Chimera - Resistance:
Units: 1,000 Brawlers. 800 Titans. 2 Angels. 1,000 Stalkers.1,000 Hammers.
Brawlers are... large hand to hand Titan Variants. They are very, very physically strong, they are extremely tough, fairly fast and extremely aggressive. They will decimate unsupported infantry, but will also be good against light and heavy vehicles thanks to their strength (flipping or just beating on a vehicle will certainly hurt it). They aren't armored... almost at all, and rely more on their natural toughness and regeneration, so if they go in unsupported, they are likely to get put down by heavy weapons or light vehicles.
Titans are the ranged variants... mostly. They are strong, just like Brawlers, so can go into hand to hand just fine. IIRC they come with different weaponry, the only one I can remember off the top of my head is a plasma/grenade/cannon thing. Good against infantry and light vehicles. They are extremely naturally tough and have great regeneration, but they have a natural weakness in large coolant tubes on their back that, if damaged enough, will cause them to overheat and... explode. So... yeah. They are good, great for infantry support, but should never be sent in alone, and they can get some work done.
Glad to see some Angels. With so few Ravagers, it comes down to them, Titans and the Angels to spread the command chain over the rest. Angels have really good range on their command skill though, so that isn't a problem. (Daedalus had them replaced), but they are extremely valuable here. They should be in combat, and they won't last long in combat. They are a commander unit, so, well, keep them in the back!
Stalkers are awesome. They have anti-aircraft cannons, anti-tank missiles and anti-infantry hmgs. They are an all-rounder light mech that is fast, mobile and potent. Their armor isn't all that great, but they are more of a weapons platform, so that makes sense. Their rear armor is really weak, and any half-competent commander knows to target a vehicles rear armor anyways since that is almost always the weakest one, and since it is a mech, its leg joints should also be a prime candidate.
The Hammer is a lot like the Stalker. They are both light mechs with heavy weaponry. The Hammer has an anti-infantry pulse machine gun and anti-air rockets, but unlike the Stalker, isn't really suited to take out enemy heavy armor. As they never appear in 2 and 3, they were probably phased out by the superior Stalker. They only have two legs, so they are... less stable then a Stalker (I am reasonably sure a Stalker could walk with just three legs, just do so with difficulty), if a Hammer loses a leg it goes down.
Chimera - AoA:
Units:1,000 Recon UGV's. 1,000 Metal Storms. 900 Crushers. 600 Fennek ADS's. 600 LGS Fenneks. 800 Namers. 600 SPz Pumas.
The Recon UGV is a scout land drone. It has an automatic 40mm grenade launcher which makes it great against infantry and light vehicles, but as a drone, it isn't nearly as quick or intelligent as normal infantry. It is, well, made to be a disposable scout unit which it should do a decent enough job at. I wouldn't expect them to cause anything decisive in a battle. Metal Storms are the same thing just with the recon equipment, so less recon, more squad support which it should be able to do just fine, to a lesser extent then the grenadiers due to being less mobile.
The Crusher is their supply carrier, I am going to assume it has the 20mm autocannon upgrade. It is very lightly armored, and is, again, meant to ferry resources (could probably carry men if it had to), so it isn't really designed to be in combat. That said, it has a 20mm autocannon which will make it extremely deadly against infantry and other light vehicles. So... a... weak glass cannon.
Fenneks are just Humvees, really. The standard LGS Fennek has a Mk.19 40mm grenade launcher which is, again, great against infantry and light vehicles. The ADS Fennek is more of a support version with the Active Denial System... which... really doesn't effect the Hybrids. It is meant to heat up enemies nearby, but... the Chimera already have heat countermeasures on their guys... since heat is really bad for them. Given this is siberia, plus their own countermeasures, I don't see the ADS doing almost anything to the Chimeran's besides being a minor annoyance. Could work well against the Grims, but no one really cares about them. Each hold four or so men and are more of a recon/light support vehicle.
The Namer is an APC. Has a remote controlled .50 HMG, so good at warding off infantry and enemy light vehicles... Can hold 10 men. Doesn't sound special, because it really isn't. Just an APC. But the roles the APC play in this campaign are immense. Mobility is a must especially in a large setting like Russia/Siberia.
The Puma is a good IFV. Can carry 4-5 people, has a 30-50mm (never tells you, but that is what I would assume. 40mm sounds right as that is what the Cartel variant has, but better safe then sorry) autocannon for anti-infantry/light vehicles, and can have TOW missiles for anti-tank. They are a solid all-round vehicle. Provide excellent infantry support and add much needed mobility.
Overall: The AoA - Chimera have good light vehicles. They are fairly durable, for the most part, and come with heavy weaponry and can transport their troops fast and efficiently. But, that said, I am giving the Resistance Chimera the edge in this fight. The Chimera light vehicles are better suited against a larger variety of foes (Infantry/Light Armor/Heavy Armor/And Aircarft) and they are more disposable. That sounds odd, I know, but consider it from the AoA-Chimera. They need their vehicles to move their men around. Russia/Siberia is rough on human foot sloggers (The Resistance Chimera are going to love the terrain, but more on that below) while the Resistance Chimera don't need theirs. Their vehicles are great infantry support, but it isn't vital to their war effort like the AoA - Resistance's is. That means the Resistance Chimera can afford to apply them in dangerous pushes and other such advances that the AoA-Chimera simply can't. I wouldn't call this a large advantage as the AoA-Chimera light vehicles can certainly lay the hurt on the Resistance Chimera light vehicles if they need to. 6.5/10 advantage to the Resistance Chimera.
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