated-5aba78567e8b5 (4502 posts) - - Show Bio

I abstain from voting because not enough of a debate was presented. I'm not sure where Supreme came up with these planeswalkers being planetary:/